<?xml version="1.0" encoding="UTF-16"?>

<StringTable version ='9'>
	<Language name ='English'>
			<String _locID ='10670'>Köylüler Odunu daha hızlı toplarlar.</String>
		<String _locID ='11070'>Katrak</String>
		<String _locID ='11723' symbol ='cStringNotReadyToResearch'>%s araştırmak için hazır.</String>
		<String _locID ='11724' symbol ='cStringHelpStringUnitFormat' comment ='1 - culture name, 2 - hotkey text, 3 - cost, 4 - pop, 5 - rollover text'>%1s%2s. %3s  %4s\n%5s</String>
		<String _locID ='11725' symbol ='cStringHelpStringUnitPopCost'>Pop: %d  &lt;icon="(32)(ui/ingame/resource_population)"&gt;</String>
		<String _locID ='11726' symbol ='cStringAgeOfMythology'>Age of Empires III</String>
		<String _locID ='11727' symbol ='cStringInfinite' comment ='Test' portraitfilename ='asdf'>Sınırsız</String>
		<String _locID ='17062' symbol ='cStringCantPayResearchCost' comment ='1 - cost, 2 - tech name'>Bir ek %1s genişleme için gerekli %2s.</String>
		<String _locID ='17063' symbol ='cStringCantPayTrainCost' comment ='1 - cost, 2 - unit name'>>Bir ek %1s bir diğerini eğitmek için gerekli %2s.</String>
		<String _locID ='17064' symbol ='cStringCantPayBuildCost' comment ='1 - cost, 2 - building name'>%1s Bir diğerini inşa etmek için gerekli %2s.</String>
		<String _locID ='17073' symbol ='cStringCoreInitErrorCaption'>Hata - Oyun devam edemiyor</String>
		<String _locID ='17074' symbol ='cStringMultipleGamesRunningError'>Oyunun sadece bir tek kopyası bir kere çalışabilir! Çalışan oyunun başka kopyası vardır.</String>
		<String _locID ='17075' symbol ='cStringBadOSError'>Bu oyun Microsoft Windows XP yada daha üstü gerektirir.</String>
		<String _locID ='17079' symbol ='cStringDetailUnitCost'>Fiyat:\n</String>
		<String _locID ='17080' symbol ='cStringDetailUnitHP'>Hit puanları:\n</String>
		<String _locID ='17083' symbol ='cStringUIStatePaint'>Seçilmiş araziyi boyamak için sol tuşa basın. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17086' symbol ='cStringUIStatePaintSample'>Örnek araziyi sağ tıklatın. Sol tıklayarak boyayın. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17087' symbol ='cStringUIStatePaintForest'>Ormanı boyamak için sol tıklayın. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17088' symbol ='cStringUIStateChangeElevation'>Sola tıklayarak yükseltmeyi yükseltin, alçaltmak için sağ tıklayın. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17089' symbol ='cStringUIStateElevationSample'>Ornek modellemeyi renklendirmek icin sola tiklayin, modellemek icin saga tikyayin. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17091' symbol ='cStringUIStateRoughen'>Pürüzlendirmek için sola tıklayın. İptal etmek için ESC.</String>
		<String _locID ='17092' symbol ='cStringUIStatePlaceUnit'>Bir objeyi yerlestirmek icin sol tusa tiklayin.Fare tekerlegi ile yonlendirin. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17093' symbol ='cStringUIStateDeleteUnits'>Nesneleri silmek icin sola tiklayarak surukleyin. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17094' symbol ='cStringUIStatePaintWater'>Su cikarmak icin sola tiklayin. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17095' symbol ='cStringUIStateEditWater'>Suyu secmek icin sol tusa tiklayin. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17096' symbol ='cStringUIStateHelp'>Bir birim hakkinda ayrintili bilgi almak icin sola tiklayin. Normal moda donmek icin saga tiklayin.</String>
		<String _locID ='17114' symbol ='cStringUIStatePaintCliff'>Ucurum olusturmak icin sola tiklayin. Kanyon olusturmak icin saga tiklayin. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17115' symbol ='cStringUIStateModifyTerrain'>Bolge duzenleme modunda. Secmek icin surukleyin. Puruzsuzlestirmek icin bosluk tusuna basin. Duzlestirmek icin CTRL+SPACEBAR. [] indir/kaldir.</String>
		<String _locID ='17116' symbol ='cStringUIStateSmooth'>Bolgeyi pruzsuzlestirmek icin sola tiklayin. ESC e basarak çıkabilirsiniz.</String>
		<String _locID ='17117' symbol ='cStringUIStateMoveUnit'>Bir birimi hareket ettirmek icin sola tiklayin ve surukleyin. Fare tekerlegi ile yonlendirin. Ya da CTRL nin yardımıyla yon tuslarini kullanarak da yonlendirebilirsiniz.</String>
		<String _locID ='17119' symbol ='cStringUIStateBuilding'>Sol tıklayarak yerleştir,inşa et,kur.</String>
		<String _locID ='17120' symbol ='cStringUIStateWall'>Sol tıklayarak duvar yerleştir.</String>
		<String _locID ='17121' symbol ='cStringUIStateSpecialPower'>Sol tıklayarak yetenek kullan.</String>
		<String _locID ='17122' symbol ='cStringUIStateSpecialPower2'>Sol tıklayarak gidilecek yeri işaret et.</String>
		<String _locID ='17123' symbol ='cStringUIStateGatherPoint'>Sağ tıkla ayır,kur,topla veya işaret et.</String>
		<String _locID ='17124' symbol ='cStringUIStateFlare'>Mini haritaya sol tıklayarak istediğin yere alev yolla.</String>
		<String _locID ='17125' symbol ='cStringUIStateTerrainCopy'>Bir bolgeyi koplayamak icin sola tiklayin ve surukleyin. Kopyalamak icin CTRL+C'yi kullanin. Iptal etmek icin ESC ye basin.</String>
		<String _locID ='17126' symbol ='cStringUIStateUnitPaste'>Clipboard dan birim koplamak icin sola tiklayin. Fare tekerlegi ile birimleri yonlendirin. Iptal etmek icin ESC ye basin.</String>
		<String _locID ='17127' symbol ='cStringUIStateTerrainPaste'>Bolge clipboard'indan parca yapistirmak icin sol tus ile tiklayin. Dialoglardan yapistirma seceneklerini seciniz. Iptal etmek icin ESC ye basin.</String>
		<String _locID ='17128' symbol ='cStringUIStateGarrison'>Garnizona girmek icin sol tusa tiklayin.</String>
		<String _locID ='17129' symbol ='cStringUIStateTrigLocSelection'>Bolge uzerinde yer belirlemek icin sol tusa tiklayin. Iptal etmek için sağa tıklayın veya ESC ye basın.</String>
		<String _locID ='17130' symbol ='cStringUIStateEjectAt'>Sol tıklayarak nereye boşaltmak istediğin seç.</String>
		<String _locID ='17131' symbol ='cStringUIStatePatrol'>Sola tıklayarak devriye seç.</String>
		<String _locID ='17132' symbol ='cStringUIStateGuard'>Sola tıklayarak korunacak hedefi seç.</String>
		<String _locID ='17133' symbol ='cStringUIStateTerrainOverlay'>Bolge renklendirme modu. Bolgeyi renklendirmek icin sol tusa tıklayın. Boyayı kaldırmak icin sağ tusa tıklayın.</String>
		<String _locID ='17134' symbol ='cStringDetailUnitSpeed'>Hız:\n</String>
		<String _locID ='17135' symbol ='cStringDetailUnitPop'>Popülasyön Maliyeti:\n</String>
		<String _locID ='17799' symbol ='cStringGodPowerOffTerrain'>Dünyada yetenekler hedef alınmalıdır.</String>
		<String _locID ='17800' symbol ='cStringGodPowerNeedLOS'>Bu konumda bu yetenekle hedef alamazsınız.</String>
		<String _locID ='17801' symbol ='cStringGodPowerNeedExplored'>Bu yeteneği kullanmak için keşfedilmiş bir bölge içinde hedef almalısınız.</String>
		<String _locID ='17802' symbol ='cStringGodPowerNeedUnit'>Bir ünitede bu iktidar hedef alınmalı.</String>
		<String _locID ='17803' symbol ='cStringGodPowerNeedEnemy'>Bu Kabiliyet sadece düşmanlar üzerine hedef alınabilir.</String>
		<String _locID ='17804' symbol ='cStringGodPowerNeedAlly'>Bu yetenek düşmanlar üzerinde kullanılamaz.</String>
		<String _locID ='17805' symbol ='cStringGodPowerWrongTargetType'>Bu yetenek bu tür birimler üzerinde kullanılmaz.</String>
		<String _locID ='17918' symbol ='cStringGodPowerNotOnDeadUnits'>Ölü üniteleri hedef alamazsınız.</String>
		<String _locID ='17924' symbol ='cStringCostFormat'>Maliyet: %s</String>
		<String _locID ='17985' symbol ='cStringGodPowerInvalidTargetLocation'>Burada yeteneğinizi kullanamazsınız.</String>
		<String _locID ='17986' symbol ='cStringCannotBuildMore'>Baska bir insaa edemezsiniz %s.</String>
		<String _locID ='17987' symbol ='cStringCannotBuildThere'>Bir insaa edemezsiniz %s Orada.</String>
		<String _locID ='17990' symbol ='cStringCannotUnload'>%s’den boşaltmak için oda yok.</String>
		<String _locID ='17991' symbol ='cStringUpgradeComplete1'>%s’in geliştimesi tamamlandı.</String>
		<String _locID ='17992' symbol ='cStringUpgradeComplete2' comment ='1 - player name, 2 - building'>%1s bir %2s’yi inşa etti.</String>
		<String _locID ='17993' symbol ='cStringFoundationBlocked'>%s inşa edilemedi, altyapı engel oldu.</String>
		<String _locID ='17994' symbol ='cStringBeginBuilding' comment ='1 - player name, 2 - building'>%1s bir %2s’i inşa etmeye başladı!</String>
		<String _locID ='17996' symbol ='cStringNoPopcapRoom'>%s için nüfuz odası kalmadı; eğitim askıya alıncak.</String>
		<String _locID ='18000' symbol ='cStringCannotPlaceFrom' comment ='1 - unit being trained, 2 - unit doing training'>%2s’den %1s yer kalmadığı, eğitim başarısız.</String>
		<String _locID ='18001' symbol ='cStringSingleGatherer' comment ='1 - number of gatherers, 2 - unit being gathered from'>Only %1d units can gather from a %2s at a time.</String>
		<String _locID ='18028' symbol ='cStringDirectXVersionProblem'>DirectX 9.0c or higher is required to run Age of Empires III. Please run Age of Empires III setup again to install DirectX.</String>
		<String _locID ='18045' symbol ='cStringBuildingBuilt'>%s inşa et.</String>
		<String _locID ='18046' symbol ='cStringTooCloseToFire'>%s ateşe fazla yakın!</String>
		<String _locID ='18071' symbol ='cStringGameOverWin'>KAZANDINIZ!</String>
		<String _locID ='18072' symbol ='cStringGameOverLoss'>Oyun Bitti.</String>
		<String _locID ='18082' symbol ='cStringEULAFile'>eula.rtf</String>
		<String _locID ='18083' symbol ='cStringWarrantyFile'>warranty.rtf</String>
		<String _locID ='18129' symbol ='cStringResourceNameGold'>Altın</String>
		<String _locID ='18130' symbol ='cStringNoPauseIfOut'>Oyun dışındayken oyunu durduramaz veya devam ettiremezsiniz.</String>
		<String _locID ='18137' symbol ='cStringTimeExpired'>Bu Age of Empires III Alpha versiyonu sona erdi.</String>
		<String _locID ='18169' symbol ='cStringHasResigned'>%s yenilgiyi kabul etti.</String>
		<String _locID ='18170' symbol ='cStringIsDefeated'>%s mağlup.</String>
		<String _locID ='18171' symbol ='cStringHasWon'>%s kazanılmış!</String>
		<String _locID ='18260' symbol ='cStringTriggerInvalidNameTitle'>Geçersiz İsmi Çıkarın</String>
		<String _locID ='18261' symbol ='cStringTriggerInvalidNameMsg1'>Bir sayıyla isim başlatma.</String>
		<String _locID ='18262' symbol ='cStringTriggerInvalidNameMsg2' comment ='1 - invalid character name, 2 - trigger name'>%2s içindeki %1c geçersiz karakterdir.</String>
		<String _locID ='18263' symbol ='cStringTriggerInvalidNameMsg3'>%s zaten varolan.</String>
		<String _locID ='18264' symbol ='cStringTriggerTitleConditions'>Şarta bağla</String>
		<String _locID ='18265' symbol ='cStringTriggerTitleEffects'>Efektler</String>
		<String _locID ='18266' symbol ='cStringTriggerArmyErrorMsg1'>Üniteler seçilmedi!</String>
		<String _locID ='18267' symbol ='cStringTriggerArmyErrorMsg2'>Ordu seçilmedi!</String>
		<String _locID ='18268' symbol ='cStringTriggerArmyErrorMsg3'>Seçilen Oyuncuyu Çıkarın!</String>
		<String _locID ='18269' symbol ='cStringGenericErrorMsg'>Hata!</String>
		<String _locID ='18289' symbol ='cStringGodPowerPreventsTrainingMilitaryUnits'>%s’in eğitimi askıya alındı. Yeni dünyanın bir gizemi askeri birimlerinizi üretmeyi engelliyor.</String>
		<String _locID ='18291' symbol ='cStringHuman'>İnsan</String>
		<String _locID ='18292' symbol ='cStringUnavailable'>Mevcut değil</String>
		<String _locID ='18293' symbol ='cStringCPU'>CPU</String>
		<String _locID ='18294' symbol ='cStringNormal'>Normal</String>
		<String _locID ='18295' symbol ='cStringHidden'>Gizli</String>
		<String _locID ='18297' symbol ='cStringEasy'>Kolay</String>
		<String _locID ='18298' symbol ='cStringModerate'>Normal</String>
		<String _locID ='18299' symbol ='cStringHard'>Zor</String>
		<String _locID ='18300' symbol ='cStringTitan'>Uzman</String>
		<String _locID ='18301' symbol ='cStringComputer'>Bilgisayar</String>
		<String _locID ='18302' symbol ='cStringNone'>Hiç biri</String>
		<String _locID ='18393' symbol ='cStringIdleVillagerBanner'>Bu portreye tıklayarak boşta duran {numIdle(AbstractVillager)} işçilerinizi bulun.</String>
		<String _locID ='18396' symbol ='cStringHeroLocator'>Bu portreye tıklayarak bir Kaşifi veya Kahramanı bulun.</String>
		<String _locID ='18397' symbol ='cStringFoodGatherers'>Yemek Toplayıcıları: {numGatherers(food)}</String>
		<String _locID ='18407' symbol ='cStringIdleMilitaryBanner'>Bu portreye tıklayarak boşta duran askeri birimlerinizi bulun.</String>
		<String _locID ='18408' symbol ='cStringTownBellBanner'>Çanların çaldığı kaleleri kurmak için buraya tıklayın.</String>
		<String _locID ='18410' symbol ='cStringMenu'>Bu simgeye tıklayarak oyun içi menüsünü görün.</String>
		<String _locID ='18417' symbol ='cStringRangeLabel'>Dizin:</String>
		<String _locID ='18418' symbol ='cStringDetailedHelp'>Bu ünitedeki ayrıntılı yardımı görmek  için tıklayın.</String>
		<String _locID ='18419' symbol ='cStringWoodGatherers'>Odun Toplayıcıları: {numGatherers(wood)}</String>
		<String _locID ='18420' symbol ='cStringGoldGatherers'>Altın Toplayıcıları: {numGatherers(gold)}.</String>
		<String _locID ='18424' symbol ='cStringFlare'>Özel bir mahali yandaşlarınıza belirtmek için haritada bölgeyi parlatır.</String>
		<String _locID ='18427' symbol ='cStringAcceptChanges'>Değişmeleri kabul ederek bu pencereyi kapatın .</String>
		<String _locID ='18428' symbol ='cStringIgnoreChanges'>Değişmeleri önemsemeyip bu pencereyi kapatın.</String>
		<String _locID ='18435' symbol ='cStringMapRotationCheckbox'>Oyun kamerasını fare veya kalvye ile değiştirmenize izin verir.</String>
		<String _locID ='18438' symbol ='cStringYouWin'>Sen Kazandın</String>
		<String _locID ='18439' symbol ='cStringPlayerOptions'>Oyuncu Ayarları</String>
		<String _locID ='18440' symbol ='cStringTribute'>Haraç</String>
		<String _locID ='18441' symbol ='cStringLoadScenario'>Senaryoyu Yükle</String>
		<String _locID ='18442' symbol ='cStringSaveGame'>Kaydet</String>
		<String _locID ='18443' symbol ='cStringLoadSavedGame'>Oyunu Kaydet</String>
		<String _locID ='18444' symbol ='cStringResign'>Oyundan Çık</String>
		<String _locID ='18445' symbol ='cStringQuit'>Çıkış</String>
		<String _locID ='18446' symbol ='cStringReturntoGame'>Oyuna Geri Dön</String>
		<String _locID ='18447' symbol ='cStringAbout'>Age of Empires III Hakkında</String>
		<String _locID ='18449' symbol ='cStringExittoWindows'>Windows' a Dön</String>
		<String _locID ='18451' symbol ='cStringYes'>Evet</String>
		<String _locID ='18452' symbol ='cStringNo'>Hayır</String>
		<String _locID ='18454' symbol ='cStringNextScenario'>İleriki Senaryo</String>
		<String _locID ='18455' symbol ='cStringQuittoMain'>Mönüye Dön</String>
		<String _locID ='18456' symbol ='cStringGamePaused'>Oyun Duraklatıldı</String>
		<String _locID ='18457' symbol ='cStringClose'>Kapat</String>
		<String _locID ='18458' symbol ='cStringBack'>Geri</String>
		<String _locID ='18459' symbol ='cStringAoMVersion'>Age of Empires(R) III, versiyon {oyunVersiyonu}</String>
		<String _locID ='18460' symbol ='cStringMicrosoft'>(c) ve (P) 2005 Microsoft Kuruluşu. Tüm Hakları Saklıdır. www.oyunyama.com Türkçe Dil Desteği</String>
		<String _locID ='18461' symbol ='cStringWarning'>Uyarı: bu bilgisayar proğramı yasalar tarafından korunmaktadır. Yasal olmayan değişiklikler yapmak suçtur ve yasalar tarafından yasaklanmıştır.</String>
		<String _locID ='18462' symbol ='cStringBlinkVideo'>Bink Video Kullanılmaktadır. (c) 1997-2005 RAD Game Tools, Inc.</String>
		<String _locID ='18463' symbol ='cStringGranny'>Uses Granny Animation. (c) 1999-2005 RAD Game Tools, Inc.</String>
		<String _locID ='18464' symbol ='cStringApache'>This product includes software developed by the Apache Software Foundation (http://www.apache.org/).</String>
		<String _locID ='18465' symbol ='cStringOK'>TAMAM</String>
		<String _locID ='18466' symbol ='cStringCancel'>İptal Et</String>
		<String _locID ='18478' symbol ='cStringOn'>Açık</String>
		<String _locID ='18480' symbol ='cStringReset'>Tekrar</String>
		<String _locID ='18539' symbol ='cStringUIStateRepair'>Bir binayı tamir etmek için Sola Tıkla.</String>
		<String _locID ='18540' symbol ='cStringUIStateEmpower'>Bir binaya yetki vermek için Sola Tıklayın.</String>
		<String _locID ='18547' symbol ='cStringOff'>Kapalı</String>
		<String _locID ='18573' symbol ='cStringAdd'>Ekle</String>



		<String _locID ='18574' symbol ='cStringDelete'>Sil</String>
		<String _locID ='18575' symbol ='cStringEdit'>Düzelt</String>
		<String _locID ='18578' symbol ='cStringHigh'>Yüksek</String>
		<String _locID ='18579' symbol ='cStringLow'>Düşük</String>
		<String _locID ='18582' symbol ='cStringMainMenu'>Geri</String>
		<String _locID ='18583' symbol ='cStringMainMenuReturn'>Ana Mönüye Dön.</String>
		<String _locID ='18589' symbol ='cStringDifficulty'>Zorluk:</String>
		<String _locID ='18591' symbol ='cStringPassword'>ESO Şiresi:</String>
		<String _locID ='18592' symbol ='cStringLogin'>Giriş</String>
		<String _locID ='18593' symbol ='cStringPlay'>Oyna</String>
		<String _locID ='18609' symbol ='cStringRMSRandomAll'>Tüm haritalar arasından rasgele seç.</String>
		<String _locID ='18630' symbol ='cStringDetailHelpAbilities'>Yetenekler: %s\n</String>
		<String _locID ='18631' symbol ='cStringDetailHelpBonusDamage'>İkramiye Hasar: %s\n</String>
		<String _locID ='18632' symbol ='cStringDetailHelpUseAgainst'>Karşı Kullan: %s\n</String>
		<String _locID ='18633' symbol ='cStringDetailHelpCounterWith'>Sayaç: %s\n</String>
		<String _locID ='18634' symbol ='cStringDetailHelpUpgradeAt'>Geliştirme: %s\n</String>
		<String _locID ='18635' symbol ='cStringDetailHelpTrains'>Eğitimler:\n</String>
		<String _locID ='18636' symbol ='cStringDetailHelpBuilds'>İnşaatlar:\n</String>
		<String _locID ='18637' symbol ='cStringDetailHelpResearch'>İlerleme:\n</String>
		<String _locID ='18638' symbol ='cStringDetailHelpRequirements'>Gereksinimler:\n</String>
		<String _locID ='18639' symbol ='cStringDetailHelpResearchedAt'>İlerleme: </String>
		<String _locID ='18640' symbol ='cStringInvokePower1'>Bir %s kullanıyorsunuz!</String>
		<String _locID ='18641' symbol ='cStringInvokePower2' comment ='1  - player name, 2 -power used'>%1s bir %2s kullandı!</String>
		<String _locID ='18642' symbol ='cStringTributeSent' comment ='1 - amount sent, 2 - resource type sent, 3 -player sent to'>%1d &lt;icon="(32)(%2s)"&gt; sent to %3s.</String>
		<String _locID ='18643' symbol ='cStringTributeReceived' comment ='1 - amount sent, 2 - resource type sent, 3 - player who sent'>%1d &lt;icon="(32)(%2s)"&gt; received from %3s.</String>
		<String _locID ='18676' symbol ='cStringComputerOpponent'>Select which computer opponent you want to face.</String>
		<String _locID ='18677' symbol ='cStringNumPlayers'>Diğer oyuncuların sayısı:</String>
		<String _locID ='18678' symbol ='cStringNumComputerPlayers'>Kaç adet bilgisayar oyuncusu olacağını seçin.</String>
		<String _locID ='18679' symbol ='cStringPlayerName'>Oyuncu Adı:</String>
		<String _locID ='18680' symbol ='cStringTeamHeading'>Takım</String>
		<String _locID ='18682' symbol ='cStringCivilizationHeading'>Uygarlık</String>

		<String _locID ='18683' symbol ='cStringTeamNumberSelection'>Bu oyuncu için takım numarasını seçin.</String>
		<String _locID ='18684' symbol ='cStringCivSelection'>Bu oyuncu için bir uygarlık seçin.</String>
		<String _locID ='18685' symbol ='cStringMapLabel'>Harita:</String>
		<String _locID ='18686' symbol ='cStringMapSelection'>Harita Tipi Seçin. A thumbnail of the selected type will appear, below.</String>
		<String _locID ='18687' symbol ='cStringThumbnailDesc'>This is a thumbnail that shows a typical map of the type you have selected.</String>
		<String _locID ='18689' symbol ='cStringMapSeedLabel'>Harita  Kaynakları:</String>
		<String _locID ='18690' symbol ='cStringDifficultySetting'>Düşmanların ne kadar zorlu olacağını seçin.</String>
		<String _locID ='18691' symbol ='cStringDifficultyLabel'>Zorluk:</String>
		<String _locID ='18692' symbol ='cStringOtherGameSettings'>Diğer oyun ayarlarını değiştirmek için bu tuşa basın.</String>
		<String _locID ='18693' symbol ='cStringOtherSettings'>Diğer Ayarlar</String>
		<String _locID ='18721' symbol ='cStringNickname'>ESO Lakabı:</String>
		<String _locID ='18722' symbol ='cStringResignConfirmation'>Çekilmek istediğinizden emin misiniz?</String>
		<String _locID ='18738' symbol ='cStringInvalidUsername'>Geçersiz lakap veya şifre. Yeni bir kullanıcı oluşturmak ister misiniz?</String>
		<String _locID ='18739' symbol ='cStringAcctCreationFailed'>Hesap oluşturma hatası. Başka bir isim deneyin.</String>
		<String _locID ='18745' symbol ='cStringGo'>Git!</String>
		<String _locID ='18757' symbol ='cStringCustom'>Özel</String>
		<String _locID ='18762' symbol ='cStringChat'>Sohbet</String>
		<String _locID ='18763' symbol ='cStringCursorAttackHelp'>Saldırmak için Sağ Tıklayın.</String>
		<String _locID ='18764' symbol ='cStringCursorBuildHelp'>%s’i inşa etmek için Sağ Tıklayın.</String>
		<String _locID ='18765' symbol ='cStringCursorGodPowerHelp'>%s’i kullanmak için Sol Tıklayın.</String>
		<String _locID ='18766' symbol ='cStringCursorNoGodPowerHelp'>Orada %s’i hedef alamazsınız.</String>
		<String _locID ='18767' symbol ='cStringCursorGodPowerPreventGPHelp'>Isis’in aracılığı ile orada %s kullanıma kapatılmış.</String>
		<String _locID ='18768' symbol ='cStringCursorDropoffHelp'>%s’de kaynakları azaltmak için Sağ Tıklayın.</String>
		<String _locID ='18770' symbol ='cStringCursorHelpHelp'>Bir birimin detaylı yardımını görmek için Sol Tıklayın.</String>
		<String _locID ='18771' symbol ='cStringCursorHelpHelpHover'>%s’in detaylı yardımı için Sol Tıklayın.</String>
		<String _locID ='18774' symbol ='cStringCursorGarrisonHelp'>Bir binanın, taşıtın veya Giriş Kapısı içindeki garnizon için Sol Tıklayın.</String>
		<String _locID ='18775' symbol ='cStringCursorGarrisonHelpHover'>%s’e girmek için Sol Tıklayın.</String>
		<String _locID ='18776' symbol ='cStringCursorRepairHelp'>Hasar almış bir binayı tamir etmek için Sol Tıklayın.</String>
		<String _locID ='18777' symbol ='cStringCursorRepairHelpHover'>%s’i tamir etmek için Sol Tıklayın.</String>
		<String _locID ='18779' symbol ='cStringCursorGarrisonHelpHover2'>%s’e girmek için sağ tıklayın.</String>
		<String _locID ='18780' symbol ='cStringCursorRepairHelpHover2'>%s’i tamir etmek için Sağ Tıklayın.</String>
		<String _locID ='18781' symbol ='cStringCursorGather1Help'>%s’den Altın toplamak için Sağ Tıklayın.</String>
		<String _locID ='18782' symbol ='cStringCursorGather2Help'>%s’den Odun toplamak için Sağ Tıklayın.</String>
		<String _locID ='18783' symbol ='cStringCursorGather3Help'>%s’den Yiyecek toplamak için Sağ Tıklayın.</String>
		<String _locID ='18784' symbol ='cStringCursorGatherSubtype1Help'>%s’de yiyecek araştırmak için Sağ Tıklayın.</String>
		<String _locID ='18785' symbol ='cStringCursorGatherSubtype2Help'>%s’den balık için Sağ Tıklayın.</String>
		<String _locID ='18786' symbol ='cStringRMSBayou'>Nehir Kolu: bataklık bölgelerini yerleşimler için sınırlandır.</String>
		<String _locID ='18803' symbol ='cStringSoundInitFailTitle'>Uyarı: Ses donanımı başlatılamadı.</String>
		<String _locID ='18804' symbol ='cStringSoundInitFailMessage1'>Oyun sessiz olarak devam edece.</String>
		<String _locID ='18808' symbol ='cStringSoundInitFailMessage2'>Eğer bu mesajın hatalı olduğunu düşünüyorsanız, bilgisayarınızı yeniden açıp, oyunu çalıştırmayı deneyin.</String>
		<String _locID ='18809' symbol ='cStringSoundInitFailMessage3'>Eğer ses donanımınızda bir sorun varsa veya bir ses kartınız yoksa, Age Of Empires III ses olmadan çalışacaktır, Başlangıç Mönüsünde Ses etiketini göremeyeceksiniz.</String>
		<String _locID ='18829' symbol ='cStringPaintTerrain'>Paint Terrain</String>
		<String _locID ='18830' symbol ='cStringPaintLand'>Paint Land</String>
		<String _locID ='18845' symbol ='cStringMapSizeSmall'>Küçük</String>
		<String _locID ='18846' symbol ='cStringMapSizeMedium'>Orta</String>
		<String _locID ='18847' symbol ='cStringMapSizeLarge'>Büyük</String>
		<String _locID ='18849' symbol ='cStringWorldResourcesScarce'>Seyrek</String>
		<String _locID ='18850' symbol ='cStringWorldResourcesNormal'>Normal</String>
		<String _locID ='18851' symbol ='cStringWorldResourcesFlush'>Temizle</String>
		<String _locID ='18853' symbol ='cStringMapVisibilityNormal'>Normal</String>
		<String _locID ='18854' symbol ='cStringMapVisibilityRevealed'>Ortaya Çıkarılmış</String>
		<String _locID ='18864' symbol ='cStringGameModeSupremacy'>Egemenlik</String>
		<String _locID ='18865' symbol ='cStringGameModeConquest'>Fetih</String>
		<String _locID ='18866' symbol ='cStringGameModeLightning'>Şimşek</String>
		<String _locID ='18867' symbol ='cStringGameModeDeathmatch'>Ölümüne</String>
		<String _locID ='18882' symbol ='cStringRMSRandomFast'>Amazon ve Karayip bahriye haritaları dışında diğer tüm haritalardan karışık seçer.</String>
		<String _locID ='18899' symbol ='cStringResourceNameWood'>Odun</String>
		<String _locID ='18900' symbol ='cStringResourceNameFood'>Yiyecek</String>
		<String _locID ='18909' symbol ='cStringCostFormat2'>Maliyet: %s</String>
		<String _locID ='18912' symbol ='cStringRMSBayouname'>Bayouname</String>
		<String _locID ='18914' symbol ='cStringRMSCarolina'>Carolina</String>
		<String _locID ='18962' symbol ='cStringHelpStringUnitFormatTerse' comment ='1 - culture name, 2 - hotkey text, 3 - cost'>%1s%2s. %3s</String>
		<String _locID ='18963' symbol ='cStringHelpPopulationFormat'>Maksimum Ordu Büyüklüğü = %d. Müttefiğinize hediye göndermek için tıklayın.</String>
		<String _locID ='18966' symbol ='cStringAge0'>I: Keşif Çağı</String>
		<String _locID ='18969' symbol ='cStringAge3'>IV: Endüstriyel Çağ</String>
		<String _locID ='18970' symbol ='cStringAction'>Eylem</String>
		<String _locID ='18971' symbol ='cStringFilename'>Dosya Adı:</String>
		<String _locID ='18972' symbol ='cStringLookin'>Hızlı Bakış:</String>
		<String _locID ='18973' symbol ='cStringUp'>Yukarı</String>
		<String _locID ='18986' symbol ='cStringAttackMove'>Saldırı Hareketi</String>
		<String _locID ='19000' symbol ='cStringHotkeySetup'>Kısayol Ayarları</String>
		<String _locID ='19004' symbol ='cStringViewPlayer'>Oyuncuya Bak</String>
		<String _locID ='19005' symbol ='cStringViewLock'>Bakışı Kilitle</String>
		<String _locID ='19006' symbol ='cStringFogOfWar'>Harita Gölgesi</String>
		<String _locID ='19007' symbol ='cStringLoop'>Döngü</String>
		<String _locID ='19008' symbol ='cStringSend'>Gönder</String>
		<String _locID ='19009' symbol ='cStringClear'>Temizle</String>
		<String _locID ='19010' symbol ='cStringOpen'>Aç</String>
		<String _locID ='19011' symbol ='cStringOpenFile'>Dosya Aç</String>
		<String _locID ='19012' symbol ='cStringSave'>Kaydet</String>
		<String _locID ='19013' symbol ='cStringSaveFile'>Dosya Kaydet</String>
		<String _locID ='19014' symbol ='cStringWarningTheWord'>Uyarı</String>
		<String _locID ='19015' symbol ='cStringError'>Hata</String>
		<String _locID ='19016' symbol ='cStringFileExists'>Dosya Mevcut, Üzerine Yazılacak?</String>
		<String _locID ='19017' symbol ='cStringInvalidFile'>Geçersiz Dosya veya Klasör.</String>
		<String _locID ='19019' symbol ='cStringNoXML'>MSXML 4.0 doğru kurulmamış. Oyunun çalışması için kurulması gerekir.</String>
		<String _locID ='19021' symbol ='cStringConnectionPrompt'>Bağlantı:</String>
		<String _locID ='19022' symbol ='cStringConnectionType'>Bağlantı türünü seçin.</String>
		<String _locID ='19023' symbol ='cStringESOnline'>ESOnline</String>
		<String _locID ='19024' symbol ='cStringLAN'>LAN</String>
		<String _locID ='19025' symbol ='cStringDirectIP'>Direct IP</String>
		<String _locID ='19027' symbol ='cStringTimelineRolloverFormat' comment ='1 - event, 2 - count, 3 -time'>%1s: %2s at %3s</String>
		<String _locID ='19028' symbol ='cStringPlayAgain'>Tekrar Oyna</String>
		<String _locID ='19029' symbol ='cStringViewMap'>Haritaya Bak</String>

		<String _locID ='19033' symbol ='cStringScoreOverview'>Oyundaki Puanları ve Ödülleri gözden geçir.</String>
		<String _locID ='19034' symbol ='cStringScore'>Puan</String>
		<String _locID ='19035' symbol ='cStringEconomyDetail'>Detaylı ekonomi skorlarına bak.</String>
		<String _locID ='19036' symbol ='cStringEconomy'>Ekonomi</String>
		<String _locID ='19037' symbol ='cStringMilitaryDetail'>Detaylı askeri skorlara bak.</String>
		<String _locID ='19038' symbol ='cStringMilitary'>Askeri</String>

		<String _locID ='19041' symbol ='cStringGameStatistics'>Gelişmiş oyun istatistiklerine bak.</String>
		<String _locID ='19042' symbol ='cStringExperienceDetail'>Detaylı Deneyim skorlarına bak.</String>
		<String _locID ='19043' symbol ='cStringExperience'>Deneyim</String>
		<String _locID ='19044' symbol ='cStringViewTimeline'>Zaman çizelgesine bak.</String>
		<String _locID ='19045' symbol ='cStringTimeline'>Zaman Çizelgesi</String>
		<String _locID ='19047' symbol ='cStringPlayer1'>Oyuncu 1</String>
		<String _locID ='19048' symbol ='cStringPlayer2'>Oyuncu 2</String>
		<String _locID ='19049' symbol ='cStringPlayer3'>Oyuncu 3</String>
		<String _locID ='19050' symbol ='cStringPlayer4'>Oyuncu 4</String>
		<String _locID ='19051' symbol ='cStringPlayer5'>Oyuncu 5</String>
		<String _locID ='19052' symbol ='cStringPlayer6'>Oyuncu 6</String>
		<String _locID ='19053' symbol ='cStringPlayer7'>Oyuncu 7</String>
		<String _locID ='19054' symbol ='cStringPlayer8'>Oyuncu 8</String>

		<String _locID ='19060' symbol ='cStringTotalScore'>Toplam Skor</String>
		<String _locID ='19062' symbol ='cStringNotAvailable'>N/A</String>
		<String _locID ='19064' symbol ='cStringTributedResources'>Kaynak Kullanımı</String>
		<String _locID ='19066' symbol ='cStringMilitaryCount'>Asker Sayısı</String>
		<String _locID ='19067' symbol ='cStringUnitsKilled'>Öldürülen Birimler</String>
		<String _locID ='19068' symbol ='cStringBuildingsRazed'>Yok Edilen Binalar</String>
		<String _locID ='19069' symbol ='cStringUnitsLost'>Kaybedilen Birimler</String>
		<String _locID ='19070' symbol ='cStringBuildingsLost'>Kaybedilen Binalar</String>
		<String _locID ='19073' symbol ='cStringFavoriteSoldier'>Favori Asker (Count)</String>
		<String _locID ='19081'>Toplam Deneyim</String>


		<String _locID ='19082'>Ödüller</String>
		<String _locID ='19083'>İnşaat + Eğitim</String>
		<String _locID ='19084'>Çarpışma</String>
		<String _locID ='19086' symbol ='cStringChoose'>Ne göstermek istiyorsanız seçin.</String>
		<String _locID ='19087' symbol ='cStringShowPrompt'>Göster:</String>
		<String _locID ='19088' symbol ='cStringAllPopulation'>Tüm Nüfus</String>
		<String _locID ='19091' symbol ='cStringBuildings'>Yapılar</String>
		<String _locID ='19093' symbol ='cStringAllResources'>Tüm Kaynaklar</String>
		<String _locID ='19095' symbol ='cStringPlayers'>Oyuncular</String>
		<String _locID ='19096' symbol ='cStringCiv'>Medeniyet</String>
		<String _locID ='19097' symbol ='cStringGPS'>Yeni Dünyaların Gizemleri</String>


		<String _locID ='19098' symbol ='cStringDIP'>Oyuncu Özeti</String>
		<String _locID ='19099' symbol ='cStringRate'>Değerlendirme</String>
		<String _locID ='19100' symbol ='cStringHandicap'>Handikap</String>
		<String _locID ='19101' symbol ='cStringAlly'>Müttefik</String>
		<String _locID ='19102' symbol ='cStringNeutral'>Tarafsız</String>
		<String _locID ='19103' symbol ='cStringEnemy'>Düşman</String>
		<String _locID ='19105' symbol ='cStringOKMouseover'>Değişikliklerinizi kaydedin ve oyuncu durum kutusunu kapatın.</String>
		<String _locID ='19106' symbol ='cStringCancelMouseover'>Oyuncu durum kutusunu değişiklikleri kaydetmeden kapatın.</String>
		<String _locID ='19107' symbol ='cStringDipMouse'>Bir düğmeyi seçerek bu oyuncuya karşı diplomatik yaklaşımınızı Düşman, Müttefik yada Tarafsız olarak ayarlayın.</String>
		<String _locID ='19108' symbol ='cStringRatingMouse'>Bu oyuncunun değerlendirmesidir.</String>
		<String _locID ='19109' symbol ='cStringHandiMouse'>Bu oyuncunun  handikapıdır.</String>
		<String _locID ='19112' symbol ='cStringSelectTeamNum'>Takım numaranızı seçin.</String>
		<String _locID ='19113' symbol ='cStringSelectCiv'>Uygarlığınız seçin.</String>
		<String _locID ='19114' symbol ='cStringGameSettings'>Oyun Ayarları</String>
		<String _locID ='19115' symbol ='cStringMapSeedDescription'>Yeni haritalar olusturun, fakat bu oyunda pek fazla onemli olmadigi icin pek takilmayin.</String>
		<String _locID ='19116' symbol ='cStringMapSizePrompt'>Harita Boyutu:</String>
		<String _locID ='19117' symbol ='cStringMapSizeDescription'>Oyuncuların sayısına göre haritanizin buyuklugunu secin. Daha fazla kisi olduğu zaman harita otomatik olarak buyuyecektir.</String>
		<String _locID ='19118' symbol ='cStringMapSizeChoice'>Oyun haritanızın büyüklüğünü seçin.</String>
		<String _locID ='19121' symbol ='cStringVictoryConditionsPrompt'>Oyun Kuralları:</String>
		<String _locID ='19122' symbol ='cStringVisibilityDesc'>Haritanızın görünüşünü seçin. İlk baştaki normam moddur yani siz ve rakibiniz oraları keşfetmeden bölgeler açılmaz. Açık haritalarda ise her yer açıktır, yalnızca savaş sırasında sis ile kapatılabilir.</String>
		<String _locID ='19123' symbol ='cStringVisibilityPrompt'>Görünürlük:</String>
		<String _locID ='19124' symbol ='cStringResourceLvlDesc'>Oyun dünyasındaki kaynak derecesini secin. Eğer kıtlık durumunu seçerseniz, kaynakları bulmanız daha zor olacaktır. Bolluk durumunu seçerseniz kaynakları bulmanız daha da kolay olacaktır.</String>
		<String _locID ='19125' symbol ='cStringResourcesPrompt'>Dünya Kaynakları:</String>
		<String _locID ='19126' symbol ='cStringSharedResourcesDesc'>Eğer elinizdetileri takım arkadaşlarınızla paylaşmak istiyorsanız bu kutuyu işaretleyin.</String>
		<String _locID ='19129' symbol ='cStringSharedPopDesc'>Eğer nüfusunuzu takım arkadaşlarınızla paylaşmak istiyorsanız bu kutuyu işaretleyin.</String>
		<String _locID ='19130' symbol ='cStringSharedPop'>Paylaşılan nüfus</String>
		<String _locID ='19131' symbol ='cStringLockedTeamsDesc'>Eğer takımlarım bütün oyun boyunca kilitli kalmasını istiyorsanız burayı işaretleyin.</String>
		<String _locID ='19132' symbol ='cStringSharedResources'>Paylaşılan kaynaklar</String>
		<String _locID ='19133' symbol ='cStringLockedTeams'>Kilitli Takımlar</String>
		<String _locID ='19134' symbol ='cStringAllowCheatsDesc'>Hilelerin kullanılmasına izin vermek oyun içinde ciddi bir dengesizlik oluşturacaktır, fakat yine de eğlenceli olabilir.</String>
		<String _locID ='19135' symbol ='cStringAllowCheats'>Hilelere İzin Ver</String>
		<String _locID ='19136' symbol ='cStringRecordGameDesc'>Bir oyunu kayıt etmek size onu daha sonra izleme imkanı tanır. Ana menüden kayıt seçeneğine ulaşabilirsiniz.</String>
		<String _locID ='19137' symbol ='cStringRecordGame'>Oyunu Kaydet</String>
		<String _locID ='19138' symbol ='cStringCoopDesc'>Ortaklık kavramını açmak için burayı işaretleyin. Ortak bir oyunda, aynı takımın oyuncuları birbirlerinin birliklerini idare edebilirler.</String>
		<String _locID ='19139' symbol ='cStringCoopGame'>Ortak oyun</String>
		<String _locID ='19140' symbol ='cStringPauseGameDesc'>Bir oyuncunun oyunu durdurmasına kısıtlama getirmek istiyorsanız burayı işaretleyin.</String>
		<String _locID ='19141' symbol ='cStringPauseRestriction'>Durdurma kısıtlama sayısı</String>
		<String _locID ='19142' symbol ='cStringGenericTechMessage'>%s geliştirilmesi tamamlandı.</String>
		<String _locID ='19144' symbol ='cStringCursorUngarrisonHelp'>Boşaltmak için sol tıklayın.</String>
		<String _locID ='19156'>II: Sömürge Çağı</String>
		<String _locID ='19159'>Bina</String>
		<String _locID ='19160' symbol ='cStringAbstractUnit'>Birim</String>
		<String _locID ='19161'>Geliştirme</String>
		<String _locID ='19163'>Gizli</String>
		<String _locID ='19164'>Yerli Savaşçı</String>
		<String _locID ='19172'>Oyunu Başlat.</String>
		<String _locID ='19176'>Değiştir</String>
		<String _locID ='19178'>Kısa Yollar</String>
		<String _locID ='19180'>Tüm kısa yollarlı varsayılana ayarla.</String>
		<String _locID ='19181'>Değişimlerinizi kaydedip Aryalara dönün.</String>
		<String _locID ='19182'>Seçilmiş kısa yolu değiştirin.</String>
		<String _locID ='19183'>Seçilen kısa yolu varsayılana ayarla.</String>
		<String _locID ='19184'>Değişimlerinizi iptal edip Ayarlara dönün.</String>
		<String _locID ='19185'>Geliştirmeler</String>
		<String _locID ='19191' symbol ='cStringTechDetailGodPower'>Yeni Dünya Sırları :</String>
		<String _locID ='19192' symbol ='cStringTechDetailMythUnits'>Yerel Savaşçılar: </String>
		<String _locID ='19193' symbol ='cStringTechDetailMythTechs'>Yerel Geliştirmeler: </String>
		<String _locID ='19194' symbol ='cStringErrorLoadingScenario'>Senaryo: %s yüklenmesi başarısız.</String>
		<String _locID ='19195' symbol ='cStringErrorLoadingSavegame'>Kayıtlı Oyun: %s yüklemesi başarısız.</String>
		<String _locID ='19199'>Kısa Yol Grupları:</String>
		<String _locID ='19203' symbol ='cStringFileXferComplete'>Dosya transferi tamamlandı: %1s.</String>
		<String _locID ='19213' symbol ='cStringConnectingDotDotDot'>Bağlanıyor...</String>
		<String _locID ='19215' symbol ='cStringWhisperMsgFormat' comment ='1 - whispering player, 2 - message'>%1s söylentiler: %2s</String>
		<String _locID ='19216' symbol ='cStringYouWhisperMsgFormat' comment ='1 - whisper to player, 2 - message'>Söylentileriniz %1s: %2s</String>
		<String _locID ='19217' symbol ='cStringNothing'>(Hiç)</String>
		<String _locID ='19222' symbol ='cStringBuyFood'>Satın Al 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt; Paraya.</String>
		<String _locID ='19223' symbol ='cStringBuyWood'>Satın Al 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt; Paraya.</String>
		<String _locID ='19224' symbol ='cStringSellFood'>Sat 100 &lt;icon="(32)(ui/ingame/resource_food)"&gt; Altın için.</String>
		<String _locID ='19225' symbol ='cStringSellWood'>Sat 100 &lt;icon="(32)(ui/ingame/resource_wood)"&gt; Altın için.</String>
		<String _locID ='19229' symbol ='cStringSetGatherPoint'>Set gather point.</String>
		<String _locID ='19231'>Bir bina yada gemi içindeki garnizon.</String>
		<String _locID ='19269' symbol ='cStringCPPersonality4'>Rastgele</String>

		<String _locID ='19270' symbol ='cStringMPLoginCannotConnect'>ESO ya bağlanamıyor.</String>
		<String _locID ='19271' symbol ='cStringMPLoginIncorrectPwd'>Yanlış şifre. Tekrar deneyin.</String>
		<String _locID ='19273' symbol ='cStringMPLoginESODead'>ESO serverları yanıt vermiyor. Lütfen daha sonra tekrar deneyin.</String>
		<String _locID ='19275' symbol ='cStringMPLoginUnknownError'>ESO serverlarına girmeye çalışırken bilinmeyen bir hata oluştu.</String>
		<String _locID ='19277' symbol ='cStringMPLoginESONotInitialized'>ESO başlatılamadı.</String>
		<String _locID ='19278' symbol ='cStringMPLoginNoCreates'>ESO hesap oluşturma talebini kabul etmiyor.</String>
		<String _locID ='19279' symbol ='cStringMPLoginNickLengthError'>Takma isim 16 karakteri geçemez.</String>
		<String _locID ='19280' symbol ='cStringMPLoginNickBlankError'>Takma isimler boş olamaz.</String>
		<String _locID ='19281' symbol ='cStringMPLoginNickStartError'>Takma isimler bir harf ile başlamalıdır.</String>
		<String _locID ='19282' symbol ='cStringMPLoginNickCharError'>Takma isimler yalnızca A-Z, 0-9, ve _ karakterlerini kabul eder. Boşluk bırakamazsınız.</String>
		<String _locID ='19284' symbol ='cStringMPLoginNoLogin'>ESO giriş talebini kabul etmiyor.</String>
		<String _locID ='19288' symbol ='cStringDefaultPlayerName'>Oyuncu %d</String>
		<String _locID ='19290' symbol ='cStringAboutWarning'>Warning: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties and will be prosecuted to the maximum extent possible under the law.</String>
		<String _locID ='19307' symbol ='cStringLanguage1'>Restrict to Common Language</String>
		<String _locID ='19308' symbol ='cStringESOLanguage'>Check this box if you only want to play opponents who have the same language version as you.</String>
		<String _locID ='19309' symbol ='cStringGTS1'>Tamirat. Bir binayı tamir etmek için önce bu düğmeye sonrada binaya tıklayın. Birimler onarılamaz.</String>
		<String _locID ='19336' symbol ='cStringAnnounceDestructionBuilding' comment ='1 - player name, 2 - unit'>%1s'in %2si yok edildi!</String>
		<String _locID ='19337' symbol ='cStringAnnounceDestruction' comment ='1 - player name, 2 - unit'>%1s'in %2si öldürüldü!</String>
		<String _locID ='19338' symbol ='cStringAnnounceDestructionSelfBuilding'>%siniz yok edildi!</String>
		<String _locID ='19339' symbol ='cStringAnnounceDestructionSelf'>%siniz öldürüldü!</String>
		<String _locID ='19340'>Tüm değerleri varsayılan haline getir.</String>
		<String _locID ='19341'>Köylü Sayısı</String>
		<String _locID ='19342'>Askeri Birim Sayısı</String>
		<String _locID ='19359' symbol ='cStringAllowCameraRotation'>Kamera Yönlendirmesine İzin Ver</String>
		<String _locID ='19367' symbol ='cStringAskSaveScenario'>Şu anki senaryoyu kaydetmek ister misiniz?</String>
		<String _locID ='19368' symbol ='cStringStartTheGame'>Oyunu başlat.</String>
		<String _locID ='19369'>İçindekiler</String>
		<String _locID ='19370' symbol ='cStringAskSave'>Kaydetmek istediğinizden emin misiniz?</String>
		<String _locID ='19372' symbol ='cStringAskOverwrite'>Üzerine yazmak istediğinizden emin misiniz?</String>
		<String _locID ='19373' symbol ='cStringAskReload'>Yeniden yüklemek istediğinize emin misiniz?</String>
		<String _locID ='19374' symbol ='cStringAskReadOnlyOverwrite'>Hedef dosya salt okunur. Yinede üzerine yazılsın mı?</String>
		<String _locID ='19375' symbol ='cStringAskQuit'>Çıkmak istediğinizden emin misiniz?</String>
		<String _locID ='19377' symbol ='cStringFilePermissionsNotChanged'>Dosya izinleri değiştirilemez.</String>
		<String _locID ='19378' symbol ='cStringFileNotSaved'>Dosya kaydedilemez.</String>
		<String _locID ='19379' symbol ='cStringMustHaveTwoTeams'>En azından iki takım olmalı.</String>
		<String _locID ='19384' symbol ='cStringInternalError'>İç Hata.</String>
		<String _locID ='19385' symbol ='cStringPleaseEnterGameName'>Lütfen bir oyun ismi yazın.</String>
		<String _locID ='19386' symbol ='cStringSelectGameToJoin'>Katılmak istediğiniz oyunu seçin.</String>
		<String _locID ='19387' symbol ='cStringCouldNotJoinTryAnother'>Seçilen oyuna katılılamıyor. Lütfen diğerini deneyin.</String>
		<String _locID ='19388' symbol ='cStringPleaseEnterIPAddress'>Lütfen katılmak için bir IP adresi yazın.</String>
		<String _locID ='19389' symbol ='cStringCouldNotJoinAddressTryAnother'>Verilen adresteki oyuna katılınamıyor. Lütfen diğerini deneyin.</String>
		<String _locID ='19390' symbol ='cStringNoGameFound'>Oyun bulunamadı.</String>
		<String _locID ='19391' symbol ='cStringLostConnectionToESO'>You have lost your connection to ESO.</String>
		<String _locID ='19398' symbol ='cStringTransportFull'>Unable to load because %s is already full.</String>
		<String _locID ='19399' symbol ='cStringMPLoggingIn'>Logging in...</String>
		<String _locID ='19758' symbol ='cStringAllResourcesTotal'>Tüm Kaynaklar Toplandı</String>
		<String _locID ='19759' symbol ='cStringFoodTotal'>Toplam Yiyecek</String>
		<String _locID ='19760' symbol ='cStringWoodTotal'>Toplam Odun</String>
		<String _locID ='19761' symbol ='cStringGoldTotal'>Toplam Altın</String>


		<String _locID ='19771' symbol ='cStringDetailedHelpFood'>Yiyecek</String>
		<String _locID ='19772' symbol ='cStringDetailedHelpWood'>Odun</String>
		<String _locID ='19773' symbol ='cStringDetailedHelpGold'>Altın</String>
		<String _locID ='19789' symbol ='cStringDetailedHelpHistory'>Tarih</String>
		<String _locID ='19796' symbol ='cStringInvalidCDKey'>CD key iniz geçersiz.</String>
		<String _locID ='19797' symbol ='cStringCDKeyNoValidateTryAgain'>Your CD Key cannot currently be validated. Please wait a few minutes and try again.</String>
		<String _locID ='19799' symbol ='cStringErrorAttemptingLogon'>An error occurred while attempting login.</String>
		<String _locID ='19800' symbol ='cStringPasswordCantBeEmpty'>Password cannot be empty.</String>
		<String _locID ='19801' symbol ='cStringErrorConnectingStatsServer'>Error connecting to stats server. Last saved rating will be used.</String>
		<String _locID ='19803'>Oyuncular:</String>
		<String _locID ='19804' symbol ='cStringFailedConnectAddressServerContinuing'>Failed to connect to address server, continuing login anyway.</String>
		<String _locID ='19811'>Vatan Şehrini Seçin</String>
		<String _locID ='19812'>Haritayı Seçin</String>
		<String _locID ='19813' symbol ='cStringESOSearch'>Arama</String>
		<String _locID ='19814' symbol ='cStringCivLiteral'>Uygarlık:</String>
		<String _locID ='19815'>Harita Türü:</String>
		<String _locID ='19816'>Dünya Boyutu:</String>
		<String _locID ='19817'>Kaynaklar:</String>
		<String _locID ='19818'>Team Shared Pop</String>
		<String _locID ='19822'>Customize Opponents</String>
		<String _locID ='19825' symbol ='cStringLearnToPlay'>Esas Temeller</String>
		<String _locID ='19826' symbol ='cStringCampaignButton'>Kampanya</String>
		<String _locID ='19827' symbol ='cStringSinglePlayer'>Tek Oyunculu</String>
		<String _locID ='19828' symbol ='cStringMultiplayer'>Çok Oyuncu</String>
		<String _locID ='19829' symbol ='cStringOptions'>Ayarlar</String>
		<String _locID ='19830' symbol ='cStringMore'>Daha</String>
		<String _locID ='19831' symbol ='cStringExitGame'>Çık</String>
		<String _locID ='19835' symbol ='cStringContinueCampaign'>Kampanyayı Sürdür</String>
		<String _locID ='19836' symbol ='cStringRMSFullRandom'>Tüm Haritalar</String>
		<String _locID ='19837' symbol ='cStringLoadSaved'>Kayıtlı Oyun</String>
		<String _locID ='19838' symbol ='cStringRecordedGames'>Oyun kayıt</String>
		<String _locID ='19839' symbol ='cStringEditor'>Editor</String>
		<String _locID ='19841' symbol ='cStringCredits'>Yapımcılar</String>
		<String _locID ='19862' symbol ='cStringUIStateSpecialPowerDualTargetStart'>Başlama noktasında sol tusa tıklayın.</String>
		<String _locID ='19876' symbol ='cStringTutorial'>Eğitsel</String>
		<String _locID ='19880' symbol ='cStringCivPicker'>Ulus Seçimi</String>
		<String _locID ='19881' symbol ='cStringMapPicker'>Harita Seçimi</String>
		<String _locID ='19884' symbol ='cStringGFXHardwareWarning'>Age of Empires III Hatası</String>
		<String _locID ='19887' symbol ='cStringGFXHardwareMessage1'>Sisteminiz Age of Empires III çalıştıracak kapasitede değil. Running the game on systems that do not meet the minimum requirements may result in instability, graphics corruption, and/or severe performance problems. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID ='19888' symbol ='cStringGFXHardwareMessage2'>Bu hata hakkında daha çok bilgi almak için tıklayın</String>
		<String _locID ='19889' symbol ='cStringGFXDontEverAgain'>Bu bilgiyi bir daha gösterme.</String>
		<String _locID ='19890' symbol ='cStringGFXContinueAnyway'>Çalıştırmaya Çabalanıyor.</String>
		<String _locID ='19891' symbol ='cStringGFXExitGame'>Oyundan Çık</String>
		<String _locID ='19892' symbol ='cStringSaveGameSuccess'>'%s' kaydı tamamlandı.</String>
		<String _locID ='19893' symbol ='cStringSaveGameError'>'%s' kaydında hata.</String>
		<String _locID ='19894' symbol ='cStringSaveScenarioSuccess'>'%s' senaryosu kaydı tamamlandı.</String>
		<String _locID ='19895' symbol ='cStringSaveScenarioError'>'%s' senaryosu kaydında hata.</String>
		<String _locID ='19898' symbol ='cStringOOSTryAgain'>Senkronize değil. Çıkın ve tekrar deneyin.</String>
		<String _locID ='19899' symbol ='cStringSyncError'>Senkronizasyon Hatası</String>
		<String _locID ='19900' symbol ='cStringPleaseWaitAOMExit'>Lütfen oyundan çıkılırken bekleyin...</String>
		<String _locID ='19901' symbol ='cStringLoadingScenario'>Senaryo Yükleniyor...</String>
		<String _locID ='19902' symbol ='cStringLoadingFile'>%s Yükleniyor...</String>
		<String _locID ='19920' symbol ='cStringNextMapRollover'>Bir önceki sayfa.</String>
		<String _locID ='19921' symbol ='cStringPrevMapRollover'>Sonraki sayfa.</String>
		<String _locID ='19922' symbol ='cStringPageNumber'>Sayfa %d</String>
		<String _locID ='19928'>Bilgisayar oyuncusunun türünü seçin.</String>
		<String _locID ='19929'>Degişiklikleri kaydedip bir önceki menüye dönmek için OK e basın.</String>
		<String _locID ='19930'>Değişiklikleri kaydetmeyip bir önceki menüye dönmek için OK e basın.</String>
		<String _locID ='19934' symbol ='cStringStatsWrittenToFile'>Durum dosyaya kaydedildi.</String>
		<String _locID ='19935'>Oyunda kaç kişi istediğinizi seçin.</String>
		<String _locID ='19936' symbol ='cStringCustomizeOpponents'>Rakip ayarları penceresine git.</String>
		<String _locID ='19937' symbol ='cStringHCSelectionScreen'>Sehrini ayrıntılarıyla gormek için Sehir Merkezine git.</String>
		<String _locID ='19938'>Harita seçim merkezine git.</String>
		<String _locID ='19939'>Oyunu başlat!</String>
		<String _locID ='19940'>Ana menüye dön.</String>
		<String _locID ='19941'>Bu senin uygarlığını gösterir. Değiştirmek için, Uygarlık Penceresinde .</String>
		<String _locID ='19942'>Scroll through available civilizations.</String>
		<String _locID ='19943'>This shows the map that you will be playing. To change it, you can scroll through available maps using the arrows to the right or you can go to the Select Map window.</String>
		<String _locID ='19944'>Scroll through available maps.</String>
		<String _locID ='19947' symbol ='cStringDifficulty1'>Oyunun kangi zorlukta olacağını seçebilirsiniz.</String>
		<String _locID ='19952'>Allow players to use cheat codes.</String>
		<String _locID ='19954' symbol ='cStringRecordThisGame'>Record this game.</String>
		<String _locID ='19955' symbol ='cStringGamePausedByPlayer' comment ='1 - player name, 2 - number of pauses'>Game paused by %1s (%2d).</String>
		<String _locID ='19958' symbol ='cStringPlayerID'>Player %d</String>
		<String _locID ='19960' symbol ='cStringRecordPause'>Record Game Paused</String>
		<String _locID ='19962'>Multiplayer Login</String>
		<String _locID ='19968' symbol ='cStringInitFailString'>Initialization Failed\n%s</String>
		<String _locID ='19969' symbol ='cStringD3DInitFailedCorruptedDriver' comment ='Test Comment'>Direct3D initialization failed. Possible causes:\n   Old or corrupted graphics driver.\n   Direct3D improperly installed.\n   Hardware acceleration disabled.\n   Starting the application with the workstation locked.\n</String>
		<String _locID ='19970' symbol ='cStringPleaseCheckLog'>\nPlease check the log file for more information.</String>
		<String _locID ='19973' symbol ='cStringCurrentPlayerNotification' comment ='1 - number of players, 2 - current player name, 3 - civ'>There are %1d players. Current player is: %2d (%3s)</String>
		<String _locID ='19975'>Connection Type:</String>
		<String _locID ='19977' symbol ='cStringESO'>ESO</String>
		<String _locID ='19978' symbol ='cStringLANDirectIP'>LAN / Direct IP</String>
		<String _locID ='19998' symbol ='cStringExistingPassportUsers'>Passport Users</String>
		<String _locID ='19999' symbol ='cStringExistingPassportID'>Existing Passport ID:</String>
		<String _locID ='20000' symbol ='cStringNewESOName'>New ESO Name:</String>
		<String _locID ='20001' symbol ='cStringNameLiteral'>Name:</String>
		<String _locID ='20002' symbol ='cStringCreateESOAccount'>Create a New Account</String>
		<String _locID ='20003' symbol ='cStringScreenNameLiteral'>Screen Name:</String>
		<String _locID ='20004' symbol ='cStringConfirmPassword'>Confirm Password:</String>
		<String _locID ='20005' symbol ='cStringCountryLiteral'>Country:</String>
		<String _locID ='20006' symbol ='cStringPostalCodeLiteral'>Zip Code:</String>
		<String _locID ='20007' symbol ='cStringBirthDateLiteral'>Birth Date:</String>
		<String _locID ='20008' symbol ='cStringSecretQuestionLiteral'>Secret Question:</String>
		<String _locID ='20009' symbol ='cStringSecretAnswerLiteral'>Secret Answer:</String>
		<String _locID ='20013' symbol ='cStringOldPassword'>Old Password:</String>
		<String _locID ='20014'>Game</String>
		<String _locID ='20015' symbol ='cStringESOReturnToRoom'>Return to your Room.</String>
		<String _locID ='20016' symbol ='cStringChatDELETEME'>Chat</String>
		<String _locID ='20017' symbol ='cStringESOCommunityChat'>Go to the community chat area.</String>
		<String _locID ='20018' symbol ='cStringESOStats'>Stats</String>
		<String _locID ='20019' symbol ='cStringESOBrowseStats'>Browse online statistics.</String>
		<String _locID ='20020'>Oyuncu</String>
		<String _locID ='20021'>Ready</String>
		<String _locID ='20022' symbol ='cStringESOFriendsList'>Friends</String>
		<String _locID ='20023' symbol ='cStringPlayerNameDELETEME'>This is the player's name.</String>
		<String _locID ='20024' symbol ='cStringTeam'>This is the player's team.</String>
		<String _locID ='20025' symbol ='cStringRating'>This is the player's rating.</String>
		<String _locID ='20026' symbol ='cStringCivDELETEME'>This is the player's civilization.</String>
		<String _locID ='20027' symbol ='cStringESOHandicap'>This is the player's handicap.</String>
		<String _locID ='20028' symbol ='cStringSettings'>Click when you have finished making your settings and are ready to play.</String>

		<String _locID ='20029' symbol ='cStringESOBringUpFriendList'>Bring up your Friends list. You can use your Friends list to keep track of your friends, invite them to your game, and send them messages.</String>
		<String _locID ='20030' symbol ='cStringQuitReturnSetup'>Quit and return to game setup.</String>
		<String _locID ='20031' symbol ='cStringControlOtherSettings'>Control other game settings.</String>
		<String _locID ='20032' symbol ='cStringTypeChatHere'>Type your chat message here.</String>
		<String _locID ='20033'>Choose the level of handicapping for the game. This is a percentage bonus to your economy.</String>
		<String _locID ='20034' symbol ='cStringESOSearching'>Searching for Players</String>
		<String _locID ='20035' symbol ='cStringRestrictNumPausesLiteral'>Restrict Number of Pauses:</String>
		<String _locID ='20036' symbol ='cStringESOCantFind'>Couldn't Find Players</String>
		<String _locID ='20037' symbol ='cStringESOBroaden'>Broaden</String>
		<String _locID ='20038' symbol ='cStringContinue'>Devam</String>
		<String _locID ='20043' symbol ='cStringMotherNature'>Mother Nature</String>
		<String _locID ='20049' symbol ='cStringInvite'>Invite</String>
		<String _locID ='20050' symbol ='cStringESOAddFriend'>Add To Friends</String>
		<String _locID ='20051' symbol ='cStringESOChannel'>Channel:</String>
		<String _locID ='20052' symbol ='cStringPestDescription'>Type the pest's online name in the field below and then press the "Add" button to add them to your list:</String>

		<String _locID ='20053' symbol ='cStringAddPest'>Add Pest</String>
		<String _locID ='20054' symbol ='cStringFriendDescription'>Type your friend's online name in the field below and then press the "Add" button to add them to your list:</String>

		<String _locID ='20055' symbol ='cStringESORemove'>Remove</String>
		<String _locID ='20056'>Message</String>
		<String _locID ='20057' symbol ='cStringESORemoveFriend'>Remove Friend</String>
		<String _locID ='20058' symbol ='cStringESOPestList'>Pests</String>
		<String _locID ='20066'>Type your message and click Send:</String>
		<String _locID ='20081' symbol ='cStringTo'>To:</String>
		<String _locID ='20083' symbol ='cStringConf'>Are you sure?</String>
		<String _locID ='20095' symbol ='cStringCustomize'>Customize Hotkeys</String>
		<String _locID ='20096' symbol ='cStringDefault'>Default</String>
		<String _locID ='20097' symbol ='cStringDefaultAll'>Default All</String>
		<String _locID ='20102' symbol ='cStringHotkeyGroup5'>Command</String>
		<String _locID ='20103'>Waiting for Key Input to Remap Keys</String>
		<String _locID ='20104' symbol ='cStringObjectives'>Görevler</String>
		<String _locID ='20105' symbol ='cStringNew'>New</String>
		<String _locID ='20106'>Show Hints</String>
		<String _locID ='20111' symbol ='cStringUpdate'>Update Age of Empires III</String>
		<String _locID ='20112' symbol ='cStringLegalDivX'>DivX is a patent-pending video technology from DivXNetworks, Inc. and is used under license. DivX is a trademark of DivXNetworks, Inc. in the USA and other countries.</String>
		<String _locID ='20113' symbol ='cStringLegalJPEG'>This software is based in part on the work of the Independent JPEG Group.</String>
		<String _locID ='20114' symbol ='cStringLegalMiles'>Uses Miles Sound System. (c) 1991-2002 RAD Game Tools, Inc.</String>
		<String _locID ='20115' symbol ='cStringLegalMPEG'>MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and Thomson multimedia.</String>

		<String _locID ='20116' symbol ='cStringLegalProductID'>Product ID {productID}</String>
		<String _locID ='20137' symbol ='cStringResigned'>Resigned</String>
		<String _locID ='20140' symbol ='cStringDownloadingUpdate'>Downloading update...</String>
		<String _locID ='20142' symbol ='cStringRestartDELETEME'>Tekrar</String>
		<String _locID ='20143' symbol ='cStringResignDELETEME'>Resign</String>
		<String _locID ='20148' symbol ='cStringInstallingUpdate'>Installing update...</String>
		<String _locID ='20149' symbol ='cStringNoUpdate'>Your game is up to date.</String>
		<String _locID ='20150' symbol ='cStringUpdateProblem'>A problem occurred while updating. You can download the latest update from http://www.agecommunity.com.</String>
		<String _locID ='20151' symbol ='cStringUpdateExit'>The game needs to exit to finish installing the update.</String>
		<String _locID ='20152' symbol ='cStringViewPost'>View Postgame</String>
		<String _locID ='20153' symbol ='cStringExternalAutoPatcherTitle'>Age3 Updater</String>
		<String _locID ='20154' symbol ='cStringExternalAutoPatcherWaiting'>Waiting for the game to exit...</String>
		<String _locID ='20155' symbol ='cStringExternalAutoPatcherUpdating'>Updating the game...</String>
		<String _locID ='20156' symbol ='cStringExternalAutoPatcherRestarting'>Oyun tekrar başlatılıyor...</String>
		<String _locID ='20157' symbol ='cStringAddBookmark'>Add Bookmark:</String>
		<String _locID ='20158' symbol ='cStringBookmarks'>Bookmark</String>
		<String _locID ='20159' symbol ='cStringPlayFast'>Play Fast</String>
		<String _locID ='20160' symbol ='cStringPlayerDropped'>Unresponsive Player</String>
		<String _locID ='20161' symbol ='cStringPlayerThatDropped'>%s Is Not Responding</String>
		<String _locID ='20162' symbol ='cStringVote'>Vote to Continue or Save and Exit</String>
		<String _locID ='20164' symbol ='cStringSaveExit'>Save and Exit: [%02d/%02d]</String>
		<String _locID ='20165' symbol ='cStringScenarioContinue'>Seyahatinize devam mı?</String>
		<String _locID ='20166' symbol ='cStringDifficultyDELETEME'>Zorluk Seviyesi</String>
		<String _locID ='20167' symbol ='cStringYouSuck'>Your colony has been destroyed!</String>
		<String _locID ='20168' symbol ='cStringReplayScenario'>Senaryoyu Tekrarla</String>
		<String _locID ='20170' symbol ='cStringBookmark1'>Previous Bookmark</String>
		<String _locID ='20171' symbol ='cStringBookmark2'>Next Bookmark</String>
		<String _locID ='20172' symbol ='cStringPause'>Pause</String>
		<String _locID ='20173' symbol ='cStringBookmark3'>Create Bookmark</String>
		<String _locID ='20178' symbol ='cStringSelectAll'>Select All</String>
		<String _locID ='20179' symbol ='cStringAlliesOnly'>Allies Only</String>
		<String _locID ='20180' symbol ='cStringEnemiesOnly'>Enemies Only</String>
		<String _locID ='20182' symbol ='cStringChatFood'>Food Please</String>
		<String _locID ='20183' symbol ='cStringChatWood'>Wood Please</String>
		<String _locID ='20184' symbol ='cStringChatGold'>Coin Please</String>
		<String _locID ='20185' symbol ='cStringChatAttack'>Attack Now!</String>
		<String _locID ='20186' symbol ='cStringChatRetreat'>Retreat!</String>
		<String _locID ='20187' symbol ='cStringCheckingForUpdate'>Checking for update...</String>
		<String _locID ='20189' symbol ='cStringStart'>START</String>
		<String _locID ='20193' symbol ='cStringAbstractNameGold'>Coin</String>
		<String _locID ='20194' symbol ='cStringAbstractNameNotFound'>&lt;type error&gt;</String>
		<String _locID ='20197'>type</String>
		<String _locID ='20213' symbol ='cStringVoteText1'>No Vote</String>
		<String _locID ='20214' symbol ='cStringVoteText2'>Drop</String>
		<String _locID ='20215' symbol ='cStringVoteText3'>Save and Exit</String>
		<String _locID ='20216' symbol ='cStringInfinityFormat'>Inf. %s</String>
		<String _locID ='20217' symbol ='cStringTributeDELETEME'>Vergi Kaynakları</String>
		<String _locID ='20237' symbol ='cStringDefaultProfileName'>Default</String>
		<String _locID ='20241' symbol ='cStringIP1'>IP address:</String>
		<String _locID ='20242' symbol ='cStringIP2'>Alternate IP address:</String>
		<String _locID ='20243' symbol ='cStringChatToPlayers'>Chat to Players</String>
		<String _locID ='20244' symbol ='cStringNameTaken'>Screen Name Taken</String>
		<String _locID ='20245' symbol ='cStringNameSuggest'>Try These Names:</String>
		<String _locID ='20250' symbol ='cStringMarketCantBuy'>You do not have enough %s to purchase that!</String>
		<String _locID ='20251' symbol ='cStringMarketCantSell'>You do not have enough %s to sell!</String>
		<String _locID ='20252'>File</String>
		<String _locID ='20253'>Save As</String>
		<String _locID ='20254'>Build Cinematic</String>
		<String _locID ='20255'>Screen Shot</String>
		<String _locID ='20256'>Campaign Maker</String>
		<String _locID ='20259'>Return to Main menu</String>
		<String _locID ='20260'>Undo</String>
		<String _locID ='20261'>Redo</String>
		<String _locID ='20262'>Unit Copy</String>
		<String _locID ='20263'>Unit Paste</String>
		<String _locID ='20264'>Terrain Copy</String>
		<String _locID ='20265'>Terrain Paste</String>
		<String _locID ='20266'>Player Data</String>
		<String _locID ='20267'>Scenario Data</String>
		<String _locID ='20268'>Scenario Summary</String>
		<String _locID ='20269'>Playtest Scenario</String>
		<String _locID ='20270'>Forbidden Units</String>
		<String _locID ='20271'>World</String>
		<String _locID ='20272'>Lighting...</String>
		<String _locID ='20273'>Map Size...</String>
		<String _locID ='20274'>Map Elevation...</String>
		<String _locID ='20275'>Terrain</String>
		<String _locID ='20276'>Water Tool</String>
		<String _locID ='20277'>Edit Water Tool</String>
		<String _locID ='20278'>Canyon/Cliff Tool</String>
		<String _locID ='20279'>Forest Tool</String>
		<String _locID ='20280'>Brush Settings</String>
		<String _locID ='20281'>Objects</String>
		<String _locID ='20282'>Place Object...</String>
		<String _locID ='20283'>Position Object</String>
		<String _locID ='20284'>Delete Objects</String>
		<String _locID ='20285'>Object Info</String>
		<String _locID ='20286'>Customize Object...</String>
		<String _locID ='20287'>Triggers</String>
		<String _locID ='20288'>Group Editor</String>
		<String _locID ='20289'>Army Editor</String>
		<String _locID ='20290'>Cinematics</String>
		<String _locID ='20291'>Camera Editor</String>
		<String _locID ='20292'>Toggle Letterbox Bars</String>
		<String _locID ='20293'>View</String>
		<String _locID ='20294'>Camera Lock</String>
		<String _locID ='20295'>Terrain Grid</String>
		<String _locID ='20296'>Terrain Grid Major Tick...</String>
		<String _locID ='20297'>Terrain Grid Minor Tick...</String>
		<String _locID ='20298'>Non-Scenario Objects</String>
		<String _locID ='20299'>LOS Rings</String>
		<String _locID ='20300'>Hide Unit Outlines</String>
		<String _locID ='20301'>Toggle Range Rings</String>
		<String _locID ='20302'>Toggle Mini Map</String>
		<String _locID ='20303'>Scenario</String>
		<String _locID ='20304'>Raise/Lower Terrain</String>
		<String _locID ='20305'>Sample Terrain</String>
		<String _locID ='20306'>Sample Elevation</String>
		<String _locID ='20307'>Smooth</String>
		<String _locID ='20308'>Roughen</String>
		<String _locID ='20309'>Free Paint</String>
		<String _locID ='20310'>Land</String>
		<String _locID ='20311'>Paint Water</String>
		<String _locID ='20312'>Edit Water</String>
		<String _locID ='20313'>Canyon and Cliff</String>
		<String _locID ='20314'>Forest</String>
		<String _locID ='20315'>Move Object</String>
		<String _locID ='20316'>Paint Mask</String>
		<String _locID ='20317'>Slow</String>
		<String _locID ='20318'>Fast</String>
		<String _locID ='20319'>Gaia</String>

		<String _locID ='20320'>Include:</String>
		<String _locID ='20321'>Object Name</String>
		<String _locID ='20322'>Paint Area</String>
		<String _locID ='20323'>Action:</String>
		<String _locID ='20324'>Beautify</String>
		<String _locID ='20325'>Adjust Elevation</String>
		<String _locID ='20326'>Place Objects</String>

		<String _locID ='20327'>Position Objects</String>
		<String _locID ='20328'>Water</String>
		<String _locID ='20329'>Do not change type</String>
		<String _locID ='20330'>Free texturing</String>
		<String _locID ='20331'>Canyons</String>
		<String _locID ='20332'>Canyon Tool</String>
		<String _locID ='20333'>Cliffs</String>
		<String _locID ='20334'>Cliff Tool</String>
		<String _locID ='20335'>Forests</String>
		<String _locID ='20336'>Copy &amp; Paste</String>
		<String _locID ='20337'>Mountains</String>
		<String _locID ='20338'>Elevation</String>
		<String _locID ='20339'>Textures</String>
		<String _locID ='20340'>Rotation:</String>
		<String _locID ='20341'>0 Degrees</String>
		<String _locID ='20342'>90 Degrees</String>
		<String _locID ='20343'>180 Degrees</String>
		<String _locID ='20344'>270 Degrees</String>
		<String _locID ='20345'>Place As:</String>
		<String _locID ='20346'>New Scenario</String>
		<String _locID ='20347'>Type:</String>
		<String _locID ='20348'>Seed:</String>
		<String _locID ='20349'>Size:</String>
		<String _locID ='20350'>Oyuncu Sayısı</String>
		<String _locID ='20351'>Restore Defaults</String>
		<String _locID ='20352'>Generate</String>
		<String _locID ='20353'>Start under debugger</String>
		<String _locID ='20354'>Space Available</String>
		<String _locID ='20355'>Above:</String>
		<String _locID ='20356'>Below:</String>
		<String _locID ='20357'>Move Map Up</String>
		<String _locID ='20358'>Move Map Down</String>
		<String _locID ='20359'>Apply</String>
		<String _locID ='20360'>Allow Movement Past Ceiling</String>
		<String _locID ='20361'>Map Size</String>
		<String _locID ='20362'>Type a positive or negative number in the fields to add or subtract from that side.</String>
		<String _locID ='20363'>Current Map Size:</String>
		<String _locID ='20364'>World Lighting</String>
		<String _locID ='20365'>Dawn</String>
		<String _locID ='20366'>Noon</String>

		<String _locID ='20367'>Dusk</String>
		<String _locID ='20368'>Preset Lighting:</String>
		<String _locID ='20369'>Shape:</String>
		<String _locID ='20370'>Circle</String>
		<String _locID ='20371'>Square</String>
		<String _locID ='20372'>Test As Player:</String>
		<String _locID ='20373'>Zorluk Seviyesi</String>

		<String _locID ='20374'>Ekran Görüntüsü Al</String>
		<String _locID ='20375'>Kalite:</String>
		<String _locID ='20376'>Gizle:</String>
		<String _locID ='20377'>Arayüz</String>
		<String _locID ='20378'>Gösterge</String>
		<String _locID ='20379'>Fırlatma</String>
		<String _locID ='20380'>Dünya Bilgisi</String>
		<String _locID ='20381'>Oyuncu Bilgisi</String>
		<String _locID ='20382'>Koleksiyon Bilgisi</String>
		<String _locID ='20383'>Harita Boyutları:</String>
		<String _locID ='20384'>Ortalama Yükseklik:</String>
		<String _locID ='20385'>En Yükesk Puan:</String>
		<String _locID ='20386'>En Düşük Puan:</String>
		<String _locID ='20387'>Baskın Araziler:</String>
		<String _locID ='20388'>Rasgele Harita Türü:</String>
		<String _locID ='20389'>Rasgele Harita Kaynağı:</String>
		<String _locID ='20390'>Export to Text</String>
		<String _locID ='20391'>Oyuncu:</String>
		<String _locID ='20392'>Renk:</String>
		<String _locID ='20393'>Uygarlık:</String>
		<String _locID ='20394'>Kontrol:</String>
		<String _locID ='20395' symbol ='cStringPopFormat'>Pop: {colorizePop(%d)}  &lt;icon="(32)(ui/ingame/resource_population)"&gt;</String>
		<String _locID ='20396'>AI</String>
		<String _locID ='20397'>Clear AI</String>
		<String _locID ='20473' symbol ='cStringCantOpenLogFile'>Cannot create log file. Ensure that you have full rights in the directory where Age of Empires III resides, and that you have available disk space.\n Error: </String>

		<String _locID ='20476'>ID:</String>
		<String _locID ='20477'>Object:</String>
		<String _locID ='20478'>Editor Paused</String>
		<String _locID ='20479'>Forbidden Units</String>
		<String _locID ='20480'>Current Armies</String>
		<String _locID ='20481'>Create an army with selected units.</String>
		<String _locID ='20482'>Create Army</String>
		<String _locID ='20483'>Delete the selected army.</String>
		<String _locID ='20484'>Delete Army</String>
		<String _locID ='20485'>Create an empty army.</String>
		<String _locID ='20486'>Ghost Army</String>
		<String _locID ='20487'>Trigger Group Editor</String>
		<String _locID ='20488'>Insert</String>
		<String _locID ='20489'>Edit:</String>
		<String _locID ='20490'>Groups</String>
		<String _locID ='20491'>Current:</String>
		<String _locID ='20492'>Group</String>
		<String _locID ='20493'>Objectives Editor</String>
		<String _locID ='20494'>Text</String>
		<String _locID ='20495'>Objective Hint:</String>
		<String _locID ='20496'>Overall Scenario Goal</String>
		<String _locID ='20497'>Scenario Title</String>
		<String _locID ='20498'>Spotlight Picture</String>
		<String _locID ='20499'>Spotlight Title</String>
		<String _locID ='20500'>Scenario Settings</String>
		<String _locID ='20501'>Player Count</String>
		<String _locID ='20502'>String ID:</String>
		<String _locID ='20503'>Bonus Pop:</String>
		<String _locID ='20504'>Popcap Limit:</String>
		<String _locID ='20505'>Use Victory Conditions</String>
		<String _locID ='20507'>Camera Track Editor</String>
		<String _locID ='20508'>Show</String>
		<String _locID ='20509' symbol ='cStringNameLit'>Name</String>
		<String _locID ='20510'>Duration</String>
		<String _locID ='20511'>Waypoints</String>
		<String _locID ='20512'>Update</String>
		<String _locID ='20513' symbol ='cStringTime'>Time</String>
		<String _locID ='20514'>Tension</String>
		<String _locID ='20515'>Continuity</String>
		<String _locID ='20516'>Bias</String>
		<String _locID ='20517'>Trigger Editor</String>
		<String _locID ='20518'>Group:</String>
		<String _locID ='20519'>Active</String>
		<String _locID ='20520'>Priority:</String>
		<String _locID ='20521'>Army Name</String>
		<String _locID ='20522'>Run Immediately</String>
		<String _locID ='20523'>Tracks</String>
		<String _locID ='20524'>1</String>
		<String _locID ='20525'>2</String>
		<String _locID ='20526'>3</String>
		<String _locID ='20527'>4</String>
		<String _locID ='20528'>5</String>
		<String _locID ='20529'>6</String>
		<String _locID ='20530'>7</String>
		<String _locID ='20531'>8</String>
		<String _locID ='20532'>9</String>
		<String _locID ='20533'>10</String>
		<String _locID ='20534'>11</String>
		<String _locID ='20535'>12</String>
		<String _locID ='20536'>JPG</String>
		<String _locID ='20537'>TGA</String>
		<String _locID ='20622' symbol ='cStringCampaignNameLearnToPlay'>Oyunu Öğren</String>
		<String _locID ='20842'>Player Summary: tribute allies or view information about player Home Cities</String>
		<String _locID ='20843'>Boş Duran Köylüleri Bul</String>
		<String _locID ='20844'>Boş Duran Askerleri Bul</String>
		<String _locID ='20845'>Gemi Bul</String>
		<String _locID ='20846'>Kale Bul</String>
		<String _locID ='20847'>Seçileni Bul</String>
		<String _locID ='20848'>Ağırsilah Dökümhanesi Bul</String>
		<String _locID ='20849'>Kışla Bul</String>
		<String _locID ='20850'>Kilise veya Cami Bul</String>
		<String _locID ='20851'>Liman Bul</String>
		<String _locID ='20852'>Find Explorer's Camp</String>
		<String _locID ='20853'>Ev Bul</String>
		<String _locID ='20854'>Gözetleme Kulesi Bul</String>
		<String _locID ='20855'>Değirmen Bul</String>
		<String _locID ='20856'>Banka Bul</String>
		<String _locID ='20857'>Çiftlik Bul</String>

		<String _locID ='20858'>Find Outpost</String>
		<String _locID ='20859'>Find Arsenal</String>
		<String _locID ='20860'>Find Stable</String>
		<String _locID ='20861'>Find Town Center</String>
		<String _locID ='20862'>Find Artillery Tower</String>

		<String _locID ='20863'>Find Victory Point building</String>
		<String _locID ='20864'>Find Trading Post</String>
		<String _locID ='20866'>Find Keys</String>
		<String _locID ='20867'>Bina Yapımı</String>
		<String _locID ='20868'>Ağır Silah Dökümhanesi inşaa et</String>
		<String _locID ='20869'>Kışla inşaa et</String>
		<String _locID ='20870'>Kilise veya Cami inşaa et</String>
		<String _locID ='20871'>Liman inşaa et</String>
		<String _locID ='20872'>Ev inşaa et</String>
		<String _locID ='20873'>Kale inşaa et</String>
		<String _locID ='20874'>Fabrika inşaa et</String>

		<String _locID ='20876'>Gözetleme Kulesi inşaa et</String>
		<String _locID ='20877'>Değirmen inşaa et</String>
		<String _locID ='20878'>Fidanlık inşaa et</String>
		<String _locID ='20879'>İleri Karakol inşaa et</String>
		<String _locID ='20880'>Ticaret Merkezi inşaa et</String>
		<String _locID ='20881'>Cephanelik inşaa et</String>
		<String _locID ='20882'>Ahır inşaa et</String>
		<String _locID ='20884'>Ağır Silah Dökümhanesi inşaa et</String>

		<String _locID ='20885'>Büyük Kale inşaa et</String>
		<String _locID ='20888'>Şehir Merkezi inşaa et</String>
		<String _locID ='20926'>Dur</String>
		<String _locID ='20932'>Click this button to view the map that you just played on.</String>
		<String _locID ='20933'>Bu düğmeye tıklayarak Ana Menüye dönün.</String>
		<String _locID ='20934' symbol ='cStringScreenShotSavedToFile'>Screen Shot saved to: %s</String>
		<String _locID ='20942' symbol ='cStringReqLabel'>Gereksinimler:</String>

		<String _locID ='20943' symbol ='cStringAbilLabel'>Yetenekler:</String>
		<String _locID ='20944' symbol ='cStringUpgradeLabel'>Geliştimeler:</String>
		<String _locID ='20945' symbol ='cStringHelpLabel'>In-game Help:</String>
		<String _locID ='20947' symbol ='cStringIncorrectAOMVersion'>There is an updated version of Age of Empires III that is required to play.</String>
		<String _locID ='20948' symbol ='cStringMPInvalidCDKey'>Age of Empires III was not installed correctly. Please reinstall.</String>
		<String _locID ='20949' symbol ='cStringMPInvalidAccount'>Name or password is incorrect. Passwords are case sensitive. Make sure your Caps Lock is not on and try again.</String>
		<String _locID ='20950' symbol ='cStringMPNicknameTaken'>This nickname is taken. Do you want to create a new nickname?</String>

		<String _locID ='20951' symbol ='cStringMPUnknownUser'>Account not found. Do you want to create a new account?</String>
		<String _locID ='20959' symbol ='cStringMPInvalidPassport'>The nickname and/or password are invalid.</String>


		<String _locID ='20960' symbol ='cStringMPInvalidName'>The nickname is invalid. Nicknames must start with a letter, cannot exceed 16 characters, and can only include valid characters (A-Z, 0-9, and underscore).</String>
		<String _locID ='20961' symbol ='cStringMPInvalidCountry'>Invalid country</String>
		<String _locID ='20962' symbol ='cStringMPInvalidRegion'>Invalid region</String>
		<String _locID ='20963' symbol ='cStringMPInvalidPostalCode'>Please enter a 5-digit zip code that is valid for the state you selected.</String>
		<String _locID ='20964' symbol ='cStringMPInvalidBirthdate'>Invalid birth date. Please use the mm/dd/yyyy format where mm=month, dd=day, and yyyy=year.</String>
		<String _locID ='20965' symbol ='cStringESOOffline'>The ESO server isn't responding.</String>
		<String _locID ='20966' symbol ='cStringMPCannotAssociateNick'>\nYour account could not be created. Try another nickname.</String>
		<String _locID ='20967' symbol ='cStringESOCommError'>Error communicating with ESO (%ld). Try again later.</String>
		<String _locID ='20969' symbol ='cStringMPNickTaken2'>Your nickname is taken. Try another.</String>
		<String _locID ='20970' symbol ='cStringESOUnknownAssociationError'>An unknown error occurred while trying to create your account (%ld). Try again.</String>
		<String _locID ='20971' symbol ='cStringESOPassportRedirect'>You are about to minimize the game and be directed to the Microsoft .Net Passport Web site to create a new password. Do you wish to continue?</String>
		<String _locID ='20972' symbol ='cStringESONewAcctEmptyFields'>All fields must be filled in.</String>
		<String _locID ='20974' symbol ='cStringESOPasswordMismatch'>Passwords don't match.</String>
		<String _locID ='20975'>Click this banner to read your objectives.</String>

		<String _locID ='20976' symbol ='cStringMPNickProfanity'>You have entered an invalid nickname.\n</String>
		<String _locID ='20979'>New Account?</String>
		<String _locID ='20980'>Forgot Password?</String>
		<String _locID ='20981'>Passport ID:</String>
		<String _locID ='20982'>@zonesas.com</String>
		<String _locID ='20985' symbol ='cStringMPPassportTaken'>The nickname is already taken. Try another.</String>
		<String _locID ='20986'>Individual Stats</String>
		<String _locID ='20987'>Team Stats</String>
		<String _locID ='20992'>Select Statistical View Type</String>
		<String _locID ='20993'>Select a stats view to graph</String>
		<String _locID ='21003' symbol ='cStringInvalidRecordGame'>The Record Game is invalid.</String>
		<String _locID ='21012'>1v1</String>
		<String _locID ='21013'>1v2</String>
		<String _locID ='21014'>1v3</String>
		<String _locID ='21015'>2v2</String>
		<String _locID ='21021' symbol ='cStringGuardHelp'>Instruct your unit to guard another unit.</String>
		<String _locID ='21022' symbol ='cStringPatrolHelp'>Instruct your unit to patrol an area.</String>
		<String _locID ='21023' symbol ='cStringStopHelp'>Instruct your unit to stop immediately.</String>
		<String _locID ='21024' symbol ='cStringDeleteHelp'>Delete this unit.</String>
		<String _locID ='21028' symbol ='cStringLineFormation'>Go into line [default] formation.</String>
		<String _locID ='21030' symbol ='cStringBoxFormation'>Go into square formation.</String>
		<String _locID ='21031' symbol ='cStringMixedFormation'>Go into mixed formation.</String>

		<String _locID ='21032' symbol ='cStringSpreadFormation'>Go into spread formation.</String>
		<String _locID ='21052' symbol ='cStringVoteText4'>Resigned</String>
		<String _locID ='21053' symbol ='cStringCommandPanelBuy'>Buy</String>
		<String _locID ='21054' symbol ='cStringCommandPanelSell'>Sell</String>
		<String _locID ='21072'>max 16 characters</String>
		<String _locID ='21075'>Quick Setup</String>
		<String _locID ='21076'>Advanced Setup</String>
		<String _locID ='21077'>Invite Friends</String>
		<String _locID ='21078'>Click here to create a team consisting of your Friends. That team will be matched with another team for your game.</String>
		<String _locID ='21079'>Select the Hotkey Group you would like to modify. Selection and Find Keys hotkeys must be unique across the entire hotkey system. All other hotkeys must be unique within their own context.</String>
		<String _locID ='21084' symbol ='cStringHandiAbbrev'>HC:</String>
		<String _locID ='21085'>Normal</String>
		<String _locID ='21086' symbol ='cStringFree'>Free</String>
		<String _locID ='21087'>Fairest</String>
		<String _locID ='21088'>Çarpışma</String>
		<String _locID ='21089'>Zorluk:</String>
		<String _locID ='21097' symbol ='cStringQuickChatsLabel'>Quick Chats:</String>
		<String _locID ='21128' symbol ='cStringHostButton'>Host Game</String>
		<String _locID ='21129' symbol ='cStringJoinButton'>Join</String>
		<String _locID ='21130' symbol ='cStringRefreshButton'>Refresh</String>
		<String _locID ='21131' symbol ='cStringLanGameNameLiteral'>LAN Game Name:</String>
		<String _locID ='21132' symbol ='cStringLanGamesLiteral'>LAN Games:</String>
		<String _locID ='21133' symbol ='cStringDirectIPLiteral'>Direct IP:</String>
		<String _locID ='21141'>Oyun Yeniden Başlatılsın mı?</String>
		<String _locID ='21147' symbol ='cStringRecordEnded'>Record Game Ended</String>
		<String _locID ='21156'>Refresh</String>
		<String _locID ='21157'>Join</String>
		<String _locID ='21158'>Quit</String>
		<String _locID ='21159'>Host</String>
		<String _locID ='21160'>Game Information</String>
		<String _locID ='21161'>Other Settings:</String>
		<String _locID ='21162'>Players Currently in Game:</String>
		<String _locID ='21163' symbol ='cStringGameName'>Game Name</String>
		<String _locID ='21164'># Oyuncu</String>
		<String _locID ='21165'>View previous page of games.</String>
		<String _locID ='21166'>View next page of games.</String>
		<String _locID ='21167'>Page %/%</String>
		<String _locID ='21168'>Connecting...</String>
		<String _locID ='21173'>Ping:</String>
		<String _locID ='21174'>Oyuncu Sayısı:</String>
		<String _locID ='21175'>Oyun Türü:</String>
		<String _locID ='21176'>Harita Türü:</String>
		<String _locID ='21177'>Harita Boyutu:</String>
		<String _locID ='21178'>Görünürlük:</String>
		<String _locID ='21179'>Engel:</String>
		<String _locID ='21180'>Dünya Kaynakları:</String>

		<String _locID ='21181'>Koperatif Oyun:</String>

		<String _locID ='21182'>Restrict to Common Language:</String>

		<String _locID ='21183'>Team Shared Resources:</String>
		<String _locID ='21184'>Restrict Number of Pauses:</String>
		<String _locID ='21185'>Locked Teams:</String>
		<String _locID ='21186'>Allow Cheats:</String>
		<String _locID ='21187'>Record Game:</String>
		<String _locID ='21188'>Team Shared Pop:</String>
		<String _locID ='21189'>Are you sure you want to reset the %s profile to its defaults? You will not be able revert your changes.</String>
		<String _locID ='21190'>Games List</String>

		<String _locID ='21191'>Game Name:</String>
		<String _locID ='21192'>Private</String>
		<String _locID ='21193'>Public</String>
		<String _locID ='21195'>Reset to Default</String>

		<String _locID ='21196'>Clicking this button will revert the current profile to its default settings. You cannot undo this process.</String>
		<String _locID ='21199'>Kapat</String>
		<String _locID ='21200'>Hotkey</String>
		<String _locID ='21201' symbol ='cStringPausesAllowed1'>5 per player</String>
		<String _locID ='21202' symbol ='cStringPausesAllowed2'>10 per player</String>
		<String _locID ='21203' symbol ='cStringPausesAllowed3'>15 per player</String>
		<String _locID ='21205' symbol ='cStringSendToPlayer'>Oyuncu &amp; Takılar</String>
		<String _locID ='21206' symbol ='cStringAttachingNickname'>Attaching the nickname to the passport...</String>
		<String _locID ='21213' symbol ='cStringRetrievingMOTD'>Retrieving the Message of the Day...</String>
		<String _locID ='21215' symbol ='cStringPauseLimitReached'>Pause limit reached</String>
		<String _locID ='21216' symbol ='cStringCreatingAccount'>Creating account...</String>
		<String _locID ='21218' symbol ='cStringErrorLoadingMOTD'>Failed to load Message of the Day</String>
		<String _locID ='21223'>Allied</String>
		<String _locID ='21224'>Enemies</String>
		<String _locID ='21225'>Neutral</String>
		<String _locID ='21226' symbol ='cStringGameType'>Oyun Türü:</String>
		<String _locID ='21227'>Select the stats queries Game Type using this list.</String>
		<String _locID ='21228'>Supremacy</String>
		<String _locID ='21229'>Conquest</String>
		<String _locID ='21230'>Lightning</String>
		<String _locID ='21232'>Not Rated</String>
		<String _locID ='21233'>Player Stats</String>
		<String _locID ='21234'>Player Name:</String>
		<String _locID ='21235'>To see stats for a player, type in the player's name.</String>
		<String _locID ='21236'>Click here to search for the player name entered above.</String>
		<String _locID ='21237' symbol ='cStringSearch'>Search</String>
		<String _locID ='21238'>Community Stats</String>
		<String _locID ='21239'>Browse the list of the Age of Empire III community's top players.</String>
		<String _locID ='21240' symbol ='cStringESOTopPlayers'>Top Players</String>

		<String _locID ='21241'>See a summary of all the Age of Empires III community stats.</String>
		<String _locID ='21242' symbol ='cStringESOSummaryStats'>Summary Stats</String>
		<String _locID ='21243'>This area is where help is being displayed.</String>
		<String _locID ='21244' symbol ='cStringESOPlayerSearch'>Player Search</String>
		<String _locID ='21245'>See the results of your player search.</String>
		<String _locID ='21246' symbol ='cStringESOPlayerStats'>Player Stats</String>
		<String _locID ='21247'>See the stats of the currently selected player.</String>
		<String _locID ='21248' symbol ='cStringESOPlayerRank'>Player Rank</String>
		<String _locID ='21249'>See the rank of the currently selected player.</String>
		<String _locID ='21250' symbol ='cStringESOPlayerGames'>Player Games</String>
		<String _locID ='21251'>See the games of the currently selected player.</String>
		<String _locID ='21252' symbol ='cStringESOGameSumarry'>Game Summary</String>
		<String _locID ='21253'>See the game summary of the currently selected game.</String>
		<String _locID ='21254'>Num</String>
		<String _locID ='21255'>Player Name</String>
		<String _locID ='21256' symbol ='cStringESOPreviousPage'>Previous page of results.</String>
		<String _locID ='21257'>Next page of results.</String>
		<String _locID ='21258'>page 1</String>
		<String _locID ='21259'>Time Period:</String>
		<String _locID ='21262' symbol ='cStringESOThisMonth'>This month</String>
		<String _locID ='21264' symbol ='cStringESOMostUsedUnits'>See the details about the player's most used units.</String>
		<String _locID ='21266' symbol ='cStringESOAvgCivUnits'>Avg Civ. Units</String>
		<String _locID ='21288' symbol ='cStringDetailedStats'>Select a player below to display his detailed game statistics:</String>
		<String _locID ='21290' symbol ='cStringTimelinePop'>Show a timeline of every players population.</String>
		<String _locID ='21292' symbol ='cStringTimelineClose'>Close the timeline window.</String>
		<String _locID ='21314' symbol ='cStringHotkeyRolloverHelp'>Select the command and click the change button to assign a hotkey.</String>
		<String _locID ='21365' symbol ='cStringESOAddPest'>Add to Pests</String>
		<String _locID ='21366' symbol ='cStringUngrouped'>Ungrouped</String>
		<String _locID ='21369' symbol ='cStringPausesAllowedNoLimit'>No limit</String>
		<String _locID ='21374' symbol ='cStringFriendDeleteConfirm'>Are you sure you want to remove "%s"?</String>
		<String _locID ='21387'>Top Units</String>
		<String _locID ='21388'>Units Type:</String>
		<String _locID ='21389' symbol ='cStringEditThisText'>Edit this text.</String>

		<String _locID ='21390' symbol ='cStringObjectiveNum'>Objective %d</String>
		<String _locID ='21391' symbol ='cStringMapDimensions' comment ='1 - map X, 2 - map Z dimension'>%1d x %2d meters</String>
		<String _locID ='21392'>The current profile %s has changed. Would you like to save your changes?</String>
		<String _locID ='21393' symbol ='cStringCameraTrackNum'>Track %d</String>
		<String _locID ='21394' symbol ='cStringCameraPointNum'>Point %d</String>
		<String _locID ='21396'>Do you want to save your game before quitting?</String>
		<String _locID ='21400' symbol ='cStringInviteRequest'>%s has invited you to their game. Accept?</String>
		<String _locID ='21401' symbol ='cStringJoinRequest'>%s would like to join your game. Accept?</String>
		<String _locID ='21413' symbol ='cStringPlayersGame'>%s's Game</String>
		<String _locID ='21422' symbol ='cStringOnJoinGameFailure'>Failed to Join Game.</String>
		<String _locID ='21423' symbol ='cStringNoWaterSelected'>You don't have any water selected</String>
		<String _locID ='21424' symbol ='cStringNoWaterTypeSelected'>Errr... no water type is selected?</String>
		<String _locID ='21425' symbol ='cStringNoObjectsToPlaceWithWaterType'>No objects to place with water type</String>
		<String _locID ='21426' symbol ='cStringCliffTexturesInvalid'>Some textures in this Cliff are invalid</String>
		<String _locID ='21427' symbol ='cStringNoWaterTypeMatchWasFound'>No water type match was found</String>
		<String _locID ='21428' symbol ='cStringBrushNotBigEnough'>The brush is not big enough to paint water</String>
		<String _locID ='21430'>Map name and description</String>
		<String _locID ='21431'>Chat to other players in the game.</String>
		<String _locID ='21432'>Tribute resources to your allies.</String>
		<String _locID ='21433'>Set diplomacy toward other players in the game.</String>
		<String _locID ='21434'>View the online civilization chart.</String>
		<String _locID ='21491'>This shows the god that you are currently viewing. Click on the scroll to view information for a different god.</String>

		<String _locID ='21552'>Selection</String>
		<String _locID ='21553' symbol ='cStringStatsPlayerGameSummaryUnitsInfo'>Units Info</String>
		<String _locID ='21555'>Spotlight</String>
		<String _locID ='21556' symbol ='cStringConnectingForUpdate'>Connecting to ESO...</String>

		<String _locID ='21558'>This is the player's latency. Green represents fast, yellow represents moderate, and red represents a slow connection.</String>
		<String _locID ='21559'>Map name and description</String>
		<String _locID ='21561' symbol ='cStringUpdateErrorConnect'>There was a connection problem. Make sure you are connected to the Internet and can access http://www.eso.com with your Web browser.</String>
		<String _locID ='21562' symbol ='cStringUpdateErrorSetup'>There is a problem with your game installation. You may need to reinstall the game to fix it.</String>
		<String _locID ='21563' symbol ='cStringUpdateErrorAccess'>There was a file access problem. You have to be logged into Windows as a user with Admin rights.</String>
		<String _locID ='21565' symbol ='cStringForgotPwdHTMLFilename'>%sForgotPwd.html</String>
		<String _locID ='21566' symbol ='cStringForgotPwdHTMLContentsRedirecting'>Redirecting, please wait...</String>
		<String _locID ='21571' symbol ='cStringForgotPwdHTMLContentsURL'>https://memberservices.passport.com/ppsecure/MSRV_ResetPW.srf?lc=%d&amp;em=%s</String>
		<String _locID ='21573' symbol ='cStringExternalAutoPatcherProgress'>%d%% complete</String>
		<String _locID ='21574' symbol ='cStringExternalAutoPatcherFile'>Processing file %hs</String>
		<String _locID ='21581' comment ='Command'>Convert to Gate</String>
		<String _locID ='22013'>Kick this player out of the game.</String>
		<String _locID ='22022'>Choose Quick Setup to get into a game quickly with standard game settings. Advanced Setup allows you to view a list of games that you can join or host a game of your own.</String>
		<String _locID ='22023'>Publish your game to the community game list so other people can see it and join.</String>
		<String _locID ='22024'>This is the name of the game.</String>
		<String _locID ='22035' symbol ='cStringTimeout'>Timeout: %d seconds</String>
		<String _locID ='22036'>You are not allowed to create any more profiles. The maximum number is %d.</String>
		<String _locID ='22073' symbol ='cStringOnline'>Online</String>
		<String _locID ='22074'>LAN/Direct IP</String>
		<String _locID ='22075'>ESO Login</String>
		<String _locID ='22076'>LAN/Direct IP Login</String>
		<String _locID ='22077'>Nickname:</String>
		<String _locID ='22084'>Cancel Team</String>
		<String _locID ='22085'>Rating: </String>
		<String _locID ='22086' symbol ='cStringHotkeySetupMouse3'>Mouse 3</String>
		<String _locID ='22087' symbol ='cStringHotkeySetupMouse4'>Mouse 4</String>
		<String _locID ='22088' symbol ='cStringHotkeySetupMouse5'>Mouse 5</String>
		<String _locID ='22090'>Find Last Notification</String>
		<String _locID ='22098'>Select Public to publish your game to the Games List. If you select Private, you must invite friends to populate your game.</String>
		<String _locID ='22102'>Click here to disband your team. You will remain on this screen, but your team will no longer be in place.</String>
		<String _locID ='22103'>Click here to refresh the games list with the most recent information.</String>
		<String _locID ='22104'>Click here to join the selected game.</String>
		<String _locID ='22105'>Click here to quit and go to the Main menu.</String>
		<String _locID ='22106'>Click here to create your own public or private game.</String>
		<String _locID ='22107' symbol ='cStringESOPasswordTooShort'>Passwords must be between 6 and 16 characters long.</String>
		<String _locID ='22109'>Choose the level of difficulty for the computer players in the game.</String>
		<String _locID ='22110'>Choose the map size for the game.</String>
		<String _locID ='22111' symbol ='cStringPasswordLiteral'>Password:</String>
		<String _locID ='22112' symbol ='cStringMaxChars'>max 16 characters</String>
		<String _locID ='22113' symbol ='cStringDateFormat'>mm/dd/yyyy</String>
		<String _locID ='22114' symbol ='cStringRequiredFields'>All fields are required</String>
		<String _locID ='22130'>Privacy</String>

		<String _locID ='22131'>Kampanya Menüsü</String>

		<String _locID ='22133' symbol ='cStringAbstractNameBuilding'>Buildings</String>
		<String _locID ='22140' symbol ='cStringPluralModifier'>s</String>
		<String _locID ='22144' symbol ='cStringESOPeopleOnline'>Total People Online: %d</String>
		<String _locID ='22147' symbol ='cStringESOLoginHeader'>Login Info:</String>
		<String _locID ='22148' symbol ='cStringESOPasswordConfirmHeader'>Password Confirmation Info:</String>
		<String _locID ='22168'>Diplomacy Settings</String>
		<String _locID ='22169' symbol ='cStringStatsUploaded'>Stats uploaded to network.</String>
		<String _locID ='22170'>State:</String>
		<String _locID ='22171' symbol ='cStringStartupCommonGadgets'>Building game interface...</String>
		<String _locID ='22172' symbol ='cStringStartupStart'>Initializing game systems...</String>
		<String _locID ='22173' symbol ='cStringStartupProtounits'>Loading game database...</String>
		<String _locID ='22174' symbol ='cStringStartupCreateModes'>Creating game modes...</String>
		<String _locID ='22175' symbol ='cStringStartupCreatingCommunications'>Creating networking system...</String>
		<String _locID ='22177' symbol ='cStringStartupLoadingSounds'>Loading sounds...</String>
		<String _locID ='22178' symbol ='cStringEditorNewScenarioBlankType'>Blank</String>
		<String _locID ='22179'>Restore Game</String>
		<String _locID ='22180' symbol ='cStringESOBadPassword'>Passwords cannot contain spaces or the following characters: $ " &lt; &gt; ( ) ;</String>
		<String _locID ='22201' symbol ='cStringMultiple'>Multiple</String>
		<String _locID ='22203' symbol ='cStringAbstractNameWood'>Wood</String>
		<String _locID ='22204' symbol ='cStringAbstractNameFood'>Food</String>
		<String _locID ='22205' symbol ='cStringAbstractNameHerdable'>Herded Animals</String>
		<String _locID ='22206' symbol ='cStringAbstractNameHuntable'>Hunted Animals</String>
		<String _locID ='22207' symbol ='cStringAbstractNameFish'>Balık</String>
		<String _locID ='22208' symbol ='cStringAbstractNameCanBeHealed'>Units</String>
		<String _locID ='22209' symbol ='cStringSavingProgress'>Saving '%s' ...</String>
		<String _locID ='22211' symbol ='cStringUIStateAttackMove'>Left-click to attack-move.</String>
		<String _locID ='22214' symbol ='cStringPlaybackOOS'>Playback stopped because it is out of sync with the original game.</String>
		<String _locID ='22217'>Your Team</String>
		<String _locID ='22219'>Ping</String>
		<String _locID ='22220' symbol ='cStringHotkeyUnmapped'>Unmapped</String>
		<String _locID ='22221'>Ring Town Bell</String>
		<String _locID ='22222'>Return to Work</String>
		<String _locID ='22223'>Eject Garrisoned Units</String>
		<String _locID ='22289'>Always</String>
		<String _locID ='22290'>Timer</String>
		<String _locID ='22291'>Seconds</String>
		<String _locID ='22292'>Timer ms</String>
		<String _locID ='22293'>Milliseconds</String>
		<String _locID ='22294'>Distance to Unit</String>
		<String _locID ='22295'>Source Units</String>
		<String _locID ='22296'>Target Unit</String>
		<String _locID ='22297'>Operator</String>
		<String _locID ='22298'>Distance</String>
		<String _locID ='22299'>Units in Area</String>
		<String _locID ='22300'>Center Unit</String>
		<String _locID ='22301' symbol ='cStringPlayer'>Player</String>
		<String _locID ='22302'>Unit Type</String>
		<String _locID ='22303'>Radius</String>
		<String _locID ='22304'>Count</String>
		<String _locID ='22305'>Distance to Point</String>
		<String _locID ='22306'>Is Alive</String>

		<String _locID ='22307'>Is Dead</String>
		<String _locID ='22308'>Visible to Player</String>
		<String _locID ='22309'>Units in LOS</String>
		<String _locID ='22310'>Tech Available</String>
		<String _locID ='22311'>Tech</String>
		<String _locID ='22312'>Improvement Researching</String>
		<String _locID ='22313'>Percent Complete</String>
		<String _locID ='22314'>Source Unit</String>
		<String _locID ='22315'>Percent</String>
		<String _locID ='22316'>Percent Damaged</String>
		<String _locID ='22317'>All Units Dead</String>
		<String _locID ='22318'>All Buildings Dead</String>
		<String _locID ='22319'>All Units and Buildings Dead</String>
		<String _locID ='22320'>Player Is Building</String>
		<String _locID ='22321'>Number</String>
		<String _locID ='22322'>Player Unit Count</String>
		<String _locID ='22323'>Player Resource Count</String>

		<String _locID ='22324'>Resource</String>
		<String _locID ='22325'>Player Defeated</String>
		<String _locID ='22326'>Player at Pop Cap</String>

		<String _locID ='22327'>Player Population</String>
		<String _locID ='22328'>Units Garrisoned</String>
		<String _locID ='22337'>Unit Selected</String>
		<String _locID ='22338'>Unit Type Selected</String>
		<String _locID ='22339'>Diplomacy Change</String>
		<String _locID ='22340'>Status</String>
		<String _locID ='22341'>Units Owned</String>
		<String _locID ='22342'>Abort Cinematic</String>
		<String _locID ='22343'>Zorluk Seviyesi</String>
		<String _locID ='22344' symbol ='cStringLevelLiteral'>Seviye</String>
		<String _locID ='22345'>Gadget Visible</String>
		<String _locID ='22346'>Gadget</String>
		<String _locID ='22347'>Army Distance to Unit</String>
		<String _locID ='22348'>Army</String>
		<String _locID ='22349'>Army Distance to Point</String>
		<String _locID ='22350'>Army in LOS</String>
		<String _locID ='22351'>Army Visible to Player</String>
		<String _locID ='22352'>Army Is Alive</String>
		<String _locID ='22353'>Army Is Dead</String>

		<String _locID ='22354'>Army Owned</String>
		<String _locID ='22355'>SetIdleProcessing</String>
		<String _locID ='22356'>Process Idle:</String>
		<String _locID ='22357'>Set Obscured Units</String>
		<String _locID ='22358'>Obscure Units:</String>
		<String _locID ='22359'>Set Animation</String>
		<String _locID ='22360'>Animation</String>
		<String _locID ='22361'>Loop:</String>
		<String _locID ='22362'>Trigger</String>
		<String _locID ='22363'>Army Set Animation</String>
		<String _locID ='22364'>Camera Track</String>
		<String _locID ='22365'>Name</String>
		<String _locID ='22366'>Cinematic Mode</String>
		<String _locID ='22367'>Mode:</String>
		<String _locID ='22368'>Force Non-Cinematic Models</String>
		<String _locID ='22369'>OnOff:</String>
		<String _locID ='22370'>User Controls</String>
		<String _locID ='22371'>Chat Status</String>
		<String _locID ='22372'>Status:</String>
		<String _locID ='22373'>Render Sky</String>
		<String _locID ='22374'>Render:</String>
		<String _locID ='22375'>Sky Name:</String>
		<String _locID ='22376'>Render Snow</String>
		<String _locID ='22377'>Percent:</String>
		<String _locID ='22378'>Render Fog/Black Map</String>
		<String _locID ='22379'>Fog of War:</String>
		<String _locID ='22380'>Black Map:</String>
		<String _locID ='22381'>Camera Cut</String>
		<String _locID ='22382'>Set Cut</String>
		<String _locID ='22383'>Sound Filename</String>
		<String _locID ='22384'>Sound</String>
		<String _locID ='22385'>Subtitle</String>

		<String _locID ='22386'>Portrait</String>
		<String _locID ='22387'>Sound Play Paused</String>
		<String _locID ='22388'>Sound Timer</String>
		<String _locID ='22389'>FadeOutMusic</String>
		<String _locID ='22390'>Fade Duration</String>
		<String _locID ='22391'>PlayNextMusicTrack</String>
		<String _locID ='22392'>FadeOutAllSounds</String>
		<String _locID ='22393'>BlockAllSounds</String>
		<String _locID ='22394'>Exclude dialog</String>
		<String _locID ='22395'>UnblockAllSounds</String>
		<String _locID ='22396'>BlockAllAmbientSounds</String>
		<String _locID ='22397'>UnblockAllAmbientSounds</String>
		<String _locID ='22398'>Music Filename</String>
		<String _locID ='22399'>Music File</String>
		<String _locID ='22400'>Music Play</String>
		<String _locID ='22401'>Music Stop</String>
		<String _locID ='22402'>Set Current Music Set</String>
		<String _locID ='22403'>Music Set Index</String>
		<String _locID ='22404'>Play dialog</String>
		<String _locID ='22405'>Ignore Event on Abort</String>
		<String _locID ='22406'>Music Mood</String>
		<String _locID ='22407'>Mood ID</String>
		<String _locID ='22408'>Teleport Units</String>
		<String _locID ='22409'>Move to Point</String>
		<String _locID ='22410'>X</String>
		<String _locID ='22411'>Unit Build Building</String>
		<String _locID ='22412'>ProtoUnit to Build</String>
		<String _locID ='22413'>Build Location</String>
		<String _locID ='22414'>Fire Event</String>
		<String _locID ='22415'>Move to Unit</String>
		<String _locID ='22416'>Attack Move</String>
		<String _locID ='22417'>Unit Work</String>
		<String _locID ='22418'>Unit Garrison</String>
		<String _locID ='22419'>Unit Immediate Garrison</String>
		<String _locID ='22420'>Destroy</String>
		<String _locID ='22421'>Unit</String>
		<String _locID ='22422'>Kill</String>

		<String _locID ='22423'>Convert</String>
		<String _locID ='22424'>Units</String>
		<String _locID ='22425'>Disable Trigger</String>
		<String _locID ='22426'>Objective</String>
		<String _locID ='22427'>Mission</String>
		<String _locID ='22428'>ID</String>
		<String _locID ='22429'>Timeout (ms)</String>
		<String _locID ='22430'>Set Tech Status</String>
		<String _locID ='22431'>Unit Create</String>
		<String _locID ='22432'>Heading</String>
		<String _locID ='22433'>Unit Create Multi</String>
		<String _locID ='22434'>ProtoName</String>
		<String _locID ='22435'>Count</String>
		<String _locID ='22436'>Unit Heading</String>
		<String _locID ='22437'>AI Func</String>
		<String _locID ='22438'>FunctionName</String>
		<String _locID ='22439'>Parameter</String>
		<String _locID ='22440'>You Lose</String>
		<String _locID ='22441'>Campaign dialog</String>
		<String _locID ='22442'>Next Campaign</String>
		<String _locID ='22443'>Send Chat</String>
		<String _locID ='22444'>From Player</String>
		<String _locID ='22445'>Write to Log</String>
		<String _locID ='22446'>Highlight Units</String>
		<String _locID ='22447'>Move by Name</String>
		<String _locID ='22448'>Change Unit Type</String>
		<String _locID ='22449'>ProtoUnit</String>

		<String _locID ='22450'>Grant God Power</String>
		<String _locID ='22451'>Power</String>
		<String _locID ='22452'>Uses</String>
		<String _locID ='22453'>From Player</String>
		<String _locID ='22454'>To Player</String>
		<String _locID ='22455'>Resource</String>
		<String _locID ='22456'>Amount</String>
		<String _locID ='22457'>Grant Resources</String>
		<String _locID ='22458'>Ungarrison</String>
		<String _locID ='22459'>Hide Score</String>
		<String _locID ='22460'>Pause Game</String>
		<String _locID ='22461'>Pause:</String>
		<String _locID ='22462'>Status</String>
		<String _locID ='22463'>Army Deploy</String>
		<String _locID ='22464'>Clear Existing Units</String>
		<String _locID ='22465'>Army Teleport</String>
		<String _locID ='22466'>Army Move</String>
		<String _locID ='22467'>Army Move to Unit</String>
		<String _locID ='22468'>Army Work</String>
		<String _locID ='22469'>Army Garrison</String>
		<String _locID ='22470'>Army Destroy</String>
		<String _locID ='22471'>Army Kill</String>
		<String _locID ='22472'>Army Convert</String>
		<String _locID ='22473'>Army Highlight</String>
		<String _locID ='22474'>Army Change Type</String>
		<String _locID ='22475'>Army Set Stance</String>
		<String _locID ='22476'>Stance</String>
		<String _locID ='22477'>Army Flash</String>
		<String _locID ='22478'>Army Heading</String>
		<String _locID ='22479'>Army Build Building</String>
		<String _locID ='22480'>Set Lighting</String>
		<String _locID ='22481'>Set Name:</String>

		<String _locID ='22482'>Fade In:</String>
		<String _locID ='22483'>Invoke God Power</String>
		<String _locID ='22484'>Counter:Add Timer</String>
		<String _locID ='22485' symbol ='cStringStartLit'>Start</String>
		<String _locID ='22486'>Counter:Add Unit</String>
		<String _locID ='22487'>Toplam</String>
		<String _locID ='22488'>Counter Stop</String>
		<String _locID ='22489'>Player LOS Change</String>
		<String _locID ='22490'>Has LOS</String>
		<String _locID ='22491'>Flash UI</String>
		<String _locID ='22492'>Flash</String>
		<String _locID ='22493'>Flash UI Tech</String>
		<String _locID ='22494'>Flash UI Train</String>
		<String _locID ='22495'>Flash UI Category</String>
		<String _locID ='22496'>Category</String>
		<String _locID ='22497'>Flash Units</String>
		<String _locID ='22498'>Fade to Color</String>

		<String _locID ='22499'>Green</String>
		<String _locID ='22500'>Delay (ms)</String>
		<String _locID ='22501'>Fade</String>
		<String _locID ='22502'>Win/Lose Message</String>
		<String _locID ='22503'>Advance Campaign</String>
		<String _locID ='22504'>Advance Campaign Progress</String>
		<String _locID ='22505'>Advance Campaign Scenario</String>
		<String _locID ='22506'>Rate Construction</String>
		<String _locID ='22507'>Rate</String>
		<String _locID ='22508'>Rate Training</String>
		<String _locID ='22509'>Rate Research</String>
		<String _locID ='22510'>Rates Normal</String>
		<String _locID ='22511'>Go to Main menu</String>
		<String _locID ='22512'>Player Set Active</String>
		<String _locID ='22513'>Flare Mini Map</String>
		<String _locID ='22514'>Shake Camera</String>
		<String _locID ='22515'>Strength</String>
		<String _locID ='22516'>Reset All Blackmap</String>
		<String _locID ='22519'>Enable</String>
		<String _locID ='22520'>Player Kill All Units</String>
		<String _locID ='22521'>Player Destroy All Units</String>
		<String _locID ='22522'>Player Kill All Buildings</String>
		<String _locID ='22523'>Player Destroy All Buildings</String>

		<String _locID ='22524'>Set Player Defeated</String>
		<String _locID ='22525'>Set Player Won</String>
		<String _locID ='22527'>Unforbid and Enable Unit</String>
		<String _locID ='22528'>Pause on Age Up</String>

		<String _locID ='22529'>Enable</String>
		<String _locID ='22530'>FakeCounter Set Text</String>
		<String _locID ='22531'>Text</String>
		<String _locID ='22532'>FakeCounter Clear</String>
		<String _locID ='22533'>Send Spoofed Chat</String>
		<String _locID ='22534'>Fake Player</String>
		<String _locID ='22535'>Play Movie</String>
		<String _locID ='22536'>FileName</String>
		<String _locID ='22537'>End Game</String>
		<String _locID ='22538'>Player Active</String>
		<String _locID ='22540'>Duration (ms)</String>
		<String _locID ='22541'>Player Reset Blackmap</String>
		<String _locID ='22542'>Reveal Map</String>
		<String _locID ='22543'>Branch Scenario</String>
		<String _locID ='22544' symbol ='cStringESOForgotPasswordNameRequired'>Please enter your Nickname first.</String>
		<String _locID ='22545'>Pause in Objective Window</String>
		<String _locID ='22552' symbol ='cStringJoinRequestVersionMismatch'>Error joining: Version mismatch.</String>
		<String _locID ='22554' symbol ='cStringJoinRequestGameFull'>Error joining: Host game is full.</String>
		<String _locID ='22559' symbol ='cStringUnknown'>Unknown</String>
		<String _locID ='22571' symbol ='cStringInvalidIP'>The IP address entered is in an invalid format.</String>

		<String _locID ='22572' symbol ='cStringInvalidGameName'>The game name you have chosen is invalid. Please choose another.</String>
		<String _locID ='22575' symbol ='cStringEULA-heading'>End User License Agreement</String>
		<String _locID ='22576' symbol ='cStringEULA-PleaseRead'>Please Read the following license agreement carefully:</String>
		<String _locID ='22577' symbol ='cStringEULA-Scroll'>Scroll down to see the rest of the agreement.</String>
		<String _locID ='22578' symbol ='cStringEULA-Accept'>Do you accept all the terms of the preceding license agreement? If you choose No, setup will close. To play online you must accept this agreement.</String>
		<String _locID ='22586' symbol ='cStringMinSpec1'>Age of Empires III requires 256 MB of RAM. This computer appears to have only %ld MB installed. If you wish to add additional RAM, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID ='22605' symbol ='cStringLoading'>Loading...</String>
		<String _locID ='22607' symbol ='cStringPlaybackStoppedInvalid'>Playback was stopped because the Record Game is invalid.</String>
		<String _locID ='22616' symbol ='cStringESOParseCountryDataError'>Unknown error occurred while retrieving country information.</String>
		<String _locID ='22617' symbol ='cStringCreateTeam'>Create Team</String>

		<String _locID ='22619' symbol ='cStringESOErrorRestoreGame'>The saved game you chose is not valid for restoring, or you are not the original host.</String>
		<String _locID ='22627' symbol ='cStringLaunching'>Launching Game...</String>
		<String _locID ='22632'>Click here to bring up help on the multiplayer setup window.</String>
		<String _locID ='22634' symbol ='cStringUploadingStats'>Uploading Stats. Please Wait...</String>
		<String _locID ='22635' symbol ='cStringGameCanceled'>The host canceled the game.</String>
		<String _locID ='22639'>Connect</String>
		<String _locID ='22640'>Invalid Nickname</String>
		<String _locID ='22641'>Invalid Password</String>
		<String _locID ='22642' symbol ='cStringWaitButton'>Wait</String>
		<String _locID ='22643' symbol ='cStringVoteText5'>Waiting</String>
		<String _locID ='22644'>An error has occurred.</String>
		<String _locID ='22646'>Error #2 has occurred.</String>
		<String _locID ='22648'>Error #4 has occurred.</String>
		<String _locID ='22650'>Error #6 has occurred.</String>
		<String _locID ='22652'>Error #8 has occurred.</String>
		<String _locID ='22654'>Error #10 has occurred.</String>
		<String _locID ='22656'>Error #12 has occurred.</String>
		<String _locID ='22658'>Error #14 has occurred.</String>
		<String _locID ='22660'>Error #16 has occurred.</String>
		<String _locID ='22662'>Error #18 has occurred.</String>
		<String _locID ='22664'>Error #20 has occurred.</String>
		<String _locID ='22666'>Error #22 has occurred.</String>
		<String _locID ='22668'>Error #24 has occurred.</String>
		<String _locID ='22670'>Error #26 has occurred.</String>
		<String _locID ='22672'>Error #28 has occurred.</String>
		<String _locID ='22674'>Error #30 has occurred.</String>
		<String _locID ='22677'>Drop Player</String>
		<String _locID ='22678'>Recording a game allows you to watch a movie of the game at a later time. You can access Record Games from the Main menu.</String>
		<String _locID ='22683' symbol ='cStringRecordGameFileName'>Record Game</String>
		<String _locID ='22684'>All</String>
		<String _locID ='22685'>Popular</String>
		<String _locID ='22692'>&lt;link="proto:Kışla"&gt;Kışla&lt;/link&gt;, &lt;link="proto:Armory"&gt;Armory&lt;/link&gt;</String>
		<String _locID ='22714' symbol ='cStringGameNotRated'>This game is not rated.</String>
		<String _locID ='22715' symbol ='cStringUploadingGameStats'>Uploading game stats.</String>
		<String _locID ='22716' symbol ='cStringDoneUploadingGameStats'>Done uploading game stats.</String>
		<String _locID ='22717'>Age of Empires III must be shut down and restarted before your graphics resolution change can go into effect. </String>
		<String _locID ='22719' symbol ='cStringJoinErrorUnknown'>Error joining: The join request was denied.</String>
		<String _locID ='22735' symbol ='cStringNewProfileName'>New Profile</String>
		<String _locID ='22739' symbol ='cStringESOCDKeyBanned'>Your CD Key is banned from Ensemble Studios Online play.</String>
		<String _locID ='22746' symbol ='cStringTauntFormat' comment ='1 - player name, 2 - taunt ID number'>%1s: Taunt %2d</String>
		<String _locID ='22748' symbol ='cStringExternalAutoPatcherConnectionProblem'>A connection problem occurred. You can download the latest update from http://www.ensemblestudios.com.</String>
		<String _locID ='22749' symbol ='cStringESOPasswordCantContainNickname'>Your password cannot contain your nickname.</String>
		<String _locID ='22750' symbol ='cStringESOSecretQuestionRules'>Your secret question and answer cannot be the same.</String>
		<String _locID ='22751' symbol ='cStringESOSecretQuestionPassword'>Your secret question and answer cannot contain your password.</String>
		<String _locID ='22752' symbol ='cStringESOSecretQuestionChars'>Your secret question and answer cannot contain $ &amp; ( ) ; " &lt; &gt;</String>
		<String _locID ='22804'>Mill</String>
		<String _locID ='22805'>Musketeer</String>

		<String _locID ='22806'>İşçi</String>
		<String _locID ='22807'>Pikeman</String>
		<String _locID ='22811'>Slow, infinite source of Food. Limited to 10 gatherers.</String>
		<String _locID ='22812'>Heavy ranged infantry. Armed with a bayonet to beat cavalry.</String>
		<String _locID ='22813'>Archaic heavy infantry. Good against cavalry and buildings.</String>
		<String _locID ='22814'>Köylüler binaları inşa eder ve kaynak toplar.</String>
		<String _locID ='22823'>The leader of your New World colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.</String>
		<String _locID ='22824'>Explorer</String>
		<String _locID ='22826'>Karavela</String>
		<String _locID ='22828'>Sürü hayvanı. Semirtilmesi halinde daha fazla yiyecek kaynağı sağlar. Ağılda semirtile bilinir.</String>
		<String _locID ='22829'>Koyun</String>
		<String _locID ='22830'>Karavela. Keşfetmede iyidir, balıkçılık veya taşımacılık.</String>
		<String _locID ='22832'>Bison</String>
		<String _locID ='22836'>Build near Native American settlements or Trade Routes. Provides Experience Points and other benefits.</String>
		<String _locID ='22837'>Trading Post</String>
		<String _locID ='22838'>Supports 10 population.</String>
		<String _locID ='22839'>House</String>
		<String _locID ='22840'>Most important building in a colony. Home City arrival point. Supports 10 population. Can only be built by Explorers or sent from the Home City.</String>
		<String _locID ='22841'>Town Center</String>
		<String _locID ='22842'>Yiyecek için Balıkçı Teknesiyle toplanır.</String>
		<String _locID ='22843'>Balık - Som</String>
		<String _locID ='22844'>Large bovine. Harvest for Food.</String>
		<String _locID ='22846'>Trains and upgrades hand and ranged infantry.</String>
		<String _locID ='22847'>Kışla</String>
		<String _locID ='22849'>Veteran Musketeers</String>
		<String _locID ='22851'>Musketeer attack and hitpoints increased.</String>
		<String _locID ='22856' symbol ='cStringCultureWEurope'>Western Europe</String>
		<String _locID ='22857' symbol ='cStringCultureMediterranean'>Akdeniz</String>
		<String _locID ='22858' symbol ='cStringCultureEEurope'>Eastern Europe</String>
		<String _locID ='22861' symbol ='cStringCivNameBritish'>İngiliz</String>
		<String _locID ='22862' symbol ='cStringCivNameFrench'>Fransız</String>
		<String _locID ='22863' symbol ='cStringCivNameDutch'>Hollanda</String>
		<String _locID ='22864' symbol ='cStringCivNameSpanish'>İspanyol</String>
		<String _locID ='22865' symbol ='cStringCivNamePortekiz'>Portekiz</String>
		<String _locID ='22866' symbol ='cStringCivNameGerman'>Almanlar</String>

		<String _locID ='22867' symbol ='cStringCivNameRussian'>Ruslar</String>
		<String _locID ='22868' symbol ='cStringCivNameOttoman'>Osmanlılar</String>
		<String _locID ='22872' symbol ='cStringNativeNameAztec'>Aztecs</String>
		<String _locID ='22873' symbol ='cStringNativeNameMaya'>Maya</String>
		<String _locID ='22874' symbol ='cStringNativeNameInca'>Incas</String>
		<String _locID ='22875' symbol ='cStringNativeNameTupi'>Tupi</String>
		<String _locID ='22876' symbol ='cStringNativeNameCarib'>Caribs</String>
		<String _locID ='22877' symbol ='cStringNativeNameSeminole'>Seminoles</String>
		<String _locID ='22878' symbol ='cStringNativeNameCherokee'>Cherokee</String>

		<String _locID ='22879' symbol ='cStringNativeNameIroquois'>Iroquois</String>
		<String _locID ='22880' symbol ='cStringNativeNameCree'>Cree</String>
		<String _locID ='22881' symbol ='cStringNativeNameLakota'>Lakota</String>
		<String _locID ='22882' symbol ='cStringNativeNameComanche'>Comanche</String>
		<String _locID ='22883' symbol ='cStringNativeNameNootka'>Nootka</String>
		<String _locID ='22885'>Projectile</String>
		<String _locID ='22888'>Cannonball</String>
		<String _locID ='22890'>Projectile</String>
		<String _locID ='22896'>Word of your discovery has spread. Villagers from your home city arrive to usher in the Colonial Age.</String>
		<String _locID ='22900' symbol ='cStringAge1'>II: Colonial Age</String>
		<String _locID ='22910'>Train Track</String>
		<String _locID ='22914'>Dock</String>
		<String _locID ='22918'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID ='22919'>Stable</String>
		<String _locID ='22920'>Trains and upgrades artillery.</String>

		<String _locID ='22922'>Artillery Foundry</String>
		<String _locID ='22923'>Provides military improvements.</String>
		<String _locID ='22924'>Arsenal</String>
		<String _locID ='22927'>Trains healers and provides colony improvements and unique improvements.</String>
		<String _locID ='22928'>Church</String>
		<String _locID ='22934'>Fast-moving sword and buckler infantry.</String>
		<String _locID ='22935'>Rodelero</String>
		<String _locID ='22936'>Archaic archer. Good against infantry.</String>
		<String _locID ='22938'>Crossbowman</String>
		<String _locID ='22939'>Light cavalry that sacrifices hitpoints for attack.</String>
		<String _locID ='22940'>Uhlan</String>
		<String _locID ='22942'>Heavy Cannon</String>
		<String _locID ='22943'>Slow, heavy infantry with a large attack.</String>
		<String _locID ='22944'>Veteran Halberdier</String>
		<String _locID ='22945'>Okçu süvari. Süvarilere karşı iyidir.</String>
		<String _locID ='22946'>Okçu Süvari</String>
		<String _locID ='22947'>Çelik kılıçla silahlanmış hafif süvari.</String>
		<String _locID ='22948'>Hussar</String>
		<String _locID ='22949'>Hafif ağır silah. Diğer ağır silahlara karşı iyidir.</String>
		<String _locID ='22950'>Culverin</String>
		<String _locID ='22951'>Hafif ağır silah. Piyadelere karşı binalardan daha iyi.</String>
		<String _locID ='22952'>Top</String>
		<String _locID ='22953'>Yaralı birimleri tedavi etme.</String>
		<String _locID ='22954'>Priest</String>
		<String _locID ='22955'>Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='22956'>Çarpışmacı</String>
		<String _locID ='22957'>Bu hafif ağır silah sınıfları, bomba atarak piyadeleri ve binaları alt eder.</String>

		<String _locID ='22958'>Bombacı</String>
		<String _locID ='22959'>Okçu süvari. Süvarilere karşı iyidir.</String>
		<String _locID ='22960'>Dragoon</String>
		<String _locID ='22961'>Gathers Food from Fish or Coin from Whales.</String>
		<String _locID ='22962'>Balıkçı Teknesi</String>
		<String _locID ='22963'>Heavy artillery. Good against infantry or buildings.</String>
		<String _locID ='22966'>Generic Corpse</String>
		<String _locID ='22967'>Travels along Trade Routes.</String>
		<String _locID ='22968'>Train</String>
		<String _locID ='22971'>Dutch reconnaissance unit with a good line of sight but weak attack.</String>
		<String _locID ='22973'>Envoy</String>
		<String _locID ='22974'>Artillery that fires an exploding shell at buildings or ships.</String>
		<String _locID ='22975'>Mortar</String>
		<String _locID ='22978'>Archaic long-ranged archer. Good against infantry.</String>
		<String _locID ='22979'>Longbowman</String>
		<String _locID ='22980'>Heavy cavalry with a trample attack.</String>
		<String _locID ='22981'>Veteran Cuirassier</String>
		<String _locID ='23014' symbol ='cStringNativeCultureStone'>Stone</String>
		<String _locID ='23015' symbol ='cStringNativeCultureHide'>Hide</String>
		<String _locID ='23016' symbol ='cStringNativeCultureGrass'>Grass</String>
		<String _locID ='23017' symbol ='cStringNativeCultureWood'>Wood</String>

		<String _locID ='23040'>Follows an engine</String>
		<String _locID ='23041'>Coal Car</String>
		<String _locID ='23042'>Follows an engine</String>
		<String _locID ='23043'>Caboose</String>
		<String _locID ='23052'>Veteran Pikemen</String>
		<String _locID ='23054'>Guard Musketeers</String>
		<String _locID ='23055'>Musketeer attack and hitpoints increased.</String>
		<String _locID ='23056'>Pikeman attack and hitpoints increased.</String>
		<String _locID ='23061'>Log Flume</String>
		<String _locID ='23062'>İşçiler Odunu daha hızlı toplar.</String>
		<String _locID ='23140'>Skilled Pikemen</String>
		<String _locID ='23187'>Longbowman attack and hitpoints increased.</String>
		<String _locID ='23188'>Veteran Longbowmen</String>
		<String _locID ='23196'>Uhlan attack and hitpoints increased.</String>
		<String _locID ='23197'>Veteran Uhlans</String>
		<String _locID ='23199'>Uhlan attack and hitpoints increased.</String>
		<String _locID ='23200'>Guard Uhlans</String>
		<String _locID ='23206'>Halberdier attack and hitpoints increased.</String>
		<String _locID ='23207'>Guard Halberdiers</String>
		<String _locID ='23209'>Hussar attack and hitpoints increased.</String>
		<String _locID ='23210'>Veteran Hussars</String>
		<String _locID ='23213'>Hussar attack and hitpoints increased.</String>
		<String _locID ='23214'>Guard Hussars</String>
		<String _locID ='23220'>Cavalry Archer attack and hitpoints increased.</String>
		<String _locID ='23221'>Guard Cavalry Archers</String>
		<String _locID ='23223'>Bombacıların saldırı gücünü ve sağlık puanını arttırır.</String>
		<String _locID ='23224'>Guard Grenadiers</String>
		<String _locID ='23226'>Çarpışmacıların saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='23227'>Guard Skirmishers</String>
		<String _locID ='23229'>War Wagon attack and hitpoints increased.</String>
		<String _locID ='23230'>Guard War Wagons</String>

		<String _locID ='23232'>Dragoon attack and hitpoints increased.</String>
		<String _locID ='23233'>Guard Dragoons</String>

		<String _locID ='23238' symbol ='cStringAge2Active'>COLONIAL AGE! You can now train units in the New World.</String>
		<String _locID ='23240' symbol ='cStringAge4Active'>INDUSTRIAL AGE! Railroads and Factories can empower your economy.</String>
		<String _locID ='23244'>Jimmy Villager</String>
		<String _locID ='23254'>Cuirassier attack and hitpoints increased.</String>
		<String _locID ='23255'>Guard Cuirassiers</String>
		<String _locID ='23262'>Crossbowman attack and hitpoints increased.</String>
		<String _locID ='23263'>Veteran Crossbowmen</String>
		<String _locID ='23294'>Archer and hand infantry hitpoints increased.</String>
		<String _locID ='23295'>Infantry Breastplate</String>
		<String _locID ='23297'>Infantry armed with firearms have their attack increased.</String>
		<String _locID ='23298'>Paper Cartridge</String>
		<String _locID ='23306'>Hand cavalry hitpoints increased.</String>
		<String _locID ='23307'>Cavalry Cuirass</String>
		<String _locID ='23310'>Trunion invention makes artillery more mobile.</String>
		<String _locID ='23311'>Trunion</String>
		<String _locID ='23321'>Artillery hitpoints increased.</String>
		<String _locID ='23322'>Professional Gunners</String>
		<String _locID ='23327'>All infantry march faster.</String>
		<String _locID ='23328'>Military Drummers</String>
		<String _locID ='23330'>Infantry armed with muskets or rifles hitpoints increased.</String>
		<String _locID ='23331'>Flint Lock</String>
		<String _locID ='23334'>Musketeer, Yeniçeri, Highlander and Grenadier hand attack increased.</String>
		<String _locID ='23335'>Socket Bayonet</String>
		<String _locID ='23340'>Çarpışmacılar tüfekle silahlandırılmışdır (Çarpışmacılar, Çılgın Silahlar, Cassadores, Jaegers, Strelets, Cherokee, Cree) do more damage to heavy infantry (Musketeers, Halberdiers, etc.)</String>
		<String _locID ='23341'>Counter Infantry Rifling</String>
		<String _locID ='23348'>Artillery line of sight increased.</String>
		<String _locID ='23349'>Gunner's Quadrant</String>
		<String _locID ='23353'>Artillery and combat buildings do more damage to war ships.</String>
		<String _locID ='23354'>Heated Shot</String>
		<String _locID ='23363'>Culverin attack and hitpoints increased.</String>

		<String _locID ='23364'>Culverins Royale</String>
		<String _locID ='23366'>Topların saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='23367'>Field Guns</String>
		<String _locID ='23369'>Mortar attack and hitpoints increased.</String>
		<String _locID ='23370'>Howitzers</String>
		<String _locID ='23388'>Unit line of sight increased.</String>
		<String _locID ='23389'>Town Watch</String>
		<String _locID ='23400'>İşçiler avladıkları hayvanlardan Yiyeceği daha hızlı toplar.</String>
		<String _locID ='23401'>Hunting Dogs</String>

		<String _locID ='23402'>Livestock fatten faster when tasked on Livestock Pens.</String>
		<String _locID ='23403'>Selective Breeding</String>
		<String _locID ='23405'>İşçiler Değirmenlerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='23406'>Seed Drill</String>
		<String _locID ='23408'>İşçiler Değirmenlerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='23409'>Artificial Fertilizer</String>
		<String _locID ='23411'>İşçiler Fidanlıklardan Altını daha hızlı toplar.</String>
		<String _locID ='23412'>Bookkeeping</String>
		<String _locID ='23414'>İşçiler Fidanlıklardan Altını daha hızlı toplar.</String>
		<String _locID ='23415'>Homesteading</String>
		<String _locID ='23419'>İşçilerin sağlığını arttırır.</String>

		<String _locID ='23420'>Great Coat</String>
		<String _locID ='23451'>Wall hitpoints increased.</String>
		<String _locID ='23452'>Bastion</String>
		<String _locID ='23458'>Levy: Call a handful of Minutemen to defend this colony!</String>
		<String _locID ='23459'>Levy Colonial Militia</String>
		<String _locID ='23460'>Call out Minutemen to defend this fort!</String>
		<String _locID ='23461'>Conscript Colonial Militia</String>
		<String _locID ='23475'>French Skirmishers attack and hitpoints greatly increased.</String>
		<String _locID ='23476'>Voltigeurs</String>
		<String _locID ='23478'>Cuirassier attack and hitpoints greatly increased.</String>
		<String _locID ='23479'>Gendarmes</String>
		<String _locID ='23481'>Gemiyle 4 Young Guard Grenadiers from the motherland.</String>
		<String _locID ='23482'>Garde Imperial 1</String>
		<String _locID ='23489'>Progressive law causes your villagers to gather all resources more quickly. However, the additional bureaucracy increases building cost.</String>
		<String _locID ='23490'>Code Napoleon</String>
		<String _locID ='23513'>Arrow</String>
		<String _locID ='23515'>Grenade</String>

		<String _locID ='23520'>Aztec warrior armed with an obsidian sword.</String>
		<String _locID ='23521'>Aztec Jaguar Warrior</String>
		<String _locID ='23522'>Aztec infantry that flings javelins from an atlatl. Good against infantry.</String>
		<String _locID ='23523'>Aztec Eagle Warrior</String>
		<String _locID ='23524'>Comanche ranged cavalry. Good against cavalry.</String>
		<String _locID ='23525'>Comanche Horse Archer</String>
		<String _locID ='23526'>Tüm süvariler daha hızlı olur.</String>
		<String _locID ='23527'>Comanche Mustangs</String>
		<String _locID ='23529'>Selective breeding of horses increases cavalry hitpoints.</String>
		<String _locID ='23530'>Comanche Horse Breeding</String>
		<String _locID ='23540'>Using Aztec floating garden methods, İşçileriniz Değirmenlerden Yiyeceği daha hızlı toplar, ve Botlar Balıkaları ve Balinaları daha hızlı toplar.</String>
		<String _locID ='23541'>Aztec Chinampa</String>

		<String _locID ='23546'>Mortar Shell</String>
		<String _locID ='23559' symbol ='cStringRed'>Red</String>
		<String _locID ='23560' symbol ='cStringGreen'>Green</String>
		<String _locID ='23561' symbol ='cStringBlue'>Blue</String>
		<String _locID ='23568'>Aztec warrior attack and hitpoints increased.</String>
		<String _locID ='23572'>Comanche warrior attack and hitpoints increased.</String>
		<String _locID ='23578'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='23579'>Native Building</String>
		<String _locID ='23580'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='23581'>Native Building</String>
		<String _locID ='23582' symbol ='cStringGenericSubCivDiscover' comment ='1 - player name, 2 - native name'>%1s has made contact with the %2s.</String>
		<String _locID ='23583' symbol ='cStringGenericSubCivAlly' comment ='1 - player name, 2 - native name'>%1s has allied with the %2s.</String>
		<String _locID ='23584' symbol ='cStringGenericSubCivUnAlly' comment ='1 - player name, 2 - native name'>%1s has broken ties with the %2s.</String>
		<String _locID ='23589'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='23590'>Native Building</String>
		<String _locID ='23591'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='23592'>Native Building</String>
		<String _locID ='23593'>NAT Meso Aztec</String>
		<String _locID ='23594'>NAT Plains Comanche</String>

		<String _locID ='23595'>NAT Woodland Iroquois</String>
		<String _locID ='23596'>NAT Rainforest Seminole</String>
		<String _locID ='23597'>Ranged Native American archer with a short range and high attack.</String>
		<String _locID ='23599'>Seminole Sharktooth Bowman</String>
		<String _locID ='23600'>Iroquois warrior that hurls tomahawks into battle.</String>
		<String _locID ='23601'>Iroquois Tomahawk</String>
		<String _locID ='23607'>Cree woven cloth can be used to lessen the cost of your buildings. All buildings cost less Wood.</String>
		<String _locID ='23608'>Cree Textile Craftsmanship</String>
		<String _locID ='23610'>Special Seminole tactics for destroying enemy infrastructure mean that your Sharktooth Bowmen do more damage to buildings.</String>
		<String _locID ='23611'>Seminole Guerilla Wars</String>
		<String _locID ='23612'>Practice the Iroquois sport of Lacrosse. Ranged infantry attack increased.</String>
		<String _locID ='23613'>Iroquois Lacrosse</String>
		<String _locID ='23614'>The Iroquois allow you to train Tomahawks and Mantlets out of your Kışla like regular units.</String>
		<String _locID ='23615'>Iroquois League</String>
		<String _locID ='23618'>Iroquois Morning Wars</String>
		<String _locID ='23624'>Iroquois warrior attack and hitpoints increased.</String>
		<String _locID ='23627'>Seminole warrior attack and hitpoints increased.</String>
		<String _locID ='23630' symbol ='cStringNativeDialogTitle'>Native Americans</String>
		<String _locID ='23631' symbol ='cStringNativeDialogClose'>Close the Native Americans Summary</String>
		<String _locID ='23633'>Russian combination of Kışla and Outpost. Can defend the frontier or train infantry in groups.</String>
		<String _locID ='23634'>Gözetleme Kulesi</String>
		<String _locID ='23635' symbol ='cStringUndiscovered'>No contact</String>
		<String _locID ='23636' symbol ='cStringNativeAllyCost' comment ='1 - native name, 2 - cost'>An alliance with the %1s village will cost you %2s.</String>
		<String _locID ='23637' symbol ='cStringNativeAllyBreak'>This new alliance will break your previous alliance with the %s.</String>
		<String _locID ='23638' symbol ='cStringCurrentAlly'>(Current Ally)</String>
		<String _locID ='23639' symbol ='cStringMustDiscoverBeforeAlly'>You must first contact this Native American village before you can ally with it.</String>
		<String _locID ='23640' symbol ='cStringClickToAlly'>Ally with the %s.</String>
		<String _locID ='23641' symbol ='cStringExclusiveAlly' comment ='1 - player name, 2 - native name'>%1s has exclusively allied with the %2s.</String>
		<String _locID ='23642'>Fast-moving antelope. Harvest for Food.</String>
		<String _locID ='23643'>Pronghorn</String>
		<String _locID ='23644' symbol ='cStringAlreadyAllied'>You are currently allied with the %s.</String>
		<String _locID ='23651' symbol ='cStringAllyButton'>Ally with this village</String>
		<String _locID ='23652' symbol ='cStringCannotAllyExclusive'>You cannot ally with the %s because they are exclusively allied with the French.</String>
		<String _locID ='23655'>Russian light cavalry.</String>
		<String _locID ='23656'>Cossack</String>
		<String _locID ='23657'>Weak but cheap light infantry. Good against infantry.</String>

		<String _locID ='23658'>Strelet</String>
		<String _locID ='23659'>Cossack attack and hitpoints increased.</String>
		<String _locID ='23660'>Guard Cossacks</String>
		<String _locID ='23662'>Elite Cossack</String>
		<String _locID ='23663'>Cossack attack and hitpoints increased.</String>
		<String _locID ='23664'>Veteran Cossacks</String>
		<String _locID ='23671'>You get a Shipment of 9 Kalmucks (musket-armed cavalry) from the motherland.</String>
		<String _locID ='23672'>Kalmucks</String>
		<String _locID ='23674'>Gemiyle 17 Bashkirs (Hussar-like cavalry) from the motherland.</String>
		<String _locID ='23675'>Bashkir Ponies</String>
		<String _locID ='23677'>Raises all your troops to Veteran if they are not already.</String>
		<String _locID ='23678'>Westernization</String>
		<String _locID ='23679'>Raises all your troops to Guards if they are not already.</String>
		<String _locID ='23680'>Petrine Reforms</String>
		<String _locID ='23691'>Iroquois short-ranged siege unit.</String>
		<String _locID ='23692'>Iroquois Mantlet</String>
		<String _locID ='23693'>Native boat that can attack or transport units.</String>
		<String _locID ='23694'>Canoe</String>
		<String _locID ='23708'>Bank</String>
		<String _locID ='23709'>Dutch building that produces Coin.</String>
		<String _locID ='23715'>British Musketeer attack and hitpoints greatly increased.</String>
		<String _locID ='23716'>Redcoats</String>
		<String _locID ='23722'>British infantry hitpoints increased but march more slowly.</String>
		<String _locID ='23723'>Thin Red Line</String>
		<String _locID ='23732'>Güçlü süvari sınıfı, sadece Vatan Şehrinden elde edilebilir.</String>
		<String _locID ='23733'>Timarlı Sipahi</String>
		<String _locID ='23734'>Güçlü Osmanlı piyadesi. Güçlü bir silahşördür.</String>
		<String _locID ='23735'>Yeniçeri</String>
		<String _locID ='23736'>Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.</String>
		<String _locID ='23737'>Great Bombard</String>
		<String _locID ='23756'>Yeniçerilerin saldırı gücü ve sağlığı artar.</String>
		<String _locID ='23757'>Kıdemli Yeniçeriler</String>
		<String _locID ='23760'>Yeniçerilerin saldırı gücü ve sağlığı artar.</String>
		<String _locID ='23761'>Koruma Yeniçerileri</String>
		<String _locID ='23764'>Gemiyle the Tufanci corps of 15 Yeniçeri.</String>
		<String _locID ='23765'>Tufanci Corps</String>
		<String _locID ='23767'>Gemiyle the mighty Topcu Cannon Corps of 3 Great Bombards.</String>
		<String _locID ='23768'>Topcu Corps</String>
		<String _locID ='23776'>Ottoman Grenadier attack and hitpoints greatly increased.</String>
		<String _locID ='23777'>Baratcu Corps</String>
		<String _locID ='23779'>Cami</String>
		<String _locID ='23824'>Quick-training, Musketeer who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='23826'>Minuteman</String>
		<String _locID ='23827'>A southern conifer such as longleaf pine. Harvest for Wood.</String>
		<String _locID ='23828'>Tree</String>

		<String _locID ='23829'>Tree - Carolina Grass</String>
		<String _locID ='23830'>German Skirmisher attack and hitpoints greatly increased.</String>
		<String _locID ='23831'>Prussian Needle Gun</String>
		<String _locID ='23833'>British Hussar attack and hitpoints greatly increased.</String>
		<String _locID ='23834'>Life Guard Hussars</String>
		<String _locID ='23835'>Heavy swordsman with a sweep attack.</String>
		<String _locID ='23836'>Doppelsoldner</String>
		<String _locID ='23837'>Artillery that fires multiple projectiles. Better against infantry than buildings.</String>
		<String _locID ='23838'>Organ Gun</String>
		<String _locID ='23839'>Gemiyle 12 Doppelsoldners from your homeland. In addition, all Doppelsoldner hit points are increased by 10%.</String>
		<String _locID ='23840'>Zweihander</String>
		<String _locID ='23842'>Armored breastplate increases hitpoints but reduces speed of heavy infantry, such as Musketeers, Rodeleros and Pikemen (among others).</String>
		<String _locID ='23843'>Corselet</String>
		<String _locID ='23845'>Lancer attack and hitpoints greatly increased.</String>
		<String _locID ='23846'>Garrochistas</String>
		<String _locID ='23848'>Gemiyle 13 skilled Halberdiers from the homeland.</String>
		<String _locID ='23849'>Quatrefage</String>
		<String _locID ='23857'>Rodelero attack and hitpoints increased.</String>
		<String _locID ='23858'>Veteran Rodeleros</String>
		<String _locID ='23865'>Tabanca ile silahlandırılmış süvari. Topçu birliğine ve süvarilere karşı iyidir.</String>
		<String _locID ='23866'>Ruyter</String>
		<String _locID ='23871'>Ruyter attack and hitpoints increased.</String>

		<String _locID ='23872'>Guard Ruyters</String>
		<String _locID ='23875'>Dutch Halberdier attack and hitpoints greatly increased.</String>
		<String _locID ='23876'>Nassau's Linear Tactics</String>
		<String _locID ='23881'>Building line of sight increased.</String>
		<String _locID ='23882'>Gas Lighting</String>
		<String _locID ='23884'>Speculative trading practices let you establish two more Banks, but this emphasis on civilian control means your soldiers are less efficient and march more slowly.</String>
		<String _locID ='23885'>Coffee Trade</String>
		<String _locID ='23887'>Ruyter attack and hitpoints greatly increased.</String>
		<String _locID ='23888'>Carabineers</String>
		<String _locID ='23908'>Light infantry with low hitpoints, but a strong attack. Good against infantry.</String>
		<String _locID ='23909'>Veteran Cassador</String>
		<String _locID ='23910'>Cassador attack and hitpoints increased.</String>
		<String _locID ='23911'>Guard Cassadores</String>

		<String _locID ='23914'>Portekiz Dragoon attack and hitpoints greatly increased.</String>
		<String _locID ='23915'>Jinetes</String>
		<String _locID ='23917'>Gemiyle 22 experienced Crossbowmen from your homeland, plus your normal Crossbowmen are improved.</String>
		<String _locID ='23918'>Besteiros</String>
		<String _locID ='23927'>Bola</String>
		<String _locID ='23928'>Javelin</String>
		<String _locID ='23955'>Ottoman Hussar attack and hitpoints greatly increased.</String>
		<String _locID ='23956'>Gardeners</String>
		<String _locID ='23958'>Settlers are produced faster.</String>
		<String _locID ='23959'>Millet System</String>
		<String _locID ='23977'>Kiralık askerler ücretsizdir.</String>
		<String _locID ='23978'>Wallenstein's Contracts</String>
		<String _locID ='23980'>Gemiyle 30 musket-armed Stadhouders from the homeland.</String>
		<String _locID ='23981'>Stadhouders</String>
		<String _locID ='23983'>Infantry train faster.</String>
		<String _locID ='23984'>Standing Army</String>
		<String _locID ='23985'>Generates resources or artillery automatically. Configure it to produce different things. Can only be sent from the Home City.</String>
		<String _locID ='23986'>Fabrika</String>
		<String _locID ='23987' symbol ='cStringUIStateEditForest'>Left-click to select forest. Press ESC to cancel.</String>

		<String _locID ='23988'>Edit Forest Tool</String>

		<String _locID ='23989'>Build Forest</String>
		<String _locID ='23990'>Edit Cliff Tool</String>
		<String _locID ='23991' symbol ='cStringUIStateEditCliff'>Left-click to select cliffs. Press ESC to cancel.</String>
		<String _locID ='23992'>Guard Cacadore</String>
		<String _locID ='23997'>Guard Dragoon</String>
		<String _locID ='24000'>Guard Grenadier</String>
		<String _locID ='24001'>Guard Halberdier</String>
		<String _locID ='24005'>Koruyucu Yeniçeri</String>
		<String _locID ='24010'>Guard Reiter</String>
		<String _locID ='24012'>Guard Skirmisher</String>
		<String _locID ='24013'>Guard Spahi</String>
		<String _locID ='24017'>Elite Cavalry Archer</String>
		<String _locID ='24019'>Elite Crossbowman</String>
		<String _locID ='24022'>Elite Halberdier</String>
		<String _locID ='24024'>Seçkin Yeniçeri</String>
		<String _locID ='24025'>Elite Longbowman</String>
		<String _locID ='24026'>Elite Musketeer</String>
		<String _locID ='24027'>Elite Pikeman</String>
		<String _locID ='24028'>Elite Redolero</String>
		<String _locID ='24029'>Elite Reiter</String>
		<String _locID ='24030'>Elite Spahi</String>
		<String _locID ='24033'>Veteran Crossbowman</String>
		<String _locID ='24035'>Kıdemli Yeniçeri</String>
		<String _locID ='24036'>Veteran Longbowman</String>

		<String _locID ='24037'>Veteran Pikeman</String>
		<String _locID ='24038'>Veteran Redolero</String>
		<String _locID ='24041'>Champion Horse Archer</String>
		<String _locID ='24043'>Champion Jaguar Warrior</String>

		<String _locID ='24044'>Champion Tomahawk</String>
		<String _locID ='24047'>Heavy artillery that fires a rocket and is good against infantry or buildings.</String>
		<String _locID ='24048'>Rocket</String>
		<String _locID ='24080'>Hussite horse-drawn wagon outfitted with cannon.</String>
		<String _locID ='24081'>Veteran War Wagon</String>
		<String _locID ='24092'>Guard Musketeer</String>
		<String _locID ='24095' symbol ='cStringCommandPanelTrain'>Train</String>
		<String _locID ='24096' symbol ='cStringCommandPanelImprove'>Improve</String>
		<String _locID ='24097' symbol ='cStringCommandPanelCommand'>Command</String>
		<String _locID ='24098' symbol ='cStringCommandPanelHandInfantry'>Infantry</String>
		<String _locID ='24100' symbol ='cStringCommandPanelCavalry'>Cavalry</String>
		<String _locID ='24101' symbol ='cStringCommandPanelArtillery'>Artillery</String>
		<String _locID ='24102' symbol ='cStringCommandPanelBuild'>Build</String>
		<String _locID ='24108'>Veteran Oprichnik</String>
		<String _locID ='24109'>Fast cavalry good at raiding villagers or buildings.</String>
		<String _locID ='24110'>Oprichnik attack and hitpoints increased.</String>
		<String _locID ='24111'>Guard Oprichniks</String>
		<String _locID ='24113'>Guard Oprichnik</String>
		<String _locID ='24117'>Elite Oprichnik</String>
		<String _locID ='24118'>Heavy cavalry armed with a lance for killing infantry.</String>
		<String _locID ='24119'>Veteran Lancer</String>
		<String _locID ='24123'>Elite Lancer</String>
		<String _locID ='24124'>Lancer attack and hitpoints increased.</String>
		<String _locID ='24125'>Guard Lancers</String>
		<String _locID ='24127'>Guard Lancer</String>
		<String _locID ='24137'>Russian Cavalry Archer attack and hitpoints greatly increased.</String>

		<String _locID ='24138'>Tartar Loyalists</String>
		<String _locID ='24159'>Russian Grenadier attack and hitpoints greatly increased.</String>
		<String _locID ='24160'>Pavlov Grenadiers</String>
		<String _locID ='24164'>Champion Sharktooth Bowman</String>
		<String _locID ='24165'>Howitzer</String>
		<String _locID ='24180'>Short-ranged missile unit that fires poison darts. Good against infantry.</String>
		<String _locID ='24181'>Carib Blowgunner</String>
		<String _locID ='24182'>Cherokee light infantry that is accurate to a long range.</String>
		<String _locID ='24183'>Cherokee Rifleman</String>
		<String _locID ='24184'>Cree rifleman with a good line of sight and long range.</String>
		<String _locID ='24185'>Cree Tracker</String>
		<String _locID ='24186'>Inca infantry armed with a flexible spear. Good against cavalry.</String>
		<String _locID ='24187'>Incan Huaminca</String>
		<String _locID ='24188'>Inca infantry that hurls bolas for a wide area of effect.</String>
		<String _locID ='24189'>Incan Bolas Warrior</String>
		<String _locID ='24190'>Maya barbed spearmen. Good against cavalry or buildings.</String>
		<String _locID ='24191'>Maya Holcan Spearman</String>
		<String _locID ='24192'>Nootka warrior armed with a wooden club.</String>
		<String _locID ='24193'>Nootka Clubman</String>
		<String _locID ='24194'>Lakota horseman armed with an axe.</String>
		<String _locID ='24195'>Lakota Axe Rider</String>
		<String _locID ='24196'>Long-range, accurate native archer. Good against infantry.</String>
		<String _locID ='24197'>Tupi Blackwood Archer</String>
		<String _locID ='24198'>Carib warrior attack and hitpoints increased.</String>
		<String _locID ='24201'>Champion Blowgun Warrior</String>
		<String _locID ='24202'>Cherokee warrior attack and hitpoints increased.</String>
		<String _locID ='24205'>Champion Rifleman</String>
		<String _locID ='24206'>Cree warrior attack and hitpoints increased.</String>
		<String _locID ='24209'>Champion Tracker</String>
		<String _locID ='24214'>Inca warrior attack and hitpoints increased.</String>
		<String _locID ='24217'>Champion Bolas Warrior</String>
		<String _locID ='24218'>Maya warrior attack and hitpoints increased.</String>
		<String _locID ='24221'>Champion Holcan Spearman</String>
		<String _locID ='24226'>Lakota warrior attack and hitpoints increased.</String>
		<String _locID ='24229'>Champion Axe Rider</String>
		<String _locID ='24230'>Tupi warrior attack and hitpoints increased.</String>
		<String _locID ='24233'>Champion Blackwood Archer</String>
		<String _locID ='24239'>Enables your archers to do more damage to villagers.</String>
		<String _locID ='24240'>Carib Garifuna Drums</String>
		<String _locID ='24245'>All Native Warriors move faster.</String>
		<String _locID ='24246'>Cherokee War Dance</String>
		<String _locID ='24251'>Seminole bow-making techniques improve the damage of all archers.</String>
		<String _locID ='24252'>Seminole Bowyer</String>
		<String _locID ='24254'>Cree Kinship</String>
		<String _locID ='24255'>Advanced Incan road-building techniques mean all your infantry move faster.</String>
		<String _locID ='24256'>Incan Road-building</String>
		<String _locID ='24258'>Skillful Cree leatherworking lets you better protect your soldiers. All infantry and cavalry hitpoints increased.</String>
		<String _locID ='24259'>Cree Tanning</String>
		<String _locID ='24261'>The Maya teach you how to weave cotton armor. Hand infantry hitpoints increased.</String>
		<String _locID ='24262'>Maya Cotton Armor</String>
		<String _locID ='24263'>Nootka bark cloth increases villager hitpoints.</String>
		<String _locID ='24264'>Nootka Bark Clothing</String>
		<String _locID ='24267'>Tupi technique for envenoming arrowheads. Archer attack increased.</String>
		<String _locID ='24268'>Tupi Poison Arrow Frogs</String>
		<String _locID ='24283' symbol ='cStringCommandPanelTactics'>Tactics</String>
		<String _locID ='24303'>Botlar Balıklardan Yiyeceği ve Balinalarda Altını hızlı toplar.</String>
		<String _locID ='24304'>Gill Nets</String>
		<String _locID ='24305'>Botlar Balıklardan Yiyeceği ve Balinalarda Altını hızlı toplar.</String>
		<String _locID ='24306'>Long Lines</String>
		<String _locID ='24319' symbol ='cStringAttackLabel'>Attack:</String>
		<String _locID ='24320' symbol ='cStringHitpoints'>Hitpoints:</String>
		<String _locID ='24323' symbol ='cStringSpeed'>Hız:</String>

		<String _locID ='24324' symbol ='cStringLOSLabel'>LOS:</String>
		<String _locID ='24326' symbol ='cStringOutOf' comment ='1 - current, 2 - total'>%1d out of %2d</String>
		<String _locID ='24367'>Cavalry</String>
		<String _locID ='24368'>Artillery</String>
		<String _locID ='24478' symbol ='cStringGoodAgainst'>Beats: %s.</String>
		<String _locID ='24540'>Elite Cacadore</String>
		<String _locID ='24541'>Heavy War Wagon</String>
		<String _locID ='24542' symbol ='cStringViewHomeCity'>{xpProgressionString}</String>
		<String _locID ='24544'>Guard Cavalry Archer</String>
		<String _locID ='24634'>Gemiyle an army of Holy Roman Mercenaries: Landsknecht, Black Riders and Jaegers.</String>
		<String _locID ='24635'>Hire Holy Roman Army</String>
		<String _locID ='24637'>Kiralık askerler ucuzlar.</String>
		<String _locID ='24638'>Kiralık Asker Sadakati</String>
		<String _locID ='24643'>Gemiyle Yeni Dünyaya 2 Korsan gemisi.</String>
		<String _locID ='24644'>Kiralık Korsanlar</String>
		<String _locID ='24655'>Botlar Balıklardan Yiyeceği ve Balinalarda Altını hızlı toplar.</String>
		<String _locID ='24656'>Balık Marketi</String>
		<String _locID ='24657'>This tech doesn't do anything yet!</String>
		<String _locID ='24664'>Fidanlıklar daha ucuz, daha güçlü olur ve herhangi bir Çağda üretilebilir.</String>
		<String _locID ='24665'>Gelişmiş Fidanlık</String>
		<String _locID ='24670'>İşçiler Fidanlıklardan Altını daha hızlı toplar.</String>
		<String _locID ='24671'>Puro Çubuğu</String>
		<String _locID ='24715'>Town Centers can train free Ballons.</String>
		<String _locID ='24716'>Sıcak Hava Balonu</String>
		<String _locID ='24782'>Veteran Reiter</String>
		<String _locID ='24783'>Villager attack increased.</String>
		<String _locID ='24784'>Blunderbuss</String>
		<String _locID ='24785' symbol ='cStringCommand'>Build Gate: Places a Gate in this wall. Allied units can pass through but enemies cannot.</String>
		<String _locID ='24786' symbol ='cStringFame'>Current / Total Experience</String>
		<String _locID ='24793'>Hussar</String>
		<String _locID ='24795'>Guard Cuirassier</String>
		<String _locID ='24797'>Campfire</String>
		<String _locID ='24798'>PROP Campfire</String>
		<String _locID ='24801'>Lean-To</String>
		<String _locID ='24802'>PROP Lean-To</String>
		<String _locID ='24803'>Tanning Rack</String>
		<String _locID ='24804'>PROP Tanning Rack</String>
		<String _locID ='24805'>Firewood Pile</String>
		<String _locID ='24806'>PROP Firewood Pile</String>
		<String _locID ='24811'>Rock Fence</String>
		<String _locID ='24812'>PROP Rock Fence</String>
		<String _locID ='24818'>Move Home City Flag</String>
		<String _locID ='24819'>Flamboyant German heavy infantry mercenary.</String>
		<String _locID ='24820'>Landsknecht</String>

		<String _locID ='24823'>Elite Swiss mercenary armed with a pike. Good against cavalry.</String>
		<String _locID ='24824'>Swiss Pikeman</String>
		<String _locID ='24829' symbol ='cStringUIStateCreateRiver'>Left-click to place river waypoints. Right-click to remove waypoints. ESC to cancel.</String>
		<String _locID ='24832'>Wood Wall</String>
		<String _locID ='24833'>PROP Wood Wall</String>
		<String _locID ='24834'>River Tool</String>
		<String _locID ='24835' symbol ='cStringCreateLiteral'>Oluştur</String>
		<String _locID ='24837'>Native American</String>
		<String _locID ='24840'>NAT Native Villager</String>
		<String _locID ='24853'>Hand, Ranged Infantry</String>
		<String _locID ='24858'>Breaks</String>
		<String _locID ='24859'>Offset</String>
		<String _locID ='24860'>Large herbivore. Harvest for Food.</String>
		<String _locID ='24861'>Elk</String>
		<String _locID ='24863'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='24864'>Grizzly Bear</String>
		<String _locID ='24866'>Powerful Musketeer from Scotland.</String>
		<String _locID ='24867'>Highlander</String>
		<String _locID ='24877'>Veteran Cuirassier</String>
		<String _locID ='24878'>Elite Cuirassier</String>
		<String _locID ='24879'>Dune Grass</String>
		<String _locID ='24880'>Dune Grass</String>
		<String _locID ='24883' symbol ='cStringHealthFormat'>Health: %3.f%%</String>
		<String _locID ='24903' symbol ='cStringToggleUnitContents'>Toggle unit contents on/off.</String>
		<String _locID ='24914'>This treasure has already been claimed.</String>
		<String _locID ='24915'>Treasure</String>
		<String _locID ='24923'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='24924'>Wall</String>

		<String _locID ='24926'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='24927'>Wall</String>
		<String _locID ='24929' symbol ='cStringDiscoverResourceNugget' comment ='1 - player name, 2 - amount, 3 - resource'>%1s has discovered a cache of %2d %3s.</String>
		<String _locID ='24934' symbol ='cStringDiscoverSpeedNugget' comment ='1 - player name, 2 - unit'>%1s has discovered how to change the speed of his %2s by %2.2f%%.</String>
		<String _locID ='24935' symbol ='cStringDiscoverHPNugget' comment ='1 - player name, 2 - unit'>%1s has discovered how to change the hitpoints of his %2s by %2.2f%%.</String>
		<String _locID ='24937' symbol ='cStringResourceNuggetRollover' comment ='1 - amount, 2 - resource'>A hidden cache of  %1d %2s.</String>
		<String _locID ='24942' symbol ='cStringSpeedNuggetRollover'>Rare spices that improve the speed of the discoverer by %2.2f%%.</String>
		<String _locID ='24943' symbol ='cStringHPNuggetRollover'>An old Spanish breastplate that improves Explorer or Hero hitpoints of  by %2.2f%%.</String>
		<String _locID ='24944'>Fire</String>
		<String _locID ='24946'>A pet black bear who loves honey and is good against guardians</String>
		<String _locID ='24947'>Gentle Pete the Pet Bear</String>

		<String _locID ='24950'>Pet Black Bear</String>
		<String _locID ='24954' symbol ='cStringVPStartInfoTitle'>Victory Points</String>
		<String _locID ='24965' symbol ='cStringHomeCityAcademy'>Askeri Akademi</String>
		<String _locID ='24966' symbol ='cStringHomeCityDock'>Customization</String>
		<String _locID ='24968' symbol ='cStringHCEstate'>Palace</String>
		<String _locID ='24969' symbol ='cStringHomeCityCathedral'>Cathedral</String>
		<String _locID ='24970' symbol ='cStringHomeCityMarketplace'>Yeni Dünya Ticaret Şirketi</String>
		<String _locID ='24972' symbol ='cStringHomeCityMfgPlant'>Fabrika</String>
		<String _locID ='24982'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='24983'>Polar Bear</String>
		<String _locID ='24988'>NAT Lakota Axe Rider</String>
		<String _locID ='24989'>NAT Tupi Archer</String>
		<String _locID ='24990'>NAT Carib Blowgunner</String>
		<String _locID ='24992'>NAT Inca Bolas Man</String>
		<String _locID ='24993'>INF Cassador</String>
		<String _locID ='24994'>AR Heavy Cannon</String>
		<String _locID ='24995'>CAV Cavalry Archer</String>
		<String _locID ='24996'>NAT Nootka Clubman</String>
		<String _locID ='24997'>CAV Cossack</String>
		<String _locID ='24998'>INF Crossbowman</String>
		<String _locID ='24999'>CAV Cuirassier</String>

		<String _locID ='25000'>AR Culverin</String>
		<String _locID ='25001'>INF Doppelsoldner</String>
		<String _locID ='25002'>CAV Dragoon</String>
		<String _locID ='25003'>NAT Aztec Eagle Man</String>
		<String _locID ='25005'>AR Falconet</String>
		<String _locID ='25007'>AR Great Bombard</String>
		<String _locID ='25008'>AR Grenadier</String>
		<String _locID ='25009'>INF Halberdier</String>
		<String _locID ='25010'>CAV Uhlan</String>
		<String _locID ='25011'>INF Highlander</String>
		<String _locID ='25012'>NAT Maya Holcan Spearman</String>
		<String _locID ='25013'>NAT Comanche Horse Archer</String>
		<String _locID ='25014'>NAT Incan Huaminca</String>
		<String _locID ='25015'>NAT Aztec Jaguar Warrior</String>
		<String _locID ='25016'>INF Landsknecht</String>
		<String _locID ='25017'>INF Yeniçeri</String>
		<String _locID ='25018'>CAV Lancer</String>
		<String _locID ='25019'>INF Longbowman</String>
		<String _locID ='25020'>NAT Iroquois Mantlet</String>
		<String _locID ='25021'>INF Minuteman</String>
		<String _locID ='25022'>AR Mortar</String>
		<String _locID ='25023'>INF Musketeer</String>
		<String _locID ='25024'>CAV Oprichnik</String>
		<String _locID ='25025'>AR Organ Gun</String>
		<String _locID ='25026'>INF Pikeman</String>
		<String _locID ='25027'>INF Rodelero</String>
		<String _locID ='25028'>CAV Ruyter</String>
		<String _locID ='25029'>NAT Cherokee Rifleman</String>
		<String _locID ='25030'>AR Rocket</String>
		<String _locID ='25031'>NAT Seminole Sharktooth Bowman</String>
		<String _locID ='25032'>INF Skirmisher</String>
		<String _locID ='25033'>CAV Spahi</String>
		<String _locID ='25034'>INF Strelet</String>
		<String _locID ='25035'>NAT Iroquois Tomahawk</String>
		<String _locID ='25036'>NAT Cree Tracker</String>
		<String _locID ='25037'>Expensive but powerful villager who gathers fast.</String>
		<String _locID ='25038'>Coureur des Bois</String>
		<String _locID ='25039'>VIL Coureur</String>
		<String _locID ='25042'>War Dog. A fierce canine that obeys commands.</String>
		<String _locID ='25043'>War Dog</String>
		<String _locID ='25044'>War Dog</String>
		<String _locID ='25047'>CAV Hussar</String>
		<String _locID ='25048'>This is a test of the emergency broadcast system. This is only a test.</String>
		<String _locID ='25049'>Test Object</String>
		<String _locID ='25139'>Bold cavalry mercenary from Egypt.</String>
		<String _locID ='25140'>Mameluke</String>
		<String _locID ='25144'>Light cavalry mercenary from the Balkans.</String>
		<String _locID ='25145'>Stradiot</String>
		<String _locID ='25149'>Heavily armed German mercenary cavalry armed with pistols.</String>
		<String _locID ='25150'>Black Rider</String>
		<String _locID ='25151'>CAV Black Rider</String>
		<String _locID ='25159'>Chinese cavalry archer mercenary.</String>
		<String _locID ='25160'>Manchu</String>
		<String _locID ='25164'>Japanese samurai mercenary.</String>
		<String _locID ='25165'>Ronin</String>
		<String _locID ='25166'>INF Ronin</String>
		<String _locID ='25169'>CAV Mameluke</String>
		<String _locID ='25170'>CAV Manchu</String>
		<String _locID ='25171'>CAV Stradiot</String>
		<String _locID ='25172'>INF Swiss Pikeman</String>
		<String _locID ='25173'>Hessian light infantry mercenary. Good against infantry.</String>
		<String _locID ='25174'>Jaeger</String>
		<String _locID ='25175'>INF Jaeger</String>
		<String _locID ='25178'>Heavy cavalry mercenary from Finland.</String>
		<String _locID ='25179'>Hackapell</String>
		<String _locID ='25180'>CAV Hackapell</String>
		<String _locID ='25183' symbol ='cStringTrEffectTurnToFaceUnit'>Unit Face Unit</String>
		<String _locID ='25184' symbol ='cStringRMSSaguenaydesc'>Saguenay: plenty of resources and good fishing.</String>
		<String _locID ='25185' symbol ='cStringRMSSaguenayname'>Saguenay</String>
		<String _locID ='25190' symbol ='cStringVPTrade'>Trading Post - built on a Trade Route</String>
		<String _locID ='25239' symbol ='cStringTrEffectCameraFaceUnit'>Camera Face Unit</String>
		<String _locID ='25244'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='25245'>Native Building</String>
		<String _locID ='25246'>NAT Woodland Cherokee</String>
		<String _locID ='25248'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='25249'>Native Building</String>
		<String _locID ='25250'>NAT Rainforest Tupi</String>
		<String _locID ='25252'>Tupi Animal Lore enables you to train Tame Cougars from your Town Center.</String>
		<String _locID ='25253'>Tupi Animal Lore</String>

		<String _locID ='25261'>Cherokee weaving techniques improve dry storage. Dock, Market, Mill, and Plantation improvements no longer cost Wood.</String>
		<String _locID ='25262'>Cherokee Basket Weaving</String>
		<String _locID ='25267'>Explorer's Camp</String>
		<String _locID ='25269'>Powerful, defensive building that can also train units. Can only be sent from the Home City.</String>
		<String _locID ='25270'>Kale</String>
		<String _locID ='25278'>Morgan Black</String>
		<String _locID ='25282'>John Black</String>
		<String _locID ='25286'>Amelia Black</String>
		<String _locID ='25290'>Kanyenke</String>
		<String _locID ='25294'>Nonahkee</String>
		<String _locID ='25298'>Alain Magnan</String>
		<String _locID ='25302'>General Warwick</String>
		<String _locID ='25306'>Beaumont</String>
		<String _locID ='25310'>Elisabet Ramsey</String>
		<String _locID ='25314'>Sahin</String>
		<String _locID ='25318'>Cooper</String>
		<String _locID ='25322'>Delgado</String>
		<String _locID ='25325' symbol ='cStringUIStateDefineGrouping'>Click and drag to define an area. Press CTRL+C to save.</String>
		<String _locID ='25327'>IGC Alain Magnan</String>

		<String _locID ='25328'>IGC Amelia</String>
		<String _locID ='25329'>IGC Beaumont</String>

		<String _locID ='25330'>IGC Cooper</String>
		<String _locID ='25331'>IGC Delgado</String>
		<String _locID ='25332'>IGC John Black</String>
		<String _locID ='25333'>IGC Kanyenke</String>
		<String _locID ='25334'>IGC Lizzie</String>
		<String _locID ='25335'>IGC Morgan</String>

		<String _locID ='25336'>IGC Nonahkee</String>
		<String _locID ='25337'>IGC Sahin</String>
		<String _locID ='25338'>IGC Warwick</String>
		<String _locID ='25339'>Yaralı birimleri teavi etme.</String>
		<String _locID ='25340'>Missionary</String>

		<String _locID ='25343'>Define Grouping</String>

		<String _locID ='25344' symbol ='cStringTrEffectPanWithUnit'>Camera Follow Unit</String>
		<String _locID ='25345'>Copy</String>
		<String _locID ='25346' symbol ='cStringCloneTrigger'>Copy of %s</String>
		<String _locID ='25347'>Del</String>
		<String _locID ='25348'>NOT</String>
		<String _locID ='25349'>OR</String>
		<String _locID ='25351' symbol ='cStringStatTradeProfit'>Trade Profit</String>
		<String _locID ='25353' symbol ='cStringStatMilitaryCount'>Military Count</String>
		<String _locID ='25354' symbol ='cStringStatEnemyUnitsKilled'>Enemy Units Killed</String>
		<String _locID ='25355' symbol ='cStringStatEnemyBuildingsKilled'>Enemy Buildings Killed</String>
		<String _locID ='25356' symbol ='cStringStatUnitsKilledCost'>Units Killed Cost</String>
		<String _locID ='25357' symbol ='cStringStatBuildingsKilledCost'>Buildings Killed Cost</String>
		<String _locID ='25358' symbol ='cStringStatUnitsLost'>Units Lost</String>
		<String _locID ='25359' symbol ='cStringStatBuildingsLost'>Buildings Lost</String>
		<String _locID ='25360' symbol ='cStringStatUnitsLostCost'>Units Lost Cost</String>
		<String _locID ='25361' symbol ='cStringStatBuildingsLostCost'>Buildings Lost Cost</String>
		<String _locID ='25363' symbol ='cStringStatMapExplored'>Map Explored</String>
		<String _locID ='25364' symbol ='cStringStatResearchCountComplete'>Improvement Count Complete</String>
		<String _locID ='25365' symbol ='cStringStatResearchTotalCost'>Improvement Total Cost</String>
		<String _locID ='25367' symbol ='cStringStatScore'>Raw Score</String>
		<String _locID ='25368' symbol ='cStringStatEconomicUnitHigh'>Economic Unit High</String>
		<String _locID ='25371'>Echo Stat Value</String>
		<String _locID ='25372'>Value</String>
		<String _locID ='25373' symbol ='cStringStatTributeReceived'>Teslim Alınmış Vergiler</String>
		<String _locID ='25374' symbol ='cStringStatTributeSent'>Gönderilen Vergiler</String>
		<String _locID ='25375' symbol ='cStringtrEffectUnitMakeInvulnerable'>Unit Make Invulnerable</String>
		<String _locID ='25379'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='25380'>Wall</String>
		<String _locID ='25382'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='25383'>Wall</String>
		<String _locID ='25385'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='25386'>Wall</String>
		<String _locID ='25388'>Wall 1x5</String>
		<String _locID ='25389'>Wall 1x4</String>
		<String _locID ='25390'>Wall 1x3</String>
		<String _locID ='25391'>Wall 1x2</String>
		<String _locID ='25392'>Wall 1x1</String>

		<String _locID ='25407' symbol ='cStringEditorSetPaintMask'>Set Paint Mask</String>
		<String _locID ='25408'>Change Name</String>
		<String _locID ='25409'>Show Image</String>
		<String _locID ='25410'>Choice dialog</String>
		<String _locID ='25411'>Main Text</String>
		<String _locID ='25412'>Choice 1</String>
		<String _locID ='25413'>Trigger 1</String>
		<String _locID ='25414'>Choice 2</String>

		<String _locID ='25415'>Trigger 2</String>
		<String _locID ='25416'>Modify Protounit</String>
		<String _locID ='25417'>Field</String>
		<String _locID ='25418'>Delta</String>
		<String _locID ='25419'>Forbid and Disable Unit</String>
		<String _locID ='25420'>Send Chat to Player</String>
		<String _locID ='25421'>Send Spoofed Chat to Player</String>
		<String _locID ='25422'>Clear Chat History</String>
		<String _locID ='25423'>Echo Stat Value</String>
		<String _locID ='25424'>Stat Type</String>
		<String _locID ='25429'>Chat Contains</String>
		<String _locID ='25430'>Stat Value</String>
		<String _locID ='25431'>Unit Is Garrisoned In</String>
		<String _locID ='25458' symbol ='cStringNuggetPotato' comment ='1 - amount, 2 - resource'>A patch of potatoes worth %1d %2s.</String>
		<String _locID ='25459' symbol ='cStringNuggetPotatoActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered potatoes worth %2d %3s.</String>
		<String _locID ='25460' symbol ='cStringNuggetBlueberries' comment ='1 - amount, 2 - resource'>A pot of blueberries worth %1d %2s.</String>
		<String _locID ='25461' symbol ='cStringNuggetBlueberriesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered blueberries worth %2d %3s.</String>
		<String _locID ='25462' symbol ='cStringNuggetChocolate' comment ='1 - amount, 2 - resource'>Containers of chocolate worth %1d %2s.</String>
		<String _locID ='25463' symbol ='cStringNuggetChocolateActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered chocolate worth %2d %3s.</String>
		<String _locID ='25464' symbol ='cStringNuggetVanilla' comment ='1 - amount, 2 - resource'>Piles of vanilla beans worth %1d %2s.</String>
		<String _locID ='25465' symbol ='cStringNuggetVanillaActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered vanilla worth %2d %3s.</String>
		<String _locID ='25466' symbol ='cStringNuggetTin' comment ='1 - amount, 2 - resource'>A cache of tin worth %1d %2s.</String>
		<String _locID ='25467' symbol ='cStringNuggetTinActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered tin worth %2d %3s.</String>
		<String _locID ='25468' symbol ='cStringNuggetIndigo' comment ='1 - amount, 2 - resource'>Pots of indigo worth %1d %2s.</String>
		<String _locID ='25469' symbol ='cStringNuggetIndigoActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered indigo worth %2d %3s.</String>
		<String _locID ='25470' symbol ='cStringNuggetCochineal' comment ='1 - amount, 2 - resource'>Cacti covered with cochineal worth %1d %2s.</String>
		<String _locID ='25471' symbol ='cStringNuggetCochinealActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered cochineal worth %2d %3s.</String>
		<String _locID ='25472' symbol ='cStringNuggetMocheGold' comment ='1 - amount, 2 - resource'>Lost Moche gold worth %1d %2s.</String>
		<String _locID ='25473' symbol ='cStringNuggetMocheGoldActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered Moche gold with %2d %3s.</String>
		<String _locID ='25474'>Damage Unit Percent</String>
		<String _locID ='25475'>DamagePct</String>
		<String _locID ='25476'>Damage Unit</String>
		<String _locID ='25477'>DamageAmt</String>
		<String _locID ='25478'>Damage Units in Area</String>
		<String _locID ='25479'>Damage</String>
		<String _locID ='25480'>Move from Area</String>
		<String _locID ='25481'>Type</String>
		<String _locID ='25485'>Overlay Text</String>
		<String _locID ='25486'>Pos X</String>
		<String _locID ='25487'>Pos Y</String>
		<String _locID ='25488'>Width</String>
		<String _locID ='25489'>SHP Caravel</String>
		<String _locID ='25496' symbol ='cStringNuggetBalsa' comment ='1 - amount, 2 - resource'>A cache of balsa wood worth %1d %2s.</String>
		<String _locID ='25497' symbol ='cStringNuggetBalsaActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered balsa worth %2d %3s.</String>
		<String _locID ='25500' symbol ='cStringNuggetMahogany' comment ='1 - amount, 2 - resource'>A cache of mahogany worth %1d %2s.</String>
		<String _locID ='25501' symbol ='cStringNuggetMahoganyActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered mahogany worth %2d %3s.</String>
		<String _locID ='25504' symbol ='cStringNativeDialogUnit'>Warriors</String>
		<String _locID ='25505' symbol ='cStringNativeDialogTech'>Knowledge</String>
		<String _locID ='25506' symbol ='cStringPrependToInvalidFilename'>Age3 file </String>
		<String _locID ='25507' symbol ='cStringagemgrDisplayNameLabel'>Display Name:</String>
		<String _locID ='25508' symbol ='cStringagemgrActivationString'>Activation String:</String>
		<String _locID ='25509' symbol ='cStringagemgrStringID'>(string ID)</String>
		<String _locID ='25511'>Upgrades your Forts into Star Forts with more hitpoints. </String>
		<String _locID ='25512'>Star Fort</String>
		<String _locID ='25513' symbol ='cStringuiInvalidStringID'>Invalid String ID -- String does not exist in database.</String>
		<String _locID ='25518'>Bastion</String>
		<String _locID ='25521' symbol ='cStringPlacementFailedOutpost1'>Buildings cannot be built too close to an enemy's first Town Center.</String>
		<String _locID ='25522' symbol ='cStringPlacementFailedLOS'>You must explore this area before placing items there.</String>
		<String _locID ='25523' symbol ='cStringPlacementFailedColony'>Colony buildings must be placed near other colony buildings.</String>
		<String _locID ='25526' symbol ='cStringPlacementFailedTC'>Town Centers cannot be placed near existing colonies.</String>
		<String _locID ='25527' symbol ='cStringPlacementFailedTooSteep'>The terrain here is too steep to allow placement.</String>
		<String _locID ='25528' symbol ='cStringPlacementFailedObjects'>Other objects prevent you from placing this here.</String>
		<String _locID ='25529' symbol ='cStringPlacementFailedTerrain'>The terrain here is not suitable for placement.</String>
		<String _locID ='25533' symbol ='cStringHCAcademyRollover'>Askeri birimler ve geliştirmeleri</String>
		<String _locID ='25535' symbol ='cStringHCMfgPlantRollover'>Ekonomik geliştirmeler</String>
		<String _locID ='25536' symbol ='cStringHCNWTCRollover'>Ekonomik birimler</String>
		<String _locID ='25537' symbol ='cStringHCEstateRollover'>Send colonists to the New World</String>
		<String _locID ='25538' symbol ='cStringHCCathedralRollover'>İnşaat geliştirmeleri</String>
		<String _locID ='25540' symbol ='cStringHCHarborRollover'>Visual upgrades for your Home City</String>
		<String _locID ='25544'>Easy Military Drag-Select</String>
		<String _locID ='25545'>Check this box to enable easy military drag selection, so that villagers are not mixed in with armies.</String>
		<String _locID ='25546'>Show Hitpoints On Rollover</String>
		<String _locID ='25547'>Check this box if you want to see hitpoint bars when placing your mouse over units.</String>
		<String _locID ='25548' symbol ='cStringTransparentTerrain'>Transparent terrain</String>
		<String _locID ='25552'>Props Colony</String>
		<String _locID ='25553'>PROP Colony</String>
		<String _locID ='25555'>PROP Potted Plants</String>
		<String _locID ='25556'>Props Potted Plants</String>
		<String _locID ='25557'>Props Poles</String>
		<String _locID ='25558'>PROP Poles</String>
		<String _locID ='25559' symbol ='cStringPlacementFailedTradeRoute'>You may not obstruct a Trade Route.</String>
		<String _locID ='25560'>Load built-in grouping</String>
		<String _locID ='25562'>Ignore placement restrictions</String>
		<String _locID ='25568' symbol ='cStringAbilityNameLOS'>Spyglass</String>
		<String _locID ='25569' symbol ='cStringAbilityRolloverLOS'>Peer into the blackmap to temporarily see what is there.</String>
		<String _locID ='25571'>Props Native</String>
		<String _locID ='25572'>PROP Native</String>
		<String _locID ='25584' symbol ='cStringCantPayPowerCost'>An additional %s required to use this ability.</String>
		<String _locID ='25585' symbol ='cStringPowerNoUsesLeft'>This ability is not currently available.</String>
		<String _locID ='25590' symbol ='cStringGCCharacterTitle'>Character Creation</String>
		<String _locID ='25599' symbol ='cStringBadAgainst'>Loses to: %s.</String>
		<String _locID ='25601' symbol ='cStringCommandRake'>Configure ship to fire a rapid, single shot.</String>
		<String _locID ='25602' symbol ='cStringCommandBroadside'>Configure ship to fire a slow, multiple shot.</String>
		<String _locID ='25603' symbol ='cStringCommandBombard'>Configure ship to fire a long-range shot at targets on land.</String>
		<String _locID ='25606'>Military improvement building</String>

		<String _locID ='25607'>Artillery building</String>
		<String _locID ='25609'>Coin production building</String>
		<String _locID ='25610'>Infantry building</String>
		<String _locID ='25612'>Food source</String>
		<String _locID ='25613'>Russian Outpost / Kışla</String>
		<String _locID ='25614'>Light infantry</String>
		<String _locID ='25616'>Heavy artillery</String>
		<String _locID ='25617'>Native American boat</String>
		<String _locID ='25618'>Caravel. Exploration ship</String>
		<String _locID ='25619'>Silahlı süvari</String>
		<String _locID ='25620'>Improvement building</String>
		<String _locID ='25623'>French villager</String>
		<String _locID ='25624'>Light infantry</String>
		<String _locID ='25625'>Heavy cavalry</String>
		<String _locID ='25626'>Anti-artillery artillery</String>
		<String _locID ='25627'>Naval building</String>
		<String _locID ='25628'>Hand infantry</String>
		<String _locID ='25629'>Silahlı süvari</String>
		<String _locID ='25630'>Food source</String>
		<String _locID ='25632'>Recon unit</String>
		<String _locID ='25633'>Explorer</String>
		<String _locID ='25634'>Economic production / artillery building</String>
		<String _locID ='25635'>Hafif ağır silah</String>
		<String _locID ='25636'>Gathers Fish or Whales</String>
		<String _locID ='25637'>Food source</String>
		<String _locID ='25639'>Defensive building</String>
		<String _locID ='25644'>Ottoman super-heavy artillery</String>
		<String _locID ='25645'>Hafif ağır silah</String>
		<String _locID ='25646'>Treasure guardian</String>
		<String _locID ='25647'>Hand infantry</String>
		<String _locID ='25648'>Hafif süvari</String>
		<String _locID ='25649'>Heavy ranged infantry</String>
		<String _locID ='25650'>Cavalry good against infantry</String>
		<String _locID ='25651'>Hafif süvari</String>
		<String _locID ='25652'>Light infantry</String>
		<String _locID ='25654'>Ranged cavalry Mercenary</String>
		<String _locID ='25655'>Heavy cavalry Mercenary</String>
		<String _locID ='25657'>Ranged infantry Mercenary</String>
		<String _locID ='25658'>Light infantry Mercenary</String>
		<String _locID ='25659'>Hand infantry Mercenary</String>
		<String _locID ='25660'>Heavy cavalry Mercenary</String>
		<String _locID ='25661'>Ranged cavalry Mercenary</String>
		<String _locID ='25662'>Hand infantry Mercenary</String>
		<String _locID ='25663'>Light cavalry Mercenary</String>
		<String _locID ='25664'>Hand infantry Mercenary</String>
		<String _locID ='25665'>Food building</String>

		<String _locID ='25666'>Short-duration ranged infantry</String>
		<String _locID ='25667'>Healer</String>
		<String _locID ='25668'>Siege artillery</String>
		<String _locID ='25669'>Heavy ranged infantry</String>
		<String _locID ='25670'>Native American hand cavalry</String>
		<String _locID ='25671'>Native American light infantry</String>
		<String _locID ='25672'>Native American light infantry</String>
		<String _locID ='25673'>Native American light infantry</String>
		<String _locID ='25674'>Native American hand infantry</String>
		<String _locID ='25675'>Native American light infantry</String>
		<String _locID ='25676'>Native American hand infantry</String>
		<String _locID ='25677'>Native American hand infantry</String>
		<String _locID ='25678'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25679'>Native American ranged cavalry</String>
		<String _locID ='25680'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25681'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25682'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25683'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25684'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25685'>Native American villager</String>
		<String _locID ='25686'>Native American hand infantry</String>
		<String _locID ='25687'>Native American siege unit</String>
		<String _locID ='25688'>Native American light infantry</String>
		<String _locID ='25689'>Native American light infantry</String>
		<String _locID ='25690'>Native American infantry that use hand weapons at range!</String>
		<String _locID ='25691'>Native American light infantry</String>
		<String _locID ='25692'>This treasure has already been claimed.</String>
		<String _locID ='25693'>Raiding cavalry</String>
		<String _locID ='25694'>Hafif ağır silah</String>
		<String _locID ='25695'>Tame animal</String>
		<String _locID ='25696'>Hand infantry</String>
		<String _locID ='25697'>Treasure guardian</String>
		<String _locID ='25698'>Healer</String>
		<String _locID ='25700'>Food source</String>
		<String _locID ='25701'>Supports 10 population</String>
		<String _locID ='25702'>Fast hand infantry</String>
		<String _locID ='25703'>Silahlı süvari</String>
		<String _locID ='25704'>Heavy artillery</String>
		<String _locID ='25708'>Villager</String>
		<String _locID ='25709'>Fattening Food source</String>
		<String _locID ='25712'>Light infantry</String>
		<String _locID ='25713'>Heavy cavalry</String>
		<String _locID ='25727'>Cavalry building</String>
		<String _locID ='25729'>Light infantry</String>
		<String _locID ='25734'>Center of a colony</String>
		<String _locID ='25735'>Versatile trade building</String>
		<String _locID ='25736'>Trade Route unit</String>
		<String _locID ='25741'>Defensive building</String>
		<String _locID ='25742'>Defensive building</String>
		<String _locID ='25743'>Defensive building</String>
		<String _locID ='25744'>Defensive building</String>
		<String _locID ='25745'>Defensive building</String>
		<String _locID ='25747'>Fighting dog</String>
		<String _locID ='25748'>Silahlı süvari</String>
		<String _locID ='25820'>Odun kaynağı</String>
		<String _locID ='25833' symbol ='cStringGCStatsTitle'>Grand Conquest Summary</String>
		<String _locID ='25834'>Odun kaynağı</String>
		<String _locID ='25835'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>
		<String _locID ='25836'>Tree</String>
		<String _locID ='25837'>Tree - Amazon</String>
		<String _locID ='25851'>Skulls</String>

		<String _locID ='25852'>PROP Skulls</String>
		<String _locID ='25870' symbol ='cStringAbilityNameHp'>Field Promotion</String>
		<String _locID ='25871' symbol ='cStringAbilityRolloverHp'>Increases the hitpoints of allied soldiers in the area for 30 seconds.</String>
		<String _locID ='25872'>Rain</String>
		<String _locID ='25875'>PROP Rain</String>
		<String _locID ='25879'>Iroquois Longhouse</String>
		<String _locID ='25881'>SPC Iroquois Longhouse</String>
		<String _locID ='25910'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='25911'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='25912'>Native Building</String>
		<String _locID ='25913'>NAT Meso Inca</String>
		<String _locID ='25915'>Native American building. Build a Trading Post to forge an alliance.</String>

		<String _locID ='25916'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='25917'>Native Building</String>
		<String _locID ='25918'>NAT Rainforest Carib</String>
		<String _locID ='25920'>Fast Incan communications lets you train soldiers faster.</String>
		<String _locID ='25921'>Incan Chasquis Messengers</String>
		<String _locID ='25922'>İşçiler Madenlerden Altını daha hızlı toplar.</String>
		<String _locID ='25923'>Incan Metalworking</String>
		<String _locID ='25931'>Gemiyle, Yeni Dünyaya bir Fabrika Vagonu, kaynaklar üretmek veya ağır ağırsilahlar üretmeniz için güçlü bir Fabrika kurmanızı sağlar.</String>
		<String _locID ='25932'>Fabrika</String>
		<String _locID ='25942' symbol ='cStringGCHomeCityBtn'>Vatan Şehri</String>
		<String _locID ='25956'>Treasure guardian</String>
		<String _locID ='25957'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='25958'>Jaguar</String>
		<String _locID ='25960'>Food source</String>
		<String _locID ='25961'>Nature's accident. Harvest for Food.</String>
		<String _locID ='25962'>Tapir</String>
		<String _locID ='25966'>Place Shorelines</String>
		<String _locID ='25969'>Trade Cart</String>
		<String _locID ='25970'>Trade Cart</String>
		<String _locID ='25974'>Trade cart</String>
		<String _locID ='25975'>Trade cart. Generates coin.</String>
		<String _locID ='25978'>River Debris</String>
		<String _locID ='25980'>PROP River Debris</String>
		<String _locID ='25984' symbol ='cStringPlacementFailedTradePost'>Trading Posts must be built near a Native American settlement or a Trade Route.</String>

		<String _locID ='25985' symbol ='cStringPlacementFailedCamp'>Explorer's Camps must be built near Secret Ruins.</String>
		<String _locID ='25991' symbol ='cStringPlacementFaliureTradePost'>There is a Trading Post already here.</String>
		<String _locID ='25995' symbol ='cStringErrorLoadingSavegameNewerVersion'>Saved Game: %s failed to load. The save game version is newer than the game version.</String>
		<String _locID ='25996' symbol ='cStringRMSTexas'>Texas</String>
		<String _locID ='25997' symbol ='cStringRMSTexasdesc'>Texas: an open plain with some cliffs and two Trade Routes.</String>
		<String _locID ='26007'>Arrival Flag</String>
		<String _locID ='26008'>Home City colonists arrive here. You can move this flag anywhere around the edge of a map or set a waypoint from it.</String>
		<String _locID ='26009'>Home City colonists arrive here</String>
		<String _locID ='26010' symbol ='cStringBackUpSelection'>Back up to previous selection state.</String>
		<String _locID ='26011' symbol ='cStringBuildTradingPostHEre'>Build your Trading Post here.</String>
		<String _locID ='26015' symbol ='cStringClassLabel'>Class:</String>
		<String _locID ='26016' symbol ='cStringNumberUnitsFormat'>%d Units</String>
		<String _locID ='26017' symbol ='cStringGoodAgainstLabel'>Beats:</String>
		<String _locID ='26018' symbol ='cStringBadAgainstLabel'>Loses to:</String>
		<String _locID ='26019'>Yiyecek kaynağı</String>
		<String _locID ='26020'>100 Yiyecek tedariki.</String>
		<String _locID ='26021'>Yiyecek Sandıkları</String>
		<String _locID ='26023'>Odun Kaynağı</String>
		<String _locID ='26024'>100 Odun tedariki.</String>
		<String _locID ='26025'>Odun Yığınları</String>
		<String _locID ='26027'>Altın kaynağı</String>
		<String _locID ='26028'>100 Altın tedariki.</String>
		<String _locID ='26029'>Altın Sandıkları</String>
		<String _locID ='26034' symbol ='cStringVPMasterDestruction'>Conquistador - most Victory Point buildings destroyed</String>
		<String _locID ='26036' symbol ='cStringBuildColonyHere'>Place your building in this colony.</String>
		<String _locID ='26038' gamecharacter ='Sahin' soundfilename ='SAHI0000' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Haçlı seferi öldü! Şövalyeliğinizin tümü sadece cesetler – kutsal bir kalıntı!</String>
		<String _locID ='26039' gamecharacter ='Morgan' soundfilename ='MORG0000' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Henüz ölmeye hazır değilim Şahin! Ve ben şövalyeliğimiz bozulduğunu görmeyi planlamıyorum!</String>
		<String _locID ='26040'>Coin building</String>
		<String _locID ='26041'>Slow, infinite source of Coin. Limited to 10 gatherers.</String>
		<String _locID ='26042'>Fidanlık</String>
		<String _locID ='26044' symbol ='cStringPlacementFailedPlantation1'> Plantations must be built near native resources, such as Tobacco.</String>
		<String _locID ='26045' symbol ='cStringPlacementFailedPlantation2'>Only one Plantation can be built near a native resource.</String>
		<String _locID ='26046' symbol ='cStringPlacementSuccessPlantation'>Build your Plantation near this native resource.</String>
		<String _locID ='26051'>Food source</String>
		<String _locID ='26052'>A big rodent. Harvest for Food.</String>
		<String _locID ='26053'>Capybara</String>
		<String _locID ='26057'>River Props Amazon</String>
		<String _locID ='26058'>PROP River Amazon River</String>
		<String _locID ='26059' symbol ='cStringCivRolloverFrench'>Köylüler Kuryedir - pahalı, fakat toplayıcılığı ve savaşması diğerlerinden daha iyidir. En iyi birimler: Çarpışmacı, Yarı Zırhlı Süvari.</String>

		<String _locID ='26060' symbol ='cStringCivRolloverBritish'>Malikâne  inşa edildiğinde köylü üretir. En iyi birimler: Silahşör, Hussar.</String>
		<String _locID ='26061' symbol ='cStringCivRolloverSpanish'>Vatan Şehri sevkiyatları daha hızlı olur. En iyi birimler: Mızrakçı, Rodelero, Mızraklı Süvari.</String>
		<String _locID ='26062' symbol ='cStringCivRolloverPortekiz'>Her Çağ ile bir kapalı vagon verir.(Ücretsiz) En iyi birimler: Musketeer, Ağır Süvari.</String>
		<String _locID ='26063' symbol ='cStringCivRolloverDutch'>Küçük Yerleşim nüfusu, fakat Banka inşasıyla Altın kazanılabilir. İşçiler Altın getirir. En iyi birimler: Çarpışmacı, Ruyter.</String>
		<String _locID ='26065' symbol ='cStringCivRolloverGermans'>Her Nakliyatta ücretsiz Uhlanslar. Köylülerin iki çeşidi. En iyi birimler: Çarpışmacı, Uhlan.</String>
		<String _locID ='26066' symbol ='cStringCivRolloverRussians'>İşçileri eğitebilir ve piyade olurlar. Gözetleme kulesi bir İleri Karakol ve Kışla ile birleşir. En iyi birimler: Bombacı, Oklu Süvari.</String>
		<String _locID ='26068' symbol ='cStringCivRolloverOttomans'>Ana Bina işçileri ücretsiz üretir. Camiler İşçi Üretimini geliştirirler. En iyi Birimler: Bombacı, Hussar.</String>
		<String _locID ='26071'>Rubble</String>
		<String _locID ='26072'>Underbrush Amazon</String>
		<String _locID ='26075'>PROP Amazon</String>

		<String _locID ='26076'>Ground Props Amazon</String>

		<String _locID ='26082'>River Plants Amazon</String>
		<String _locID ='26083'>PROP River Plants (Amazon)</String>
		<String _locID ='26085'>Save Grouping</String>
		<String _locID ='26086'>Ignore Placement Rules</String>
		<String _locID ='26087'>Select as Single Unit</String>
		<String _locID ='26088'>Vatan Şehri Bul</String>
		<String _locID ='26089'>fabrika BUl</String>
		<String _locID ='26090'>Cinematic Block</String>
		<String _locID ='26091'>Cinematic Block</String>
		<String _locID ='26094'>Bat</String>
		<String _locID ='26098'>Macaw</String>
		<String _locID ='26120'>Your Settlers gather much more quickly from Mills, but somewhat more slowly from everything else. (Does not affect Fishing Boats.)</String>
		<String _locID ='26121'>Encomienda Manor</String>
		<String _locID ='26125' gamecharacter ='Alain' soundfilename ='ALAI0000' portraitfilename ='units\spc\alain\alain_igc_portrait'>İyi iş, Morgan. Türkler doğuya, yukarıdaki mağaralara gidiyorlar. Şimdi saldırırsak, onları Malta’dan sürebiliriz.</String>
		<String _locID ='26127' gamecharacter ='Morgan' soundfilename ='MORG0005' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Hiçbirşey beni daha fazla mutlu edemezdi, Lordum.</String>
		<String _locID ='26131' gamecharacter ='Morgan' soundfilename ='MORG0010' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Adamım benimle! Şu topları alalım.</String>
		<String _locID ='26133' gamecharacter ='Sahin' soundfilename ='SAHI0005' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Frenk(Avrupalı)’le kavga etmemeliyiz. Hiç aptalca siparişler vermezmisiniz?</String>
		<String _locID ='26134' gamecharacter ='Morgan' soundfilename ='MORG0015' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Niçin beni aradın? Ben İskoçum,  seni Türk köpeği.</String>
		<String _locID ='26135' gamecharacter ='Sahin' soundfilename ='SAHI0010' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Siz, tüm Avrupalılar bana Frenk’dir. Körü körüne gösteriye devam edin, Morgan, siz ve sizin boktan şövalteliğiniz çağda dünyanın ilgisizliği olacak.</String>
		<String _locID ='26136'>Emphasis on commercial pursuits gives you 2000 Experience Points towards your next Shipment.</String>
		<String _locID ='26137'>Mercantilism</String>
		<String _locID ='26138'>Spanish Pikeman attack and hitpoints greatly increased.</String>
		<String _locID ='26139'>Tercio</String>
		<String _locID ='26145'>Revealer to Player</String>
		<String _locID ='26146'>Revealer to Player</String>
		<String _locID ='26162' symbol ='cStringAbilityNameSpeed'>Forced March</String>
		<String _locID ='26163' symbol ='cStringAbilityRolloverSpeed'>Increases the speed of allied soldiers in the area for 60 seconds.</String>
		<String _locID ='26165'>Tame animal</String>

		<String _locID ='26166'>A tame jaguar who is good against guardians.</String>
		<String _locID ='26167'>Janey the Pet Jaguar</String>
		<String _locID ='26168'>Pet Jaguar</String>
		<String _locID ='26172'>Treasure guardian</String>
		<String _locID ='26173'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='26174'>Black Bear</String>
		<String _locID ='26176'>Food source</String>
		<String _locID ='26177'>Medium herbivore. Harvest for Food.</String>
		<String _locID ='26178'>Deer</String>
		<String _locID ='26185' symbol ='cStringAbilityNameWildfire'>Wildfire</String>
		<String _locID ='26186' symbol ='cStringAbilityRolloverWildfire'>Lights a fire that burns across the prairie, damaging units and soldiers.</String>
		<String _locID ='26190'>This Tech does nothing yet!</String>
		<String _locID ='26192' symbol ='cStringNextYearTitleBarLabel'>{nextYearPercent} until the next year</String>
		<String _locID ='26193' symbol ='cStringGCCharacterHomeCityMouseover'>Type the name of your Home City.</String>
		<String _locID ='26194' symbol ='cStringGCCharacterExplorerMouseover'>Type a name for your explorer.</String>
		<String _locID ='26196' symbol ='cStringRMSYukon'>Yukon</String>
		<String _locID ='26197' symbol ='cStringRMSYukondesc'>Snowy forests, plenty of silver, and sometimes a river.</String>
		<String _locID ='26198'>Openbrush Amazon</String>
		<String _locID ='26199'>Openbrush Amazon</String>
		<String _locID ='26207'>Build a Trading Post at this site for Victory Points.</String>
		<String _locID ='26208'>Trading Post Site</String>
		<String _locID ='26209'>Trading Post Site</String>
		<String _locID ='26211'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='26212'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='26213'>Native Building</String>
		<String _locID ='26214'>NAT Plains Cree</String>
		<String _locID ='26216'>Healer</String>
		<String _locID ='26217'>Yaralı birimleri tedavi eder. İlkyardım Çadırı kurar.</String>
		<String _locID ='26218'>Cerrah</String>
		<String _locID ='26224'>Sağlıkçı</String>
		<String _locID ='26225'>Yaralı birimleri tedavi eder.</String>
		<String _locID ='26226'>Imam</String>
		<String _locID ='26232'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='26233'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='26234'>Native Building</String>
		<String _locID ='26235'>NAT Plains Lakota</String>
		<String _locID ='26241'>A herd of 12 Bison appear at your Town Center.</String>
		<String _locID ='26242'>Lakota Hunting Grounds</String>
		<String _locID ='26251'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='26252'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='26253'>Native Building</String>
		<String _locID ='26254'>NAT Woodland Nootka</String>
		<String _locID ='26256'>Inspired by your generosity, the Nootka rally to your flag. Nootka train faster and are cheaper.</String>
		<String _locID ='26257'>Nootka Potlatch</String>
		<String _locID ='26274'>You have chosen Genoa as your patron city. In return, you have access to all Ranged Infantry and their techs. </String>
		<String _locID ='26290'>Food source</String>

		<String _locID ='26291'>Large herbivore. Harvest for Food.</String>
		<String _locID ='26292'>Caribou</String>
		<String _locID ='26295'>Doppelsoldner attack and hitpoints increased.</String>
		<String _locID ='26296'>Veteran Doppelsoldners</String>

		<String _locID ='26298'>Doppelsoldner attack and hitpoints increased.</String>
		<String _locID ='26299'>Guard Doppelsoldners</String>
		<String _locID ='26302'>Don't show this message again.</String>
		<String _locID ='26304' symbol ='cStringRMSPampas'>Pampas</String>
		<String _locID ='26305'>Defensive building</String>

		<String _locID ='26306'>Tower that can be used to defend the frontier.</String>
		<String _locID ='26307'>Outpost</String>
		<String _locID ='26310' symbol ='cStringDiplomacy'>Oyuncu Özeti</String>
		<String _locID ='26320' symbol ='cStringTributeResources'>Tribute Resources to an Ally.</String>
		<String _locID ='26326' symbol ='cStringPlacementFailedFort'>Forts cannot be placed near other Forts or enemy defenses.</String>
		<String _locID ='26331'>Find Tower</String>
		<String _locID ='26355' symbol ='cStringPlaceTradeRoute'>Place Trade Route</String>
		<String _locID ='26444' symbol ='cStringNativePreAlly'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='26445' symbol ='cStringNativeNotAlly'>"We are allied with another European ... for now."</String>
		<String _locID ='26446' symbol ='cStringNativePostAlly'>"My ally, do you request warriors or knowledge this year?"</String>
		<String _locID ='26451'>Surgeons are now available at the Cathedral.</String>
		<String _locID ='26494'>Priests are now available at the Cathedral.</String>
		<String _locID ='26503'>Food source</String>

		<String _locID ='26504'>Large herbivore. Harvest for Food.</String>
		<String _locID ='26507'>Moose</String>
		<String _locID ='26508'>Food source</String>
		<String _locID ='26509'>A small, shaggy cow. Harvest for Food.</String>
		<String _locID ='26510'>Musk Ox</String>
		<String _locID ='26512'>Snowy Owl</String>
		<String _locID ='26513'>Canada Goose</String>
		<String _locID ='26514'>Treasure guardian</String>
		<String _locID ='26515'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='26516'>Cougar</String>
		<String _locID ='26518'>Food source</String>
		<String _locID ='26519'>Dağ koyunu. Yiyecek toplamak için.</String>
		<String _locID ='26520'>Kanada Koyunu</String>
		<String _locID ='26534'>Altın kaynağı</String>
		<String _locID ='26535'>Slow, infinite source of Coin. Limited to 4 gatherers.</String>
		<String _locID ='26536'>Beluga</String>
		<String _locID ='26539' symbol ='cStringUIStatePlaceHCGatherPoint'>Place Home City Gather Point for current player. Press ESC to cancel.</String>
		<String _locID ='26540' symbol ='cStringPlaceHCGatherPoint'>Place Home City Gather Point</String>
		<String _locID ='26546' symbol ='cStringVPMasterTradeInfo'>Trading Posts</String>
		<String _locID ='26547' symbol ='cStringVPMasterTownCenterInfo'>Explorer Camps, Native Outpost, Trading Posts</String>
		<String _locID ='26739'>Rubble Kışla</String>
		<String _locID ='26746' symbol ='cStringUIStatePlaceTradeRoute'>Left-click to place Trade Route waypoint. Right-click to remove last waypoint placed. ESC to cancel.</String>
		<String _locID ='26747'>Economic building</String>
		<String _locID ='26748'>Provides early economic improvements and exchanges one resource for another.</String>
		<String _locID ='26749'>Market</String>
		<String _locID ='26751' symbol ='cStringAGSMPClientWaitTitle'>Waiting for OK from host...</String>
		<String _locID ='26760'>House West</String>
		<String _locID ='26773' symbol ='cStringHCGFHotkey'>Find Home City Arrival Flag</String>

		<String _locID ='26774'>Find Market</String>
		<String _locID ='26775'>Build Market</String>
		<String _locID ='26795'>The Iroquois prepare for war! You get a Shipment of Mantlets. You get 1 Mantlet for every 2 minutes the game has lasted.</String>
		<String _locID ='26799'>Eagle</String>
		<String _locID ='26803'>Rodelero attack and hitpoints increased.</String>
		<String _locID ='26804'>Guard Rodeleros</String>
		<String _locID ='26806'>Guard Redolero</String>
		<String _locID ='26809'>Guard Zweihander</String>
		<String _locID ='26810'>Elite Dopplesoldner</String>
		<String _locID ='26817'>Footprint Human</String>
		<String _locID ='26818'>Footprint Wheel</String>
		<String _locID ='26819'>Footprint Horse</String>
		<String _locID ='26820'>Footprint Animal</String>
		<String _locID ='26822' symbol ='cStringNormalMode'>Normal Mode. Weakest attack, but you can sail at full speed.</String>
		<String _locID ='26823' symbol ='cStringBroadsideMode'>Broadside Mode. Cannon barrage only good against ships. Movement is slow.</String>
		<String _locID ='26824' symbol ='cStringmerceditTitle'>Mercenary Editor</String>
		<String _locID ='26831'>A servant of the Circle of Ossus.</String>
		<String _locID ='26832'>White Jaguar</String>
		<String _locID ='26833'>SPC White Jaguar</String>
		<String _locID ='26843'>CAV War Wagon</String>
		<String _locID ='26844' gamecharacter ='Morgan' soundfilename ='MORG0020' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Öyleyse Osmanlılar’ın gerçekte Malta’dan istedigi nedir.</String>
		<String _locID ='26845' gamecharacter ='Alain' soundfilename ='ALAI0005' portraitfilename ='units\spc\alain\alain_igc_portrait'>Taştan yontulmuş bir kütüphane ... çok eski. Bu Ossus Çemberinin solunda yazar.</String>
		<String _locID ='26846' gamecharacter ='Morgan' soundfilename ='MORG0025' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Onlar kim?</String>
		<String _locID ='26847' gamecharacter ='Alain' soundfilename ='ALAI0010' portraitfilename ='units\spc\alain\alain_igc_portrait'>Onlar gizli bir dernerk. Bazıları Avrupanın en güçlü adamı olduğunu söyler; bazıları onların bilim adamları ve kimyagerlerden başka hiçbirşey olmadığını söyler. Soznsuz hayata ulaşmanın bir yolunu ararlar.</String>
		<String _locID ='26848' gamecharacter ='Alain' soundfilename ='ALAI0015' portraitfilename ='units\spc\alain\alain_igc_portrait'>Elyazısı Ay gölüne isaret etmektedir, o sadece Aztech ler biliyordu. Amerika sive nobi orbis.</String>
		<String _locID ='26849' gamecharacter ='Morgan' soundfilename ='MORG0030' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Ne? Okyanus boyunca mı?</String>
		<String _locID ='26850' gamecharacter ='Alain' soundfilename ='ALAI0020' portraitfilename ='units\spc\alain\alain_igc_portrait'>Sahin ve Osmanlilar simdi yoldadirlar. Onlari yenip bu gölü bulun. Sovalyeligin gelecegi sizin basariniza bagli.</String>
		<String _locID ='26851' gamecharacter ='Sailor' soundfilename ='GENR0000' portraitfilename ='units\villagers\villager_portrait_male'>Land! Onu ilk ben Gördüm! Ödül benimdir!</String>
		<String _locID ='26852' gamecharacter ='Morgan' soundfilename ='MORG0035' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Altininizi alacaksiniz, Fakat Dikkatli Ol. Bunlar alisilagelmemis sular.</String>
		<String _locID ='26853' gamecharacter ='Morgan' soundfilename ='MORG0040' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Ne oldu?</String>
		<String _locID ='26854' gamecharacter ='Second Sailor' soundfilename ='GENR0005' portraitfilename ='units\villagers\villager_portrait_male'>Bir Gemi! Patlayicilarla ve filikalarla  dolu. O hiçbiryerde gözükmüyor.</String>
		<String _locID ='26855' gamecharacter ='Lizzie' soundfilename ='LIZZ0000' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Ve sunun geldigi yerde sanirim daha fazla vardir.</String>
		<String _locID ='26856' gamecharacter ='Morgan' soundfilename ='MORG0045' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Biz St. John Un sovalyeleriyiz. Teslim Olmayiz!</String>
		<String _locID ='26857' gamecharacter ='Lizzie' soundfilename ='LIZZ0005' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Sovalyeler? Nekadar ilgi çekici.</String>
		<String _locID ='26859' gamecharacter ='Morgan' soundfilename ='MORG0050' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Make land. onlari yerinde tutmaliyiz diger gemiye olasin o yolla ayrilabiliriz.</String>
		<String _locID ='26860' gamecharacter ='Soldier' soundfilename ='GENR0010' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>Never thought I'd be setting my heels in the sands of the bleeding Americas.</String>
		<String _locID ='26861' gamecharacter ='Morgan' soundfilename ='MORG0055' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Keep the men together. We don't know what predators lurk in that jungle -- animal or human.</String>
		<String _locID ='26862' gamecharacter ='Morgan' soundfilename ='MORG0060' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Be alert -- Türkler bizi burda yenmis olabilir.</String>
		<String _locID ='26863' gamecharacter ='Soldier' soundfilename ='GENR0015' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>Aztec sehri buranin Kuzeyindedir. Ispanyol kusatmasi yatistiriliyor.</String>
		<String _locID ='26864' gamecharacter ='Morgan' soundfilename ='MORG0065' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Azteclere yardim ederseyiz, Belki Bize Ay Gölünün konumunu söyleyebilirler. Türklerinde nesine?</String>
		<String _locID ='26865' gamecharacter ='Soldier' soundfilename ='GENR0020' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>Yeniliyorlar. Çogunu öldürdük hayata kalanlar ormana kaçti, and the Spanish captured the rest.</String>
		<String _locID ='26866' gamecharacter ='Scout' soundfilename ='GENR0025' portraitfilename ='units\infantry_ranged\skirmisher\skirmisher_portrait'>Yardim! Öldür onu, lütfen!</String>
		<String _locID ='26867' gamecharacter ='Soldier' soundfilename ='GENR0030' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>Pure white -- Bunun Gibi Birseyi Asla Görmedim.</String>
		<String _locID ='26868' gamecharacter ='Morgan' soundfilename ='MORG0070' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>I have -- on the walls of the caves in Malta. I do not like this. Bu yeni dünya bir çok tehlikeyi barindirir.</String>
		<String _locID ='26869' gamecharacter ='Soldier' soundfilename ='GENR0035' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>Does this animal mean the Circle of Ossus is in the New World?</String>
		<String _locID ='26871' gamecharacter ='Morgan' soundfilename ='MORG0075' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Yani Korkarim, ve eger Circle Ay gölünü ararsa, Onlari orda yenmeliyiz. Adamlari hazirlayin. The Aztec city is deep in the jungle, and we will have to cut our way through.</String>

		<String _locID ='26872' gamecharacter ='Soldier' soundfilename ='GENR0040' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>Ben anlamiyorum. Altin Burda degil. What were the Spanish after?</String>
		<String _locID ='26873' gamecharacter ='Morgan' soundfilename ='MORG0080' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>The map.</String>
		<String _locID ='26874' gamecharacter ='Soldier' soundfilename ='GENR0045' portraitfilename ='units\mercenaries\highlander\highlander_portrait'>Ne Haritasi?</String>
		<String _locID ='26875' gamecharacter ='Morgan' soundfilename ='MORG0085' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Onu temel aliyorsun.</String>
		<String _locID ='26876' gamecharacter ='Morgan' soundfilename ='MORG0090' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Ay Gölü Floridada. Send word to Alain.</String>
		<String _locID ='26877' gamecharacter ='Delgado' soundfilename ='DELG0000' portraitfilename ='units\spc\delgado\delgado_igc_icon'>So ... we have captured not only Aztecs, but a Turk as well. What is an Ottoman doing in the New World?</String>
		<String _locID ='26878' gamecharacter ='Sahin' soundfilename ='SAHI0015' portraitfilename ='units\spc\sahin\sahin_igc_icon'>seninle bir alipveremedigim yok, conquistador. Aradigim hersey su eski haritada bak.</String>
		<String _locID ='26881' gamecharacter ='Delgado' soundfilename ='DELG0010' portraitfilename ='units\spc\delgado\delgado_igc_icon'>Si, si ... the Lago del Luna. Bende Haritayi gördüm.</String>
		<String _locID ='26883' gamecharacter ='Delgado' soundfilename ='DELG0015' portraitfilename ='units\spc\delgado\delgado_igc_icon'>Flomla Hazinenin oldugu Florida da duracagim. Bu Gölün Suyu ispanyaya Döndügümde ben zengin bir adama yapacak.</String>
		<String _locID ='26884' gamecharacter ='Sahin' soundfilename ='SAHI0030' portraitfilename ='units\spc\sahin\sahin_igc_icon'>So, SEn Suyu kendine benzeteceksin. Sen conquistadors Circle DEn Farksizsin.</String>
		<String _locID ='26885' gamecharacter ='Delgado' soundfilename ='DELG0020' portraitfilename ='units\spc\delgado\delgado_igc_icon'>tekrar o eski Hikayemi?</String>
		<String _locID ='26886' gamecharacter ='Sahin' soundfilename ='SAHI0035' portraitfilename ='units\spc\sahin\sahin_igc_icon'>The Circle has enclaves in Prague and Alexandria -- even your precious Spain. Have you not seen the white animals?</String>
		<String _locID ='26887' gamecharacter ='Delgado' soundfilename ='DELG0025' portraitfilename ='units\spc\delgado\delgado_igc_icon'>Bah! The Circle of Ossus is nothing more than a legend -- no match for powder and steel!</String>

		<String _locID ='26888' gamecharacter ='Delgado' soundfilename ='DELG0030' portraitfilename ='units\spc\delgado\delgado_igc_icon'>Türk ü diger Mahkumlarin yanina koyun. Ispanyaya geri döndügümüz zaman o atesle yüzlesecek.</String>
		<String _locID ='26889' gamecharacter ='Harbormaster' soundfilename ='GENR0050' portraitfilename ='units\villagers\villager_portrait_male'>It'll have to be in dry-dock for quite a while before it's seaworthy again.</String>
		<String _locID ='26890' gamecharacter ='Morgan' soundfilename ='MORG0095' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Yeterince iyi degil. Hemen Yol almaliyiz.</String>
		<String _locID ='26891' gamecharacter ='Harbormaster' soundfilename ='GENR0055' portraitfilename ='units\villagers\villager_portrait_male'>Eger surdan floridaya ulasmaya çalisirsan, Yüz mil boyunca yüzmek zorunda kalabilirsin. Consider yourself lucky you made it to port at all in a hurricane.</String>
		<String _locID ='26892' gamecharacter ='Morgan' soundfilename ='MORG0100' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Speaking of hurricanes.</String>
		<String _locID ='26893' gamecharacter ='Lizzie' soundfilename ='LIZZ0010' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Iyii,iyi -- Morgan Black. Bu yüzden yeni dünya seni henüz öldürmedi. Bu Florida Hakkinda Duyduklarimda nedir böyle?</String>
		<String _locID ='26894' gamecharacter ='Morgan' soundfilename ='MORG0105' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Seni ilgilendiren bisey yok.</String>
		<String _locID ='26895' gamecharacter ='Lizzie' soundfilename ='LIZZ0015' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Oh, Gelin simdi. Benim en iyi gemilerimi gönderdin; Bana azda olsa nezaket borcunuz var. Sen filonla Hazinenin pesindenmi gideceksin?</String>
		<String _locID ='26896' gamecharacter ='Morgan' soundfilename ='MORG0110' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Aye. Ispanyollarin pesinden gidiyoruz, Fakat altinlari istemeyiz. Florida ya bizide götürüseniz, o senindir.</String>
		<String _locID ='26897' gamecharacter ='Lizzie' soundfilename ='LIZZ0020' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Hah! I like the idea of your knights keeping the Spaniards busy while I make off with the plunder, I really do. But I'm not sure you're up to the task.</String>
		<String _locID ='26898' gamecharacter ='Morgan' soundfilename ='MORG0115' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>And you are? Those pirates of yours are too scruffy and underfed to stand toe-to-toe with an army of conquistadors.</String>
		<String _locID ='26899' gamecharacter ='Lizzie' soundfilename ='LIZZ0025' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Point taken. But still, I don't make a habit of sailing with knights. Perhaps I'll let you and your men come along with me, but you'll have to prove yourself first.</String>
		<String _locID ='26900' gamecharacter ='Morgan' soundfilename ='MORG0120' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Look there -- the Spanish. The treasure fleet will be somewhere nearby.</String>
		<String _locID ='26901' gamecharacter ='Lizzie' soundfilename ='LIZZ0030' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Who is that?</String>
		<String _locID ='26902' gamecharacter ='Morgan' soundfilename ='MORG0125' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>O benim kumandanim, Alain! Mesajimi almis olmali!</String>
		<String _locID ='26903' gamecharacter ='Alain' soundfilename ='ALAI0025' portraitfilename ='units\spc\alain\alain_igc_portrait'>Mükemmel isti, Morgan. Sana sordugum herseyi basariyla yaparak bitirdin. I will ride inland and prevent the Spanish from reaching the lake.</String>
		<String _locID ='26904' gamecharacter ='Morgan' soundfilename ='MORG0130' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Sen bana ne yaptirdin?</String>
		<String _locID ='26905' gamecharacter ='Alain' soundfilename ='ALAI0030' portraitfilename ='units\spc\alain\alain_igc_portrait'>Take their treasure fleet. We will use their ill-gotten gains to rebuild our knighthood.</String>
		<String _locID ='26906' gamecharacter ='Lizzie' soundfilename ='LIZZ0035' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Sadece bir dakika bekle, Yasli adam!</String>
		<String _locID ='26907' gamecharacter ='Morgan' soundfilename ='MORG0135' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Elisabet, lütfen -- Bunu yönetmeme izin ver!</String>
		<String _locID ='26909' gamecharacter ='Alain' soundfilename ='ALAI0035' portraitfilename ='units\spc\alain\alain_igc_portrait'>Morgan, bu is ne zaman Spaniards ile bitmisti, Arkadaslarinin kalitesini tartismaliyiz.</String>
		<String _locID ='26910' gamecharacter ='Morgan' soundfilename ='MORG0140' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>So, Sahin -- it seems your Spanish friends have left you here to die.</String>
		<String _locID ='26911' gamecharacter ='Sahin' soundfilename ='SAHI0040' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Eger beni öldürüsen, Circle of Ossus u durduracak kimse kalmayacak.</String>
		<String _locID ='26912' gamecharacter ='Alain' soundfilename ='ALAI0040' portraitfilename ='units\spc\alain\alain_igc_portrait'>iyi isti, Morgan. The treasure fleet is ours, and my men control the lake.</String>
		<String _locID ='26913' gamecharacter ='Inca Warrior' soundfilename ='CHIL0000' portraitfilename ='units\spc\chilche_young\chilche_young_portrait'>I will warn you as I warned the conquistador. The Lago Del Luna is an elder power. Do not trifle with it.</String>
		<String _locID ='26914' gamecharacter ='Alain' soundfilename ='ALAI0045' portraitfilename ='units\spc\alain\alain_igc_portrait'>Morgan, why is that savage still alive?</String>

		<String _locID ='26915' gamecharacter ='Morgan' soundfilename ='MORG0145' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Inca mahkumlari ispanyola karsi bize yardim ettiler. Onlari öldürecek kadar duygusuz olamam.</String>
		<String _locID ='26916' gamecharacter ='Alain' soundfilename ='ALAI0050' portraitfilename ='units\spc\alain\alain_igc_portrait'>Sovalye kumandani, Ve düzenlerimi takip edeceksin. Türk ve diğerileri idam edin, Gölde sözlestigimiz yerde bulusalim.</String>
		<String _locID ='26917' gamecharacter ='Sahin' soundfilename ='SAHI0045' portraitfilename ='units\spc\sahin\sahin_igc_icon'>SEn simdi onu görüyormusun, Frenk? Sen yaniliyorsun.</String>
		<String _locID ='26918' gamecharacter ='Morgan' soundfilename ='MORG0150' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Sessizlik!</String>
		<String _locID ='26919' gamecharacter ='Sahin' soundfilename ='SAHI0050' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Open your eyes! The Circle of Ossus wants the lake because they think it is the Fountain of Youth! All I have been doing is trying to keep it out of the hands of the Circle -- and Alain Magnan!</String>
		<String _locID ='26920' gamecharacter ='Morgan' soundfilename ='MORG0155' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Sen ne söylüyorsun? Sovalyellige Alain Tüm Hayatin i adadi. He's no member of this Circle.</String>
		<String _locID ='26921' gamecharacter ='Lizzie' soundfilename ='LIZZ0040' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Morgan, he makes sense. Alain left you to fight the Spanish while he raced ahead to the lake.</String>
		<String _locID ='26922' gamecharacter ='Morgan' soundfilename ='MORG0160' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Senin Gibi Birine Güvenemem, but I do not know what to make of Alain's actions. Gençligin bu çeşmesini göreceğim ve o süre içinde karalılıkla yapacagim.</String>
		<String _locID ='26923' gamecharacter ='Lizzie' soundfilename ='LIZZ0045' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Bak -- Gölün her yerinde sövalyeler var.</String>
		<String _locID ='26924' gamecharacter ='Sahin' soundfilename ='SAHI0055' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Not just knights -- the Circle.</String>
		<String _locID ='26925' gamecharacter ='Sahin' soundfilename ='SAHI0060' portraitfilename ='units\spc\sahin\sahin_igc_icon'>See the men with Alain? Boneguardlar -- the Circle's elite soldiers.</String>
		<String _locID ='26926' gamecharacter ='Morgan' soundfilename ='MORG0165' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>BU simdi sovalyelerin isi oldu. Alain made me a pawn in the Circle's game. He has betrayed the Knights of St. John, and he'll answer for it.</String>
		<String _locID ='26927' gamecharacter ='Sahin' soundfilename ='SAHI0065' portraitfilename ='units\spc\sahin\sahin_igc_icon'>If you want revenge, keep him from getting his prize -- the Fountain's water.</String>
		<String _locID ='26928' gamecharacter ='Morgan' soundfilename ='MORG0170' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Sen ne söylüyorsun?</String>
		<String _locID ='26929' gamecharacter ='Sahin' soundfilename ='SAHI0070' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Destroy it. O tek yol. Gençlik çesmesini bunun gibi bir adamin ellerine terk edemezsiniz.</String>
		<String _locID ='26930' gamecharacter ='Lizzie' soundfilename ='LIZZ0050' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>We can make a few fire ships, but I am low on black powder.</String>
		<String _locID ='26931' gamecharacter ='Sahin' soundfilename ='SAHI0075' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Ben Osmanliyim . Ben kullanabileceginizden daha fazla seya sahibim.</String>
		<String _locID ='26932' gamecharacter ='Morgan' soundfilename ='MORG0175' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>O barutu alip getirin, Sahin. Onun Tümüne ihtiyacimiz var.</String>
		<String _locID ='26938'>Native American building. Build a Trading Post to forge an alliance.</String>
		<String _locID ='26939'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='26940'>Native Building</String>
		<String _locID ='26941'>NAT Meso Maya</String>
		<String _locID ='26944' gamecharacter ='Kanyenke' soundfilename ='KANY0000' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Too slow, John Black. You were faster once.</String>
		<String _locID ='26945' gamecharacter ='John' soundfilename ='JOHN0000' portraitfilename ='units\spc\john_black\john_black_igc_icon'>And your eyes were better once. Your arrow missed the mark. My shot was the one that took him down.</String>
		<String _locID ='26946' gamecharacter ='John' soundfilename ='JOHN0005' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Brunswicke bir kaç mil daha kaldi, Çocuklar. uzun ve sIkIci bir yürüyüs olacak, ve sicak bir yemgi öyle hakedeceksiniz.</String>
		<String _locID ='26947' gamecharacter ='Kanyenke' soundfilename ='KANY0005' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Bu zmana kaybindan baska bisey degil. Your uncle sees a shadow in the forest and cries for help.</String>
		<String _locID ='26948' gamecharacter ='John' soundfilename ='JOHN0010' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Stuart is not the commander my grandfather Morgan was, but if he says the colony is threatened, I believe him.</String>
		<String _locID ='26949' gamecharacter ='Kanyenke' soundfilename ='KANY0010' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Why would the Cherokee attack? Brunswick adasindan uzaktayiz.</String>
		<String _locID ='26950' gamecharacter ='John' soundfilename ='JOHN0015' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Who knows? The colonists can't afford to take chances, and as long as they line our pockets, their interests are mine.</String>
		<String _locID ='26951' gamecharacter ='Stuart' soundfilename ='STUA0000' portraitfilename ='units\spc\stuart_black\stuart_black_igc_icon'>John! Tanriya sükür burdasiniz!</String>
		<String _locID ='26952' gamecharacter ='John' soundfilename ='JOHN0020' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Amca, Burda ne oldu? garrison nerde?</String>
		<String _locID ='26953' gamecharacter ='Stuart' soundfilename ='STUA0005' portraitfilename ='units\spc\stuart_black\stuart_black_igc_icon'>These few men are all that's left. The others died in the last raid, and the Cherokee carried off most of the survivors.</String>
		<String _locID ='26954' gamecharacter ='Kanyenke' soundfilename ='KANY0015' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Another war party is on the way.</String>

		<String _locID ='26955' gamecharacter ='John' soundfilename ='JOHN0025' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Shore up the defenses and open the arsenal! I want every colonist that can hold a musket on the walls!</String>
		<String _locID ='26956' symbol ='cStringRMSYucatan'>Yucatan</String>
		<String _locID ='26957' symbol ='cStringRMSYucatandesc'>Yucatan: dense jungles and nearby natives.</String>
		<String _locID ='26958' gamecharacter ='John' soundfilename ='JOHN0030' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Get the men together. Cherokee nin pesinden gidiyoruz.</String>
		<String _locID ='26959' gamecharacter ='Stuart' soundfilename ='STUA0010' portraitfilename ='units\spc\stuart_black\stuart_black_igc_icon'>Nephew, Koloniyi korum aücretini ödmelisin.</String>
		<String _locID ='26960' gamecharacter ='John' soundfilename ='JOHN0035' portraitfilename ='units\spc\john_black\john_black_igc_icon'>If the Cherokee make it back to their villages, they'll return in force. We have to take the fight to them.</String>
		<String _locID ='26961' gamecharacter ='John' soundfilename ='JOHN0040' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Six of you stay here to protect the wounded. The rest with us.</String>
		<String _locID ='26962' gamecharacter ='John' soundfilename ='JOHN0045' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Ingiliz askerleri niçin kendi kolonisine saldirdi?</String>
		<String _locID ='26963' gamecharacter ='Kanyenke' soundfilename ='KANY0020' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Oraya bak.</String>
		<String _locID ='26964' gamecharacter ='John' soundfilename ='JOHN0050' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Amcam nerede?</String>
		<String _locID ='26965' gamecharacter ='Mercenary' soundfilename ='GENR0060' portraitfilename ='units\infantry_ranged\skirmisher\skirmisher_portrait'>They took him ... went north.</String>
		<String _locID ='26966' gamecharacter ='John' soundfilename ='JOHN0055' portraitfilename ='units\spc\john_black\john_black_igc_icon'>The raids were just a distraction. The soldiers meant to draw the garrison away from the colony and then attack.</String>
		<String _locID ='26967' gamecharacter ='Kanyenke' soundfilename ='KANY0025' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>But why take Stuart?</String>
		<String _locID ='26968' gamecharacter ='John' soundfilename ='JOHN0060' portraitfilename ='units\spc\john_black\john_black_igc_icon'>I know why -- the Circle. My family has powerful enemies.</String>
		<String _locID ='26969' gamecharacter ='Kanyenke' soundfilename ='KANY0030' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Then my tribe and my sister may also be in danger. We must get back to New England.</String>
		<String _locID ='26970' gamecharacter ='Nonahkee' soundfilename ='NONA0000' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>Brother. What took you so long?</String>
		<String _locID ='26971' gamecharacter ='Kanyenke' soundfilename ='KANY0035' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>We were delayed.</String>
		<String _locID ='26972' gamecharacter ='Nonahkee' soundfilename ='NONA0005' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>Many good warriors died today.</String>
		<String _locID ='26973' gamecharacter ='John' soundfilename ='JOHN0065' portraitfilename ='units\spc\john_black\john_black_igc_icon'>We'll have our revenge on the British.</String>
		<String _locID ='26974' gamecharacter ='Nonahkee' soundfilename ='NONA0010' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>The new British governor, Warwick -- he knows you, John.</String>
		<String _locID ='26976' gamecharacter ='John' soundfilename ='JOHN0070' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Warwick doesn't need to look for me. I'll go to him.</String>
		<String _locID ='26977' gamecharacter ='Soldier' soundfilename ='GENR0065' portraitfilename ='units\infantry_ranged\musketeer\musketeer_portrait'>There were too many, General ... we couldn't stop them.</String>
		<String _locID ='26978' gamecharacter ='Warwick' soundfilename ='WARW0000' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Native rabble sending British regulars scrambling for the hills? I'm disappointed, Captain.</String>
		<String _locID ='26979' gamecharacter ='Soldier' soundfilename ='GENR0070' portraitfilename ='units\infantry_ranged\musketeer\musketeer_portrait'>There were mercenaries with the Iroquois ... John Black's men.</String>
		<String _locID ='26980' gamecharacter ='Warwick' soundfilename ='WARW0005' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>So ... the fox has finally been flushed from his den.</String>
		<String _locID ='26981' gamecharacter ='Warwick' soundfilename ='WARW0010' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Clean yourself up, Captain. You have work to do.</String>
		<String _locID ='26982' symbol ='cStringRMSAmazonia'>Amazonia</String>
		<String _locID ='26983' symbol ='cStringRMSAmazoniadesc'>Amazonia: fight along the mighty Amazon River.</String>
		<String _locID ='26984' symbol ='cStringRMSCarolinadesc'>Carolina: start with extra resource crates on this coastal map.</String>
		<String _locID ='26986' gamecharacter ='Nonahkee' soundfilename ='NONA0015' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>I missed you, John.</String>

		<String _locID ='26987' gamecharacter ='John' soundfilename ='JOHN0075' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Have you told your brother about us yet?</String>
		<String _locID ='26988' gamecharacter ='Nonahkee' soundfilename ='NONA0020' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>No. Later, when it is a quieter time, he will accept it. But not now.</String>
		<String _locID ='26989' gamecharacter ='John' soundfilename ='JOHN0080' portraitfilename ='units\spc\john_black\john_black_igc_icon'>The French are moving against the British. Your people will be caught in the middle.</String>
		<String _locID ='26990' gamecharacter ='Nonahkee' soundfilename ='NONA0025' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>What would you have us do? Better to ally with the French than this Warwick.</String>
		<String _locID ='26991' gamecharacter ='John' soundfilename ='JOHN0085' portraitfilename ='units\spc\john_black\john_black_igc_icon'>The French cannot be trusted.</String>
		<String _locID ='26992' gamecharacter ='Nonahkee' soundfilename ='NONA0030' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>No one can anymore.</String>

		<String _locID ='26993' gamecharacter ='John' soundfilename ='JOHN0090' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Dawn's coming. Let's go meet these French.</String>
		<String _locID ='26994' gamecharacter ='John' soundfilename ='JOHN0095' portraitfilename ='units\spc\john_black\john_black_igc_icon'>No sign of Warwick or my uncle.</String>
		<String _locID ='26995' gamecharacter ='Kanyenke' soundfilename ='KANY0045' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Look there -- a flag of truce.</String>
		<String _locID ='26996' gamecharacter ='Washington' soundfilename ='WASH0000' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>Are you John Black?</String>
		<String _locID ='26997' gamecharacter ='John' soundfilename ='JOHN0100' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Who's asking?</String>
		<String _locID ='26998' gamecharacter ='Washington' soundfilename ='WASH0005' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>I'm Colonel Washington. Why are your mercenaries fighting for the French?</String>
		<String _locID ='26999' gamecharacter ='John' soundfilename ='JOHN0105' portraitfilename ='units\spc\john_black\john_black_igc_icon'>We'll stand down. Just give us Warwick.</String>
		<String _locID ='27000' gamecharacter ='Washington' soundfilename ='WASH0010' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>Warwick is a renegade. He ordered the attack on the natives without the authorization of the crown, and he'll answer for it.</String>
		<String _locID ='27001' gamecharacter ='John' soundfilename ='JOHN0110' portraitfilename ='units\spc\john_black\john_black_igc_icon'>He's taken my uncle.</String>
		<String _locID ='27002' gamecharacter ='Washington' soundfilename ='WASH0015' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>Then I'm afraid your uncle is dead. But if you want to pursue Warwick, you'll have British support.</String>
		<String _locID ='27003' gamecharacter ='Kanyenke' soundfilename ='KANY0050' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Do you believe Warwick is part of this Circle you told me of?</String>
		<String _locID ='27004' gamecharacter ='John' soundfilename ='JOHN0115' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Yes, and going after him will be dangerous. Nonahkee should stay here.</String>
		<String _locID ='27005' gamecharacter ='Kanyenke' soundfilename ='KANY0055' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>You will find my sister makes her own choices.</String>
		<String _locID ='27006' gamecharacter ='John' soundfilename ='JOHN0120' portraitfilename ='units\spc\john_black\john_black_igc_icon'>We'll track your traitor for you, Colonel Washington.</String>
		<String _locID ='27007' gamecharacter ='John' soundfilename ='JOHN0125' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Boneguard! I don't believe it.</String>
		<String _locID ='27008' gamecharacter ='Kanyenke' soundfilename ='KANY0060' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>What does this Circle want from your family?</String>
		<String _locID ='27009' gamecharacter ='John' soundfilename ='JOHN0130' portraitfilename ='units\spc\john_black\john_black_igc_icon'>They're just madmen chasing after an old legend. They believe my grandfather Morgan knew the location of the Fountain of Youth. </String>
		<String _locID ='27010' gamecharacter ='Nonahkee' soundfilename ='NONA0035' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>And did he?</String>
		<String _locID ='27011' gamecharacter ='John' soundfilename ='JOHN0135' portraitfilename ='units\spc\john_black\john_black_igc_icon'>It's just a legend. Come on. My uncle's down there somewhere.</String>
		<String _locID ='27012' gamecharacter ='Kanyenke' soundfilename ='KANY0065' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>It is your uncle. I will put him to rest where the others fell.</String>
		<String _locID ='27013' gamecharacter ='John' soundfilename ='JOHN0140' portraitfilename ='units\spc\john_black\john_black_igc_icon'>No. I'll do it.</String>
		<String _locID ='27014' gamecharacter ='Kanyenke' soundfilename ='KANY0070' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Warwick's trail is still warm. He heads west across the plains. We will catch him if we move quickly.</String>
		<String _locID ='27015' gamecharacter ='John' soundfilename ='JOHN0145' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Nonahkee goes home. This will end badly, and I don't want her to see it.</String>
		<String _locID ='27016' gamecharacter ='Kanyenke' soundfilename ='KANY0075' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Agreed.</String>
		<String _locID ='27017' gamecharacter ='John' soundfilename ='JOHN0150' portraitfilename ='units\spc\john_black\john_black_igc_icon'>You already know about us, don't you?</String>
		<String _locID ='27018' gamecharacter ='Kanyenke' soundfilename ='KANY0080' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>John Black, I would not have chosen you as a husband for my sister. She should have someone more ... settled. </String>
		<String _locID ='27019' gamecharacter ='Kanyenke' soundfilename ='KANY0085' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>These plains -- I have never seen land such as this.</String>
		<String _locID ='27020' gamecharacter ='Kanyenke' soundfilename ='KANY0090' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Be careful. I know nothing of the people of this land.</String>
		<String _locID ='27021' gamecharacter ='John' soundfilename ='JOHN0155' portraitfilename ='units\spc\john_black\john_black_igc_icon'>They may know where Warwick is. Come on.</String>
		<String _locID ='27022' gamecharacter ='Kanyenke' soundfilename ='KANY0095' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Look there!</String>
		<String _locID ='27023' gamecharacter ='John' soundfilename ='JOHN0160' portraitfilename ='units\spc\john_black\john_black_igc_icon'>This won't be easy.</String>
		<String _locID ='27024' gamecharacter ='Kanyenke' soundfilename ='KANY0100' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Should we wait for more reinforcements? Washington has promised more men and supplies.</String>
		<String _locID ='27025' gamecharacter ='John' soundfilename ='JOHN0165' portraitfilename ='units\spc\john_black\john_black_igc_icon'>We can't wait. We'll just have to steal our supplies from Warwick.</String>
		<String _locID ='27026' gamecharacter ='John' soundfilename ='JOHN0170' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Those soldiers ... they're Russian.</String>
		<String _locID ='27027' gamecharacter ='Kanyenke' soundfilename ='KANY0105' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Another tribe from across the water?</String>
		<String _locID ='27028' gamecharacter ='John' soundfilename ='JOHN0175' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Yes ... but a different water. The Pacific Ocean.</String>
		<String _locID ='27029' gamecharacter ='Kanyenke' soundfilename ='KANY0110' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>The pass is clear. There is nothing to stop them.</String>
		<String _locID ='27030' gamecharacter ='John' soundfilename ='JOHN0180' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Can you hold them alone?</String>
		<String _locID ='27031' gamecharacter ='Kanyenke' soundfilename ='KANY0115' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Not for long. What are you going to do?</String>
		<String _locID ='27032' gamecharacter ='John' soundfilename ='JOHN0185' portraitfilename ='units\spc\john_black\john_black_igc_icon'>I'm going to bring the mountain down.</String>
		<String _locID ='27033' gamecharacter ='Warwick' soundfilename ='WARW0015' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>You're delaying the inevitable.</String>
		<String _locID ='27034' gamecharacter ='John' soundfilename ='JOHN0190' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Warwick.</String>
		<String _locID ='27035' gamecharacter ='Warwick' soundfilename ='WARW0020' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>The New World belongs to the Circle of Ossus now, Black.</String>
		<String _locID ='27036' gamecharacter ='John' soundfilename ='JOHN0200' portraitfilename ='units\spc\john_black\john_black_igc_icon'>You shouldn't have taken Stuart.</String>
		<String _locID ='27037' gamecharacter ='Warwick' soundfilename ='WARW0025' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>You're right. It seems you're the keeper of the family secret.</String>
		<String _locID ='27038' gamecharacter ='John' soundfilename ='JOHN0205' portraitfilename ='units\spc\john_black\john_black_igc_icon'>There is no secret.</String>
		<String _locID ='27039' gamecharacter ='Warwick' soundfilename ='WARW0030' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Perhaps. Are you made of sterner stuff than your uncle? I so love a challenge.</String>
		<String _locID ='27046' symbol ='cStringBroadsideDisabled'>Broadside Attack Mode is currently unavailable.</String>
		<String _locID ='27047' symbol ='cStringBroadsideActive'>This unit is currently in Broadside Attack Mode.</String>
		<String _locID ='27048' symbol ='cStringNormalDisabled'>Normal Attack Mode is currently unavailable.</String>
		<String _locID ='27049' symbol ='cStringNormalActive'>This unit is currently in Normal Attack Mode.</String>
		<String _locID ='27052'>Food source</String>
		<String _locID ='27053'>Medium ground bird. Harvest for Food.</String>
		<String _locID ='27054'>Turkey</String>
		<String _locID ='27056' gamecharacter ='Old Coot' soundfilename ='MORG0185' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>Amelia Black. The girl that owns Falcon Company. Is it true your grandmother was a Mohawk?</String>
		<String _locID ='27057' gamecharacter ='Amelia' soundfilename ='AMEL0000' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Sorry, old man, but I don't have time to chat.</String>
		<String _locID ='27058' gamecharacter ='Old Coot' soundfilename ='MORG0190' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>They say that Falcon's laying tracks all the way to the West Coast.</String>
		<String _locID ='27059' gamecharacter ='Amelia' soundfilename ='AMEL0005' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>That's the plan, unless we get beat by our competitors. I've got to go, old timer.</String>
		<String _locID ='27060' gamecharacter ='Old Coot' soundfilename ='MORG0195' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>Is it true what they say? That Falcon Company's bankrupt?</String>
		<String _locID ='27061' gamecharacter ='Cooper' soundfilename ='COOP0000' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>The government's not convinced you can get this job done, Black. You're going to have to prove to us you can beat the other companies before you'll get the contract.</String>
		<String _locID ='27062' gamecharacter ='Amelia' soundfilename ='AMEL0010' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>The government will get its railroad, Major Cooper. Just keep my men alive. Then you can go back to fighting Mexicans or Seminoles or whatever it is you do.</String>
		<String _locID ='27063' gamecharacter ='Amelia' soundfilename ='AMEL0015' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>We're done. Where's my money?</String>
		<String _locID ='27064' gamecharacter ='Cooper' soundfilename ='COOP0005' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>You'll get paid soon enough. You did good work here, Black. Getting supplies down to the border forts was crucial. The Mexican army is on the move again.</String>
		<String _locID ='27065' gamecharacter ='Amelia' soundfilename ='AMEL0020' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Or maybe they're already here.</String>
		<String _locID ='27066' gamecharacter ='Cooper' soundfilename ='COOP0010' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>Get everyone into the fort! </String>
		<String _locID ='27067' gamecharacter ='Cooper' soundfilename ='COOP0015' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>Keep your workers out of our way.</String>
		<String _locID ='27068' gamecharacter ='Amelia' soundfilename ='AMEL0025' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Fine. But I'm staying at the wall.</String>
		<String _locID ='27069' gamecharacter ='Beaumont' soundfilename ='BEAU0000' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>She can fight, this pretty one.</String>
		<String _locID ='27070' gamecharacter ='Amelia' soundfilename ='AMEL0030' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Do I know you, friend?</String>
		<String _locID ='27071' gamecharacter ='Beaumont' soundfilename ='BEAU0005' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Pierre Beaumont is what I'm called. The Mexican army chased me all the way up here, and now we are trapped together, non? I will show you the way I like to kill.</String>
		<String _locID ='27072' gamecharacter ='Cooper' soundfilename ='COOP0020' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>The Mexicans will try to cut off our supplies. Conserve as many resources as you can. </String>
		<String _locID ='27073' gamecharacter ='Beaumont' soundfilename ='BEAU0010' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Leaving so soon?</String>
		<String _locID ='27074' gamecharacter ='Amelia' soundfilename ='AMEL0035' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>I've got to go finish the railroad if I'm going to get paid.</String>
		<String _locID ='27075' gamecharacter ='Beaumont' soundfilename ='BEAU0015' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>These days, you have not enough money, yes? So now I help you. With gold from my claim, up in the mountains.</String>
		<String _locID ='27076' gamecharacter ='Amelia' soundfilename ='AMEL0040' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>What are you offering?</String>
		<String _locID ='27077' gamecharacter ='Beaumont' soundfilename ='BEAU0020' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>You have men. I am alone. Your men mine the claim. You take half of what they dig up.</String>
		<String _locID ='27078' gamecharacter ='Amelia' soundfilename ='AMEL0045' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Seventy percent, and I want to see the mine first.</String>
		<String _locID ='27079' gamecharacter ='Beaumont' soundfilename ='BEAU0025' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Done. I go with you to Colorado. We stop on the way, see the mine, then you go home to play with your little trains. We'll go now, yes?</String>
		<String _locID ='27080' gamecharacter ='Amelia' soundfilename ='AMEL0050' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Yes ... we'll go.</String>
		<String _locID ='27081' gamecharacter ='Amelia' soundfilename ='AMEL0055' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>How much further?</String>
		<String _locID ='27082' gamecharacter ='Beaumont' soundfilename ='BEAU0030' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Not far, see? In the cave, there.</String>
		<String _locID ='27083' gamecharacter ='Beaumont' soundfilename ='BEAU0035' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>You have followed me for too many years, old one. We settle this here, you and I, like men.</String>
		<String _locID ='27084' gamecharacter ='Kanyenke' soundfilename ='KANY0135' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Not today, Beaumont. I brought the cavalry.</String>
		<String _locID ='27085' gamecharacter ='Amelia' soundfilename ='AMEL0060' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Thank you.</String>
		<String _locID ='27086' gamecharacter ='Cooper' soundfilename ='COOP0025' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>Thank the Indian. He tracked you for many miles across rough ground.</String>
		<String _locID ='27087' gamecharacter ='Amelia' soundfilename ='AMEL0065' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>How did you know about Beaumont?</String>
		<String _locID ='27088' gamecharacter ='Kanyenke' soundfilename ='KANY0140' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>We will talk later, when there is time. Drive Beaumont from the mines. I will go get help from the local native villages.</String>
		<String _locID ='27089' gamecharacter ='Kanyenke' soundfilename ='KANY0145' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Grandniece. It has been a long time.</String>
		<String _locID ='27090' gamecharacter ='Amelia' soundfilename ='AMEL0070' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Yes -- five years since my father's funeral. Why are you here?</String>
		<String _locID ='27091' gamecharacter ='Kanyenke' soundfilename ='KANY0150' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>I have been on Beaumont's trail for months. He and the Circle of Ossus believe you know where to find the Lake of the Moon.</String>
		<String _locID ='27092' gamecharacter ='Amelia' soundfilename ='AMEL0075' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>That old story again? Did you forget what year this is?</String>
		<String _locID ='27093' gamecharacter ='Kanyenke' soundfilename ='KANY0155' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>The Circle is all too real -- your grandfather John learned that before he died. Beaumont is their leader now.</String>
		<String _locID ='27094' gamecharacter ='Amelia' soundfilename ='AMEL0080' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>The Circle won't find anything at the lake. The Fountain of Youth is just a myth.</String>
		<String _locID ='27095' gamecharacter ='Amelia' soundfilename ='AMEL0085' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Where's Beaumont?</String>
		<String _locID ='27096' gamecharacter ='Cooper' soundfilename ='COOP0030' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>Escaped, and killed my best men in the process.</String>
		<String _locID ='27097' gamecharacter ='Kanyenke' soundfilename ='KANY0160' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>You see? Beaumont will go to Florida, and extract from the Seminoles what he could not learn from you. And even if the lake is a myth, there is lost Spanish gold in the swamps.</String>
		<String _locID ='27098' gamecharacter ='Amelia' soundfilename ='AMEL0090' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Then that's where we're going.</String>
		<String _locID ='27099' gamecharacter ='Minion' soundfilename ='GENR0075' portraitfilename ='units\spc\boneguard\boneguard_age2_portrait'>Grand Inquisitor, the Seminole says the Inca took the water, but he does not know where they went.</String>
		<String _locID ='27100' gamecharacter ='Beaumont' soundfilename ='BEAU0040' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Be sure he knows nothing. Take his toes first, then his fingers, one at a time.</String>
		<String _locID ='27101' gamecharacter ='Minion' soundfilename ='GENR0080' portraitfilename ='units\spc\boneguard\boneguard_age2_portrait'>We have found several doubloons, but most of the Spanish fleet is still buried.</String>
		<String _locID ='27102' gamecharacter ='Beaumont' soundfilename ='BEAU0045' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Get the gold, then we search for the water. Dig faster. The pretty one and her friends will be here soon.</String>
		<String _locID ='27103' gamecharacter ='Minion' soundfilename ='GENR0085' portraitfilename ='units\spc\boneguard\boneguard_age2_portrait'>They are no match for the Circle of Ossus.</String>
		<String _locID ='27104' gamecharacter ='Beaumont' soundfilename ='BEAU0050' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Perhaps so, perhaps not. Find the Spanish gold quickly, or I will take more than fingers from you.</String>
		<String _locID ='27105' gamecharacter ='Kanyenke' soundfilename ='KANY0165' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Your ancestors first fought the Circle here. They destroyed the Fountain and sank the Spanish treasure fleet. The gold may still be buried nearby.</String>
		<String _locID ='27106' gamecharacter ='Amelia' soundfilename ='AMEL0095' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Don't worry. Beaumont won't get that gold.</String>
		<String _locID ='27107' gamecharacter ='Cooper' soundfilename ='COOP0035' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>Surrender, or you'll face justice right here!</String>
		<String _locID ='27108' gamecharacter ='Beaumont' soundfilename ='BEAU0055' portraitfilename ='units\spc\beaumont\beaumont_igc_icon'>Mes loups, attack!</String>
		<String _locID ='27109' gamecharacter ='Amelia' soundfilename ='AMEL0100' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Cooper!</String>
		<String _locID ='27110' gamecharacter ='Amelia' soundfilename ='AMEL0105' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Beaumont will pay for this.</String>
		<String _locID ='27111' gamecharacter ='Kanyenke' soundfilename ='KANY0170' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>The Circle's stronghold is in Havana, but I am not so sure that is where Beaumont went. The local Seminoles have a legend ... but their chief can explain better than I can.</String>
		<String _locID ='27112' gamecharacter ='Seminole Chief' soundfilename ='GENR0090' portraitfilename ='units\natives\native_villager_icon_portrait'>In the time of the knight Morgan, the Inca took many barrels of the water to Pacamayo Valley.</String>
		<String _locID ='27113' gamecharacter ='Amelia' soundfilename ='AMEL0110' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Inca? The Inca are all dead.</String>
		<String _locID ='27114' gamecharacter ='Seminole Chief' soundfilename ='GENR0100' portraitfilename ='units\natives\native_villager_icon_portrait'>My father told me that many captives returned to their homeland when the Spanish fleet was sunk. </String>
		<String _locID ='27115' gamecharacter ='Amelia' soundfilename ='AMEL0115' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Then we must find their homeland before Beaumont does.</String>
		<String _locID ='27120' gamecharacter ='Bolivar' soundfilename ='BOLI0000' portraitfilename ='units\spc\bolivar\bolivar_igc_icon'>You have helped bring freedom to my people. How can we repay you?</String>
		<String _locID ='27121' gamecharacter ='Amelia' soundfilename ='AMEL0130' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Can you spare a guide? We need to travel east to Pacamayo Valley.</String>
		<String _locID ='27122' gamecharacter ='Bolivar' soundfilename ='BOLI0005' portraitfilename ='units\spc\bolivar\bolivar_igc_icon'>I will send men with you, but be careful. The mountains are treacherous this time of year.</String>
		<String _locID ='27123' gamecharacter ='Amelia' soundfilename ='AMEL0135' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>We'll take our chances. Good luck, General.</String>
		<String _locID ='27124' gamecharacter ='Kanyenke' soundfilename ='KANY0185' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>The Inca still live.</String>
		<String _locID ='27125' gamecharacter ='Amelia' soundfilename ='AMEL0140' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>This place -- is it real?</String>
		<String _locID ='27126' gamecharacter ='Amelia' soundfilename ='AMEL0145' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Hold your fire!</String>

		<String _locID ='27129' gamecharacter ='Amelia' soundfilename ='AMEL0155' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>My name is Amelia Black.</String>

		<String _locID ='27130' gamecharacter ='High Priest' soundfilename ='CHIL0015' portraitfilename ='units\spc\chilche_old\chilche_old_igc_icon'>I know who you are. You are the descendent of the knight who saved my people long ago. This battle was years in the making.</String>
		<String _locID ='27131' gamecharacter ='Amelia' soundfilename ='AMEL0160' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>What battle?</String>
		<String _locID ='27134' gamecharacter ='High Priest' soundfilename ='CHIL0030' portraitfilename ='units\spc\chilche_old\chilche_old_igc_icon'>The water is not important. My people must come first. Help us defend the last city of the Inca, Amelia Black.</String>
		<String _locID ='27136' gamecharacter ='High Priest' soundfilename ='CHIL0035' portraitfilename ='units\spc\chilche_old\chilche_old_igc_icon'>Your people fight well.</String>
		<String _locID ='27139' gamecharacter ='Kanyenke' soundfilename ='KANY0190' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>This is not over yet. Beaumont escaped with several barrels of the water.</String>
		<String _locID ='27141' gamecharacter ='Amelia' soundfilename ='AMEL0170' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>We've got to stop him!</String>
		<String _locID ='27142' gamecharacter ='High Priest' soundfilename ='CHIL0050' portraitfilename ='units\spc\chilche_old\chilche_old_igc_icon'>The Circle has blocked the eastern pass. You cannot follow.</String>
		<String _locID ='27143' gamecharacter ='Kanyenke' soundfilename ='KANY0195' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Now that they have the water, they will assemble in the Ossuary. It is their stronghold near Havana.</String>
		<String _locID ='27144' gamecharacter ='Amelia' soundfilename ='AMEL0175' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Then we'll follow him there.</String>
		<String _locID ='27145' gamecharacter ='Kanyenke' soundfilename ='KANY0200' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>So you believe in the legend of the Fountain's water?</String>
		<String _locID ='27146' gamecharacter ='Amelia' soundfilename ='AMEL0180' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>I don't know what to believe ... but what will the world be like if Beaumont lives forever?</String>
		<String _locID ='27147' gamecharacter ='Amelia' soundfilename ='AMEL0185' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>The navy said they'd send warships to fight the Circle. Where are they?</String>
		<String _locID ='27148' gamecharacter ='Kanyenke' soundfilename ='KANY0205' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>In my experience, the American government's promises are ... less than reliable.</String>
		<String _locID ='27149' gamecharacter ='Amelia' soundfilename ='AMEL0190' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>They're just late. Get to shore and set up camp.</String>
		<String _locID ='27159' gamecharacter ='Old Coot' soundfilename ='MORG0200' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>So you made it. </String>
		<String _locID ='27160' gamecharacter ='Amelia' soundfilename ='AMEL0220' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Yep. Falcon Company wasn't the first, but we'll still get a piece of the pie.</String>
		<String _locID ='27161' gamecharacter ='Old Coot' soundfilename ='MORG0205' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>The papers are saying your money troubles are over.</String>
		<String _locID ='27162' gamecharacter ='Amelia' soundfilename ='AMEL0225' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>We managed to find some new ... investors. In Florida and Cuba.</String>
		<String _locID ='27163' gamecharacter ='Old Coot' soundfilename ='MORG0210' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>Good, glad to hear it. Your family must be so proud.</String>
		<String _locID ='27164' gamecharacter ='Old Coot' soundfilename ='MORG0215' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>This land belongs to you now. You and folks like you -- folks with steel in their backbone.</String>
		<String _locID ='27165' gamecharacter ='Amelia' soundfilename ='AMEL0230' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>I'd stay and chat, old timer, but the train's coming.</String>
		<String _locID ='27166' gamecharacter ='Old Coot' soundfilename ='MORG0220' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>You broke the Circle -- and in just one lifetime, too.</String>
		<String _locID ='27167' gamecharacter ='Amelia' soundfilename ='AMEL0235' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>What did you say?</String>
		<String _locID ='27168' gamecharacter ='Old Coot' soundfilename ='MORG0225' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>Don't miss your train.</String>
		<String _locID ='27169'>Flock of Geese</String>
		<String _locID ='27172' symbol ='cStringmerceditListHeader'>(unit, min, max, increment)</String>
		<String _locID ='27174'>Revealer to All</String>
		<String _locID ='27175'>Revealer to All</String>
		<String _locID ='27176' symbol ='cStringLimberedMode'>Limbered Mode</String>
		<String _locID ='27177' symbol ='cStringLimberedActive'>This unit is currently limbered and cannot attack.</String>
		<String _locID ='27178' symbol ='cStringLimberedInactive'>This unit cannot be limbered.</String>
		<String _locID ='27179' gamecharacter ='Soldier' soundfilename ='GENR5000'>My lord, the Turks are moving in the great bombards. How can we defeat them with pike and shot?</String>
		<String _locID ='27180' gamecharacter ='Morgan' soundfilename ='MORG5000'>We can't. We need cavalry. We need to signal Commander Alain and the rest of the knights.</String>
		<String _locID ='27181' gamecharacter ='Soldier' soundfilename ='GENR5005'>Morgan the Ottomans are flanking to try and attack the settlers on the hill.</String>
		<String _locID ='27182' gamecharacter ='Morgan' soundfilename ='MORG5005'>Okçular, yeniçerilere saldırmak için duvarlara ilerleyin! Ne pahasına olursa olsun kaleyi koruyun!</String>
		<String _locID ='27183' gamecharacter ='Alain' soundfilename ='ALAI5000'>uyarı ateşi ne için açıldı ve neden ben burdayım,Morgan? tabiki Ben kaleni savunmak için burdayım.</String>
		<String _locID ='27184' gamecharacter ='Morgan' soundfilename ='MORG5010'>Mızrakçıları kullanarak Osmanlı süvarilerine saldırın.</String>
		<String _locID ='27185' gamecharacter ='Alain' soundfilename ='ALAI5005'>Well, the Falcon can't stand up to my heavy cavalry. Lead on, Morgan and destroy those cannon.</String>
		<String _locID ='27186' gamecharacter ='Alain' soundfilename ='ALAI5010'>It appears the Falcon is gone.</String>
		<String _locID ='27187' gamecharacter ='Morgan' soundfilename ='MORG5015'>Get some settlers to the top of the hill to the west and light the signal fire.</String>
		<String _locID ='27188' gamecharacter ='Morgan' soundfilename ='MORG5020'>Two to go!</String>
		<String _locID ='27189' gamecharacter ='Morgan' soundfilename ='MORG5025'>Good job. Let's get that last one.</String>
		<String _locID ='27191' gamecharacter ='Sahin' soundfilename ='SAHI2000'>The Frenks are on the hill trying to send a signal.</String>
		<String _locID ='27192' gamecharacter ='Morgan' soundfilename ='MORG5035'>We'll have to hurry then. Get some men up the hill and defend those settlers. If they die we die.</String>
		<String _locID ='27193' gamecharacter ='Sahin' soundfilename ='SAHI2005'>Send a ship around their flank and attack those settlers.</String>

		<String _locID ='27194' gamecharacter ='Morgan' soundfilename ='MORG5040'>Lordum, Şahin büyük toğlarla ilerliyor.</String>
		<String _locID ='27195' gamecharacter ='Colonist' soundfilename ='GENR2000'>We've done it, the signal fire is burning!</String>

		<String _locID ='27196' gamecharacter ='Morgan' soundfilename ='MORG5045'>More bombards! I hope Alain is on his way.</String>
		<String _locID ='27197' gamecharacter ='Morgan' soundfilename ='MORG5050'>The Ottomans are protecting weapons and supplies in the caves to the east. We must push them out of there.</String>
		<String _locID ='27198' gamecharacter ='Morgan' soundfilename ='MORG5055'>We need to build an artillery foundry and train hoop throwers. They know how to deal with janissaries.</String>
		<String _locID ='27199' gamecharacter ='Morgan' soundfilename ='MORG5060'>Another cache! Destroy it!</String>

		<String _locID ='27200' gamecharacter ='Morgan' soundfilename ='MORG5065'>We have to destroy all these weapon caches!</String>

		<String _locID ='27201' gamecharacter ='Alain' soundfilename ='ALAI5015'>The Ottomans are using the caves to stage their attacks on Malta. We must stop them.</String>
		<String _locID ='27202' gamecharacter ='Alain' soundfilename ='ALAI5020'>There's the entrance to the caves! The weapons caches must be inside.</String>
		<String _locID ='27203' gamecharacter ='Morgan' soundfilename ='MORG5070'>Attack the weapon caches with anything to blow them up.</String>
		<String _locID ='27204' gamecharacter ='Alain' soundfilename ='ALAI5025'>The Ottomans built those buildings too close to the shore. Our ships can get within range to bombard them!</String>
		<String _locID ='27205' gamecharacter ='Morgan' soundfilename ='MORG5075'>Continue expanding the colony, we will need military buildings and a dock before we can fight our way past this pirate.</String>

		<String _locID ='27206' gamecharacter ='Morgan' soundfilename ='MORG5080'>The pirate Elisabet has a small base on this island.</String>
		<String _locID ='27208' gamecharacter ='Morgan' soundfilename ='MORG5090'>Our ship is badly damaged. Start a colony on this island and wait for more ships to arrive from Malta.</String>
		<String _locID ='27212' gamecharacter ='Morgan' soundfilename ='MORG5110'>This ship is too damaged to fight through those fireships. We risk losing our covered wagon!</String>
		<String _locID ='27215' gamecharacter ='Morgan' soundfilename ='MORG5125'>Destroy the pirate's fireships before they can ram us!</String>
		<String _locID ='27218' gamecharacter ='Sailor' soundfilename ='GENR5025'>Canoes are approaching!</String>
		<String _locID ='27219' gamecharacter ='Sailor' soundfilename ='GENR5030'>Thanks to that pirate, we'll need some new ships.</String>
		<String _locID ='27221'>Royal Decree to Claim the New World</String>
		<String _locID ='27222'>Provides your Church with unique Spanish improvements.</String>
		<String _locID ='27224'>Warships attack increased.</String>
		<String _locID ='27225'>Warships Broadside attack increased.</String>
		<String _locID ='27226' gamecharacter ='Sailor' soundfilename ='GENR5035'>Native warriors have landed!</String>
		<String _locID ='27227'>Warships hitpoints increased.</String>
		<String _locID ='27228' gamecharacter ='Sahin' soundfilename ='SAHI5000'>And now this knight chases me all the way to the New World?</String>
		<String _locID ='27230' gamecharacter ='Sahin' soundfilename ='SAHI5005'>He does not understand. We are not after the Lake of the Moon. We just want to keep it away from the Circle.</String>
		<String _locID ='27231' gamecharacter ='Morgan' soundfilename ='MORG5145'>After them!</String>
		<String _locID ='27232' gamecharacter ='Morgan' soundfilename ='MORG5150'>Now we can hunt for Sahin and the Turks.</String>
		<String _locID ='27233' gamecharacter ='Morgan' soundfilename ='MORG5155'>Destroy the entire Turkish colony.</String>
		<String _locID ='27241' gamecharacter ='Morgan' soundfilename ='MORG5200'>The Aztec city is under attack by the Spanish! We must help defend it!</String>
		<String _locID ='27243' gamecharacter ='Soldier' soundfilename ='GENR5040'>The Spanish are attacking again!</String>
		<String _locID ='27244'>Monitorün saldırı gücü ve sağlığını arttırır.</String>
		<String _locID ='27245'>Percussion Lock</String>
		<String _locID ='27246'>Armor Plating</String>
		<String _locID ='27247'>Ship's Howitzers</String>
		<String _locID ='27248' gamecharacter ='Lizzie' soundfilename ='LIZZ5000'>Prove yourself worthy to sail with me before I leave, and I'll take you to Florida.</String>
		<String _locID ='27249' gamecharacter ='Morgan' soundfilename ='MORG5210'>Making a name for myself in these islands should impress Lizzie. I'll have to find ways to improve my reputation.</String>
		<String _locID ='27250' gamecharacter ='Lizzie' soundfilename ='LIZZ5005'>Ahh ... Morgan Black, you've made quite a name for yourself around here.</String>
		<String _locID ='27251' gamecharacter ='Lizzie' soundfilename ='LIZZ5010'>I've had men more famous than you aboard my ship, Morgan. Come back when people around here know who you are.</String>
		<String _locID ='27252' gamecharacter ='Morgan' soundfilename ='MORG5215'>We've got to find a way to destroy them.</String>
		<String _locID ='27254' gamecharacter ='Morgan' soundfilename ='MORG5220'>We'll have to siege the forts from land.</String>
		<String _locID ='27255' gamecharacter ='Morgan' soundfilename ='MORG5225'>We need to capture just one more treasure ship.</String>
		<String _locID ='27256' gamecharacter ='Soldier' soundfilename ='GENR5050'>We can't sail past those forts - they have the bay entrance covered with cannon. They'll tear us to shreds.</String>
		<String _locID ='27257' gamecharacter ='Morgan' soundfilename ='MORG5230'>Inca prisoners! Free them!.</String>
		<String _locID ='27258' gamecharacter ='Sahin' soundfilename ='SAHI5010'>Morgan Black has come to my rescue? Unbelievable.</String>
		<String _locID ='27259' gamecharacter ='Morgan' soundfilename ='MORG5235'>Not to worry, Falcon. I just want the honor of gutting you myself.</String>
		<String _locID ='27260' gamecharacter ='Morgan' soundfilename ='MORG5240'>The treasure fleet is ours!</String>
		<String _locID ='27262'>Carronade</String>
		<String _locID ='27263' symbol ='cStringmerceditAddBtn'>Add Mercenary</String>

		<String _locID ='27264' symbol ='cStringmerceditDeleteBtn'>Delete Mercenary</String>
		<String _locID ='27265' gamecharacter ='Morgan' soundfilename ='MORG5250'>The Boneguard are attempting to re-capture the fixed gun -- stop them!</String>
		<String _locID ='27266' gamecharacter ='Morgan' soundfilename ='MORG5255'>We've got to keep up our attacks on the Fountain of Youth.</String>
		<String _locID ='27267' gamecharacter ='Morgan' soundfilename ='MORG5260'>Our base has been overrun. All is lost.</String>
		<String _locID ='27268' gamecharacter ='Sahin' soundfilename ='SAHI5015'>If we target the fixed gun on the Fountain it will help us destroy it.</String>
		<String _locID ='27269' gamecharacter ='Sahin' soundfilename ='SAHI5020'>We have captured the great cannon!</String>
		<String _locID ='27270' gamecharacter ='Morgan' soundfilename ='MORG5265'>The Circle has re-captured the fixed gun! We must kill all their soldiers near it to take it back!</String>
		<String _locID ='27271' gamecharacter ='Morgan' soundfilename ='MORG5270'>We've re-captured the fixed gun!</String>
		<String _locID ='27272' gamecharacter ='Morgan' soundfilename ='MORG5275'>The Circle's fort is too well defended. We need to destroy the Fountain to prevent Alain from getting what he wants!</String>
		<String _locID ='27273' gamecharacter ='Sahin' soundfilename ='SAHI5025'>The Circle has landed troops on our shore - they may try to re-capture the fixed gun.</String>
		<String _locID ='27274' gamecharacter ='Lizzie' soundfilename ='LIZZ5015'>Another fireship has arrived.</String>
		<String _locID ='27275' gamecharacter ='Lizzie' soundfilename ='LIZZ5020'>Perhaps we can lure a few enemy ships into range of the fixed gun.</String>
		<String _locID ='27278' gamecharacter ='Inca Warrior' soundfilename ='CHIL5000'>There is a Seminole tribe nearby. You may be able to gain their help, if the Circle have not imprisoned them.</String>
		<String _locID ='27280' gamecharacter ='Soldier' soundfilename ='GENR5055'>I don't understand. The Cherokee have always been peaceful neighbors. Why are they attacking?</String>
		<String _locID ='27281' gamecharacter ='Colonist' soundfilename ='GENR5060'>Help us!</String>
		<String _locID ='27282' gamecharacter ='Colonist' soundfilename ='GENR5065'>Aaaaaaaaaaaaa! </String>
		<String _locID ='27283' gamecharacter ='Colonist' soundfilename ='GENR5070'>The Cherokee are right behind us!</String>
		<String _locID ='27284' gamecharacter ='Colonist' soundfilename ='GENR5075'>They're going to kill us!</String>
		<String _locID ='27285' gamecharacter ='John' soundfilename ='JOHN5000'>Get them into the colony! Hurry!</String>
		<String _locID ='27286' gamecharacter ='Soldier' soundfilename ='GENR5080'>Another wave of Cherokee sighted!</String>

		<String _locID ='27287' gamecharacter ='Soldier' soundfilename ='GENR5085'>Cherokee warriors! Attacking from the south!</String>
		<String _locID ='27288' gamecharacter ='Soldier' soundfilename ='GENR5090'>Cherokee warriors! Attacking from the north!</String>
		<String _locID ='27289' gamecharacter ='Soldier' soundfilename ='GENR5095'>Cherokee warriors! Attacking from the west!</String>

		<String _locID ='27290' gamecharacter ='Soldier' soundfilename ='GENR5100'>Cherokee warriors! Attacking from the east!</String>
		<String _locID ='27293' gamecharacter ='John' soundfilename ='JOHN5005'>More colonists ... get them into the colony!</String>
		<String _locID ='27294' gamecharacter ='Stuart' soundfilename ='STUA5000'>Cannon? How did the Cherokee get cannon!?</String>

		<String _locID ='27295' gamecharacter ='Soldier' soundfilename ='GENR5105'>Cannon at the walls! We've got to destroy them!</String>
		<String _locID ='27296' gamecharacter ='John' soundfilename ='JOHN5010'>Push them back and repair that wall!</String>

		<String _locID ='27297' gamecharacter ='Stuart' soundfilename ='STUA5010'>They've breached the wall!</String>
		<String _locID ='27298' gamecharacter ='John' soundfilename ='JOHN5015'>You colonists will have to fight alongside us. Give them weapons -- they're militia now!</String>
		<String _locID ='27299' gamecharacter ='Kanyenke' soundfilename ='KANY5000'>Something feels wrong here, John.</String>
		<String _locID ='27300' gamecharacter ='John' soundfilename ='JOHN5020'>Ambush!</String>
		<String _locID ='27301' gamecharacter ='John' soundfilename ='JOHN5025'>Those are British riflemen. What are they doing here?</String>
		<String _locID ='27302' gamecharacter ='Kanyenke' soundfilename ='KANY5005'>That explains the Cherokee cannon ... they have allied with the British!</String>
		<String _locID ='27303' gamecharacter ='John' soundfilename ='JOHN5030'>Pull back! We don't have enough men to fight the British! We'll have to establish a base!</String>
		<String _locID ='27304' gamecharacter ='Soldier' soundfilename ='GENR5110'>Sir, British frigates are shelling the colony! Stuart needs your help!</String>
		<String _locID ='27305' gamecharacter ='John' soundfilename ='JOHN5035'>Ride back and tell Stuart that we'll do what we can. We've got our own problems here.</String>
		<String _locID ='27306' gamecharacter ='Soldier' soundfilename ='GENR5115'>Yes, sir!</String>
		<String _locID ='27307' gamecharacter ='Soldier' soundfilename ='GENR5120'>We've driven off the British warships!</String>
		<String _locID ='27308' gamecharacter ='Kanyenke' soundfilename ='KANY5010'>I do not like this. They are leading us further and further into the woods.</String>
		<String _locID ='27309'>Hand infantry Mercenary</String>
		<String _locID ='27310'>Pirate mercenary from the Barbary coast.</String>
		<String _locID ='27311'>Barbary Corsair</String>
		<String _locID ='27312'>INF Barbary Corsair</String>
		<String _locID ='27317' gamecharacter ='Kanyenke' soundfilename ='KANY5015'>My people cannot hold off the British for long.</String>
		<String _locID ='27318' gamecharacter ='John' soundfilename ='JOHN5040'>Hold on, Nonahkee - we're coming!</String>
		<String _locID ='27319' gamecharacter ='John' soundfilename ='JOHN5045'>We must keep up our attacks, regardless of the losses!</String>
		<String _locID ='27320' gamecharacter ='John' soundfilename ='JOHN5050'>If the British are fighting us, the Iroquois can mount an attack from the other side.</String>

		<String _locID ='27321' gamecharacter ='John' soundfilename ='JOHN5055'>See if we can't get some cannon up on high ground, on the sides of the British camp.</String>
		<String _locID ='27322' gamecharacter ='Nonahkee' soundfilename ='NONA5000'>We are losing much of our village, brother. We cannot hold out for long.</String>
		<String _locID ='27323' gamecharacter ='Nonahkee' soundfilename ='NONA5005'>The tribe is preparing to attack the British on our side.</String>
		<String _locID ='27324' gamecharacter ='John' soundfilename ='JOHN5060'>If we take out the British mortars on the other side they can no longer attack the buildings in the Iroquois village.</String>
		<String _locID ='27325' gamecharacter ='Kanyenke' soundfilename ='KANY5020'>The warriors of my sister's village have broken through the British walls.</String>
		<String _locID ='27326' gamecharacter ='Kanyenke' soundfilename ='KANY5025'>The British white men will pay at the hands of those Iroquois warriors.</String>
		<String _locID ='27327' gamecharacter ='John' soundfilename ='JOHN5065'>Captain, once we are through the walls, help the Iroquois destroy the entire British camp.</String>
		<String _locID ='27328'>Transforms into a Town Center</String>
		<String _locID ='27329'>Yeni bir koloni kurmak için bir Şehir Merkezine dönüşür. Uygarlıklar İstihkam Çağına kadar en çok 1 Şehir Merkezine sahip olabilir.</String>
		<String _locID ='27330'>Kapalı Vagon</String>
		<String _locID ='27332' gamecharacter ='Kanyenke' soundfilename ='KANY5030'>For what the British have done to my sister's village, every building must be destroyed.</String>
		<String _locID ='27333' gamecharacter ='John' soundfilename ='JOHN5070'>It looks like the French could use our help.</String>
		<String _locID ='27334' gamecharacter ='John' soundfilename ='JOHN5075'>Take the men and help push the British back across the river.</String>
		<String _locID ='27335' gamecharacter ='Kanyenke' soundfilename ='KANY5035'>We must make sure there are no British soldiers on our side of the river.</String>
		<String _locID ='27336' gamecharacter ='French General' soundfilename ='GENR5125'>Thank you for lending support. Join us in this border war and help us defeat the British.</String>
		<String _locID ='27337' gamecharacter ='French General' soundfilename ='GENR5130'>In order to defeat the British we will need to destroy all the forts on their side of the river.</String>
		<String _locID ='27338' gamecharacter ='John' soundfilename ='JOHN5080'>The wood from the trees in this area is too poor to build ships with -- we'll have to rely on your navy, Colonel Washington.</String>
		<String _locID ='27339' gamecharacter ='Washington' soundfilename ='WASH5000'>My warships will sail into these great lakes soon. In the meantime we should establish a base here, and construct some cannon!</String>
		<String _locID ='27340' gamecharacter ='Washington' soundfilename ='WASH5005'>My warships will be arriving one at a time.</String>

		<String _locID ='27341' gamecharacter ='Washington' soundfilename ='WASH5010'>We won't be able to challenge Warwick in the next lake until all of my warships are here.</String>
		<String _locID ='27342' gamecharacter ='John' soundfilename ='JOHN5085'>Anchor Washington's warship near this Secret -- we'll need it for defense while we wait for the third ship to arrive!</String>
		<String _locID ='27343' gamecharacter ='John' soundfilename ='JOHN5090'>Anchor Washington's ship at the mouth of the bay and prepare to weather an attack from the water!</String>
		<String _locID ='27344' gamecharacter ='Washington' soundfilename ='WASH5015'>It's time! Gather all of my warships together -- we'll strike Warwick with my navy's full strength.</String>

		<String _locID ='27345' gamecharacter ='Washington' soundfilename ='WASH5020'>We must take out the outposts of these Boneguard before my warships arrive.</String>
		<String _locID ='27346' gamecharacter ='John' soundfilename ='JOHN5095'>Anchor Washington's ship at the mouth of the bay for maximum defense against possible naval assault.</String>
		<String _locID ='27347' gamecharacter ='John' soundfilename ='JOHN5100'>We'll use land units to siege the Boneguard outposts around this great lake -- don't forget the cannon!</String>
		<String _locID ='27348' gamecharacter ='John' soundfilename ='JOHN5105'>If our coffers run low we may need to establish a trade route for funds.</String>
		<String _locID ='27349' gamecharacter ='Lakota Chief' soundfilename ='GENR5135'>This Warwick and his Boneguard seek to kill all the chiefs on the plains. Earn the respect of the tribes before the last chief is killed, and Warwick will be driven from our lands.</String>
		<String _locID ='27361' gamecharacter ='Native Warrior' soundfilename ='GENR5180'>The Boneguard are attacking a tribe. Stop them!</String>
		<String _locID ='27362' gamecharacter ='John' soundfilename ='JOHN5120'>This beast is enormous!</String>
		<String _locID ='27366' gamecharacter ='John' soundfilename ='JOHN5140'>We should build a trading post at the Lakota village near where we first arrived.</String>
		<String _locID ='27367' gamecharacter ='Lakota Chief' soundfilename ='GENR5185'>The sacred hilltop has been cleansed.</String>

		<String _locID ='27375' gamecharacter ='Kanyenke' soundfilename ='KANY5045'>We are going to need resources to build up and defend ourselves, but we have little food, wood, or coin.</String>
		<String _locID ='27376' gamecharacter ='John' soundfilename ='JOHN5145'>Warwick is getting wagonloads of resources. Let's relieve him of some of them.</String>
		<String _locID ='27377' gamecharacter ='John' soundfilename ='JOHN5150'>Warwick's base is much too well defended for us to assault now, but we can steal some of the supply wagons being escorted into his fort. </String>
		<String _locID ='27378' gamecharacter ='John' soundfilename ='JOHN5155'>Bring the stolen supply wagon to our town center so we can use the resources ourselves.</String>
		<String _locID ='27379' gamecharacter ='Kanyenke' soundfilename ='KANY5050'>The supply wagons appear to carry food, wood, coin or are loaded with a combination of all three resources.</String>
		<String _locID ='27380' gamecharacter ='John' soundfilename ='JOHN5160'>We only have a short amount of time before Warwick's fort will be too well-defended to destroy.</String>
		<String _locID ='27382' gamecharacter ='John' soundfilename ='JOHN5165'>Another attack on our town -- we've got to hold out until we can launch a counter-attack! </String>
		<String _locID ='27383' gamecharacter ='John' soundfilename ='JOHN5170'>We cannot siege Warwick's fort yet -- it is too strong.</String>
		<String _locID ='27384' gamecharacter ='Kanyenke' soundfilename ='KANY5060'>We are under attack!</String>
		<String _locID ='27385' gamecharacter ='Kanyenke' soundfilename ='KANY5065'>We have captured another supply wagon.</String>
		<String _locID ='27391' gamecharacter ='John' soundfilename ='JOHN5200'>We only have five minutes left to destroy Warwick's fort.</String>
		<String _locID ='27392' gamecharacter ='John' soundfilename ='JOHN5205'>Destroy Warwick's fort.</String>
		<String _locID ='27393' gamecharacter ='Kanyenke' soundfilename ='KANY5070'>That's one less supply wagon for Warwick, and one more for us.</String>
		<String _locID ='27395' gamecharacter ='Soldier' soundfilename ='GENR5210'>Another platoon of Russians is approaching!</String>
		<String _locID ='27397' gamecharacter ='Soldier' soundfilename ='GENR5215'>The Russians are bringing cannon into the pass. They'll be able to reach us on the cliffs!</String>
		<String _locID ='27399' gamecharacter ='Soldier' soundfilename ='GENR5220'>A Russian platoon approaching!</String>
		<String _locID ='27401' gamecharacter ='Soldier' soundfilename ='GENR5225'>The Russians have got a cannon through!</String>
		<String _locID ='27402' gamecharacter ='Soldier' soundfilename ='GENR5230'>Another cannon has made it past us!</String>
		<String _locID ='27403' gamecharacter ='Kanyenke' soundfilename ='KANY5100'>John Black has done it!</String>
		<String _locID ='27404' gamecharacter ='Amelia' soundfilename ='AMEL5000'>Allying with the Indians in this region will greatly help us get this railroad through.</String>
		<String _locID ='27405' gamecharacter ='Amelia' soundfilename ='AMEL5005'>Only our trading posts can be built along the trade route to complete this railroad.</String>
		<String _locID ='27406' gamecharacter ='Cooper' soundfilename ='COOP5000'>Indians are attacking the trading post.</String>
		<String _locID ='27407' gamecharacter ='Railroad Boss' soundfilename ='GENR5235'>The Falcon Company will never own the railroad in this region.</String>
		<String _locID ='27408' gamecharacter ='Amelia' soundfilename ='AMEL5010'>Build defenses around our trading post.</String>
		<String _locID ='27409' gamecharacter ='Cooper' soundfilename ='COOP5005'>We should get some men out to all of the trading posts to help defend them..</String>
		<String _locID ='27410' gamecharacter ='Cooper' soundfilename ='COOP5010'>A train is on the way. We must defend it!</String>

		<String _locID ='27411' gamecharacter ='Amelia' soundfilename ='AMEL5015'>If we upgrade our trade route to locomotives we will get the resources much faster.</String>

		<String _locID ='27412' gamecharacter ='Cooper' soundfilename ='COOP5015'>Another train on the way!</String>

		<String _locID ='27413' gamecharacter ='Amelia' soundfilename ='AMEL5020'>Incoming train!</String>
		<String _locID ='27414' gamecharacter ='Amelia' soundfilename ='AMEL5025'>The trains are bringing resources into the fort! The trading posts must not fall!</String>
		<String _locID ='27415' gamecharacter ='Beaumont' soundfilename ='BEAU5000'>Ha ha! That's ten Mexicans for me, cheri!</String>

		<String _locID ='27416' gamecharacter ='Beaumont' soundfilename ='BEAU5005'>Twenty!</String>
		<String _locID ='27417' gamecharacter ='Cooper' soundfilename ='COOP5020'>Mexican artillery! Stop them!</String>
		<String _locID ='27418' gamecharacter ='Cooper' soundfilename ='COOP5025'>White animals, look out!</String>
		<String _locID ='27419' gamecharacter ='Kanyenke' soundfilename ='KANY5105'>We must find a way into the mines to help our friends.</String>
		<String _locID ='27420' gamecharacter ='Amelia' soundfilename ='AMEL5030'>Free the prisoners!</String>
		<String _locID ='27421' gamecharacter ='Prisoner' soundfilename ='GENR5240'>Thank you for freeing me ... but there are more prisoners in these mines.</String>
		<String _locID ='27422' gamecharacter ='Second Prisoner' soundfilename ='GENR5245'>We're saved!</String>
		<String _locID ='27423' gamecharacter ='Amelia' soundfilename ='AMEL5035'>We're trapped inside ...</String>
		<String _locID ='27424' gamecharacter ='Cooper' soundfilename ='COOP5030'>Cave-in!</String>
		<String _locID ='27425' gamecharacter ='Kanyenke' soundfilename ='KANY5110'>They are trapped -- we must find another way in. They will not last long without our warriors.</String>
		<String _locID ='27426' gamecharacter ='Amelia' soundfilename ='AMEL5040'>We'll have to make do without Kanyenke and his men ... let's go.</String>
		<String _locID ='27427' gamecharacter ='Cooper' soundfilename ='COOP5035'>We've flattened one of the outposts. Two more to go.</String>
		<String _locID ='27428' gamecharacter ='Cooper' soundfilename ='COOP5040'>Two outposts down, one to go.</String>
		<String _locID ='27430' gamecharacter ='Amelia' soundfilename ='AMEL5045'>We've got to destroy the outposts that are defending the shipwrecks.</String>

		<String _locID ='27431' gamecharacter ='Kanyenke' soundfilename ='KANY5115'>We should ally with the Seminole tribes in this area. As well as helping us fight, they may surprise us with useful information.</String>
		<String _locID ='27432' gamecharacter ='Kanyenke' soundfilename ='KANY5120'>Beaumont has allied with this Seminole tribe. If we destroy his trading post, we will be free to ally with them ourselves.</String>
		<String _locID ='27433' gamecharacter ='Cooper' soundfilename ='COOP5050'>The old fixed gun will make quick work of Beaumont's outpost!</String>
		<String _locID ='27435' gamecharacter ='Cooper' soundfilename ='COOP5055'>Amelia! The mine near your base is depleted. You'll need to collect coin from the shipwrecks.</String>
		<String _locID ='27437' gamecharacter ='Cooper' soundfilename ='COOP5065'>This swamp was the 'Lake of the Moon?'</String>
		<String _locID ='27438' gamecharacter ='Amelia' soundfilename ='AMEL5055'>I don't see any 'Fountain of Youth,' but the area is littered with doubloons from that old Spanish treasure fleet.</String>
		<String _locID ='27442' gamecharacter ='Amelia' soundfilename ='AMEL5070'>It looks like you're going to be sharing some of that loot, Beaumont!</String>
		<String _locID ='27444' gamecharacter ='Amelia' soundfilename ='AMEL5075'>All that remains is to destroy Beaumont's town center.</String>
		<String _locID ='27445' gamecharacter ='Amelia' soundfilename ='AMEL5080'>We've done it! Beaumont's base in this swamp is no more!</String>
		<String _locID ='27449' gamecharacter ='Bolivar' soundfilename ='BOLI5000' portraitfilename ='units\spc\bolivar\bolivar_igc_icon'>I am General Bolivar. What are you doing here? Are you with the Spanish?</String>
		<String _locID ='27450' gamecharacter ='Amelia' soundfilename ='AMEL5085' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>No. We're chasing a Frenchman -- Beaumont. He's looking for the old Inca lands.</String>
		<String _locID ='27451' gamecharacter ='Kanyenke' soundfilename ='KANY5125'>Troops are approaching ... but they are not attacking.</String>
		<String _locID ='27452' gamecharacter ='Spanish Villager' soundfilename ='GENR5250'>Thank you. Take these resources and use the military buildings the Spanish left behind.</String>
		<String _locID ='27453' gamecharacter ='Bolivar' soundfilename ='BOLI5005' portraitfilename ='units\spc\bolivar\bolivar_igc_icon'>I know this place. You'll never get past the Spanish.</String>
		<String _locID ='27454' gamecharacter ='Bolivar' soundfilename ='BOLI5010' portraitfilename ='units\spc\bolivar\bolivar_igc_icon'>But ... together we may be able to organize an assault. Help us rid ourselves of the Spanish and I will help you find your Frenchman.</String>
		<String _locID ='27455' gamecharacter ='Bolivar' soundfilename ='BOLI5015'>The Spanish fort is heavily defended. Only an attack from all our forces will succeed.</String>
		<String _locID ='27456' gamecharacter ='Bolivar' soundfilename ='BOLI5020'>Attack now!</String>
		<String _locID ='27457' gamecharacter ='Amelia' soundfilename ='AMEL5090'>There's a pass up ahead! See it?</String>
		<String _locID ='27458' gamecharacter ='Kanyenke' soundfilename ='KANY5130'>Are you sure this is the trail?</String>
		<String _locID ='27459' gamecharacter ='Amelia' soundfilename ='AMEL5095'>Does it matter? We can't get back the way we came! We're going forward!</String>
		<String _locID ='27460' gamecharacter ='Kanyenke' soundfilename ='KANY5135'>Stop that scout! If he reaches the Boneguard army, they'll be able to move forward.</String>
		<String _locID ='27461' gamecharacter ='Kanyenke' soundfilename ='KANY5140'>The Boneguard army has beaten us to the valley.</String>
		<String _locID ='27462' gamecharacter ='Amelia' soundfilename ='AMEL5100'>We're running out of time. We've got to fight our way across the pass before that storm catches up with us.</String>
		<String _locID ='27463' gamecharacter ='Kanyenke' soundfilename ='KANY5145'>If we station a soldier on an ancient ruin site he should help us see enemy positions.</String>
		<String _locID ='27464' gamecharacter ='Amelia' soundfilename ='AMEL5105'>We've made it to the valley!</String>
		<String _locID ='27465' gamecharacter ='Amelia' soundfilename ='AMEL5110'>Another scout! We need to keep him from reaching the main army. </String>
		<String _locID ='27466' gamecharacter ='Kanyenke' soundfilename ='KANY5150'>There are bandits in these mountains as well.</String>
		<String _locID ='27467' gamecharacter ='Amelia' soundfilename ='AMEL5115'>Kill that Boneguard soldier before he escapes to warn the others!</String>
		<String _locID ='27468' gamecharacter ='Amelia' soundfilename ='AMEL5120'>We can use this cannon to try to blast a passage through that landslide. Hurry!</String>
		<String _locID ='27469' gamecharacter ='Kanyenke' soundfilename ='KANY5155'>Maybe we can buy these bandits off. If we lure one of them to the ore nearby, they will let us pass. </String>
		<String _locID ='27470' gamecharacter ='Amelia' soundfilename ='AMEL5125'>We need to engage each group of Boneguard enemies to defeat them.</String>
		<String _locID ='27471' gamecharacter ='Amelia' soundfilename ='AMEL5130'>We need to set up an ambush for the next group of Boneguard. We should put soldiers who can attack at range along these cliffs, and then lure our enemies down the canyon.</String>
		<String _locID ='27472' gamecharacter ='Amelia' soundfilename ='AMEL5135'>We need to use our cavalry to destroy that cannon. The rest of this group should be easy enough to defeat.</String>
		<String _locID ='27473' gamecharacter ='Amelia' soundfilename ='AMEL5140'>That bandit enclave is too strong to fight. Tribute all of our coin to them to buy them off.</String>
		<String _locID ='27474' gamecharacter ='Kanyenke' soundfilename ='KANY5160'>Amelia, the storm is coming -- we have got to hurry.</String>
		<String _locID ='27475' gamecharacter ='High Priest' soundfilename ='CHIL5005'>Another wave of enemy soldiers is coming.</String>
		<String _locID ='27477' gamecharacter ='High Priest' soundfilename ='CHIL5015'>The enemies are bringing cannon -- send your cavalry to destroy them.</String>
		<String _locID ='27479' gamecharacter ='High Priest' soundfilename ='CHIL5025'>A group of our brave warriors has returned from patrol -- use them where they are needed most.</String>

		<String _locID ='27480' gamecharacter ='Amelia' soundfilename ='AMEL5145'>We've got to strengthen the defenses of this Inca city however we can!</String>
		<String _locID ='27487' gamecharacter ='High Priest' soundfilename ='CHIL5030'>Our cannon are on their way -- you have to hold out until they reach us!</String>
		<String _locID ='27488' gamecharacter ='High Priest' soundfilename ='CHIL5035'>Protect our approaching cannon from enemy patrols!</String>
		<String _locID ='27492' gamecharacter ='Amelia' soundfilename ='AMEL5190'>They've destroyed one of the sacred Inca temples.</String>
		<String _locID ='27493' gamecharacter ='High Priest' soundfilename ='CHIL5040'>They have destroyed another Inca temple.</String>
		<String _locID ='27494' gamecharacter ='High Priest' soundfilename ='CHIL5045'>If our enemies destroy all of the temples, the Inca will lose the city and all hope.</String>
		<String _locID ='27495' gamecharacter ='High Priest' soundfilename ='CHIL5050'>There is only one Inca temple left in the city -- it must not fall!</String>
		<String _locID ='27496' gamecharacter ='High Priest' soundfilename ='CHIL5055'>The city is saved!</String>
		<String _locID ='27497' gamecharacter ='Amelia' soundfilename ='AMEL5195'>Our ships ... they're all destroyed!</String>
		<String _locID ='27498' gamecharacter ='Kanyenke' soundfilename ='KANY5170'>The Boneguard navy is attacking!</String>

		<String _locID ='27499' gamecharacter ='Beaumont' soundfilename ='BEAU5010'>Mmm ... you've walked right into my trap, cheri!</String>
		<String _locID ='27500' gamecharacter ='American Captain' soundfilename ='GENR5255'>Looks like you could use some help.</String>
		<String _locID ='27501' gamecharacter ='Amelia' soundfilename ='AMEL5200'>Lay siege to the Ossuary! Beaumont is ours!</String>
		<String _locID ='27502' gamecharacter ='Amelia' soundfilename ='AMEL5205'>About time!</String>
		<String _locID ='27503' gamecharacter ='Amelia' soundfilename ='AMEL5210'>We've got to hold out until the American fleet arrives!</String>
		<String _locID ='27504' gamecharacter ='Morgan' soundfilename ='MORG7000'>Send for reinforcements from the Home City.</String>
		<String _locID ='27505' gamecharacter ='Morgan' soundfilename ='MORG7005'>Good work.</String>
		<String _locID ='27506' gamecharacter ='Morgan' soundfilename ='MORG7010'>Excellent work, men!</String>
		<String _locID ='27507' gamecharacter ='Morgan' soundfilename ='MORG7015'>We should ally with the natives in the area.</String>
		<String _locID ='27508' gamecharacter ='Morgan' soundfilename ='MORG7020'>We might want to build an outpost near the native villages to help protect our trading post.</String>
		<String _locID ='27509' gamecharacter ='John' soundfilename ='JOHN7000'>Call for reinforcements from the Home City.</String>
		<String _locID ='27510' gamecharacter ='John' soundfilename ='JOHN7005'>Good work.</String>
		<String _locID ='27511' gamecharacter ='John' soundfilename ='JOHN7010'>Excellent work, men!</String>
		<String _locID ='27512' gamecharacter ='John' soundfilename ='JOHN7015'>We should ally with the natives in the area.</String>
		<String _locID ='27513' gamecharacter ='John' soundfilename ='JOHN7020'>We'll need to build a trading post near the native villages to get them to ally with us.</String>
		<String _locID ='27514' gamecharacter ='Amelia' soundfilename ='AMEL7000'>Send for reinforcements from the Home City.</String>
		<String _locID ='27515' gamecharacter ='Amelia' soundfilename ='AMEL7005'>Good work.</String>

		<String _locID ='27516' gamecharacter ='Amelia' soundfilename ='AMEL7010'>Excellent work, men!</String>
		<String _locID ='27517' gamecharacter ='Amelia' soundfilename ='AMEL7015'>We should ally with the natives in this area.</String>
		<String _locID ='27518' gamecharacter ='Amelia' soundfilename ='AMEL7020'>We will need to build outposts near the native villages to get them to join us.</String>
		<String _locID ='27519' gamecharacter ='Soldier' soundfilename ='GENR7000'>We've done it!</String>
		<String _locID ='27520' gamecharacter ='Soldier' soundfilename ='GENR7005'>We've got to train more military.</String>
		<String _locID ='27521' gamecharacter ='Soldier' soundfilename ='GENR7010'>Reinforcements are here!</String>
		<String _locID ='27522' gamecharacter ='Soldier' soundfilename ='GENR7015'>More reinforcements have arrived.</String>
		<String _locID ='27523' gamecharacter ='Soldier' soundfilename ='GENR7020'>We must defend our town.</String>
		<String _locID ='27524' gamecharacter ='Soldier' soundfilename ='GENR7025'>Destroy the enemy outpost and build one of our own. The natives will ally with us then.</String>
		<String _locID ='27525' gamecharacter ='Soldier' soundfilename ='GENR7030'>Sir, we have spotted a native village.</String>

		<String _locID ='27526' gamecharacter ='Soldier' soundfilename ='GENR7035'>A native village.</String>
		<String _locID ='27527' gamecharacter ='John' soundfilename ='JOHN7025'>Send out some scouts. See if there are any natives we can ally with in the area.</String>
		<String _locID ='27528' gamecharacter ='Sahin' soundfilename ='SAHI7000'>Your precious knights are weak, Frenk!</String>
		<String _locID ='27529' gamecharacter ='Alain' soundfilename ='ALAI7000'>Your ships will be reduced to flotsam against my cannon!</String>

		<String _locID ='27530' gamecharacter ='Alain' soundfilename ='ALAI7005'>Surrender now, Morgan! You have no chance.</String>
		<String _locID ='27531' gamecharacter ='Alain' soundfilename ='ALAI7010'>You and your band of misfits will be wiped from the New World, Morgan!</String>
		<String _locID ='27532' gamecharacter ='Alain' soundfilename ='ALAI7015'>The New World is no place for cowards!</String>
		<String _locID ='27533' gamecharacter ='Alain' soundfilename ='ALAI7020'>Curse the pirate's fireships!</String>
		<String _locID ='27534' gamecharacter ='Alain' soundfilename ='ALAI7025'>You've stolen my finest cannon, but no matter -- I'll destroy you another way.</String>
		<String _locID ='27535' gamecharacter ='Alain' soundfilename ='ALAI7030'>The Fountain belongs to the Circle of Ossus now, Black.</String>
		<String _locID ='27536' gamecharacter ='Alain' soundfilename ='ALAI7035'>No! Morgan seeks to destroy the Fountain -- stop him!</String>
		<String _locID ='27537' gamecharacter ='Alain' soundfilename ='ALAI7040'>The Circle of Ossus shall take over the entire New World!</String>
		<String _locID ='27538' gamecharacter ='Warwick' soundfilename ='WARW7000'>You and that savage have no chance against my navy.</String>
		<String _locID ='27539' gamecharacter ='Warwick' soundfilename ='WARW7005'>Colonel Washington is a fool -- and so are you to ally with him.</String>
		<String _locID ='27540' gamecharacter ='Warwick' soundfilename ='WARW7010'>So Washington has sailed one of his barges up river to help you. I'm unimpressed.</String>
		<String _locID ='27541' gamecharacter ='Warwick' soundfilename ='WARW7015'>Colonel Washington's boats will be sunk by my navy!</String>
		<String _locID ='27542' gamecharacter ='Warwick' soundfilename ='WARW7020'>I have nothing to fear from you -- either by land or by water!</String>
		<String _locID ='27543' gamecharacter ='Warwick' soundfilename ='WARW7025'>The savages living around these lakes fight for me!</String>
		<String _locID ='27544' gamecharacter ='Washington' soundfilename ='WASH8000'>(Taunt #1)</String>
		<String _locID ='27545' gamecharacter ='Washington' soundfilename ='WASH8005'>(Taunt #2)</String>
		<String _locID ='27546'>Firar</String>
		<String _locID ='27547'>Mağaralara</String>
		<String _locID ='27548'>KORSANLAR!</String>
		<String _locID ='27549'>Osmanlı Kalesi</String>
		<String _locID ='27550'>Aztek Tapınakları</String>
		<String _locID ='27551'>Bir Korsanın Yardımı</String>
		<String _locID ='27552'>İspanyol Hazine Filosu</String>
		<String _locID ='27553'>Gençlik Çeşmesi?</String>
		<String _locID ='27554'>Koloniyi Savun</String>
		<String _locID ='27555'>Garip İttifaklar</String>
		<String _locID ='27556'>Kurtarma</String>
		<String _locID ='27557'>Yedi Yıllık Savaş</String>
		<String _locID ='27558'>Büyük Göl</String>
		<String _locID ='27559'>Saygı</String>
		<String _locID ='27560'>Warwick Kalesi</String>

		<String _locID ='27561'>Dağı Ele Geçirin</String>
		<String _locID ='27562'>Raylar için Yarış</String>
		<String _locID ='27563'>Kaleyi Elinde Tut</String>
		<String _locID ='27564'>Boneguard'ın Barınağı</String>
		<String _locID ='27565'>Kayıp İspanyol Altını</String>
		<String _locID ='27566'>Bolivar İsyanı</String>
		<String _locID ='27567'>And Dağları içinde Yolculuk</String>
		<String _locID ='27568'>İnka’ların Son Şehri</String>
		<String _locID ='27569'>Boneguard’ın son direnişi</String>
		<String _locID ='27574'>I. Bölüm: Kan</String>
		<String _locID ='27575'>Cevaplar</String>
		<String _locID ='27576'>Taş Kütüphanesi</String>
		<String _locID ='27577'>Korsan Lizzie</String>
		<String _locID ='27578'>Yeni Dünya</String>
		<String _locID ='27579'>Ossus Çemberi</String>
		<String _locID ='27580'>En Doğru Nerede Dururuz</String>
		<String _locID ='27581'>Kasırga</String>
		<String _locID ='27582'>Florida Sahili</String>


		<String _locID ='27583'>Gerçek Düşman</String>
		<String _locID ='27584'>Ay Gölü</String>
		<String _locID ='27585'>Olası bir Gelecek</String>

		<String _locID ='27586'>II. Bölüm: Buz</String>
		<String _locID ='27587'>Takip</String>
		<String _locID ='27588'>Koloni Harabelerde</String>
		<String _locID ='27589'>Iroquois’ler Saldırı Altında</String>
		<String _locID ='27590'>Toplantı</String>
		<String _locID ='27591'>Sonraki Gün</String>
		<String _locID ='27592'>Albay Washington</String>
		<String _locID ='27593'>Ailenin Düşmanı</String>
		<String _locID ='27594'>Stuart</String>
		<String _locID ='27595'>Batıya Gidiş</String>
		<String _locID ='27596'>Warwick’e Patika</String>
		<String _locID ='27597'>Ruslar Geliyorlar</String>
		<String _locID ='27598'>Babalık bir fedakârlıktır</String>
		<String _locID ='27599'>III. Bölüm: Çelik</String>
		<String _locID ='27600'>Beaumont Maden Arayıcısı</String>
		<String _locID ='27601'>Riskli Bir Karar</String>
		<String _locID ='27602'>Asla bir French Maden Arayıcısına  Güvenme</String>
		<String _locID ='27603'>Kaygan bir Balık Olarak</String>
		<String _locID ='27604'>Florida’ya Dönüş</String>
		<String _locID ='27605'>Cooper'ın Tutumu</String>
		<String _locID ='27606'>Savaşın Ortasında</String>
		<String _locID ='27607'>Asi Lideri</String>
		<String _locID ='27608'>İnka Pacamayo</String>
		<String _locID ='27609'>Sulama Çeşmesi</String>
		<String _locID ='27610'>Mabet</String>
		<String _locID ='27611'>Geri Ödeme</String>
		<String _locID ='27679'>Czapka Uhlans</String>
		<String _locID ='27682'>Fırkateyn. Ağır savaş gemisi</String>
		<String _locID ='27683'>Fırkateyn. Ağır savaş gemisi.</String>
		<String _locID ='27684'>Fırkateyn</String>
		<String _locID ='27685'>SHP Fırkateyn</String>
		<String _locID ='27696'>Fluyt. Warship good at transport</String>
		<String _locID ='27697'>Fluyt. Slow, powerful ship resistant to building fire that can train units.</String>

		<String _locID ='27698'>Fluyt</String>
		<String _locID ='27699'>SHP Fluyt</String>
		<String _locID ='27703'>Kalyon. Savaşgemisi iyi bir taşıyıcıdır.</String>
		<String _locID ='27705'>Kalyon</String>
		<String _locID ='27706'>SHP Kalyon</String>
		<String _locID ='27710'>Kadrıga. Araştırma gemisi</String>
		<String _locID ='27711'>Kadrıga. İyi bir kâşif, balıkçı veya taşıyıcı.</String>
		<String _locID ='27712'>Kadırga</String>
		<String _locID ='27713'>SHP Kadrıga</String>
		<String _locID ='27724'>Privateer. Pirate ship</String>
		<String _locID ='27725'>Privateer. Mercenary warship.</String>
		<String _locID ='27726'>Privateer</String>
		<String _locID ='27727'>SHP Privateer</String>
		<String _locID ='27738'>Kalyon. Yavaş, binaların atışlarına karşı dirençli ve birim üretebilen bir gemidir.</String>

		<String _locID ='27739'>This tech doesn't do anything yet!</String>
		<String _locID ='27740' symbol ='cStringNuggetSpeedBoost'>The boots of El Pollo Guapo, which increases speed of whomever picks them up by %2.2f%%.</String>
		<String _locID ='27741' symbol ='cStringNuggetSpeedBoostActivate'>%s has recovered the boots of El Pollo Guapo, which increases speed by %2.2f%%.</String>
		<String _locID ='27742' symbol ='cStringNuggetHPDouble'>The cuirass of El Pollo Guapo, which increases Explorer or Hero hitpoints by %2.2f%%.</String>

		<String _locID ='27743' symbol ='cStringNuggetHPDoubleActivate'>%s has recovered the cuirass of El Pollo Guapo, which increases hitpoints by %2.2f%%.</String>
		<String _locID ='27744' symbol ='cStringNuggetHPBoost'>The morion of El Pollo Guapo, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='27745' symbol ='cStringNuggetHPBoostActivate'>%s has found the morion of El Pollo Guapo, which increases hitpoints %2.2f%%.</String>
		<String _locID ='27746' symbol ='cStringNuggetHPBoost2'>The shield of El Pollo Guapo, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='27747' symbol ='cStringNuggetHPBoost2Activate'>%s has recovered the shield of El Pollo Guapo, which increases hitpoints by %2.2f%%.</String>
		<String _locID ='27748' symbol ='cStringNuggetPeanuts' comment ='1 - amount, 2 - resource'>A patch of peanuts worth %1d %2s.</String>

		<String _locID ='27749' symbol ='cStringNuggetPeanutsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a patch of peanuts worth %2d %3s.</String>
		<String _locID ='27750' symbol ='cStringNuggetManioc' comment ='1 - amount, 2 - resource'>A supply of manioc root (cassava) worth %1d %2s.</String>
		<String _locID ='27751' symbol ='cStringNuggetManiocActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered manioc root (cassava) worth %2d %3s.</String>
		<String _locID ='27752' symbol ='cStringNuggetMaple' comment ='1 - amount, 2 - resource'>A supply of maple syrup worth %1d %2s.</String>
		<String _locID ='27753' symbol ='cStringNuggetMapleActivate' comment ='1 - amount, 2 - resource'>%1s has discovered maple syrup worth %2d %3s.</String>
		<String _locID ='27754' symbol ='cStringNuggetRubber' comment ='1 - amount, 2 - resource'>A supply of rubber worth %1d %2s.</String>
		<String _locID ='27755' symbol ='cStringNuggetRubberActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has extracted rubber worth %2d %3s.</String>
		<String _locID ='27756' symbol ='cStringNuggetChiles' comment ='1 - amount, 2 - resource'>A grove of chile peppers worth %1d %2s.</String>
		<String _locID ='27757' symbol ='cStringNuggetChilesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has picked chiles worth %2d %3s.</String>
		<String _locID ='27758' symbol ='cStringNuggetJournal' comment ='1 - amount, 2 - resource'>The journal of El Pollo Guapo worth %1d %2s.</String>
		<String _locID ='27759' symbol ='cStringNuggetJournalActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found the journal of El Pollo Guapo worth %2d %3s.</String>
		<String _locID ='27760' symbol ='cStringNuggetRutters' comment ='1 - amount, 2 - resource'>The rutters of El Pollo Guapo worth %1d %2s.</String>
		<String _locID ='27761' symbol ='cStringNuggetRuttersActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found the rutters of El Pollo Guapo worth %2d %3s.</String>
		<String _locID ='27762' symbol ='cStringNuggetBlanket' comment ='1 - amount, 2 - resource'>The lost blanket of Empress Zoe worth %1d %2s.</String>
		<String _locID ='27763' symbol ='cStringNuggetBlanketActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found the lost blanket of Empress Zoe worth %2d %3s.</String>
		<String _locID ='27764' symbol ='cStringNuggetHPBoost3'>The armor of Arkantos, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='27765' symbol ='cStringNuggetHPBoost3Activate'>%s has recovered the legendary armor of Arkantos, which increases hitpoints by %2.2f%%.</String>
		<String _locID ='27766' symbol ='cStringNuggetBoisDarc' comment ='1 - amount, 2 - resource'>A grove of bois d'arc trees worth %1d %2s.</String>
		<String _locID ='27767' symbol ='cStringNuggetBoisDarcActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has found a grove of bois d'arc trees worth %2d %3s.</String>

		<String _locID ='27768' symbol ='cStringNuggetRedwood' comment ='1 - amount, 2 - resource'>A stand of redwood trees worth %1d %2s.</String>

		<String _locID ='27769' symbol ='cStringNuggetRedwoodActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s had found redwood trees worth %2d %3s.</String>

		<String _locID ='27770' symbol ='cStringNuggetPirateGold' comment ='1 - amount, 2 - resource'>A chest of pirate gold worth %1d %2s.</String>
		<String _locID ='27771' symbol ='cStringNuggetPirateGoldActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has unearthed a chest of pirate gold worth %2d %3s.</String>
		<String _locID ='27772'>HEAL Imam</String>
		<String _locID ='27773'>HEAL Priest</String>
		<String _locID ='27774'>HEAL Missionary</String>
		<String _locID ='27775'>HEAL Surgeon</String>
		<String _locID ='27776'>Champion Huaminca</String>
		<String _locID ='27778'>Champion Eagle Warrior</String>
		<String _locID ='27779'>Champion Mantlet</String>
		<String _locID ='27835'>Gemiyle Yeni Dünyaya bir Kale Vagonu, büyük bir Kale inşaa etmenize izin verir.</String>
		<String _locID ='27836'>Kale</String>

		<String _locID ='27844'>STARTING TECHS</String>
		<String _locID ='27845'>Starting Techs</String>
		<String _locID ='27891'>This treasure has already been claimed.</String>
		<String _locID ='27892'>This treasure has already been claimed.</String>
		<String _locID ='27893'>Treasure</String>
		<String _locID ='27895' symbol ='cStringVPGrantedVP'>Special Magic Happy Victory Point</String>
		<String _locID ='27896' symbol ='cStringVPGrantedVPInfo'>Special Victory Points</String>
		<String _locID ='27897' symbol ='cStringGrantVP'>Grant VP</String>
		<String _locID ='27898'>Odun kaynağı</String>
		<String _locID ='27899'>A northern conifier such as spruce or fir. Harvest for Wood.</String>
		<String _locID ='27900'>Tree</String>
		<String _locID ='27901'>Tree - Yukon</String>
		<String _locID ='27916' symbol ='cStringBuildColonyWall'>Colony Wall. Places a wall around your colony.</String>
		<String _locID ='27917' symbol ='cStringBuildColonyWallDisabled'>Building a colony wall is currently unavailable.</String>
		<String _locID ='27942'>Odun kaynağı</String>
		<String _locID ='27943'>A northern conifier such as spruce or fir. Harvest for Wood.</String>
		<String _locID ='27944'>Tree</String>
		<String _locID ='27945'>Tree - Yukon Snow</String>
		<String _locID ='27947'>Dock</String>
		<String _locID ='27948' symbol ='cStringNumberVP'>Number to Grant</String>
		<String _locID ='27949' symbol ='cStringPlayerVPCount'>Player VP Count</String>
		<String _locID ='27957'>Snow Drift</String>
		<String _locID ='27958'>PROP Snow Drift</String>
		<String _locID ='28032'>Allows you to research special Native technologiess.</String>
		<String _locID ='28057'>Pikeman attack and hitpoints increased.</String>
		<String _locID ='28058'>Guard Pikemen</String>
		<String _locID ='28060'>Guard Pikeman</String>
		<String _locID ='28061'>Longbowman attack and hitpoints increased.</String>
		<String _locID ='28062'>Guard Longbowmen</String>
		<String _locID ='28065'>Guard Longbowman</String>

		<String _locID ='28069'>Guard Crossbowman</String>
		<String _locID ='28074' symbol ='cStringRangedMode'>Ranged Attack</String>

		<String _locID ='28075' symbol ='cStringRangedDisabled'>Ranged Attack Mode is currently unavailable.</String>
		<String _locID ='28076' symbol ='cStringRangedActive'>This unit is currently in Ranged Attack Mode.</String>
		<String _locID ='28077' symbol ='cStringMeleeMode'>Hand Attack</String>
		<String _locID ='28078' symbol ='cStringMeleeDisabled'>Melee Attack Mode is currently unavailable.</String>
		<String _locID ='28079' symbol ='cStringMeleeActive'>This unit is currently in Melee Attack Mode.</String>
		<String _locID ='28082'>Chilche</String>
		<String _locID ='28083'>IGC Chilche</String>
		<String _locID ='28086' symbol ='cStringVPAnnualAwards'>Enable Annual VP Awards</String>
		<String _locID ='28087' symbol ='cStringAnnualAwardPrompt'>Annual Awards</String>
		<String _locID ='28109' symbol ='cStringmercaddMinCountFld'>Minimum Count:</String>
		<String _locID ='28110' symbol ='cStringmercaddMaxCountFld'>Maximum Count:</String>

		<String _locID ='28111' symbol ='cStringmercaddName:'>Name:</String>
		<String _locID ='28118' symbol ='cStringSharpshooterMode'>Sharpshooter Mode. Increased attack, but no movement.</String>
		<String _locID ='28122' symbol ='cStringSharpshooterActive'>This unit is currently in Sharpshooter Attack Mode.</String>
		<String _locID ='28123' symbol ='cStringSharpshooterDisabled'>Sharpshooter Attack Mode is currently unavailable.</String>
		<String _locID ='28124'>ACT I: BLOOD</String>
		<String _locID ='28125'>ACT II: ICE</String>
		<String _locID ='28126'>ACT III: STEEL</String>
		<String _locID ='28143' symbol ='cStringColonyWallEnemies'>Enemy units are too close for walls to be built.</String>
		<String _locID ='28144'>Mixes</String>
		<String _locID ='28145'>Town Center</String>
		<String _locID ='28146' gamecharacter ='Sahin' soundfilename ='SAHI0056' portraitfilename ='units\spc\sahin\sahin_igc_icon'>See the white animals?</String>
		<String _locID ='28159'>Elite Skirmisher</String>
		<String _locID ='28163'>Veteran Skirmisher</String>
		<String _locID ='28184'>Fattening Food source</String>
		<String _locID ='28185'>Sürü hayvanı. Semirtilmesi halinde daha fazla yiyecek kaynağı sağlar. Ağılda semirtile bilinir.</String>
		<String _locID ='28186'>İnek</String>
		<String _locID ='28188'>Find and ally with at least two local Natives.</String>
		<String _locID ='28189'>Find and destroy the Ottoman Command Post and Town Center.</String>
		<String _locID ='28193'>Veteran Cavalry Archer</String>
		<String _locID ='28194'>You get a Shipment of Native Warriors from each different allied tribe.</String>
		<String _locID ='28195'>Native American Treaties</String>
		<String _locID ='28202' gamecharacter ='Alain' soundfilename ='ALAI0016' portraitfilename ='units\spc\alain\alain_igc_portrait'>I need you to go to the New World, Morgan.</String>
		<String _locID ='28203' gamecharacter ='Alain' soundfilename ='ALAI0021' portraitfilename ='units\spc\alain\alain_igc_portrait'>You sail with the tide. We'll send you resources and men once you arrive.</String>
		<String _locID ='28204' symbol ='cStringHasPreScenEvents'>Has Prescenario Events?</String>
		<String _locID ='28205' symbol ='cStringEditEvents'>Edit Events...</String>
		<String _locID ='28206' symbol ='cStringPrescenarioEventsTitle'>Prescenario Events</String>
		<String _locID ='28207'>Minutemen levied in %s colony!</String>
		<String _locID ='28208' symbol ='cStringMapTypes'>Map Types</String>
		<String _locID ='28209'>Map Types...</String>
		<String _locID ='28213' symbol ='cStringSelect'>Select</String>
		<String _locID ='28217'>Underbrush Yukon</String>
		<String _locID ='28221'>River Props Yukon</String>
		<String _locID ='28222'>PROP River Yukon River</String>
		<String _locID ='28223'>Ground Props Yukon</String>
		<String _locID ='28224'>PROP Yukon</String>
		<String _locID ='28227' symbol ='cStringUnitBoardsFormat'>Unit Boards: %s</String>
		<String _locID ='28228' symbol ='cStringUIStateSelectTransportUnit'>Select the transport unit that you want this unit loaded on at the beginning of the scenario. Press ESC to cancel.</String>
		<String _locID ='28229'>Cannon Bastion</String>
		<String _locID ='28231'>Treasure guardian</String>
		<String _locID ='28232'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='28233'>Wolf</String>
		<String _locID ='28235'>Wildlife</String>
		<String _locID ='28236'>Wild mustangs.</String>
		<String _locID ='28237'>Horse</String>
		<String _locID ='28251'>Hawk</String>
		<String _locID ='28252'>Vulture</String>
		<String _locID ='28255'>Colonel Washington</String>
		<String _locID ='28256'>IGC Washington</String>
		<String _locID ='28264'>Kalenin saldırı gücünü ve atış mesafesini arttırır.</String>
		<String _locID ='28265'>Revetment</String>
		<String _locID ='28269'>Veteran Dopplesoldner</String>
		<String _locID ='28270'>Veteran Cacadore</String>
		<String _locID ='28276'>Elite Dragoon</String>
		<String _locID ='28280'>Veteran Dragoon</String>
		<String _locID ='28284'>Veteran Elmeti</String>
		<String _locID ='28292'>Veteran Halberdier</String>
		<String _locID ='28300'>Veteran Lancer</String>
		<String _locID ='28311'>Veteran Musketeer</String>
		<String _locID ='28315'>Veteran Oprichnik</String>
		<String _locID ='28319'>Veteran Grenadier</String>
		<String _locID ='28320'>Bombacıların saldırı gücünü ve sağlık puanını arttırır.</String>
		<String _locID ='28321'>Veteran Grenadiers</String>
		<String _locID ='28323'>Elite Grenadier</String>
		<String _locID ='28327'>Veteran Spahi</String>
		<String _locID ='28331'>Veteran War Wagon</String>
		<String _locID ='28335'>Elite War Wagon</String>
		<String _locID ='28346'>War Wagons are now available in the Riding School.</String>
		<String _locID ='28347'>Parent</String>
		<String _locID ='28348'>Parent</String>
		<String _locID ='28351'>AI Start</String>
		<String _locID ='28366' symbol ='cStringUITreatyMgrTitle'>Treaty Manager</String>
		<String _locID ='28367' symbol ='cStringUITreatyMgrListTitle'>Players in Treaty</String>
		<String _locID ='28368' symbol ='cStringUITreatyMgrCreatBtn'>Create Treaty</String>
		<String _locID ='28369' symbol ='cStringRansomExplorerOn'>Ransom your Explorer back to this building.</String>
		<String _locID ='28370' symbol ='cStringRansomExplorerOff'>You have no fallen Explorer to ransom.</String>
		<String _locID ='28371' symbol ='cStringUITreatyMgrCreateMouseover'>Create a new treaty</String>
		<String _locID ='28372' symbol ='cStringUITreatyMgrDeleteBtn'>Delete Treaty</String>
		<String _locID ='28373' symbol ='cStringUITreatyMgrDeleteMouseover'>Remove an existing treaty</String>
		<String _locID ='28376'>Stuart Black</String>

		<String _locID ='28377'>IGC Stuart</String>
		<String _locID ='28380'>You can now train more Coureurs once you research French-Indian Friendship.</String>
		<String _locID ='28381' symbol ='cStringUITreatyAddPlayer1'>Player 1</String>
		<String _locID ='28382' symbol ='cStringUITreatyAddPlayer2'>Player 2</String>
		<String _locID ='28383' symbol ='cStringUITreatyAddDuration'>Duration</String>
		<String _locID ='28384' symbol ='cStringUITreatyAddSpecifiedIn'>Specified in:</String>
		<String _locID ='28385' symbol ='cStringUITreatyAddGameYears'>Game Years</String>
		<String _locID ='28386' symbol ='cStringUITreatyAddSeconds'>Seconds</String>
		<String _locID ='28387' symbol ='cStringUITreayAddCost'>Cost:</String>
		<String _locID ='28388' symbol ='cStringUITreatyAddFood'>Food</String>
		<String _locID ='28389' symbol ='cStringUITreatyAddWood'>Wood</String>
		<String _locID ='28390' symbol ='cStringUITreatyAddCoin'>Coin</String>
		<String _locID ='28439'>Odun kaynağı</String>
		<String _locID ='28440'>Taiga trees such as spruce or larch. Harvest for Wood.</String>
		<String _locID ='28441'>Tree</String>
		<String _locID ='28442'>Tree - Saguenay</String>
		<String _locID ='28462'>Fuzzy bunny rabbit.</String>
		<String _locID ='28463'>Rabbit</String>
		<String _locID ='28465' symbol ='cStringFattenDone' comment ='1 - amount, 2 - unit'>%1s has been retrieved from your fattened, and sadly, now exploded %2s.</String>
		<String _locID ='28469'>Coureur Milice</String>
		<String _locID ='28470'>Underbrush Saguenay</String>
		<String _locID ='28472'>Ground Props Saguenay</String>

		<String _locID ='28473'>PROP Saguenay</String>
		<String _locID ='28474' symbol ='cStringUITreatyMgrEditBtn'>Edit Treaty</String>
		<String _locID ='28475' symbol ='cStringUITreatyMgrEditMouseover'>Edit an existing treaty</String>
		<String _locID ='28476'>Elite Circle hand infantry</String>
		<String _locID ='28477'>Elite swordsmen of the Circle of Ossus.</String>
		<String _locID ='28478'>Boneguard</String>
		<String _locID ='28479'>SPC Boneguard</String>
		<String _locID ='28483' symbol ='cStringPikeKillerMode'>Strike Mode. Increased speed and lower damage, except against Pikemen.</String>
		<String _locID ='28484' symbol ='cStringPikeKillerActive'>This unit is currently in Strike Mode.</String>
		<String _locID ='28485' symbol ='cStringPikeKillerDisabled'>Strike Mode is currently unavailable.</String>
		<String _locID ='28486' symbol ='cStringAssaultMode'>Assault Mode. Decreased speed but gains splash damage.</String>
		<String _locID ='28488' symbol ='cStringAssaultDisabled'>Assault Mode is currently unavailable.</String>
		<String _locID ='28521' symbol ='cStringGuardedNugget'>You cannot recover this Treasure until its guardians are defeated.</String>
		<String _locID ='28522' symbol ='cStringUITreatyAddUseDefaultCost'>Use Default Cost</String>
		<String _locID ='28524' symbol ='cStringUITreatyAddInYears'>In Years?</String>
		<String _locID ='28525' symbol ='cStringUITreatyAddCostInFood'>Cost in Food</String>
		<String _locID ='28526' symbol ='cStringUITreatyAddCostInWood'>Cost in Wood</String>
		<String _locID ='28527' symbol ='cStringUITreatyAddCostInCoin'>Cost in Coin</String>
		<String _locID ='28529' symbol ='cStringResourceNameFame'>Experience</String>
		<String _locID ='28530' symbol ='cStringResourceNameSkillPoints'>Home City Upgrades Available</String>
		<String _locID ='28543' symbol ='cStringNewPlayerLevel' comment ='1 - player, 2 - Home City level'>%1s has reached a Level %2d Home City.</String>
		<String _locID ='28544' symbol ='cStringFameProgression' comment ='1 - current XP, 2 - XP needed for, 3 - new level'>XP: %1d. %2d more XP needed for Level %3d in your Home City.</String>


		<String _locID ='28546' symbol ='cStringFameProgression2' comment ='1 - XP needed for, 2 - new level'>%1d more XP needed for Level %2d.</String>
		<String _locID ='28547' symbol ='cStringNuggetPetunias' comment ='1 - amount, 2 - resource'>A patch of petunia flowers worth %1d %2s.</String>
		<String _locID ='28548' symbol ='cStringNuggetPetuniasActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has dug up petunia flowers worth %2d %3s.</String>
		<String _locID ='28549' symbol ='cStringNuggetTomatoes' comment ='1 - amount, 2 - resource'>A tomato vine worth %1d %2s.</String>
		<String _locID ='28550' symbol ='cStringNuggetTomatoesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered tomatoes worth %2d %3s and can now make pasta sauce.</String>
		<String _locID ='28551' symbol ='cStringNuggetJadeSkull' comment ='1 - amount, 2 - resource'>A jade-encrusted jaguar skull worth %1d %2s.</String>
		<String _locID ='28552' symbol ='cStringNuggetJadeSkullActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered a jade-encrusted jaguar skull worth %2d %3s.</String>
		<String _locID ='28559' symbol ='cStringNuggetMercury' comment ='1 - amount, 2 - resource'>A pool of quicksilver worth %1d %2s.</String>
		<String _locID ='28560' symbol ='cStringNuggetMercuryActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered quicksilver worth %2d %3s. </String>
		<String _locID ='28565' symbol ='cStringNuggetArmadillo' comment ='1 - amount, 2 - resource'>A burrow full of armadillos worth %1d %2s.</String>
		<String _locID ='28566' symbol ='cStringNuggetArmadilloActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has captured cuddly armadillos worth %2d %3s.</String>
		<String _locID ='28567'>New England</String>
		<String _locID ='28571'>White Wolf</String>
		<String _locID ='28573'>Reset Password</String>
		<String _locID ='28574'>Change current password.</String>
		<String _locID ='28575'>Altın kaynağı</String>
		<String _locID ='28576'>Fast but expiring source of Coin.</String>
		<String _locID ='28577'>Silver Mine</String>
		<String _locID ='28580' symbol ='cStringPlacementFailedMine1'>Mines must be built near ore deposits.</String>
		<String _locID ='28581' symbol ='cStringPlacementFailedMine2'>Only one Mine can be built near an ore deposit.</String>
		<String _locID ='28582' symbol ='cStringPlacementSuccessMine'>Build your Mine near this ore deposit.</String>
		<String _locID ='28588' symbol ='cStringESOPasswordChangeOK'>Password change successful.</String>
		<String _locID ='28589' symbol ='cStringUINativeMgrTitle'>Native American Manager</String>
		<String _locID ='28597'>This building is too close to other colony buildings.</String>
		<String _locID ='28598' symbol ='cStringRMSGreatPlains'>Great Plains</String>
		<String _locID ='28599' symbol ='cStringRMSGreatPlainsdesc'>Great Plains: home of many Natives and plenty of Food.</String>
		<String _locID ='28613'>Food source</String>
		<String _locID ='28614'>Large flightless bird. Harvest for food.</String>
		<String _locID ='28615'>Rhea</String>
		<String _locID ='28629'>Food source</String>
		<String _locID ='28630'>Small pig-like critter. Harvest for Food.</String>
		<String _locID ='28631'>Javelina</String>
		<String _locID ='28633'>Tame animal</String>
		<String _locID ='28634'>A tame cougar who is good against guardians.</String>
		<String _locID ='28635'>Buttercup the Pet Cougar</String>
		<String _locID ='28636'>Pet Cougar</String>
		<String _locID ='28640'>Tame animal</String>
		<String _locID ='28641'>A pet grizzly bear who loves salmon and is good against guardians</String>
		<String _locID ='28642'>Honcho the Pet Grizzly</String>
		<String _locID ='28643'>Pet Grizzly</String>
		<String _locID ='28647'>Tame animal</String>
		<String _locID ='28648'>A pet polar bear who loves to eat baby seals and is good against guardians</String>
		<String _locID ='28649'>Big Jerome the Tame Polar Bear</String>
		<String _locID ='28650'>Pet Polar Bear</String>
		<String _locID ='28654'>Tame animal</String>
		<String _locID ='28655'>A tame wolf who obeys you and is good against wild predators.</String>
		<String _locID ='28656'>Buck the Tame Wolf</String>
		<String _locID ='28657'>Pet Wolf</String>
		<String _locID ='28698' symbol ='cStringUINativeMgrPresent'>Present</String>
		<String _locID ='28699' symbol ='cStringUINativeMgrBig'>Big</String>
		<String _locID ='28714'>Treasure guardian</String>
		<String _locID ='28715'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='28716'>Coyote</String>
		<String _locID ='28718'>GRD Coyote</String>
		<String _locID ='28719'>GRD Wolf</String>
		<String _locID ='28734' symbol ='cStringNuggetCattle'>A stray dogie (Cow) you can capture. </String>
		<String _locID ='28735' symbol ='cStringNuggetCattleActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has captured a stray dogie (Cow).</String>
		<String _locID ='28736'>All your infantry march faster, but cost slightly more from now on.</String>
		<String _locID ='28737'>Tilly's Discipline</String>
		<String _locID ='28747'>İşçiler Madenlerden Altını daha hızlı toplar.</String>
		<String _locID ='28748'>Amalgamation</String>
		<String _locID ='28749'>İşçiler Madenlerden Altını daha hızlı toplar.</String>
		<String _locID ='28750'>Placer Mines</String>
		<String _locID ='28754'>Guard Hussar</String>
		<String _locID ='28755'>Elite Hussar</String>
		<String _locID ='28756'>Veteran Hussar</String>
		<String _locID ='28759'>Food source</String>
		<String _locID ='28760'>Yiyecek için Balıkçı Teknesiyle toplanır.</String>
		<String _locID ='28761'>Balık - Morina</String>
		<String _locID ='28767'>Uhlan attack and hitpoints greatly increased.</String>
		<String _locID ='28804' symbol ='cStringNuggetCranberry' comment ='1 - amount, 2 - resource'>Cranberries worth %1d %2s.</String>
		<String _locID ='28805' symbol ='cStringNuggetCranberryActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered cranberries worth %2d %3s.</String>
		<String _locID ='28806' symbol ='cStringNuggetConcordGrape' comment ='1 - amount, 2 - resource'>Concord grapes worth %1d %2s.</String>
		<String _locID ='28807' symbol ='cStringNuggetConcordGrapeActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered Concord grapes worth %2d %3s.</String>
		<String _locID ='28808' symbol ='cStringNuggetComstock' comment ='1 - amount, 2 - resource'>A map to the fabled Comstock Lode worth %1d %2s.</String>
		<String _locID ='28809' symbol ='cStringNuggetComstockActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a map to the fabled Comstock Lode worth %2d %3s.</String>
		<String _locID ='28810' symbol ='cStringNuggetWildRice' comment ='1 - amount, 2 - resource'>A hoard of wild rice worth %1d %2s.</String>
		<String _locID ='28811' symbol ='cStringNuggetWildRiceActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a hoard of wild rice worth %2d %3s.</String>
		<String _locID ='28812' symbol ='cStringNuggetSweetPotatoes' comment ='1 - amount, 2 - resource'>Sweet potatoes worth %1d %2s.</String>
		<String _locID ='28813' symbol ='cStringNuggetSweetPotatoesActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered sweet potatoes worth %2d %3s.</String>
		<String _locID ='28814' symbol ='cStringNuggetCashews' comment ='1 - amount, 2 - resource'>Cashews and cashew pears worth %1d %2s.</String>
		<String _locID ='28815' symbol ='cStringNuggetCashewsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered cashews and cashew pears worth %2d %3s.</String>
		<String _locID ='28816' symbol ='cStringNuggetPineapple' comment ='1 - amount, 2 - resource'>Pineapples worth %1d %2s.</String>
		<String _locID ='28817' symbol ='cStringNuggetPineappleActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered pineapples worth %2d %3s.</String>

		<String _locID ='28818' symbol ='cStringNuggetSunflower' comment ='1 - amount, 2 - resource'>Sunflowers worth %1d %2s.</String>
		<String _locID ='28819' symbol ='cStringNuggetSunflowerActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered sunflowers worth %2d %3s.</String>
		<String _locID ='28820' symbol ='cStringNuggetTurquoiseMask' comment ='1 - amount, 2 - resource'>Turquoise mask of the dread Aztec mummy worth %1d %2s.</String>
		<String _locID ='28821' symbol ='cStringNuggetTurquoiseMaskActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered the turquoise mask of the dread Aztec mummy worth %2d %3s.</String>
		<String _locID ='28822' symbol ='cStringNuggetCassava' comment ='1 - amount, 2 - resource'>Cassava (manioc) worth %1d %2s.</String>

		<String _locID ='28823' symbol ='cStringNuggetCassavaActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered cassava (manioc) worth %2d %3s.</String>
		<String _locID ='28824' symbol ='cStringNuggetSquash' comment ='1 - amount, 2 - resource'>Squash plants worth %1d %2s.</String>
		<String _locID ='28825' symbol ='cStringNuggetSquashActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered squash plants worth %2d %3s.</String>
		<String _locID ='28826' symbol ='cStringNuggetMarigolds' comment ='1 - amount, 2 - resource'>Marigolds worth %1d %2s.</String>
		<String _locID ='28827' symbol ='cStringNuggetMarigoldsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered marigolds worth %2d %3s.</String>
		<String _locID ='28828'>Rockies</String>
		<String _locID ='28829' symbol ='cStringRMSRockiesdesc'>Rockies: teams are separated by a resource-rich valley.</String>
		<String _locID ='28830'>California</String>
		<String _locID ='28831'>California: a wide variety of terrain, from beaches to mountains.</String>
		<String _locID ='28832'>Caribbean</String>
		<String _locID ='28833'>Caribbean: a collection of islands in warm ocean waters.</String>
		<String _locID ='28834'>Sonora</String>
		<String _locID ='28835'>Sonora: cliffs and valleys, and a winding trade route.</String>
		<String _locID ='28851'>Great Lakes</String>
		<String _locID ='28852'>Great Lakes: large lakes surrounded by a single circular trade route.</String>
		<String _locID ='28962'>Mortars are now available in the Cannon Works.</String>
		<String _locID ='28972'>Explorer Dog</String>

		<String _locID ='28973'>Explorer Dog. Your Explorer's loyal companion.</String>
		<String _locID ='28974'>Explorer's Dog</String>
		<String _locID ='28975'>Explorer Dog</String>
		<String _locID ='28982'>Your Explorer now has a loyal, canine companion.</String>
		<String _locID ='28983'>Patagonia</String>
		<String _locID ='28984' symbol ='cStringRMSPatagoniadesc'>Patagonia: continent with Trade Routes, but no Natives.</String>
		<String _locID ='28985'>Andes</String>
		<String _locID ='28986'>Andes: The Inca can prove a powerful ally, but watch out for the warlike Huari.</String>
		<String _locID ='28987' symbol ='cStringHCFrenchCathedral'>Notre Dame Cathedral</String>
		<String _locID ='28989' symbol ='cStringRussianCathedral'>St. Basil Katedrali</String>
		<String _locID ='28991' symbol ='cStringOttomanCathedral'>Ayasofya</String>

		<String _locID ='28993' symbol ='cStringHCBritishEstate'>Tower of London</String>
		<String _locID ='28994' symbol ='cStringHCBritishEstateRollover'>Explorer upgrades</String>
		<String _locID ='28997' symbol ='cStringDutchNWTC'>West India Trading Company</String>
		<String _locID ='28998' symbol ='cStringHCDutchNWTCRollover'>Ekonomik birimler</String>
		<String _locID ='29001' symbol ='cStringSpanishAcademy'>Torre del Oro</String>
		<String _locID ='29002' symbol ='cStringHCSpanishAcademyRollover'>Askeri birimler ve geliştirmeleri</String>

		<String _locID ='29003' symbol ='cStringMfgPlantGerman'>Kruttz Metal Werks</String>
		<String _locID ='29004' symbol ='cStringHCMfgPlantGermanRolloverDELETEME'>Economic</String>
		<String _locID ='29007'>Fighting animal</String>
		<String _locID ='29008'>Minutemen conscripted at %s town!</String>
		<String _locID ='29010'>The strict Maya calendar lets villagers gather Food from hunting or farming faster.</String>
		<String _locID ='29011'>Maya Calendar</String>
		<String _locID ='29017' symbol ='cStringTotalGatherers'>Total villagers: {numUnits(AbstractVillager)}.</String>
		<String _locID ='29030'>Livestock building</String>
		<String _locID ='29031'>Livestock fatten faster when tasked on a Pen. Trains Sheep.</String>
		<String _locID ='29032'>Çiftlik Hayvanı Ağılı</String>
		<String _locID ='29038' symbol ='cStringBuildLimitRollover' comment ='1 - min, 2 - max build limit'>Build Limit: %1d out of %2d</String>
		<String _locID ='29046'>Bonds of loyalty let you train Cree Trackers out of your Kışla or Blockhouse.</String>
		<String _locID ='29047'>Underbrush Texas</String>
		<String _locID ='29060'>Odun kaynağı</String>
		<String _locID ='29061'>Arid trees such as juniper or mesquite. Harvest for Wood.</String>
		<String _locID ='29062'>Tree</String>
		<String _locID ='29063'>Tree - Texas</String>
		<String _locID ='29065'>Odun kaynağı</String>
		<String _locID ='29066'>Arid trees such as juniper or mesquite. Harvest for Wood.</String>
		<String _locID ='29067'>Tree</String>
		<String _locID ='29068'>Tree - Texas Dirt</String>
		<String _locID ='29070'>Odun kaynağı</String>
		<String _locID ='29071'>A tree such as birch or maple. Harvest for Wood.</String>
		<String _locID ='29072'>Tree</String>
		<String _locID ='29073'>Tree - Great Lakes</String>
		<String _locID ='29079'>The Ottomans have mustered the mighty Tufanci Corps!</String>
		<String _locID ='29080' symbol ='cStringNuggetPtarmigans' comment ='1 - amount, 2 - resource'>A covey of ptarmigan worth %1d %2s.</String>
		<String _locID ='29081' symbol ='cStringNuggetPtarmigansActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered ptarmigans worth %2d %3s.</String>
		<String _locID ='29082' symbol ='cStringNuggetPorcupines' comment ='1 - amount, 2 - resource'>Porcupines whose valuable quills are worth %1d %2s.</String>
		<String _locID ='29083' symbol ='cStringNuggetPorcupinesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered porcupines whose quills are worth %2d %3s.</String>
		<String _locID ='29084' symbol ='cStringNuggetSkunk' comment ='1 - amount, 2 - resource'>A den of skunks whose pelts are worth %1d %2s.</String>
		<String _locID ='29085' symbol ='cStringNuggetSkunkActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered skunks whose pelts are worth %2d %3s.</String>
		<String _locID ='29086' symbol ='cStringNuggetFerrets' comment ='1 - amount, 2 - resource'>The rare black-footed ferret worth %1d %2s.</String>
		<String _locID ='29087' symbol ='cStringNuggetFerretsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered the unusual black-footed ferret worth %2d %3s.</String>
		<String _locID ='29088' symbol ='cStringNuggetLodgepole' comment ='1 - amount, 2 - resource'>A store of lodgepole pine worth %1d %2s.</String>
		<String _locID ='29089' symbol ='cStringNuggetLodgepoleActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered lodgepole pines worth %2d %3s.</String>
		<String _locID ='29090'>Gemiyle 5 Waardgelders (powerful heavy cavalry). </String>
		<String _locID ='29091'>Waardgelders</String>
		<String _locID ='29106'>Odun kaynağı</String>
		<String _locID ='29107'>A tree such as maple or white pine. Harvest for Wood.</String>
		<String _locID ='29108'>Tree</String>
		<String _locID ='29109'>Tree - New England</String>
		<String _locID ='29111'>Mountain</String>
		<String _locID ='29112'>PROP Big Prop Texas</String>
		<String _locID ='29121'>Coastal Rock Saguenay</String>
		<String _locID ='29122'>PROP Coastal Rocks Saguenay</String>
		<String _locID ='29155' symbol ='cStringIngameMenu'>Menü</String>
		<String _locID ='29156'>Underbrush New England</String>
		<String _locID ='29157'>Pile of Rocks</String>
		<String _locID ='29158'>PROP Big Prop New England</String>
		<String _locID ='29160'>Tame animal</String>
		<String _locID ='29161'>A tame coyote who is good against guardians.</String>
		<String _locID ='29162'>Fang the Tame Coyote</String>
		<String _locID ='29163'>Pet Coyote</String>
		<String _locID ='29167'>Treasure guardian</String>
		<String _locID ='29168'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='29169'>Outlaw Rider</String>
		<String _locID ='29181'>Treasure guardian</String>
		<String _locID ='29182'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='29183'>Outlaw Blowgunner</String>
		<String _locID ='29188'>Treasure guardian</String>
		<String _locID ='29189'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='29190'>Outlaw Rifleman</String>
		<String _locID ='29195'>GRD Outlaw Rider</String>
		<String _locID ='29196'>GRD Outlaw Blowgunner</String>
		<String _locID ='29198'>GRD Outlaw Rifleman</String>
		<String _locID ='29199' symbol ='cStringAccept'>Accept</String>
		<String _locID ='29200' symbol ='cStringDecline'>Decline</String>
		<String _locID ='29208'>Portekiz Musketeer attack and hitpoints greatly increased.</String>
		<String _locID ='29209'>Guerreiros</String>
		<String _locID ='29229'>Using Lakota methods, you are able to mount your cavalry more quickly, which trains them faster.</String>
		<String _locID ='29230'>Lakota Horse Trading</String>
		<String _locID ='29267'>Odun kaynağı</String>
		<String _locID ='29268'>Trees such as oaks or mesquite. Harvest for Wood.</String>
		<String _locID ='29269'>Tree</String>
		<String _locID ='29270'>Tree - Great Plains</String>
		<String _locID ='29278'>Veteran Uhlan</String>
		<String _locID ='29279'>Guard Uhlan</String>
		<String _locID ='29280'>Elite Uhlan</String>
		<String _locID ='29317'>Underbrush Great Plains</String>
		<String _locID ='29318' symbol ='cStringTradeRouteUpgradeRollover'>Upgrade the Trade Route. Upgraded routes provide resources more often because the trade units move faster.</String>
		<String _locID ='29323'>Great Plains Grass</String>
		<String _locID ='29324'>Great Plains Grass</String>

		<String _locID ='29329'>Oyuncu Özeti</String>
		<String _locID ='29331'>Break Treaty</String>
		<String _locID ='29332' symbol ='cStringDefaultTributeAmount'>+100</String>
		<String _locID ='29333' symbol ='cStringBountyProgressText' comment ='1 - current, 2 - total'>%1d out of %2d XP</String>
		<String _locID ='29337'>PROP - Inuksuk</String>
		<String _locID ='29340'>Inuksuk</String>
		<String _locID ='29359'>Recent Shipments</String>
		<String _locID ='29360'>Vergi</String>

		<String _locID ='29361'>Treaty</String>
		<String _locID ='29362' symbol ='cStringLargeTributeAmount'>+500</String>
		<String _locID ='29365'>Great Plains Grass Green</String>
		<String _locID ='29366'>Great Plains Grass Green</String>
		<String _locID ='29368'>Field Gun</String>
		<String _locID ='29370'>You have mustered a regiment of Crossbowmen!</String>
		<String _locID ='29371'>This tech doesn't work yet!</String>
		<String _locID ='29373'>Trade Route unit</String>
		<String _locID ='29374'>Travels along Trade Routes.</String>
		<String _locID ='29375'>Travois</String>
		<String _locID ='29377'>Trade Route unit</String>
		<String _locID ='29378'>Travels along Trade Routes.</String>
		<String _locID ='29379'>Stagecoach</String>
		<String _locID ='29383'>Champion Lakota</String>
		<String _locID ='29384'>Champion Aztecs</String>
		<String _locID ='29385'>Champion Tupi</String>

		<String _locID ='29386'>Champion Caribs</String>
		<String _locID ='29388'>Champion Comanche</String>

		<String _locID ='29389'>Champion Inca</String>
		<String _locID ='29390'>Champion Iroquois</String>
		<String _locID ='29391'>Champion Maya</String>
		<String _locID ='29392'>Champion Cherokee</String>
		<String _locID ='29393'>Champion Seminoles</String>
		<String _locID ='29394'>Champion Cree</String>
		<String _locID ='29411' symbol ='cStringFormatPlayerSummaryHCButton' comment ='1 - player, 2 - Home Cit level, 3 - Home City name'>%1s\nHome City Level: %2d\nPress to view %3s.</String>
		<String _locID ='29414'>River Rocks Small</String>
		<String _locID ='29430' symbol ='cStringUnitClass'>Class: %s.</String>
		<String _locID ='29432'>Find Cabin</String>
		<String _locID ='29433' symbol ='cStringNuggetSpruce' comment ='1 - amount, 2 - resource'>A stand of spruce trees worth %1d %2s.</String>
		<String _locID ='29434' symbol ='cStringNuggetSpruceRollover' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered spruce trees worth %2d %3s.</String>
		<String _locID ='29435' symbol ='cStringNuggetAspen' comment ='1 - amount, 2 - resource'>A stand of quaking aspen worth %1d %2s. </String>
		<String _locID ='29436' symbol ='cStringNuggetAspenRollover' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered quaking aspen trees worth %2d %3s.</String>
		<String _locID ='29437' symbol ='cStringNuggetTamarack' comment ='1 - amount, 2 - resource'>A stand of tamarack trees worth %1d %2s. </String>
		<String _locID ='29438' symbol ='cStringNuggetTamarackRollover' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered tamarack trees worth %2d %3s.</String>
		<String _locID ='29439' symbol ='cStringNuggetCottonwood' comment ='1 - amount, 2 - resource'>A stand of cottonwood trees worth %1d %2s. </String>
		<String _locID ='29440' symbol ='cStringNuggetCottonwoodActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered cottonwood trees worth %2d %3s.</String>
		<String _locID ='29441' symbol ='cStringNuggetChokecherry' comment ='1 - amount, 2 - resource'>A stand of chokecherry trees bearing fruit worth %1d %2s. </String>
		<String _locID ='29442' symbol ='cStringNuggetChokecherryActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered chokecherry trees, bearing fruit worth %2d %3s.</String>
		<String _locID ='29443' symbol ='cStringNuggetSaskatoon' comment ='1 - amount, 2 - resource'>A stand of saskatoon trees bearing fruit worth %1d %2s. </String>
		<String _locID ='29444' symbol ='cStringNuggetSaskatoonActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered saskatoon trees bearing fruit worth %2d %3s.</String>
		<String _locID ='29445' symbol ='cStringNuggetPalmetto' comment ='1 - amount, 2 - resource'>A stand of beautiful palmettos worth %1d %2s. </String>
		<String _locID ='29446' symbol ='cStringNuggetPalmettoActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered palmettos worth %2d %3s.</String>
		<String _locID ='29447' symbol ='cStringNuggetBasswood' comment ='1 - amount, 2 - resource'>A stand of basswood worth %1d %2s. </String>
		<String _locID ='29448' symbol ='cStringNuggetBasswoodActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered basswood worth %2d %3s.</String>
		<String _locID ='29449'>Hand cavalry do more damage to buildings.</String>
		<String _locID ='29450'>Pillage</String>
		<String _locID ='29451' symbol ='cStringCustomGame'>Custom Game</String>
		<String _locID ='29454' symbol ='cStringNavBarQuickSearch'>Quick Search</String>
		<String _locID ='29456' symbol ='cStringNavBarESOHome'>ESO Home</String>
		<String _locID ='29458' symbol ='cStringNavBarChat'>Chat</String>
		<String _locID ='29459' symbol ='cStringNavBarStats'>Stats</String>
		<String _locID ='29461' symbol ='cStringNavBarGameBrowser'>Game Browser</String>
		<String _locID ='29462' symbol ='cStringNavBarChatBrowser'>Chat Browser</String>
		<String _locID ='29464' symbol ='cStringNavBarLadders'>Ladders</String>
		<String _locID ='29467'>Build Mine</String>
		<String _locID ='29468'>Build Cabin</String>
		<String _locID ='29469'>Crossbowman</String>
		<String _locID ='29470'>Multiple Crossbowmen</String>
		<String _locID ='29471'>Longbowman</String>
		<String _locID ='29472'>Multiple Longbowmen</String>
		<String _locID ='29473'>Yeniçeri</String>
		<String _locID ='29474'>Birçok Yeniçeri</String>
		<String _locID ='29475'>Halberdier</String>
		<String _locID ='29476'>Multiple Halberdiers</String>
		<String _locID ='29477'>Pikeman</String>
		<String _locID ='29478'>Multiple Pikemen</String>
		<String _locID ='29479'>Musketeer</String>
		<String _locID ='29480'>Multiple Musketeers</String>
		<String _locID ='29481'>Çarpışmacı</String>
		<String _locID ='29482'>Multiple Skirmishers</String>
		<String _locID ='29483'>Rodelero</String>
		<String _locID ='29484'>Multiple Rodeleros</String>
		<String _locID ='29485'>Bombacı</String>
		<String _locID ='29486'>Multiple Grenadiers</String>
		<String _locID ='29487'>Cassador</String>
		<String _locID ='29488'>Multiple Cassadores</String>
		<String _locID ='29489'>Doppelsoldner</String>
		<String _locID ='29490'>Multiple Doppelsoldners</String>

		<String _locID ='29491'>Fusilier</String>
		<String _locID ='29492'>Multiple Fusiliers</String>
		<String _locID ='29498'>Particle Test Object</String>
		<String _locID ='29500'>Cossack</String>
		<String _locID ='29501'>Multiple Cossacks</String>
		<String _locID ='29502'>Hussar</String>
		<String _locID ='29503'>Multiple Hussars</String>
		<String _locID ='29504'>Dragoon</String>
		<String _locID ='29505'>Multiple Dragoons</String>
		<String _locID ='29506'>Oprichnik</String>
		<String _locID ='29507'>Multiple Oprichniks</String>
		<String _locID ='29508'>Okçu Süvari</String>
		<String _locID ='29509'>Multiple Cavalry Archers</String>
		<String _locID ='29510'>Cuirassier</String>
		<String _locID ='29511'>Multiple Cuirassiers</String>
		<String _locID ='29512'>Elmeti</String>
		<String _locID ='29513'>Multiple Elmeti</String>
		<String _locID ='29514'>Ruyter</String>
		<String _locID ='29515'>Multiple Ruyters</String>
		<String _locID ='29516'>War Wagon</String>
		<String _locID ='29517'>Multiple War Wagons</String>
		<String _locID ='29518'>Timarlı Sipahi</String>
		<String _locID ='29519'>Multiple Spahi</String>
		<String _locID ='29520'>Lancer</String>
		<String _locID ='29521'>Multiple Lancers</String>
		<String _locID ='29522'>Stable Unit Training</String>
		<String _locID ='29523'>Kışla Unit Training</String>
		<String _locID ='29524'>Blockhouse Unit Training</String>
		<String _locID ='29525'>Factory Food production increased.</String>
		<String _locID ='29526'>Cannery</String>
		<String _locID ='29527'>Factory Wood production increased.</String>
		<String _locID ='29528'>Water Power</String>
		<String _locID ='29529'>Factory Coin production increased.</String>
		<String _locID ='29530'>Steam Power</String>
		<String _locID ='29531' symbol ='cStringUserExists'>A user by that name already exists in the game. You can change your user name from the Main Menu by selecting Help and Tools / Options / Game Options.</String>
		<String _locID ='29532'>Industrial Age</String>
		<String _locID ='29538'>Üretilebilecek savaş gemisi sayısını arttırır.</String>
		<String _locID ='29539'>Deniz Kuvvetleri Komutanlığı</String>
		<String _locID ='29581' symbol ='cStringPlacementFailedTradingPost'>Too close to another Trading Post.</String>
		<String _locID ='29582' symbol ='cStringFactoryFood'>Configure this Factory to produce Food.</String>
		<String _locID ='29583' symbol ='cStringFactoryWood'>Configure this Factory to produce Wood.</String>
		<String _locID ='29584' symbol ='cStringFactoryCoin'>Configure this Factory to produce Coin.</String>
		<String _locID ='29585' symbol ='cStringFactoryFoodActive'>This Factory is producing Food.</String>
		<String _locID ='29586' symbol ='cStringFactoryWoodActive'>This Factory is producing Wood.</String>
		<String _locID ='29587' symbol ='cStringFactoryCoinActive'>This Factory is producing Coin.</String>
		<String _locID ='29590'>Flying surveillance unit with huge line of sight and a limited lifespan.</String>
		<String _locID ='29591'>Sıcak Hava Balonu</String>
		<String _locID ='29592'>Recon unit</String>

		<String _locID ='29594'>Kiralık Askerler Ucuzdur.</String>
		<String _locID ='29620'>Colonial Age</String>
		<String _locID ='29629'>Ground Decal Great Plains</String>
		<String _locID ='29630'>PROP Great Plains Decal</String>
		<String _locID ='29632'>Defensive building</String>
		<String _locID ='29633'>A gate in the wall. Prevents enemies from entering a colony.</String>
		<String _locID ='29634'>Gate</String>
		<String _locID ='29644'>Treasure guardian.</String>

		<String _locID ='29645'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='29646'>Alligator</String>
		<String _locID ='29648'>Treasure guardian</String>
		<String _locID ='29649'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='29650'>Pirate</String>
		<String _locID ='29651'>GRD Pirate</String>
		<String _locID ='29662'>Native American scout</String>
		<String _locID ='29663'>A Native American scout. Good for exploration, but has a weak attack.</String>
		<String _locID ='29664'>Native Scout</String>
		<String _locID ='29665'>NAT Native Scout</String>
		<String _locID ='29669'>Odun kaynağı</String>
		<String _locID ='29670'>A swampy tree such as tupelo or cypress. Harvest for Wood.</String>
		<String _locID ='29671'>Tree</String>
		<String _locID ='29672'>Tree - Bayou</String>
		<String _locID ='29675'>Flock of Buzzards</String>
		<String _locID ='29679' symbol ='cStringNuggetGumTrees' comment ='1 - amount, 2 - resource'>A stand of gum trees worth %1d %2s. </String>
		<String _locID ='29680' symbol ='cStringNuggetGumTreesActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered gum trees worth %2d %3s.</String>
		<String _locID ='29681' symbol ='cStringNuggetCypress' comment ='1 - amount, 2 - resource'>A stand of bald cypress worth %1d %2s.</String>
		<String _locID ='29682' symbol ='cStringNuggetCypressActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered bald cypress worth %2d %3s.</String>
		<String _locID ='29683' symbol ='cStringNuggetLiveOak' comment ='1 - amount, 2 - resource'>A stand of live oak worth %1d %2s.</String>
		<String _locID ='29684' symbol ='cStringNuggetLiveOakActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered live oak worth %2d %3s.</String>
		<String _locID ='29685' symbol ='cStringNuggetPossum' comment ='1 - amount, 2 - resource'>A family of tasty possums worth %1d %2s.</String>
		<String _locID ='29686' symbol ='cStringNuggetPossumActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered edible possums worth %2d %3s.</String>
		<String _locID ='29687' symbol ='cStringNuggetMuskrat' comment ='1 - amount, 2 - resource'>A den of muskrats worth %1d %2s.</String>

		<String _locID ='29688' symbol ='cStringNuggetMuskratActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered muskrats whose hides are worth %2d %3s.</String>
		<String _locID ='29693' symbol ='cStringNuggetCrawdads' comment ='1 - amount, 2 - resource'>A mess of crawdads worth %1d %2s.</String>
		<String _locID ='29694' symbol ='cStringNuggetCrawdadsActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered yummy crawdads worth %2d %3s.</String>
		<String _locID ='29695' symbol ='cStringNuggetTerrapin' comment ='1 - amount, 2 - resource'>A drift of terrapin worth %1d %2s.</String>
		<String _locID ='29696' symbol ='cStringNuggetTerrapinActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered delicious terrapins worth %2d %3s.</String>
		<String _locID ='29698'>Rampart</String>
		<String _locID ='29699'>Rampart</String>
		<String _locID ='29700'>Rampart</String>
		<String _locID ='29701'>Rampart</String>
		<String _locID ='29702'>Rampart</String>
		<String _locID ='29703'>Rampart</String>
		<String _locID ='29704'>Rampart</String>
		<String _locID ='29705'>Rampart</String>
		<String _locID ='29706'>Waves</String>
		<String _locID ='29707'>PROP Waves</String>

		<String _locID ='29708'>Watch Tower</String>
		<String _locID ='29709'>Repair Colony Walls. Patches holes and repairs damage in your walls. You can use this command whenever your walls are damaged.</String>
		<String _locID ='29710'>Repairing colony walls is currently unavailable.</String>
		<String _locID ='29720'>Next</String>
		<String _locID ='29731'>Healing building</String>
		<String _locID ='29732'>A building that heals nearby units.</String>
		<String _locID ='29733'>Field Hospital</String>
		<String _locID ='29780' symbol ='cStringGCHint1'>Queen Elizabeth is sending you across the sea to claim the New World for the British. But first you must name the Explorer who will lead the mission.</String>
		<String _locID ='29781' symbol ='cStringBountyFormat'>Kill XP: %d</String>
		<String _locID ='29782' symbol ='cStringBountyLabel'>Kill XP:</String>
		<String _locID ='29805'>Veteran Strelet</String>
		<String _locID ='29806'>Strelet attack and hitpoints increased.</String>
		<String _locID ='29807'>Veteran Strelets</String>
		<String _locID ='29809'>Elite Strelet</String>
		<String _locID ='29811'>Strelet attack and hitpoints increased.</String>
		<String _locID ='29812'>Guard Strelets</String>
		<String _locID ='29816'>Guard Strelet</String>
		<String _locID ='29868'>Frontier Outpost</String>
		<String _locID ='29869'>İleri Karakolu Güçlendirir</String>
		<String _locID ='29870'>Outpost attack increased.</String>
		<String _locID ='29871'>Outposts get a cannon attack and more hitpoints.</String>
		<String _locID ='29872'>Frontier Outpost</String>
		<String _locID ='29873'>İleri Karakolu Güçlendirir</String>
		<String _locID ='29874' symbol ='cStringNuggetCanelo' comment ='1 - amount, 2 - resource'>A stand of the sacred canelo tree worth %1d %2s.</String>
		<String _locID ='29875' symbol ='cStringNuggetCaneloActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a stand of the sacred canelo tree worth %2d %3s.</String>

		<String _locID ='29876' symbol ='cStringNuggetCoihue' comment ='1 - amount, 2 - resource'>A stand of the mighty coihue tree worth %1d %2s.</String>
		<String _locID ='29877' symbol ='cStringNuggetCoihueActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a stand of the mighty coihue tree worth %2d %3s.</String>
		<String _locID ='29878' symbol ='cStringRepairWallsNotNeeded'>The walls do not need to be repaired.</String>
		<String _locID ='29879'>Socket Icon Native</String>
		<String _locID ='29880'>Socket Icon Trade Route</String>
		<String _locID ='29882'>This treasure has already been claimed.</String>
		<String _locID ='29883'>This treasure has already been claimed.</String>
		<String _locID ='29884'>Treasure</String>
		<String _locID ='29887'>This treasure has already been claimed.</String>
		<String _locID ='29888'>This treasure has already been claimed.</String>
		<String _locID ='29889'>Treasure</String>
		<String _locID ='29899'>Perfidious %s has BROKEN THE TREATY! Now all players are free to attack one another!</String>
		<String _locID ='29908'>You have BROKEN THE TREATY with the other team and can now attack them!</String>
		<String _locID ='29909'>Ruin</String>
		<String _locID ='29910'>Ruin Wall Small</String>
		<String _locID ='29911'>Ruin</String>
		<String _locID ='29912'>Ruin Wall Medium</String>

		<String _locID ='29913'>Ruin</String>
		<String _locID ='29914'>Ruin Wall Large</String>
		<String _locID ='29915'>Scale Formations</String>
		<String _locID ='29916'>Scale</String>
		<String _locID ='29937'>Trading Post Site</String>
		<String _locID ='29939'>Carib Settlement</String>
		<String _locID ='29940'>Comanche Settlement</String>
		<String _locID ='29941'>Cree Settlement</String>
		<String _locID ='29942'>Inca Settlement</String>
		<String _locID ='29943'>Iroquois Settlement</String>
		<String _locID ='29944'>Lakota Settlement</String>
		<String _locID ='29945'>Maya Settlement</String>
		<String _locID ='29946'>Nootka Settlement</String>
		<String _locID ='29947'>Seminole Settlement</String>
		<String _locID ='29948'>Cherokee Settlement</String>
		<String _locID ='29953'>Tupi Settlement</String>
		<String _locID ='29954'>Aztec Settlement</String>

		<String _locID ='29987'>Socket Aztec</String>
		<String _locID ='29988'>Socket Carib</String>
		<String _locID ='29989'>Socket Cherokee</String>
		<String _locID ='29990'>Socket Comanche</String>
		<String _locID ='29991'>Socket Cree</String>
		<String _locID ='29993'>Socket Inca</String>
		<String _locID ='29994'>Socket Iroquois</String>
		<String _locID ='29995'>Socket Lakota</String>
		<String _locID ='29996'>Socket Maya</String>
		<String _locID ='29997'>Socket Nootka</String>
		<String _locID ='29998'>Socket Seminole</String>
		<String _locID ='29999'>Socket Trade Route</String>
		<String _locID ='30000'>Socket Tupi</String>
		<String _locID ='30030' gamecharacter ='John' soundfilename ='JOHN0176' portraitfilename ='units\spc\john_black\john_black_igc_icon'>They're headed east, and Warwick has marked the way for them.</String>
		<String _locID ='30033'>Socket</String>
		<String _locID ='30034'>Socket Great Lakes Fort</String>
		<String _locID ='30035'>Socket Icon Native</String>
		<String _locID ='30036'>Socket Icon Trade Route</String>
		<String _locID ='30051'>If you build a Trading Post here, you can get line of sight and generate XP and other resources.</String>
		<String _locID ='30052'>Build a Trading Post here</String>
		<String _locID ='30053'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='30054'>Build a Trading Post here</String>
		<String _locID ='30067' symbol ='cStringFilterButton'>Filter</String>
		<String _locID ='30068' symbol ='cStringplayersLabel'>Oyuncular:</String>
		<String _locID ='30069' symbol ='cStringCustomGameBrowserLabel'>Custom Game Browser</String>
		<String _locID ='30070' symbol ='cStringPasswordProtected'>Password Protected</String>
		<String _locID ='30071' symbol ='cStringPasswordProtectedGames'>Password Protected Games</String>
		<String _locID ='30072' symbol ='cStringAllGames'>All Games</String>
		<String _locID ='30073' symbol ='cStringPublicGames'>Public Games</String>
		<String _locID ='30074' symbol ='cStringenterPassword'>Please Enter Password:</String>
		<String _locID ='30075' symbol ='cStringHostGame'>Host Game</String>
		<String _locID ='30076' symbol ='cStringonHostGameFailed'>Failed to Host Game</String>
		<String _locID ='30077' symbol ='cStringonFailedRetrieveGameList'>Failed to Retrieve Game List.</String>
		<String _locID ='30078' symbol ='cStringMap'>Map</String>
		<String _locID ='30079' symbol ='cStringAllMaps'>All Maps</String>
		<String _locID ='30080' symbol ='cStringESORating'>Average XP</String>
		<String _locID ='30081'>Shoreline Foam</String>
		<String _locID ='30082'>PROP Shoreline Foam</String>
		<String _locID ='30083'>Shoreline Rock Big NE</String>
		<String _locID ='30084'>PROP Shoreline Rock Big NE</String>
		<String _locID ='30085'>Shoreline Rock Small NE</String>
		<String _locID ='30086'>PROP Shoreline Rock Small NE</String>
		<String _locID ='30104' symbol ='cStringRMSPampasdesc'>Pampas: a long grassy plain divided by a river with shallow crossings.</String>
		<String _locID ='30105' symbol ='cStringTreatiesBroken'>%s has BROKEN THE TREATY! Now all players are free to attack one another!</String>
		<String _locID ='30107' symbol ='cStringBreakTreaty'>Break your treaty to attack one another.</String>
		<String _locID ='30108' symbol ='cStringTreatiesBrokenSpin'>Treaties are broken. Prepare to fight!</String>
		<String _locID ='30122'>Flock of Blackbirds</String>
		<String _locID ='30123'>Update Cliff</String>
		<String _locID ='30130' symbol ='cStringUIStatePaintCliff2'>Left-click to create cliffs. Right-click to sample terrain height. Press ESC to cancel.</String>

		<String _locID ='30131'>Height</String>
		<String _locID ='30132' symbol ='cStringHCUPTitleBarText'>Home City Units</String>
		<String _locID ='30134' symbol ='cStringHCUPButtonMOText'>Click this button to see your Home City expedition units.</String>
		<String _locID ='30144'>This treasure has already been claimed.</String>
		<String _locID ='30145'>This treasure has already been claimed.</String>
		<String _locID ='30146'>Treasure</String>
		<String _locID ='30151'>Create an Army with these units.</String>
		<String _locID ='30152'>Disband this Army.</String>
		<String _locID ='30155'>River Flow</String>
		<String _locID ='30159'>River Edge Flow</String>
		<String _locID ='30161'>Heavy Culverin</String>
		<String _locID ='30162'>Gemiyle 8 Middle Guard Grenadiers from the motherland. Any remaining Young Guard are upgraded to Middle Guard.</String>
		<String _locID ='30163'>Garde Imperial 2</String>
		<String _locID ='30165'>Gemiyle 15 Old Guard Grenadiers. Any remaining Middle Guard are upgraded to Old Guard.</String>
		<String _locID ='30166'>Garde Imperial 3</String>
		<String _locID ='30167'>Old Guard</String>
		<String _locID ='30168'>Young Guard</String>
		<String _locID ='30169'>Middle Guard</String>
		<String _locID ='30188'>1. Seviye</String>
		<String _locID ='30189'>5. Seviye</String>
		<String _locID ='30190'>10. Seviye</String>
		<String _locID ='30191'>20. Seviye</String>
		<String _locID ='30192'>Include heights/cliffs</String>
		<String _locID ='30193' symbol ='cStringGCStrategicMap'>Strategic Map</String>
		<String _locID ='30194' symbol ='cStringGCConfirmSave'>Do you want to save your game before returning to the Grand Conquest Strategic Map?</String>
		<String _locID ='30196'>This is a test of the emergency broadcast system. This is only a test.</String>
		<String _locID ='30197'>Shader Object</String>
		<String _locID ='30201'>Drummer</String>
		<String _locID ='30202'>IGC Drummer</String>
		<String _locID ='30208'>Flag Bearer</String>
		<String _locID ='30209'>IGC Flag Bearer 2</String>
		<String _locID ='30214'>This does nothing yet!</String>
		<String _locID ='30216'>Rubble Town Center</String>
		<String _locID ='30219'>Food source</String>
		<String _locID ='30220'>It wouldn't be Age of Empires without berries.</String>
		<String _locID ='30221'>Berry Bush</String>
		<String _locID ='30223' symbol ='cStringSetGatherPointMilitary'>Set the military unit gather point.</String>
		<String _locID ='30224' symbol ='cStringSetGatherPointEconomy'>Set the economic unit gather point</String>
		<String _locID ='30228' symbol ='cStringGCPromptInvade'>Invade</String>
		<String _locID ='30229' symbol ='cStringGCPromptDefend'>Defend</String>
		<String _locID ='30239'>Super improvement building</String>
		<String _locID ='30240'>Powerful improvements for your civilization.</String>
		<String _locID ='30241'>Capitol</String>
		<String _locID ='30245' symbol ='cStringGCInvalidMove'>You have no territories adjacent to that territory.</String>
		<String _locID ='30254' symbol ='cStringGCTerritoryClaimed'> has claimed </String>
		<String _locID ='30255'>Blockhouses get a cannon attack and more hitpoints.</String>
		<String _locID ='30256'>Gözetleme Kulesini Güçlendirir</String>
		<String _locID ='30258'>Gözetleme Kulesini Güçlendirir</String>
		<String _locID ='30259'>Gözetleme Kulesinin saldırı gücünü arttırır.</String>
		<String _locID ='30260'>Frontier Blockhouse</String>
		<String _locID ='30262'>Frontier Blockhouse</String>
		<String _locID ='30309' symbol ='cStringESORemoveOperator'>Remove Operator</String>
		<String _locID ='30310' symbol ='cStringESOAddOperator'>Add Operator</String>
		<String _locID ='30313'>Spies</String>
		<String _locID ='30314'>You can see everything your enemies can see!</String>
		<String _locID ='30323'>Feast Warrior</String>
		<String _locID ='30324'>Native American hand cavalry</String>
		<String _locID ='30325'>Elite Lakota horsemen.</String>
		<String _locID ='30326'>Lakota Dog Soldier</String>
		<String _locID ='30327'>NAT Lakota Dog Soldier</String>
		<String _locID ='30331'>Special beer brewed from the poisonous Cassava root give your soldiers strength. Archer or hand infantry attack increased.</String>
		<String _locID ='30332'>Carib Kasiri Beer</String>
		<String _locID ='30336'>Ship resources back to your Home City. In return, your team's Imperial Army is available 1 Year sooner.</String>

		<String _locID ='30339'>Cliff Foliage New England</String>
		<String _locID ='30340'>PROP Cliff Foliage New England</String>
		<String _locID ='30446'>İşçiler Fidanlıklardan Altını daha hızlı toplar.</String>
		<String _locID ='30447'>Refineries</String>
		<String _locID ='30448'>İşçiler avladıkları hayvanlardan Yiyeceği daha hızlı toplar.</String>
		<String _locID ='30449'>Steel Traps</String>
		<String _locID ='30452'>İşçiler Odunu aşırı derecede hızlı toplar.</String>
		<String _locID ='30453'>Circular Saw</String>
		<String _locID ='30454' symbol ='cStringBlockadeTeammate'>%s has placed a blockade on the Home City of all your enemies!</String>
		<String _locID ='30455' symbol ='cStringBlockadeYou'>Your blockade has arrived.</String>
		<String _locID ='30456' symbol ='cStringBlockadeEnemy'>%s has placed a blockade on your Home City!</String>
		<String _locID ='30457'>Find Native American allies.</String>
		<String _locID ='30458'>Blockade</String>
		<String _locID ='30459'>Set up a blockade on enemy Home Cities, preventing them from getting any shipments!</String>
		<String _locID ='30509' symbol ='cStringReachedAge2'>You have reached the Colonial Age!</String>
		<String _locID ='30510' symbol ='cStringReachedAge3'>You have reached the Fortress Age!</String>
		<String _locID ='30524'>Increases the build limit on all warships such as Caravels, Frigates and Monitors.</String>
		<String _locID ='30525'>Balloons can be produced from the Town Center and sent aloft to provide a huge line of sight. They cannot move once deployed and have no attack.</String>
		<String _locID ='30554'>Mercenaries are elite troops that can be sent from the Home City for a Coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID ='30559'>İşçiler avladıkları hayvanlardan Yiyeceği daha hızlı toplar.</String>
		<String _locID ='30561'>İşçiler Değirmenlerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='30575'>İşçiler Ağaçlardan Odunu hızlı bir şekilde toplar.</String>
		<String _locID ='30576'>Factories can be built in the Industrial Age and produce either Food, Wood or Coin automatically.</String>
		<String _locID ='30582'>With this upgrade, you are able to get the Treaty and Alliance upgrades at the Trading Post, which allow your Native Allies to send you free warriors.</String>
		<String _locID ='30591'>Privateers are mercenary ships that produce Coin when they damage enemy units.</String>
		<String _locID ='30593'>Hiring Mercenaries costs less resources. Remember, each type of Mercenary unit can only be hired once per game.</String>
		<String _locID ='30595'>Balıkçı Tekneleri Balinalardan Altını daha çabuk toplar.</String>
		<String _locID ='30597'>Every game, your Town Center has more hitpoints and you can further upgrade its combat effectiveness with the Fixed Guns improvement. In addition, your minutemen are stronger.</String>
		<String _locID ='30599'>İşçiler Madenlerden Altını daha hızlı toplar.</String>
		<String _locID ='30601'>İşçiler Fidanlıklardan Altını daha hızlı toplar.</String>
		<String _locID ='30604'>İşçiler Fidanlıklardan Altını daha hızlı toplar.</String>
		<String _locID ='30622'></String>
		<String _locID ='30631'>Supports 10 population</String>
		<String _locID ='30632'>More expensive than a normal House. Supports 10 population.</String>
		<String _locID ='30633'>Manor House</String>
		<String _locID ='30636'>Manor House</String>
		<String _locID ='30660'>İşçiler Fidanlıklardan Altını hızlı bir şekilde toplar.</String>
		<String _locID ='30677'>Elite villager</String>
		<String _locID ='30678'>A German villager that is more expensive but gathers faster than a Settler.</String>
		<String _locID ='30679'>Settler Wagon</String>
		<String _locID ='30856' symbol ='cStringGCStatsLine1' comment ='1 - player name, 2 - territories controlled'>Territories controlled by the %1s:  %2d</String>
		<String _locID ='30857' symbol ='cStringGCStatsLine2'>Unclaimed territories:  %d</String>
		<String _locID ='30858' symbol ='cStringGCStatsLine3'>Quests successfully completed: %d</String>
		<String _locID ='30859' symbol ='cStringGCStatsLine4'>It is currently turn  %d</String>
		<String _locID ='30889'>River Rocks Large</String>
		<String _locID ='30890'>PROP River Rocks Small</String>
		<String _locID ='30891'>PROP River Rocks Large</String>
		<String _locID ='30892'>Shallow Rocks Small</String>
		<String _locID ='30893'>PROP Shallow Rocks Small</String>
		<String _locID ='30894'>Shallow Rocks Large</String>
		<String _locID ='30895'>PROP Shallow Rocks Large</String>
		<String _locID ='30896'>PROP River Flow</String>
		<String _locID ='30897'>PROP River Edge Flow</String>
		<String _locID ='30900'>Shallow Flow</String>
		<String _locID ='30901'>PROP Shallow Flow</String>
		<String _locID ='30908'>Eagle's Nest</String>

		<String _locID ='30910'>PROP Eagle's Nest</String>
		<String _locID ='30919'>Transform your Covered Wagon into a Town Center.</String>
		<String _locID ='30920'>Move to an unobstructed area to transform your Covered Wagon into a Town Center.</String>

		<String _locID ='30921'>Monitor. Havan Topu gemisi</String>
		<String _locID ='30922'>Monitor. Havan Topu ile büyük mesafelerden binaları bombardımana tutar.</String>
		<String _locID ='30923'>Monitor</String>
		<String _locID ='30924'>SHP Monitor</String>
		<String _locID ='30928'>Imperial upgrade for Grenadiers</String>
		<String _locID ='30929'>Imperial Baratcu</String>

		<String _locID ='30931'>Imperial Baratcu</String>
		<String _locID ='30932'>Imperial upgrade for Ruyters.</String>
		<String _locID ='30933'>Imperial Carabineers</String>
		<String _locID ='30935'>Imperial Carabineer</String>

		<String _locID ='30936'>Imperial upgrade for Hussars.</String>
		<String _locID ='30937'>Imperial Gardeners</String>
		<String _locID ='30939'>Imperial Gardener</String>
		<String _locID ='30943'>Imperial Garrochista</String>
		<String _locID ='30944'>Imperial upgrade for Dragoons. </String>
		<String _locID ='30945'>Imperial Jinetes</String>
		<String _locID ='30947'>Imperial Jinete</String>
		<String _locID ='30948'>Imperial upgrade for  Halberdiers</String>
		<String _locID ='30949'>Imperial Nassauers</String>
		<String _locID ='30951'>Imperial Nassauer</String>
		<String _locID ='30958'>Imperial upgrade for Musketeers. </String>
		<String _locID ='30959'>Imperial Redcoats</String>

		<String _locID ='30961'>Imperial upgrade for Cuirassiers</String>
		<String _locID ='30962'>Imperial Gendarmes</String>
		<String _locID ='30964'>Imperial Gendarme</String>
		<String _locID ='30965'>Imperial upgrade for Cavalry Archers</String>
		<String _locID ='30966'>Imperial Tartar Loyalists</String>
		<String _locID ='30968'>Imperial Tartar Loyalist</String>
		<String _locID ='30973'>Imperial Tercio</String>
		<String _locID ='30974'>Imperial Tercio Pikeman</String>
		<String _locID ='30978'>Imperial Pikeman</String>
		<String _locID ='30979'>Imperial upgrade for Skirmishers. </String>
		<String _locID ='30980'>Imperial Voltigeurs</String>
		<String _locID ='30982'>Imperial Voltigeur</String>
		<String _locID ='30983'>Imperial upgrade for Dragoons. </String>
		<String _locID ='30984'>Imperial Dragoons</String>
		<String _locID ='30986'>Imperial Dragoon</String>
		<String _locID ='30988'>Imperial upgrade for Grenadiers.</String>
		<String _locID ='30989'>Imperial Grenadiers</String>
		<String _locID ='30991'>Imperial upgrade for Halberdiers.</String>
		<String _locID ='30992'>Imperial Halberdiers</String>
		<String _locID ='30994'>Imperial Halberdier</String>
		<String _locID ='30995'>Imperial upgrade for Hussars.</String>
		<String _locID ='30996'>Imperial Hussars</String>
		<String _locID ='30998'>Imperial Hussar</String>
		<String _locID ='30999'>Imperial upgrade for Musketeers.</String>
		<String _locID ='31000'>Imperial Musketeers</String>
		<String _locID ='31002'>Imperial Musketeer</String>
		<String _locID ='31003'>Imperial upgrade for Uhlans.</String>
		<String _locID ='31004'>Imperial Czapka</String>
		<String _locID ='31007'>Imperial upgrade for Skirmishers. </String>
		<String _locID ='31008'>Imperial Skirmishers</String>
		<String _locID ='31010'>Imperial Skirmisher</String>

		<String _locID ='31015'>Imperial upgrade for Hussars.</String>
		<String _locID ='31016'>Imperial Life Guards</String>
		<String _locID ='31020'>Imperial upgrade for Musketeers.</String>

		<String _locID ='31021'>Imperial Guerreiros</String>

		<String _locID ='31023'>Imperial Guerreiro</String>
		<String _locID ='31024'>Imperial upgrade for Grenadiers.</String>
		<String _locID ='31025'>Imperial Pavlovs</String>
		<String _locID ='31028'>Imperial Grenadier</String>
		<String _locID ='31029'>Imperial upgrade for Janissaries.</String>
		<String _locID ='31030'>Imperial Janissaries</String>
		<String _locID ='31032'>İmparatorluk Yeniçerisi</String>
		<String _locID ='31033'>Imperial upgrade for Cassadores.</String>
		<String _locID ='31034'>Imperial Cassadores</String>
		<String _locID ='31036'>Imperial Cacadore</String>
		<String _locID ='31040'>Imperial Spahi</String>
		<String _locID ='31044'>Imperial Crossbowman</String>
		<String _locID ='31045'>Imperial upgrade for Longbowmen.</String>
		<String _locID ='31046'>Imperial Longbowmen</String>
		<String _locID ='31048'>Imperial Longbowman</String>
		<String _locID ='31049'>Imperial upgrade for Doppelsoldners.</String>
		<String _locID ='31050'>Imperial Doppelsoldners</String>
		<String _locID ='31052'>Imperial Zweihander</String>
		<String _locID ='31053'>Imperial upgrade for Cossacks.</String>
		<String _locID ='31054'>Imperial Cossacks</String>
		<String _locID ='31056'>Imperial Cossack</String>
		<String _locID ='31057'>Imperial upgrade for Oprichniks.</String>
		<String _locID ='31058'>Imperial Oprichniks</String>
		<String _locID ='31060'>Imperial Oprichnik</String>
		<String _locID ='31061'>Imperial upgrade for War Wagons.</String>
		<String _locID ='31062'>Imperial War Wagons</String>
		<String _locID ='31064'>Imperial War Wagon</String>
		<String _locID ='31065'>Imperial upgrade for Cavalry Archers</String>
		<String _locID ='31066'>Imperial Cavalry Archers</String>
		<String _locID ='31068'>Imperial Cavalry Archer</String>
		<String _locID ='31069'>Imperial upgrade for Falconets.</String>
		<String _locID ='31070'>Imperial Field Guns</String>
		<String _locID ='31072'>Imperial Field Gun</String>
		<String _locID ='31073'>Imperial upgrade to Culverins.</String>
		<String _locID ='31074'>Imperial Culverins Royale</String>
		<String _locID ='31076'>Imperial Culverin</String>
		<String _locID ='31077'>Imperial upgrade for Mortars.</String>
		<String _locID ='31078'>Imperial Howitzers</String>
		<String _locID ='31080'>Imperial Howitzer</String>
		<String _locID ='31081'>Imperial upgrade to Great Bombards.</String>
		<String _locID ='31082'>Imperial Bombards</String>
		<String _locID ='31084'>Imperial Bombard</String>
		<String _locID ='31085'>Imperial upgrade for Organ Guns.</String>


		<String _locID ='31086'>Imperial Rabaulds</String>
		<String _locID ='31088'>Imperial Organ Gun</String>
		<String _locID ='31106' symbol ='cStringAge4'>V: Imperial Age</String>
		<String _locID ='31107'>Imperial Age</String>
		<String _locID ='31111'>Imperial upgrade for Frigates.</String>
		<String _locID ='31112'>Imperial Men-o'-War</String>
		<String _locID ='31114'>Man-O-War</String>
		<String _locID ='31117' symbol ='cStringResourceNameXP'>XP</String>
		<String _locID ='31118'>Send 1000 Coin back to Europe in return for 500 Experience.</String>
		<String _locID ='31119'>Send 1000 Coin back to Europe in return for 500 Experience.</String>
		<String _locID ='31121'>Imperial upgrade for Rockets.</String>
		<String _locID ='31122'>Imperial Rockets</String>
		<String _locID ='31124'>Imperial Rocket</String>
		<String _locID ='31138' symbol ='cStringReachedAge4'>You have reached the Industrial Age!</String>
		<String _locID ='31139'>Food source</String>
		<String _locID ='31140'>A friendly seal. Club him on the head for Food.</String>
		<String _locID ='31141'>Harbor Seal</String>
		<String _locID ='31143'>Gathers Coin and can fight</String>
		<String _locID ='31144'>Task on Ice or Rock Bridges to cause them to collapse. Has ranged and hand attack.</String>
		<String _locID ='31145'>Miner</String>
		<String _locID ='31146'>SPC Miner</String>
		<String _locID ='31153' symbol ='cStringNuggetKinkajou' comment ='1 - amount, 2 - resource'>An adorable kinkajou worth %1d %2s.</String>
		<String _locID ='31154' symbol ='cStringNuggetKinkajouActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered an adorable kinkajou worth %2d %3s.</String>
		<String _locID ='31155' symbol ='cStringNuggetSloth' comment ='1 - amount, 2 - resource'>The dread two-toed sloth worth %1d %2s.</String>
		<String _locID ='31156' symbol ='cStringNuggetSlothActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered the dread two-toed sloth worth %2d %3s.</String>
		<String _locID ='31157' symbol ='cStringNuggetAnteater' comment ='1 - amount, 2 - resource'>The bizarre giant anteater worth %1d %2s.</String>
		<String _locID ='31158' symbol ='cStringNuggetAnteaterActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered the giant anteater worth %2d %3s.</String>
		<String _locID ='31159' symbol ='cStringNuggetJackalope' comment ='1 - amount, 2 - resource'>The elusive jackalope worth %1d %2s.</String>
		<String _locID ='31160' symbol ='cStringNuggetJackalopeActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has caught the elusive jackalope worth %2d %3s.</String>
		<String _locID ='31161' symbol ='cStringNuggetHummingbird' comment ='1 - amount, 2 - resource'>A hummingbird nest worth %1d %2s.</String>
		<String _locID ='31162' symbol ='cStringNuggetHummingbirdActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered the hummingbird worth %2d %3s.</String>
		<String _locID ='31163' symbol ='cStringNuggetSasquatch' comment ='1 - amount, 2 - resource'>The spoor of the legendary sasquatch worth %1d %2s.</String>
		<String _locID ='31164' symbol ='cStringNuggetSasquatchActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has sighted the legendary Sasquatch. Tales of this experience are worth %2d %3s.</String>
		<String _locID ='31165' symbol ='cStringNuggetSpoonbill' comment ='1 - amount, 2 - resource'>The attractive, but odd-looking roseate spoonbill worth %1d %2s.</String>
		<String _locID ='31166' symbol ='cStringNuggetSpoonbillActivate' comment ='1 - player, 2 - amount, 3 - resource '>%1s has discovered the roseate spoonbill worth %2d %3s.</String>
		<String _locID ='31167'>Imperial Redcoat</String>
		<String _locID ='31171' symbol ='cStringUnitResourceAmountFormatString' comment ='1 - total, 2 - average'>%1d Total %2d Average</String>
		<String _locID ='31172' symbol ='cStringMouseoverTrainingUnitFormat' comment ='1 - unit name, 2 - count, 3 - population'>%1s, count: %2d, pop: %3d</String>
		<String _locID ='31180'>Experience Points</String>
		<String _locID ='31185'>Imperial upgrade for Monitors.</String>
		<String _locID ='31186'>Imperial Monitors</String>
		<String _locID ='31188'>Monitor</String>
		<String _locID ='31190'>Imperial upgrade for Strelets.</String>
		<String _locID ='31191'>Imperial Strelets</String>
		<String _locID ='31193'>Imperial Strelet</String>
		<String _locID ='31232'>Heavy artillery</String>
		<String _locID ='31234'>Great Cannon</String>
		<String _locID ='31235'>SPC Great Cannon</String>
		<String _locID ='31245'>A natural formation of rock and ice.</String>
		<String _locID ='31246'>Rock Bridge</String>
		<String _locID ='31247'>SPC Rock Bridge Middle</String>
		<String _locID ='31251'>Veteran Cossack</String>
		<String _locID ='31252'>Elite Cossack</String>
		<String _locID ='31253'>Guard Cossack</String>
		<String _locID ='31269'>Voltigeur</String>
		<String _locID ='31285'>Organ Gun attack and hitpoints increased.</String>
		<String _locID ='31286'>Rabaulds</String>
		<String _locID ='31288'>Rabauld</String>
		<String _locID ='31289'>Anti-infantry artillery</String>
		<String _locID ='31290'>Osmanlı hafif ağır silah sınıfı. Piyadelere karşı iyidir.</String>
		<String _locID ='31291'>Öfkeli Silah</String>
		<String _locID ='31292'>AR Abus Gun</String>
		<String _locID ='31329'>Repair this building.</String>
		<String _locID ='31330'>Cancel the repair on this building.</String>
		<String _locID ='31343' symbol ='cStringScoreTeam'>&lt;color=%f, %f, %f&gt;%s&lt;/color&gt;</String>
		<String _locID ='31345' symbol ='cStringScoreWinsIn'>&lt;color=1.0, 1.0, 1.0&gt;    WINS IN %s&lt;/color&gt;</String>

		<String _locID ='31348' symbol ='cStringRangedMode2'>Volley Mode. Default ranged attack.</String>
		<String _locID ='31349'>Assault Mode. Extra damage at the cost of reduced speed.</String>
		<String _locID ='31350'>Melee Mode. Default hand-to-hand attack.</String>
		<String _locID ='31351'>Defend Mode. Units protect friendly units in the defend area and stay where you put them.</String>
		<String _locID ='31352'>Default Mode.</String>
		<String _locID ='31389' symbol ='cStringPGAHighScoreImprovements'>Most Improvements</String>
		<String _locID ='31394' symbol ='cStringPGAMilitaryCount'>Most Military Units</String>
		<String _locID ='31395' symbol ='cStringPGAMostUnitKills'>Most Units Killed</String>
		<String _locID ='31431'>Cree villager</String>
		<String _locID ='31432'>Expensive but powerful villager who gathers fast.</String>
		<String _locID ='31433'>Cree Coureur des Bois</String>
		<String _locID ='31434'>VIL Cree Coureur</String>
		<String _locID ='31457' symbol ='cStringPGAMostUnitsLost'>Most Units Lost</String>
		<String _locID ='31471'>Exports of chocolate provide you with Crates of Coin from your Home City. You get 1 Crate per 2 minutes of game length.</String>
		<String _locID ='31472'>Aztec Chocolate Recipes</String>

		<String _locID ='31473'>Turns Champion Aztecs into Garland Warriors.</String>
		<String _locID ='31474'>Aztec Garland Wars</String>
		<String _locID ='31475'>Garland Eagle Warrior</String>
		<String _locID ='31476'>Garland Warrior</String>
		<String _locID ='31477'>Turns Champion Caribs into the mighty Feast Warriors.</String>
		<String _locID ='31478'>Carib Ceremonial Feast</String>
		<String _locID ='31484'>Cherokee literacy lets Cherokee villagers work closely with you. You get a shipment of four Settlers.</String>

		<String _locID ='31485'>Sequoyah's Cherokee Syllabary</String>
		<String _locID ='31486'>Mastering the Comanche trade language means all your research items cost less Coin.</String>
		<String _locID ='31487'>Comanche Trade Language</String>
		<String _locID ='31497'>Tupi slash-and-burn techniques lets you clear land quickly and cheaply. All your buildings cost less Wood.</String>
		<String _locID ='31498'>Tupi Forest Burning</String>
		<String _locID ='31499' symbol ='cStringCommandPanelAbilities'>Yetenek</String>
		<String _locID ='31502'>Power Range Indicator</String>
		<String _locID ='31512' symbol ='cStringSpiesYou'>Your spies have been sent out to watch enemy positions.</String>
		<String _locID ='31513' symbol ='cStringSpiesEnemy'>%s has infiltrated your ranks with spies and now knows all that you do.</String>
		<String _locID ='31514' symbol ='cStringSpiesTeammate'>%s has sent out spies.</String>
		<String _locID ='31518' symbol ='cStringExplorerKnockoutTooltipText'>Every moment I live... is agony.</String>
		<String _locID ='31522'>Explorer hitpoints greatly increased.</String>
		<String _locID ='31523'>Knighthood</String>
		<String _locID ='31527'>Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).</String>
		<String _locID ='31528'>Immigrants</String>
		<String _locID ='31529'>İşçiler Değirmenlerden Yiyeceği çok hızlı toplar.</String>
		<String _locID ='31530'>Large Scale Agriculture</String>
		<String _locID ='31533'>Explorer attack and hitpoints greatly increased.</String>
		<String _locID ='31534'>Peerage</String>

		<String _locID ='31536' symbol ='cStringTcGrant'>Your Home City has sent provisions to help establish your colony.</String>
		<String _locID ='31541'>Purchases all remaining improvements for Artillery.</String>
		<String _locID ='31542'>Artillery Regiments</String>
		<String _locID ='31544'>Idle Villagers</String>
		<String _locID ='31552'>Prairie Fire</String>
		<String _locID ='31555'>Legendary Native Warriors</String>
		<String _locID ='31556'>Native American Warrior attack and hitpoints greatly increased.</String>
		<String _locID ='31558' symbol ='cStringPGAMostNuggets'>Most Treasures</String>
		<String _locID ='31559' symbol ='cStringPGAMostResources'>Most Resources</String>
		<String _locID ='31560' symbol ='cStringPGALeastResources'>Least Resources</String>
		<String _locID ='31646'>Objective Text:</String>
		<String _locID ='31647'>Objective Experience Award:</String>
		<String _locID ='31648'>Objective Relative Order:</String>
		<String _locID ='31649'>Objective Short Name:</String>


		<String _locID ='31650'>I: Travois</String>
		<String _locID ='31651'>Stagecoach</String>
		<String _locID ='31652'>Locomotive</String>
		<String _locID ='31653'>Objective Display Name:</String>
		<String _locID ='31654'>Move Up</String>
		<String _locID ='31655'>Move Down</String>
		<String _locID ='31656'>Initially Visible</String>
		<String _locID ='31657'>Birincil Görev</String>
		<String _locID ='31658'>Gemiyle an army of Highland Mercenaries: Highlanders, Swiss Pikemen and Hackapells.</String>
		<String _locID ='31659'>Hire Highland Mercenary Army</String>
		<String _locID ='31660'>Mercenaries are elite troops that can be sent from the Home City for a Coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID ='31662'>Gemiyle bir sayıda Akdeniz Kiralık Askerleri: Stradiots, Mamelukes and Corsairs.</String>
		<String _locID ='31663'>Hire Mediterranean Mercenary Army</String>
		<String _locID ='31664'>Mercenaries are elite troops that can be sent from the Home City for a Coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID ='31666'>Gemiyle bir Asyalı Kiralık Asker ordusu: Manchu Horse Archers and Ronin Samurai.</String>
		<String _locID ='31667'>Kiralık Asyalı Paralı Asker Ordusu</String>
		<String _locID ='31668'>Mercenaries are elite troops that can be sent from the Home City for a Coin cost. Once a group of Mercenaries is hired, by any player in the game, those Mercenaries are unavailable for the rest of the game.</String>
		<String _locID ='31671' symbol ='cStringNuggetBeaver' comment ='1 - amount, 2 - type of resource'>Beaver whose pelts are worth %1d %2s.</String>
		<String _locID ='31672' symbol ='cStringNuggetBeaverActive' comment ='1 - player, 2 - amount, 3 - type of resource'>%1s has trapped beaver worth %2d %3s.</String>
		<String _locID ='31683' symbol ='cStringNuggetCoypu' comment ='1 - amount, 2 - type of resource'>Coypu whose pelts are worth %1d %2s.</String>
		<String _locID ='31684' symbol ='cStringNuggetCoypuActive' comment ='1 - player, 2 - amount, 3 - type of resource'>%1s has trapped coypu worth %2d %3s.</String>
		<String _locID ='31726'>Only Miners can work on these to cause them to collapse.</String>
		<String _locID ='31727'>Rock Bridge</String>
		<String _locID ='31728'>SPC Rock Bridge Left</String>
		<String _locID ='31730'>Only Miners can work on these to cause them to collapse.</String>
		<String _locID ='31731'>Rock Bridge</String>
		<String _locID ='31732'>SPC Rock Bridge Right</String>
		<String _locID ='31734'>Before 10 Great Cannon get through, force the Russian's through the north pass.</String>
		<String _locID ='31735'>Use your Miners to collapse the Rock Bridges.</String>
		<String _locID ='31736'>Only your Miners can work Rock Bridges. Task them on the end pieces of the Bridges. Collapsing them will seal off that pass. The Great Cannon will be forced to take another pass.</String>
		<String _locID ='31737'>Destroy a Great Cannon.</String>
		<String _locID ='31738'>Rerouting the Cannon will help beat this scenario. Each Cannon you destroy will give you Experience. This Objective can be completed many times. </String>
		<String _locID ='31757'>Exp. Gatherers: {numGatherers(fame)}</String>
		<String _locID ='31758'>Exp: {resource(fame)}</String>

		<String _locID ='31759' symbol ='cStringUndiscoveredObjectiveHint'>Undiscovered Objective</String>
		<String _locID ='31760' symbol ='cStringUndiscoveredObjectiveText'>Undiscovered Objective</String>
		<String _locID ='31761'>Food source</String>
		<String _locID ='31762'>Supply of 500 Food.</String>
		<String _locID ='31763'>Huge Crates of Food</String>
		<String _locID ='31764'>Food Resource</String>
		<String _locID ='31765'>Odun kaynağı</String>
		<String _locID ='31766'>Supply of 500 Wood.</String>
		<String _locID ='31767'>Huge Cords of Wood</String>
		<String _locID ='31769'>Altın kaynağı</String>
		<String _locID ='31770'>Supply of 500 Coin.</String>
		<String _locID ='31771'>Huge Chests of Coin</String>
		<String _locID ='31785' symbol ='cStringGCStatsLine0'>Team</String>
		<String _locID ='31786' symbol ='cStringGCStatsLine0Col2'>% of New World Controlled</String>
		<String _locID ='31787' symbol ='cStringMouseoverTrainingUnitFormat2' comment ='1 - number, 2 - unit name, 3 - population'>%d %s (%d Pop)</String>
		<String _locID ='31788' symbol ='cStringMouseoverTrainingUnitFormat3' comment ='1 - number, 2 - unit name, 3 -population'>%1d Free %2s (%3d Pop)</String>
		<String _locID ='31789' symbol ='cStringMouseoverTrainingUnitFormat4' comment ='1 - number, 2 - unit name'>%1d Free %2s</String>
		<String _locID ='31790'>Initially Discovered</String>
		<String _locID ='31795'>Nootka warrior attack and hitpoints increased.</String>
		<String _locID ='31796'>Champion Nootka</String>
		<String _locID ='31800'>Champion Clubman</String>
		<String _locID ='31802'>Birincil Görevler</String>
		<String _locID ='31803'>İkincil Görevler</String>
		<String _locID ='31804'>Görev Detayları</String>
		<String _locID ='31805'>Bu düğmeye tıklayarak görevlerinize bakabilirsiniz.</String>
		<String _locID ='31806' symbol ='cStringObjectiveNoticePrimaryDiscovered'>&lt;color="1.0 0.81568627 0.0"&gt;BİRİNCİL GÖREV BELİRLENDİ&lt;/color&gt;\n</String>
		<String _locID ='31807' symbol ='cStringObjectiveNoticeSecondaryDiscovered'>&lt;color="1.0 0.81568627 0.0"&gt;İKİNCİL GÖREV BELİRLENDİ&lt;/color&gt;\n</String>
		<String _locID ='31808' symbol ='cStringObjectiveNoticePrimaryCompleted'>&lt;color="1.0 0.81568627 0.0"&gt;BİRİNCİL GÖREV TAMAMLANDI&lt;/color&gt;\n</String>
		<String _locID ='31809' symbol ='cStringObjectiveNoticeSecondaryCompleted'>&lt;color="1.0 0.81568627 0.0"&gt;İKİNCİL GÖREV TAMAMLANDI&lt;/color&gt;\n</String>
		<String _locID ='31810' symbol ='cStringObjectiveNoticeFameAwarded'>\n&lt;color="1.0 0.81568627 0.0"&gt;(%d Deneyim verildi.)&lt;/color&gt;</String>
		<String _locID ='31812'>Kaya ve buzun doğal bir formasyonu.</String>
		<String _locID ='31813'>Kaya Köprü</String>
		<String _locID ='31814'>SPC Dead Rock Bridge</String>
		<String _locID ='31815' symbol ='cStringObjectiveNoticeFameReward'>\n&lt;color="1.0 0.81568627 0.0"&gt;(%d Experience reward.)&lt;/color&gt;</String>
		<String _locID ='31818' symbol ='cStringResourceNameShips'>Gemiler</String>
		<String _locID ='31820'>Lake Plants New England</String>
		<String _locID ='31821'>PROP Lake Plants (New England)</String>
		<String _locID ='31822'>Lake Rocks New England</String>
		<String _locID ='31823'>PROP Lake Rocks (New England)</String>
		<String _locID ='31824' symbol ='cStringObjectiveCompletedText'>(objective completed)</String>
		<String _locID ='31841' symbol ='cStringGCPromptBusy'> is deciding what to do...</String>
		<String _locID ='31842' symbol ='cStringEfficiencyLabel'>Efficiency:</String>
		<String _locID ='31991' symbol ='cStringNavBarClan'>Clan</String>
		<String _locID ='32065'>Öfkeli Silahların saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='32066'>Veteran Abus Guns</String>
		<String _locID ='32068'>Heavy Abus Gun</String>
		<String _locID ='32069'>Imperial upgrade for Abus Guns.</String>
		<String _locID ='32070'>Imperial Abus Guns</String>
		<String _locID ='32072'>Imperial Abus Gun</String>
		<String _locID ='32077'>Imperial Coureur</String>
		<String _locID ='32078'>Imperial Coureur</String>
		<String _locID ='32104' symbol ='cStringGCYouOwnThisTerritory'>You already own this territory!</String>
		<String _locID ='32267'>Hold off the Russian army for three minutes</String>
		<String _locID ='32268'>John Black needs three minutes time before he can detonate the explosives and bring the mountain down on the Russian army.</String>
		<String _locID ='32273'>Lake Water Plants New England</String>
		<String _locID ='32274'>PROP Lake WaterPlants (New England)</String>
		<String _locID ='32275'>Dynamite</String>
		<String _locID ='32276'>No idle pop:</String>

		<String _locID ='32277'>You are Victorious!</String>
		<String _locID ='32278' symbol ='cStringPlayerDefeated'>You have been Defeated!</String>
		<String _locID ='32288'>Per Occurrence Experience Award:</String>
		<String _locID ='32289'>Objective Occurrence Count:</String>
		<String _locID ='32290' symbol ='cStringGCConquestLog'>Conquest Log</String>
		<String _locID ='32291' gamecharacter ='John' soundfilename ='JOHN5210'>These miners have volunteered to help us.</String>
		<String _locID ='32292' gamecharacter ='John' soundfilename ='JOHN5212'>More miners are ready to join the fight.</String>
		<String _locID ='32293' gamecharacter ='Miner' soundfilename ='GENR5232'>We can collapse the rock bridges and seal these passes off ... if you can keep the Russians from killing us of course.</String>
		<String _locID ='32294' gamecharacter ='John' soundfilename ='JOHN5211'>I'll set explosives on the mountain to the north. Seal off the other passes and force the Russians to march through the northern pass.</String>
		<String _locID ='32295'>Miners</String>
		<String _locID ='32296'>Russian Artillery</String>
		<String _locID ='32297'>Russian Guard</String>

		<String _locID ='32298'>Kanyenke</String>
		<String _locID ='32299'>John Black</String>
		<String _locID ='32300'>Objective:</String>
		<String _locID ='32301'>Objective : Complete</String>
		<String _locID ='32302'>Objective : Hide</String>
		<String _locID ='32303'>Objective : Show</String>
		<String _locID ='32304'>Objective : Discover</String>
		<String _locID ='32305'>Force Complete:</String>
		<String _locID ='32306'>Görev Detaylarını Göster</String>
		<String _locID ='32307'>Survive the Russian attack</String>
		<String _locID ='32309'>Gemiyle 11 powerful gun-armed riders from the Order of the Tower and Sword.</String>
		<String _locID ='32310'>Order of the Tower and the Sword</String>
		<String _locID ='32319'>Pavlov Grenadier</String>

		<String _locID ='32322'>Guerreiro Musketeer</String>
		<String _locID ='32323'>Redcoat Musketeer</String>
		<String _locID ='32324'>Baratcu Grenadier</String>
		<String _locID ='32325'>Carabineer Reiter</String>
		<String _locID ='32326'>Gardener Hussar</String>
		<String _locID ='32327'>Garrochista Lancer</String>
		<String _locID ='32328'>King's Life Guard Hussar</String>
		<String _locID ='32329'>Jinete Dragoon</String>
		<String _locID ='32330'>Nassau Skirmisher</String>
		<String _locID ='32331'>Tercio Pikeman</String>
		<String _locID ='32333'>Gendarme Cuirassier</String>
		<String _locID ='32334'>Tartar Cavalry Archer</String>
		<String _locID ='32335'>Tercio Pikeman</String>
		<String _locID ='32336'>Tercio Redolero</String>
		<String _locID ='32337'>Czapka Uhlan</String>
		<String _locID ='32338'>Imperial Czapka Uhlan</String>
		<String _locID ='32342'>Settlers are produced faster.</String>
		<String _locID ='32343'>Abbasid Market</String>
		<String _locID ='32345'>Increases your Settler limit from 45 to 70.</String>
		<String _locID ='32346'>Topkapi</String>
		<String _locID ='32354'>Frequents dappled glades</String>
		<String _locID ='32355'>"That's the last time I take Joe to buy frames with me."</String>
		<String _locID ='32356'>Learicorn</String>
		<String _locID ='32357'>EGG Learicorn</String>
		<String _locID ='32361'>İşçiler Odunu daha hızlı toplar.</String>
		<String _locID ='32362'>Deforestation</String>
		<String _locID ='32363'>Villagers (and Banks, if you have any) gather Coin from all sources much faster.</String>
		<String _locID ='32364'>Excessive Taxation</String>
		<String _locID ='32374'>Russian Cannon escaped: 0/10</String>
		<String _locID ='32375'>Russian Cannon escaped: 1/10</String>
		<String _locID ='32376'>Russian Cannon escaped: 2/10</String>
		<String _locID ='32377'>Russian Cannon escaped: 3/10</String>
		<String _locID ='32378'>Russian Cannon escaped: 4/10</String>
		<String _locID ='32379'>Russian Cannon escaped: 5/10</String>
		<String _locID ='32380'>Russian Cannon escaped: 6/10</String>
		<String _locID ='32381'>Russian Cannon escaped: 7/10</String>
		<String _locID ='32382'>Russian Cannon escaped: 8/10</String>
		<String _locID ='32383'>Russian Cannon escaped: 9/10</String>
		<String _locID ='32384'>Russian Cannon escaped: 10/10</String>
		<String _locID ='32399'>Odun kaynağı</String>
		<String _locID ='32400'>Arid trees such as Aruacaria. Harvest for Wood.</String>
		<String _locID ='32401'>Tree</String>
		<String _locID ='32402'>Tree - Pampas</String>

		<String _locID ='32405'>Render Rain</String>
		<String _locID ='32407' symbol ='cStringAlreadyInGame'>You are already in a Custom Game.</String>
		<String _locID ='32408'>Knight commander hero</String>
		<String _locID ='32409'>Commander of the Knights of St. John on Malta.</String>
		<String _locID ='32410'>Alain Magnan</String>
		<String _locID ='32411'>SPC Alain Magnan</String>
		<String _locID ='32414'>Industrialist hero</String>
		<String _locID ='32415'>President of the Falcon Company.</String>
		<String _locID ='32416'>Amelia Black</String>
		<String _locID ='32417'>SPC Amelia</String>
		<String _locID ='32420'>Knife-fighting hero</String>
		<String _locID ='32421'>Mysterious French woodsman.</String>
		<String _locID ='32422'>Beaumont</String>
		<String _locID ='32423'>SPC Beaumont</String>
		<String _locID ='32426'>Inca warrior</String>


		<String _locID ='32427'>Clever Inca warrior.</String>
		<String _locID ='32428'>Chilche</String>
		<String _locID ='32429'>SPC Chilche</String>
		<String _locID ='32432'>US Cavalry hero</String>
		<String _locID ='32433'>Major in the US Cavalry.</String>
		<String _locID ='32434'>Major Cooper</String>
		<String _locID ='32435'>SPC Cooper</String>

		<String _locID ='32438'>Spanish conquistador</String>
		<String _locID ='32439'>Greedy Spanish conquistador.</String>
		<String _locID ='32440'>Delgado</String>
		<String _locID ='32441'>SPC Delgado</String>
		<String _locID ='32444'>Kahraman Oduncu</String>
		<String _locID ='32445'>Mercenary captain and experienced woodsman.</String>
		<String _locID ='32446'>John Black</String>
		<String _locID ='32447'>SPC John Black</String>
		<String _locID ='32450'>Mohawk hero</String>
		<String _locID ='32451'>Mercenary lieutenant and experienced woodsman.</String>
		<String _locID ='32452'>Kanyenke</String>
		<String _locID ='32453'>SPC Kanyenke</String>
		<String _locID ='32456'>Pirate hero</String>
		<String _locID ='32457'>Leader of a large group of Caribbean pirates.</String>
		<String _locID ='32458'>Elisabet Ramsey</String>
		<String _locID ='32459'>SPC Lizzie</String>
		<String _locID ='32462'>Kahraman Şövalye</String>
		<String _locID ='32463'>Leader among the Knights of St. John on Malta.</String>
		<String _locID ='32464'>Morgan Black</String>
		<String _locID ='32465'>SPC Morgan</String>
		<String _locID ='32468'>Mohawk hero</String>
		<String _locID ='32469'>Kanyenke's sister; a Mohawk woman.</String>
		<String _locID ='32470'>Nonahkee</String>
		<String _locID ='32471'>SPC Nonahkee</String>
		<String _locID ='32474'>Ottoman hero</String>
		<String _locID ='32475'>Famous Ottoman leader known as "the Falcon."</String>
		<String _locID ='32476'>Sahin</String>
		<String _locID ='32477'>SPC Sahin</String>

		<String _locID ='32480'>John's uncle</String>
		<String _locID ='32481'>John's uncle. Fat men are usually jolly, but he's just cowardly.</String>
		<String _locID ='32482'>Stuart Black</String>
		<String _locID ='32483'>SPC Stuart</String>
		<String _locID ='32485'>Hero</String>
		<String _locID ='32486'>British general</String>
		<String _locID ='32487'>Mysterious British General.</String>
		<String _locID ='32488'>General Warwick</String>
		<String _locID ='32489'>SPC Warwick</String>
		<String _locID ='32492'>British colonel</String>
		<String _locID ='32493'>British officer from Virginia. Great things await him.</String>
		<String _locID ='32494'>Colonel Washington</String>
		<String _locID ='32495'>SPC Washington</String>
		<String _locID ='32505'>Build a Trading Post at the Lakota village.</String>
		<String _locID ='32506'>Destroy Warwick's Outpost on Barren Hill.</String>
		<String _locID ='32507'>You may want to bring a significant army with you if you attack the Trading Post.</String>
		<String _locID ='32508'>The only place to build a Trading Post at a Lakota village is in the south.</String>
		<String _locID ='32509'>Bring the White Buffalo from Warwick's pen to the Lakota village.</String>
		<String _locID ='32511'>Destroy Warwick's Trading Post on the Trade Route.</String>
		<String _locID ='32512'>Claim the lost gold on Owl Island.</String>
		<String _locID ='32513'>Find and return the Lakota chief's daughter to the Lakota village to the south.</String>

		<String _locID ='32514'>Herd five wild horses to the Lakota tribe to the south.</String>
		<String _locID ='32515'>Owl Island is located in the northwest. You may want to search the shoreline for a way to get across. Settlers will be able to gather the gold once you are on the island.</String>
		<String _locID ='32516'>Defeat the guards around the White Buffalo's pen to free it, then bring it to the Lakota village on the south end of the Great Plains.</String>
		<String _locID ='32517'>The Lakota chief's daughter may need an escort to be returned safely to the south Lakota village.</String>
		<String _locID ='32518'>Barren Hill is located to the northeast.</String>
		<String _locID ='32519'>Wild horses can be found scattered at various places on the Great Plains.</String>
		<String _locID ='32520' gamecharacter ='Kanyenke' soundfilename ='KANY5042'>A second chief has been killed by the Boneguard!</String>
		<String _locID ='32521' gamecharacter ='Kanyenke' soundfilename ='KANY5043'>The third chief of the Plains has been killed by the Boneguard. Only two remain.</String>
		<String _locID ='32522' gamecharacter ='Kanyenke' soundfilename ='KANY5044'>The fourth tribal chief is gone. We must complete our mission before the last chief is killed.</String>

		<String _locID ='32523' gamecharacter ='Kanyenke' soundfilename ='KANY4901'>The fifth chief has fallen. We have failed.</String>
		<String _locID ='32524' gamecharacter ='Kanyenke' soundfilename ='KANY4902'>The Great White Buffalo is sacred. Rescue it from Warwick and return it to the Lakota village.</String>
		<String _locID ='32525' gamecharacter ='Lakota Chief' soundfilename ='GENR5208'>You have done it! You have won the respect of the people of the Great Plains.</String>
		<String _locID ='32526'>Earn 10,000 Experience before the Circle kills all five Chiefs.</String>
		<String _locID ='32527'>Earn Experience to help the people of the Great Plains.</String>
		<String _locID ='32528'>Vega is a boogerhead!</String>
		<String _locID ='32529' symbol ='cStringXPAwards'>Experience Awards</String>
		<String _locID ='32530'>Coureur Milice</String>
		<String _locID ='32531'>Great Plains chief</String>
		<String _locID ='32532'>A chief among the Great Plains Native Americans.</String>
		<String _locID ='32533'>Great Plains Chief</String>

		<String _locID ='32534'>SPC Great Plains Chief</String>
		<String _locID ='32543'>Mysterious animal</String>
		<String _locID ='32544'>A mysterious white animal. Servant of the Circle or beast of legend?</String>
		<String _locID ='32545'>White Buffalo</String>
		<String _locID ='32546'>SPC White Buffalo</String>

		<String _locID ='32551'>Doesn't work yet</String>
		<String _locID ='32552'>Destroy Warwick's navy and his Town Center.</String>
		<String _locID ='32553'>Destroy the three Boneguard outposts before Warwick's navy reaches Lake Erie.</String>
		<String _locID ='32554'>Washington's Imperial navy will be a great help in destroying Warwick's ships. Once the enemy ships are destroyed it will be easy to take a land army in to attack Warwick's Town Center.</String>
		<String _locID ='32555' gamecharacter ='Kanyenke' soundfilename ='KANY0016' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>Less than a mile distant. I can hear them.</String>
		<String _locID ='32556' gamecharacter ='John' soundfilename ='JOHN5037'>We need to train an army and attack the British from our side.</String>
		<String _locID ='32557' gamecharacter ='Nonahkee' soundfilename ='NONA5006'>Try and keep up the attacks, Kanyenke -- the British keep retreating to defend themselves.</String>
		<String _locID ='32558'>Train an army and attack the British from the south side.</String>
		<String _locID ='32559'>Use forces from the north and south sides to destroy the British Town Center,</String>
		<String _locID ='32560'>Destroy all the British buildings to unite Kanyenke and Nonahkee.</String>
		<String _locID ='32561'>If the British attack the Iroquois, you may need to attack from the south side to draw attention. Start gathering resources to build a Kışla and a Stable to train units from.</String>
		<String _locID ='32562'>You can train Mantlets out of the Trading Post in the Iroquois village. Mantlets are excellent unit for taking down buildings.</String>
		<String _locID ='32564'>Imperial King's Life Guard</String>
		<String _locID ='32565'>Royal Guard Musketeer</String>
		<String _locID ='32566'>Advance to the Fortress Age and build an Artillery Foundry.</String>
		<String _locID ='32567'>Remember you will need a reserve of Food and Coin to advance to Fortress Age.</String>
		<String _locID ='32568'>Lakota chief's daughter</String>
		<String _locID ='32569'>This is the only remaining daughter of the Lakota Chief. She has a great personality.</String>
		<String _locID ='32570'>Greta</String>
		<String _locID ='32571'>SPC Daughter (Lakota Chief)</String>
		<String _locID ='32575'>Underbrush Pampas</String>
		<String _locID ='32578' gamecharacter ='John' soundfilename ='JOHN5141'>We must gain the respect of the people of the plains before all of their chiefs are killed by the Boneguard! </String>
		<String _locID ='32579' gamecharacter ='Lakota Chief' soundfilename ='GENR5206'>The Lakota people will join you! </String>
		<String _locID ='32581' gamecharacter ='Kanyenke' soundfilename ='KANY5041'>One of the tribal chiefs has been killed! We must hurry.</String>
		<String _locID ='32588'>Warwick</String>
		<String _locID ='32589'>Warwick Artillery</String>
		<String _locID ='32590'>Great Plains</String>
		<String _locID ='32591' symbol ='cStringUIStatePlayerCommsFlare'>Left-click to select a target location.</String>

		<String _locID ='32592' symbol ='cStringESOUnknownError'>Unknown Error</String>
		<String _locID ='32593' symbol ='cStringWhisperErrorResult' comment ='1 - player, 2 - reason'>Error sending whisper to '%1s' reason '%2s'</String>
		<String _locID ='32600'>River Shallows Pampas</String>
		<String _locID ='32601'>PROP River Shallows (Pampas)</String>
		<String _locID ='32602'>River Objects Pampas</String>
		<String _locID ='32603'>PROP River Objects Pampas</String>
		<String _locID ='32604' symbol ='cStringExpert'>Expert</String>
		<String _locID ='32605' symbol ='cStringSandbox'>Sandbox</String>
		<String _locID ='32606'>Forbidden Units/Techs</String>
		<String _locID ='32607'>Allowed Units</String>
		<String _locID ='32608'>Allowed Techs</String>
		<String _locID ='32609'>Forbidden Techs</String>

		<String _locID ='32610'>Display Units</String>
		<String _locID ='32611'>Display Techs</String>

		<String _locID ='32612'>Activate Trigger</String>
		<String _locID ='32613'>Odun kaynağı</String>

		<String _locID ='32614'>A mountainous tree such as spruce or aspen. Harvest for Wood.</String>
		<String _locID ='32615'>Tree</String>
		<String _locID ='32616'>Tree - Rockies</String>
		<String _locID ='32618'>Odun kaynağı</String>
		<String _locID ='32619'>A mountainous tree such as spruce or aspen. Harvest for Wood.</String>
		<String _locID ='32620'>Tree</String>
		<String _locID ='32621'>Tree - Rockies Snow</String>
		<String _locID ='32623'>Underbrush Rockies</String>
		<String _locID ='32624'>Underbrush Rockies Snow</String>
		<String _locID ='32625'>Defend the colony at all costs.</String>
		<String _locID ='32626'>Defend your Town Center for 15 minutes.</String>

		<String _locID ='32627'>Improve your Walls and Outposts to hold off the Cherokee attacks. Train military as fast as you can! You can send more units and resources from your Home City. </String>
		<String _locID ='32628'>Escort the refugees back to the colony.</String>
		<String _locID ='32629'>Any refugees that make it back to the fort will arm themselves and become Skirmishers to help defend the colony.</String>
		<String _locID ='32630' symbol ='cStringCopyUpAISavegames'>Would you like to copy up your AI saved games?</String>
		<String _locID ='32631'>Destroy Warwick's Town Center inside his stronghold.</String>



		<String _locID ='32633'>Destroy Warwick's Trading Post at the Comanche village.</String>
		<String _locID ='32635'>Destroy all of Warwick's Outposts.</String>
		<String _locID ='32636'>You cannot train Settlers. Capture Supply Wagons and move them to your Town Center to get more resources. But do not wait too long -- Warwick's stronghold grows more powerful over time.</String>
		<String _locID ='32637'>The Comanche village is located to the northeast.</String>
		<String _locID ='32639'>To collect resources from a Supply Wagon, defeat all of a Wagon's escort guards, then move the Wagon near your Town Center.</String>
		<String _locID ='32640'>To collect resources from a Supply Wagon, maintain more units around the Wagon than your opponent, then move it near your Town Center.</String>
		<String _locID ='32641' gamecharacter ='John' soundfilename ='JOHN5191'>To capture a supply wagon, we must defeat the escort guards around it.</String>
		<String _locID ='32642' gamecharacter ='John' soundfilename ='JOHN5192'>Bring the captured supply wagon back to our town center.</String>
		<String _locID ='32643' gamecharacter ='Kanyenke' soundfilename ='KANY5071'>We must drive this captured supply wagon back to our town center.</String>
		<String _locID ='32644'>Comanche</String>
		<String _locID ='32645'>Supply Wagon</String>
		<String _locID ='32646'>Boneguard</String>

		<String _locID ='32647'>Destroy the Cherokee War Huts.</String>
		<String _locID ='32648'>Bring John and Kanyenke to the main Cherokee village to negotiate a peace.</String>
		<String _locID ='32649'>Establish a new colony and defeat the British.</String>
		<String _locID ='32650'>Use your army and the Mercenaries you have to destroy the special Cherokee War Huts. War Huts are different from the Cherokee villages.</String>
		<String _locID ='32651'>Select John and Kanyenke and have them move to the only Cherokee village. The flare indicates where this village is. If John or Kanyenke are down you will need to revive them first.</String>
		<String _locID ='32652'>Use the Covered Wagon to build a Town Center. You will need to start training a pretty good size force because the British are going to push back with a force of their own.</String>
		<String _locID ='32653'>Defeat the Cherokee war parties and negotiate peace.</String>
		<String _locID ='32654'>Uncle Stuart</String>
		<String _locID ='32655'>Cherokee War Party</String>
		<String _locID ='32661'>Native American building</String>
		<String _locID ='32662'>Meeting place for all the Cherokee chiefs and warriors.</String>
		<String _locID ='32663'>War Camp</String>
		<String _locID ='32664'>[NULL]</String>
		<String _locID ='32666'>[NULL]</String>
		<String _locID ='32667'>SPC War Camp</String>
		<String _locID ='32668'>Set Camera Start Location</String>
		<String _locID ='32669'>Show Camera Start Location</String>
		<String _locID ='32670'>Reset Camera Start Location</String>
		<String _locID ='32671'>Flag</String>
		<String _locID ='32672'>SPC Flag</String>
		<String _locID ='32673'>Carries Food</String>
		<String _locID ='32674'>This Wagon is carrying Food. Move it to your Town Center.</String>
		<String _locID ='32675'>Supply Wagon (Food)</String>
		<String _locID ='32677'>SPC Wagon (Food)</String>
		<String _locID ='32678'>Carries Wood</String>
		<String _locID ='32679'>This Wagon is carrying Wood. Move it to your Town Center.</String>
		<String _locID ='32680'>Supply Wagon (Wood)</String>
		<String _locID ='32681'>SPC Wagon (Wood)</String>
		<String _locID ='32683'>Carries Coin</String>
		<String _locID ='32684'>This Wagon is carrying Gold. Move it to your Town Center.</String>
		<String _locID ='32685'>Supply Wagon (Coin)</String>
		<String _locID ='32686'>SPC Wagon (Coin)</String>
		<String _locID ='32688'>Carries all resources</String>
		<String _locID ='32689'>This Wagon is carrying all resources. Move it to your Town Center.</String>
		<String _locID ='32690'>Supply Wagon (All Resources)</String>
		<String _locID ='32691'>SPC Wagon (All)</String>
		<String _locID ='32695' soundfilename ='PlaceholderShort'>John</String>
		<String _locID ='32697'>John Black's Mercenaries</String>
		<String _locID ='32699'>Delete Camera Start Location</String>
		<String _locID ='32700'>Help destroy the British on your side of the river.</String>
		<String _locID ='32701'>You will need to move fast and destroy all the British units that are attacking the French. What you save will be yours to use to destroy the British across the river.</String>
		<String _locID ='32702'>Help the French defeat the British.</String>
		<String _locID ='32703'>Find and destroy the British Fort Command building.</String>
		<String _locID ='32704'>The British Fort Command is in the center of the British Fort. They are built up as much as the French are so you will need sizable forces to attack their Fort.</String>
		<String _locID ='32705'>Underbrush Carolinas</String>
		<String _locID ='32706' symbol ='cStringPGATotalAwardXP'>Award Experience (from above)</String>
		<String _locID ='32707' symbol ='cStringPGATotalXP'>Current Experience</String>
		<String _locID ='32708' symbol ='cStringPGAVictory'>Victory Experience</String>

		<String _locID ='32709' symbol ='cStringXPShipmentProgression' comment ='1 - XP needed, 2 - shipment number'>You need %1d Experience for Shipment %2d.</String>
		<String _locID ='32710' symbol ='cStringPGAHighestScore'>Highest Score</String>
		<String _locID ='32711' symbol ='cStringXPShipments'>{xpShipmentProgressionString}</String>
		<String _locID ='32712'>Military Shipments</String>
		<String _locID ='32713'>Economic Shipments</String>
		<String _locID ='32714'>Your current population is {totalpop} / You can support a total population of {popcap}.</String>
		<String _locID ='32715'>Crate XP</String>
		<String _locID ='32721'>Heavy Fortifications</String>
		<String _locID ='32722'>Grants for free improvements that increase the combat ability of Walls, Outposts, Blockhouses and Forts.</String>
		<String _locID ='32725'>Great Plains Chief</String>
		<String _locID ='32726'>IGC Great Plains Chief</String>
		<String _locID ='32732'>Surgeons are now available at the Cathedral.</String>
		<String _locID ='32735'>With this upgrade, 3 improvements become available: Fortified Outposts (or Blockhouses), Cannon Bastions (towers), and Star Forts.</String>
		<String _locID ='32739' symbol ='cStringMapSizeMinXLabel'>Left:</String>
		<String _locID ='32740' symbol ='cStringMapSizeMinZLabel'>Bottom:</String>
		<String _locID ='32741' symbol ='cStringMapSizeMaxXLabel'>Right:</String>
		<String _locID ='32742' symbol ='cStringMapSizeMaxZLabel'>Top:</String>
		<String _locID ='32743' symbol ='cStringMapSizeInfo'>Enter adjustment values for each side of the map (in meters).</String>
		<String _locID ='32744'>Underbrush Carolinas Marsh</String>
		<String _locID ='32745'>Underbrush Carolinas Forest</String>
		<String _locID ='32758'>Click this button to build a new Covered Wagon in the New World.</String>
		<String _locID ='32759' symbol ='cStringNuggetCibola1' comment ='1 - amount, 2 - resource'>A ruin of the First Lost City of Cibola. It contains preserved food worth %1d %2s. </String>
		<String _locID ='32760' symbol ='cStringESOStatsUploadComplete'>Successfully Uploaded Stats File.</String>
		<String _locID ='32761' symbol ='cStringNuggetCibola1Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has uncovered a ruin of the First Lost City of Cibola. It contains preserved food worth %2d %3s.</String>
		<String _locID ='32762' symbol ='cStringNuggetCibola2' comment ='1 - amount, 2 - resource'>A storage pit of the Second Lost City of Cibola. It contains usable lumber worth %1d %2s. </String>
		<String _locID ='32763' symbol ='cStringNuggetCibola2Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has uncovered lumber from the Second Lost City of Cibola worth %2d %3s.</String>
		<String _locID ='32764' symbol ='cStringNuggetCibola3' comment ='1 - amount, 2 - resource'>An altar of the Third Lost City of Cibola. It contains gold artifacts worth %1d %2s. </String>
		<String _locID ='32765' symbol ='cStringNuggetCibola3Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has uncovered gold artifacts from the Third Lost City of Cibola worth %2d %3s.</String>
		<String _locID ='32766' symbol ='cStringNuggetCibola4' comment ='1 - amount, 2 - resource'>A map to the Fourth Lost City of Cibola. It is worth %1d %2s. </String>
		<String _locID ='32767' symbol ='cStringNuggetCibola4Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has located a map to the Fourth Lost City of Cibola. It is worth %2d %3s.</String>
		<String _locID ='32768' symbol ='cStringNuggetCibola5'>An Outpost Wagon of the Fifth Lost City of Cibola, eager to join your side.</String>
		<String _locID ='32769' symbol ='cStringNuggetCibola5Activate'>%s has rescued an Outpost Wagon from the Fifth Lost City of Cibola, who joins the cause.</String>
		<String _locID ='32770' symbol ='cStringNuggetCibola6'>Two Eagle Warriors from the Sixth Lost City of Cibola, eager to join your side.</String>
		<String _locID ='32771' symbol ='cStringNuggetCibola6Activate'>%s has rescued two Eagle Warriors from the Sixth Lost City of Cibola, who join the cause.</String>
		<String _locID ='32772' symbol ='cStringNuggetCibola7'>The King's Flute of the legendary Seventh Lost City of Cibola, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='32773' symbol ='cStringNuggetCibola7Activate'>%s has recovered the Cibola King's Flute, which increases hitpoints by %2.2f%%.</String>
		<String _locID ='32774' symbol ='cStringNuggetElDorado1' comment ='1 - amount, 2 - resource'>Treasure from legendary El Dorado. It is worth %1d %2s.</String>
		<String _locID ='32775' symbol ='cStringNuggetElDorado1Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered some treasure from legendary El Dorado worth %2d %3s.</String>
		<String _locID ='32776' symbol ='cStringNuggetElDorado2' comment ='1 - amount, 2 - resource'>The sigil of legendary El Dorado. It is worth %1d %2s.</String>
		<String _locID ='32777' symbol ='cStringNuggetElDorado2Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered the sigil of legendary El Dorado worth %2d %3s.</String>
		<String _locID ='32778' symbol ='cStringNuggetElDorado3'>Two Huaminca warriors from legendary El Dorado, eager to join your side.</String>
		<String _locID ='32779' symbol ='cStringNuggetElDorado3Activate'>%s has rescued two Huaminca warriors from legendary El Dorado who join the cause.</String>
		<String _locID ='32780' symbol ='cStringNuggetElDorado4'>The incredible girdle of El Dorado, which increases Explorer or Hero hitpoints by %2.2f%%.</String>
		<String _locID ='32781' symbol ='cStringNuggetElDorado4Activate'>%s has recovered the girdle of El Dorado, which increases hitpoints by %2.2f%%.</String>
		<String _locID ='32784'>A swampy tree such as tupelo or cypress. Harvest for Wood.</String>
		<String _locID ='32785'>Tree</String>
		<String _locID ='32786'>Tree - Carolina Marsh</String>

		<String _locID ='32788' symbol ='cStringESOFailedConnectivity'>Failed to Establish Connectivity.</String>
		<String _locID ='32789' symbol ='cStringESOFailedConnect'>Failed to connect to ESO servers.</String>
		<String _locID ='32832'>Supports 10 population</String>
		<String _locID ='32833'>Supports 10 population</String>
		<String _locID ='32834'>Tent</String>
		<String _locID ='32835'>SPC Tent Large</String>
		<String _locID ='32836'>0</String>
		<String _locID ='32838'>0</String>
		<String _locID ='32844' symbol ='cStringOffline'>Offline</String>
		<String _locID ='32845' symbol ='cStringShipsTotal'>Shipments Total</String>
		<String _locID ='32852' symbol ='cStringXPTotal'>XP Total</String>
		<String _locID ='32854'>Cherokee leader</String>
		<String _locID ='32855'>A leader among the Cherokee.</String>
		<String _locID ='32856'>Native American Chief</String>
		<String _locID ='32857'>IGC Native Chief</String>
		<String _locID ='32858'>Native American light infantry</String>
		<String _locID ='32859'>Long-range, accurate Cherokee archer.</String>
		<String _locID ='32860'>Cherokee Archer</String>
		<String _locID ='32861'>SPC Cherokee Archer</String>
		<String _locID ='32865'>Native American ranged cavalry</String>
		<String _locID ='32866'>A Cherokee horse archer. Good against cavalry.</String>
		<String _locID ='32867'>Cherokee Horse Archer</String>
		<String _locID ='32868'>SPC Cherokee Horse Archer</String>
		<String _locID ='32872'>Blah blah blah this is an objective that is long enough to fill up a second line on the objective dialog, so I can debug the problems it has.</String>
		<String _locID ='32873'>Meanwhile, at Warwick's camp ...</String>
		<String _locID ='32874' gamecharacter ='Nonahkee' soundfilename ='NONA0011' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>He sent his soldiers here, asking for you, promising silver and horses if we would turn you over to him. We sent him away.</String>
		<String _locID ='32875' gamecharacter ='Nonahkee' soundfilename ='NONA0012' portraitfilename ='units\spc\nonahkee\nonahkee_igc_icon'>The next day ... this attack.</String>
		<String _locID ='32876' gamecharacter ='Kanyenke' soundfilename ='KANY5011'>I fear more warriors are gathering at the war camps.</String>
		<String _locID ='32877' gamecharacter ='John' soundfilename ='JOHN5031'>Then maybe it's time we took the fight to them.</String>
		<String _locID ='32878' gamecharacter ='John' soundfilename ='JOHN5032'>Stuart, you stay here with the other women.</String>
		<String _locID ='32879' gamecharacter ='Stuart' soundfilename ='STUA5011'>Yes, I think my skills are best put to use here.</String>
		<String _locID ='32880' gamecharacter ='John' soundfilename ='JOHN5033'>The British are defeated! The base is ours!</String>
		<String _locID ='32881' gamecharacter ='Stuart' soundfilename ='STUA5012'>Oh my! British troops! Here?</String>

		<String _locID ='32882' gamecharacter ='John' soundfilename ='JOHN5034'>Get that covered wagon to safety! We'll use it to build a new town center.</String>
		<String _locID ='32885' symbol ='cStringCurrentHCLevel'>Seviye %d</String>
		<String _locID ='32886' symbol ='cStringCurrentXP'>XP %d</String>
		<String _locID ='32887' symbol ='cStringGrandConquestLabel'>Grand Conquest</String>

		<String _locID ='32893'>Tech Status Equals</String>
		<String _locID ='32897'>%s's colony has reached the COLONIAL AGE!</String>
		<String _locID ='32899' gamecharacter ='John' soundfilename ='JOHN5036'>The only way to your sister's village is through the British.</String>
		<String _locID ='32900' gamecharacter ='Kanyenke' soundfilename ='KANY5016'>The British are attacking the village. We should attack from our side now!</String>
		<String _locID ='32901' gamecharacter ='Soldier' soundfilename ='GENR5131'>Sir, one of our scouts has spotted a British fort.</String>
		<String _locID ='32902'>%s's colony has reached the INDUSTRIAL AGE!</String>
		<String _locID ='32903'>%s's colony has reached the IMPERIAL AGE!</String>
		<String _locID ='32908' symbol ='cStringAbilityNameSharpshooter'>Sharpshooter Attack</String>
		<String _locID ='32909' symbol ='cStringAbilityRolloverSharpshooter'>Kills treasure guardians in one shot.</String>
		<String _locID ='32910' symbol ='cStringAbilityNameBroadside'>Broadside Attack</String>
		<String _locID ='32911' symbol ='cStringAbilityRolloverBroadside'>Fire on a target with all guns!</String>
		<String _locID ='32912'>Ships 26 Roger's Rangers (Skirmishers) from the frontier.</String>
		<String _locID ='32913'>Roger's Rangers</String>
		<String _locID ='32914'>The Ottomans have mustered the mighty Tufanci Corps!</String>
		<String _locID ='32915'>Guard Skirmisher</String>
		<String _locID ='32916'>Gemiyle 8 Black Watch Highlanders from the homeland.</String>
		<String _locID ='32917'>The Black Watch</String>
		<String _locID ='32920'>Black Watch</String>
		<String _locID ='32924'>Wild Geese</String>
		<String _locID ='32925'>Gemiyle 10 of the famed Wild Geese (mercenary cavalry) from the homeland.</String>
		<String _locID ='32926'>Wild Geese</String>
		<String _locID ='32927'>Wild Geese</String>
		<String _locID ='32928'>Players get starting Resources</String>
		<String _locID ='32929' symbol ='cStringFormationOrientation'>Move the mouse to set the orientation of this formation.</String>
		<String _locID ='32930'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32931'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32932'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32933'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32934'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32935'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32936'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32937'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32938'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32939'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32940'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='32941'>Casualty</String>

		<String _locID ='32942'>PROP Casualties</String>
		<String _locID ='32943'>Casualty Cart</String>
		<String _locID ='32944'>PROP Casualty Cart</String>
		<String _locID ='32945' gamecharacter ='Warwick' soundfilename ='WARW0011' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Take Black's uncle to our western fort. He will tell me where the Fountain of Youth is before he dies.</String>
		<String _locID ='32946' symbol ='cStringPGAIngameXP'>In-game Experience</String>
		<String _locID ='32947' symbol ='cStringPGAStartXP'>Starting Experience</String>
		<String _locID ='32948' gamecharacter ='John' soundfilename ='JOHN4905'>Get this supply wagon back to camp. We're going to need the resources to attack that fort.</String>
		<String _locID ='32949' gamecharacter ='John' soundfilename ='JOHN5206'>We're too late. Warwick's fort is too well defended now.</String>
		<String _locID ='32950' gamecharacter ='John' soundfilename ='JOHN5207'>Fine job men. We've destroyed Warwick's fort in time</String>
		<String _locID ='32951' gamecharacter ='John' soundfilename ='JOHN5208'>We have all the settlers we're going to get. For resources we'll have to steal some of Warwick's supply wagons.</String>
		<String _locID ='32952' gamecharacter ='John' soundfilename ='JOHN4904'>If we don't get that fort down in a hurry it will be too well defended to destroy.</String>
		<String _locID ='32953' gamecharacter ='Kanyenke' soundfilename ='KANY5072'>Another supply wagon is ours.</String>
		<String _locID ='32954'>Var Name</String>
		<String _locID ='32955'>Var Name 1</String>
		<String _locID ='32956'>Var Name 2</String>
		<String _locID ='32957'>Quest Var Check</String>
		<String _locID ='32958'>Quest Var Compare</String>
		<String _locID ='32959'>Rounding</String>
		<String _locID ='32960'>From Var</String>
		<String _locID ='32961'>Min Value</String>
		<String _locID ='32962'>Max Value</String>
		<String _locID ='32963'>Quest Var Set</String>

		<String _locID ='32964'>Quest Var Copy</String>
		<String _locID ='32965'>Quest Var Modify</String>
		<String _locID ='32966'>Quest Var Modify 2</String>
		<String _locID ='32967'>Quest Var Randomize</String>
		<String _locID ='32968'>Quest Var Echo</String>
		<String _locID ='32970'>Deliver Home City Shipments to this building.</String>
		<String _locID ='32971'>Home City Shipments will arrive at this building.</String>
		<String _locID ='32972'>Player Controls Socket</String>
		<String _locID ='32973'>Object Worked</String>
		<String _locID ='32974'>Object</String>
		<String _locID ='32975'>Socket</String>
		<String _locID ='32976' gamecharacter ='Narrator' soundfilename ='TUTO1000'>Your Explorer has just set foot on the shores of the New World.</String>
		<String _locID ='32977' gamecharacter ='Narrator' soundfilename ='TUTO1005'>To move your Explorer, you must first select him. Left-click the Explorer to select him now.</String>
		<String _locID ='32978' gamecharacter ='Narrator' soundfilename ='TUTO1010'>Remember, left-click to select a unit.</String>
		<String _locID ='32979' gamecharacter ='Narrator' soundfilename ='TUTO1015'>Excellent!</String>
		<String _locID ='32980' gamecharacter ='Narrator' soundfilename ='TUTO1020'>Now, with the Explorer selected, right-click on the ground near the flag to move him.</String>
		<String _locID ='32981' gamecharacter ='Narrator' soundfilename ='TUTO1025'>Remember, after units have been selected, right-click to move them.</String>
		<String _locID ='32982' gamecharacter ='Narrator' soundfilename ='TUTO1030'>Well done!</String>
		<String _locID ='32983' gamecharacter ='Narrator' soundfilename ='TUTO1035'>Your soldiers have disembarked and are ready for your orders.</String>
		<String _locID ='32984' gamecharacter ='Narrator' soundfilename ='TUTO1040'>To select all the Musketeers at once, drag a box around them.</String>
		<String _locID ='32985' gamecharacter ='Narrator' soundfilename ='TUTO1045'>Remember, left-click and hold in the main game window, then drag a box around a group to select them.</String>
		<String _locID ='32986' gamecharacter ='Narrator' soundfilename ='TUTO1050'>Perfect! Now, right-click the ground near the flag.</String>
		<String _locID ='32987' gamecharacter ='Narrator' soundfilename ='TUTO1055'>The Musketeers have joined your Explorer, and you are now ready to begin exploring.</String>
		<String _locID ='32988' gamecharacter ='Narrator' soundfilename ='TUTO1060'>Select all four units by dragging a box around them.</String>

		<String _locID ='32989' gamecharacter ='Narrator' soundfilename ='TUTO1065'>Now right-click the ground near the next flag to move further inland.</String>
		<String _locID ='32990' gamecharacter ='Narrator' soundfilename ='TUTO1070'>Your units are nearing the edge of the screen.</String>
		<String _locID ='32991' gamecharacter ='Narrator' soundfilename ='TUTO1075'>Moving your cursor to the edge of the screen will scroll the view in the main game window.</String>
		<String _locID ='32992' gamecharacter ='Narrator' soundfilename ='TUTO1080'>Try this now. Scroll the view to the left until you see the next flag.</String>
		<String _locID ='32993' gamecharacter ='Narrator' soundfilename ='TUTO1085'>Remember, to scroll the view, move the cursor to the very edge of the screen.</String>
		<String _locID ='32994' gamecharacter ='Narrator' soundfilename ='TUTO1090'>Move your Explorer and the Musketeers to the next flag.</String>
		<String _locID ='32995' gamecharacter ='Narrator' soundfilename ='TUTO1095'>As your units move deeper into the wilderness, notice that more and more of the landscape is revealed.</String>
		<String _locID ='32996' gamecharacter ='Narrator' soundfilename ='TUTO1100'>Once your units have explored an area, you will always be able to see the terrain, but you will only be able to see enemy troops if you have units near them.</String>
		<String _locID ='32997' gamecharacter ='Narrator' soundfilename ='TUTO1105'>The Town Center is the first building in your new colony.</String>
		<String _locID ='33003' gamecharacter ='Narrator' soundfilename ='TUTO1135'>When a game begins, you will receive several Settlers and crates of resources at your Town Center.</String>
		<String _locID ='33004' gamecharacter ='Narrator' soundfilename ='TUTO1140'>Resources are used to construct additional buildings and train soldiers.</String>
		<String _locID ='33005' gamecharacter ='Narrator' soundfilename ='TUTO1145'>Your Settlers will immediately start gathering resources from the crates, but you can redirect them if you like.</String>
		<String _locID ='33006' gamecharacter ='Narrator' soundfilename ='TUTO1150'>Try this now. Select a Settler.</String>
		<String _locID ='33007' gamecharacter ='Narrator' soundfilename ='TUTO1155'>Now right-click on one of the flashing trees.</String>
		<String _locID ='33008' gamecharacter ='Narrator' soundfilename ='TUTO1160'>Good job. The Settler will now gather Wood from the tree.</String>
		<String _locID ='33009' gamecharacter ='Narrator' soundfilename ='TUTO1165'>Settlers can also gather Food from animals and Mills, and Coin from Mines.</String>
		<String _locID ='33010' gamecharacter ='Narrator' soundfilename ='TUTO1170'>You'll need to gather all three resources if your colony is going to survive.</String>
		<String _locID ='33011' gamecharacter ='Narrator' soundfilename ='TUTO1175'>That sound, and the flashing Shipment icon, indicate that you may now send a Shipment from the Home City.</String>
		<String _locID ='33012' gamecharacter ='Narrator' soundfilename ='TUTO1180'>Click on the flashing Home City button now.</String>
		<String _locID ='33013' gamecharacter ='Narrator' soundfilename ='TUTO1185'>During a game of Age of Empires III, visit the Home City now and then to send Shipments of resources, Settlers, or soldiers.</String>
		<String _locID ='33019' gamecharacter ='Narrator' soundfilename ='TUTO1215'>The timer above the Mini Map at the lower left of the screen shows how long it will take until you advance to the Colonial Age.</String>
		<String _locID ='33020' gamecharacter ='Narrator' soundfilename ='TUTO1220'>While you're waiting to advance to the Colonial Age, click the flashing button to return to the New World, and continue gathering resources and exploring.</String>
		<String _locID ='33021' gamecharacter ='Narrator' soundfilename ='TUTO1225'>You have reached the Colonial Age!</String>
		<String _locID ='33022' gamecharacter ='Narrator' soundfilename ='TUTO1230'>Build a Kışla to help defend your colony.</String>
		<String _locID ='33023' gamecharacter ='Narrator' soundfilename ='TUTO1235'>Select a Settler.</String>
		<String _locID ='33024' gamecharacter ='Narrator' soundfilename ='TUTO1240'>Click the flashing Kışla button.</String>
		<String _locID ='33025' gamecharacter ='Narrator' soundfilename ='TUTO1245'>Now place the Kışla somewhere near your Town Center.</String>
		<String _locID ='33026' gamecharacter ='Narrator' soundfilename ='TUTO1250'>Left-click to place the Kışla.</String>
		<String _locID ='33027' gamecharacter ='Narrator' soundfilename ='TUTO1255'>It would be wise to train some additional soldiers to protect the colony.</String>
		<String _locID ='33028' gamecharacter ='Narrator' soundfilename ='TUTO1260'>For the purposes of this tutorial, you have been given some extra resources.</String>
		<String _locID ='33029' gamecharacter ='Narrator' soundfilename ='TUTO1265'>Select the Kışla.</String>
		<String _locID ='33030' gamecharacter ='Narrator' soundfilename ='TUTO1270'>Now click the flashing Musketeer button five times.</String>
		<String _locID ='33031' gamecharacter ='Narrator' soundfilename ='TUTO1275'>You are now training a small group of Musketeers.</String>
		<String _locID ='33032' gamecharacter ='Narrator' soundfilename ='TUTO1280'>Continue to gather resources and explore.</String>
		<String _locID ='33033' gamecharacter ='Narrator' soundfilename ='TUTO1285'>That sound means your Musketeers are ready -- and just in time too!</String>
		<String _locID ='33034' gamecharacter ='Narrator' soundfilename ='TUTO1290'>Spanish cavalry are on the way to raid your colony!</String>
		<String _locID ='33035' gamecharacter ='Narrator' soundfilename ='TUTO1295'>To attack the cavalry, select the Musketeers, then right-click the enemy units.</String>
		<String _locID ='33036' gamecharacter ='Narrator' soundfilename ='TUTO1300'>Remember, to attack an enemy, select soldiers, then right-click the enemy units.</String>
		<String _locID ='33037' gamecharacter ='Narrator' soundfilename ='TUTO1305'>You have defeated the enemy cavalry and successfully defended the colony!</String>
		<String _locID ='33038' gamecharacter ='Narrator' soundfilename ='TUTO1310'>Congratulations! You're now ready to go on to the second tutorial, called "Try a Game."</String>

		<String _locID ='33039'>Cover Mode. Extra protection from ranged units.</String>
		<String _locID ='33040' gamecharacter ='Washington' soundfilename ='WASH0011' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>He won't trouble your Iroquois friends again.</String>
		<String _locID ='33041' gamecharacter ='Washington' soundfilename ='WASH0016' portraitfilename ='units\spc\george_washington\george_washington_igc_icon'>He's gone west towards Lake Huron, with a handful of traitors.</String>
		<String _locID ='33042'>Ally with any other Iroquois in the area.</String>
		<String _locID ='33043'>You are already allied with Nonahkee's village. There may be other Iroquois in the area that could help you defeat the British.</String>
		<String _locID ='33044'>Crate Coin</String>
		<String _locID ='33045'>Crate Coin Large</String>
		<String _locID ='33048'>Crate Food</String>
		<String _locID ='33049'>Crate Food Large</String>
		<String _locID ='33052'>Crate Wood</String>
		<String _locID ='33053'>Crate Wood Large</String>
		<String _locID ='33057'>Warwick's Outposts are located along the canyons the Supply Wagons travel.</String>
		<String _locID ='33058'>Stop the Cherokee attackers from destroying the village to the southwest.</String>
		<String _locID ='33059'>Respond quickly to try and save the village from the Cherokee attackers. Any survivors will join your cause.</String>
		<String _locID ='33060' gamecharacter ='John' soundfilename ='JOHN5017'>The Cherokee are attacking that village. We should help them!</String>
		<String _locID ='33061' gamecharacter ='John' soundfilename ='JOHN5016'>I don't know but they're not peaceful anymore! Prepare the defenses! We have to hold off the Cherokee until reinforcements arrive.</String>

		<String _locID ='33062' gamecharacter ='Kanyenke' soundfilename ='KANY4900'>We're too late. They've destroyed the entire village.</String>
		<String _locID ='33063' symbol ='cStringForbiddenUnitsFormat'>Forbidden Units/Techs for Player %d</String>
		<String _locID ='33064' symbol ='cStringcUnitRepTitle'>Replace Unit</String>
		<String _locID ='33065' symbol ='cStringcUnitRepUnitLabel'>Unit:</String>
		<String _locID ='33066' symbol ='cStringcUnitRepListTitle'>Replacement</String>
		<String _locID ='33067' symbol ='cStringcUnitRepReplaceBtn'>Replace</String>
		<String _locID ='33076'>Player Set HC Access</String>
		<String _locID ='33077'>HC Access On</String>
		<String _locID ='33113' gamecharacter ='Kanyenke' soundfilename ='KANY0081' portraitfilename ='units\spc\kanyenke\kanyenke_igc_icon'>But she decides who she loves, and I will not come between you.</String>
		<String _locID ='33116'>Allows you to send the Adventurer, who advances you to Colonial Age and improves your Explorer's hitpoints and the line of sight of cavalry and infantry.</String>
		<String _locID ='33117'>İngiliz</String>
		<String _locID ='33122'>Allows you to send the Gentleman Pirate, who advances you to Industrial Age and increases Mercenary hitpoints.</String>
		<String _locID ='33123'>İngiliz</String>
		<String _locID ='33126'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 Coin.</String>
		<String _locID ='33127'>Fransız</String>
		<String _locID ='33128'>Allows you to send the Master Farmer, who advances you to Colonial Age and improves your Mill gathering rate.</String>

		<String _locID ='33129'>Fransız</String>
		<String _locID ='33130'>blah</String>
		<String _locID ='33131'>Allows you to send the Master Miner, who advances you to Colonial Age and improves your Mine gathering rate.</String>
		<String _locID ='33132'>Fransız</String>
		<String _locID ='33151'>The Lakota Dog Soldier Society arrives at your Town Center to help fight your enemies. You get 1 Dog Soldier for every 3 minutes of game length.</String>
		<String _locID ='33152'>Lakota Dog Soldiers</String>
		<String _locID ='33155'>Allows you to send the Philosopher Prince, who advances you to Colonial Age and makes archaic units (longbows and pikemen) better.</String>
		<String _locID ='33156'>İngiliz</String>
		<String _locID ='33157' symbol ='cStringESOLeaveGame'>Leave Game</String>
		<String _locID ='33161'>Stuart's Head</String>
		<String _locID ='33162'>IGC Stuart's Head</String>
		<String _locID ='33163'>Allows you to send the Adventurer, who advances you to Colonial Age and improves your Explorer's hitpoints and the line of sight of cavalry and infantry.</String>
		<String _locID ='33164'>Dutch</String>
		<String _locID ='33165'>Allows you to send the Cavalier, who advances you to Colonial Age and increase cavalry hitpoints.</String>
		<String _locID ='33166'>Hollanda</String>
		<String _locID ='33167'>Allows you to send the Gentleman Pirate, who advances you to Industrial Age and increases Mercenary hitpoints.</String>
		<String _locID ='33168'>Hollanda</String>
		<String _locID ='33169'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 Coin.</String>
		<String _locID ='33170'>Hollanda</String>
		<String _locID ='33171'>Allows you to send the Viceroy, who advances you to Industrial Age and increases soldier and building hitpoints.</String>
		<String _locID ='33172'>Hollanda</String>
		<String _locID ='33173' symbol ='cStringHerdEditorErrorMsg1'>No Units Selected!</String>
		<String _locID ='33174' symbol ='cStringHerdEditorErrorMsg2'>No Herd Selected!</String>
		<String _locID ='33175'>Herd Editor</String>
		<String _locID ='33176'>Current Herds</String>
		<String _locID ='33177'>Create a herd with all the selected units.</String>
		<String _locID ='33178'>Delete the selected herd.</String>
		<String _locID ='33179'>Create Herd</String>
		<String _locID ='33180'>Delete Herd</String>
		<String _locID ='33186'>Allows you to send the Master Farmer, who advances you to Colonial Age and improves your Mill gathering rate.</String>
		<String _locID ='33187'>Alman</String>
		<String _locID ='33192'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 Coin.</String>
		<String _locID ='33193'>Alman</String>
		<String _locID ='33194'>Allows you to send the Viceroy, who advances you to Industrial Age and increases soldier and building hitpoints.</String>
		<String _locID ='33195'>Alman</String>
		<String _locID ='33196'>Allows you to send the Engineer, who advances you to Industrial Age and increases artillery hitpoints.</String>
		<String _locID ='33197'>Alman</String>
		<String _locID ='33198'>Allows you to send the Engineer, who advances you to Industrial Age and increases artillery hitpoints.</String>
		<String _locID ='33199'>Osmanlı</String>
		<String _locID ='33200'>Allows you to send the Grand Vizier, who advances you to Industrial Age and increases the hitpoints of unique Ottoman units.</String>
		<String _locID ='33201'>Osmanlı</String>
		<String _locID ='33202'>Allows you to send the Exiled Prince, who advances you to Industrial Age and refunds 500 Coin.</String>
		<String _locID ='33203'>Osmanlı</String>
		<String _locID ='33204'>Allows you to send the Master Farmer, who advances you to Colonial Age and improves your Mill gathering rate.</String>
		<String _locID ='33205'>Osmanlı</String>
		<String _locID ='33208'>Allows you to send the Cavalier, who advances you to Colonial Age and increase cavalry hitpoints.</String>
		<String _locID ='33209'>Osmanlı</String>
		<String _locID ='33214'>Lighting Set Helper</String>
		<String _locID ='33218'>Allows you to send the War Minister, who advances you to Industrial Age and increases the hitpoints of unique Spanish units.</String>

		<String _locID ='33219'>İspanyol</String>
		<String _locID ='33220'>Allows you to send the Master Miner, who advances you to Colonial Age and improves your Mine gathering rate.</String>
		<String _locID ='33221'>İspanyol</String>
		<String _locID ='33222'>Allows you to send the Engineer, who advances you to Industrial Age and increases artillery hitpoints.</String>
		<String _locID ='33223'>İspanyol</String>
		<String _locID ='33224'>Allows you to send the King's Musketeer, who advances you to Colonial Age and improves your infantry's hitpoints.</String>
		<String _locID ='33225'>İspanyol</String>
		<String _locID ='33226'>Allows you to send the Naturalist, who advances you to Colonial Age and improves your hunting and livestock gathering rate.</String>
		<String _locID ='33227'>İspanyol</String>
		<String _locID ='33232'>Allows you to send the Master Miner, who advances you to Colonial Age and improves your Mine gathering rate.</String>
		<String _locID ='33233'>Rus</String>
		<String _locID ='33236'>Allows you to send the Cavalier, who advances you to Colonial Age and increase cavalry hitpoints.</String>
		<String _locID ='33237'>Rus</String>
		<String _locID ='33240'>Allows you to send the Gentleman Pirate, who advances you to Industrial Age and increases Mercenary hitpoints.</String>
		<String _locID ='33241'>Rus</String>
		<String _locID ='33244'>Allows you to send the Tycoon, who advances you to Industrial Age and improves your Crates and Factories.</String>
		<String _locID ='33245'>Portekiz</String>
		<String _locID ='33248'>Allows you to send the Bishop, who advances you to Colonial Age and makes Priests free.</String>
		<String _locID ='33249'>Portekiz</String>
		<String _locID ='33252'>Allows you to send the Master Miner, who advances you to Colonial Age and improves your Mine gathering rate.</String>
		<String _locID ='33253'>Portekiz</String>
		<String _locID ='33254' symbol ='cStringTradeRouteTitle'>Trade Route Tool</String>
		<String _locID ='33255' symbol ='cStringTradeRouteCreate'>Create Trade Route</String>
		<String _locID ='33256' symbol ='cStringTradeRouteRemove'>Remove Trade Route</String>
		<String _locID ='33257' symbol ='cStringTradeRouteWaypoints'>Add/Remove Waypoints</String>
		<String _locID ='33258' symbol ='cStringTradeRouteSelect'>Select Next Trade Route</String>

		<String _locID ='33259'>Napoleon</String>
		<String _locID ='33260'>Queen Elizabeth</String>
		<String _locID ='33270'>Kiralık askerler ucuzlar.</String>
		<String _locID ='33277'>This tech doesn't do anything yet!</String>
		<String _locID ='33278'>Cinematic Block Cube</String>
		<String _locID ='33279'>Cinematic Block Cube</String>
		<String _locID ='33280' symbol ='cStringRemoveRiverTitle'>Remove River</String>
		<String _locID ='33281' symbol ='cStringRemoveRiverSelect'>Select River</String>
		<String _locID ='33286' symbol ='cStringESOWhisper'>Whisper</String>
		<String _locID ='33287'>Spyglass Revealer</String>
		<String _locID ='33288'>Revealer for Spyglass ability</String>
		<String _locID ='33289'>Unit Speaking</String>
		<String _locID ='33290'>Unit</String>
		<String _locID ='33291'>Speaking</String>
		<String _locID ='33292'>Stagecoach</String>
		<String _locID ='33293'>Upgrades this Trade Route to use Stagecoaches, which can deliver resources, move faster and provide more line of sight.</String>
		<String _locID ='33295'>Upgrades this Trade Route to use Trains, which deliver resources faster and provide more line of sight.</String>
		<String _locID ='33296'>Iron Horse</String>
		<String _locID ='33304'>Dynamite Keg</String>
		<String _locID ='33305'>IGC Dynamite Keg</String>
		<String _locID ='33306' gamecharacter ='Soldier' soundfilename ='GENR5231'>If the Russians can move their artillery past the mountains, we will not be able to stop them!</String>
		<String _locID ='33308' gamecharacter ='Colonist' soundfilename ='GENR5106'>Run for your lives!</String>
		<String _locID ='33310' symbol ='cStringNoCliffSelected'>You don't have a cliff selected</String>
		<String _locID ='33311' symbol ='cStringNoCliffTypeSelected'>You don't have a cliff type selected</String>
		<String _locID ='33314'>Trading Posts are cheaper, stronger and gain an attack.</String>
		<String _locID ='33315'>Advanced Trading Post</String>
		<String _locID ='33317'>Shoreline Plant CAR</String>
		<String _locID ='33318'>PROP Shoreline Plant CAR</String>
		<String _locID ='33319'>Gunpowder Sparks</String>
		<String _locID ='33320'>IGC Gunpowder Sparks</String>
		<String _locID ='33321'>Gunpowder Trail</String>
		<String _locID ='33322'>IGC Gunpowder Trail</String>
		<String _locID ='33323'>Odun kaynağı</String>
		<String _locID ='33324'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>

		<String _locID ='33325'>Tree</String>
		<String _locID ='33326'>Tree - Yucatan</String>
		<String _locID ='33328'>Underbrush Yucatan</String>
		<String _locID ='33333'>GRD Black Bear</String>
		<String _locID ='33334'>GRD Jaguar</String>
		<String _locID ='33335'>GRD Polar Bear</String>
		<String _locID ='33336'>GRD Alligator</String>
		<String _locID ='33337'>GRD Cougar</String>
		<String _locID ='33338'>GRD Grizzly Bear</String>
		<String _locID ='33339'>Update Water</String>
		<String _locID ='33340' symbol ='cStringEllipse'>. . .</String>
		<String _locID ='33341'>Gather Flag Econ</String>
		<String _locID ='33342'>Gather Flag Military</String>
		<String _locID ='33344'>Aztec warrior attack and hitpoints increased.</String>
		<String _locID ='33345'>Aztec Warrior Societies</String>
		<String _locID ='33349'>Carib warrior attack and hitpoints increased.</String>
		<String _locID ='33350'>Carib Warrior Societies</String>
		<String _locID ='33352'>Cherokee warrior attack and hitpoints increased.</String>
		<String _locID ='33353'>Cherokee Warrior Societies</String>
		<String _locID ='33355'>Comanche warrior attack and hitpoints increased.</String>
		<String _locID ='33356'>Comanche Warrior Societies</String>
		<String _locID ='33358'>Cree warrior attack and hitpoints increased.</String>
		<String _locID ='33359'>Cree Warrior Societies</String>
		<String _locID ='33361'>Inca warrior attack and hitpoints increased.</String>
		<String _locID ='33362'>Incan Warrior Societies</String>
		<String _locID ='33367'>Iroquois warrior attack and hitpoints increased.</String>
		<String _locID ='33368'>Iroquois Warrior Societies</String>
		<String _locID ='33371'>Lakota warrior attack and hitpoints increased.</String>
		<String _locID ='33372'>Lakota Warrior Societies</String>

		<String _locID ='33374'>Maya warrior attack and hitpoints increased.</String>
		<String _locID ='33375'>Maya Warrior Societies</String>
		<String _locID ='33377'>Nootka warrior attack and hitpoints increased.</String>
		<String _locID ='33378'>Nootka Warrior Societies</String>
		<String _locID ='33380'>Seminole warrior attack and hitpoints increased.</String>
		<String _locID ='33381'>Seminole Warrior Societies</String>
		<String _locID ='33383'>Tupi warrior attack and hitpoints increased.</String>
		<String _locID ='33384'>Tupi Warrior Societies</String>
		<String _locID ='33386' symbol ='cStringESOLeaveCurrentGame'>Do you wish to leave the game you are currently in?</String>
		<String _locID ='33387'>Morgan Black</String>
		<String _locID ='33388'>Lizzie's Pirates</String>
		<String _locID ='33391' gamecharacter ='Sailor' soundfilename ='GENR5036'>Another fireship -- it's coming in to ram!</String>
		<String _locID ='33392' gamecharacter ='Morgan' soundfilename ='MORG5136'>The pirate has a base on this island -- bombard it!</String>
		<String _locID ='33393' gamecharacter ='Sailor' soundfilename ='GENR2030'>After our colony gets started we'll need to find a way to sail through these islands, Captain.</String>
		<String _locID ='33395' gamecharacter ='Lizzie' soundfilename ='LIZZ4900'>What's this? My dock is under attack?</String>
		<String _locID ='33396' gamecharacter ='Morgan' soundfilename ='MORG4904'>We have all the navigation charts we need to sail to the New World!</String>
		<String _locID ='33398' gamecharacter ='Morgan' soundfilename ='MORG5138'>Try to destroy the fireships from range!</String>
		<String _locID ='33399' gamecharacter ='Morgan' soundfilename ='MORG5139'>We can transport some settlers to a nearby island to gather all of the resources if we run low here.</String>
		<String _locID ='33400' gamecharacter ='Morgan' soundfilename ='MORG4894'>More pirates! Destroy them all.</String>
		<String _locID ='33402' gamecharacter ='Morgan' soundfilename ='MORG4898'>The pirate has defeated our entire expedition. We are lost.</String>
		<String _locID ='33403' gamecharacter ='Morgan' soundfilename ='MORG4899'>A second town center built on another island could be very useful.</String>
		<String _locID ='33404'>Defeat the nearby pirate ships.</String>
		<String _locID ='33405'>Build a Town Center.</String>
		<String _locID ='33406'>Find and collect three Navigation Charts.</String>
		<String _locID ='33409'>Use your ships to attack the pirate ships discovered near your starting location. Try to destroy the pirate's Fireships before they can ram your ships.</String>
		<String _locID ='33411'>Your Covered Wagon can be used to build a Town Center. Find a place to build your Town Center that has plenty of Food, Wood and Coin nearby.</String>
		<String _locID ='33413'>The Navigation Charts are guarded. Make sure you have an army when scouting for them. The Navigation Charts are just like Treasures, so Heroes and Settlers can pick them up.</String>
		<String _locID ='33414'>Sail to the New World.</String>
		<String _locID ='33415' gamecharacter ='Morgan' soundfilename ='MORG5206'>The Spanish dogs have imprisoned some Aztecs to mine gold for them.</String>
		<String _locID ='33416' gamecharacter ='Morgan' soundfilename ='MORG5207'>One of the prisoners has shown us the way to the Aztec village.</String>
		<String _locID ='33417' gamecharacter ='Morgan' soundfilename ='MORG5208'>We must construct a trading post and form an alliance with the Aztecs.</String>
		<String _locID ='33418' gamecharacter ='Morgan' soundfilename ='MORG5209'>Our covered wagon has arrived. We must use it to build a town center near the trading post.</String>
		<String _locID ='33419' gamecharacter ='Morgan' soundfilename ='MORG4910'>We must help the Aztecs defend their temples against the Spanish until the large Aztec army arrives.</String>
		<String _locID ='33420' gamecharacter ='Morgan' soundfilename ='MORG4911'>We can add to our fighting force by freeing the prisoners working on mines outside the village.</String>
		<String _locID ='33422' gamecharacter ='Morgan' soundfilename ='MORG4913'>The Spanish have destroyed one of the Aztec temples.</String>
		<String _locID ='33423' gamecharacter ='Morgan' soundfilename ='MORG4914'>The Spanish have destroyed two Aztec temples -- we must not let the last one fall!</String>
		<String _locID ='33424' gamecharacter ='Morgan' soundfilename ='MORG4915'>The Spanish have destroyed the last Aztec temple -- the village is doomed.</String>
		<String _locID ='33425' gamecharacter ='Morgan' soundfilename ='MORG4916'>The Spanish base is too strong to assault with the forces we have now.</String>
		<String _locID ='33426' gamecharacter ='Aztec Chief' soundfilename ='GENR5041'>We welcome you in our battle against the Spanish.</String>
		<String _locID ='33427' gamecharacter ='Aztec Chief' soundfilename ='GENR5042'>I will send a runner to Tenochtitlan to request an army of Aztec warriors. We must protect the temples in my village until they arrive.</String>
		<String _locID ='33428' gamecharacter ='Aztec Chief' soundfilename ='GENR5043'>My runner reports the great Aztec army is on its way.</String>
		<String _locID ='33429' gamecharacter ='Aztec Chief' soundfilename ='GENR5044'>The great Tenochtitlan Aztec army will be here soon - we must protect our temples!</String>
		<String _locID ='33430' gamecharacter ='Aztec Chief' soundfilename ='GENR4900'>The Tenochtitlan army is almost here -- protect the temples!</String>
		<String _locID ='33431' gamecharacter ='Morgan' soundfilename ='MORG4917'>The Aztec army has arrived! Wipe the Spanish from this town!</String>
		<String _locID ='33432' gamecharacter ='Morgan' soundfilename ='MORG4918'>The Spanish are on the run. The village is saved.</String>
		<String _locID ='33433'>Kill the Spanish guards guarding the prisoners around the Mine.</String>
		<String _locID ='33434'>Build a Trading Post at the Aztec village.</String>
		<String _locID ='33435'>Build a Town Center.</String>
		<String _locID ='33436'>At least one Aztec Temple must remain standing.</String>
		<String _locID ='33437'>Find and destroy the Spanish Town Center.</String>
		<String _locID ='33438'>The prisoners may help you if you free them from the Spanish.</String>
		<String _locID ='33439'>The only place to put a Trading Post is at the south end of the Aztec village.</String>
		<String _locID ='33440'>A ship has dropped off a Covered Wagon in the village. Use the Covered Wagon to build your Town Center.</String>
		<String _locID ='33441'>In 15 minutes an Aztec army will arrive to help. You will need a strong army to protect the Temples. Freeing some more prisoners working outside the village would help your chances.</String>
		<String _locID ='33442'>The Aztec army can help you eliminate the Spanish Town Center. The Spanish attacks have been coming from the northeast. You may need Mortars to help destroy the Spanish buildings.</String>
		<String _locID ='33443'>Protect the Aztec Temples.</String>
		<String _locID ='33444' symbol ='cStringESOPasswordWarning'>* Passwords are case sensitive.</String>
		<String _locID ='33445'>Months later ...</String>
		<String _locID ='33450'>TAKIM Livestock fatten faster.</String>
		<String _locID ='33451'>TAKIM Wool Staple Ports</String>
		<String _locID ='33452'>Remove Water</String>
		<String _locID ='33453'>Fırkateyn. Ağır savaş gemisi</String>
		<String _locID ='33454'>Heavy war ship.</String>
		<String _locID ='33455'>Imperial Frigate</String>
		<String _locID ='33456'>SPC Frigate</String>
		<String _locID ='33460' gamecharacter ='John' soundfilename ='JOHN5106'>We need to take out the Boneguard outposts before Warwick's navy overruns our base.</String>
		<String _locID ='33461' gamecharacter ='John' soundfilename ='JOHN5107'>Reinforcements from Washington! On to the second outpost!</String>
		<String _locID ='33462' gamecharacter ='John' soundfilename ='JOHN5108'>Warwick's navy is growing in power. We need to take down those outposts.</String>
		<String _locID ='33463' gamecharacter ='John' soundfilename ='JOHN5109'>Washington has sent us transports! We can use them to assault the far base.</String>
		<String _locID ='33464' gamecharacter ='John' soundfilename ='JOHN4900'>Here comes Washington's fleet.</String>
		<String _locID ='33465' gamecharacter ='John' soundfilename ='JOHN4901'>Warwick's navy is here! We can't defend against that kind of firepower!</String>
		<String _locID ='33466' gamecharacter ='John' soundfilename ='JOHN4902'>If we don't get those outposts down, Washington will never send us help.</String>
		<String _locID ='33467' gamecharacter ='Washington' soundfilename ='WASH5021'>Warwick's navy is done! Concentrate on the main base.</String>
		<String _locID ='33468' gamecharacter ='John' soundfilename ='JOHN4903'>Warwick's base is destroyed! Focus our forces on his navy.</String>
		<String _locID ='33469' gamecharacter ='Washington' soundfilename ='WASH5022'>Excellent work men! Warwick's forces are defeated but it would seem he has escaped.</String>
		<String _locID ='33470' symbol ='cStringRMSFastRandom'>Standard Maps</String>
		<String _locID ='33471' symbol ='cStringRMSFastRandomDesc'></String>
		<String _locID ='33472' gamecharacter ='Morgan' soundfilename ='MORG7021'>Build a Trading Post near the natives and they will ally with us.</String>
		<String _locID ='33473' gamecharacter ='Morgan' soundfilename ='MORG7022'>Send out a few scouts to see if there are any more natives in the area.</String>
		<String _locID ='33474'>There are many Native Americans in this area. Find them and build Trading Posts near them to make an alliance. In the Colonial Age you can train their warriors to help you fight.</String>

		<String _locID ='33475'>The Ottoman Fort is very strong. Getting to the Fortress Age and training Mortars at your Artillery Foundry will greatly help with this task.</String>
		<String _locID ='33476'>Hafif ağır silah</String>
		<String _locID ='33477'>Knights of Malta that throw flaming hoops at Janissaries.</String>
		<String _locID ='33478'>Hoop Thrower</String>
		<String _locID ='33479'>SPC Hoop Thrower</String>
		<String _locID ='33486'>Warships hitpoints increased.</String>
		<String _locID ='33487'>Armada</String>
		<String _locID ='33492'>Osmanlı Camisinin tüm eşsiz geliştirmeleri %33 daha ucuz olur.</String>
		<String _locID ='33493'>Cami İnşaatı</String>
		<String _locID ='33497' gamecharacter ='Morgan' soundfilename ='MORG4900'>These pirates have maps and navigational charts that can help us get through this maze of islands and reefs. </String>
		<String _locID ='33498'>Build a second Town Center.</String>
		<String _locID ='33499'>A second Town Center may allow you to expand your economy more quickly.</String>
		<String _locID ='33500'>Tenochtitlan Aztec army arrives</String>
		<String _locID ='33501'>Rescue more Aztec prisoners.</String>
		<String _locID ='33502'>The rest of the prisoners may also be guarded by the Spanish but will help you if you free them.</String>
		<String _locID ='33503'>Ramming, exploding ship</String>
		<String _locID ='33504'>Rams anything on the water and explodes.</String>
		<String _locID ='33505'>Fire Ship</String>
		<String _locID ='33506'>SPC Fire Ship</String>
		<String _locID ='33514'>Storage building</String>
		<String _locID ='33515'>These Weapon Caches are being used to support the Ottomans.</String>
		<String _locID ='33516'>Weapon Cache</String>
		<String _locID ='33517'>SPC Weapon Cache</String>
		<String _locID ='33519'>Sacred temple</String>
		<String _locID ='33520'>Sacred temple of the Aztecs.</String>
		<String _locID ='33521'>Aztec Temple</String>
		<String _locID ='33523'>SPC Aztec temple</String>
		<String _locID ='33524'>Reveal Ocean Water</String>
		<String _locID ='33553' gamecharacter ='Sahin' soundfilename ='SAHI5026'>The Circle have built a huge fixed gun on the cliff above the Lake of the Moon.</String>
		<String _locID ='33554' gamecharacter ='Morgan' soundfilename ='MORG5286'>Aye -- and we're going to capture it.</String>
		<String _locID ='33558' gamecharacter ='Morgan' soundfilename ='MORG4920'>Now we can establish our own base on the south shore!</String>
		<String _locID ='33559' gamecharacter ='Sahin' soundfilename ='SAHI5027'>We can use the fixed gun to fire upon both the naval and land targets.</String>
		<String _locID ='33560' gamecharacter ='Morgan' soundfilename ='MORG4933'>We can use the fixed gun to destroy the enemy buildings nearby.</String>
		<String _locID ='33562' gamecharacter ='Morgan' soundfilename ='MORG4929'>Ram the Fountain with a fire ship! </String>
		<String _locID ='33563' gamecharacter ='Morgan' soundfilename ='MORG4930'>Our covered wagon has arrived. </String>
		<String _locID ='33564' gamecharacter ='Morgan' soundfilename ='MORG4931'>We've damaged the Fountain of Youth, but it's not destroyed yet. </String>
		<String _locID ='33565' gamecharacter ='Morgan' soundfilename ='MORG4932'>That's it! The Fountain of Youth is collapsing!</String>
		<String _locID ='33566' gamecharacter ='Lizzie' soundfilename ='LIZZ5025'>My fire ship was destroyed.</String>
		<String _locID ='33567' gamecharacter ='Lizzie' soundfilename ='LIZZ5030'>If we construct a dock, we can build more fire ships.</String>
		<String _locID ='33577' gamecharacter ='Sahin' soundfilename ='SAHI5028'>The Circle are attacking by both land and water!</String>
		<String _locID ='33578' gamecharacter ='Morgan' soundfilename ='MORG4925'>We need to improve our defenses and increase our military strength.</String>
		<String _locID ='33579' gamecharacter ='Morgan' soundfilename ='MORG4927'>We may want to send more fighting ships from our Home City.</String>
		<String _locID ='33580' gamecharacter ='Morgan' soundfilename ='MORG4928'>We can use the fixed gun against the attacking ships!</String>
		<String _locID ='33581' gamecharacter ='Morgan' soundfilename ='MORG2500'>Repel the attackers -- use the fixed gun to help!</String>
		<String _locID ='33582'>The Circle of Ossus</String>

		<String _locID ='33583'>Black Powder Ship</String>
		<String _locID ='33585'>Kill the guards near the Fixed Gun.</String>
		<String _locID ='33586'>Destroy the Fountain of Youth.</String>
		<String _locID ='33587'>Destroy the Circle's base to the east of the Fixed Gun.</String>
		<String _locID ='33588'>Build a Trading Post at the Native village.</String>
		<String _locID ='33589'>It may be possible to capture the Fixed Gun if the guards are taken out quickly.</String>
		<String _locID ='33590'>The Fountain of Youth is sturdy. It may take a combination of attacks from Fire Ships and other means to destroy it.</String>
		<String _locID ='33591'>The captured Fixed Gun is powerful against any enemy target, and will also help destroy the Fountain of Youth. To use it, select it and right-click on a target.</String>
		<String _locID ='33592'>Seminole warriors and improvements will be useful as you fight to destroy the Fountain of Youth.</String>
		<String _locID ='33596'>Stationary artillery</String>
		<String _locID ='33597'>Enormous fixed gun. Can be captured if no enemy units are in the area.</String>
		<String _locID ='33598'>Fixed Gun</String>
		<String _locID ='33604'>Fountain of Youth</String>
		<String _locID ='33605'>SPC Fountain of Youth</String>
		<String _locID ='33606'>Source of water for the Lake of the Moon. Is it magical?</String>
		<String _locID ='33607'>Ship filled with black powder</String>
		<String _locID ='33608'>Ship filled with black powder. </String>
		<String _locID ='33609'>Black Powder Ship</String>
		<String _locID ='33610'>SPC Black Powder Ship</String>
		<String _locID ='33633'>SPC Fixed Gun</String>
		<String _locID ='33634'>Destroy the Fountain of Youth.</String>
		<String _locID ='33656' gamecharacter ='Soldier' soundfilename ='GENR5022'>Sir, we've established a camp here; however, we weren't able to complete all the buildings we'll need.</String>
		<String _locID ='33657' gamecharacter ='Alain' soundfilename ='ALAI5026'>Well, we must have houses to support our troops. Get to work.</String>
		<String _locID ='33658' gamecharacter ='Alain' soundfilename ='ALAI5027'>Get a barracks up. We'll need it to train infantry.</String>
		<String _locID ='33659' gamecharacter ='Alain' soundfilename ='ALAI5028'>Our mine is almost depleted. We'll need to find another source of coin soon.</String>
		<String _locID ='33660' gamecharacter ='Morgan' soundfilename ='MORG5071'>Their base has to be close; we've seen patrols.</String>
		<String _locID ='33661' gamecharacter ='Morgan' soundfilename ='MORG5072'>Release those prisoners!</String>
		<String _locID ='33662' gamecharacter ='Morgan' soundfilename ='MORG5073'>We've found more prisoners.</String>
		<String _locID ='33663' gamecharacter ='Alain' soundfilename ='ALAI5029'>The hoop throwers are equipped to deal with janissaries. We can train more from the artillery foundry.</String>
		<String _locID ='33664' gamecharacter ='Soldier' soundfilename ='GENR5023'>The Ottomans have found us!</String>
		<String _locID ='33665' gamecharacter ='Soldier' soundfilename ='GENR5024'>We've found a weapons cache.</String>
		<String _locID ='33666' symbol ='cStringQuitESO'>Do you want to quit ESO and return to the Main menu?</String>
		<String _locID ='33667' symbol ='cStringPlayersColonyReachedAge3'>%s's colony has reached the FORTRESS AGE!</String>
		<String _locID ='33668' symbol ='cStringPlayersColonyReachedAge2'>%s's colony has reached the COLONIAL AGE!</String>
		<String _locID ='33669' symbol ='cStringPlayersColonyReachedAge4'>%s's colony has reached the INDUSTRIAL AGE!</String>
		<String _locID ='33670'>Duck Family</String>
		<String _locID ='33671'>PROP Duck Family</String>
		<String _locID ='33674'>Find the Ottoman base and destroy their Weapons Caches.</String>
		<String _locID ='33675'>Build an Artillery Foundry and train at least 10 Hoop Throwers.</String>
		<String _locID ='33676'>Hoop Throwers are a specially trained unit to combat Janissaries. In the future you can also train Cannon at the Artillery Foundry.</String>
		<String _locID ='33677'>Defend the base from the Ottoman attack.</String>
		<String _locID ='33678'>You have a Great Bombard! Use it to attack the Janissaries. Do not let them get close to the Cannon though. Cannon are deadly at range but can be destroyed very fast in close combat.</String>
		<String _locID ='33679'>Find a shipwreck and gather any supplies near it.</String>
		<String _locID ='33680'>You should use your warships or Fishing Boats to scout the water for the shipwreck. If you find it, you can transport settlers to different islands using your Caravel. </String>
		<String _locID ='33681'>Destroy all the Ottoman Weapons Caches.</String>

		<String _locID ='33682'>If you find more than one Weapons Cache close together, the explosion of one may cause the others nearby to explode. </String>
		<String _locID ='33686'>Henry the Navigator</String>
		<String _locID ='33687'>Queen Isabella</String>
		<String _locID ='33688'>Villager</String>
		<String _locID ='33689'>An Aztec captured by invaders.</String>
		<String _locID ='33690'>Aztec Prisoner</String>
		<String _locID ='33691'>Civilian</String>
		<String _locID ='33692'>SPC Aztec Prisoner</String>
		<String _locID ='33693'>Odun kaynağı</String>
		<String _locID ='33694'>Tropical tree with soft lumber. Harvest for Wood.</String>
		<String _locID ='33695'>Tree</String>
		<String _locID ='33696'>Tree - Caribbean</String>
		<String _locID ='33698'>Elite Circle ranged infantry</String>
		<String _locID ='33699'>Elite musketeer of the Circle of Ossus.</String>
		<String _locID ='33700'>Boneguard</String>
		<String _locID ='33701'>SPC Boneguard Age 2</String>
		<String _locID ='33710'>Treasure Editor</String>
		<String _locID ='33711'>Available Treasure Types</String>
		<String _locID ='33712'>Set Treasure Type</String>
		<String _locID ='33713'>Trickles Coin if captured</String>
		<String _locID ='33714'>Ship carrying massive amounts of Coin, but has no attack.</String>
		<String _locID ='33715'>Treasure Ship</String>
		<String _locID ='33716'>SPC Treasure Ship (Gold)</String>
		<String _locID ='33720' gamecharacter ='Alain' soundfilename ='ALAI5011'>Be careful around those janissaries. They are particularly strong against cavalry.</String>
		<String _locID ='33723' gamecharacter ='Morgan' soundfilename ='MORG5047'>We've lost the fort! Everyone retreat!</String>
		<String _locID ='33726'>John Black</String>
		<String _locID ='33727'>IGC HACK John Black</String>
		<String _locID ='33732'>Kanyenke</String>
		<String _locID ='33733'>IGC HACK Kanyenke</String>
		<String _locID ='33736'>Path Block</String>
		<String _locID ='33737'>SPC Path Block 1x1</String>
		<String _locID ='33738'>Path Block</String>
		<String _locID ='33739'>SPC Path Block 1x2</String>
		<String _locID ='33740'>Path Block</String>
		<String _locID ='33741'>SPC Path Block 1x4</String>
		<String _locID ='33742'>Randomize Treasure Type</String>
		<String _locID ='33743'>Knights of Saint John</String>

		<String _locID ='33744'>Start with Trading Posts unlocked. Best units: Lancers, Pikemen.</String>
		<String _locID ='33745'>Starts with some Mercenaries unlocked in Home City. Best units: Musketeers, Crossbow.</String>
		<String _locID ='33746'>SURVIVE!</String>
		<String _locID ='33747'>Do not let the Command Post be destroyed.</String>
		<String _locID ='33748'>Birçok kaynağın var. Kaleyi Osmanlılardan korumak için birçok ünite üreleceksin. Ünitelerini Kışla’da yetiştireceksin ve diğer binalarında büyük bir yardımı olacak.</String>
		<String _locID ='33749'>Great Bombards are artillery. Cavalry is your best unit to destroy artillery but be careful; Janissaries are just as good at destroying cavalry.</String>
		<String _locID ='33750'>Boston</String>
		<String _locID ='33751'>Malta</String>
		<String _locID ='33752' symbol ='cStringESOAcceptClanInvite'>You have been invited to join Clan %s. Do you wish to accept?</String>

		<String _locID ='33753' symbol ='cStringNewPassword'>New Password:</String>
		<String _locID ='33754'>Graves</String>


		<String _locID ='33755'>SPC Graves</String>
		<String _locID ='33756' symbol ='cStringESOLeaveConv'>Leave Conversation</String>
		<String _locID ='33757'>Mine Silver</String>
		<String _locID ='33758'>Banks cost less and have more hitpoints.</String>
		<String _locID ='33759'>Dutch East India Company</String>
		<String _locID ='33760'>Interchangeable Parts</String>
		<String _locID ='33761'>Factory build limit increased by +1.</String>
		<String _locID ='33766'>Number of Teams</String>
		<String _locID ='33767'>Odun kaynağı</String>
		<String _locID ='33773'>IGC Target</String>
		<String _locID ='33775'>Defensive building</String>
		<String _locID ='33776'>Home of angry Cherokee warriors.</String>
		<String _locID ='33777'>Cherokee War Hut</String>
		<String _locID ='33781'>SPC Cherokee War Hut</String>
		<String _locID ='33782'>Player Is Visiting Home City Of Player</String>
		<String _locID ='33783'>Player Is Selecting Home City Building</String>
		<String _locID ='33784'>HC Building Name</String>
		<String _locID ='33785'>Destroy the Ottoman Fishing Dock.</String>
		<String _locID ='33786'>Food must be scarce where the Turks have built their Fort. Destroying their Fishing operation will decrease their Food production.</String>
		<String _locID ='33787'>Bombard Mode. Allows cannon to fire and move slowly.</String>
		<String _locID ='33788' gamecharacter ='Soldier' soundfilename ='GENR5037'>Sir, we've spotted the Turks' fishing operation.</String>
		<String _locID ='33789' gamecharacter ='Morgan' soundfilename ='MORG5158'>Ah ... destroying their fishing dock should make them hungry.</String>
		<String _locID ='33794'>Two Guys with Deer</String>
		<String _locID ='33795'>IGC Two Guys with Deer</String>
		<String _locID ='33796'>Native American villager</String>
		<String _locID ='33797'>Native American villager.</String>
		<String _locID ='33798'>Native Villagers</String>
		<String _locID ='33804'>Shallow Tool</String>
		<String _locID ='33805'>Width</String>
		<String _locID ='33806'>Create Shallow</String>
		<String _locID ='33807' symbol ='cStringUIStateCreateShallow'>Left-click to place shallow. Right-click to remove shallow. Rotate with mouse wheel. Press ESC to cancel.</String>
		<String _locID ='33808'>Torch</String>
		<String _locID ='33809' symbol ='cStringShallowCreateError'>A shallow must be placed on river before creating.</String>
		<String _locID ='33815'>Allow TC Spawning</String>
		<String _locID ='33818'>Player Has Sent a Home City Shipment</String>
		<String _locID ='33819'>test</String>
		<String _locID ='33822'>Player Has Sent a Home City Shipment</String>
		<String _locID ='33823'>Select the Explorer.</String>
		<String _locID ='33824'>Move the Explorer to the flag.</String>
		<String _locID ='33825'>Select the Musketeers.</String>
		<String _locID ='33826'>Move the Musketeers to the flag.</String>
		<String _locID ='33827'>Select the Explorer and the Musketeers.</String>
		<String _locID ='33828'>Move the Explorer and the Musketeers to the next flag.</String>
		<String _locID ='33829'>Scroll the view until you see the next flag.</String>
		<String _locID ='33830'>Move everyone to the next flag.</String>
		<String _locID ='33831'>Select the Covered Wagon.</String>
		<String _locID ='33832'>Move the Covered Wagon to the flag.</String>
		<String _locID ='33833'>Build a Town Center.</String>
		<String _locID ='33834'>Gather Wood from trees.</String>
		<String _locID ='33835'>Send a Settler from the Home City.</String>
		<String _locID ='33836'>Explore the New World.</String>
		<String _locID ='33837'>Bir kışla inşa et.</String>
		<String _locID ='33838'>Train five additional Musketeers.</String>
		<String _locID ='33839'>Defeat the Spanish Cavalry.</String>
		<String _locID ='33840'>Left-click the Explorer to select him.</String>
		<String _locID ='33841'>With a unit selected, right-click somewhere to move the unit to that location.</String>
		<String _locID ='33842'>To select multiple units, left-click and hold, then drag a box around them.</String>
		<String _locID ='33843'>To move units, select them, then right-click the location where you want them to go.</String>
		<String _locID ='33844'>To scroll the view in the main game window, move the pointer to the edge of the screen.</String>
		<String _locID ='33845'>Select the Covered Wagon, then click the "Build Town Center" button, then left-click to place the Town Center.</String>
		<String _locID ='33846'>Select your Settlers, then right-click on a tree.</String>
		<String _locID ='33847'>If you are still in the main game view, left-click the Home City button. Then left-click the Settler icon to send Settlers to the New World.</String>
		<String _locID ='33848'>Select the Explorer and the Musketeers, and move then into unexplored areas.</String>
		<String _locID ='33849'>Select a Settler, then left-click the Kışla button, then left-click somewhere in the main game window to place the Kışla.</String>
		<String _locID ='33850'>Select the Kışla, then left-click the Musketeer button five times.</String>
		<String _locID ='33851'>Select your Musketeers, then right-click the enemy cavalry. Musketeers are good against cavalry, and should easily defeat them.</String>
		<String _locID ='33852'>Player Sends a Home City Shipment</String>
		<String _locID ='33853'>Show HC View</String>
		<String _locID ='33854'>Show World View</String>
		<String _locID ='33855'>Bina Geliştirmeleri</String>
		<String _locID ='33856'>Binaların sağlığını arttırır.</String>
		<String _locID ='33857' gamecharacter ='Settler' soundfilename ='GENR2050'>Thank you friends! Please, make yourselves welcome to anything you need in Havana.</String>
		<String _locID ='33858' gamecharacter ='Morgan' soundfilename ='MORG2050'>Stolen gold -- we should send some settlers over to gather it.</String>
		<String _locID ='33859' gamecharacter ='Lizzie' soundfilename ='LIZZ2005'>I hear you've done quite a bit of good here, Morgan. Now I want you to do a favor for me.</String>
		<String _locID ='33860' gamecharacter ='Lizzie' soundfilename ='LIZZ2010'>This native boy next to me needs safe passage back to his family on that nearby island.</String>
		<String _locID ='33861' gamecharacter ='Lizzie' soundfilename ='LIZZ2015'>Find the natives that stole his canoe. Once you have it, use it to get to the island.</String>
		<String _locID ='33862' gamecharacter ='Lizzie' soundfilename ='LIZZ2020'>Sorry Morgan, you're not ready to take a trip with me.</String>
		<String _locID ='33863' gamecharacter ='Lizzie' soundfilename ='LIZZ2000'>My ship will be ready soon, Morgan. Get back to work and maybe you'll be on it when it is.</String>
		<String _locID ='33864'>Gain 8,000 Experience before Lizzie sails to Florida.</String>
		<String _locID ='33865'>Stop the raiding Native Americans from attacking the settlers of Havana.</String>
		<String _locID ='33866'>Your starting army is big enough to defeat the Native Americans to the west.</String>
		<String _locID ='33867'>Reopen trade with the rest of Cuba by building a second Trading Post.</String>
		<String _locID ='33868'>The Cubans have one Trading Post already. Follow the Trade Route to find a spot to build them a second Trading Post.</String>
		<String _locID ='33869'>Find and gather the stolen gold.</String>
		<String _locID ='33870'>The Gold has been taken by Native Americans. Find their village and you will likely find the stolen Gold.</String>
		<String _locID ='33871'>Return the lost herd to Havana's Livestock Pen.</String>
		<String _locID ='33872'>These thirsty cows have wandered off so looking for them where they can get water is probably a good idea.</String>
		<String _locID ='33873'>Build the first Stable in Havana.</String>
		<String _locID ='33874'>A Stable will give you Experience and help the Cubans. Cavalry will also help you beat the Carib Blowgunners.</String>
		<String _locID ='33877'>Take Lizzie's Native American friend to his family on the nearby Island.</String>
		<String _locID ='33878'>The boy lives on the southeast island. Caribs have stolen his canoe near there. He must not be harmed while helping to get him home.</String>
		<String _locID ='33879'>Trade Route Set Position</String>
		<String _locID ='33880'>Trade Route Toggle State</String>
		<String _locID ='33881'>Trade Route</String>
		<String _locID ='33882'>Show  Unit</String>
		<String _locID ='33883'>Morgan needs a ride to Florida. If you raise his Experience enough, Lizzie will give him a ride. The Secondary Objectives below will help you.</String>
		<String _locID ='33884'>Impress Lizzie to get a ride to Florida.</String>
		<String _locID ='33885'>SHP Balıkçı Teknesi</String>
		<String _locID ='33886'>SHP Canoe</String>
		<String _locID ='33887'>Normalized Distance From Start</String>
		<String _locID ='33889' gamecharacter ='Narrator' soundfilename ='TUTO5005'>You may want to send your Explorer out into the wilderness to reveal the map and find more resources.</String>
		<String _locID ='33890' gamecharacter ='Narrator' soundfilename ='TUTO5010'>Consider training more Settlers at your Town Center to improve your economy.</String>
		<String _locID ='33891' gamecharacter ='Narrator' soundfilename ='TUTO5015'>Remember, more Settlers can be trained at the Town Center. Select the Town Center, then left-click the Settler button.</String>
		<String _locID ='33892' gamecharacter ='Narrator' soundfilename ='TUTO5020'>Consider putting your Settlers to work gathering resources.</String>
		<String _locID ='33893' gamecharacter ='Narrator' soundfilename ='TUTO5025'>If you want to gather more resources, select your Settlers, then right-click on Trees, Deer, or Mines.</String>
		<String _locID ='33894' gamecharacter ='Narrator' soundfilename ='TUTO5030'>You have found a Silver Mine. If you need Coin, you can task your Settlers on the Mine to gather it.</String>
		<String _locID ='33895' gamecharacter ='Narrator' soundfilename ='TUTO5035'>You have found a Treasure. If you kill the Bear guarding the Treasure, you could send your Explorer to collect it.</String>
		<String _locID ='33896' gamecharacter ='Narrator' soundfilename ='TUTO5040'>To collect a Treasure, select your Explorer, then right-click on the Treasure. All of the Treasure's guardians must be dead.</String>
		<String _locID ='33897' gamecharacter ='Narrator' soundfilename ='TUTO5045'>You have discovered a Native American village!</String>
		<String _locID ='33898' gamecharacter ='Narrator' soundfilename ='TUTO5050'>If you build a Trading Post on the Trading Post site near the village, you will ally with the Iroquois.</String>
		<String _locID ='33899' gamecharacter ='Narrator' soundfilename ='TUTO5055'>That sound means you have discovered a Trade Route!</String>
		<String _locID ='33900' gamecharacter ='Narrator' soundfilename ='TUTO5060'>If you build Trading Posts at the Trading Post sites along the route, you will earn extra Experience.</String>
		<String _locID ='33901' gamecharacter ='Narrator' soundfilename ='TUTO5065'>A Shipment is ready in the Home City!</String>
		<String _locID ='33902' gamecharacter ='Narrator' soundfilename ='TUTO5070'>Return to the Home City and use your Shipments to send additional Settlers, soldiers, or resources.</String>
		<String _locID ='33903' gamecharacter ='Narrator' soundfilename ='TUTO5075'>You should gather more Food so you can advance to the Colonial Age.</String>
		<String _locID ='33904' gamecharacter ='Narrator' soundfilename ='TUTO5080'>It would be wise to advance to the Colonial Age as soon as you have enough Food.</String>
		<String _locID ='33905' gamecharacter ='Narrator' soundfilename ='TUTO5085'>If you advance to the Colonial Age, you will be able to build additional buildings, train soldiers, and purchase new improvements.</String>
		<String _locID ='33906' gamecharacter ='Narrator' soundfilename ='TUTO5090'>You have reached the Colonial Age! Consider building a Kışla so you can defend your colony.</String>
		<String _locID ='33907' gamecharacter ='Narrator' soundfilename ='TUTO5095'>Building a Kışla will let you train Musketeers and other soldiers.</String>
		<String _locID ='33908' gamecharacter ='Narrator' soundfilename ='TUTO5100'>Consider training Musketeers in your Kışla to defend your colony.</String>
		<String _locID ='33909' gamecharacter ='Narrator' soundfilename ='TUTO5105'>If you build a Stable, you can train cavalry to fight alongside your other soldiers.</String>
		<String _locID ='33910' gamecharacter ='Narrator' soundfilename ='TUTO5110'>Remember, you can build a Stable to train additional cavalry types.</String>
		<String _locID ='33911' gamecharacter ='Narrator' soundfilename ='TUTO5115'>If you're having trouble finding more animals to hunt, consider building a Mill.</String>
		<String _locID ='33912' gamecharacter ='Narrator' soundfilename ='TUTO5120'>Task Settlers on your Mill, and they will gather Food.</String>
		<String _locID ='33913' gamecharacter ='Narrator' soundfilename ='TUTO5125'>You have located the enemy colony!</String>

		<String _locID ='33914' gamecharacter ='Narrator' soundfilename ='TUTO5130'>Send your soldiers to raid the enemy Settlers and Houses -- but be careful not to get too close to his Town Center.</String>
		<String _locID ='33915' gamecharacter ='Narrator' soundfilename ='TUTO5135'>If you advance to the Industrial Age, you could build Mortars to destroy the enemy Town Center.</String>

		<String _locID ='33916' gamecharacter ='Narrator' soundfilename ='TUTO5140'>To advance to the Industrial Age, gather more Food and Coin.</String>
		<String _locID ='33917' gamecharacter ='Narrator' soundfilename ='TUTO5145'>You should build an Artillery Foundry and train Mortars to destroy the enemy colony.</String>
		<String _locID ='33918' gamecharacter ='Narrator' soundfilename ='TUTO5150'>Mortars are the perfect unit for destroying enemy buildings. Train Mortars at your Artillery Foundry.</String>

		<String _locID ='33919' gamecharacter ='Narrator' soundfilename ='TUTO5155'>You now have Mortars. Train some extra units to protect the Mortars, then attack the enemy colony.</String>
		<String _locID ='33920' gamecharacter ='Narrator' soundfilename ='TUTO5160'>If you advance to the Imperial Age, then you will unlock extremely powerful improvements.</String>
		<String _locID ='33922' gamecharacter ='Narrator' soundfilename ='TUTO5170'>You have saved enough resources to advance to Imperial Age!</String>
		<String _locID ='33923' gamecharacter ='Narrator' soundfilename ='TUTO5175'>Use your Mortars to destroy the enemy Town Center!</String>
		<String _locID ='33924' symbol ='cStringESOPromote'>Promote</String>
		<String _locID ='33925' symbol ='cStringESODemote'>Demote</String>
		<String _locID ='33926' symbol ='cStringESOClanSubmitMessage'>Post Message</String>
		<String _locID ='33927' symbol ='cStringESOClanInviteUser'>Invite User</String>
		<String _locID ='33928' symbol ='cStringESOClanDestroyClan'>Destroy Clan</String>
		<String _locID ='33929' symbol ='cStringESOClanLeaveClan'>Leave Clan</String>
		<String _locID ='33930' symbol ='cStringESOClanCreateClan'>Create Clan</String>
		<String _locID ='33931' symbol ='cStringESOClanLastOnline'>Last Online</String>
		<String _locID ='33932'>Doesn't work yet</String>
		<String _locID ='33935'>Imperial Monitor</String>
		<String _locID ='33938'>Retrieve stolen Artifact.</String>
		<String _locID ='33939'>The island off the eastern coast was a place of ritual ceremonies for the Natives. Wonder if they left anything of value behind?</String>
		<String _locID ='33940'>Malta üzerindeki Şahin Bölgesi</String>
		<String _locID ='33941' symbol ='cStringESOClanMsgBoard'>Message Board</String>

		<String _locID ='33942'>Native American hand infantry</String>
		<String _locID ='33943'>Elite Nootka warrior.</String>
		<String _locID ='33944'>Nootka Warchief</String>
		<String _locID ='33945'>NAT Nootka Warchief</String>
		<String _locID ='33949'>Allows your Explorer to train a Nootka Warchief.</String>
		<String _locID ='33950'>Loyal Nootka Warchief</String>
		<String _locID ='33952'>Rock Wall</String>
		<String _locID ='33953'>PROP Rock Fence NE</String>
		<String _locID ='33954'>Warlike natives you can fight for XP</String>
		<String _locID ='33955'>Precursors to the Inca, the Huari still control parts of the Andes.</String>
		<String _locID ='33956'>Huari Stronghold</String>
		<String _locID ='33957'>GRD Huari Stronghold</String>
		<String _locID ='33959'>Allows your Explorer to quickly train a small ambush party of Blowgun Warriors.</String>
		<String _locID ='33960'>Carib Ambush Party</String>
		<String _locID ='33961'>Native American light infantry</String>
		<String _locID ='33962'>Elite Carib blowgunner that can be quickly trained.</String>
		<String _locID ='33963'>Carib Ambusher</String>
		<String _locID ='33964'>NAT Carib Ambusher</String>
		<String _locID ='33971' symbol ='cStringLostNetworkConnectivity'>You have lost network connectivity. Please check your Internet connection and restart the game.</String>
		<String _locID ='33972' symbol ='cStringNetworkDisabled'>Network Disabled</String>

		<String _locID ='33973' symbol ='cStringmercaddIncCountFld'>Count Increment:</String>
		<String _locID ='33974'>Marsh Plants Bayou</String>
		<String _locID ='33975'>PROP Marsh Plants Bayou</String>
		<String _locID ='33976'>Intensive Aztec battle training gives your Heroes more hitpoints and attack.</String>
		<String _locID ='33977'>Aztec Initiation</String>
		<String _locID ='33978' symbol ='cStringMercenaryEditorErrorMsg1'>This mercenary unit has already been added to the list. Duplicates are not allowed.</String>
		<String _locID ='33979' symbol ='cStringmerceditEditBtn'>Edit Mercenary</String>
		<String _locID ='33980'>Add a new mercenary to the list.</String>
		<String _locID ='33981'>Delete the selected mercenary.</String>
		<String _locID ='33982'>Edit the selected mercenary.</String>
		<String _locID ='33983' symbol ='cStringMercenaryEditorErrorMsg2'>No mercenary selected.</String>
		<String _locID ='33984'>Navigation Charts Found: 0/3</String>
		<String _locID ='33985'>Navigation Charts Found: 1/3</String>
		<String _locID ='33986'>Navigation Charts Found: 2/3</String>
		<String _locID ='33987'>Navigation Charts Found: 3/3</String>
		<String _locID ='33988'>Plants Bayou</String>
		<String _locID ='33989'>PROP Plants Bayou</String>
		<String _locID ='33990' symbol ='cStringMercenaryEditorErrorMsg3'>Mercenary unit type has not been specified.</String>
		<String _locID ='33991'>Odun kaynağı</String>
		<String _locID ='33992'>A swampy tree such as tupelo or cypress. Harvest for Wood.</String>
		<String _locID ='33993'>Tree</String>
		<String _locID ='33994'>Tree - Bayou Marsh</String>
		<String _locID ='33996'>Summoned</String>
		<String _locID ='33998'>The Old Coot</String>
		<String _locID ='33999'>Yerli Amerikan Savaşçısı dada ucuz olur.</String>
		<String _locID ='34000'>Yerli Amerikan Savaşçıları</String>

		<String _locID ='34001'>TAKIM Unit line of sight greatly increased.</String>
		<String _locID ='34002'>TAKIM Inquisition</String>
		<String _locID ='34003'>Conquistador</String>
		<String _locID ='34004'>Improves your Spanish Explorer in combat and lets him train more War Dogs.</String>
		<String _locID ='34011'>TAKIM Hand infantry attack increased.</String>
		<String _locID ='34012'>TAKIM Hand Infantry Attack</String>
		<String _locID ='34013'>Mercenary attack and hitpoints increased, +3 Uhlans.</String>
		<String _locID ='34014'>Improved Mercenaries</String>
		<String _locID ='34015'>Suleiman</String>
		<String _locID ='34016'>Maurice of Nassau</String>
		<String _locID ='34017'>Ivan the Terrible</String>
		<String _locID ='34018'>Frederick the Great</String>
		<String _locID ='34023' symbol ='cStringNuggetNavigationChart'>A navigation chart from a prior expedition worth 100 XP.</String>
		<String _locID ='34024' symbol ='cStringNuggetNavigationChartActivate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered a navigation chart worth 100 XP.</String>
		<String _locID ='34026' symbol ='cStringCommandPanelRangedInfantry'>FOOT INFANTRY (NOT USED)</String>
		<String _locID ='34027' symbol ='cStringGCCommandDlgQuestBtn'>Quest</String>
		<String _locID ='34028' symbol ='cStringGCCommandDlgQuestInfo'>Displays information about your current quest</String>
		<String _locID ='34029' symbol ='cStringESOCRCMismatch'>%s - CRC Mismatch</String>
		<String _locID ='34030'>Falcon</String>
		<String _locID ='34031' symbol ='cStringESOClanDisplayName'>[%s] - %s</String>
		<String _locID ='34032'>Turtles</String>
		<String _locID ='34033'>PROP Turtles</String>

		<String _locID ='34034'>Balık</String>
		<String _locID ='34035'>PROP Fish</String>
		<String _locID ='34036'>Swan</String>
		<String _locID ='34037'>PROP Swan</String>
		<String _locID ='34038'>Kingfisher</String>
		<String _locID ='34039'>PROP Kingfisher</String>
		<String _locID ='34040'>Beavers</String>
		<String _locID ='34041'>PROP Beavers</String>
		<String _locID ='34042'>Norman</String>
		<String _locID ='34043'>GreenGoblins</String>
		<String _locID ='34044'>Blackbeard</String>
		<String _locID ='34045'>Pirates</String>
		<String _locID ='34046'>MrNiceGuy</String>
		<String _locID ='34047'>TheGoodGuys</String>
		<String _locID ='34048' symbol ='cStringBuildBountyFormat'>Build XP: %d</String>
		<String _locID ='34049' symbol ='cStringESOPromptDestroyClan'>Are you sure you wish to destroy this Clan?</String>
		<String _locID ='34051'>Feast Warrior</String>
		<String _locID ='34052' symbol ='cStringESOClanIntro'>You are not currently in a Clan. You may either create your own Clan, or be invited into another user's Clan.</String>
		<String _locID ='34053'>This Trading Post is delivering Wood.</String>
		<String _locID ='34054'>This Trading Post is delivering Food.</String>
		<String _locID ='34055'>This Trading Post is delivering Coin.</String>
		<String _locID ='34056'>This Trading Post is generating Experience.</String>
		<String _locID ='34057'>Request Coin deliveries at this Trading Post.</String>
		<String _locID ='34058'>Request Food deliveries at this Trading Post.</String>

		<String _locID ='34059'>Request Wood deliveries at this Trading Post.</String>
		<String _locID ='34060'>Request Experience generation at this Trading Post.</String>
		<String _locID ='34061'>Train two additional Settlers while exploring the New World.</String>
		<String _locID ='34062'>Advance to the Colonial Age</String>
		<String _locID ='34063'>Advance to the Fortress Age</String>
		<String _locID ='34064'>Destroy the Enemy Colony</String>
		<String _locID ='34065'>You can train more Settlers at your Town Center, if you have enough Food. You will need eight Settlers to complete the objective. Hunt animals for Food, or send Food from your Home City.</String>
		<String _locID ='34066'>To advance to the Colonial Age, select the Town Center, left-click the Age Advancement button, and then choose a politician. To advance, you will need 500 Food. Food may be gathered from animals or Mills.</String>
		<String _locID ='34067'>To advance to the Fortress Age, you need 500 Food and 250 Coin. Keep training Settlers at your Town Center. Don't forget to build more Manors to support your population.</String>
		<String _locID ='34068'>Build an Artillery Foundry to train Mortars. Mortars are good at destroying buildings but they need to be protected with other units. When you have a large army, attack!</String>
		<String _locID ='34076' symbol ='cStringESOCustomGameInvite' comment ='1 - inviting player, 2- game name'>%1s has invited you to Custom Game: %2s. Would you like to join?</String>
		<String _locID ='34077'>Eagles on Rocks</String>
		<String _locID ='34078'>PROP Eagles Rocks</String>
		<String _locID ='34079'>Vulture Perching</String>
		<String _locID ='34080'>PROP Vulture Perching</String>
		<String _locID ='34081' symbol ='cStringESORightMenuInviteGame'>Invite to Custom Game</String>
		<String _locID ='34085'>English Colonists</String>
		<String _locID ='34086'>Evil Spanish</String>
		<String _locID ='34087'>England</String>
		<String _locID ='34088'>Spain</String>
		<String _locID ='34089'>Uyarlama Mevcut</String>
		<String _locID ='34090'>Bu uyarlama seçilebilir.</String>
		<String _locID ='34091'>Unlock</String>
		<String _locID ='34092'>Summon Unit</String>
		<String _locID ='34093' symbol ='cStringHCPropPrereqMsg'>%d seviyedinde bir Vatan Şehri gerektirir.</String>
		<String _locID ='34094'>Arrow Flaming</String>
		<String _locID ='34097'>Home City Water Flag</String>
		<String _locID ='34098'>HC Water Flag</String>
		<String _locID ='34099'>Home City naval units arrive here.</String>
		<String _locID ='34100'>Home City naval units arrive here</String>
		<String _locID ='34103'>Guard Grenadier</String>
		<String _locID ='34104' symbol ='cStringUIStatePlaceHCWaterSpawnPoint'>Place Home City Water Spawnpoint for current player. Press ESC to cancel.</String>

		<String _locID ='34105'>South American hero</String>
		<String _locID ='34106'>Famous Ottoman leader known as "the Falcon."</String>
		<String _locID ='34107'>Bolivar</String>
		<String _locID ='34108'>SPC Bolivar</String>
		<String _locID ='34113'>Bolivar</String>
		<String _locID ='34114'>IGC Bolivar</String>
		<String _locID ='34117' symbol ='cStringRank'>Rank</String>
		<String _locID ='34118' symbol ='cStringHomeCityWaterGatherPointMustBeOnWater'>Your Home City Water Gather Point must be set on the water.</String>
		<String _locID ='34132'>VIL Settler</String>
		<String _locID ='34133'>VIL Settler Wagon</String>
		<String _locID ='34134'>VIL Kapalı Vagon</String>
		<String _locID ='34135'>Swashbuckler Attack</String>
		<String _locID ='34136'>A sweeping hand attack that damages all units in the area.</String>
		<String _locID ='34137'>Long-range Bombardment Attack</String>
		<String _locID ='34138'>Fire a mortar shell over a great distance.</String>
		<String _locID ='34139'>United States</String>
		<String _locID ='34140'>St. Louis</String>
		<String _locID ='34141'>Build and control the railroad West.</String>
		<String _locID ='34142'>Build Trading Posts on all the sites along the Trade Route.</String>
		<String _locID ='34143'>You start with one of the four Trading Posts. The opposing railroad company starts with one as well. Do not leave your Trading Posts undefended. The other company may try to destroy it.</String>
		<String _locID ='34144'>Hold Trading Post sites until the "Four of a Kind" timer runs out.</String>
		<String _locID ='34145'>Remember you can travel from Trading Post to Trading Post once the train is running. Garrison your men in one Trading Post to ungarrison out of another.</String>
		<String _locID ='34146'>The Quartermaster</String>
		<String _locID ='34147'>The Sergeant at Arms</String>
		<String _locID ='34148'>The Naturalist</String>
		<String _locID ='34149'>The Scout</String>
		<String _locID ='34150'>The Governor</String>
		<String _locID ='34151'>The Philosopher Prince</String>
		<String _locID ='34152'>The Cavalry Marshal</String>
		<String _locID ='34153'>The Adventurer</String>
		<String _locID ='34154'>The Bishop</String>
		<String _locID ='34155'>The King's Musketeer</String>
		<String _locID ='34156'>The General</String>
		<String _locID ='34157'>El Presidente</String>
		<String _locID ='34158'>The Engineer</String>
		<String _locID ='34159'>The Grand Vizier</String>
		<String _locID ='34160'>The Mohawk Statesman</String>
		<String _locID ='34161'>The Gentleman Pirate</String>
		<String _locID ='34162'>The Tycoon</String>
		<String _locID ='34163'>The Viceroy</String>
		<String _locID ='34164'>The War Minister</String>
		<String _locID ='34165'>4 Pikemen and 4 Crossbowmen</String>
		<String _locID ='34166'>2 İşçi</String>
		<String _locID ='34167'>5 Lancers</String>
		<String _locID ='34168'>1 Outpost Wagon and 200’lük Altın sandıkları</String>
		<String _locID ='34169'>10 Musketeers</String>
		<String _locID ='34170'>500’lük Odun balyaları</String>
		<String _locID ='34171'>2 Hussar</String>
		<String _locID ='34172'>4 İnek</String>
		<String _locID ='34173'>4 Longbowmen</String>
		<String _locID ='34174'>10 Pikemen</String>
		<String _locID ='34175'>2 Top</String>
		<String _locID ='34176'>2 Corsairs and 1 Privateer</String>
		<String _locID ='34177'>3 Timarlı Sipahi</String>
		<String _locID ='34178'>3 Iroquois Mantlets and 2 Native Scouts</String>
		<String _locID ='34179'>1000’lük Altın sandıkları</String>
		<String _locID ='34180'>4 İşçi ve 7 Pikemen</String>
		<String _locID ='34181'>10 Rodeleros</String>
		<String _locID ='34182'>1 Karavela ve 400’lük Odun balyaları</String>
		<String _locID ='34183'>The Admiral of the Ocean Sea</String>
		<String _locID ='34184'>2000’lik Altın sandıkları. Most unit Shipments can be sent again.</String>
		<String _locID ='34185'>12 Musketeers and 1 Heavy Cannon. Most unit Shipments can be sent again</String>
		<String _locID ='34186'>Aztec leader</String>
		<String _locID ='34187'>A leader among the Aztec.</String>
		<String _locID ='34188'>Aztec Chief</String>
		<String _locID ='34189'>SPC Aztec Chief</String>
		<String _locID ='34193'>Ages up very fast</String>
		<String _locID ='34194'>The Exiled Prince</String>
		<String _locID ='34195'>Shadow Set Far Clipping Plane</String>

		<String _locID ='34196'>Distance Away From Camera</String>
		<String _locID ='34197'>Capture the Spanish Treasure Fleet.</String>
		<String _locID ='34198'>Place a Town Center to establish your base.</String>
		<String _locID ='34199'>Find a spot to take your Covered Wagon and place your Town Center. Where you place it may determine your strategy to defeat the Spanish. </String>

		<String _locID ='34200'>Capture six total Treasure ships.</String>
		<String _locID ='34201'>There isn't much Coin in the area. Each Treasure Ship captured will provide a trickle of Coin. </String>
		<String _locID ='34202'>Free Inca prisoners.</String>
		<String _locID ='34203'>Inca prisoners are being held by the Spanish. Free them and they may help you locate the Treasure ships.</String>

		<String _locID ='34204'>Destroy any Spanish Forts.</String>
		<String _locID ='34205'>There are several Spanish Forts in the Bayou. You will get Experience for each one you destroy. They are fortified so artillery might be needed.</String>
		<String _locID ='34206'>Kill Delgado.</String>
		<String _locID ='34207'>Find and kill Delgado, the Spanish leader.</String>
		<String _locID ='34208' gamecharacter ='Morgan' soundfilename ='MORG5241'>We've captured a treasure ship!</String>
		<String _locID ='34209' gamecharacter ='Morgan' soundfilename ='MORG5242'>This ship is ours!</String>
		<String _locID ='34210' gamecharacter ='Morgan' soundfilename ='MORG5243'>We've captured another ship!</String>
		<String _locID ='34211' gamecharacter ='Morgan' soundfilename ='MORG5240'>The treasure fleet is ours!</String>
		<String _locID ='34212' gamecharacter ='Morgan' soundfilename ='MORG5246'>The Florida coast is crawling with Spanish fortifications. We'll have to scout the area for a safe place to land.</String>
		<String _locID ='34213' gamecharacter ='Morgan' soundfilename ='MORG5247'>Spanish galleons ahead! Rig for battle!</String>
		<String _locID ='34216' gamecharacter ='Soldier' soundfilename ='GENR5051'>We've spotted a treasure ship!</String>
		<String _locID ='34217' gamecharacter ='Soldier' soundfilename ='GENR5052'>Another treasure ship!</String>
		<String _locID ='34218'>Treasure Ships Captured: 0/6</String>
		<String _locID ='34219'>Treasure Ships Captured: 1/6</String>
		<String _locID ='34220'>Treasure Ships Captured: 2/6</String>
		<String _locID ='34221'>Treasure Ships Captured: 3/6</String>
		<String _locID ='34222'>Treasure Ships Captured: 4/6</String>
		<String _locID ='34223'>Treasure Ships Captured: 5/6</String>
		<String _locID ='34224'>Treasure Ships Captured: 6/6</String>
		<String _locID ='34225'>Odun kaynağı</String>
		<String _locID ='34226'>A tree such as birch or maple. Harvest for Wood.</String>
		<String _locID ='34227'>Tree</String>
		<String _locID ='34228'>Tree - Great Lakes Snow</String>
		<String _locID ='34230'>Garland Jaguar Warrior</String>
		<String _locID ='34231'>Cougar Scene</String>
		<String _locID ='34232'>IGC Cougar Scene</String>
		<String _locID ='34233'>Knifing Scene</String>
		<String _locID ='34234'>IGC Knifing Scene</String>
		<String _locID ='34237'>IGC Galleon</String>
		<String _locID ='34238'>IGC Galleon</String>
		<String _locID ='34242' symbol ='cStringConnectivityMsg1'>Testing Network Connectivity...</String>
		<String _locID ='34243' symbol ='cStringConnectivityMsg2'>Setting Up Network Connection...</String>
		<String _locID ='34244' symbol ='cStringConnectivityMsg3'>Determining Local Network address...</String>
		<String _locID ='34245' symbol ='cStringConnectivityMsg4'>Locating the ESO servers...</String>
		<String _locID ='34246' symbol ='cStringFileXferBatchStart' comment ='1 - start, 2 - finish'>Batch file transfer start: %1s to %2s.</String>
		<String _locID ='34247' symbol ='cStringFileXferStart' comment ='1 - start, 2 - finish'>File transfer start: %1s.</String>
		<String _locID ='34248' symbol ='cStringFileXferBatchStop' comment ='1 - start, 2 - finish'>Batch file transfer stop: %1s to %2s.</String>
		<String _locID ='34250' symbol ='cStringFileXferAbort'>File transfer to aborted: %1s.</String>
		<String _locID ='34251' symbol ='cStringFileXferTimeout'>File transfer to timed out: %1s.</String>
		<String _locID ='34252' symbol ='cStringFailedToCreateMPGame'>Failed to create MP game. Please restart the game.</String>
		<String _locID ='34253' gamecharacter ='Morgan' soundfilename ='MORG0156' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Release him.</String>
		<String _locID ='34254'>Ally with any Native Americans in the area.</String>
		<String _locID ='34255'>The Comanche tribes in this region have been found to the southwest. Allying with them will not only give you Experience but will help you control the Trade Route in this region.</String>
		<String _locID ='34256' gamecharacter ='Amelia' soundfilename ='AMEL5011'>The enemy holds all the trade post sites. We must take control of those sites with our own trading posts.</String>
		<String _locID ='34257' gamecharacter ='Morgan' soundfilename ='MORG5159'>I am sure there are more natives around, we should make sure we scout the entire area.</String>
		<String _locID ='34258' gamecharacter ='Lizzie' soundfilename ='LIZZ0041' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>He's been using you.</String>
		<String _locID ='34259' symbol ='cStringESOOptionsButtonTT'>View/Modify Options.</String>
		<String _locID ='34260' symbol ='cStringESOOptionsButton'>Ayarlar</String>
		<String _locID ='34264' symbol ='cStringExplorerDogKnockoutTooltipText'>Horatio, I am dead; thou livest; report me and my cause aright to the unsatisfied.</String>
		<String _locID ='34265'>Town Centers cannot be placed near enemy colonies or Trading Posts.</String>
		<String _locID ='34266'>The Noble Explorers</String>
		<String _locID ='34267'>The Evil Enemy</String>
		<String _locID ='34301'>Odun kaynağı</String>
		<String _locID ='34302'>Arid trees such as acacia or joshua trees. Harvest for Wood.</String>
		<String _locID ='34303'>Tree</String>
		<String _locID ='34304'>Tree - Sonora</String>
		<String _locID ='34306'>The Falcon Company</String>
		<String _locID ='34307' symbol ='cStringNavBarGCGameBrowser'>Grand Conquest Game Browser</String>
		<String _locID ='34311'>Fransız</String>
		<String _locID ='34313'>Fransız</String>
		<String _locID ='34315'>Portekiz</String>
		<String _locID ='34316' gamecharacter ='Lizzie' soundfilename ='LIZZ0001' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>I am Elisabet Ramsey. Surrender your ships to me and I'll spare your lives!</String>
		<String _locID ='34317' gamecharacter ='Lizzie' soundfilename ='LIZZ0006' portraitfilename ='units\spc\elizabeth_ramsey\elizabeth_ramsey_igc_icon'>Fire!</String>
		<String _locID ='34319'>Alman</String>
		<String _locID ='34323' gamecharacter ='Morgan' soundfilename ='MORG4901'>We need to find two more navigation charts.</String>
		<String _locID ='34324' gamecharacter ='Morgan' soundfilename ='MORG4902'>We have discovered another navigation chart. We only need one more.</String>
		<String _locID ='34326' gamecharacter ='Soldier' soundfilename ='GENR2035'>Pirate ships dead ahead captain!</String>
		<String _locID ='34331' gamecharacter ='Narrator' soundfilename ='TUTO1201'>For your first Shipment, it's probably best to send additional Settlers to help your economy grow faster.</String>
		<String _locID ='34332' gamecharacter ='Narrator' soundfilename ='TUTO1202'>Send a Shipment now by selecting the Settler.</String>
		<String _locID ='34333' gamecharacter ='Narrator' soundfilename ='TUTO1206'>Advancing to the Colonial Age would allow you to construct new buildings and train soldiers.</String>
		<String _locID ='34334' gamecharacter ='Narrator' soundfilename ='TUTO1207'>You have been given enough resources to advance to the Colonial Age. Select the Town Center.</String>
		<String _locID ='34336' gamecharacter ='Narrator' soundfilename ='TUTO1211'>Left-click the flashing button to return to the New World.</String>
		<String _locID ='34337' gamecharacter ='Narrator' soundfilename ='TUTO5205'>At the end of a game, you may also return to the Home City and spend your earned Experience to unlock new Shipment types. </String>
		<String _locID ='34338' gamecharacter ='Narrator' soundfilename ='TUTO5215'>Every civilization in the game has a different set of Shipments it can unlock - try them all!</String>
		<String _locID ='34339' gamecharacter ='Narrator' soundfilename ='TUTO5200'>The Home City is not only a source of Shipments during the game.</String>
		<String _locID ='34340' gamecharacter ='Narrator' soundfilename ='TUTO5195'>Click the flashing button to return to the Home City.</String>
		<String _locID ='34341' gamecharacter ='Narrator' soundfilename ='TUTO5210'>If this had been a real game, you could now unlock a new Shipment to send during your next game.</String>
		<String _locID ='34342' gamecharacter ='Narrator' soundfilename ='TUTO5185'>Use your Caravel to explore the coastline.</String>
		<String _locID ='34343' gamecharacter ='Narrator' soundfilename ='TUTO5220'>Congratulations! You're now ready to play the Campaign, try a Skirmish against computer opponents, or go online and compete in multiplayer!</String>
		<String _locID ='34344' gamecharacter ='Narrator' soundfilename ='TUTO5190'>Your Caravel can also be used to fish. With the Caravel selected, right-click on Fish to gather Food.</String>
		<String _locID ='34345' gamecharacter ='Narrator' soundfilename ='TUTO5180'>The enemy Town Center has been destroyed!</String>
		<String _locID ='34346'>Advance to the Colonial Age.</String>
		<String _locID ='34347'>Select the Town Center, click the gold Advance to Colonial Age button, then choose a politician to send. It will take some time for the politician to arrive.</String>

		<String _locID ='34349' symbol ='cStringGCCmdLine2'> turn.</String>
		<String _locID ='34350'>St. Louis Rail Co.</String>
		<String _locID ='34351'>Fortress Age</String>

		<String _locID ='34352' symbol ='cStringAge2'>III: İstihkâm Çağı</String>
		<String _locID ='34353'>Set HC</String>
		<String _locID ='34354'>Reset HC</String>
		<String _locID ='34356'>Hollanda</String>
		<String _locID ='34358'>İngiliz</String>
		<String _locID ='34360'>İngiliz</String>
		<String _locID ='34362'>İngiliz</String>
		<String _locID ='34366'>Ottoman</String>

		<String _locID ='34369' symbol ='cStringObjectiveFormatXPValue'>  (%d XP)</String>
		<String _locID ='34370' symbol ='cStringObjectiveFormatXPValueRecurring'>  (%d XP each)</String>
		<String _locID ='34372'>Rus</String>
		<String _locID ='34374'>Rus</String>
		<String _locID ='34375'>Allows you to send the King's Musketeer, who advances you to Colonial Age and improves your infantry's hitpoints.</String>
		<String _locID ='34376'>Rus</String>
		<String _locID ='34377'>Stop Beaumont and his theft of the Spanish gold.</String>
		<String _locID ='34378'>Destroy the three Outposts guarding the ruined treasure ships.</String>
		<String _locID ='34379'>It seems you only have a small amount of Coin around. You may need the Coin from those ships yourself. Artillery, and especially Mortars, are very effective at destroying buildings. </String>
		<String _locID ='34380'>Destroy Beaumont's Town Center.</String>
		<String _locID ='34381'>Artillery are the best type of units to use against large buildings, but be careful to protect them from enemy cavalry.</String>
		<String _locID ='34382'>Build Trading Posts at the Native Villages.</String>
		<String _locID ='34383'>Native allies could provide useful assistance against Beaumont. There are three around the dried up Lake of the Moon.</String>
		<String _locID ='34384'>Bring Kanyenke to the revealed forest along the southeast edge of the swamp.</String>
		<String _locID ='34385'>According to your Seminole allies, Kanyenke may be able to find an old Fixed Gun in the forest along the southeast edge of the dried-up Lake of the Moon.</String>
		<String _locID ='34386'>Sacred temple</String>

		<String _locID ='34387'>Sacred temple of the Aztecs.</String>
		<String _locID ='34388'>Inca Temple</String>
		<String _locID ='34389'>SPC Inca Temple</String>
		<String _locID ='34404'>7 Çarpışmacı</String>
		<String _locID ='34405'>The Marksman</String>
		<String _locID ='34407'>Fransız</String>
		<String _locID ='34409'>Alman</String>
		<String _locID ='34411'>İspanyol</String>
		<String _locID ='34413'>Portekiz</String>
		<String _locID ='34415'>Portekiz</String>
		<String _locID ='34416' symbol ='cStringDefaultGCExplorer'>Coronado</String>
		<String _locID ='34417' symbol ='cStringDefaultGCHomecity'>Madrid</String>
		<String _locID ='34418'>Pop Block</String>
		<String _locID ='34419'>SPC Pop Block</String>
		<String _locID ='34420' gamecharacter ='Alain' soundfilename ='ALAI5012'>Well done, men, but I fear Sahin will be back. We'll need reinforcements.</String>
		<String _locID ='34421' gamecharacter ='Soldier' soundfilename ='GENR5011'>Sir, Sahin is attacking from the east. </String>
		<String _locID ='34422' gamecharacter ='Morgan' soundfilename ='MORG5030'>Get the troops over there and take out those bombards.</String>
		<String _locID ='34423' gamecharacter ='Soldier' soundfilename ='GENR5012'>Sir, the bombards are destroyed, but more ships are expected.</String>

		<String _locID ='34424' gamecharacter ='Morgan' soundfilename ='MORG5031'>Yes my lord. Send the cavalry through the fort and wipe out those bombards.</String>
		<String _locID ='34425' gamecharacter ='Soldier' soundfilename ='GENR5013'>That's the last of the bombards.</String>
		<String _locID ='34426' gamecharacter ='Morgan' soundfilename ='MORG5032'>Excellent work, men. We have defeated the Falcon ... for now.</String>
		<String _locID ='34444'>Underbrush California</String>
		<String _locID ='34445' symbol ='cStringESOMakeLeader'>Make New Leader</String>
		<String _locID ='34446' symbol ='cStringESOPromptNewLeader'>There can only be one leader of a Clan. Are you sure you wish to make %s the new leader of your Clan?</String>
		<String _locID ='34447' symbol ='cStringUICostLabel'>Cost:</String>
		<String _locID ='34448' symbol ='cStringChoosePoliticianAge2'>Select a Colonial Age politician</String>
		<String _locID ='34449' symbol ='cStringChoosePoliticianAge3'>Select a Fortress Age politician</String>
		<String _locID ='34450' symbol ='cStringChoosePoliticianAge4'>Select an Industrial Age politician</String>
		<String _locID ='34451' symbol ='cStringChoosePoliticianAge5'>Select an Imperial Age politician</String>
		<String _locID ='34452'>Double-barrel Attack</String>
		<String _locID ='34453'>Fire with both shotgun barrels for heavy damage to infantry, cavalry or guardians.</String>
		<String _locID ='34454' symbol ='cStringAdvanceAge2'>Advance to the Colonial Age</String>
		<String _locID ='34455' symbol ='cStringAdvanceAge3'>Advance to the Fortress Age</String>
		<String _locID ='34456' symbol ='cStringAdvanceAge4'>Advance to the Industrial Age</String>
		<String _locID ='34457' symbol ='cStringAdvanceAge5'>Advance to the Imperial Age</String>
		<String _locID ='34466'>Mohawk hero</String>
		<String _locID ='34467'>An old warrior who still hunts the Circle.</String>
		<String _locID ='34468'>Kanyenke</String>
		<String _locID ='34469'>SPC Old Kanyenke</String>
		<String _locID ='34490'>Use Settlers to gather the wood on the hill to light the signal fire.</String>
		<String _locID ='34491'>You should move your settlers to the top of the hill quickly. Gather all the wood piles near the fire pit to light it. Your only settlers are in the village north. If you lose them, you will not light the fire.</String>
		<String _locID ='34525'>Town Centers can train free Balloons.</String>
		<String _locID ='34526'>Sıcak Hava Balonu</String>
		<String _locID ='34545'>İşçiler Madenlerden Altını daha hızlı toplar.</String>
		<String _locID ='34546'>Establish Ironmonger</String>
		<String _locID ='34547'>İşçiler Madenlerden Altını hızlı bir şekilde toplar.</String>
		<String _locID ='34548'>The Knights of St. John call for a New World crusade! You receive a Shipment of 8 Hoop Throwers from Malta, and all Hoop Throwers are improved. This use of trained personnel means all your other units have fewer hitpoints from now on.</String>
		<String _locID ='34549'>High Crusade</String>
		<String _locID ='34550'>Young Guard</String>
		<String _locID ='34551'>Rodelero and Pikemen hitpoints increased, but speed reduced.</String>
		<String _locID ='34552'>Corselet</String>
		<String _locID ='34553'>Overworking your serfs to meet the silver tax burden reduces their health, decreasing their hitpoints. However you get Crates of 100 Coin for each minute the game has lasted so far.</String>
		<String _locID ='34554'>Tax Burden</String>
		<String _locID ='34555' gamecharacter ='Morgan' soundfilename ='MORG5048'>Collecting as many of these treasures as we can will give us more resources.</String>
		<String _locID ='34556'>Caches Destroyed: 0/8</String>
		<String _locID ='34557'>Caches Destroyed: 1/8</String>
		<String _locID ='34558'>Caches Destroyed: 2/8</String>
		<String _locID ='34559'>Caches Destroyed: 3/8</String>
		<String _locID ='34560'>Caches Destroyed: 4/8</String>
		<String _locID ='34561'>Caches Destroyed: 5/8</String>
		<String _locID ='34562'>Native Warrior hitpoints increased.</String>
		<String _locID ='34563'>Indian Friendship</String>
		<String _locID ='34564'>Map Objective Icon</String>
		<String _locID ='34566'>All Mercenaries gain custom weapons. Mercenary attack increased. But, all your buildings now cost significantly more to construct.</String>
		<String _locID ='34567'>Customized Merc Weapons</String>
		<String _locID ='34569' gamecharacter ='Kanyenke' soundfilename ='KANY5038'>Now we must lead the great white buffalo to the Lakota village near where we first arrived.</String>
		<String _locID ='34572'>Imperial upgrade for Heavy Cannon.</String>
		<String _locID ='34573'>Imperial Cannon</String>
		<String _locID ='34575'>Imperial Cannon</String>
		<String _locID ='34576'>Alain Magnan's Army</String>
		<String _locID ='34577' symbol ='cStringNuggetKev1' comment ='1 - amount, 2 - resource'>A carob plant worth %1d %2s.</String>
		<String _locID ='34578' symbol ='cStringNuggetKev1Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a carob plant worth %2d %3s.</String>
		<String _locID ='34579' symbol ='cStringNuggetKev2' comment ='1 - amount, 2 - resource'>A chinquapin oak tree with edible acorns worth %1d %2s.</String>
		<String _locID ='34580' symbol ='cStringNuggetKev2Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a chinquapin oak tree with edible acorns worth %2d %3s.</String>
		<String _locID ='34581' symbol ='cStringNuggetKev3' comment ='1 - amount, 2 - resource'>Some oak trees worth %1d %2s.</String>
		<String _locID ='34582' symbol ='cStringNuggetKev3Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered some oak trees worth %2d %3s.</String>
		<String _locID ='34583' symbol ='cStringNuggetKev4' comment ='1 - amount, 2 - resource'>A grove of oak trees worth %1d %2s.</String>
		<String _locID ='34584' symbol ='cStringNuggetKev4Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a grove of oak trees worth %2d %3s.</String>
		<String _locID ='34585' symbol ='cStringNuggetKev5' comment ='1 - amount, 2 - resource'>A supply of limestone worth %1d %2s.</String>
		<String _locID ='34586' symbol ='cStringNuggetKev5Activate' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a supply of limestone worth %2d %3s.</String>

		<String _locID ='34594'>Old Coot</String>
		<String _locID ='34595'>IGC Old Coot</String>
		<String _locID ='34603'>Part of a fort.</String>
		<String _locID ='34604'>Gate</String>
		<String _locID ='34606'>SPC Fort Gate</String>
		<String _locID ='34608'>Part of a fort.</String>
		<String _locID ='34609'>Kale</String>

		<String _locID ='34610'>SPC Fort Wall Small</String>
		<String _locID ='34613'>Part of a fort.</String>
		<String _locID ='34614'>Kale</String>
		<String _locID ='34615'>SPC Fort Wall Medium</String>
		<String _locID ='34618'>Part of a fort.</String>
		<String _locID ='34619'>Kale</String>
		<String _locID ='34620'>SPC Fort Wall Large</String>
		<String _locID ='34623'>Part of a fort.</String>
		<String _locID ='34624'>Kale</String>
		<String _locID ='34625'>SPC Fort Wall Kışla</String>
		<String _locID ='34628'>Part of a fort.</String>
		<String _locID ='34629'>Kale</String>
		<String _locID ='34630'>SPC Fort Wall Stable</String>
		<String _locID ='34638'>Fort command building</String>
		<String _locID ='34639'>Command Post</String>

		<String _locID ='34640'>SPC Fort Center</String>
		<String _locID ='34642'>Defensive building</String>
		<String _locID ='34643'>Defensive building</String>
		<String _locID ='34644'>Defensive building</String>
		<String _locID ='34645'>Defensive building</String>

		<String _locID ='34646'>Defensive building</String>
		<String _locID ='34647'>Defensive building</String>
		<String _locID ='34649'>Defensive building</String>

		<String _locID ='34652'>Town Center</String>
		<String _locID ='34653'>IGC Town Center</String>
		<String _locID ='34655'>Shipwreck</String>
		<String _locID ='34656'>IGC Shipwreck</String>
		<String _locID ='34657'>Haritadaki tüm Hazineleri topla.</String>
		<String _locID ='34658'>Mini haritada X ile işaretlenmiş yerlerde gizli Hazineler var. Kaşifler, Köylüler ve bazı Kahramanlar onları toplayabilir.  Dikkatli ol, Osmanlılar belki oralardadır.</String>
		<String _locID ='34659'>River Props Northwest Territory</String>
		<String _locID ='34660'>PROP River Northwest Territory River</String>
		<String _locID ='34663'>Damaged Props</String>
		<String _locID ='34664'>SPC Damaged Props</String>
		<String _locID ='34665'>Defensive building</String>
		<String _locID ='34666'>Building that can be used to defend the frontier.</String>
		<String _locID ='34667'>Inca Outpost</String>
		<String _locID ='34671'>SPC Inca Outpost</String>
		<String _locID ='34672' gamecharacter ='Soldier' soundfilename ='GENR0001' portraitfilename ='units\infantry_ranged\crossbow\crossbow_portrait'>Morgan, Osmanlı’lar araziyi ele geçirdi – bin yeniçeri ve yol göstericileri Şahin!</String>
		<String _locID ='34673' gamecharacter ='Morgan' soundfilename ='MORG0001' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Alain Magnan şövalyelerine sakin olmalarını ve onları sahilde tutmaları gerektiğini söyledi. Burada kalıp yapacaktık.</String>
		<String _locID ='34674'>Defensive building</String>
		<String _locID ='34675'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID ='34676'>Kale</String>
		<String _locID ='34680'>SPC Fort Corner</String>
		<String _locID ='34683'>Grass Fire</String>
		<String _locID ='34685'>PROP Grass Fire</String>
		<String _locID ='34686'>This building has crops around it. You need to allow more space.</String>
		<String _locID ='34687'>Prop Grass Short</String>
		<String _locID ='34688'>PROP Grass Short</String>

		<String _locID ='34689'>Cehpaneliğinizi Sümürge Çağına getirir ve daha güçlü Cephanelik geliştirmelerini seçebilmenizi sağlar.</String>
		<String _locID ='34690'>Gelişmiş Cephanelik</String>
		<String _locID ='34691'>Props Dead Tree</String>
		<String _locID ='34692'>PROP Dead Tree</String>
		<String _locID ='34699'>Advance to the Industrial Age</String>
		<String _locID ='34700'>To advance to the Industrial Age, you need 1000 Food and 500 Coin. If the Mines near your town run out, send Settlers to more distant ones, or build a Plantation.</String>
		<String _locID ='34701' soundfilename ='AMEL4000'>Ailemin Yeni Dünyaya varış öyküsü, Malta’daki saldırı ile başlar. Ölmekte olan bir Haçlı Şövalyelerinin son kalesinde.</String>
		<String _locID ='34702' soundfilename ='AMEL4005'>Bu son derece gerçektir -- atam Morgan Black, St. John’nun şövalyeleriyle birlikte adayı Şahin  ve Osmanlılar’a karşı savundu.</String>
		<String _locID ='34703' soundfilename ='AMEL4010'>Bundan sonrası ... çok iyi bir aile hikâyesine benzer, bunu bir efsaneden ayırt etmek oldukça güçtür.</String>
		<String _locID ='34704' soundfilename ='AMEL4100'>With Alain Magnan dead and the Fountain destroyed, the Circle of Ossus had nothing left in the New World.</String>
		<String _locID ='34705' soundfilename ='AMEL4105'>Sahin knew the Europeans were carving out empires in the Americas. He realized that the Ottomans were as much relics of the past as the Knights of St. John.</String>
		<String _locID ='34707' soundfilename ='AMEL4115'>Lizzie had lost her Spanish gold, and it would be several years before she really forgave Morgan.</String>
		<String _locID ='34708' soundfilename ='AMEL4120'>I'm not sure if she was really my great-great-grandmother, but folks say I have a pirate's temper.</String>
		<String _locID ='34709' soundfilename ='AMEL4125'>Was there something special about the Fountain's water? </String>
		<String _locID ='34710' soundfilename ='AMEL4130'>All I know for sure is the Circle would return to find out.</String>
		<String _locID ='34711' soundfilename ='AMEL4200'>Everyone always said Morgan's grandson John Black had a lot more enemies than he had friends.</String>
		<String _locID ='34712' soundfilename ='AMEL4205'>But one man, a Mohawk named Kanyenke, always stood by his side -- even if the two did have a friendly rivalry.</String>
		<String _locID ='34713' soundfilename ='AMEL4300'>I don't know exactly what happened on the mountain that day. But my grandfather wasn't the type to go down without a fight.</String>
		<String _locID ='34714' soundfilename ='AMEL4305'>John Black may have made a lot of enemies in his life, but he died a hero. He knocked the Circle back on their heels so hard it would take them decades to recover.</String>
		<String _locID ='34715' soundfilename ='AMEL4310'>By spring, Kanyenke had returned to his village. Life went on for the Iroquois, just as it had for years.</String>
		<String _locID ='34716' soundfilename ='AMEL4315'>Except that his sister had given birth to John's son.</String>
		<String _locID ='34717' soundfilename ='AMEL4320'>And though the Russians were gone, Kanyenke knew other white men would follow.</String>
		<String _locID ='34718' soundfilename ='AMEL4325'>But until then, he would live, work, and help raise his sister's son ...</String>
		<String _locID ='34719' soundfilename ='AMEL4330'>... my father, Nathaniel Black.</String>
		<String _locID ='34720' soundfilename ='AMEL4400'>John's sacrifice did not go unnoticed. My family was rewarded by the British government -- and later, the Americans. By the standards of those days, we got rich.</String>
		<String _locID ='34721' soundfilename ='AMEL4405'>Those were eventful years. We pushed the frontier to the horizon -- building, expanding, heading west.</String>

		<String _locID ='34722' soundfilename ='AMEL4410'>My father Nathaniel was a patriot, but not much of a businessman. By the time he left the company in my hands, the Black family fortune had dried up.</String>
		<String _locID ='34723' soundfilename ='AMEL4415'>And so we come to my part of the story.</String>
		<String _locID ='34724' soundfilename ='AMEL4500'>What I remember most about that day are the smells - black powder, sweat, and too much death.</String>
		<String _locID ='34725' soundfilename ='AMEL4505'>Or maybe all I was smelling was that damn Beaumont.</String>
		<String _locID ='34727' soundfilename ='AMEL4515'>Was the Fountain's water worth it all? I never found out.</String>
		<String _locID ='34728' soundfilename ='AMEL4520'>What I did know was that the Circle had stored a lot of treasure in the Ossuary over the years.</String>
		<String _locID ='34729' soundfilename ='AMEL4525'>Uncle Kanyenke said we shouldn't profit from the Circle's blood money, but most of the gold came from those Spanish treasure ships Morgan and Lizzie sank.</String>
		<String _locID ='34730' soundfilename ='AMEL4530'>The way I figured it, the Circle of Ossus owed the Black family a little something. Don't you agree?</String>
		<String _locID ='34731' gamecharacter ='Narrator' soundfilename ='TUTO1001'>During this tutorial, if you're ever confused about what to do next, click on the flashing Objectives button.</String>
		<String _locID ='34732' gamecharacter ='Narrator' soundfilename ='TUTO5225'>If you advance to the Fortress Age, you can build Falconets, which are excellent at killing enemy infantry.</String>
		<String _locID ='34733' gamecharacter ='Narrator' soundfilename ='TUTO5230'>You will need more Food and Gold if you are going to advance to the Fortress Age.</String>
		<String _locID ='34734' gamecharacter ='Narrator' soundfilename ='TUTO5235'>You have enough resources to advance to the Fortress Age.</String>
		<String _locID ='34735' gamecharacter ='Narrator' soundfilename ='TUTO5240'>Consider building an Artillery Foundry and training Falconets to fight the enemy infantry.</String>

		<String _locID ='34736' gamecharacter ='Narrator' soundfilename ='TUTO5245'>You have trained your first Falconet.</String>
		<String _locID ='34737' gamecharacter ='Narrator' soundfilename ='TUTO5250'>Falconets are expensive and vulnerable to enemy cavalry. Consider protecting them with infantry.</String>
		<String _locID ='34738' gamecharacter ='Narrator' soundfilename ='TUTO5196'>You may want to consider visiting your Home City and sending a Shipment of resources or Settlers.</String>
		<String _locID ='34749'>Drummer</String>
		<String _locID ='34750'>IGC Drummer</String>
		<String _locID ='34754'>Flag Bearer</String>
		<String _locID ='34755'>IGC Flag Bearer</String>
		<String _locID ='34757'>Geyser</String>
		<String _locID ='34758'>PROP Geyser</String>
		<String _locID ='34759'>Destroy all the Great Bombards.</String>
		<String _locID ='34760'>Alain's Hussars are more than strong enough to destroy all the Great Bombards. You should support them with crossbow to take out the janissaries.</String>
		<String _locID ='34761'>Destroy the Boneguard Fort.</String>
		<String _locID ='34762'>Gather eight total artillery units into the flagged area before the three Incan Temples are destroyed.</String>
		<String _locID ='34763'>You cannot build an Artillery Foundry. You can send artillery from the Home City or escort artillery arriving on the road to the Inca city. Send a military escort to help them reach the city.</String>
		<String _locID ='34765'>A road beginning from the south of the Inca city may be the best way to assault the Boneguard Fort.</String>
		<String _locID ='34766'>Destroy the Russian Town Center.</String>
		<String _locID ='34767'>The Cannon you have accumulated are the best way to destroy any buildings.</String>
		<String _locID ='34768'>Artillery pieces: 0/8</String>


		<String _locID ='34769'>Artillery pieces: 1/8</String>
		<String _locID ='34770'>Artillery pieces: 2/8</String>
		<String _locID ='34771'>Artillery pieces: 3/8</String>

		<String _locID ='34772'>Artillery pieces: 4/8</String>
		<String _locID ='34773'>Artillery pieces: 5/8</String>
		<String _locID ='34774'>Artillery pieces: 6/8</String>
		<String _locID ='34775'>Artillery pieces: 7/8</String>
		<String _locID ='34776'>Artillery pieces: 8</String>
		<String _locID ='34778' symbol ='cStringScoreLosesIn'>&lt;color=1.0, 1.0, 1.0&gt;TIME LEFT: %s&lt;/color&gt;</String>
		<String _locID ='34816'>Caches Destroyed: 6/8</String>
		<String _locID ='34817'>Caches Destroyed: 7/8</String>
		<String _locID ='34818'>Caches Destroyed: 8/8</String>
		<String _locID ='34819' symbol ='cStringESOPersona'>Home Cities</String>
		<String _locID ='34828'>Defensive building</String>
		<String _locID ='34829'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID ='34830'>Fort Tower</String>
		<String _locID ='34831'>SPC Fort Tower</String>
		<String _locID ='34852'>Props Cave</String>
		<String _locID ='34853'>PROP Cave Props</String>
		<String _locID ='34855'>Lizzie's flagship. Named for her least favorite city.</String>
		<String _locID ='34856'>Lizzie's Flagship</String>
		<String _locID ='34857'>SPC LizzieFlagship</String>
		<String _locID ='34861' gamecharacter ='Sahin' soundfilename ='SAHI0001' portraitfilename ='units\spc\sahin\sahin_igc_icon'>Zaten kırıldı,  Morgan – sizde onunla beraber kırılacaksınız?</String>
		<String _locID ='34864' gamecharacter ='Native Prisoner' soundfilename ='GENR5246'>Please help!</String>
		<String _locID ='34865' gamecharacter ='Native Prisoner' soundfilename ='GENR5247'>You have the thanks of my tribe. Take these warriors to guard you on your journey.</String>
		<String _locID ='34867' gamecharacter ='High Priest' soundfilename ='CHIL5052'>Our first cannon are about half-way to the Inca city.</String>
		<String _locID ='34868'>Treasure Ship Post</String>
		<String _locID ='34869'>SPC Treasure Ship Posts</String>
		<String _locID ='34870'>Kalmuck</String>
		<String _locID ='34881'>Mortar attack and hitpoints increased.</String>
		<String _locID ='34882'>Improved Mortars</String>
		<String _locID ='34883' symbol ='cStringHCLevelSingular'>Vatan Şehri Seviyesi</String>
		<String _locID ='34884' symbol ='cStringHCLevelPlural'>Vatan Şehri Seviyeleri</String>
		<String _locID ='34885' symbol ='cStringGCPassTurn'> maintains current position.</String>
		<String _locID ='34886'>Ranger</String>
		<String _locID ='34892'>Defensive building</String>
		<String _locID ='34893'>A wall. Prevents enemies from entering a colony.</String>
		<String _locID ='34894'>Wall</String>
		<String _locID ='34895'>Wall Connector</String>
		<String _locID ='34897' symbol ='cStringSingleBuilder' comment ='1 - builder number, 2 - building name'>Only %1d units can build this %2s at a time.</String>
		<String _locID ='34900'>Mine Scaffold</String>
		<String _locID ='34901'>SPC Mine Scaffold</String>
		<String _locID ='34902'>0</String>
		<String _locID ='34904'>0</String>
		<String _locID ='34905' symbol ='cStringManageFiles'></String>
		<String _locID ='34906'>Altın kaynağı</String>
		<String _locID ='34907'>Fast but expiring source of Coin.</String>
		<String _locID ='34908'>Silver Mine</String>
		<String _locID ='34909'>SPC Mine Silver</String>
		<String _locID ='34913'>Mine Props</String>
		<String _locID ='34914'>SPC Mine Props</String>
		<String _locID ='34915'>0</String>
		<String _locID ='34917'>0</String>
		<String _locID ='34918'>Grants minor resources or bonuses.</String>
		<String _locID ='34919'>Grants resources or minor bonuses. Task your Hero on the treasure to gain its benefit.</String>
		<String _locID ='34920'>Treasure</String>
		<String _locID ='34922'>SPC Havana Nugget</String>
		<String _locID ='34923'>Altın kaynağı</String>
		<String _locID ='34924'>Fast but expiring source of Coin.</String>
		<String _locID ='34925'>Wrecked Treasure Ship</String>
		<String _locID ='34926'>SPC Spanish Ship Ruins</String>
		<String _locID ='34928' comment ='1 - amount, 2 - resource'>A Carib Sacred Artifact worth %1d %2s.</String>
		<String _locID ='34929' comment ='1 - player, 2 - amount, 3 - resource'>%1s has discovered a Carib Sacred Artifact worth %2d %3s.</String>
		<String _locID ='34930' symbol ='cStringRMSNewEnglanddesc'>New England: unspoiled wilderness with central lakes and an offshore island.</String>
		<String _locID ='34931'>Enable</String>
		<String _locID ='34933'>This treasure has already been claimed.</String>
		<String _locID ='34934'>This treasure has already been claimed.</String>
		<String _locID ='34935'>Treasure</String>
		<String _locID ='34940'>Alain Magnan</String>
		<String _locID ='34941'>IGC Alain on Horseback</String>
		<String _locID ='34944'>Flotsam</String>
		<String _locID ='34945'>IGC Flotsam</String>
		<String _locID ='34948'>Kanyenke</String>

		<String _locID ='34949'>IGC Old Kanyenke</String>
		<String _locID ='34952'>Stationary artillery</String>
		<String _locID ='34953'>Enormous fixed gun.</String>
		<String _locID ='34954'>Fixed Gun Base</String>
		<String _locID ='34955'>SPC Fixed Gun Base</String>
		<String _locID ='34979'>Stationary artillery</String>
		<String _locID ='34980'>Enormous fixed gun.</String>
		<String _locID ='34981'>Fixed Gun Base Ruins</String>
		<String _locID ='34982'>SPC Fixed Gun Base Ruins</String>
		<String _locID ='34986' symbol ='cStringGatherersLabel'>Gatherers:</String>
		<String _locID ='34999'>Sömürge Milisleri</String>
		<String _locID ='35000'>Şehir Merkezi saldırı gücünü arttırır ve birkaç saniyeliğine Gönüllü askerleri yardıma çağırırsınız.</String>
		<String _locID ='35002'>Öncüler</String>
		<String _locID ='35003'>İşçilerin sağlığını fazlasıyla arttırır.</String>
		<String _locID ='35028' gamecharacter ='Kanyenke' soundfilename ='KANY2015'>Hopefully I can get some help from some of the tribes nearby.</String>
		<String _locID ='35029' gamecharacter ='Native' soundfilename ='GENR2105'>Thank you stranger. Take these warriors.</String>
		<String _locID ='35030' gamecharacter ='Native' soundfilename ='GENR2110'>Food at last. Our hunters are at your command.</String>
		<String _locID ='35031' gamecharacter ='Native Chief' soundfilename ='GENR2100'>The men in the mines have scared off the herds. Bring us food and I will give you warriors to help you fight infantry.</String>
		<String _locID ='35032' gamecharacter ='Native' soundfilename ='GENR2115'>This food will help us until the herds return. Use our hunters to help fight the men in the mines.</String>
		<String _locID ='35033' gamecharacter ='Kanyenke' soundfilename ='KANY2020'>I can scout around until Amelia and Cooper send food.</String>
		<String _locID ='35034' gamecharacter ='Amelia' soundfilename ='AMEL2005'>We should search for Beaumont while Kanyenke is outside looking for help.</String>
		<String _locID ='35036' gamecharacter ='Native' soundfilename ='GENR2120'>Take these men and drive away the soldiers.</String>
		<String _locID ='35037' gamecharacter ='Native' soundfilename ='GENR2125'>These warriors will help you fight.</String>
		<String _locID ='35038' gamecharacter ='Kanyenke' soundfilename ='KANY2025'>Amelia has sent food. I must get the wagon to one of the native villages.</String>
		<String _locID ='35039' gamecharacter ='Beaumont' soundfilename ='BEAU2000'>You are persistent, no?</String>
		<String _locID ='35040' gamecharacter ='Beaumont' soundfilename ='BEAU2005'>I don't think you realize what you've stumbled onto here. But no matter.</String>
		<String _locID ='35041' gamecharacter ='Beaumont' soundfilename ='BEAU2010'>Kill them!</String>
		<String _locID ='35042' gamecharacter ='Beaumont' soundfilename ='BEAU2015'>Too slow cheri!</String>
		<String _locID ='35043' gamecharacter ='Beaumont' soundfilename ='BEAU2020'>I will leave these mountains forever before you catch me!</String>
		<String _locID ='35044' gamecharacter ='Amelia' soundfilename ='AMEL2010'>Get that wagon to Kanyenke.</String>
		<String _locID ='35045' gamecharacter ='Amelia' soundfilename ='AMEL2015'>He can use the food to recruit help.</String>
		<String _locID ='35046' gamecharacter ='Amelia' soundfilename ='AMEL2020'>Reinforcements from Kanyenke.</String>
		<String _locID ='35047' gamecharacter ='Amelia' soundfilename ='AMEL2025'>That takes care of all of the Boneguard's weapons caches.</String>
		<String _locID ='35048' gamecharacter ='Amelia' soundfilename ='AMEL2030'>It looks like Beaumont has fled.</String>
		<String _locID ='35049' gamecharacter ='Amelia' soundfilename ='AMEL2035'>But look at this.</String>
		<String _locID ='35050' gamecharacter ='Cooper' soundfilename ='COOP2020'>Those Boneguard are too strong. We'll need reinforcements if we want to move forward.</String>
		<String _locID ='35051' gamecharacter ='Cooper' soundfilename ='COOP2025'>You could equip a small army with all of these weapons. We should destroy them.</String>
		<String _locID ='35054' symbol ='cStringQueueLabel'>Queue</String>
		<String _locID ='35055' symbol ='cStringContainsLabel'>Contains</String>
		<String _locID ='35058'>Is Movie Done Playing</String>
		<String _locID ='35073' symbol ='cStringSameColorMsg'>You currently have selected the same color as another player. Please select an available color.</String>
		<String _locID ='35074' symbol ='cStringcFoakRolloverDisabled'>Trade Monopoly: Build 4 Trading Posts on Native lands or 4 Trade Posts on Trade Routes in the Industrial Age to enable the Four of a Kind victory condition.</String>
		<String _locID ='35075' symbol ='cStringcFoakRollover'>Trade Monopoly: Start the Four of a Kind victory timer!</String>
		<String _locID ='35076' gamecharacter ='Morgan' soundfilename ='MORG0019' portraitfilename ='units\spc\morgan_black\morgan_black_igc_icon'>Alain, look! The last explosion opened a tunnel!</String>
		<String _locID ='35077' gamecharacter ='Morgan' soundfilename ='MORG2015'>Sahin has beaten us here but we will worry about him later. We need to get our colony started.</String>
		<String _locID ='35078' gamecharacter ='Morgan' soundfilename ='MORG2020'>Good ... send word to Malta. We can start sending shipments of supplies and reinforcements to continue building the colony.</String>
		<String _locID ='35079'>Build a Town Center.</String>
		<String _locID ='35080'>Building a Town Center will not only start your colony but will then allow you to start receiving Shipments from the Home City.</String>
		<String _locID ='35081'>Go to the Home City and send a Shipment.</String>
		<String _locID ='35082'>You will have more than one choice of what to send from the Home City. You gain Shipments during a game. The amount of Shipments you have will be shown on the Home City button. </String>
		<String _locID ='35083'>Fattening Food source</String>
		<String _locID ='35084'>Sürü hayvanı. Semirtilmesi halinde daha fazla yiyecek kaynağı sağlar. Ağılda semirtile bilinir.</String>
		<String _locID ='35085'>Llama</String>
		<String _locID ='35100'>Bir Kışla ve Liman inşa et.</String>
		<String _locID ='35101'>The Kışla is used to train military units for fighting on land. Both warships and Fishing Boats can be trained from the Dock.</String>
		<String _locID ='35102' gamecharacter ='Soldier' soundfilename ='GENR2025'>A ship has arrived from Malta!</String>
		<String _locID ='35103' gamecharacter ='Soldier' soundfilename ='GENR2020'>Another warship has arrived from the home city.</String>
		<String _locID ='35104' gamecharacter ='Morgan' soundfilename ='MORG5120'>A galleon has just arrived.</String>
		<String _locID ='35105' gamecharacter ='Morgan' soundfilename ='MORG5130'>A frigate has just sailed in from Malta.</String>
		<String _locID ='35106' gamecharacter ='Morgan' soundfilename ='MORG5135'>We can train additional ships from our dock.</String>
		<String _locID ='35107' gamecharacter ='Morgan' soundfilename ='MORG5085'>We can transport our armies to different islands with our ships.</String>
		<String _locID ='35108'>Trade Monopoly</String>
		<String _locID ='35109'>Launches a Four of a Kind victory condition</String>
		<String _locID ='35122'>Hussar and Lancer hitpoints increased.</String>
		<String _locID ='35123'>Hand Cavalry Hitpoints</String>
		<String _locID ='35128'>Pikeman and Rodelero attack and hitpoints increased.</String>
		<String _locID ='35129'>Hand Infantry Combat</String>
		<String _locID ='35130'>Hussar and Lancer attack increased.</String>
		<String _locID ='35131'>Hand Cavalry Attack</String>
		<String _locID ='35132'>Kapsamlı Sağlamlaştırmalar</String>
		<String _locID ='35133'>İleri Karakol ve Gözetleme Kulesi inşaa sınırını arttırır.</String>
		<String _locID ='35134'>Soyguncu Baronlar</String>
		<String _locID ='35135'>Gemiyle, Yeni Dünyaya bir Fabrika Vagonu, kaynaklar üretmek veya ağır ağırsilahlar üretmeniz için güçlü bir Fabrika kurmanızı sağlar.</String>
		<String _locID ='35136'>İşçiler avladıkları hayvanlardan ve meyvelerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='35137'>Kürkçü</String>
		<String _locID ='35138'>İşçiler Değirmenlerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='35139'>Grain Market</String>
		<String _locID ='35140'>TAKIM İşçiler Madenlerden Altını daha hızlı toplar.</String>
		<String _locID ='35141'>TAKIM Nalbur</String>
		<String _locID ='35143'>Medicine</String>
		<String _locID ='35144'>Villagers train faster.</String>
		<String _locID ='35145'>İşçiler ve vagonlar binaları daha hızlı inşaa eder.</String>
		<String _locID ='35146'>Duvarcılar</String>
		<String _locID ='35147'>All infantry train faster.</String>

		<String _locID ='35148'>Fencing School</String>
		<String _locID ='35149'>Tüm süvariler hızlı eğitilir.</String>
		<String _locID ='35150'>Binicilik Okulu</String>
		<String _locID ='35153'>İşçiler tüm Yiyecekleri daha hızlı toplar.</String>
		<String _locID ='35154'>Soğutma</String>
		<String _locID ='35155'>İşçiler tüm Odunları daha hızlı toplar.</String>
		<String _locID ='35156'>Lumberyards</String>
		<String _locID ='35157'>İşçiler Madenlerden Altını daha hızlı toplar.</String>
		<String _locID ='35158'>Kuyumcu</String>
		<String _locID ='35160'>All hand cavalry attack and hitpoints increased.</String>
		<String _locID ='35162'>Hand Cavalry Combat</String>
		<String _locID ='35178'>Spanish Rodelero attack and hitpoints greatly increased.</String>
		<String _locID ='35179'>Espadachins</String>
		<String _locID ='35185'>Imperial upgrade for Pikemen.</String>
		<String _locID ='35186'>Imperial Tercio</String>
		<String _locID ='35191'>Imperial upgrade for Lancers</String>
		<String _locID ='35192'>Imperial Garrochistas</String>
		<String _locID ='35194'>Imperial Garrochista</String>
		<String _locID ='35199'>Guard Rodelero</String>
		<String _locID ='35201' symbol ='cStringNuggetJeff1'>The remains of a Covered Wagon!</String>
		<String _locID ='35202' symbol ='cStringNuggetJeff1Activate'>%s has discovered the remains of a Covered Wagon.</String>
		<String _locID ='35205'>Voyageur</String>
		<String _locID ='35206'>Native Warrior attack and hitpoints increased.</String>
		<String _locID ='35207'>Native Warrior Combat</String>
		<String _locID ='35224'>Tüm süvarilerin saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='35225'>Süvari Savaş Gücü</String>
		<String _locID ='35228'>Improves your French Explorer in combat, allows him to heal units and gives him a powerful canine companion.</String>
		<String _locID ='35233'>Falconet, Mortar, Culverin and Cannon attack and hitpoints increased.</String>
		<String _locID ='35234'>Artillery Combat</String>

		<String _locID ='35235'>Coureurs move faster and do more damage to Treasure guardians.</String>
		<String _locID ='35236'>Northwest Passage</String>
		<String _locID ='35241'>Stockades</String>
		<String _locID ='35242'>Destroy to rescue the prisoners within.</String>
		<String _locID ='35243'>Stockades</String>
		<String _locID ='35244'>SPC Stockades</String>
		<String _locID ='35246' gamecharacter ='Soldier' soundfilename ='GENR5231'>If the Russians can move their artillery past the mountains, we will not be able to stop them!</String>
		<String _locID ='35249'>Dinghy</String>
		<String _locID ='35250'>SPC Dinghy</String>
		<String _locID ='35251'>Hand infantry</String>
		<String _locID ='35252'>A pirate in the New World.</String>
		<String _locID ='35253'>Buccaneer</String>
		<String _locID ='35254'>SPC Buccaneer</String>
		<String _locID ='35255' gamecharacter ='John' soundfilename ='JOHN5209'>We'll need to build mortars or other artillery to crush Warwick's fort.</String>
		<String _locID ='35256' gamecharacter ='Kanyenke' soundfilename ='KANY5101'>John Black has placed the last explosives!</String>
		<String _locID ='35257' gamecharacter ='Kanyenke' soundfilename ='KANY5163'>If the scouts reach the valley, they will signal the main army behind us to advance.</String>
		<String _locID ='35258'>If this text appears, treasure is busted</String>
		<String _locID ='35259'>This treasure has already been claimed.</String>
		<String _locID ='35260'>Treasure</String>
		<String _locID ='35263'>If this text appears, treasure is busted</String>
		<String _locID ='35264'>This treasure has already been claimed.</String>
		<String _locID ='35265'>Treasure</String>
		<String _locID ='35268'>This treasure has already been claimed.</String>
		<String _locID ='35269'>If this text appears, treasure is busted</String>
		<String _locID ='35270'>Treasure</String>
		<String _locID ='35273'>If this text appears, treasure is busted</String>
		<String _locID ='35274'>This treasure has already been claimed.</String>
		<String _locID ='35275'>Treasure</String>
		<String _locID ='35278'>Duck</String>
		<String _locID ='35279'>PROP Duck</String>
		<String _locID ='35280'>Worker who can fight</String>
		<String _locID ='35281'>Task on Ice or Rock Bridges to cause them to collapse. Has ranged and hand attack.</String>
		<String _locID ='35282'>Railroad Worker</String>
		<String _locID ='35283'>SPC Railroad Worker</String>
		<String _locID ='35284'>Follows an engine</String>
		<String _locID ='35285'>Passenger Car</String>
		<String _locID ='35296'>Virginia Company</String>
		<String _locID ='35297'>Manors are cheaper.</String>
		<String _locID ='35298'>Upgrades Falconets to Field Guns and Mortars to Howitzers for free.</String>
		<String _locID ='35299'>Gelişmiş Ağır Silah</String>
		<String _locID ='35307'>Yeomen</String>
		<String _locID ='35308'>Longbowman range increased and Guard and Imperial upgrades enabled.</String>
		<String _locID ='35317'>Musketeer and Grenadier attack and hitpoints increased.</String>
		<String _locID ='35318'>Musketeer / Grenadier Combat</String>
		<String _locID ='35319'>Hussar and Dragoon hitpoints increased.</String>
		<String _locID ='35320'>Cavalry Hitpoints</String>
		<String _locID ='35321'>Hussar and Dragoon attack increased.</String>
		<String _locID ='35322'>Cavalry Damage</String>
		<String _locID ='35323'>Hussar and Dragoon attack and hitpoints increased.</String>
		<String _locID ='35324'>Süvari Savaş Gücü</String>
		<String _locID ='35327' gamecharacter ='Amelia' soundfilename ='AMEL2075'>Does it matter? The Boneguard army is behind us. We're going forward!</String>
		<String _locID ='35328' gamecharacter ='Amelia' soundfilename ='AMEL2080'>We're not equipped to handle this weather. We have to make it through before the cold kills us.</String>
		<String _locID ='35329' gamecharacter ='Amelia' soundfilename ='AMEL2085'>We can take shelter in that cave.</String>
		<String _locID ='35330' gamecharacter ='Amelia' soundfilename ='AMEL2090'>There's a cave up ahead! We can recover in there.</String>
		<String _locID ='35331' gamecharacter ='Amelia' soundfilename ='AMEL2095'>The main army is on the move.</String>
		<String _locID ='35332' gamecharacter ='Amelia' soundfilename ='AMEL2100'>It looks dangerous, but it could save us some time.</String>
		<String _locID ='35333' gamecharacter ='Amelia' soundfilename ='AMEL2105'>Those ruins will give us some cover from the storm.</String>
		<String _locID ='35334' gamecharacter ='Kanyenke' soundfilename ='KANY2065'>This cold is worse than I hoped. We won't last long out in the open.</String>
		<String _locID ='35335' gamecharacter ='Kanyenke' soundfilename ='KANY2070'>We can't stay here long if we want to stay ahead of the enemy army.</String>
		<String _locID ='35336' gamecharacter ='Kanyenke' soundfilename ='KANY2075'>Another shelter! Get inside before we freeze to death.</String>
		<String _locID ='35337' gamecharacter ='Kanyenke' soundfilename ='KANY2080'>Stop that scout! If he reaches the valley he'll signal the enemy army.</String>
		<String _locID ='35338' gamecharacter ='Kanyenke' soundfilename ='KANY2085'>It appears to be a shortcut.</String>
		<String _locID ='35339' gamecharacter ='Kanyenke' soundfilename ='KANY2090'>We should be wary of the enemy scouts. They will be looking for the path to the valley as well.</String>
		<String _locID ='35340'>Improves your British Explorer in combat, gives him a powerful Swashbuckler attack, and gives him a powerful canine companion.</String>
		<String _locID ='35341'>Captain</String>
		<String _locID ='35344' gamecharacter ='John' soundfilename ='JOHN0179' portraitfilename ='units\spc\john_black\john_black_igc_icon'>With the French and British at war, there's no one to defend the colonies from that army. </String>

		<String _locID ='35345' gamecharacter ='Seminole Chief' soundfilename ='GENR0091' portraitfilename ='units\natives\native_villager_icon_portrait'>Beaumont seeks the water, so he will go there.</String>
		<String _locID ='35346' gamecharacter ='Seminole Chief' soundfilename ='GENR0101'>They returned to their homeland far to the south, carrying barrels of the Fountain's water.</String>
		<String _locID ='35348'>Clever Inca warrior.</String>
		<String _locID ='35349'>Test Unit</String>
		<String _locID ='35351'>İşçiler tüm Odunları daha hızlı toplar.</String>
		<String _locID ='35352'>Sawmills</String>
		<String _locID ='35353'>İşçiler Odunları daha hızlı toplar.</String>
		<String _locID ='35354'>Exotic Hardwoods</String>
		<String _locID ='35358'>İşçiler tüm Altınları daha hızlı toplar.</String>
		<String _locID ='35359'>Krallık Darphanesi</String>
		<String _locID ='35360'>İşçiler Değirmenlerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='35361'>Food Silos</String>
		<String _locID ='35362'>İşçiler Değirmenlerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='35363'>Güçlendirilebilir Tarım</String>
		<String _locID ='35364'>Değirmenler daha ucuz ve güçlü olur.</String>
		<String _locID ='35365'>Gelişmiş Değirmen</String>
		<String _locID ='35366'>Gelişmiş Değirmen</String>
		<String _locID ='35369'>İşçiler avladıkları hayvanlardan ve meyvelerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='35370'>Baharat Ticareti</String>

		<String _locID ='35372'>16</String>
		<String _locID ='35373'>Botlar Yiyeceği ve Altını hızlı toplar.</String>
		<String _locID ='35374'>Alan Tarama</String>
		<String _locID ='35375'>Limanlar daha büyük bir saldırı gücü alır, gemileri daha hızlı iyileştirir ve daha çabuk eğitir.</String>
		<String _locID ='35376'>Gelişmiş Liman</String>
		<String _locID ='35377'>Gelişmiş Liman</String>
		<String _locID ='35378'>Gelişmiş Fidanlık</String>
		<String _locID ='35379'>İşçiler Fidanlıklardan Altını daha hızlı toplar.</String>
		<String _locID ='35380'>Rum Distillery</String>
		<String _locID ='35381'>İşçiler Fidanlıklardan Altını daha hızlı toplar.</String>
		<String _locID ='35382'>Textile Mill</String>
		<String _locID ='35384'>Imperial upgrade for Rodeleros.</String>
		<String _locID ='35385'>Imperial Espada</String>
		<String _locID ='35389'>Marketler daha iyi kaynak değiş tokuşları sunar.</String>
		<String _locID ='35390'>Gelişmiş Market</String>
		<String _locID ='35392'>Gelişmiş Market</String>
		<String _locID ='35393'>Improves your Portekiz Explorer in combat and gives him a powerful canine companion.</String>
		<String _locID ='35394'>Navigator</String>
		<String _locID ='35395' gamecharacter ='Soldier' soundfilename ='GENR2005'>Sir, we are under attack from the east! We can't hold out much longer.</String>
		<String _locID ='35396' gamecharacter ='Alain' soundfilename ='ALAI2000'>Once the Ottoman weapons caches are destroyed they will be forced to leave Malta.</String>
		<String _locID ='35397' gamecharacter ='Morgan' soundfilename ='MORG2000'>Lets clear out those caves! Destroy any weapons caches you find.</String>
		<String _locID ='35398'>Choose this Card?</String>
		<String _locID ='35399'>Play this Card?</String>
		<String _locID ='35401' symbol ='cStringNewCardsAvailable'>Yeni Kart Mevcut</String>
		<String _locID ='35410'>This treasure has already been claimed.</String>
		<String _locID ='35411'>This treasure has already been claimed.</String>
		<String _locID ='35412'>Treasure</String>
		<String _locID ='35419'>Treasure guardian</String>
		<String _locID ='35420'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='35421'>Outlaw Pistolero</String>
		<String _locID ='35422'>GRD Outlaw Pistol</String>
		<String _locID ='35465'>1 Kadrıga ve 400’lük Odun balyaları</String>
		<String _locID ='35466'>The Admiral of the Ocean Sea</String>
		<String _locID ='35469'>2 Pikemen and 5 Longbowmen</String>
		<String _locID ='35470'>The Adventurer</String>
		<String _locID ='35471'>4 İşçi ve 3 Bombacı</String>
		<String _locID ='35472'>The Viceroy</String>
		<String _locID ='35473'>10 Musketeers</String>
		<String _locID ='35474'>The King's Musketeer</String>
		<String _locID ='35475'>4 Hussar</String>

		<String _locID ='35476'>The Scout</String>
		<String _locID ='35477'>3 Pikemen and 2 Crossbowmen</String>
		<String _locID ='35478'>The Adventurer</String>
		<String _locID ='35479'>3 Cuirassiers</String>
		<String _locID ='35480'>The Cavalry Marshal</String>
		<String _locID ='35481'>10 Musketeers</String>
		<String _locID ='35482'>The King's Musketeer</String>
		<String _locID ='35483'>5 Musketeers</String>
		<String _locID ='35484'>The Sergeant at Arms</String>
		<String _locID ='35485'>5 Cossacks</String>
		<String _locID ='35486'>The Scout</String>
		<String _locID ='35488'>17 Strelets</String>
		<String _locID ='35489'>The Adventurer</String>
		<String _locID ='35492'>3 İşçi ve 4 Halberdiers</String>
		<String _locID ='35493'>The Governor</String>
		<String _locID ='35494'>7 Oprichniks</String>
		<String _locID ='35495'>The War Minister</String>
		<String _locID ='35496'>6 Cossacks</String>
		<String _locID ='35497'>The Cavalry Marshal</String>
		<String _locID ='35498'>4 işçi ve 4 Okçu Süvari</String>
		<String _locID ='35499'>The Viceroy</String>
		<String _locID ='35500'>13 Musketeers</String>
		<String _locID ='35501'>The King's Musketeer</String>
		<String _locID ='35502'>4 Doppelsoldners</String>
		<String _locID ='35503'>The Sergeant at Arms</String>
		<String _locID ='35504'>2 Uhlans</String>
		<String _locID ='35505'>The Scout</String>
		<String _locID ='35506'>500 Yiyeceklik Kasalar</String>
		<String _locID ='35507'>The Philosopher Prince</String>
		<String _locID ='35508'>6 Uhlans</String>
		<String _locID ='35509'>The Cavalry Marshal</String>
		<String _locID ='35510'>4 İşçi ve 3 Uhlans</String>
		<String _locID ='35511'>The Viceroy</String>
		<String _locID ='35516'>Improves your German Explorer in combat, lets him build Trading Posts and Town Centers faster, and gives him a powerful canine companion.</String>
		<String _locID ='35517'>Buergermeister</String>
		<String _locID ='35522'>Uhlan and War Wagon attack and hitpoints increased, +3 Uhlans</String>
		<String _locID ='35523'>Süvari Savaş Gücü</String>
		<String _locID ='35535' symbol ='cStringLearnToPlayDesc'>Oyunun temel ilkelerini ve özelliğini öğrenin</String>
		<String _locID ='35536' symbol ='cStringSinglePlayerDesc'>Play a story-driven series of scenarios or play a random map game against computer opponents</String>
		<String _locID ='35537' symbol ='cStringMuliplayerDesc'>Play a random map game with human players</String>
		<String _locID ='35538' symbol ='cStringHelpAndTools'>Yardım ve Araçlar</String>
		<String _locID ='35539' symbol ='cStringHelpAndToolsDesc'>Oyun Güncellemeleri, Editör, Oyuncu Seçenekleri, Tarih, ve Yapımcılar</String>
		<String _locID ='35543' symbol ='cStringLearnTheBasicsDesc'>Oyunun esas özelliklerini öğrenin.</String>
		<String _locID ='35544' symbol ='cStringTryAGame'>Bir Oyun Dene</String>
		<String _locID ='35545' symbol ='cStringTryAGameDesc'>Yeni oyunun özelliklerini öğrenin.</String>
		<String _locID ='35546' symbol ='cStringCampaignDesc'>Age of Empires III'ün Kampanyasını oynayın</String>
		<String _locID ='35547' symbol ='cStringSkirmishDesc'>Bilgisayardan oluşan düşmanlara karşı rasgele bir haritada oynayın</String>
		<String _locID ='35548' symbol ='cStringCustomScenario'>Özel Senaryo</String>
		<String _locID ='35549' symbol ='cStringCustomScenarioDesc'>Özel bir senaryo yükleyin</String>
		<String _locID ='35550' symbol ='cStringLoadSavedDesc'>Önceden kaydettiğiniz bir oyunu oynayın</String>

		<String _locID ='35551' symbol ='cStringESODesc'>Ensemble Studios Onlineyi kullanarak Internet üzerinde oynayın</String>
		<String _locID ='35552' symbol ='cStringLANDesc'>Yerel bir ağ bağlantısı üzerinde oynayın</String>
		<String _locID ='35553' symbol ='cStringUpdateGame'>Oyunu Güncelle</String>
		<String _locID ='35554' symbol ='cStringUpdateGameDesc'>Yeni güncelleme olup olmadığını araştır</String>
		<String _locID ='35555' symbol ='cStringScenarioEditor'>Senaryo Editörü</String>
		<String _locID ='35556' symbol ='cStringScenarioEditorDesc'>Kendi senaryonuzu tasarlayın</String>
		<String _locID ='35557' symbol ='cStringGameOptionDesc'>Oyun ayarlarınız değiştirin</String>
		<String _locID ='35560' symbol ='cStringHistoryDesc'>Age of Empires III'ün zaman dönemi tarihini inceleyin</String>
		<String _locID ='35561' symbol ='cStringCreditsDesc'>Age of Empires III'ün yapımcılarına bakın</String>
		<String _locID ='35562' symbol ='cStringAboutD'>Hakkında</String>
		<String _locID ='35564'>Morgan'nın amiral gemisi. Malta’da bir kalenin adıdır.</String>
		<String _locID ='35565'>Morgan'nın Amiral Gemisi</String>
		<String _locID ='35566'>SPC Morgan Flagship</String>
		<String _locID ='35568'>Run</String>
		<String _locID ='35573'>Tüm süvarilerin saldırı gücünü ve sağlığını arttırır.</String>


		<String _locID ='35574'>Süvari Savaş Gücü</String>
		<String _locID ='35579'>Improves your Russian Explorer in combat, improves his damage against guardians, and gives him a powerful canine companion.</String>
		<String _locID ='35580'>Polar Explorer</String>

		<String _locID ='35581'>Strelet, Cossack and Oprichnik attack and hitpoints increased.</String>
		<String _locID ='35582'>Boyars</String>
		<String _locID ='35587'>Pikeman and Rodelero hitpoints increased.</String>
		<String _locID ='35588'>Hand Infantry Hitpoints</String>
		<String _locID ='35589' symbol ='cStringAct1'>Act I</String>
		<String _locID ='35590' symbol ='cStringAct2'>Act II</String>
		<String _locID ='35591' symbol ='cStringAct3'>Act III</String>
		<String _locID ='35592' symbol ='cStringESOMMInit'>Initializing...</String>
		<String _locID ='35593' symbol ='cStringESOMMWaitingForPlayers' comment ='1 - current, 2 - total players'>Found %1ld of %2ld players...</String>
		<String _locID ='35594' symbol ='cStringESOMMLaunchCountdown'>Launching in %ld...</String>
		<String _locID ='35595' symbol ='cStringESOMMLaunchingGame'>Launching...</String>
		<String _locID ='35597' symbol ='cStringESOQuickSearch1v1'>1v1</String>
		<String _locID ='35598' symbol ='cStringESOQuickSearch2v2'>2v2</String>
		<String _locID ='35599' symbol ='cStringESOQuickSearch3v3'>3v3</String>
		<String _locID ='35600' symbol ='cStringESOQuickSearch4v4'>4v4</String>
		<String _locID ='35601' symbol ='cStringESOQuickSearchHCLbl'>Home City</String>
		<String _locID ='35602' symbol ='cStringESOQuickSearchStartBtn'>Start Match</String>
		<String _locID ='35603' symbol ='cStringESOQuickSearchMatchTxt'>Matchmaking...</String>
		<String _locID ='35604'>Restores hitpoints of allied units in the area.</String>
		<String _locID ='35605'>Heal</String>
		<String _locID ='35608'>Aztec Map</String>
		<String _locID ='35609'>SPC Aztec Map</String>
		<String _locID ='35613'>Chilche</String>
		<String _locID ='35614'>IGC Old Chilche</String>
		<String _locID ='35615'>Upgrades Falconets to Field Guns and delivers one Mortar for free.</String>
		<String _locID ='35616'>Gelişmiş Ağır Silah</String>
		<String _locID ='35621' gamecharacter ='Cooper' soundfilename ='COOP0031' portraitfilename ='units\spc\major_cooper\major_cooper_igc_icon'>But he left behind this map. It looks like it shows the Seminole nation, in Florida.</String>
		<String _locID ='35622' soundfilename ='AMEL4420'>We sailed for South America, then cut through the jungle, following Beaumont's trail to the shadow of the Andes.</String>
		<String _locID ='35623' soundfilename ='AMEL4425'>I wasn't sure what I cared most about -- recovering the rest of the Spanish gold, or avenging Cooper's death.</String>
		<String _locID ='35624' soundfilename ='AMEL4430'>All I knew is that I wasn't going to let the Circle of Ossus win.</String>
		<String _locID ='35625' symbol ='cStringUpgradeHC'>Upgrade</String>
		<String _locID ='35628'>Dry Dock</String>
		<String _locID ='35629'>SPC Dry Dock</String>
		<String _locID ='35631'>Dry Dock for ship construction and repair.</String>
		<String _locID ='35632'>Naval building</String>
		<String _locID ='35633' soundfilename ='AMEL4015'>In those days, crossing the Atlantic was a thing only the bravest attempted. </String>

		<String _locID ='35634'>5 Crossbowmen</String>
		<String _locID ='35635'>The Philosopher Prince</String>
		<String _locID ='35636'>7 Cassadores</String>
		<String _locID ='35637'>The Marksman</String>
		<String _locID ='35638'>2 Organ Guns</String>

		<String _locID ='35639'>The Engineer</String>
		<String _locID ='35640'>4 İşçi ve 3 Dragoons</String>
		<String _locID ='35641'>The Viceroy</String>
		<String _locID ='35643'>Rubble 3x3</String>
		<String _locID ='35645'>Rubble 4x4</String>
		<String _locID ='35646' soundfilename ='AMEL4020'>Morgan set sail for Florida, but he hadn't counted on the hurricane.</String>
		<String _locID ='35647' soundfilename ='AMEL4025'>It was like no storm the knights had ever seen. It swept across the Caribbean with a vengeance, leaving fragile colonies in ruins.</String>
		<String _locID ='35648'>2 Hussar</String>
		<String _locID ='35649'>The Scout</String>
		<String _locID ='35650'>10 Musketeers</String>
		<String _locID ='35651'>The King's Musketeer</String>
		<String _locID ='35652'>2 İşçi</String>
		<String _locID ='35655'>600 Yiyeceklik Kasalar</String>
		<String _locID ='35657'>1 Karavela</String>
		<String _locID ='35658'>6 Musketeers</String>
		<String _locID ='35659'>3 Hussar</String>
		<String _locID ='35660'>6 Rodeleros</String>
		<String _locID ='35661'>1 Kapalı Vagon</String>
		<String _locID ='35662'>4 Lancers</String>
		<String _locID ='35663'>1 Top</String>
		<String _locID ='35665'>Rubble 2x2</String>
		<String _locID ='35667'>Rubble 5x3</String>
		<String _locID ='35669'>Rubble 5x5</String>
		<String _locID ='35672'>Port</String>
		<String _locID ='35674'>SPC Port</String>
		<String _locID ='35675' symbol ='cStringHCPropMiscProps'>Miscellaneous</String>
		<String _locID ='35676' soundfilename ='AMEL4016'>But for Morgan, if serving the Knights of St. John meant sailing to the New World, he was ready for whatever challenges awaited him there.</String>
		<String _locID ='35677'>9 Ruyters</String>
		<String _locID ='35678'>The Cavalry Marshal</String>
		<String _locID ='35679'>5 Hussar</String>
		<String _locID ='35680'>The Cavalry Marshal</String>
		<String _locID ='35681'>3 İşçi ve 3 Halberdiers</String>
		<String _locID ='35682'>The Governor</String>
		<String _locID ='35683'>5 Öfkeli Silah</String>
		<String _locID ='35684'>The Marksman</String>
		<String _locID ='35685'>8 Çarpışmacı</String>
		<String _locID ='35686'>The King's Musketeer</String>
		<String _locID ='35687'>2 Hussar</String>
		<String _locID ='35688'>The Scout</String>
		<String _locID ='35689'>3 Yeniçeri</String>
		<String _locID ='35690'>The Sergeant at Arms</String>
		<String _locID ='35691'>4 İşçi ve 3 Bombacı</String>
		<String _locID ='35692'>The Viceroy</String>
		<String _locID ='35693'>12 Musketeers and 1 Rocket. Unit Shipments can be sent again.</String>
		<String _locID ='35694'>The General</String>
		<String _locID ='35697' gamecharacter ='Morgan' soundfilename ='MORG2005'>Move the bombard forward!</String>
		<String _locID ='35698' gamecharacter ='Soldier' soundfilename ='GENR2010'>Sir, this base is not equipped to fight an army of janissaries.</String>
		<String _locID ='35699'>12 Janissaries and 1 Great Bombard. Most unit Shipments can be sent again.</String>

		<String _locID ='35700'>The General</String>

		<String _locID ='35701' gamecharacter ='Soldier' soundfilename ='GENR2015'>Sir, one of the explosions has revealed another passage.</String>
		<String _locID ='35702'>4 İşçi ve 5 Ruyters</String>
		<String _locID ='35703'>The Viceroy</String>
		<String _locID ='35704'>2 Mızrakçı ve 2 Çarpışmacı</String>
		<String _locID ='35705'>The Adventurer</String>
		<String _locID ='35706'>6 Halberdiers</String>
		<String _locID ='35707'>The Sergeant at Arms</String>
		<String _locID ='35708'>4 İşçi</String>
		<String _locID ='35709'>3 İşçi</String>
		<String _locID ='35710'>5 İşçi</String>
		<String _locID ='35711'>700 Yiyeceklik Kasalar</String>
		<String _locID ='35712'>1000 Yiyeceklik Kasalar</String>
		<String _locID ='35713'>600’lük Odun balyaları</String>
		<String _locID ='35714'>700’lük Odun balyaları</String>
		<String _locID ='35715'>1000’lik Odun balyaları</String>
		<String _locID ='35716'>600’lük Altın sandıkları</String>
		<String _locID ='35717'>700’lük Altın sandıkları</String>
		<String _locID ='35718'>1000’lik Altın sandıkları</String>
		<String _locID ='35719'>1600’lük Altın sandıkları</String>
		<String _locID ='35720'>5 Koyun</String>
		<String _locID ='35721'>10 Koyun</String>
		<String _locID ='35722'>5 İnek</String>
		<String _locID ='35723'>2 Karavela</String>
		<String _locID ='35724'>1 Kalyon</String>
		<String _locID ='35725'>1 Fırkateyn</String>
		<String _locID ='35726'>1 Monitor</String>
		<String _locID ='35727'>Tüm savaş gemilerinin saldırı gücü ve sağlığını arttırır.</String>
		<String _locID ='35728'>Savaş Gemileri Geliştirmesi</String>
		<String _locID ='35729'>Damaged Cannon</String>
		<String _locID ='35730'>PROP Damaged Cannon</String>
		<String _locID ='35731'>8 Crossbowmen</String>
		<String _locID ='35732'>8 Pikemen</String>
		<String _locID ='35733'>10 Pikemen</String>
		<String _locID ='35734'>8 Rodeleros</String>

		<String _locID ='35735'>13 Rodeleros</String>
		<String _locID ='35736'>10 Rodeleros</String>
		<String _locID ='35737'>4 Hussar</String>
		<String _locID ='35738'>5 Lancers</String>
		<String _locID ='35739'>6 Lancers</String>
		<String _locID ='35740'>2 Top</String>
		<String _locID ='35741'>2 Top</String>
		<String _locID ='35742'>1 Mortar</String>
		<String _locID ='35743'>2 Mortars</String>
		<String _locID ='35744'>2 Heavy Cannon</String>
		<String _locID ='35745' symbol ='cStringHomeCityHarbor'>Liman</String>
		<String _locID ='35746' symbol ='cStringHomeCityHarborRollove'>Deniz birimleri, geliştirmeleri ve Paralı Askerler</String>
		<String _locID ='35747' gamecharacter ='Morgan' soundfilename ='MORG2040'>I'm told the Caribs have cut off Havana's trade from the rest of Cuba.</String>
		<String _locID ='35748' gamecharacter ='Morgan' soundfilename ='MORG2045'>We should secure that area and rebuild a trade post for them. But let's be cautious in case there are more hostile natives.</String>
		<String _locID ='35749' gamecharacter ='Soldier' soundfilename ='GENR2055'>Sir! Natives are attacking some of the local settlers.</String>
		<String _locID ='35750' gamecharacter ='Morgan' soundfilename ='MORG2030'>We should protect those settlers.</String>
		<String _locID ='35751' gamecharacter ='Morgan' soundfilename ='MORG2035'>The hurricane has put us so far off course we won't be getting any shipments from Malta.</String>
		<String _locID ='35752'>Gather Flag Naval</String>
		<String _locID ='35753'>TAKIM Cheap Kışla</String>
		<String _locID ='35754'>TAKIM Kışla are much cheaper.</String>
		<String _locID ='35756' symbol ='cStringFormation'>Formation:</String>
		<String _locID ='35758' symbol ='cStringArmor'>Dirençler:</String>

		<String _locID ='35759'>Hand</String>
		<String _locID ='35760'>Ranged</String>

		<String _locID ='35761'>Siege</String>
		<String _locID ='35762'>20 Pikemen</String>
		<String _locID ='35763'>10 Crossbowmen</String>
		<String _locID ='35764'>Okçuların ve Çarpışmacıların sağlığını arttırır.</String>
		<String _locID ='35765'>Long-range Infantry Hitpoints</String>
		<String _locID ='35766'>TAKIM Ranged infantry attack increased.</String>
		<String _locID ='35767'>TAKIM Ranged Infantry Attack</String>

		<String _locID ='35768'>8 Musketeers</String>
		<String _locID ='35769'>7 Çarpışmacı</String>
		<String _locID ='35770'>8 Çarpışmacı</String>
		<String _locID ='35771'>9 Çarpışmacı</String>
		<String _locID ='35772'>11 Çarpışmacı</String>
		<String _locID ='35773'>2 Cuirassiers</String>
		<String _locID ='35774'>Treasure guardian</String>
		<String _locID ='35775'>Defeat this servant of the Circle to collect its Treasure.</String>
		<String _locID ='35776'>White Jaguar Guardian</String>

		<String _locID ='35777'>SPC White Jaguar Guardian</String>
		<String _locID ='35778'>White Wolf Guardian</String>
		<String _locID ='35779' symbol ='cStringOfN'>of %d</String>
		<String _locID ='35780'>3 Cuirassiers</String>
		<String _locID ='35781'>4 Cuirassiers</String>
		<String _locID ='35782'>TAKIM Hand cavalry attack increased.</String>
		<String _locID ='35783'>TAKIM Hand Cavalry Attack</String>
		<String _locID ='35784'>Hussar and Cuirassier hitpoints increased.</String>
		<String _locID ='35785'>Hand Cavalry Hitpoints</String>
		<String _locID ='35786'>4 Dragoons</String>
		<String _locID ='35787'>5 Dragoons</String>
		<String _locID ='35788'>TAKIM Native Warrior attack and hitpoints increased.</String>
		<String _locID ='35789'>TAKIM Improved Native Warriors</String>
		<String _locID ='35790'>2 Coureurs</String>
		<String _locID ='35791'>4 Coureurs</String>
		<String _locID ='35792'>3 Coureurs</String>
		<String _locID ='35793'>1600’lük Odun balyaları</String>
		<String _locID ='35794'>The Circle</String>
		<String _locID ='35795' gamecharacter ='Cooper' soundfilename ='COOP2030'>Kanyenke has sent more help.</String>
		<String _locID ='35796' gamecharacter ='Cooper' soundfilename ='COOP2035'>Stay sharp, men. Beaumont is a cunning foe.</String>
		<String _locID ='35797' gamecharacter ='Kanyenke' soundfilename ='KANY2030'>Another wagon from Amelia.</String>
		<String _locID ='35798' gamecharacter ='Kanyenke' soundfilename ='KANY2035'>I need to get that wagon to one of the native villages.</String>
		<String _locID ='35799' gamecharacter ='Kanyenke' soundfilename ='KANY2040'>Another wagon has come out of the mines.</String>
		<String _locID ='35800' gamecharacter ='Kanyenke' soundfilename ='KANY2045'>I should get that food to one of the native villages.</String>
		<String _locID ='35801'>Find Beaumont.</String>
		<String _locID ='35802'>Beaumont will not likely go too far. He wants to kill Amelia and Cooper. He may also have many reinforcements in these mines.</String>
		<String _locID ='35803'>This treasure has already been claimed.</String>
		<String _locID ='35804'>This treasure has already been claimed.</String>


		<String _locID ='35805'>Treasure</String>
		<String _locID ='35808'>Drive Beaumont and his men out of the mines.</String>

		<String _locID ='35809'>Beaumont may have more men than your army can fight right now. You should be able to help Kanyenke send you reinforcements from outside of the mines.</String>
		<String _locID ='35810'>This treasure has already been claimed.</String>
		<String _locID ='35811'>This treasure has already been claimed.</String>
		<String _locID ='35812'>Treasure</String>
		<String _locID ='35815'>Destroy all the Weapons Caches.</String>
		<String _locID ='35816'>You can use your soldiers or Native Americans to attack and destroy the Weapons Caches.</String>
		<String _locID ='35819'>Aztec Mural</String>
		<String _locID ='35820'>SPC Aztec Mural</String>
		<String _locID ='35821'>Trucks</String>
		<String _locID ='35823'>Trucks</String>
		<String _locID ='35824'>1 İşçi Vagon</String>
		<String _locID ='35825'>1600 Yiyeceklik Kasalar</String>
		<String _locID ='35826'>TAKIM Stables are much cheaper.</String>
		<String _locID ='35827'>TAKIM Cheap Stables</String>
		<String _locID ='35828'>Doppelsoldner and Pikeman attack increased, +2 Uhlans.</String>
		<String _locID ='35829'>Hand Infantry Attack</String>
		<String _locID ='35830'>Doppelsoldner and Pikeman hitpoints increased, +2 Uhlans.</String>
		<String _locID ='35831'>Hand Infantry Hitpoints</String>
		<String _locID ='35832'>Doppelsoldner and Pikeman attack and hitpoints increased, +3 Uhlans.</String>
		<String _locID ='35833'>Hand Infantry Combat</String>
		<String _locID ='35834'>3 Doppelsoldners +2 Uhlans</String>
		<String _locID ='35835'>4 Doppelsoldners +3 Uhlans</String>
		<String _locID ='35836'>6 Doppelsoldners +4 Uhlans</String>
		<String _locID ='35837'>5 Uhlans</String>
		<String _locID ='35838'>8 Uhlans</String>
		<String _locID ='35839'>11 Uhlans</String>
		<String _locID ='35840'>9 Uhlans</String>
		<String _locID ='35841'>TAKIM Hand and ranged cavalry attack increased.</String>
		<String _locID ='35842'>TAKIM Cavalry Attack</String>
		<String _locID ='35843'>Uhlan and War Wagon hitpoints increased, + 2 Uhlans.</String>
		<String _locID ='35844'>Cavalry Hitpoints</String>
		<String _locID ='35845'>3 War Wagons +3 Uhlans</String>
		<String _locID ='35846'>4 War Wagons +4 Uhlans</String>
		<String _locID ='35847'>2 Culverins</String>
		<String _locID ='35848'>TAKIM İşçiler Değirmenlerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='35849'>TAKIM Food Silos</String>
		<String _locID ='35850'>TAKIM İşçiler avladıkları hayvanlardan ve meyvelerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='35851'>TAKIM Kürkçü</String>
		<String _locID ='35852'>13 Strelets</String>
		<String _locID ='35853'>17 Strelets</String>
		<String _locID ='35854'>22 Strelets</String>
		<String _locID ='35855'>28 Strelets</String>
		<String _locID ='35856'>Strelet attack and hitpoints increased.</String>
		<String _locID ='35857'>Strelet Combat</String>
		<String _locID ='35858'>7 Halberdiers</String>
		<String _locID ='35859'>8 Halberdiers</String>
		<String _locID ='35860'>4 Cossacks</String>
		<String _locID ='35861'>6 Cossacks</String>

		<String _locID ='35862'>8 Cossacks</String>
		<String _locID ='35863'>5 Cossacks</String>
		<String _locID ='35864'>5 Oprichniks</String>
		<String _locID ='35865'>6 Oprichniks</String>
		<String _locID ='35866'>9 Oprichniks</String>
		<String _locID ='35867'>4 Okçu Süvari</String>
		<String _locID ='35868'>6 Okçu Süvari</String>
		<String _locID ='35869'>8 Okçu Süvari</String>
		<String _locID ='35870'>9 Bombacı</String>
		<String _locID ='35871'>4 Bombacı</String>
		<String _locID ='35872'>TAKIM Cavalry hitpoints and line of sight increased.</String>
		<String _locID ='35873'>TAKIM Scout Cavalry</String>
		<String _locID ='35874'>TAKIM Kışla and Blockhouses hitpoints increased.</String>
		<String _locID ='35875'>TAKIM Kışla Hitpoints</String>
		<String _locID ='35876' symbol ='cStringRMSTexaslongdesc'>Texas is an open plain with scattered low cliffs. Two Trade Routes, each with two Trading Post sites, cut through the center of the map, separating the teams. There will always be at least two Comanche settlements, and sometimes three. Expect attacks from every side.</String>
		<String _locID ='35879'>Jaeger</String>
		<String _locID ='35880'>IGC Jaeger</String>
		<String _locID ='35881'>Follows an engine</String>
		<String _locID ='35882'>Wood Car</String>
		<String _locID ='35883'>Follows an engine</String>
		<String _locID ='35884'>Food Car</String>
		<String _locID ='35885'>Follows an engine</String>
		<String _locID ='35886'>Coin Car</String>
		<String _locID ='35887'>TRAIN Coin Car</String>
		<String _locID ='35888'>TRAIN Food Car</String>
		<String _locID ='35889'>TRAIN Wood Car</String>
		<String _locID ='35898'>Tek Oyunculu Çarpışma</String>
		<String _locID ='35899'>5 Doppelsoldners +3 Uhlans</String>
		<String _locID ='35900'>Chase Beaumont and the Boneguard out of the mines.</String>
		<String _locID ='35901' gamecharacter ='Kanyenke' soundfilename ='KANY2050'>I need to get help from the native villages.</String>
		<String _locID ='35902' gamecharacter ='Kanyenke' soundfilename ='KANY2055'>Can you help us?</String>
		<String _locID ='35903' gamecharacter ='Amelia' soundfilename ='AMEL2040'>Beaumont has run further into the mines. Let's go after him.</String>
		<String _locID ='35904' gamecharacter ='Amelia' soundfilename ='AMEL2045'>Some native warriors have come to help us.</String>
		<String _locID ='35905' gamecharacter ='Cooper' soundfilename ='COOP2040'>Kanyenke has sent more allies.</String>
		<String _locID ='35906' gamecharacter ='Cooper' soundfilename ='COOP2045'>More native warriors have arrived.</String>
		<String _locID ='35907'>Stagger Mode. Extra spacing helps units avoid cannon fire.</String>
		<String _locID ='35908'>Trample Mode. Units do extra trample damage while taking extra damage in the process.</String>
		<String _locID ='35911'>6 Longbowmen</String>
		<String _locID ='35912'>8 Longbowmen</String>
		<String _locID ='35913'>13 Longbowmen</String>
		<String _locID ='35915'>13 Musketeers</String>
		<String _locID ='35916'>11 Musketeers</String>
		<String _locID ='35917'>Musketeer and Grenadier attack increased.</String>
		<String _locID ='35918'>Musketeer / Grenadier Damage</String>
		<String _locID ='35919'>TAKIM Musketeer and Grenadier hitpoints increased.</String>
		<String _locID ='35920'>TAKIM Musketeer / Grenadier Hitpoints</String>
		<String _locID ='35922'>7 Hussar</String>
		<String _locID ='35923'>5 Hussar</String>
		<String _locID ='35924'>2 Congreve Rockets</String>
		<String _locID ='35925'>3 Congreve Rockets</String>
		<String _locID ='35926'>TAKIM Houses and Manors build much faster.</String>
		<String _locID ='35927'>TAKIM Fast-building Houses</String>
		<String _locID ='35930'>TAKIM İşçiler tüm Odunları daha hızlı toplar.</String>
		<String _locID ='35931'>TAKIM Sawmills</String>
		<String _locID ='35933'>Warships attack increased.</String>
		<String _locID ='35934'>Naval Gunners</String>
		<String _locID ='35936' symbol ='cStringRMSAmazonlongdesc'>Teams are separated by the mighty Amazon River. Trade Routes and Natives may be separated... or maybe not. Tupi, Carib, or Inca live deep in the rain forests. Build a navy to control the river, and control the map -- but keep an eye out for enemy Outposts and cannon on the shores.</String>
		<String _locID ='35937' symbol ='cStringRMSAndeslongdesc'>A large Inca city dominates the Andes; control the city, and you will easily control the map. Neutral Huari Strongholds are scattered throughout the area, presenting challenges for unwary explorers. Three Trading Post sites. Seek out herds of Llamas for an early boost of food.</String>
		<String _locID ='35939' symbol ='cStringRMSCaribbeanlongdesc'>The islands of the Caribbean support only a few animals, but the ocean offers a bounty of fish. Palm trees provide plenty of Wood for constructing ships.\n \nYou will share an island with your teammates. There will always be an additional island with a Trade Route. Carib settlements are scattered across all the islands.</String>
		<String _locID ='35940' symbol ='cStringRMSCarolinalongdesc'>The southeast coast of North America has plenty of resources and extra Crates. The ease of naval transport and lack of cliffs means you are never too far from your enemy. A Trade Route runs along the coast with four sites for Trading Posts.\n \nThis is the home of the Cherokee, who will always have two villages on the map. Sometimes you may encounter one or two Seminole villages as well.</String>
		<String _locID ='35941' symbol ='cStringRMSBayoulongdesc'>A vast swamp where dry land is at a premium. You can only build on solid ground, but armies can travel across the wetlands, so beware of unexpected ambushes.\n \nCherokee and Seminole villages occupy islands through the middle of the map.</String>
		<String _locID ='35942' symbol ='cStringRMSGreatLakeslongdesc'>Fight around the outside of a large freshwater lake. Control of the single long Trade Route is crucial. Several Iroquois or Lakota villages ring the lake. Resources, including fish, are plentiful.\n \nBuild too close to the shore without controlling the water, and you risk having your town shelled by enemy ships late in the game. Sometimes the lake may be frozen over, presenting a different tactical challenge. </String>
		<String _locID ='35943' symbol ='cStringRMSGreatPlainslongdesc'>Wide-open spaces, large herds of Bison to hunt, plentiful Mines, and as many as six Lakota and Comanche villages offer a wide variety of potential strategies. The Trade Route may have three or five Trading Post sites.\n \nControl the more dense forests near the edges of the map to supplement your late-game wood gathering, or rely on the scattered clumps of trees out on the plains.</String>
		<String _locID ='35944' symbol ='cStringRMSNewEnglandlongdesc'>Each team will have an easily-defended Iroquois or Cherokee village; the fight will be for control of the four Trading Post sites along the single central Trade Route.\n \nLakes and low stone walls provide natural barriers and choke points. Search the isles off the coast for hidden Treasures.</String>
		<String _locID ='35946' symbol ='cStringRMSPampaslongdesc'>A long plain divided by a river with several crossing points. You and your allies are initially separated by the river, but the exact placement of your starting towns varies widely. There are always four Trading Post sites. Expect to find a number of Inca and Tupi villages.</String>
		<String _locID ='35947' symbol ='cStringRMSPatagonialongdesc'>No Natives, but six Trading Posts. To ensure a steady supply of Wood, stay near the coast.\n \nA central lake offers tactical opportunities, and may restrict movement along the western side of the map. The lake is not present in Free for All games.</String>
		<String _locID ='35948' symbol ='cStringRMSRockieslongdesc'>Your team occupies one mountain range and your opponents the other. The victors will be the ones that can control the central valley and the choke points. Forests and Treasures are more heavily concentrated in the center of the map.\n \nThe Lakota and Comanche have ventured up into the mountains, and may prove to be useful allies.</String>
		<String _locID ='35949' symbol ='cStringRMSSaguenaylongdesc'>In this resource-heavy region, you will start with an extra random economic building in addition to your Town Center. Building Outposts near the local Cree and Nootka villages may help control sections of the map.</String>
		<String _locID ='35950' symbol ='cStringRMSSonoralongdesc'>A twisting Trade Route winds its way through this barren, desolate region. Many cliffs and canyons create choke points. Resources can be difficult to find, though sometimes there are rich ore deposits in the center of the map. Search for Aztec and Maya villages on the edge of the map.</String>
		<String _locID ='35951' symbol ='cStringRMSYucatanlongdesc'>The Central America rain forests are home to many Treasures. Each player will start with a nearby Aztec or Maya village. Use your ships to control the land on your side, or try to build a dock on the far shore and control both coasts.\n \nThe dense forests mean you will never run short of Wood, and herds of Tapir and Capybara offer unusual hunting opportunities.</String>
		<String _locID ='35952' symbol ='cStringRMSYukonlongdesc'>Your enemy's towns are close, so be on your guard. Cross the central river and claim the Treasure-rich region to the north. Mines are plentiful on the northern half of the map; expect to struggle until you have a second town.\n \nThe Trade Route will be hard to completely control, with each team having access to one Trading Post site. Two Cree or Nootka villages are found north of the river.</String>
		<String _locID ='35953'>3 İşçi ve 2 Doppelsoldners</String>


		<String _locID ='35954'>The Governor</String>
		<String _locID ='35955'>Underbrush Texas Grass</String>
		<String _locID ='35981'>Flock of Ducks</String>
		<String _locID ='35984'>Boneguard</String>
		<String _locID ='35985'>IGC Boneguard</String>
		<String _locID ='35986'>TAKIM improved Livestock fattening rates.</String>
		<String _locID ='35987'>TAKIM improved Kışla and Blockhouse hitpoints.</String>
		<String _locID ='35988'>TAKIM improved Cavalry line-of-sight.</String>
		<String _locID ='35989'>TAKIM Kışla cheaper.</String>
		<String _locID ='35990'>TAKIM Stables cheaper.</String>
		<String _locID ='35991'>TAKIM Houses and Manors build faster.</String>
		<String _locID ='35992'>TAKIM improved Mill gathering rates.</String>
		<String _locID ='35993'>TAKIM improved hunting and gathering rates.</String>
		<String _locID ='35994'>TAKIM improved hand cavalry damage.</String>
		<String _locID ='35995'>TAKIM improved hand infantry damage.</String>
		<String _locID ='35996'>TAKIM improved all cavalry damage.</String>
		<String _locID ='35997'>TAKIM improved Native Warrior combat.</String>
		<String _locID ='35999'>TAKIM improved Mining rates.</String>
		<String _locID ='36000'>TAKIM improved Musketeer and Grenadier hitpoints.</String>
		<String _locID ='36001'>TAKIM improved Wood gathering rates.</String>
		<String _locID ='36002'>One time ability to call out Minutemen to defend this town!</String>
		<String _locID ='36003'>Levy Colonial Militia</String>
		<String _locID ='36004'>Minutemen levied in %s colony!</String>
		<String _locID ='36005'>Altın kaynağı</String>
		<String _locID ='36006'>Fast but expiring source of Coin.</String>
		<String _locID ='36007'>Gold Mine</String>
		<String _locID ='36008'>Mine Gold</String>
		<String _locID ='36010'>TAKIM İpek Yolu</String>
		<String _locID ='36012'>TAKIM Tüm 100’lük kasalar 130’luk olur.</String>
		<String _locID ='36013'>TAKIM Altın Sandıkları 120 arttırılır.</String>

		<String _locID ='36014'>Osmanlı Kâşifinizin savaş gücünü, yürüyüş hızını geliştirir ve ona yardım etsin diye güçlü bir kurt verir.</String>
		<String _locID ='36015'>Reis</String>
		<String _locID ='36016'>5 Yeniçeri</String>
		<String _locID ='36017'>6 Yeniçeri</String>
		<String _locID ='36018'>10 Yeniçeri</String>
		<String _locID ='36019'>8 Yeniçeri</String>
		<String _locID ='36020' symbol ='cStringConfirmDeleteUnits'>Are you sure you want to delete these %d units?</String>

		<String _locID ='36021'>Cycle the Mini Map from showing all units, to just military units, to just economic units.</String>
		<String _locID ='36022'>Mini Map Economy Filter</String>

		<String _locID ='36023'>Mini Map Military Filter</String>
		<String _locID ='36024'>Yeniçerilerin saldırı gücü ve sağlığı artar.</String>
		<String _locID ='36025'>Yeniçeri Savaş Gücü</String>
		<String _locID ='36026'>TAKIM All cavalry hitpoints increased.</String>
		<String _locID ='36027'>TAKIM Cavalry Hitpoints</String>
		<String _locID ='36028'>3 Timarlı Sipahi</String>
		<String _locID ='36029'>4 Timarlı Sipahi</String>
		<String _locID ='36030'>5 Timarlı Sipahi</String>
		<String _locID ='36031'>5 Öfkeli Silah</String>
		<String _locID ='36032'>7 Öfkeli Silah</String>
		<String _locID ='36033'>Bombacıların ve Öfkeli Silahların sağlık puanını arttırır.</String>

		<String _locID ='36034'>Hafif ağır silah Sağlık Puanı</String>
		<String _locID ='36035'>TAKIM Ağır silah sağlıklarını arttırır.</String>
		<String _locID ='36036'>TAKIM Ağır silah Sağlık Puanları</String>
		<String _locID ='36037'>TAKIM Ağır silah sağlıklarını arttırır.</String>
		<String _locID ='36038'>Ağır silah saldırı gücünü arttırır.</String>
		<String _locID ='36039'>Ağır Silah Saldırı Gücü</String>
		<String _locID ='36043'>1 Great Bombard</String>
		<String _locID ='36044'>2 Great Bombards</String>
		<String _locID ='36045'>TAKIM Trading Posts are cheaper.</String>
		<String _locID ='36046'>TAKIM Cheap Trading Posts</String>
		<String _locID ='36048'>TAKIM Trading Posts cheaper.</String>
		<String _locID ='36049'>1 Kadrıga</String>
		<String _locID ='36050'>2 Kadrıga</String>
		<String _locID ='36053'>Tüm ağır silahlar hızlı eğitilir.</String>
		<String _locID ='36054'>Mühendislik Okulu</String>
		<String _locID ='36055'>Spent on Units</String>
		<String _locID ='36056'>2 Kapalı Vagon</String>
		<String _locID ='36059'>Resources</String>
		<String _locID ='36060'>View detail on the resources gathered.</String>
		<String _locID ='36061'>TAKIM Botlar Balıklardan Yiyeceği ve Balinalarda Altını hızlı toplar.</String>
		<String _locID ='36062'>TAKIM Balık Marketi</String>
		<String _locID ='36063'>Spent on Buildings</String>

		<String _locID ='36064'>Spent on Improvements</String>
		<String _locID ='36066'>Unspent Resources</String>
		<String _locID ='36067' symbol ='cStringReachedAge5'>You have reached the Imperial Age!</String>
		<String _locID ='36068' symbol ='cStringPlayersColonyReachedAge5'>%s's colony has reached the IMPERIAL AGE!</String>
		<String _locID ='36069'>4 Hoop Throwers</String>
		<String _locID ='36070'>8 Hoop Throwers</String>
		<String _locID ='36071'>7 Cassadores</String>
		<String _locID ='36072'>8 Cassadores</String>
		<String _locID ='36073'>9 Cassadores</String>
		<String _locID ='36074'>11 Cassadores</String>
		<String _locID ='36075'>TAKIM All gunpowder infantry (Musketeers, Skirmishers, Janissaries, Cassadors) hitpoints increased.</String>

		<String _locID ='36076'>TAKIM Gunpowder Infantry Hitpoints</String>
		<String _locID ='36077'>Musketeer and Cassador attack increased.</String>
		<String _locID ='36078'>Gunpowder Infantry Attack</String>

		<String _locID ='36079'>Musketeer and Cassador attack and hitpoints increased.</String>
		<String _locID ='36080'>Gunpowder Infantry Combat</String>
		<String _locID ='36081'>6 Dragoons</String>
		<String _locID ='36082'>7 Dragoons</String>
		<String _locID ='36083'>Dragoon attack and hitpoints increased.</String>
		<String _locID ='36084'>Dragoon Combat</String>
		<String _locID ='36085'>Upgrades Organ Guns to Rabaulds and Mortars to Howitzers for free.</String>
		<String _locID ='36086'>Gelişmiş Ağır Silah</String>
		<String _locID ='36087'>TAKIM Ağır silah sağlıklaını arttırır.</String>
		<String _locID ='36088'>TAKIM Ağır Silah Sağlıkları</String>
		<String _locID ='36089'>TAKIM Ağır silah sağlıklarını arttırır.</String>
		<String _locID ='36090'>Tüm savaş gemileri daha hızlı ve daha ucuza eğitilir.</String>
		<String _locID ='36091'>Navigation School</String>
		<String _locID ='36092'>TAKIM Wall hitpoints greatly increased.</String>
		<String _locID ='36093'>TAKIM Improved Walls</String>
		<String _locID ='36095'>TAKIM Walls much stronger.</String>
		<String _locID ='36096'>3 Karavela</String>
		<String _locID ='36097'>3 Organ Guns</String>
		<String _locID ='36098'>4 Organ Guns</String>
		<String _locID ='36099'>TAKIM Outposts are cheaper.</String>
		<String _locID ='36100'>TAKIM Cheap Outposts</String>

		<String _locID ='36102'>TAKIM Outposts cheaper.</String>
		<String _locID ='36103'>Winners</String>
		<String _locID ='36104'>2 Fireships</String>
		<String _locID ='36105'>Band of Landsknecht Mercenaries</String>
		<String _locID ='36106'>Gemiyle a small number of Landsknecht mercenaries. Instead of Uhlans, you get extra Landsknecht.</String>
		<String _locID ='36107'>Conscript Colonial Militia</String>
		<String _locID ='36108'>Conscription: Call an army of Minutemen to defend this colony!</String>

		<String _locID ='36109'>City Streets</String>
		<String _locID ='36110'>SPC City Streets</String>
		<String _locID ='36111'>Defeat the Circle of Ossus.</String>
		<String _locID ='36112'>Bring Amelia to Havana's Town Center.</String>
		<String _locID ='36113'>You can try to walk Amelia there by land or try to sail past the Ossuary. The Ossuary does have good ship killing capability.</String>
		<String _locID ='36114'>Survive until US Navy arrives.</String>
		<String _locID ='36115'>You will need to build up and support yourself but you will also get help from Havana in the form of resources.</String>
		<String _locID ='36116'>Destroy the Ossuary Shore Guns and Temple.</String>
		<String _locID ='36117'>The Ossuary Fort is strong. You will need the US Navy ships to take out the Shore Guns. US ships will continue to arrive in small groups until you defeat the Ossuary.</String>
		<String _locID ='36118'>Ally with the Carib Native Americans.</String>

		<String _locID ='36119'>One of the Fixed Guns in the Ossuary can range the Carib village. You may want to destroy it first before trying to form an alliance.</String>
		<String _locID ='36120'>Destroy the Circle's navy.</String>
		<String _locID ='36121'>The naval units defending the water around the Ossuary will make it very difficult for the US Navy to shell targets freely.</String>
		<String _locID ='36122'>2 Oyuncu</String>
		<String _locID ='36123'>3 Oyuncu</String>
		<String _locID ='36124'>4 Oyuncu</String>
		<String _locID ='36125'>5 Oyuncu</String>
		<String _locID ='36126'>6 Oyuncu</String>
		<String _locID ='36127'>7 Oyuncu</String>
		<String _locID ='36128'>8 Oyuncu</String>
		<String _locID ='36129' symbol ='cStringExplorationAge'>Discovery Age</String>
		<String _locID ='36130' symbol ='cStringColonialAge'>Colonial Age</String>
		<String _locID ='36131' symbol ='cStringFortressAge'>Fortress Age</String>
		<String _locID ='36132' symbol ='cStringIndustrialAge'>Industrial Age</String>
		<String _locID ='36133' symbol ='cStringPostIndustrialAge'>Post-Industrial Age</String>
		<String _locID ='36134' symbol ='cStringImperialAge'>Imperial Age</String>
		<String _locID ='36135' symbol ='cStringPostImperialAge'>Post-Imperial Age</String>
		<String _locID ='36136'>Slow</String>
		<String _locID ='36137'>Medium</String>
		<String _locID ='36138'>Fast</String>
		<String _locID ='36141' symbol ='cStringTeam1'>Team 1</String>
		<String _locID ='36142' symbol ='cStringTeam2'>Team 2</String>
		<String _locID ='36143' symbol ='cStringTeam3'>Team 3</String>
		<String _locID ='36144' symbol ='cStringTeam4'>Team 4</String>
		<String _locID ='36145' symbol ='cStringTeamRandom'>Team ?</String>
		<String _locID ='36146'>Game Rules</String>
		<String _locID ='36147'>Zorluk</String>
		<String _locID ='36148'>Starting Age</String>
		<String _locID ='36149'>Game Speed</String>
		<String _locID ='36150'>Record Game</String>

		<String _locID ='36151'>1.</String>
		<String _locID ='36152'>2.</String>
		<String _locID ='36153'>3.</String>
		<String _locID ='36154'>4.</String>
		<String _locID ='36155'>5.</String>
		<String _locID ='36156'>6.</String>
		<String _locID ='36157'>7.</String>
		<String _locID ='36158'>8.</String>
		<String _locID ='36159' gamecharacter ='Old Coot' soundfilename ='MORG0201' portraitfilename ='units\spc\old_coot\old_coot_igc_icon'>Ran rails all the way from Kansas City to the West Coast.</String>
		<String _locID ='36160' gamecharacter ='Narrator' soundfilename ='TUTO1210'>Now click on the gold button, then select a politician to advance to the Colonial Age.</String>
		<String _locID ='36161'>Havana</String>
		<String _locID ='36169' symbol ='cStringWatermark'></String>
		<String _locID ='36170'>3 İşçi ve 4 Rodoleroes</String>
		<String _locID ='36171'>The Governor</String>
		<String _locID ='36172' gamecharacter ='Kanyenke' soundfilename ='KANY2010'>If the Iroquois outpost and trading post fall, the entire village will be destroyed.</String>

		<String _locID ='36173'>Hoop</String>
		<String _locID ='36174'>Awards</String>
		<String _locID ='36175'>Veteran Musketeer</String>
		<String _locID ='36176'>Veteran Hussar</String>
		<String _locID ='36177'>Veteran Pikeman</String>
		<String _locID ='36178'>Veteran Rodelero</String>
		<String _locID ='36179'>Veteran Cossack</String>
		<String _locID ='36180'>Veteran Crossbowman</String>
		<String _locID ='36181'>Veteran Grenadier</String>
		<String _locID ='36182'>Kıdemli Yeniçeri</String>
		<String _locID ='36183'>Veteran Longbowman</String>
		<String _locID ='36184'>Veteran Strelet</String>
		<String _locID ='36185'>Veteran Uhlan</String>
		<String _locID ='36186'>Espada Rodelero</String>
		<String _locID ='36188'>Garrochista Lancer</String>
		<String _locID ='36190'>Treasures</String>
		<String _locID ='36191'>SPC White Wolf</String>
		<String _locID ='36192'>SPC White Wolf Guardian</String>
		<String _locID ='36193'>TRAIN Passenger Car</String>
		<String _locID ='36194'>TRAIN Caboose</String>
		<String _locID ='36195'>TRAIN Coal Car</String>
		<String _locID ='36196'>Free Resources</String>
		<String _locID ='36197'>Free Units</String>
		<String _locID ='36198' symbol ='cStringAtBuildLimit'>You are at the build limit for the %s.</String>
		<String _locID ='36199'>3 Coureurs and 3 Musketeers</String>
		<String _locID ='36200'>The Governor</String>
		<String _locID ='36203'>Blizzard Prop</String>
		<String _locID ='36205'>PROP Blizzard</String>
		<String _locID ='36206'>Cavalry train faster.</String>
		<String _locID ='36207'>Mass Cavalry</String>
		<String _locID ='36208'>This treasure has already been claimed.</String>
		<String _locID ='36209'>This treasure has already been claimed.</String>
		<String _locID ='36210'>Navigation Chart</String>
		<String _locID ='36213'>Guard Ruyter</String>
		<String _locID ='36214'>Carabineer Ruyter</String>
		<String _locID ='36216'>Post Industrial British</String>
		<String _locID ='36217'></String>
		<String _locID ='36240'>Post Industrial French</String>
		<String _locID ='36241'></String>
		<String _locID ='36243'>Post Industrial Dutch</String>
		<String _locID ='36244'></String>
		<String _locID ='36246'>Post Industrial Spanish</String>
		<String _locID ='36247'></String>

		<String _locID ='36249'>Post Industrial German</String>
		<String _locID ='36250'></String>
		<String _locID ='36252'>Post Industrial Ottoman</String>
		<String _locID ='36253'></String>

		<String _locID ='36255'>Post Industrial Portekiz</String>

		<String _locID ='36256'></String>
		<String _locID ='36258'>Post Industrial Russian</String>
		<String _locID ='36259'></String>
		<String _locID ='36260'>Improves your Dutch Explorer in combat, lets him build Town Centers cheaper and gives him a powerful canine companion.</String>
		<String _locID ='36261'>Stadhouder</String>
		<String _locID ='36262'>9 Halberdiers</String>
		<String _locID ='36263'>11 Halberdiers</String>
		<String _locID ='36264'>Askerlere Kumanda Ederek Kaleyi Koru.</String>
		<String _locID ='36265'>Beat the Boneguard army to Pacamayo Valley.</String>
		<String _locID ='36266'>Reach Pacamayo Valley.</String>
		<String _locID ='36267'>The Circle is following you. Scouts moving through the Andes will alert them, allowing their army to advance. Killing the scouts will slow down the Circle. The cold weather damages your men.</String>
		<String _locID ='36268'>Mızrakçıların, Halberdierlerin ve Çarpışmacıların saldırı gücünü arttırır.</String>
		<String _locID ='36269'>Infantry Attack</String>

		<String _locID ='36270'>TAKIM Tüm piyadelerin hitpoint ini arttır.</String>
		<String _locID ='36271'>TAKIM Piyade hitpoint i</String>
		<String _locID ='36273'>TAKIM improved all infantry hitpoints.</String>
		<String _locID ='36274'>Mızrakçıların, Halberdierlerin ve Çarpışmacıların sağlığını arttırır.</String>
		<String _locID ='36275'>Infantry Combat</String>

		<String _locID ='36276'>7 Ruyters</String>

		<String _locID ='36277'>9 Ruyters</String>
		<String _locID ='36278'>10 Ruyters</String>
		<String _locID ='36279'>12 Ruyters</String>
		<String _locID ='36280'>Tüm süvarilerin saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='36281'>Süvari Savaş Gücü</String>
		<String _locID ='36284'>TAKIM Mortar attack increased.</String>
		<String _locID ='36285'>TAKIM Coehorn Mortars</String>
		<String _locID ='36287'>TAKIM improved Mortar damage.</String>
		<String _locID ='36288'>Bank of Amsterdam</String>
		<String _locID ='36289'>Bank build limit increased by 1.</String>
		<String _locID ='36290'>Bank build limit increased by 1.</String>
		<String _locID ='36291'>Bank of Rotterdam</String>
		<String _locID ='36292'>Nassau Halberdier</String>
		<String _locID ='36293'>TAKIM İşçiler avladıkları hayvanlardan ve meyvelerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='36294'>TAKIM Baharat Ticareti</String>
		<String _locID ='36295'>16</String>
		<String _locID ='36296'>TAKIM hunting and berry gathering improved 10%.</String>
		<String _locID ='36297'>1 Fluyt</String>
		<String _locID ='36298'>3 Fluyts</String>

		<String _locID ='36299'>TAKIM Discovery Age Market improvements are much cheaper.</String>
		<String _locID ='36300'>TAKIM Cheap Market Improvements</String>
		<String _locID ='36304'>Post Imperial British</String>
		<String _locID ='36305'></String>
		<String _locID ='36307'>Post Imperial Dutch</String>
		<String _locID ='36308'></String>
		<String _locID ='36310'>Post Imperial French</String>
		<String _locID ='36311'></String>
		<String _locID ='36313'>Post Imperial German</String>
		<String _locID ='36314'></String>
		<String _locID ='36316'>Post Imperial Ottoman</String>
		<String _locID ='36317'></String>
		<String _locID ='36319'>Post Imperial Portekiz</String>
		<String _locID ='36320'></String>
		<String _locID ='36322'>Post Imperial Russian</String>
		<String _locID ='36323'></String>
		<String _locID ='36325'>Post Imperial Spanish</String>
		<String _locID ='36326'></String>
		<String _locID ='36327' gamecharacter ='Morgan' soundfilename ='MORG2010'>The natives must think we are more pirates, come to harass them.</String>
		<String _locID ='36328' gamecharacter ='Narrator' soundfilename ='TUTO5000'>Welcome to the New World! Your colonists have emerged from the Town Center and are ready to begin work.</String>
		<String _locID ='36329' gamecharacter ='Narrator' soundfilename ='TUTO5255'>Consider building a Manor to support additional population. You can then train more Settlers.</String>
		<String _locID ='36330'>Native American boy</String>
		<String _locID ='36331'>Young Carib Native American. This boy has fighting skills against infantry.</String>
		<String _locID ='36332'>Native Boy</String>
		<String _locID ='36333'>SPC Native Boy</String>
		<String _locID ='36334'>TAKIM Dragoons can be trained in the Colonial Age. (Also works on Ruyters and Cavalry Archers.)</String>
		<String _locID ='36335'>TAKIM Early Dragoons</String>
		<String _locID ='36337'>TAKIM allows Dragoons in Colonial Age.</String>
		<String _locID ='36338'>TAKIM The Wood cost for Docks and Dock improvements is lower.</String>
		<String _locID ='36339'>TAKIM Cheap Docks</String>
		<String _locID ='36341'>TAKIM Docks cheaper.</String>
		<String _locID ='36342'>TAKIM Priests, Imams and Missionaries are cheaper and train much faster.</String>
		<String _locID ='36343'>TAKIM Cheap Priests</String>
		<String _locID ='36345'>TAKIM Priests, Missionaries and Imams cheaper and train faster.</String>
		<String _locID ='36346'>TAKIM All infantry train faster.</String>
		<String _locID ='36347'>TAKIM Dueling School</String>
		<String _locID ='36349'>TAKIM infantry train faster.</String>
		<String _locID ='36350'>TAKIM War ships are cheaper.</String>
		<String _locID ='36351'>TAKIM Cold Water Port</String>
		<String _locID ='36353'>TAKIM Warships cheaper.</String>
		<String _locID ='36354'>TAKIM Skirmishers or Cassadors can be trained in the Colonial Age. (For Russian allies, it makes Strelets and Longbowmen train slightly faster.)</String>
		<String _locID ='36355'>TAKIM Early Skirmishers</String>
		<String _locID ='36357'>TAKIM allows Skirmishers in Colonial Age.</String>
		<String _locID ='36358'>TAKIM ranged infantry damage increased.</String>
		<String _locID ='36359'>TAKIM Churches, Mosques, and Field Hospitals are much cheaper and their non-advanced techs are also cheaper.</String>
		<String _locID ='36360'>TAKIM Cheap Church</String>
		<String _locID ='36361'>TAKIM Churches and Mosques cheaper and build faster.</String>
		<String _locID ='36362'>TAKIM İşçiler Fidanlıklardan Altını daha hızlı toplar.</String>
		<String _locID ='36363'>TAKIM Rum Distillery</String>
		<String _locID ='36364'>TAKIM Plantations gather faster.</String>
		<String _locID ='36365'>TAKIM 4 Sheep</String>
		<String _locID ='36366'>TAKIM gets 4 Sheep.</String>
		<String _locID ='36367'>TAKIM ücretsiz 2 Cerrah verir.</String>
		<String _locID ='36368'>TAKIM 2 Cerrah</String>
		<String _locID ='36371' gamecharacter ='Seminole Chief' soundfilename ='GENR2060'>I have not seen this young warrior since he was very small. Since you have helped my people, I will help yours.</String>
		<String _locID ='36372' gamecharacter ='Seminole Chief' soundfilename ='GENR2065'>South of here, men with large guns have taken a sacred artifact. Retrieve it and the Caribs will not attack your village again.</String>
		<String _locID ='36373' gamecharacter ='Seminole Chief' soundfilename ='GENR2070'>These warriors will help you fight.</String>
		<String _locID ='36374'>TAKIM A Covered Wagon Shipment for the whole team.</String>
		<String _locID ='36375'>TAKIM Conestoga Wagons</String>
		<String _locID ='36377'>TAKIM Şehir Merkezinin saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='36378'>TAKIM Teutonic Town Center</String>
		<String _locID ='36379'>TAKIM Town Centers have more hitpoints and attack.</String>
		<String _locID ='36380'>TAKIM: 1 Sıcak Hava Balonu</String>
		<String _locID ='36381'>TAKIM: Germans send all allies a Hot Air Balloon.</String>
		<String _locID ='36382'>TAKIM Cavalry hitpoints increased 10%.</String>
		<String _locID ='36383'>TAKIM 600'lük Altın sandıkları</String>
		<String _locID ='36385'>Odun kaynağı</String>
		<String _locID ='36386'>Rugged trees such as pine. Harvest for Wood.</String>
		<String _locID ='36387'>Tree</String>
		<String _locID ='36388'>Tree - Patagonia Dirt</String>
		<String _locID ='36390'>Odun kaynağı</String>
		<String _locID ='36391'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>
		<String _locID ='36392'>Tree</String>
		<String _locID ='36393'>Tree - Patagonia Snow</String>
		<String _locID ='36395'>Ages</String>
		<String _locID ='36396' symbol ='cStringWarningAllPlayersOnSameTeam'>All players cannot be on the same team.</String>
		<String _locID ='36397' symbol ='cStringEnemyKillingUnitsInYourBase'>Your colony is under attack!</String>
		<String _locID ='36398'>Fake Player Data</String>
		<String _locID ='36399'>Treasure Editor</String>
		<String _locID ='36400'>Place Home City Water Spawnpoint</String>
		<String _locID ='36402'>2 İşçi Vagon +2 Uhlans</String>
		<String _locID ='36403'>2 İşçi Vagon</String>
		<String _locID ='36404'>3 İşçi Vagon +2 Uhlans</String>
		<String _locID ='36406'>700’lük Yiyeceklik Kasalar +2 Uhlans</String>
		<String _locID ='36407'>1000’lik Yiyeceklik Kasalar + 3 Uhlans</String>
		<String _locID ='36410'>700’lük Altın sandıkları +2 Uhlans</String>
		<String _locID ='36411'>1000’lik Altın sandıkları Coin +3 Uhlans</String>
		<String _locID ='36413'>700’lük Odun balyaları +2 Uhlans</String>
		<String _locID ='36414'>1000’lik Odun balyaları +3 Uhlans</String>
		<String _locID ='36415'>5 Koyun</String>
		<String _locID ='36416'>10 Koyun +3 Uhlans</String>
		<String _locID ='36417'>5 İnek + 2 Uhlans</String>
		<String _locID ='36418'>1 Kapalı Vagon +3 Uhlans</String>
		<String _locID ='36421'>Sıcak Hava Balonu</String>
		<String _locID ='36422'>10 Crossbowmen +3 Uhlans</String>
		<String _locID ='36423'>8 Crossbowmen +2 Uhlans</String>
		<String _locID ='36424'>8 Pikemen +2 Uhlans</String>
		<String _locID ='36425' symbol ='cStringExplorationAgeNomad'>Nomad</String>
		<String _locID ='36426'>Underbrush Patagonia Dirt</String>
		<String _locID ='36427'>Underbrush Patagonia Snow</String>
		<String _locID ='36428'>All Unit Count</String>
		<String _locID ='36429'>Villager Population</String>
		<String _locID ='36430'>Military Unit Population</String>
		<String _locID ='36431' soundfilename ='AMEL4200'></String>
		<String _locID ='36432'>7 Çarpışmacı +3 Uhlans</String>
		<String _locID ='36433'>8 Çarpışmacı +4 Uhlans</String>
		<String _locID ='36434'>9 Çarpışmacı + 3 Uhlans</String>
		<String _locID ='36435'>Mud Trail</String>
		<String _locID ='36436'>SPC Mud Trail</String>
		<String _locID ='36437' symbol ='cStringESOCreateHC'>Vatan şehrinizi Oluşturun</String>
		<String _locID ='36438' symbol ='cStringESOCityName'>Şehir Adı:</String>
		<String _locID ='36439' symbol ='cStringESOExplorerName'>Kaşif Adı:</String>
		<String _locID ='36440'>1 Top +3 Uhlans</String>
		<String _locID ='36441'>2 Top +4 Uhlans</String>
		<String _locID ='36442'>2 Culverins +4 Uhlans</String>
		<String _locID ='36443'>1 Mortar  +4 Uhlans</String>
		<String _locID ='36444' gamecharacter ='Kanyenke' soundfilename ='KANY2005'>That takes care of the war huts.</String>
		<String _locID ='36445' gamecharacter ='John' soundfilename ='JOHN2025'>Let's see if they're ready to call off these attacks.</String>
		<String _locID ='36446'>2 Mortars +4 Uhlans</String>
		<String _locID ='36447'>2 Heavy Cannon +4 Uhlans</String>
		<String _locID ='36448'>All Native American lore improvements at Trading Posts cost no Coin, +2 Uhlans.</String>
		<String _locID ='36449'>Native American Lore</String>
		<String _locID ='36450'>With this upgrade, you are able to research new technologies at the Trading Post, which differ depending on which Native Ally you have.</String>
		<String _locID ='36451'>You get a Shipment of Native Warriors from each different allied tribe, +2 Uhlans.</String>
		<String _locID ='36452'>Native American Treaties</String>
		<String _locID ='36453'>American Warriors are less expensive, +3 Uhlans.</String>
		<String _locID ='36454'>Yerli Amerikan Savaşçıları</String>
		<String _locID ='36455'>Trading Posts are cheaper and stronger.</String>
		<String _locID ='36456'>Advanced Trading Post</String>
		<String _locID ='36457'>Şehir Merkezinin saldırı gücünü arttırır ve birkaç saniyeliğine Gönüllü ASkerleri yazrdıma çağırırsınız.</String>
		<String _locID ='36458'>Sömürge Milisleri</String>
		<String _locID ='36459'>İşçilerin sağlığını fazlasıyla arttırır.</String>
		<String _locID ='36460'>Öncüler</String>
		<String _locID ='36461'>Binaların sağlığını arttırır.</String>
		<String _locID ='36462'>Bina Geliştirmeleri</String>
		<String _locID ='36465'>Cehpaneliğinizi Sümürge Çağına getirir ve daha güçlü Cephanelik geliştirmelerini seçebilmenizi sağlar, +2 Uhlans.</String>
		<String _locID ='36466'>Gelişmiş Cephanelik</String>
		<String _locID ='36467'>Gemiyle a Fort Wagon to the New World, allowing you to construct a mighty Fort, +3 Uhlans.</String>
		<String _locID ='36468'>Kale</String>
		<String _locID ='36469'>All infantry train faster, +2 Uhlans.</String>
		<String _locID ='36470'>Fencing School</String>
		<String _locID ='36471'>Tüm süvariler hızlı eğitilir, +2 Uhlans.</String>
		<String _locID ='36472'>Binicilik Okulu</String>
		<String _locID ='36473'>Provides your Church with unique German improvements, +2 Uhlans.</String>
		<String _locID ='36474'>Treaty of Westphalia</String>
		<String _locID ='36475'>Değirmenler daha ucuz ve güçlü olur.</String>
		<String _locID ='36476'>Gelişmiş Değirmen</String>
		<String _locID ='36477'>Gelişmiş Değirmen</String>
		<String _locID ='36478'>Marketler daha iyi kaynak değiş tokuşları sunar.</String>
		<String _locID ='36479'>Gelişmiş Market</String>
		<String _locID ='36480'>Gelişmiş Market</String>
		<String _locID ='36481'>Plantations are cheaper, stronger and can be built in any Age.</String>
		<String _locID ='36482'>Gelişmiş Fidanlık</String>

		<String _locID ='36483'>Gelişmiş Fidanlık</String>
		<String _locID ='36484'>Limanlar daha büyük bir saldırı gücü alır ve gemileri daha hızlı iyileştirir.</String>
		<String _locID ='36485'>Gelişmiş Liman</String>
		<String _locID ='36486'>Gelişmiş Liman</String>
		<String _locID ='36487'>Gemiyle, Yeni Dünyaya bir Fabrika Vagonu, kaynaklar üretmek veya ağır ağırsilahlar üretmeniz için güçlü bir Fabrika kurmanızı sağlar, +4 Uhlans.</String>
		<String _locID ='36488'>Fabrika</String>
		<String _locID ='36489'>Factories can be built in the Industrial Age and produce either Food, Wood or Coin automatically.</String>
		<String _locID ='36490'>Economic Score</String>
		<String _locID ='36491'>Military Score</String>
		<String _locID ='36492' gamecharacter ='Morgan' soundfilename ='MORG2025'>The Turks are on the run. Excellent work men.</String>
		<String _locID ='36493'>Improves John Black and Kanyenke's attack and hitpoints. Allows Kanyenke to train Pet Wolves.</String>
		<String _locID ='36494'>Mercenary Drills</String>
		<String _locID ='36497'>Promotes Major Cooper to Colonel, increasing his attack and hitpoints.</String>
		<String _locID ='36498'>Military Promotion</String>
		<String _locID ='36499'>Colonel Cooper</String>
		<String _locID ='36500'>Improves Amelia Black's attack and hitpoints.</String>
		<String _locID ='36501'>Fisticuffs</String>
		<String _locID ='36502'>Botlar Balıklardan Yiyeceği ve Balinalarda Altını hızlı toplar.</String>
		<String _locID ='36503'>Balık Marketi</String>
		<String _locID ='36504'>Botlar Yiyeceği ve Altını hızlı toplar, +2 Uhlans.</String>
		<String _locID ='36505'>Alan Tarama</String>
		<String _locID ='36506'>İşçiler tüm Odunları daha hızlı toplar.</String>
		<String _locID ='36507'>Sawmills</String>
		<String _locID ='36508'>İşçiler Odunları daha hızlı toplar.</String>
		<String _locID ='36509'>Exotic Hardwoods</String>
		<String _locID ='36510'>TAKIM Explorer attack and hitpoints increased.</String>

		<String _locID ='36511'>TAKIM Explorer Combat</String>
		<String _locID ='36512'>TAKIM Explorer combat increased.</String>
		<String _locID ='36513'>TAKIM Crossbowmen, Longbowmen and Pikemen train faster.</String>
		<String _locID ='36514'>TAKIM Archaic Soldier Training</String>
		<String _locID ='36517'>TAKIM Crossbows, Longbows and Pikemen train faster.</String>
		<String _locID ='36520'>Free for All</String>
		<String _locID ='36521'>Treasures</String>
		<String _locID ='36524'>Musketeer</String>


		<String _locID ='36525'>IGC Musketeer</String>
		<String _locID ='36528'>Crossbowman</String>
		<String _locID ='36529'>IGC Crossbowman</String>
		<String _locID ='36530'>Time until Lizzie leaves</String>
		<String _locID ='36531' symbol ='cStringAgeStatTooltipFormat' comment ='1 - politician name, 2 - tech name'>%1s (%2s)</String>
		<String _locID ='36532' symbol ='cStringStatsHCUnitFormat' comment ='1 - protounit name, 2 - unit count'>%1s (%2d)</String>
		<String _locID ='36533'>İşçiler Madenlerden Altını daha hızlı toplar, +2 Uhlans.</String>
		<String _locID ='36534'>Kuyumcu</String>
		<String _locID ='36535'>İşçiler tüm Altınları daha hızlı toplar, +3 Uhlans.</String>
		<String _locID ='36536'>Krallık Darphanesi</String>
		<String _locID ='36537'>İşçiler Değirmenlerden Yiyeceği daha hızlı toplar, +2 Uhlans.</String>
		<String _locID ='36538'>Güçlendirilebilir Tarım</String>
		<String _locID ='36539'>İşçiler tüm Yiyecekleri daha hızlı toplar, +3 Uhlans.</String>
		<String _locID ='36540'>Soğutma</String>
		<String _locID ='36541'>İşçiler avladıkları hayvanlardan ve meyvelerden Yiyeceği daha hızlı toplar.</String>
		<String _locID ='36542'>Kürkçü</String>
		<String _locID ='36543'>İşçiler avladıkları hayvanlardan ve meyvelerden Yiyeceği daha hızlı toplar, +2 Uhlans.</String>
		<String _locID ='36544'>Baharat Ticareti</String>
		<String _locID ='36545'>16</String>
		<String _locID ='36546'>Villagers train faster, +2 Uhlans.</String>
		<String _locID ='36547'>Medicine</String>
		<String _locID ='36548'>İşçiler Fidanlıklardan Altını daha hızlı toplar.</String>
		<String _locID ='36549'>Rum Distillery</String>
		<String _locID ='36550'>İşçiler Fidanlıklardan Altını daha hızlı toplar, +2 Uhlans.</String>
		<String _locID ='36551'>Puro Çubuğu</String>
		<String _locID ='36552'>İşçiler Fidanlıklardan Altını daha hızlı toplar, +3 Uhlans.</String>
		<String _locID ='36553'>Textile Mill</String>
		<String _locID ='36554'>İşçiler ve vagonlar binaları daha hızlı inşaa eder, +2 Uhlans.</String>
		<String _locID ='36555'>Duvarcılar</String>
		<String _locID ='36556' gamecharacter ='Morgan' soundfilename ='MORG2070'>There seems to be plenty of fish near shore. We should take advantage of that.</String>
		<String _locID ='36557' gamecharacter ='Lizzie' soundfilename ='LIZZ2035'>My ship! I'd better be paid well for this, Morgan!</String>
		<String _locID ='36558'>Spanish treasure ship</String>
		<String _locID ='36559'>Ship carrying massive amounts of Coin, but has no attack.</String>
		<String _locID ='36560'>Treasure Ship</String>
		<String _locID ='36561'>SPC Treasure Ship 2</String>
		<String _locID ='36563' symbol ='cStringESONeedHomeCity'>You must first create a Home City before you can play a game. You have been redirected to the Home Cities Page. Please select the Create button below.</String>
		<String _locID ='36564' gamecharacter ='Delgado' soundfilename ='DELG2010'>Stop them! They are taking the King's gold!</String>
		<String _locID ='36565'>Build a Manor to increase your population limit.</String>
		<String _locID ='36566'>A British Manor provides population, which can be used to train additional soldiers and Settlers. You will need Wood to build Manors.</String>
		<String _locID ='36567'>1 Karavela +2 Uhlans</String>
		<String _locID ='36568'>2 Karavela +2 Uhlans</String>
		<String _locID ='36569'>1 Kalyon +2 Uhlans</String>
		<String _locID ='36570'>1 Fırkateyn +3 Uhlans</String>
		<String _locID ='36571'>Tüm savaş gemilerinin saldırı gücünü ve sağlığını arttırır, +2 Uhlans.</String>
		<String _locID ='36572'>Savaş Gemileri Geliştirmesi</String>
		<String _locID ='36573'>1 Monitor +4 Uhlans</String>
		<String _locID ='36574'>Eğitilebilecek savaş gemisi sayısını arttırır, +2 Uhlans.</String>
		<String _locID ='36575'>Deniz Kuvvetleri Komutanlığı</String>
		<String _locID ='36576'>Increases the build limit on all warships such as Caravels, Frigates and Monitors.</String>
		<String _locID ='36577'>Kiralık askerler ucuzlar, +3 Uhlans.</String>
		<String _locID ='36578'>Kiralık Asker Sadakati</String>
		<String _locID ='36582'>TAKIM 1 Envoy</String>
		<String _locID ='36583'>TAKIM Dutch player sent everyone an Envoy.</String>
		<String _locID ='36584'>TAKIM You can train more Native Warriors.</String>
		<String _locID ='36585'>TAKIM Native Warrior Societies</String>
		<String _locID ='36586'>Elite Eagle Warrior</String>
		<String _locID ='36587'>Elite Jaguar Warrior</String>
		<String _locID ='36588'>Elite Ambush Warrior</String>

		<String _locID ='36589'>Elite Blowgunner</String>
		<String _locID ='36590'>Elite Rifleman</String>
		<String _locID ='36591'>Elite Horse Archer</String>

		<String _locID ='36592'>Elite Tracker</String>
		<String _locID ='36593'>Doesn't work yet</String>
		<String _locID ='36594'>Elite Bolas Warrior</String>
		<String _locID ='36595'>Elite Huaminca</String>
		<String _locID ='36596'>Elite Mantlet</String>
		<String _locID ='36597'>Elite Tomahawk</String>
		<String _locID ='36598'>Elite Axe Rider</String>
		<String _locID ='36599'>Elite Holcan</String>
		<String _locID ='36600'>Elite Clubman</String>
		<String _locID ='36601'>Elite War Chief</String>
		<String _locID ='36602'>Elite Sharktooth Bowman</String>

		<String _locID ='36603'>Elite Blackwood Archer</String>
		<String _locID ='36607'>4 Kapalı Vagon</String>
		<String _locID ='36608'>Settler Wagons gather from all resources faster, +4 Uhlans.</String>
		<String _locID ='36609'>Guild Artisans</String>
		<String _locID ='36611'>Imperial Espada</String>
		<String _locID ='36612'>Complete optional Secondary Objectives to help increase the speed at which you gain Experience.</String>
		<String _locID ='36615'>SPC Heal Object</String>
		<String _locID ='36617' gamecharacter ='John' soundfilename ='JOHN2030'>We're going to have to get inside that fort to find and destroy the command building.</String>
		<String _locID ='36618'>Call on the American Patriots to defend this colony!</String>
		<String _locID ='36619'>American Patriots</String>
		<String _locID ='36621'>British infantry hitpoints increased, but march more slowly.</String>
		<String _locID ='36622'>Grand Encampment</String>
		<String _locID ='36623'>Gemiyle 2 Surgeons and provides your Church with unique improvements for your civilization. 2</String>
		<String _locID ='36624'>Royal Decree to Claim the New World</String>
		<String _locID ='36625' symbol ='cStringESOClanAbbreviation'>Clan Abbreviation (1-5 Letters):</String>
		<String _locID ='36626'>Upgrades Falconets to Field Guns and Mortars to Howitzers for free.</String>
		<String _locID ='36627'>Gelişmiş Ağır Silah</String>
		<String _locID ='36628' gamecharacter ='Morgan' soundfilename ='MORG2065'>I'll deal with you later, Sahin. Take him away!</String>
		<String _locID ='36629' gamecharacter ='John' soundfilename ='JOHN2005'>Reinforcements are almost here!</String>
		<String _locID ='36630' gamecharacter ='John' soundfilename ='JOHN2010'>The reinforcements have arrived! The Cherokee are retreating!</String>
		<String _locID ='36631' gamecharacter ='John' soundfilename ='JOHN2015'>Train some settlers! We'll need resources to defend this colony.</String>
		<String _locID ='36632' gamecharacter ='John' soundfilename ='JOHN2020'>More militia have reported for duty!</String>
		<String _locID ='36633' gamecharacter ='Stuart' soundfilename ='STUA2000'>Where are those reinforcements, John?</String>
		<String _locID ='36634' gamecharacter ='Stuart' soundfilename ='STUA2005'>Grab rifles and defend the walls!</String>
		<String _locID ='36635' gamecharacter ='Kanyenke' soundfilename ='KANY2000'>We've found the Cherokee war camps!</String>
		<String _locID ='36636' gamecharacter ='Miner' soundfilename ='GENR2085'>There are more miners to the north. They'll join us when they can.</String>
		<String _locID ='36637' gamecharacter ='Miner' soundfilename ='GENR2090'>More of us will show up every so often from the mine north of here.</String>
		<String _locID ='36638' gamecharacter ='Miner' soundfilename ='GENR2095'>We've got no love for the Russians, I'll tell you that much.</String>
		<String _locID ='36639' gamecharacter ='Cooper' soundfilename ='COOP2000'>I have a regiment of men on the way. We have to hold the fort until they get here.</String>
		<String _locID ='36640' gamecharacter ='Cooper' soundfilename ='COOP2005'>I'm afraid this region has few resources. We'll have to rely on the trade routes.</String>
		<String _locID ='36641' gamecharacter ='Cooper' soundfilename ='COOP2010'>Choose what resources we need delivered in the trade posts.</String>
		<String _locID ='36642' gamecharacter ='Cooper' soundfilename ='COOP2015'>My men are almost here! Hold the enemy off a little longer!</String>
		<String _locID ='36643' gamecharacter ='Bolivar' soundfilename ='BOLI2000'>I will be attacking the next village soon.</String>
		<String _locID ='36644' gamecharacter ='Bolivar' soundfilename ='BOLI2005'>I see you beat me to this village. Excellent work, my friend.</String>
		<String _locID ='36645' gamecharacter ='Bolivar' soundfilename ='BOLI2010'>Each of the villages will give us the ability to train different units. We'll need their help to siege the Spanish fort.</String>
		<String _locID ='36646' gamecharacter ='Bolivar' soundfilename ='BOLI2015'>Excellent! I will prepare my siege against the Spanish. When I'm ready, I will attack.</String>
		<String _locID ='36647' gamecharacter ='Bolivar' soundfilename ='BOLI2020'>Attack the fort!</String>
		<String _locID ='36648' gamecharacter ='Bolivar' soundfilename ='BOLI2025'>We've driven the Spanish out! The local villages owe you their thanks.</String>
		<String _locID ='36649' gamecharacter ='Amelia' soundfilename ='AMEL2070'>Protect Bolivar's cannon!</String>
		<String _locID ='36650' gamecharacter ='Spanish Villager' soundfilename ='GENR2140'>Thank you. We specialize in making cannon here. Use our buildings if you like.</String>
		<String _locID ='36651' gamecharacter ='Spanish Villager' soundfilename ='GENR2145'>We're free!</String>
		<String _locID ='36652' gamecharacter ='Spanish Villager' soundfilename ='GENR2150'>We train cavalry here. I hope our stables can help you.</String>
		<String _locID ='36653' gamecharacter ='Spanish Villager' soundfilename ='GENR2155'>The Spanish are gone! Please, use our farms and barracks -- anything to rid us of Spanish rule.</String>
		<String _locID ='36654' gamecharacter ='Amelia' soundfilename ='AMEL2110'>I don't know if we can sail past the Ossuary. Maybe we should land on the south side of the island.</String>

		<String _locID ='36655' gamecharacter ='Amelia' soundfilename ='AMEL2120'>Where are the American ships we were promised?</String>
		<String _locID ='36656' gamecharacter ='Amelia' soundfilename ='AMEL2125'>We've done it! The Ossuary has fallen! But I want to make sure Beaumont is dead.</String>
		<String _locID ='36657' gamecharacter ='Spanish Villager' soundfilename ='GENR2165'>We will try to hold off the Circle's forces while you build up your base.</String>
		<String _locID ='36658' gamecharacter ='Spanish Villager' soundfilename ='GENR2170'>We have been living under the shadow of the Ossuary for a long time. We will help you.</String>
		<String _locID ='36659' gamecharacter ='Spanish Villager' soundfilename ='GENR2175'>We will try to tribute resources to you as we can.</String>
		<String _locID ='36660' gamecharacter ='Beaumont' soundfilename ='BEAU2045'>So, Havana has turned against us. Fine ... you will die alongside Amelia Black!</String>
		<String _locID ='36661' gamecharacter ='Soldier' soundfilename ='GENR2180'>More American ships have arrived!</String>
		<String _locID ='36662'>Survive Cherokee raids</String>
		<String _locID ='36663'>Frontier Colony</String>
		<String _locID ='36664'>Reinforcements</String>
		<String _locID ='36665'>Survive until Cooper's men arrive.</String>
		<String _locID ='36666'>Destroy all the Mexican Army's Town Centers.</String>
		<String _locID ='36667'>Upgrade both Trade Routes to Trains.</String>
		<String _locID ='36668'>Cooper's men arrive</String>
		<String _locID ='36669'>Bolivar's Army</String>
		<String _locID ='36670'>Local Village</String>
		<String _locID ='36671'>Spanish Army</String>
		<String _locID ='36672'>Help General Bolivar free the town to the north.</String>
		<String _locID ='36673'>Help General Bolivar free two more towns.</String>
		<String _locID ='36674'>Destroy the Spanish fort's Command Post.</String>
		<String _locID ='36675'>Rescue Bolivar.</String>
		<String _locID ='36676'>Free all four villages from the Spanish.</String>
		<String _locID ='36677'>Bolivar attacks</String>
		<String _locID ='36678'>US Navy arrives</String>
		<String _locID ='36679' symbol ='cStringESOCantQuickSearch'>You must exit the game you are currently in before you can start a QuickSearch.</String>
		<String _locID ='36681' symbol ='cStringStatsXPTotalFormat'>%d XP</String>
		<String _locID ='36682' symbol ='cStringStatsXPTotalPlusFormat'>+%d XP</String>
		<String _locID ='36683' gamecharacter ='Cooper' soundfilename ='COOP5041'>Excellent. We've destroyed all three outposts.</String>
		<String _locID ='36685' gamecharacter ='Amelia' soundfilename ='AMEL5057'>Let's ally with the Seminole tribe near our town.  </String>
		<String _locID ='36686' gamecharacter ='Amelia' soundfilename ='AMEL2055'>I don't see Beaumont's name on these Spanish doubloons, but I do intend to see my reflection on them.</String>
		<String _locID ='36687' gamecharacter ='Amelia' soundfilename ='AMEL2060'>If anyone can find an old cannon in this swamp, it's you, Kanyenke.</String>
		<String _locID ='36688' gamecharacter ='Amelia' soundfilename ='AMEL2065'>We've restored the ancient fixed gun!</String>
		<String _locID ='36689' gamecharacter ='Kanyenke' soundfilename ='KANY2060'>Our Seminole allies tell of an ancient cannon deep in the forest. They have told me where to look for it.</String>
		<String _locID ='36690' gamecharacter ='Beaumont' soundfilename ='BEAU2025'>No, it looks like you are going to sacrifice your army trying to take it from me!</String>
		<String _locID ='36691' gamecharacter ='Beaumont' soundfilename ='BEAU2030'>You were a fool to follow me here, pretty one!</String>
		<String _locID ='36692' gamecharacter ='Beaumont' soundfilename ='BEAU2035'>I claim this Spanish gold, and I will take anything else interesting I find in this old swamp.</String>
		<String _locID ='36693' gamecharacter ='Beaumont' soundfilename ='BEAU2040'>Your soldiers raise a stench worse than this pathetic bog.</String>
		<String _locID ='36694' symbol ='cStringVoteToSaveWarning'>Warning: If you save and exit you will lose any Home City Experience earned during this game.</String>
		<String _locID ='36695' symbol ='cStringFailedToRemoveHC'>Failed to remove Home City.</String>
		<String _locID ='36700'>SPC Map Objective Icon</String>
		<String _locID ='36701'>Gemiyle bir sayıda İskoç Highlander Kiralık Askerler.</String>
		<String _locID ='36702'>Hire Scottish Highlanders</String>
		<String _locID ='36704'>Gemiyle bir sayıda Hessian Jaeger Kiralık Askerler.</String>
		<String _locID ='36705'>Hire Hessian Jaegers</String>
		<String _locID ='36707'>Gemiyle bir sayıda Balkan Stradiot Kiralık Askerler.</String>
		<String _locID ='36708'>Kiralık Balkan Stradiots</String>
		<String _locID ='36710'>Gemiyle bir sayıda İsviçreli Mızarakçı Kiralık Askerler.</String>
		<String _locID ='36711'>Hire Swiss Pikemen</String>
		<String _locID ='36712'>Gemiyle bir sayıda Ronin Samuray Kiralık Askerler.</String>
		<String _locID ='36713'>Passage to Nippon</String>

		<String _locID ='36714'>Gemiyle bir sayıda Alman Siyah Atlı Kiralık Askerler.</String>
		<String _locID ='36715'>Hire German Black Riders</String>
		<String _locID ='36716'>Gemiyle bir sayıda Landsknecht Kiralık Askerler.</String>
		<String _locID ='36717'>Hire Landsknecht Mercenaries</String>
		<String _locID ='36718'>Gemiyle bir sayıda Finlandıyalı Hackapell Kiralık Askerler.</String>
		<String _locID ='36719'>Hire Finnish Hackapells</String>
		<String _locID ='36720'>Gemiyle bir sayıda Kiralık Mançuryalı Süvari Okçu Kiralık Askerler.</String>

		<String _locID ='36721'>Kiralık Mançuryalı Süvari Okçular</String>
		<String _locID ='36722'>TAKIM Gemiyle Yeni Dünyaya 2 Korsan gemisi.</String>
		<String _locID ='36723'>TAKIM Kiralık Korsanlar </String>
		<String _locID ='36725'>TAKIM Dutch player sends everyone Privateers.</String>
		<String _locID ='36726'>Gemiyle bir sayıda Kiralık Mısırlı Mamelukeler.</String>
		<String _locID ='36727'>Kiralık Mısırlı Mamelukeler</String>
		<String _locID ='36728'>Gemiyle bir sayıda Babar Kiralık Korsanlar.</String>
		<String _locID ='36729'>Kiralık Barbar Korsanlar</String>
		<String _locID ='36730' gamecharacter ='Narrator' soundfilename ='TUTO5260'>During this tutorial, I will offer suggestions now and then, but for the most part you are on your own.</String>
		<String _locID ='36731' gamecharacter ='Narrator' soundfilename ='TUTO5265'>Feel free to explore the game and try different things.</String>
		<String _locID ='36732' gamecharacter ='Narrator' soundfilename ='TUTO5270'>Remember, if you're ever confused, click the Objectives button for hints and help.</String>
		<String _locID ='36733'>Healer</String>
		<String _locID ='36734'>Yaralı birimleri tedavi eder.</String>
		<String _locID ='36735'>Hekim</String>
		<String _locID ='36736'>HEAL Medicine Man</String>
		<String _locID ='36737'>Treasure guardian</String>
		<String _locID ='36738'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='36739'>Buccaneer Captain</String>
		<String _locID ='36740'>GRD Buc Captain</String>
		<String _locID ='36741'>Imperial Rabauld</String>
		<String _locID ='36742'>Imperial Tercio</String>
		<String _locID ='36746'>Guard War Wagon</String>

		<String _locID ='36747'>Veteran Abus Gun</String>
		<String _locID ='36748'>Öfkeli Silahların saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='36749'>Guard Öfkeli Silah</String>
		<String _locID ='36751'>Guard Abus Gun</String>

		<String _locID ='36752' gamecharacter ='John' soundfilename ='JOHN0061' portraitfilename ='units\spc\john_black\john_black_igc_icon'>Yes. Let's go.</String>
		<String _locID ='36753' gamecharacter ='Kanyenke' soundfilename ='KANY0134' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Amelia, stop - it's a trap! He leads the Circle!</String>
		<String _locID ='36754' gamecharacter ='Kanyenke' soundfilename ='KANY0189' portraitfilename ='units\spc\kanyenke_old\igc_kanyenke_old_portrait'>Look there -- the Circle comes for the water.</String>
		<String _locID ='36755' gamecharacter ='Native' soundfilename ='GENR2040'>These warriors will help you fight.</String>
		<String _locID ='36756' gamecharacter ='Native' soundfilename ='GENR2045'>Thank you, stranger!</String>
		<String _locID ='36757' gamecharacter ='Amelia' soundfilename ='AMEL0056' portraitfilename ='units\spc\amelia_black\amelia_black_igc_icon'>Kanyenke?</String>
		<String _locID ='36758' symbol ='cStringTechNotAvailUntilAgeX'>This improvement is not available until Age %d.</String>
		<String _locID ='36759' symbol ='cStringTechResearchedNumTimes' comment ='1 - total, 2 - current'>This improvement may be researched %1d times. It has been researched %2d times.</String>
		<String _locID ='36760' symbol ='cStringUnitNotAvailUntilAgeX'>This unit is not available until Age %d.</String>

		<String _locID ='36761' gamecharacter ='Warwick' soundfilename ='WARW2000'>Find a member of the Black family and kill the rest.</String>
		<String _locID ='36762' gamecharacter ='Warwick' soundfilename ='WARW2005'>It is time we discussed the location of the Fountain ...</String>
		<String _locID ='36763' gamecharacter ='Stuart' soundfilename ='STUA2010'>Oh dear!</String>
		<String _locID ='36764' gamecharacter ='Amelia' soundfilename ='AMEL2000'>Good job everyone. The railroad is through. Start sending supplies down to the border.</String>
		<String _locID ='36765' gamecharacter ='Warwick' soundfilename ='WARW2015'>This cannot be! My stronghold is crumbling!</String>
		<String _locID ='36766' gamecharacter ='Warwick' soundfilename ='WARW2010'>The theft of my supply wagons is starting to become somewhat of a nuisance.</String>

		<String _locID ='36769'>Startled Birds</String>
		<String _locID ='36771'>IGC Startled Birds</String>
		<String _locID ='36772' symbol ='cStringCardFailedNotEnoughPop'>That Card requires that you have population available.</String>
		<String _locID ='36773' symbol ='cStringCardFailedAtBuildLimit'>You are at the build limit for that Card.</String>
		<String _locID ='36774' symbol ='cStringCardFailedAgePrereqNotMet'>You have not met the Age prerequisite for that Card.</String>

		<String _locID ='36775' symbol ='cStringCardFailedNoShipmentsAvailable'>You do not have any Shipments available.</String>
		<String _locID ='36776' gamecharacter ='Alain' soundfilename ='ALAI2005'>Some of the treasures in this area are guarded. We will have to fight the guards to get the treasure.</String>
		<String _locID ='36777'>Claim the nearby Treasure.</String>
		<String _locID ='36778'>There are guardians defending the Treasure. You will have to defeat them first to pick up the Treasure. Heroes, Explorers and Settlers can pick up Treasures.</String>
		<String _locID ='36779' gamecharacter ='Delgado' soundfilename ='DELG2005'>Ah, the knight Morgan and his pirate friend have arrived.</String>
		<String _locID ='36780' gamecharacter ='Delgado' soundfilename ='DELG2000'>They have taken one of my ships. That treasure was meant for Spain.</String>
		<String _locID ='36781' gamecharacter ='Lizzie' soundfilename ='LIZZ2030'>These treasure ships are full of gold. The more we control the faster the coin rolls in.</String>
		<String _locID ='36782' gamecharacter ='Inca Prisoner' soundfilename ='CHIL2000'>We saw where the Spanish hid their treasure ships. We will show you.</String>
		<String _locID ='36783' gamecharacter ='John' soundfilename ='JOHN2000'>Defend the colony! Do not let the town center fall.</String>
		<String _locID ='36784'>Cooper's regiment is on the way! Keeping the Fort walls well guarded will help. You are also able to select what resources you want delivered to the Fort at the Trade Post.</String>
		<String _locID ='36785'>There are several Mexican Town Centers out around the Fort. Use Cooper's Heavy Cannon to destroy the town centers at range.</String>
		<String _locID ='36786'>Once you are in the Industrial Age select the Trading Post and upgrade the Trade Route. This will increase the speed at which resources are dropped off at the Trading Posts.</String>
		<String _locID ='36787'>Defend Fort Oloma.</String>
		<String _locID ='36788'>Beaumont</String>
		<String _locID ='36789'>Mexican Army</String>
		<String _locID ='36790'>Help General Bolivar destroy the Spanish Fort.</String>
		<String _locID ='36791'>General Bolivar will attack the Spanish military guarding the town. The more you help him, the less units both of you will lose in the fight. Try to keep Bolivar's Heavy Cannon alive.</String>
		<String _locID ='36792'>Each of the Spanish controlled towns can train different units. Freeing them will allow you to train that unit, giving you more unit choices to achieve later objectives.</String>
		<String _locID ='36793'>Bolivar will build up a large army for the final push on the Fort. Waiting for him might make it easier to take down the Fort Command building.</String>
		<String _locID ='36794'>Bolivar has been wounded. His army will not attack without him.</String>
		<String _locID ='36795'>Freeing all four towns controlled by the Spanish will give you more unit choices and strengthen Bolivar's army.</String>
		<String _locID ='36796' gamecharacter ='Bolivar' soundfilename ='BOLI2045'>We will need the help of the local villages to defeat the Spanish.</String>
		<String _locID ='36797' gamecharacter ='Bolivar' soundfilename ='BOLI2040'>Start with the village to the north. They can supply us with an economic base.</String>
		<String _locID ='36798' gamecharacter ='Bolivar' soundfilename ='BOLI2030'>The Spanish are training artillery in the southern village. We'll need those artillery foundries to make cannon.</String>
		<String _locID ='36799' gamecharacter ='Bolivar' soundfilename ='BOLI2035'>A la carga! Mis valientes!</String>
		<String _locID ='36800' symbol ='cStringPromptDeleteHC'>%s'i kalıcı olarak silmek mi istiyorsunuz?</String>
		<String _locID ='36801'>Gemiyle 600 Food to the new world.</String>
		<String _locID ='36803'>Gemiyle 700 Food to the new world.</String>
		<String _locID ='36804'>Gemiyle 700 Food to the new world.</String>
		<String _locID ='36805'>Gemiyle 1000 Food to the new world.</String>
		<String _locID ='36806'>Gemiyle 1000 Food to the new world.</String>
		<String _locID ='36807'>Gemiyle 1600 Food to the new world.</String>
		<String _locID ='36809'>Gemiyle 600 Wood to the new world.</String>
		<String _locID ='36811'>Gemiyle 700 Wood to the new world.</String>
		<String _locID ='36812'>Gemiyle 700 Wood to the new world.</String>
		<String _locID ='36813'>Gemiyle 1000 Wood to the new world.</String>
		<String _locID ='36814'>Gemiyle 1000 Wood to the new world.</String>
		<String _locID ='36815'>Gemiyle 1600 Wood to the new world.</String>
		<String _locID ='36816'>Gemiyle 600 Coin to the new world.</String>
		<String _locID ='36818'>Gemiyle 700 Coin to the new world.</String>
		<String _locID ='36819'>Gemiyle 700 Coin to the new world.</String>
		<String _locID ='36820'>Gemiyle 1000 Coin to the new world.</String>
		<String _locID ='36821'>Gemiyle 1000 Coin to the new world.</String>
		<String _locID ='36822'>Gemiyle 1600 Coin to the new world.</String>
		<String _locID ='36823'>7 Lancers</String>
		<String _locID ='36824'>14 Pikemen</String>
		<String _locID ='36825'>Advance to the Imperial Age.</String>
		<String _locID ='36826'>You will need many resources to advance all the way to the Imperial Age. Once in the Imperial Age you will gain many very advanced improvements for your units and buildings.</String>
		<String _locID ='36827' gamecharacter ='Amelia' soundfilename ='AMEL2115'>So this is the famous Ossuary.</String>
		<String _locID ='36828' gamecharacter ='Native Chief' soundfilename ='GENR2130'>Help replenish our food supply and I will give you warriors to help you fight cavalry.</String>
		<String _locID ='36829' gamecharacter ='Native Chief' soundfilename ='GENR2135'>My tribe is starving. Give us food and I will send medicine men with you to aid your wounded.</String>

		<String _locID ='36832'>Seminole Chief</String>
		<String _locID ='36833'>IGC Seminole Chief</String>
		<String _locID ='36834' gamecharacter ='Morgan' soundfilename ='MORG2061'>The blowgun warriors do not fight well against cavalry. We should build a stable and train more.</String>
		<String _locID ='36835' gamecharacter ='Morgan' soundfilename ='MORG2055'>Keep pushing, men! Only 10 minutes until Lizzie sets sail.</String>
		<String _locID ='36836' gamecharacter ='Morgan' soundfilename ='MORG2060'>Only three more minutes until Lizzie leaves. </String>
		<String _locID ='36837' gamecharacter ='Lizzie' soundfilename ='LIZZ2025'>Time is running out, Morgan. I am sailing for Florida in one minute.</String>
		<String _locID ='36838' gamecharacter ='Settler' soundfilename ='GENR2075'>Help! Help me, please!</String>
		<String _locID ='36839'>Eject all garrisoned units.</String>
		<String _locID ='36840' gamecharacter ='Soldier' soundfilename ='GENR2185'>Our covered wagon's been destroyed! Our expedition's failed.</String>
		<String _locID ='36841' gamecharacter ='John' soundfilename ='JOHN5116'>As long as even a single tribal chieftain remains, we can still clear the Boneguard from the plains!</String>
		<String _locID ='36842' symbol ='cStringChatHistoryHeader'>Chat History</String>
		<String _locID ='36843' symbol ='cStringChatHistoryCounter' comment ='1 - min, 2 - max, 3 - total'>Chats %1d to %2d (out of %3d)</String>
		<String _locID ='36844' symbol ='cStringChatHistoryEmpty'>Chats 0 to 0 (out of 0)</String>
		<String _locID ='36845' symbol ='cStringChatHistoryOutOfRange'>Out Of Range</String>
		<String _locID ='36846'>16 Musketeers</String>
		<String _locID ='36847'>8 Hussar</String>
		<String _locID ='36848'>5 Bombacı</String>
		<String _locID ='36849'>8 İşçi</String>
		<String _locID ='36850'>Tranforms into a free Town Center.</String>
		<String _locID ='36851'>Tranforms into a free Town Center.</String>
		<String _locID ='36852'>Tranforms into a free Town Center.</String>
		<String _locID ='36853'>Tranforms into a free Town Center.</String>
		<String _locID ='36854'>Tüm Amerikan Yerli bilgisi Ticaret Merkezini geliştirir, parasız.</String>
		<String _locID ='36855'>Amerikan Yerli Bilgisi</String>
		<String _locID ='36856'>With this upgrade, you are able to research new technologies at the Trading Post, which differ depending on which Native Ally you have.</String>
		<String _locID ='36857' gamecharacter ='Lizzie' soundfilename ='LIZZ4901'>These Knights of St. John are a persistent lot.</String>
		<String _locID ='36858' gamecharacter ='Morgan' soundfilename ='MORG5049'>We've lost the settlers. Without Alain's cavalry this is not going to be easy.</String>
		<String _locID ='36859' symbol ='cStringMustHaveHCGPToStartShipment'>You cannot send anything from the Home City without a drop-off point in the New World.</String>
		<String _locID ='36860' symbol ='cStringYouHaveToBeInAgeToSend' comment ='1 - Age number, 2 - unit type'>You have to be in Age %1d to send %2s.</String>
		<String _locID ='36861' symbol ='cStringYouHaveAlreadySent'>You have already sent %s.</String>
		<String _locID ='36862' symbol ='cStringYouDoNotHaveEnoughFreePopulationToSend'>You do not have enough free population to send %s.</String>
		<String _locID ='36863' symbol ='cStringYouAreAtTheUnitLimit'>You are at the %s unit limit. You may not train anymore.</String>
		<String _locID ='36864' symbol ='cStringYouAreBlockaded'>The blockade has stopped your Home City Shipment.</String>
		<String _locID ='36865' symbol ='cStringSendLimitInfinite'>Bu Kart SOSUZ kez gönderilebilir.</String>
		<String _locID ='36866' symbol ='cStringSendLimitOnce'>Bu Kart BİR kez gönderilir.</String>
		<String _locID ='36867' symbol ='cStringSendLimitNTimes'>Bu kart  her oyunda %d kez gönderilir.</String>
		<String _locID ='36868'>Underbrush Forest</String>
		<String _locID ='36869'>PROP Underbrush Forest</String>
		<String _locID ='36870'>Underbrush Desert</String>
		<String _locID ='36871'>PROP Underbrush Desert</String>
		<String _locID ='36872'>Underbrush Coast</String>
		<String _locID ='36873'>PROP Underbrush Coast</String>
		<String _locID ='36874'>Underbrush Lake</String>
		<String _locID ='36875'>PROP Underbrush Lake</String>
		<String _locID ='36876'>Underbrush Jungle</String>
		<String _locID ='36877'>PROP Underbrush Jungle</String>
		<String _locID ='36878'>Underbrush Snow</String>
		<String _locID ='36879'>PROP Underbrush Snow</String>
		<String _locID ='36880'>5 Cuirassiers</String>
		<String _locID ='36881'>6 Cuirassiers</String>
		<String _locID ='36882' symbol ='cStringCannotSendUntilAge'>&lt;color=1.0, 0.0, 0.0&gt;This Card cannot be sent until Age %d&lt;/color&gt;</String>
		<String _locID ='36883'>London</String>
		<String _locID ='36884'>Amsterdam</String>
		<String _locID ='36885'>Paris</String>
		<String _locID ='36886'>Berlin</String>
		<String _locID ='36887'>Istanbul</String>
		<String _locID ='36888'>Lisbon</String>
		<String _locID ='36889'>St. Petersburg</String>
		<String _locID ='36890'>Seville</String>
		<String _locID ='36891' symbol ='cStringUpgradeNotObtained'>&lt;color=0, 1, 0&gt;Henüz bu Karta SAHİP DEĞİLSİNİZ&lt;/color&gt;</String>
		<String _locID ='36892' symbol ='cStringHCLevelRequired'>&lt;color=1, 0, 0&gt;%d. Seviye Vatan Şehri gerektirir.&lt;/color&gt;</String>
		<String _locID ='36893' gamecharacter ='Narrator' soundfilename ='TUTO5275'>Your Explorer has fallen! Control the area where he fell with your units and he will recover after he has healed.</String>
		<String _locID ='36894' symbol ='cStringCanSendInAge'>&lt;color=0.0, 0.8, 0.8&gt;Bu Kart %d. Cağda gönderilecek &lt;/color&gt;</String>
		<String _locID ='36895'>Run Speed</String>
		<String _locID ='36896' gamecharacter ='Narrator' soundfilename ='TUTO6000'>That sound means your units or buildings are under attack!</String>

		<String _locID ='36897' gamecharacter ='Narrator' soundfilename ='TUTO6005'>When you hear this sound, it means a Shipment is ready in the Home City.</String>
		<String _locID ='36898' gamecharacter ='Narrator' soundfilename ='TUTO6010'>That sound means your Shipment from the Home City has arrived!</String>
		<String _locID ='36899' gamecharacter ='Narrator' soundfilename ='TUTO6015'>That sound means your units have finished training.</String>
		<String _locID ='36900' gamecharacter ='Narrator' soundfilename ='TUTO6020'>That sound means an economic building is complete.</String>
		<String _locID ='36901'>Queued Pop: {futurepop}</String>
		<String _locID ='36902' symbol ='cStringCommands'>Hakimiyetler</String>
		<String _locID ='36903' symbol ='cStringOUT'>OUT</String>
		<String _locID ='36904'>Nakliyeler</String>
		<String _locID ='36905'>Gemiyle 2 İleri Karakol Vagonu, İleri Karakola veya Gözetleme Kulesine dönüşür.</String>
		<String _locID ='36906'>Hudut Savunmaları</String>
		<String _locID ='36907'>Gemiyle 300 Food to the new world.</String>
		<String _locID ='36908'>300 Yiyeceklik Kasalar</String>
		<String _locID ='36909'>Gemiyle 300 Wood to the new world.</String>
		<String _locID ='36910'>300’lük Odun balyaları</String>
		<String _locID ='36911'>Gemiyle 300 Coin to the new world.</String>
		<String _locID ='36912'>300’lük Altın sandıkları</String>
		<String _locID ='36913'>Flag</String>
		<String _locID ='36914'>SPC Tutorial Flag</String>
		<String _locID ='36915' gamecharacter ='Warwick' soundfilename ='WARW0027' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Fools! The powder!</String>
		<String _locID ='36917'>13 Halberdiers</String>
		<String _locID ='36918' gamecharacter ='Warwick' soundfilename ='WARW0026' portraitfilename ='units\spc\warwick\igc_warwick_portrait'>Heh heh!</String>
		<String _locID ='36919'>TAKIM Discovery Age Market improvements are cheaper.</String>
		<String _locID ='36920'>Gemiyle bir sayıda Kiralık Hessian(Alman) Jaegerları.</String>
		<String _locID ='36921'>Hire Hessian Jaeger Division</String>
		<String _locID ='36922'>The Grand Magistery</String>
		<String _locID ='36923'>The Knights' Garrison</String>
		<String _locID ='36924'>Tüm süvarilerin saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='36925'>Süvari Savaş Gücü</String>
		<String _locID ='36926'>Faneuil Hall</String>
		<String _locID ='36927'>8 Doppelsoldners +4 Uhlans</String>
		<String _locID ='36928'>13 Uhlans</String>
		<String _locID ='36929'>Laclede's Landing</String>
		<String _locID ='36930'>The Market Place</String>
		<String _locID ='36931'>Player Current (Not Total) XP</String>
		<String _locID ='36933'>Crossbowman and Skirmisher hitpoints increased , +4 Uhlans.</String>
		<String _locID ='36934'>Long-range Infantry Hitpoints</String>
		<String _locID ='36935'>10 Pikemen + 3 Uhlans</String>
		<String _locID ='36936'>Kan, Buz ve Çelik</String>

		<String _locID ='36937'>Through three generations, one family keeps a forgotten secret of the New World from falling into the hands of a dangerous enemy.</String>
		<String _locID ='36938' symbol ='cStringNuggetCoureur'>Tuzağa düşmüş bir Coureur des Bois. Onu herkim kurtarırsa, ona katılabilir.</String>
		<String _locID ='36939' symbol ='cStringNuggetCoureurActivate'>%1s bir Coureur des Bois kurtardı, kurtarıcısı herkimse ona katıldı.</String>
		<String _locID ='36940' symbol ='cStringNuggetNative'>Tuzağa düşmüş bir Yerli Amerikan savaşçısı. Onu herkim kurtarırsa, ona katılabilir.</String>
		<String _locID ='36941' symbol ='cStringNuggetNativeActivate'>%1s bir Amerikan Yerli savaşçısı kurtardı, kurtarıcısı herkimse ona katıldı.</String>
		<String _locID ='36942' symbol ='cStringNuggetPrisSettler'>Tuzağa düşmüş bir İşçi, herkim onu kurtarırsa, ona katılabilir.</String>
		<String _locID ='36943' symbol ='cStringNuggetPrisSettlerActivate'>%1s bir İşçi kurtardı, kurtarıcısı herkimse ona katıldı.</String>
		<String _locID ='36944' symbol ='cStringNuggetPrisSurgeon'>A trapped healer, who may join the cause of a rescuer.</String>
		<String _locID ='36945' symbol ='cStringNuggetPrisSurgeonActivate'>%1s has rescued a healer, who joins the cause.</String>
		<String _locID ='36946' symbol ='cStringNuggetCoureurTwo'>Two trapped Coureurs des Bois. They may join the cause of whoever rescues them.</String>
		<String _locID ='36947' symbol ='cStringNuggetCoureurTwoActivate'>%1s has rescued two Coureurs des Bois, who join the cause.</String>
		<String _locID ='36948' symbol ='cStringNuggetScout'>A trapped Native Scout, who may join the cause of a rescuer.</String>
		<String _locID ='36949' symbol ='cStringNuggetScoutActivate'>%1s has rescued a trapped Native Scout, who joins the cause.</String>
		<String _locID ='36952' symbol ='cStringNuggetBear'>A nearly-mature bear cub that you can tame.</String>
		<String _locID ='36953' symbol ='cStringNuggetBearActivate'>%s has tamed a bear!</String>
		<String _locID ='36954' symbol ='cStringNuggetSheep'>Two stray sheep.</String>
		<String _locID ='36955' symbol ='cStringNuggetSheepActivate'>%s has found two stray sheep.</String>
		<String _locID ='36956' symbol ='cStringNuggetCoyote'>A nearly-mature coyote pup that you can tame.</String>
		<String _locID ='36957' symbol ='cStringNuggetCoyoteActivate'>%s has tamed a coyote!</String>
		<String _locID ='36958' symbol ='cStringNuggetWolf'>A nearly-mature wolf pup that you can tame.</String>
		<String _locID ='36959' symbol ='cStringNuggetWolfActivate'>%s has tamed a wolf!</String>
		<String _locID ='36960' symbol ='cStringNuggetCougar'>A nearly-mature cougar kit that you can tame.</String>
		<String _locID ='36961' symbol ='cStringNuggetCougarActivate'>%s has tamed a cougar!</String>
		<String _locID ='36962' symbol ='cStringNuggetWardog'>Two stray dogs in need of rescue.</String>

		<String _locID ='36963' symbol ='cStringNuggetWardogActivate'>%s has rescued two War Dogs!</String>
		<String _locID ='36964' symbol ='cStringNuggetJaguar'>A nearly-mature jaguar kit that you can tame.</String>
		<String _locID ='36965' symbol ='cStringNuggetJaguarActivate'>%s has tamed a jaguar!</String>
		<String _locID ='36966' symbol ='cStringMajorTickSizeTitle'>Major tick size</String>
		<String _locID ='36967' symbol ='cStringMajorTickSizeLabel'>Terrain grid major tick size</String>
		<String _locID ='36968' symbol ='cStringAIMayIResignPromptFormat' comment ='1 - ID of resigning player, 2 - name of resigning player, 3 - resign prompt'>(%1d) %2s :%3s</String>
		<String _locID ='36969' symbol ='cStringLoadscreen01'>Geçen 16 yüz yıl içinde St. John’nun Şövalyeleri, bir Akdeniz adası olan Malta’daki son kalelerini Osmanlı İmparatorluğuna karşı savundu.</String>
		<String _locID ='36970' symbol ='cStringLoadscreen02'>As Sahin is driven from Malta, Morgan and his men regroup and prepare to push the surviving Ottomans from their camps.</String>
		<String _locID ='36971' symbol ='cStringLoadscreen03'>Seeking to beat the Ottomans to the mysterious Lake of the Moon, Morgan sails for the New World ... but is forced to make an unexpected stop.</String>
		<String _locID ='36972' symbol ='cStringLoadscreen04'>Morgan catches up with Sahin in the jungles of Central America - but are the Ottomans too powerful to defeat?</String>
		<String _locID ='36973' symbol ='cStringLoadscreen05'>With the Ottomans defeated in the New World, Morgan and his men head into the jungle, seeking the location of the Lake of the Moon from the Aztecs - only to encounter new enemies.</String>
		<String _locID ='36974' symbol ='cStringLoadscreen06'>Morgan heads for Florida, hoping to beat the Spanish to the Lake of the Moon, but a hurricane drives his ships off course, forcing him to land in Cuba.</String>
		<String _locID ='36975' symbol ='cStringLoadscreen07'>Morgan sails for Florida with the pirate Lizzie, hoping to catch up with the Spanish conquistador Delgado before he reaches the Lake of the Moon.</String>
		<String _locID ='36976' symbol ='cStringLoadscreen08'>Morgan, Lizzie, and Sahin press onward to the Lake of the Moon. Has Alain betrayed the Knights of St. John?</String>

		<String _locID ='36977' symbol ='cStringLoadscreen09'>By the middle of the eighteenth century, many thriving colonies had been founded in the New World. But European conflicts would soon explode in the Americas ...</String>
		<String _locID ='36978' symbol ='cStringLoadscreen10'>With the Cherokee driven off, John and Kanyenke assemble their men in the colony and prepare to counter-attack.</String>
		<String _locID ='36979' symbol ='cStringLoadscreen11'>Stuart has been kidnapped, and John suspects his family's old enemies, the Circle of Ossus. The mercenaries head north, fearing Kanyenke's sister Nonahkee may be in danger.</String>
		<String _locID ='36980' symbol ='cStringLoadscreen12'>War! The Seven Years' War has begun, and the British and the French are at each other's throats - but John is focused on finding the British governor Warwick, whom he believes kidnapped his uncle Stuart.</String>
		<String _locID ='36981' symbol ='cStringLoadscreen13'>John and Kanyenke head west, following Warwick's trail - and Nonahkee, Kanyenke's strong-willed sister, goes with them. Washington has promised help, but will his ships arrive in time?</String>
		<String _locID ='36982' symbol ='cStringLoadscreen14'>Seeking revenge for Stuart's death, John and Kanyenke chase Warwick across the plains, into the vast, uncharted wilderness of the West.</String>
		<String _locID ='36983' symbol ='cStringLoadscreen15'>In the snow-capped mountains far to the west of the colonies, John and Kanyenke finally catch up with Warwick - and his Boneguard minions.</String>
		<String _locID ='36984' symbol ='cStringLoadscreen16'>John and Kanyenke learn why Warwick has traveled so far to the west. Can they stop the Circle's plan, or is it too late?</String>
		<String _locID ='36985' symbol ='cStringLoadscreen17'>After the Revolutionary War, Americans pushed westward into the wilderness. It was a time of great change and technical progress - the dawn of the Industrial Age - and nothing would ever be the same.</String>
		<String _locID ='36986' symbol ='cStringLoadscreen18'>With the other railroad companies beaten, Amelia is ready to continue the work ... until an unexpected event forces a change of plans.</String>
		<String _locID ='36987' symbol ='cStringLoadscreen19'>Amelia follows the strange Frenchman Beaumont to his gold claim in the mountains, where a surprise - and an old friend - awaits.</String>
		<String _locID ='36988' symbol ='cStringLoadscreen20'>Reunited with her granduncle Kanyenke and Major Cooper, Amelia is determined to pursue Beaumont -- and recover the Spanish gold her ancestors lost.</String>
		<String _locID ='36989' symbol ='cStringLoadscreen21'>Learning that there may still be water from the Fountain of Youth hidden high in the Andes, Amelia and Kanyenke set sail for South America, where they find themselves caught up in the rebellions against Spain.</String>
		<String _locID ='36990' symbol ='cStringLoadscreen22'>With Bolivar's guides, Amelia and Kanyenke head into the mountains, seeking the lost Inca in Pacamayo Valley -- but the army of the Circle of Ossus is right behind them!</String>
		<String _locID ='36991' symbol ='cStringLoadscreen23'>Having forced their way through the storm, Amelia and Kanyenke find Pacamayo Valley at last - but the Circle is close behind.</String>

		<String _locID ='36992' symbol ='cStringLoadscreen24'>The Circle has assembled in the Ossuary, their stronghold in Cuba. Will Amelia and Kanyenke be able to stop Beaumont, or will the Circle win at last?</String>
		<String _locID ='36993' symbol ='cStringCanOnlyBuildOneOf' comment ='1 - building unit, 2 - building'>The %1s can only build one %2s.</String>
		<String _locID ='36994'> Add </String>
		<String _locID ='36995'> Remove </String>
		<String _locID ='36996'>Imperial Pavlov</String>
		<String _locID ='36997' symbol ='cStringTeamMemberResearchingTech'>One of your team members is already sending this Card.</String>
		<String _locID ='36998' symbol ='cStringTeamMemberHasTech'>One of your team members has already sent this Card.</String>
		<String _locID ='36999'>King's Life Guard Hussar</String>
		<String _locID ='37000'>Imperial Life Guard</String>
		<String _locID ='37001'>Stationary artillery</String>
		<String _locID ='37002'>Old and rusty fixed gun. Can be captured if no enemy units are in the area.</String>
		<String _locID ='37003'>Fixed Gun Ruins</String>
		<String _locID ='37004'>SPC Fixed Gun Ruins</String>
		<String _locID ='37006' symbol ='cStringNoActiveDeck'>No Active Deck</String>
		<String _locID ='37007' symbol ='cStringRemoveFromDeckPrompt'>Are you sure you want to remove this Card from the current Deck?</String>
		<String _locID ='37008'>Imperial Czapka</String>
		<String _locID ='37009'>Needle Gunner</String>
		<String _locID ='37010'>Imperial upgrade for Skirmishers. </String>
		<String _locID ='37011'>Imperial Needle Guns</String>
		<String _locID ='37013'>Imperial Needler</String>
		<String _locID ='37014' symbol ='cStringDeckFull'>The current Deck is full.</String>
		<String _locID ='37015' symbol ='cStringCardNotFound'>The Card could not be found.</String>
		<String _locID ='37016' symbol ='cStringDeckAgeFull'>You can only have 10 Cards in a single Age.</String>
		<String _locID ='37017' symbol ='cStringConfirmCardAdd'>Are you sure you want to add this Card to the current Deck?</String>
		<String _locID ='37018' symbol ='cStringDeckDeletePrompt'>Are you sure you want to delete the current Deck?</String>
		<String _locID ='37019'>10 Skirmishers and 1 Heavy Cannon. Most unit Shipments can be sent again.</String>
		<String _locID ='37020'>The General</String>
		<String _locID ='37022'>Boneguard Armor</String>
		<String _locID ='37024'>Boneguard Weapons</String>
		<String _locID ='37025'>Title</String>
		<String _locID ='37026'>Show SPC Note</String>
		<String _locID ='37027' symbol ='cStringFourTradingPosts' comment ='1 - player, 2 - number of Trading Posts, 3 - time until victory'>%1s has %2d Trading Posts and will win in %3s</String>
		<String _locID ='37028' symbol ='cStringHCNoteTitle1'>Upgrading Your Home City</String>
		<String _locID ='37029' symbol ='cStringHCNoteText1'>As you play through the Age of Empires III Campaign you will receive Experience for almost everything you do. At the top of the Home City screen, you will see how much Experience you need to earn a new level for your Home City. When you earn a level, you will be able to visit this window between scenarios and pick a new Home City Card from one of the buildings.</String>
		<String _locID ='37030' symbol ='cStringNumberMeters'>%.2f meters</String>
		<String _locID ='37031'>Place Wall</String>
		<String _locID ='37032'>Corner Mode:</String>
		<String _locID ='37033'>All</String>
		<String _locID ='37034'>Corners Only</String>
		<String _locID ='37035'>No Corners</String>
		<String _locID ='37036'>Cliff Mode:</String>
		<String _locID ='37037'>No Clamping</String>
		<String _locID ='37038'>Clamp High Edge</String>
		<String _locID ='37039'>Clamp Low Edge</String>
		<String _locID ='37040'>Clamp All Edges</String>
		<String _locID ='37041'>UI Ayarları</String>
		<String _locID ='37042'>Oyun UI Ayarları</String>
		<String _locID ='37043'>Birim Eğitim Kuyruğunu Göster</String>
		<String _locID ='37044'>Adds UI to show units, improvements and Shipments in progress.</String>
		<String _locID ='37045'>Oyun Süresini Göster</String>
		<String _locID ='37046'>Adds UI for how long the game has lasted.</String>
		<String _locID ='37047'>Her Kaynak Toplayıcısını Göster</String>
		<String _locID ='37048'>Adds UI for number of gatherers per resource type.</String>

		<String _locID ='37049'>Oyuncu Skorunu Göster</String>
		<String _locID ='37050'>Adds UI to show the score of players in the game.</String>
		<String _locID ='37051'>Gelişmiş Formasyonları Göster</String>
		<String _locID ='37052'>Adds UI to command your armies into different formations.</String>
		<String _locID ='37053'>Automatically selects a whole formation with a single click</String>
		<String _locID ='37054'>You are not a casual user if you turn this on.</String>
		<String _locID ='37055'>Düşman veya Dost Renklerini Aktifleştir</String>
		<String _locID ='37056'>Changes all player colors. You are blue. Allies are yellow. Enemies are red. Useful in games with many players or for players with some forms of colorblindness.</String>
		<String _locID ='37058'>Yardım</String>
		<String _locID ='37059'>Game World Tooltips</String>
		<String _locID ='37060'>Adds tooltips for units and resources on the game map.</String>
		<String _locID ='37061'>Delay before the world tooltips display</String>
		<String _locID ='37062'>Delay before the world tooltips display</String>
		<String _locID ='37063'>Delay before the game UI tooltips display</String>
		<String _locID ='37064'>Delay before the game UI tooltips display.</String>
		<String _locID ='37065'>Regional</String>
		<String _locID ='37066'>Enable IME</String>

		<String _locID ='37067'>Enable IME input.</String>
		<String _locID ='37068'>Game Options</String>
		<String _locID ='37069'>In-Game</String>
		<String _locID ='37070'>Enable Easy Drag Military</String>
		<String _locID ='37071'>Drag select will select only military units.</String>
		<String _locID ='37072'>Scroll Speed</String>
		<String _locID ='37073'>Adjust the scroll speed.</String>

		<String _locID ='37074'>Obscured Unit Alpha</String>
		<String _locID ='37075'>Controls the transparency of units obscured behind other objects.</String>
		<String _locID ='37076'>Footprints</String>
		<String _locID ='37077'>Displays unit footprints on terrain like snow. Disabling may increase performance.</String>
		<String _locID ='37078'>Show Objective Details</String>
		<String _locID ='37079'>Display Objective Hints in the Campaign.</String>
		<String _locID ='37080'>Camera Zoom</String>
		<String _locID ='37081'>Control the in-game zoom of the camera.</String>
		<String _locID ='37082'>Game Sounds</String>
		<String _locID ='37083'>Allow Player Taunts</String>
		<String _locID ='37084'>Allows you to recieve in-game taunts from other players.</String>
		<String _locID ='37085'>AI</String>
		<String _locID ='37086'>Graphics Options</String>
		<String _locID ='37087'>Detail Settings</String>
		<String _locID ='37088'>Graphics Detail</String>

		<String _locID ='37089'>Adjust the quality of the game graphics.</String>
		<String _locID ='37090'>High-poly Models</String>
		<String _locID ='37091'>High-poly models have greater detail but may reduce performance. Disabling may increase performance.</String>
		<String _locID ='37092'>Terrain Texture Quality</String>
		<String _locID ='37093'>High-resolution textures have more detail, while low-resolution increases performance.</String>
		<String _locID ='37094'>Shader Settings</String>
		<String _locID ='37095'>Particle Quality</String>
		<String _locID ='37096'>High quality settings will produce more detailed particle effects, like smoke and splashes, while low settings will increase performance.</String>
		<String _locID ='37097'>Particle Emission Cap</String>
		<String _locID ='37098'>Adjust the number of particles in the game.</String>
		<String _locID ='37099'>Tracer Effects</String>
		<String _locID ='37100'>Displays ballistic tracer effects. Disabling may increase performance.</String>
		<String _locID ='37101'>Enable Environmental Effects</String>
		<String _locID ='37102'>Enable environmental effects.</String>
		<String _locID ='37103'>Shadows</String>
		<String _locID ='37104'>Enable Shadows</String>

		<String _locID ='37105'>Show shadows on units in the game.</String>
		<String _locID ='37106'>Shadow Quality</String>
		<String _locID ='37107'>High-quality settings provide more detailed shadows, while lower-quality settings increase performance.</String>
		<String _locID ='37108'>Texture Settings</String>
		<String _locID ='37109'>Pixel and Vertex Shader</String>
		<String _locID ='37110'>Choose what shader model to use.</String>
		<String _locID ='37111'>Water Reflections</String>
		<String _locID ='37112'>Displays object reflections in the water. Disabling may increase performance.</String>
		<String _locID ='37113'>Cliffs</String>
		<String _locID ='37114'>Enable High-detail Cliffs</String>
		<String _locID ='37115'>Enable more detail on cliffs.</String>
		<String _locID ='37116'>Enable High-detail Cliff Shader</String>
		<String _locID ='37117'>Enable High-detail Cliff Shader.</String>
		<String _locID ='37118'>Mix Objects</String>
		<String _locID ='37119'>Terrain Detail Objects</String>
		<String _locID ='37120'>Display terrain detail objects like rocks and plants. Disabling may increase performance.</String>

		<String _locID ='37121'>Display Settings</String>
		<String _locID ='37122'>Graphics</String>
		<String _locID ='37123'>Windowed Mode</String>
		<String _locID ='37124'>Age of Empires III can run in a window instead of full screen.</String>
		<String _locID ='37125'>Video Resolution</String>
		<String _locID ='37126'>High resolutions have greater detail but may reduce performance.</String>
		<String _locID ='37127'>Bit Depth</String>
		<String _locID ='37128'>High-bit depths provide increased color detail, while low-bit depths may increase performance.</String>
		<String _locID ='37129'>Refresh Rate</String>
		<String _locID ='37130'>Select the rate at which the screen is refreshed. Only applicable in full screen mode.</String>
		<String _locID ='37131'>Number of mipmap levels to skip</String>
		<String _locID ='37132'>Number of mipmap levels to skip.</String>
		<String _locID ='37133'>Low-end Graphics</String>
		<String _locID ='37134'>Select to use low-end graphics.</String>
		<String _locID ='37135'>Gamma correction setting for full screen</String>
		<String _locID ='37136'>Gamma correction setting for full screen.</String>
		<String _locID ='37137'>High-end Options</String>
		<String _locID ='37138'>Enable LDR Blooms</String>
		<String _locID ='37139'>Enable LDR blooms.</String>
		<String _locID ='37140'>VSync</String>
		<String _locID ='37141'>Syncs vertical retrace. Disabling VSync may increase frame rate but cause tearing.</String>
		<String _locID ='37142'>Enable Anisotropic Rendering</String>
		<String _locID ='37143'>Enable anisotropic rendering.</String>
		<String _locID ='37144'>Bloom Effect</String>
		<String _locID ='37145'>Enhances bright areas of world. Disabling may increase performance.</String>


		<String _locID ='37146'>Enable Streaks</String>
		<String _locID ='37147'>Enable streaks.</String>
		<String _locID ='37148'>Sound Options</String>
		<String _locID ='37149'>Sound</String>
		<String _locID ='37150'>Sound On</String>
		<String _locID ='37151'>Turn sound on or off.</String>
		<String _locID ='37152'>Volume</String>
		<String _locID ='37153'>Adjust the sound volume.</String>
		<String _locID ='37154'>Ambient Sound Volume</String>
		<String _locID ='37155'>Adjust the ambient sound volume.</String>
		<String _locID ='37156'>Equalizer Effects</String>
		<String _locID ='37157'>Determines whether certain off-screen sounds can utilize special effect processing.</String>
		<String _locID ='37158'>Music</String>
		<String _locID ='37159'>Music On</String>
		<String _locID ='37160'>Turn music on and off.</String>
		<String _locID ='37161'>Music Volume</String>
		<String _locID ='37162'>Adjust the music volume.</String>
		<String _locID ='37163'>Multiplayer</String>
		<String _locID ='37164'>Chat</String>
		<String _locID ='37165'>Filter Chat</String>
		<String _locID ='37166'>Filters incoming chats for profanity.</String>
		<String _locID ='37167'>Near</String>
		<String _locID ='37168'>Normal</String>
		<String _locID ='37169'>Far</String>
		<String _locID ='37170'>Very Far</String>

		<String _locID ='37171'>Low</String>
		<String _locID ='37172'>Medium</String>
		<String _locID ='37173'>High</String>
		<String _locID ='37174'>Low</String>
		<String _locID ='37175'>Normal</String>
		<String _locID ='37176'>Fixed Function</String>
		<String _locID ='37177'>Version 1.1</String>
		<String _locID ='37178'>Version 2.0</String>
		<String _locID ='37179'>Version 3.0</String>
		<String _locID ='37180' symbol ='cStringFactoryCannon'>Configure this Factory to produce heavy artillery.</String>
		<String _locID ='37181' symbol ='cStringFactoryCannonActive'>This Factory is producing heavy artillery.</String>
		<String _locID ='37182'>Heavy artillery are produced faster.</String>
		<String _locID ='37183'>Mass Production</String>
		<String _locID ='37231'>Your Home City has gained a new politician: the Viceroy!</String>
		<String _locID ='37233'>Your Home City has gained a new politician: the War Minister!</String>
		<String _locID ='37234'>Admirality shipment has arrived.</String>
		<String _locID ='37235'>Admirality shipment has arrived.</String>
		<String _locID ='37236'>Gelişmiş Cephanelik nakliyatı ulaştı.</String>
		<String _locID ='37237'>Gelişmiş Cephanelik nakliyatı ulaştı.</String>
		<String _locID ='37238'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='37243'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='37246'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='37247'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='37248'>Sending Shipments</String>
		<String _locID ='37249'>Excellent work! Now that you have access to your Home City you will be able to send Cards, which are units, improvements or resources to the New World. Each time you receive a Shipment you can visit the Home City and choose any of your available Cards below. You must be in the correct Age to send a Card.</String>
		<String _locID ='37250' symbol ='cStringNuggetBoneguardArmor'>A cache of Boneguard armor! Equipping your soldiers with this will boost their hitpoints!</String>
		<String _locID ='37251' symbol ='cStringNuggetBoneguardArmorActivate'>%s has recovered a cache of Boneguard armor! This boosts soldier hitpoints.</String>
		<String _locID ='37252' symbol ='cStringNuggetBoneguardWeapons'>A supply of Boneguard muskets! Equipping your ranged soldiers with this will increase their attack!</String>
		<String _locID ='37253' symbol ='cStringNuggetBoneguardWeaponsActivate'>%s has recovered a supply of Boneguard muskets, which improved ranged attack.</String>
		<String _locID ='37254'>Railway Props</String>
		<String _locID ='37255'>SPC Railway Props</String>
		<String _locID ='37256'>Capture the Treasure Ship.</String>
		<String _locID ='37257'>The Treasure Ships have been dragged on ground and are guarded by Spanish Outposts and soldiers. You will have to defeat them to take control of the ship.</String>
		<String _locID ='37258'>Rails</String>
		<String _locID ='37259'>SPC Rails</String>
		<String _locID ='37260'>The British have mustered the famous Roger's Rangers.</String>
		<String _locID ='37261'>The British have mustered the famous Roger's Rangers.</String>
		<String _locID ='37264'>Harbormaster</String>
		<String _locID ='37265'>IGC Harbor Master</String>
		<String _locID ='37266'>Each Blockhouse will do a one-time muster of 5 Strelets.</String>
		<String _locID ='37267'>Strelet Horde</String>
		<String _locID ='37268'>Mortar training cost decreased, train rate and attack increased.</String>
		<String _locID ='37269'>Unicorne Mortars</String>
		<String _locID ='37270'>15 Koyun</String>
		<String _locID ='37271'>Infantry attack versus buildings increased.</String>
		<String _locID ='37272'>Ransack</String>
		<String _locID ='37274'>Russian North Fleet</String>
		<String _locID ='37275'>Richelieu's Regiment</String>
		<String _locID ='37276'>Gemiyle 1 Fırkateyn +1 Monitor.</String>
		<String _locID ='37277'>Gemiyle 6 Hussar +2 Göğüs Zırhı giymiş Süvari.</String>
		<String _locID ='37278'>Coureur, Skirmisher and Native Warrior hitpoints increased.</String>
		<String _locID ='37279'>Wilderness Warfare</String>
		<String _locID ='37280'>Kalyonların saldırı güçleri ve sağlıklarını fazlasıyla arttırır.</String>
		<String _locID ='37281'>Spanish Galleons</String>
		<String _locID ='37282'>2 Monitor</String>
		<String _locID ='37283'>Find and control the only Trade Route.</String>
		<String _locID ='37284'>The only Trade Route is on the British held side of the river. It is short and they are getting trade drops very fast. You will need to destroy their Trade Post and build your own to control it.</String>
		<String _locID ='37287'>TAKIM Ottomans send their allies 10 Chests of Coin.</String>
		<String _locID ='37288'>Gemiyle 8 Bombacı +1 Great Bombard.</String>
		<String _locID ='37289'>Ottoman Artillery Division</String>
		<String _locID ='37290'>3 Top</String>
		<String _locID ='37291'>TAKIM 1 İleri Karakol Vagonu, İleri Karakola veya Gözetleme Kulesine dönüşebilir.</String>
		<String _locID ='37292'>TAKIM Takım Savunmaları</String>
		<String _locID ='37294'>TAKIM Ottomans upgrade team walls.</String>
		<String _locID ='37295'>3 Kadrıga</String>
		<String _locID ='37296'>Osmanlı Saldırı Filosu</String>
		<String _locID ='37297'>Gemiyle 2 Kadrıga +1 Monitor.</String>
		<String _locID ='37298'>Acemi Oğlan Okulu</String>
		<String _locID ='37299'>Yeniçeriler daha ucuza eğitilir.</String>
		<String _locID ='37300'>Gemiyle Yeni Dünyaya 4 Korsan gemisi.</String>
		<String _locID ='37301'>Kiralık Korsan Donanması</String>
		<String _locID ='37302'>From: The Grand Master</String>
		<String _locID ='37303'>It would appear you are having trouble with the orders you have been given. You may wish to return to the Main menu and revisit the tutorial or lower your difficulty setting. </String>
		<String _locID ='37304'>It would appear you are having trouble with the orders you have been given. You may wish to return to the Main menu and revisit the tutorial. </String>
		<String _locID ='37305'>Balıkçı Tekneleri ucuzlar.</String>
		<String _locID ='37306'>Yelkenli</String>

		<String _locID ='37307'>Çiftlik hayvanlarının semirtilmesi hızlanır.</String>
		<String _locID ='37308'>Kesimhaneler</String>
		<String _locID ='37309'>Gemiyle 1 Fluyt +1 Monitor.</String>
		<String _locID ='37310'>Dutch Raiding Fleet</String>
		<String _locID ='37311'>Gemiyle 10 Halberdiers +4 Ruyters.</String>
		<String _locID ='37312'>Dutch Counter Cavalry Force</String>
		<String _locID ='37313'>Bank Coin production increased.</String>
		<String _locID ='37314'>Tulip Speculation</String>
		<String _locID ='37319'>TAKIM Monitorlerin saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='37320'>TAKIM Monitor Combat</String>
		<String _locID ='37321'>TAKIM improved hand cavalry damage.</String>

		<String _locID ='37322'>Gemiyle 6 Privateers ships to the New World.</String>
		<String _locID ='37323'>Recruit Privateer Armada</String>
		<String _locID ='37324'>İşçiler Çiftlik Hayvanlarından Yiyeceği daha hızlı toplar.</String>
		<String _locID ='37325'>Fulling Mills</String>
		<String _locID ='37326'>Aztec Props</String>
		<String _locID ='37327'>SPC Aztec Props</String>
		<String _locID ='37328'>Manors can slowly train Settlers.</String>
		<String _locID ='37329'>Estates</String>
		<String _locID ='37330'>Wolf Attack</String>
		<String _locID ='37331'>IGC Wolf Attack</String>
		<String _locID ='37332'>Bring Morgan to Lizzie before she sets sail.</String>
		<String _locID ='37333'>You have the Experience to get a ride. Lizzie is standing near her ship. Bring Morgan to her. If you have time, you may try to find more ways to increase your Experience.</String>
		<String _locID ='37334'>Gemiyle 600 Food to the new world.</String>
		<String _locID ='37335'>600 Yiyeceklik Kasalar +2 Uhlans</String>
		<String _locID ='37336'>Gemiyle 600 Coin to the new world.</String>

		<String _locID ='37337'>600’lük Altın sandıkları +2 Uhlans</String>
		<String _locID ='37338'>Gemiyle 600 Wood to the new world.</String>
		<String _locID ='37339'>600’lük Odun balyaları +2 Uhlans</String>
		<String _locID ='37340'>8 Lancers</String>
		<String _locID ='37341'>Gemiyle 10 Pikemen + 8 Rodeleros.</String>
		<String _locID ='37342'>Spanish Square</String>
		<String _locID ='37343'>TAKIM improved unit line of sight.</String>
		<String _locID ='37344'>Train Parts</String>
		<String _locID ='37345'>SPC Train Parts</String>
		<String _locID ='37346'>3 Kalyon.</String>
		<String _locID ='37347'>Spanish Treasure Fleet</String>
		<String _locID ='37348'>Fallen Chiefs: 0/5</String>
		<String _locID ='37349'>Fallen Chiefs: 1/5</String>
		<String _locID ='37350'>Fallen Chiefs: 2/5</String>
		<String _locID ='37351'>Fallen Chiefs: 3/5</String>
		<String _locID ='37352'>Fallen Chiefs: 4/5</String>
		<String _locID ='37353'>Fallen Chiefs: 5/5</String>
		<String _locID ='37354'>TAKIM Increases building attack against ships.</String>
		<String _locID ='37355'>TAKIM Coastal Defenses</String>
		<String _locID ='37357'>TAKIM: Heated Shot improvement complete.</String>
		<String _locID ='37358' symbol ='cStringPUNotEnabled'>%s is not enabled right now.</String>
		<String _locID ='37359' symbol ='cStringPUNotObtainable'>%s is not obtainable by your civilization.</String>
		<String _locID ='37360'>Lancers do increased damage to infantry.</String>
		<String _locID ='37361'>Caballeros</String>
		<String _locID ='37362'>Town Centers provide so much population that you don't need Houses.</String>
		<String _locID ='37363'>Colonial Estancias</String>
		<String _locID ='37364'>4 War Wagons</String>
		<String _locID ='37365'>6 War Wagons</String>
		<String _locID ='37366'>Crackshot Attack</String>
		<String _locID ='37367'>Kills most infantry, cavalry or guardians in one shot.</String>
		<String _locID ='37368'>Hawkeye Attack</String>
		<String _locID ='37369'>Red Bear Arrow</String>
		<String _locID ='37370'>Long-range attack that does great damage to infantry, cavalry or guardians.</String>
		<String _locID ='37371'>Oberhau Attack</String>
		<String _locID ='37372'>A heavy sword blow that does heavy damage to all units in the area.</String>
		<String _locID ='37373'>Log in to Ensemble Studios Online.</String>
		<String _locID ='37374'>Cancel Log In.</String>
		<String _locID ='37375'>Create a new account on Ensemble Studios Online.</String>
		<String _locID ='37376'>Please type a name to the left and click here to retrieve that password.</String>
		<String _locID ='37377'>Create Channel</String>
		<String _locID ='37378'>Channel Name:</String>
		<String _locID ='37379'>Join Channel</String>
		<String _locID ='37380'>Join Game</String>
		<String _locID ='37381'>Filter Games</String>
		<String _locID ='37382' soundfilename ='TUTO6021'>hat sound means a military building is complete.</String>
		<String _locID ='37383' symbol ='cStringPlayerChatAttackPosMsg'>%s, attack here.</String>
		<String _locID ='37384'>Please enter the correct answer to request a password reset.</String>
		<String _locID ='37385' symbol ='cStringPlayerChatDefendUnitsMsg'>%s, defend these units.</String>
		<String _locID ='37386' symbol ='cStringPlayerChatDefendPosMsg'>%s, defend here.</String>
		<String _locID ='37387' soundfilename ='JOHN5018'>Get those colonists inside the walls!</String>
		<String _locID ='37388' symbol ='cStringPlayerChatTributeMsg' comment ='1 - recipient player names, 2 - resource icon string'>%1s, I need %2s</String>
		<String _locID ='37389' symbol ='cStringPlayerChatFeedMsg'>%1s, feed me %2s</String>
		<String _locID ='37390' symbol ='cStringPlayerChatTrainMsg'>%1s, train %2s.</String>
		<String _locID ='37391'>Hint:</String>
		<String _locID ='37392' symbol ='cStringPlayerChatStrategyMsg' comment ='1 - recipient player names, 2 - strategy chat text'>%1s, %2s.</String>
		<String _locID ='37393'>Retrieving...</String>

		<String _locID ='37394'>Answer:</String>
		<String _locID ='37395'>Requesting reset...</String>
		<String _locID ='37396' symbol ='cStringPlayerChatAttackUnitsMsg'>%s, attack these units.</String>
		<String _locID ='37397'>Imperial Doppelsoldner</String>
		<String _locID ='37398'>Man of War</String>
		<String _locID ='37399'>Imperial Man of War</String>
		<String _locID ='37400' soundfilename ='AMEL5043'>Another cache of weapons. Destroy it.</String>
		<String _locID ='37401' soundfilename ='AMEL5042'>It's going to blow! Everyone get clear!</String>
		<String _locID ='37402' symbol ='cStringInvalidAnswer'>Invalid answer</String>
		<String _locID ='37403' symbol ='cStringEmailRequestFailed'>Failed to request password email: </String>
		<String _locID ='37404' symbol ='cStringHintRequestFailed'>Failed to retrieve password hint</String>
		<String _locID ='37405' symbol ='cStringPasswordRequestSuccess'>Password request received - Email will be sent to your registered address.</String>
		<String _locID ='37406' soundfilename ='SAHI5011'>Wait, Morgan! Don't kill me yet! Delgado dragged all the treasure ships into the lagoons to hide them. I can show you where they are.</String>
		<String _locID ='37407'>Increases Town Center build limit by +2.</String>
		<String _locID ='37408'>Donatarios</String>
		<String _locID ='37410'>Admirality shipment has arrived.</String>
		<String _locID ='37411'>TAKIM 1000’lik Tropik Odun balyaları</String>
		<String _locID ='37413'>TAKIM 1000'lik Altın sandıkları</String>
		<String _locID ='37414'>TAKIM Portekiz send their allies Cords of 1000 Brazilwood.</String>
		<String _locID ='37415'>TAKIM Ottomans send their allies Chests of 600 Coin.</String>
		<String _locID ='37416'>TAKIM Ottomans send their allies Chests of 1000 Coin.</String>
		<String _locID ='37417'>Gemiyle 6 Cassadores +4 Dragoons.</String>
		<String _locID ='37418'>Portekiz Expeditionary Force</String>
		<String _locID ='37419'>Each Dock will create 4 Fishing Boats.</String>
		<String _locID ='37420'>Portekiz White Fleet</String>
		<String _locID ='37421'>Upgrades Available</String>
		<String _locID ='37422'>14 Skirmishers</String>
		<String _locID ='37423'>Nickname</String>
		<String _locID ='37424' symbol ='cStringUserFriend'>User Name and %1s are the same.</String>
		<String _locID ='37425'>Vatan Şehri</String>
		<String _locID ='37426'>Vatan Şehri Yönetimi</String>
		<String _locID ='37427'>Yeni Kart Seç</String>
		<String _locID ='37428'>Bir Deste Kur</String>
		<String _locID ='37429'>Düzenle</String>
		<String _locID ='37430' gamecharacter ='Amelia' soundfilename ='AMEL5191'>Our first cannon have reached the Inca city -- we've got to protect them as we fight our way forward.</String>
		<String _locID ='37431' gamecharacter ='Amelia' soundfilename ='AMEL5192'>No one will be able to build an artillery foundry in these high mountains, but the Inca tell us they know a way cannon can be hauled here from the coast.</String>
		<String _locID ='37432' symbol ='cStringChooseCards'>Choose New Cards</String>
		<String _locID ='37433' symbol ='cStringBuildDeck'>Bir Deste Kur</String>
		<String _locID ='37434' symbol ='cStringCustomizeHomeCity'>Düzenle</String>
		<String _locID ='37435' symbol ='cStringHavok'>(c) 2005 Havok and Havok 3 are registered trademarks of Havok and Telekinesys Research Limited. All other products, company names and logos are trademarks or registered trademarks of their respective owners.</String>
		<String _locID ='37436'>DetailedHelpHistory</String>
		<String _locID ='37437'>&lt;b&gt;Game Information:&lt;/b&gt; \n The Musketeer is an infantry unit with decent hitpoints, range and a good attack. They are one of the few units available to every Civilization and as such are one of the most common units in the game. \n \n Musketeers are a good all around unit, but not outstanding in any particular trait. Certain Civilizations, like the British, have unique improvements to Musketeers that make them even better than regular fully upgraded Musketeer infantry.</String>
		<String _locID ='37438'>&lt;b&gt;About Musketeers:&lt;/b&gt;\n Musketeers were an infantry soldier who stood in ranks for two and three men deep, taking turns firing while other ranks reloaded. Muskets were drilled and disciplined to stand as close as 80 yards away from an enemy firing right back at them. Musket balls ranged from about 1/2" in diameter to 3/4" in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry. \n \n Muskets had a relatively short range and were wildly inaccurate.. Musketeers fought an awful lot like longbowmen, firing volley after volley in the direction of the enemy with no specific target. The barrage of lead was bound to hit something. A competent musketeer could fire 3 shots in a minute. Four times slower than a longbow and twice as fast as an early rifle.</String>
		<String _locID ='37439'>9 Halberdiers</String>
		<String _locID ='37440'>12 Halberdiers</String>
		<String _locID ='37441'>11 Musketeers</String>
		<String _locID ='37442'>17 Musketeers</String>
		<String _locID ='37443'>&lt;b&gt;Game Information:&lt;/b&gt; \n The Musketeer is an infantry unit with decent hitpoints, range and a good attack. They are one of the few units available to every Civilization and as such are one of the most common units in the game. \n \n Musketeers are a good all around unit, but not outstanding in any particular trait. Certain Civilizations, like the British, have unique improvements to Musketeers that make them even better than regular fully upgraded Musketeer infantry. \n\n &lt;b&gt;About Musketeers:&lt;/b&gt;\n Musketeers were an infantry soldier who stood in ranks for two and three men deep, taking turns firing while other ranks reloaded. Muskets were drilled and disciplined to stand as close as 80 yards away from an enemy firing right back at them. Musket balls ranged from about 1/2" in diameter to 3/4" in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry. \n \n Muskets had a relatively short range a</String>
		<String _locID ='37446'>Tsar Cannon</String>
		<String _locID ='37447'>6 Bombacı</String>
		<String _locID ='37448' symbol ='cStringCurrentGatherers'>Current Gatherers: %d</String>
		<String _locID ='37449' symbol ='cStringMaximumGatherers'>Maximum Gatherers: %d</String>
		<String _locID ='37450'>13 Halberdiers</String>
		<String _locID ='37451' symbol ='cStringMapSizeOutOfBounds'>You have specified a map size that is either too small (less than 64) or too large (greater than 1024)</String>
		<String _locID ='37452'>Blockhouse Cannon</String>
		<String _locID ='37453'>Blockhouses can train Falconets and Mortars.</String>
		<String _locID ='37454'>Joe fires this to be less lame.</String>
		<String _locID ='37455'>Joe's Magic Tech</String>
		<String _locID ='37456'>Playing a game on a higher speed increases the rates of gathering, movement, combat, training and researching improvements.</String>
		<String _locID ='37457'>Recording a game allows you to watch a movie of the game at a later time. You can access Record Games from the Main menu.</String>
		<String _locID ='37458'>In a Free for All game, each player is on their own team. You can attack anyone.</String>
		<String _locID ='37459'>Check this box if you want to allow Cheats.</String>

		<String _locID ='37460'>TAKIM: Gemiyle 2 Surgeons to the New World.</String>
		<String _locID ='37461' symbol ='cStringNonColorizedPopFormat'>Pop: %d  &lt;icon="(32)(ui/ingame/resource_population)"&gt;</String>
		<String _locID ='37462'>Rocket Shell</String>
		<String _locID ='37463'>Skirmish Nickname</String>
		<String _locID ='37464' symbol ='cStringUnitHelpGameInfo'>Game Information:</String>
		<String _locID ='37465' symbol ='cStringUnitHelpHistory'>History:</String>
		<String _locID ='37466'>Oluştur</String>
		<String _locID ='37467'>Mevcut Desteler</String>
		<String _locID ='37468'>Native American Building</String>
		<String _locID ='37469'>NAT Woodland Cookpot</String>
		<String _locID ='37470'>Native Americans</String>
		<String _locID ='37471'>NAT Woodland Fence</String>
		<String _locID ='37472'>Native American Building</String>
		<String _locID ='37473'>NAT Woodland Mixer Poker</String>
		<String _locID ='37474'>Native American Building</String>
		<String _locID ='37475'>NAT Woodland Picker Sitting</String>
		<String _locID ='37476'>Native Americans</String>
		<String _locID ='37477'>NAT Woodland Story Telling</String>
		<String _locID ='37478'>Native Building</String>
		<String _locID ='37479'>NAT Plains Cookpost</String>
		<String _locID ='37480'>Şimdiki Deste:</String>

		<String _locID ='37481' symbol ='cStringInventoryLabel'>Envanter</String>
		<String _locID ='37482'>Total Improvements</String>
		<String _locID ='37483'>Destedeki Kartlar:</String>
		<String _locID ='37484'>Native Americans</String>
		<String _locID ='37485'>NAT Plains Fence</String>
		<String _locID ='37486'>Native Building</String>
		<String _locID ='37487'>NAT Plains Mixer Poker</String>
		<String _locID ='37488'>Native Building</String>
		<String _locID ='37489'>NAT Plains Picker Sitting</String>
		<String _locID ='37490'>Native Americans</String>
		<String _locID ='37491'>NAT Plains Story Telling</String>
		<String _locID ='37492'>Native Building</String>
		<String _locID ='37493'>NAT Meso Cookpot</String>
		<String _locID ='37494'>Native Americans</String>
		<String _locID ='37495'>NAT Meso Fence</String>

		<String _locID ='37496'>Native Building</String>
		<String _locID ='37497'>NAT Meso Mixer Poker</String>
		<String _locID ='37498'>Native Building</String>
		<String _locID ='37499'>NAT Meso Picker Sitting</String>
		<String _locID ='37500'>Native Americans</String>
		<String _locID ='37501'>NAT Meso Story Telling</String>
		<String _locID ='37502'>Native Building</String>
		<String _locID ='37503'>NAT Rainforest Cookpot</String>
		<String _locID ='37504'>Native Americans</String>
		<String _locID ='37505'>NAT Rainforest Fence</String>
		<String _locID ='37506'>Native Building</String>
		<String _locID ='37507'>NAT Rainforest Mixer Poker</String>
		<String _locID ='37508'>Native Building</String>
		<String _locID ='37509'>NAT Rainforest Picker Sitting</String>
		<String _locID ='37510'>Native Americans</String>
		<String _locID ='37511'>NAT Rainforest Story Telling</String>
		<String _locID ='37512' symbol ='cStringHCNoteTitle2'>Upgrading Your Home City</String>
		<String _locID ='37513' symbol ='cStringHCNoteText2'>The Home City is not only a source of Shipments during the game. At the end of a game, you may also return to the Home City and choose new Shipment types, called Cards. If this had been a real game, you could now choose a new Card to send during all future games. Every civilization has a different set of Cards  - try them all!</String>
		<String _locID ='37514' symbol ='cStringChannelName'>Channel Name</String>
		<String _locID ='37515' symbol ='cStringStaticChannel'>Created By</String>
		<String _locID ='37516' symbol ='cStringUsers'>Users</String>
		<String _locID ='37517'>TAKIM Germans send allies Covered Wagons.</String>
		<String _locID ='37518'>Tüm süvariler hızlı eğitilir, +4 Uhlans.</String>
		<String _locID ='37519'>Spanish Riding School</String>
		<String _locID ='37520'>Polish Winged Hussars</String>
		<String _locID ='37521'>Gemiyle a squadron of 13 Guard Hussars. Instead of Uhlans, you get extra Hussars.</String>
		<String _locID ='37522'>Uhlan attack and hitpoints increased, +4 Uhlans.</String>
		<String _locID ='37523'>Lipizzaner Cavalry</String>
		<String _locID ='37524' symbol ='cStringESOFailedChatConnection'>Failed to connect to ESO and retrieve Chat Channel List.</String>
		<String _locID ='37525' symbol ='cStringESOTBD'>TBD</String>
		<String _locID ='37527'>11 Skirmishers +4 Uhlans</String>
		<String _locID ='37528'>Provides your Mosque with unique Ottoman improvements.</String>
		<String _locID ='37529'>Palace Intrigue</String>
		<String _locID ='37530' symbol ='cStringESOJoined'>%s has joined channel %s</String>
		<String _locID ='37531' symbol ='cStringESOLeft'>%s has left channel %s</String>
		<String _locID ='37532' symbol ='cStringESOOperatorAdded'>%s has been added as an operator.</String>
		<String _locID ='37533' symbol ='cStringESOOperatorRemoved'>%s is no longer an operator.</String>
		<String _locID ='37534' symbol ='cStringESORankOf'>%s has been given the rank of %s</String>
		<String _locID ='37535' symbol ='cStringESOOwnerOf'>%s has been made the owner of %s</String>
		<String _locID ='37536' symbol ='cStringESOClanAdded'>%s has been added to Clan %s</String>
		<String _locID ='37537' symbol ='cStringESOClanRemoved'>%s has been removed from Clan %s</String>
		<String _locID ='37538' symbol ='cStringESOClanLeft'>%s has left Clan %s</String>
		<String _locID ='37539' symbol ='cStringWhisperAbbr'>w </String>
		<String _locID ='37540' symbol ='cStringTellAbbr'>t</String>
		<String _locID ='37541' symbol ='cStringWhisper'>whisper </String>
		<String _locID ='37542' symbol ='cStringTell'>tell</String>
		<String _locID ='37543'>Provides your Church with unique British improvements.</String>
		<String _locID ='37544'>The Glorious Revolution</String>
		<String _locID ='37545'>Provides your Church with unique French improvements.</String>
		<String _locID ='37546'>Edict of Nantes</String>
		<String _locID ='37547'>Provides your Church with unique Dutch improvements.</String>
		<String _locID ='37548'>Religious Freedom</String>
		<String _locID ='37549'>Provides your Church with unique Russian improvements.</String>
		<String _locID ='37550'>Reformist Tsar</String>
		<String _locID ='37551'>Provides your Church with unique Portekiz improvements.</String>
		<String _locID ='37552'>Treaty of Tordesillas</String>
		<String _locID ='37553' symbol ='cStringESOFailedClanRoster'>Failed to retrieve Clan roster.</String>
		<String _locID ='37554' symbol ='cStringESOFailedClanAbbr'>Cannot use this name/abbreviation for a Clan.</String>
		<String _locID ='37555' symbol ='cStringESOFailedClanCreate'>Failed to create Clan</String>
		<String _locID ='37556' symbol ='cStringESOFailedClanMessagesGet'>Failed to get Clan Messages.</String>
		<String _locID ='37557' symbol ='cStringESOFailedClanJoin'>Failed to Join Clan.</String>
		<String _locID ='37558' symbol ='cStringESOFailedClanInvite'>Failed to invite user.</String>
		<String _locID ='37559' symbol ='cStringESOFailedClanDestroy'>Failed to Destroy Clan</String>
		<String _locID ='37560' symbol ='cStringESOFailedClanLeave'>Failed to leave Clan</String>
		<String _locID ='37561' symbol ='cStringESOFailedMOTDSet'>Failed to set MOTD</String>
		<String _locID ='37562' symbol ='cStringESOFailedMOTDGet'>Failed to get MOTD</String>
		<String _locID ='37563' symbol ='cStringESOFailedClanRank'>Failed to set user rank.</String>
		<String _locID ='37564' symbol ='cStringESOFailedRemove'>Failed to remove user.</String>
		<String _locID ='37565' symbol ='cStringESOClanRankLevel'>You require a higher Clan rank to chat in this channel.</String>
		<String _locID ='37566' symbol ='cStringESOFailedClanChatJoin'>Failed to Join Clan Chat Channel.</String>
		<String _locID ='37567'>Tranforms into a Town Center.</String>
		<String _locID ='37568' symbol ='cStringESOViewPersona'>View Persona</String>
		<String _locID ='37569'>Torchy</String>
		<String _locID ='37570'>Ateşle çeşitli hileler yaparak insanları eğlendiren biri.</String>
		<String _locID ='37571'>Hokkabaz</String>
		<String _locID ='37572'>Sihirbazlık gösterileri sergiliyen biri.</String>
		<String _locID ='37573'>The White Tower</String>
		<String _locID ='37574'>The original version of the British Academy's color scheme.</String>
		<String _locID ='37575'>The Tower of London</String>
		<String _locID ='37576'>A red and gold version of the British Academy's color scheme.</String>
		<String _locID ='37577'>The Trafalgar Academy</String>
		<String _locID ='37578'>A blue and white version of the British Academy's color scheme.</String>
		<String _locID ='37579'>British Royal Academy</String>
		<String _locID ='37580'>A red and white version of the British Academy's color scheme.</String>
		<String _locID ='37581'>All Hallows By The Tower</String>
		<String _locID ='37582'>The original version of the British Cathedral's color scheme.</String>
		<String _locID ='37583'>St. Ethelburga's Bishopsgate</String>
		<String _locID ='37584'>The red and gold version of the British Cathedral's color scheme.</String>
		<String _locID ='37585'>Christ Church of Greyfriars</String>
		<String _locID ='37586'>The blue and white version of the British Cathedral's color scheme.</String>
		<String _locID ='37587'>All Hallows On The Wall</String>
		<String _locID ='37588'>A green version of the British Cathedral's color scheme.</String>
		<String _locID ='37589'>Jacob K., Harbor Master</String>
		<String _locID ='37590'>Original version of the British Harbor's color scheme.</String>
		<String _locID ='37591'>Edward Teach's Academy of Naval Competence</String>
		<String _locID ='37592'>A red and gold version of the British Harbor's color scheme.</String>
		<String _locID ='37593'>Hopkins' Charts and Exchange</String>
		<String _locID ='37594'>A blue and white themed version of British Harbor's color scheme.</String>
		<String _locID ='37595'>Hoke's Office of Harbor Management</String>
		<String _locID ='37596'>A green version of the British Harbor's color scheme.</String>
		<String _locID ='37597'>The British New World Trade Center</String>
		<String _locID ='37598'>The original version of the British New World Trade Center.</String>
		<String _locID ='37599'>Goodman's Emporium</String>
		<String _locID ='37600'>A red and gold version of the British New World Trade Center.</String>
		<String _locID ='37601'>H. Ryan Trade and Export</String>
		<String _locID ='37602'>A blue and white version of the British New World Trade Center.</String>
		<String _locID ='37603'>K.L.C. Trading Emporium</String>
		<String _locID ='37604'>A red and green version of the British New World Trade Center.</String>
		<String _locID ='37605'>Luna Metal Works</String>
		<String _locID ='37606'>The original color scheme for the British Manufacturing Plant.</String>
		<String _locID ='37607'>Bristol Foundry</String>
		<String _locID ='37608'>A red and gold version of the British Manufacturing Plant.</String>

		<String _locID ='37609'>K.C. Cherry and Co.</String>
		<String _locID ='37610'>A blue and white version of the British Manufacturing Plant.</String>

		<String _locID ='37611'>Sousa Manufacturing, Ltd.</String>
		<String _locID ='37612'>An orange version of the British Manufacturing Plant.</String>
		<String _locID ='37613'>The Spanish New World Trade Center</String>
		<String _locID ='37614'>The original version of the Spanish New World Trade Center.</String>
		<String _locID ='37615'>Oficina Del Comercio Exterior</String>
		<String _locID ='37616'>The Foreign Trade Office is the red version of the Spanish New World Trade Center.</String>
		<String _locID ='37617'>Royal Expedition Outfitters</String>
		<String _locID ='37618'>This is blue version of the Spanish New World Trade Center.</String>
		<String _locID ='37619'>Intercambio Mercantil De Tua</String>
		<String _locID ='37620'>Tua's Mercantile Exchange is the green version of the Spanish New World Trade Center.</String>
		<String _locID ='37621'>The Torre del Oro</String>
		<String _locID ='37622'>Once a Moorish fortress, the Tower of Gold was also used to store gold coming from the New World.</String>
		<String _locID ='37623'>The Torre del Oro</String>
		<String _locID ='37624'>Red version of Spanish Military Academy.</String>
		<String _locID ='37625'>The Torre del Oro</String>
		<String _locID ='37626'>İspanyol Askeri Akademisinin kırmızı sürümü.</String>
		<String _locID ='37627'>The Torre del Oro</String>
		<String _locID ='37628'> İspanyol Askeri Akademisinin beyaz sürümü.</String>
		<String _locID ='37629'>Seville Fabrication Works</String>
		<String _locID ='37630'>Original version of the Spanish Manufacturing Plant.</String>
		<String _locID ='37631'>Fabrica Industrial del Honcho</String>
		<String _locID ='37632'>Honcho's is the red version of the Spanish Manufacturing Plant.</String>
		<String _locID ='37633'>Queen Isabella Cordage Factory</String>
		<String _locID ='37634'>Blue version of the Spanish Manufacturing Plant.</String>
		<String _locID ='37635'>Fabrica Nueva Del Cacao Del Mundo</String>

		<String _locID ='37636'>The New World Cocoa Factory is the cream-colored version of the Spanish Manufacturing Plant.</String>
		<String _locID ='37637'>Catedral de Sevilla</String>
		<String _locID ='37638'>The Cathedral of Seville is the original color scheme for the Spanish cathedral.</String>
		<String _locID ='37639'>Santiago de Compostela</String>
		<String _locID ='37640'>This renowned pilgrimage church is the red version of the Spanish cathedral.</String>
		<String _locID ='37641'>Hospicio de los Venerables</String>
		<String _locID ='37642'>Turquoise version of the Spanish cathedral.</String>
		<String _locID ='37643'>Iglesia de la Anunciacion</String>
		<String _locID ='37644'>The Church of the Annuciation is the gold version of the Spanish cathedral.</String>
		<String _locID ='37645'>Spanish Harbor Master's Office</String>
		<String _locID ='37646'>Original version of the Spanish Harbor building.</String>
		<String _locID ='37647'>Martinez Mariner's Supply</String>
		<String _locID ='37648'>A red version of the Spanish Harbor building.</String>
		<String _locID ='37649'>Admiral Cristobal Columbo's Naval Office</String>
		<String _locID ='37650'>A blue-green version of the Spanish Harbor building.</String>
		<String _locID ='37651'>Armada Fleet Offices</String>
		<String _locID ='37652'>A green and gold version of the Spanish Harbor building.</String>
		<String _locID ='37653'>Prince Willem Academy</String>
		<String _locID ='37654'>The original version of the Dutch Academy's color scheme.</String>
		<String _locID ='37655'>The Royal Netherlands Academy</String>
		<String _locID ='37656'>A red and gold version of the Dutch Academy's color scheme.</String>
		<String _locID ='37657'>Krallık Askeri Akademesi</String>
		<String _locID ='37658'>A blue and white version of the Dutch Academy's color scheme.</String>
		<String _locID ='37659'>The Institute for Military Studies</String>
		<String _locID ='37660'>A blue and gold version of the Dutch Academy's color scheme.</String>
		<String _locID ='37661'>Church of St. Bonifatius</String>
		<String _locID ='37662'>The original version of the Dutch Cathedral's color scheme.</String>
		<String _locID ='37663'>Church of St. Martin</String>
		<String _locID ='37664'>The red and gold version of the Dutch Cathedral's color scheme.</String>
		<String _locID ='37665'>Church of St. Werenfried</String>

		<String _locID ='37666'>A blue and white version of the Dutch Cathedral's color scheme.</String>
		<String _locID ='37667'>Church of St. Eusebius</String>
		<String _locID ='37668'>A green version of the Dutch Cathedral's color scheme.</String>
		<String _locID ='37669'>Christopher Van Doren, Harbor Master</String>
		<String _locID ='37670'>Original version of the Dutch Harbor building's color scheme.</String>
		<String _locID ='37671'>Royal Office of Navigation</String>
		<String _locID ='37672'>A red and gold version of the Dutch Harbor building's color scheme.</String>
		<String _locID ='37673'>Van Gelder Harbor Charts</String>

		<String _locID ='37674'>A blue and white themed version of Dutch Harbor building's color scheme.</String>
		<String _locID ='37675'>Ministry of Naval Affairs</String>
		<String _locID ='37676'>A green version of the Dutch Harbor building's color scheme.</String>
		<String _locID ='37677'>The Weigh House</String>
		<String _locID ='37678'>A red and gold version of the Dutch New World Trade Center.</String>
		<String _locID ='37679'>The Dutch East India Company</String>
		<String _locID ='37680'>A blue and white version of the Dutch New World Trade Center.</String>
		<String _locID ='37681'>Vanderventer Trade and Export</String>
		<String _locID ='37682'>A brown version of the Dutch New World Trade Center.</String>
		<String _locID ='37683'>Nieuwekerk Market</String>
		<String _locID ='37684'>A yellow and green version of the Dutch New World Trade Center.</String>
		<String _locID ='37685'>Dutch West India Industries</String>
		<String _locID ='37686'>The original color scheme for the Dutch Manufacturing Plant.</String>
		<String _locID ='37687'>Fokker Foundry</String>
		<String _locID ='37688'>A red and gold version of the Dutch Manufacturing Plant.</String>

		<String _locID ='37689'>Walraven Manufacturing</String>
		<String _locID ='37690'>A blue and white version of the Dutch Manufacturing Plant.</String>
		<String _locID ='37691'>De Vries Metalworks</String>
		<String _locID ='37692'>An pink and blue version of the Dutch Manufacturing Plant.</String>
		<String _locID ='37693'>French New World Trade Center</String>
		<String _locID ='37694'>Original color scheme for French New World Trade Center.</String>
		<String _locID ='37695'>Bonaparte's Imports and Exports</String>
		<String _locID ='37696'>A red and gold version of the French New World Trade Center.</String>
		<String _locID ='37697'>Boisenberry's Outfitters</String>
		<String _locID ='37698'>A blue and white version of the French New World Trade Center.</String>
		<String _locID ='37699'>Jean Lafitte's New World Outfitters</String>
		<String _locID ='37700'>A green and red version of the French New World Trade Center.</String>
		<String _locID ='37701'>French Royal Academy</String>
		<String _locID ='37702'>Original color version of the French Academy.</String>
		<String _locID ='37703'>Royal School of Marksmanship</String>
		<String _locID ='37704'>A red and gold version of the French Academy.</String>
		<String _locID ='37705'>Waterloo Academy</String>
		<String _locID ='37706'>A blue and white version of the French Academy.</String>
		<String _locID ='37707'>Charles The Great Academy</String>
		<String _locID ='37708'>A red and green version of the French Academy.</String>
		<String _locID ='37709'>Paris Foundry</String>
		<String _locID ='37710'>The original color scheme for the French Manufacturing Plant.</String>
		<String _locID ='37711'>Sacre Couer Manufacturing</String>
		<String _locID ='37712'>A red and gold version of the French Manufacturing Plant.</String>
		<String _locID ='37713'>Versailles Pipe and Metalworks</String>
		<String _locID ='37714'>A blue and white version of the French Manufacturing Plant.</String>
		<String _locID ='37715'>Orleans Manufacturing</String>
		<String _locID ='37716'>An orange version of the French Manufacturing Plant.</String>
		<String _locID ='37717'>Notre Dame</String>
		<String _locID ='37718'>The original color scheme for Notre Dame Cathedral.</String>
		<String _locID ='37719'>Notre Dame</String>
		<String _locID ='37720'>A red and gold version of Notre Dame Cathedral.</String>
		<String _locID ='37721'>Notre Dame</String>
		<String _locID ='37722'>A blue and white version of Notre Dame Cathedral.</String>
		<String _locID ='37723'>Notre Dame</String>
		<String _locID ='37724'>A green and red version of the Notre Dame Cathedral.</String>
		<String _locID ='37725'>De Bougainville Ministere de la Mer</String>
		<String _locID ='37726'>Original version of the French Dock's color scheme.</String>
		<String _locID ='37727'>Comte de Barras Naval Academy</String>
		<String _locID ='37728'>A red and gold version of the French Dock's color scheme.</String>
		<String _locID ='37729'>Compt de La Perouse Charts and Charters</String>

		<String _locID ='37730'>A blue and white themed version of French Dock's color scheme.</String>
		<String _locID ='37731'>Chevalier de Ternay Bureau de l'immigration</String>
		<String _locID ='37732'>A green version of the French Dock's color scheme.</String>
		<String _locID ='37733'>The German New World Trade Center</String>
		<String _locID ='37734'>The original version of the German New World Trade Center.</String>
		<String _locID ='37735'>Nacelsten World Trade Center</String>
		<String _locID ='37736'>A red-themed version of the New World Trade Center's color scheme.</String>

		<String _locID ='37737'>Kube New World Goods</String>
		<String _locID ='37738'>A blue and white-themed version of the New World Trade Center's color scheme.</String>
		<String _locID ='37739'>Jake's Trading Emporium</String>
		<String _locID ='37740'>A brown and blue version of the New World Trade Center's color scheme.</String>
		<String _locID ='37741'>Expediters of Saxony</String>
		<String _locID ='37742'>A black and white version of the German New World Trade Center's color scheme.</String>
		<String _locID ='37743'>Thracian Caverns Trading Halls</String>
		<String _locID ='37744'>Yeni Dünya Ticaret Merkezinin güncellenmiş bir sürümü.</String>
		<String _locID ='37745'>İranlı Pazarı</String>
		<String _locID ='37746'>A red-themed version of the New World Trade Center's structure and color scheme.</String>
		<String _locID ='37747'>L. Hoke and Company, Shipping</String>
		<String _locID ='37748'>A blue and white-themed version of the New World Trade Center's structure and color scheme.</String>
		<String _locID ='37749'>T. X. E. Bird Imports</String>
		<String _locID ='37750'>A brown and blue version of the New World Trade Center's structure and color scheme.</String>
		<String _locID ='37751'>Dietermann New World Goods</String>
		<String _locID ='37752'>A black and white version of the New World Trade Center's structure and color scheme.</String>
		<String _locID ='37753'>The Royal Berlin Academy</String>
		<String _locID ='37754'>The original version of the German Academy's color scheme.</String>
		<String _locID ='37755'>Arcander University</String>
		<String _locID ='37756'>A red-themed version of the German Academy's color scheme.</String>

		<String _locID ='37757'>Sallenbach Academy and Naval Institute</String>
		<String _locID ='37758'>A blue and white-themed version of the German Academy's color scheme.</String>
		<String _locID ='37759'>Der Bean Bruder Institute</String>
		<String _locID ='37760'>A cream and gold version of the German Academy's color scheme.</String>
		<String _locID ='37761'>Der Konig Institute</String>
		<String _locID ='37762'>A black and white version of the German Academy's color scheme.</String>
		<String _locID ='37763'>The Guildhall</String>
		<String _locID ='37764'>An upgraded version of the original German Academy's structure and color.</String>
		<String _locID ='37765'>Grosshund Academy of Natural Philosophy</String>
		<String _locID ='37766'>A red-themed upgrade to German Academy's structure and color.</String>
		<String _locID ='37767'>Doktor Spankenstein's New World Academy</String>
		<String _locID ='37768'>A blue and white-themed upgrade to German Academy's structure and color.</String>
		<String _locID ='37769'>Prinz Eugene's Conservativium</String>
		<String _locID ='37770'>A cream and gold upgrade to German Academy's structure and color.</String>
		<String _locID ='37771'>Holy Roman Emperor's Martial Academy</String>
		<String _locID ='37772'>A black and white upgrade to German Academy's structure and color.</String>
		<String _locID ='37773'>The Kruttz Metal Werks</String>
		<String _locID ='37774'>The original color scheme for the German Manufacturing Plant.</String>
		<String _locID ='37775'>Holeshot's Flash and Fury</String>
		<String _locID ='37776'>A red-themed version of the German Manufacturing Plant.</String>
		<String _locID ='37777'>D. H. Kritterwerkz and Co.</String>
		<String _locID ='37778'>An orange version of the German Manufacturing Plant.</String>
		<String _locID ='37779'>Jaquays Bergbau-Versorgungsmaterial</String>
		<String _locID ='37780'>A blue and white-themed version of the German Manufacturing Plant.</String>
		<String _locID ='37781'>Slusser Metallherstellung</String>
		<String _locID ='37782'>A black and white version of the German Manufacturing Plant.</String>
		<String _locID ='37783'>Schnitzer Wilhelm's Workshop</String>
		<String _locID ='37784'>An upgraded version of the original German Manufacturing Plant's structure.</String>
		<String _locID ='37785'>Herr Kirsche Paint and Body Shop</String>
		<String _locID ='37786'>A red-themed upgrade to the German Manufacturing Plant's structure and color.</String>
		<String _locID ='37787'>Kohler Fabrik</String>
		<String _locID ='37788'>An orange and green version of the German Manufacturing Plant's structure and color.</String>
		<String _locID ='37789'>Todesgarnele Fabrik</String>
		<String _locID ='37790'>A blue and white-themed upgrade to the German Manufacturing Plant's structure and color.</String>
		<String _locID ='37791'>Schwarze Metallherstellung</String>
		<String _locID ='37792'>A black and white version of the German Manufacturing Plant's structure and color.</String>
		<String _locID ='37793'>Kolner Dom</String>
		<String _locID ='37794'>Original version of the German Cathedral's color scheme.</String>
		<String _locID ='37795'>St. Christine's Chapel</String>
		<String _locID ='37796'>A red-themed version of the German Cathedral's color scheme.</String>
		<String _locID ='37797'>Cathedral of the Divine Ensemble</String>

		<String _locID ='37798'>A blue and white themed version of the German Cathedral's color scheme.</String>
		<String _locID ='37799'>All Paul's Cathedral</String>

		<String _locID ='37800'>A green and gold version of the German Cathedral's color scheme honoring men named Paul.</String>
		<String _locID ='37801'>St. Charlie's Cathedral</String>
		<String _locID ='37802'>A black and white version of the German Cathedral's color scheme.</String>
		<String _locID ='37803'>Verbinator's House of Change</String>
		<String _locID ='37804'>Original version of the German Dock's color scheme.</String>
		<String _locID ='37805'>Cloverdose Expediting Emporium</String>
		<String _locID ='37806'>A red-themed version of the German Dock's color scheme.</String>
		<String _locID ='37807'>Wings of Icarus Shipping</String>
		<String _locID ='37808'>A blue and white themed version of German Dock's color scheme.</String>
		<String _locID ='37809'>Hehman's Environmental Miracularium</String>
		<String _locID ='37810'>A green and gold version of the Dock's color scheme.</String>
		<String _locID ='37811'>Santos New World Transport</String>
		<String _locID ='37812'>A red and gold version of the Dock's color scheme.</String>
		<String _locID ='37813'>Troubled Waters Shipping</String>
		<String _locID ='37814'>An upgraded version of the Dock's structure and original color scheme.</String>
		<String _locID ='37815'>Old Bones' Transport and Hauling</String>
		<String _locID ='37816'>A red-themed upgrade to the Dock's structure and color scheme.</String>
		<String _locID ='37817'>Sousa Werkz</String>
		<String _locID ='37818'>A blue and white-themed upgrade to the Dock's structure and color scheme.</String>
		<String _locID ='37819'>Crow's Rest</String>
		<String _locID ='37820'>A green and gold upgrade to the Dock's structure and color scheme.</String>
		<String _locID ='37821'>Goodman, Ryan, and Hudson, Outfitters</String>
		<String _locID ='37822'>A red and gold upgrade to the Dock's structure and color scheme.</String>
		<String _locID ='37823'>The Russian New World Trade Center</String>
		<String _locID ='37824'>The original version of the Russian New World Trade Center.</String>
		<String _locID ='37825'>The St. Petersburg Merchant Society</String>
		<String _locID ='37826'>A red version of the Russian New World Trade Center.</String>
		<String _locID ='37827'>Chirikov Expedition Outfitters</String>
		<String _locID ='37828'>A brown and blue version of the Russian New World Trade Center.</String>
		<String _locID ='37829'>The Russian-American Company</String>
		<String _locID ='37830'>A blue and white version of the Russian New World Trade Center.</String>
		<String _locID ='37831'>The Imperial Academy of Sciences</String>
		<String _locID ='37832'>Original version of the Russian Academy's color scheme.</String>
		<String _locID ='37833'>Tsar's School of War</String>
		<String _locID ='37834'>Rus Askeri Akademisinin kızmızı bir renk sürümü.</String>
		<String _locID ='37835'>Lomonosov School of Natural Philosophy</String>
		<String _locID ='37836'>A blue and white-themed version of the Russian Academy's color scheme.</String>
		<String _locID ='37837'>St. Petersburg Academy of Military Arts</String>

		<String _locID ='37838'>A gray and turquoise version of the Russian Academy's color scheme.</String>
		<String _locID ='37839'>Tsar Peter's Imperial Cannonworks</String>
		<String _locID ='37840'>Original version of the Russian Manufacturing Plant.</String>
		<String _locID ='37841'>Ekaterinburg Iron Works</String>
		<String _locID ='37842'>A red version of the Russian Manufacturing Plant.</String>
		<String _locID ='37843'>Knoop Cotton Factory and Imports</String>
		<String _locID ='37844'>A blue and white version of the Russian Manufacturing Plant.</String>
		<String _locID ='37845'>Ural Mountain Iron Foundry</String>
		<String _locID ='37846'>A yellow version of the Russian Manufacturing Plant.</String>
		<String _locID ='37847'>St. Basil’in Rus Kilisesi</String>
		<String _locID ='37848'>The original version of the Russian Cathedral's color scheme.</String>
		<String _locID ='37849'>Vladimir Mother of God Icon Church</String>
		<String _locID ='37850'>A red and gold version of the Russian Cathedral.</String>
		<String _locID ='37851'>St. Nicholas' Naval Cathedral</String>
		<String _locID ='37852'>A blue and white version of the Russian Cathedral.</String>
		<String _locID ='37853'>The Church of the Resurrection</String>
		<String _locID ='37854'>The St. Petersburg version of the Russian Cathedral.</String>
		<String _locID ='37855'>St. Petersburg Harbor Master</String>
		<String _locID ='37856'>Original version of the Russian Dock's color scheme.</String>
		<String _locID ='37857'>Fort Ross Insurance and Supply Company</String>
		<String _locID ='37858'>A red version of the Russian Harbor's color scheme.</String>
		<String _locID ='37859'>The Vitus Bering Explorers' Society</String>
		<String _locID ='37860'>A blue and white version of the Russian Harbor.</String>
		<String _locID ='37861'>The Tsar's Expedition Masters</String>
		<String _locID ='37862'>A green and gold version of the Russian Harbor.</String>
		<String _locID ='37863'>The Ottoman New World Trade Center</String>
		<String _locID ='37864'>The original version of the Ottoman New World Trade Center.</String>
		<String _locID ='37865'>Levantine Mercantile Association</String>
		<String _locID ='37866'>Yellow version of the Ottoman New World Trade Center.</String>
		<String _locID ='37867'>Hanseatic Caravanserai Office</String>
		<String _locID ='37868'>Blue version of the Ottoman New World Trade Center.</String>
		<String _locID ='37869'>The Sultan's Office of Commerce</String>
		<String _locID ='37870'>Green version of the Ottoman New World Trade Center.</String>
		<String _locID ='37871'>Sultan Süleymanın Askeri Akademisi</String>
		<String _locID ='37872'>Bu Osamnlının Askeri Akademisinin gerçek renkli versiyonudur. Osmanlı İparatorluğunun en önde gelen hükümdarlarından birinin ismi ile anılır.</String>
		<String _locID ='37873'>The Anatolian Musketeer Academy</String>
		<String _locID ='37874'>Osmanlı Askeri Akademisinin kırmızı renkli sürümü.</String>
		<String _locID ='37875'>War College of Mehmet II the Conqueror </String>
		<String _locID ='37876'>Osmanlı Askeri Akademisinin mavi renkli sürümü.</String>
		<String _locID ='37877'>The Topkapi Palace Academy</String>
		<String _locID ='37878'>Osmanlı Askeri Akademisinin yeşil renkli sürümü.</String>
		<String _locID ='37879'>Istanbul Manufacturing</String>
		<String _locID ='37880'>Original color scheme for the Ottoman Manufacturing Plant.</String>
		<String _locID ='37881'>Old Byzantium Forge</String>
		<String _locID ='37882'>Yellow version of the Ottoman Manufacturing Plant.</String>
		<String _locID ='37883'>De Tott Cannon Foundry</String>
		<String _locID ='37884'>Blue version of the Ottoman Manufacturing Plant.</String>
		<String _locID ='37885'>The Sultan's Imperial Factory</String>
		<String _locID ='37886'>Off-white version of the Ottoman Manufacturing Plant.</String>
		<String _locID ='37887'>Istanbul Manufacturing</String>
		<String _locID ='37888'>Original color scheme for the Ottoman Manufacturing Plant.</String>
		<String _locID ='37889'>Ayasofya</String>
		<String _locID ='37890'>Bu büyük Osmanlı Camisinin gerçek rengidir.</String>
		<String _locID ='37891'>Ayasofya-Sarı</String>
		<String _locID ='37892'>Bu büyük Osmanlı Camisinin sarı rengi.</String>
		<String _locID ='37893'>Ayasofya-Mavi</String>
		<String _locID ='37894'>Bu büyük Osmanlı Camisinin mavi rengi.</String>
		<String _locID ='37895'>Ayasofya-Yeşil</String>
		<String _locID ='37896'>Bu büyük Osmanlı Camisinin yeşil rengi.</String>
		<String _locID ='37897'>Istanbul Harbor Master</String>
		<String _locID ='37898'>Original version of the Ottoman Harbor's color scheme.</String>
		<String _locID ='37899'>Emir Caka Bey Fleet Headquarters</String>
		<String _locID ='37900'>Red version of the Ottoman Harbor's color scheme. Named for one of the rulers who built the foundation for Turkish naval power in the Byzantine era.</String>
		<String _locID ='37901'>The Sultan of the Two Seas Shipyards</String>
		<String _locID ='37902'>Blue version of the Ottoman Harbor's color scheme.</String>
		<String _locID ='37903'>Admiral Barbarosa Naval Yards</String>
		<String _locID ='37904'>Green version of the Ottoman Harbor's color scheme.</String>
		<String _locID ='37905'>Krallık Askeri Akademisi</String>
		<String _locID ='37906'>The original version of the Portekiz Academy's color scheme.</String>
		<String _locID ='37907'>The Classification and Selection Center</String>
		<String _locID ='37908'>A red and gold version of the Portekiz Academy's color scheme.</String>
		<String _locID ='37909'>The Marine Academy</String>
		<String _locID ='37910'>A blue and white version of the Portekiz Academy's color scheme.</String>
		<String _locID ='37911'>The Institute for Military Studies</String>
		<String _locID ='37912'>A green and gold version of the Portekiz Academy's color scheme.</String>
		<String _locID ='37913'>Church of St. Anthony</String>
		<String _locID ='37914'>The original version of the Portekiz Cathedral's color scheme.</String>
		<String _locID ='37915'>Church of St. Quiteria</String>
		<String _locID ='37916'>A red version of the Portekiz Cathedral's color scheme.</String>
		<String _locID ='37917'>Church of St. Eulalia</String>
		<String _locID ='37918'>A gold version of the Portekiz Cathedral's color scheme.</String>
		<String _locID ='37919'>Church of St. Macarius</String>

		<String _locID ='37920'>A green version of the Portekiz Cathedral's color scheme.</String>
		<String _locID ='37921'>Sergio Tacconi, Harbor Master</String>
		<String _locID ='37922'>Original version of the Portekiz Harbor building's color scheme.</String>
		<String _locID ='37923'>Santos Maps and Charts</String>
		<String _locID ='37924'>A red and white version of the Portekiz Harbor building's color scheme.</String>
		<String _locID ='37925'>Portekiz Office of Commerce and Trade</String>
		<String _locID ='37926'>A blue and white themed version of Portekiz Harbor building's color scheme with gold accents.</String>
		<String _locID ='37927'>Expedition Supplies and Sundries</String>
		<String _locID ='37928'>A green and gold version of the Portekiz Harbor building's color scheme.</String>
		<String _locID ='37929'>Portekiz New World Trade Center</String>
		<String _locID ='37930'>A red and gold version of the Portekiz New World Trade Center.</String>
		<String _locID ='37931'>The East India Company</String>
		<String _locID ='37932'>A red version of the Portekiz New World Trade Center.</String>
		<String _locID ='37933'>De Gama's Trade and Export</String>
		<String _locID ='37934'>A blue and white version of the Portekiz New World Trade Center.</String>
		<String _locID ='37935'>Monsanto Market</String>
		<String _locID ='37936'>A yellow and green version of the Portekiz New World Trade Center.</String>
		<String _locID ='37937'>Triton Industries</String>
		<String _locID ='37938'>The original color scheme for the Portekiz Manufacturing Plant.</String>
		<String _locID ='37939'>Bon Ventura Foundry</String>

		<String _locID ='37940'>An orange version of the Portekiz Manufacturing Plant.</String>
		<String _locID ='37941'>Princese de Abeire Manufacturing</String>
		<String _locID ='37942'>A blue and white version of the Portekiz Manufacturing Plant.</String>
		<String _locID ='37943'>Meduse Metalworks</String>
		<String _locID ='37944'>A yellow version of the Portekiz Manufacturing Plant.</String>

		<String _locID ='37945' symbol ='cStringReplyToAbbr'>r </String>
		<String _locID ='37946'>Laborer: Help, I'm being oppressed!</String>
		<String _locID ='37947'>Laborer: Off to the cheese shop again.</String>

		<String _locID ='37948'>Laborer: Think I'll go for a walk.</String>
		<String _locID ='37949'>Laborer: I'm not dead yet.</String>
		<String _locID ='37950'>Laborer: Maybe I'll duck into the pub for a pint.</String>
		<String _locID ='37951'>Laborer: Look at all them rats!</String>
		<String _locID ='37952'>Laborer: Cough, cough. Stinking pollution.</String>
		<String _locID ='37953'>Laborer: Now that's a sour wind.</String>
		<String _locID ='37954'>Laborer: Let's go.</String>
		<String _locID ='37955'>Laborer: Mutton today. Mutton yesterday.</String>
		<String _locID ='37956'>Laborer: Think I'll drink a boot.</String>
		<String _locID ='37957'>Man: It's good to be bourgeois.</String>
		<String _locID ='37958'>Man: I wonder what they're wearing in Paris this year?</String>
		<String _locID ='37959'>Man: I must get these pants mended.</String>
		<String _locID ='37960'>Man: I need a good cigar.</String>
		<String _locID ='37961'>Man: Coffee or tea?</String>
		<String _locID ='37962'>Girl: Mommy, I like beans.</String>
		<String _locID ='37963'>Girl: Mommy, that dog took my toy bunny.</String>
		<String _locID ='37964'>Girl: Mommy, what is that man doing?</String>
		<String _locID ='37965'>Girl: Mommy, does that dog have rabies?</String>
		<String _locID ='37966'>Girl: Mommy, why is he standing in the alley?</String>
		<String _locID ='37967'>Girl: But that's not daddy!</String>
		<String _locID ='37968'>Girl: Mommy, that cat isn't moving.</String>
		<String _locID ='37969'>Girl: Mommy, that dog is chasing that cat.</String>
		<String _locID ='37970'>Girl: Mommy, that butcher is chasing that dog.</String>
		<String _locID ='37971'>Girl: Mommy, that policeman is chasing that butcher.</String>
		<String _locID ='37972'>Girl: Mommy, that policeman is beating that man.</String>
		<String _locID ='37973'>Girl: Mommy, that man is still floating in the harbor.</String>
		<String _locID ='37974'>Girl: Mommy, that man's not wearing many clothes.</String>
		<String _locID ='37975'>Girl: Mommy, why do you buy so much gin?</String>
		<String _locID ='37976'>Boy: Blimey!</String>
		<String _locID ='37977'>Boy: Covered in filth, I am.</String>
		<String _locID ='37978'>Boy: This is my pet rat, Plaguey.</String>
		<String _locID ='37979'>Boy: This is my pet pigeon, Droppy.</String>
		<String _locID ='37980'>Boy: This is my pet squirrel, Bitey.</String>
		<String _locID ='37981'>Boy: This is my pet bat, Foamy.</String>
		<String _locID ='37982'>Boy: This is my pet worm, Smeary.</String>
		<String _locID ='37983'>Boy: This is my pet louse, Itchy.</String>
		<String _locID ='37984'>Boy: This is my pet weevil, Crunchy.</String>
		<String _locID ='37985'>Boy: This is my pet frog, Oozey.</String>
		<String _locID ='37986'>Boy: Where's my mummy?</String>
		<String _locID ='37987'>Boy: I didn't take it! Just borrowed it for a bit.</String>

		<String _locID ='37988'>Boy: How can I be an urchin if I ain't got no spines?</String>
		<String _locID ='37989'>Fisherman: Once caught a cod with four eyes.</String>
		<String _locID ='37990'>Fisherman: I guess I could always eat the worms.</String>

		<String _locID ='37991'>Fisherman: Aye, this fish hasn't been dead too long.</String>
		<String _locID ='37992'>Fisherman: That one smells a bit.</String>

		<String _locID ='37993'>Fisherman: Once caught a fish with two tails.</String>
		<String _locID ='37994'>Fisherman: Once caught a fish wearing spectacles.</String>
		<String _locID ='37995'>Fisherman: Once caught a fish in a top hat. Ran for mayor he did.</String>
		<String _locID ='37996'>Fisherman: I fish a bit, then I sleeps under the docks.</String>
		<String _locID ='37997'>Fisherman: Don't eat them green fish. Not ripe yet.</String>
		<String _locID ='37998'>Sweeper: Sweeps em off der feet I do.</String>
		<String _locID ='37999'>Sweeper: Good luck will rub off if I shake hands with you.</String>
		<String _locID ='38000'>Sweeper: Is that dried paint or blood?</String>
		<String _locID ='38001'>Sweeper: Street sweeping is just my day job. I'm really an actor.</String>
		<String _locID ='38002'>Sweeper: What exactly is a chamber pot?</String>
		<String _locID ='38003'>Aristocrat: Are those peasants revolting again? Get it? Revolting?</String>
		<String _locID ='38004'>Aristocrat: I say, good chap.</String>
		<String _locID ='38005'>Aristocrat: Tally ho!</String>
		<String _locID ='38006'>Aristocrat: Chauncey, where's my wig?</String>
		<String _locID ='38007'>Aristocrat: Chauncey, powder my wig.</String>
		<String _locID ='38008'>Aristocrat: Spit. Spot.</String>
		<String _locID ='38009'>Aristocrat: Chauncey, are you wearing my wig?</String>
		<String _locID ='38010'>Aristocrat: Chauncey, this is NOT my wig.</String>
		<String _locID ='38011'>Aristocrat: Chauncey, my wig smells of elderberries.</String>
		<String _locID ='38012'>Aristocrat: Chauncey, my wig is wet.</String>
		<String _locID ='38013'>Woman: I'm off to churn the butter.</String>
		<String _locID ='38014'>Woman: I'm off to milk the cows.</String>
		<String _locID ='38015'>Woman: I'm off to buy a bit o' gin.</String>
		<String _locID ='38016'>Woman: I'm off to burn some books.</String>
		<String _locID ='38017'>Woman: I'm off to see the stoning.</String>

		<String _locID ='38018'>Woman: I'm off to see the hanging.</String>
		<String _locID ='38019'>Woman: I'm off to see the guillotine.</String>
		<String _locID ='38020'>Woman: I'm off to buy some fish for Friday.</String>
		<String _locID ='38021'>Woman: Yes, it's real fur. No, it's beagle.</String>
		<String _locID ='38022'>Lady: Let them eat cake!</String>
		<String _locID ='38023'>Lady: Is it tea time yet?</String>
		<String _locID ='38024'>Lady: That dress is so last month.</String>
		<String _locID ='38025'>Lady: I wouldn't be caught dead in that getup.</String>
		<String _locID ='38026'>Lady: I have a dress just like that. But nicer.</String>
		<String _locID ='38027'>Lady: Yes, it's real fur. No, it's mink.</String>
		<String _locID ='38028'>Lady: This street smells like peasants.</String>
		<String _locID ='38029'>Peasant: Feed the birds? Tupence a bag.</String>
		<String _locID ='38030'>Peasant: Yes, it's real fur. No, it's rat.</String>
		<String _locID ='38031'>Peasant: Is there a problem ociffer er officer?</String>
		<String _locID ='38032'>Peasant: Are you going to finish that, guvna? Can I?</String>
		<String _locID ='38033'>Peasant: I'm so hungry, guvna.</String>
		<String _locID ='38034'>Peasant: Mornin' guvna.</String>
		<String _locID ='38035'>Peasant: Out with the mistress again, guvna? No, I didn't see you.</String>
		<String _locID ='38036'>Peasant: Clean your chamber pots, guvna?</String>
		<String _locID ='38037'>Peasant: Feel a spot of plague I do.</String>
		<String _locID ='38038'>Peasant: No, I've already had the plague. You can't catch it twice.</String>
		<String _locID ='38039'>Peasant: Cough. Hack. Bleedin' smog.</String>
		<String _locID ='38040'>Butcher: Want a side of beef?</String>
		<String _locID ='38041'>Butcher: Maybe a side of cat?</String>
		<String _locID ='38042'>Butcher: Fillin' up me sausages with this and that.</String>
		<String _locID ='38043'>Butcher: I gots a nine inch kielbasa.</String>
		<String _locID ='38044'>Butcher: Looks like a downer cow.</String>
		<String _locID ='38045'>Butcher: Steal me sausages, mutt, and you'll end up in 'em.</String>
		<String _locID ='38046'>Butcher: No, the meat's supposed to be that colour.</String>

		<String _locID ='38047'>Minstrel: Want to hear a song?</String>
		<String _locID ='38048'>Minstrel: Envoy! Envoy!</String>
		<String _locID ='38049'>Minstrel: Black Riders! Stay away from my girlfriend!</String>
		<String _locID ='38050'>Minstrel: God, save the gracious queen, er king.</String>
		<String _locID ='38051'>Minstrel: Oh I wish I were a nine-inch kielbasa.</String>
		<String _locID ='38052'>Minstrel: Me supa happy.</String>
		<String _locID ='38053'>Policeman: I'll run you into the station.</String>
		<String _locID ='38054'>Policeman: Stop assembling here!</String>
		<String _locID ='38055'>Policeman: I'll show you police brutality!</String>
		<String _locID ='38056'>Policeman: I'll show you sedition!</String>
		<String _locID ='38057'>Policeman: I'll show you extortion!</String>
		<String _locID ='38058'>Policeman: I'll show you police corruption!</String>
		<String _locID ='38059'>Policeman: I'll show you police brutality!</String>
		<String _locID ='38060'>Policeman: You'll need to bribe me for that.</String>
		<String _locID ='38061'>Policeman: I'll whop you with my billy club.</String>
		<String _locID ='38062'>Policeman: I'll show you a crooked cop!</String>
		<String _locID ='38063'>Policeman: I'll show you drinking on the job!</String>
		<String _locID ='38064'>Preacher: I'm preachy.</String>
		<String _locID ='38065'>Preacher: The end is near.</String>
		<String _locID ='38066'>Preacher: Blessed are the cheesemakers.</String>

		<String _locID ='38067'>Preacher: Lord, you are so very big.</String>
		<String _locID ='38068'>Preacher: Praise Him for His mighty axe, er might acts.</String>

		<String _locID ='38069'>Preacher: Wololo ...</String>
		<String _locID ='38070'>Preacher: What's this about adamantium gates?</String>
		<String _locID ='38071'>Artist: I paint things.</String>
		<String _locID ='38072'>Artist: Don't restrict my artistic vision!</String>
		<String _locID ='38073'>Artist: Blast it. Out of red again.</String>
		<String _locID ='38074'>Artist: It's not graffiti. It's art.</String>
		<String _locID ='38075'>Artist: I always paints unicorns.</String>
		<String _locID ='38076'>Artist: Unicorns in glades are my favorite thing to paint.</String>
		<String _locID ='38077'>Artist: Gots me paints, me easel, and me gin.</String>
		<String _locID ='38078'>Artist: Streaks are the new blooms.</String>
		<String _locID ='38079'>Artist: I heart spec maps</String>
		<String _locID ='38080'>Juggler: Watch me juggle six eggs.</String>
		<String _locID ='38081'>Juggler: Watch me juggle two fish and a cat.</String>
		<String _locID ='38082'>Juggler: Watch me juggle this axe ... ouch!.</String>
		<String _locID ='38083'>Juggler: Watch me juggle a brick, two hens and a serving wench.</String>
		<String _locID ='38084'>Juggler: Watch me juggle a frog, a ham and a three-legged cat.</String>
		<String _locID ='38085'>Juggler: Watch me juggle these two street urchins.</String>
		<String _locID ='38086'>Juggler: Watch me juggle these here plague rats ... Ow!</String>
		<String _locID ='38087'>Juggler: Watch me juggle fifteen cents, a nail and a grandfather snail.</String>
		<String _locID ='38088'>Juggler: Watch me juggle a flaming torch, a coconut and a codfish.</String>
		<String _locID ='38089'>Torchy: Watch this!</String>
		<String _locID ='38090'>Torchy: Ouch! Burnt me tonsil.</String>
		<String _locID ='38091'>Torchy: That was some potent rum.</String>
		<String _locID ='38092'>Torchy: Look at me!</String>
		<String _locID ='38093'>Torchy: Do I smell something burning?</String>
		<String _locID ='38094'>Torchy: Don't throw things! I'm just warming up! Ba dum bum.</String>
		<String _locID ='38095'>Torchy: Don't try this at home, kids.</String>
		<String _locID ='38096'>Torchy: I'm a trained professional.</String>
		<String _locID ='38097'>Torchy: Hey, those are the kids what beat me up Tuesday.</String>
		<String _locID ='38098'>Torchy: Doh!</String>
		<String _locID ='38099' symbol ='cStringESOFailedWhisper'>Failed to whisper friend</String>
		<String _locID ='38100' symbol ='cStringESONotLoggedIn'>User not logged in!</String>
		<String _locID ='38101' symbol ='cStringESOIllegalGameName'>Cannot use this game name because it contains illegal words/phrases</String>
		<String _locID ='38102' symbol ='cStringESOBlankPassword'>You may not enter a blank password.</String>
		<String _locID ='38103' symbol ='cStringESOMinutes'>minute(s)</String>
		<String _locID ='38104' symbol ='cStringESOFailedGamelistGet'>Failed to connect to ESO and retrieve Game List.</String>
		<String _locID ='38105' symbol ='cStringESOFailedHost'>Failed to host game on ESO.</String>
		<String _locID ='38106'>Vendor: Act now and receive this special offer.</String>
		<String _locID ='38107'>Vendor: Now how much would you pay?</String>
		<String _locID ='38108'>Hic!</String>
		<String _locID ='38109'>A hundred bottles of rum on the wall...</String>

		<String _locID ='38110'>Thug: I'm gonna make you an offer you can't refuse.</String>
		<String _locID ='38111'>Thug: Pay up or else.</String>
		<String _locID ='38112'>Thug: What we got is a failure to communicate, see?</String>
		<String _locID ='38113'>Thug: Gimmee your lunch money!</String>
		<String _locID ='38114'>Nice Lady: Hey, sailor.</String>
		<String _locID ='38115'>Nice Lady: Is it evening yet?</String>
		<String _locID ='38116'>Nice Lady: Hey, it pays the rent.</String>
		<String _locID ='38117'>Nice Lady: You new in town?</String>
		<String _locID ='38118' symbol ='cStringBuildingModeName'>Kusatma Saldırısı</String>
		<String _locID ='38119' symbol ='cStringBombardModeName'>Bombard Attack</String>
		<String _locID ='38120' symbol ='cStringDoubleBarrelModeName'>Double-barrel Attack</String>
		<String _locID ='38121' symbol ='cStringAntiShipModeName'>Anti Ship Attack</String>
		<String _locID ='38122' symbol ='cStringLongRangeModeName'>Long-range Attack</String>
		<String _locID ='38123' symbol ='cStringBroadsideModeName'>Broadside Attack</String>
		<String _locID ='38124' symbol ='cStringSharpshooterModeName'>Sharpshooter Attack</String>
		<String _locID ='38125' symbol ='cStringCrackshotModeName'>Crack Shot Attack</String>
		<String _locID ='38126' symbol ='cStringSwashbucklerModeName'>Swashbuckler Attack</String>
		<String _locID ='38127' symbol ='cStringVolleyRangedModeName'>Ranged Attack</String>
		<String _locID ='38128' symbol ='cStringCoverRangedModeName'>Ranged Attack</String>
		<String _locID ='38129' symbol ='cStringStaggerRangedModeName'>Ranged Attack</String>
		<String _locID ='38130' symbol ='cStringVolleyHandModeName'>Hand Attack</String>
		<String _locID ='38131' symbol ='cStringCoverHandModeName'>Hand Attack</String>
		<String _locID ='38132' symbol ='cStringStaggerHandModeName'>Hand Attack</String>
		<String _locID ='38133' symbol ='cStringRangedAttackModeName'>Ranged Attack</String>
		<String _locID ='38134' symbol ='cStringHandAttackModeName'>Hand Attack</String>
		<String _locID ='38135' symbol ='cStringChargeAttackModeName'>Hand Attack</String>
		<String _locID ='38136' symbol ='cStringDefendRangedModeName'>Ranged Attack</String>
		<String _locID ='38137' symbol ='cStringDefendHandModeName'>Hand Attack</String>
		<String _locID ='38138' symbol ='cStringAvailableFoodFormatString'>Available Food: %.0f</String>
		<String _locID ='38139' symbol ='cStringAvailableWoodFormatString'>Available Wood: %.0f</String>
		<String _locID ='38140' symbol ='cStringAvailableCoinFormatString'>Available Coin: %.0f</String>
		<String _locID ='38141' symbol ='cStringGaiaObjectsFormatString'>Gaia Objects:   %d</String>
		<String _locID ='38142' symbol ='cStringTrampleHandModeName'>Trample Attack</String>
		<String _locID ='38143' symbol ='cStringHawkeyeModeName'>Hawkeye Attack</String>
		<String _locID ='38144' symbol ='cStringPlayerInfoFormatString' comment ='1 - player name, 2 - civ, 3 - ai, 4 - food, 5 - wood, 6 - coin'>%1!-12.12s! %2!-9.9s! %3!-7.7s! %4!-5.5s! %5!-5.5s! %6!-5.5s!</String>
		<String _locID ='38145'>Powerful Russian heavy artillery.</String>
		<String _locID ='38146' symbol ='cStringRedBearArrowModeName'>Red Bear Arrow Attack</String>
		<String _locID ='38147' symbol ='cStringPlayerInfoName'>Name</String>
		<String _locID ='38148' symbol ='cStringPlayerInfoCiv'>Civ</String>
		<String _locID ='38149' symbol ='cStringPlayerInfoType'>Type</String>
		<String _locID ='38150' symbol ='cStringPlayerInfoFood'>Food</String>
		<String _locID ='38151' symbol ='cStringPlayerInfoWood'>Wood</String>
		<String _locID ='38152' symbol ='cStringPlayerInfoCoin'>Coin</String>

		<String _locID ='38153' symbol ='cStringOberhauModeName'>Oberhau Attack</String>
		<String _locID ='38154'>A servant of the Circle of Ossus.</String>
		<String _locID ='38155'>Defeat this servant of the Circle to collect its Treasure.</String>
		<String _locID ='38156'>Hafif Süvari</String>
		<String _locID ='38157' symbol ='cStringESOPasswordButton'>Password</String>
		<String _locID ='38158' symbol ='cStringPlayerInfoFileWrite1'>Player Info:\r\n\r\n</String>
		<String _locID ='38159' symbol ='cStringPlayerInfoFileWrite2'>\r\n\r\n</String>
		<String _locID ='38160' symbol ='cStringESOAvatarButton'>Avatar</String>
		<String _locID ='38161' symbol ='cStringPlayerInfoFileWriteFormatString1'>%s\r\n</String>
		<String _locID ='38162' symbol ='cStringMiscInfoFileWriteFormat1'>Misc Info:\r\n\r\n</String>
		<String _locID ='38163' symbol ='cStringMiscInfoFileWriteFormat2'>Available Food:\t%.0f\r\n</String>
		<String _locID ='38164' symbol ='cStringMiscInfoFileWriteFormat3'>Available Wood:\t%.0f\r\n</String>
		<String _locID ='38165' symbol ='cStringMiscInfoFileWriteFormat4'>Available Coin:\t%.0f\r\n</String>
		<String _locID ='38166' symbol ='cStringMiscInfoFileWriteFormat5'>Gaia Objects:\t%d\r\n</String>
		<String _locID ='38167' symbol ='cStringMiscInfoFileWriteFormat6'>\r\n\r\n</String>
		<String _locID ='38168' symbol ='cStringESOStatistics'>Statistics</String>
		<String _locID ='38169' symbol ='cStringESOPlayerInformation'>Player Information</String>
		<String _locID ='38170'>Treasure guardian</String>
		<String _locID ='38171'>Fighting animal</String>
		<String _locID ='38172' symbol ='cStringESOClanInformation'>Clan Information</String>
		<String _locID ='38173' symbol ='cStringESOSearchPlayer'>Search for Player</String>
		<String _locID ='38174' symbol ='cStringScenarioSummarySaveTextFormat1'>Scenario Summary for: %s\r\n</String>
		<String _locID ='38175' symbol ='cStringScenarioSummarySaveTextFormat2'>Automatically generated: %s\r\n\r\n</String>
		<String _locID ='38176'></String>
		<String _locID ='38177'></String>
		<String _locID ='38178'></String>
		<String _locID ='38179'></String>
		<String _locID ='38180'></String>
		<String _locID ='38181'></String>
		<String _locID ='38182'></String>
		<String _locID ='38183'></String>

		<String _locID ='38184'></String>
		<String _locID ='38185'></String>
		<String _locID ='38186'></String>
		<String _locID ='38187' symbol ='cStringWorldInfoFileWriteFormat1'>World Info:\r\n\r\n</String>
		<String _locID ='38188' symbol ='cStringWorldInfoFileWriteFormat2' comment ='1 - map dimensions x, 2 - map dimensions z'>Map Dimensions:\t\t%1d x %2d meters\r\n</String>
		<String _locID ='38189' symbol ='cStringWorldInfoFileWriteFormat3'>Average Elevation:\t%.2f meters\r\n</String>
		<String _locID ='38190' symbol ='cStringWorldInfoFileWriteFormat4'>Highest Point:\t\t%.2f meters\r\n</String>
		<String _locID ='38191' symbol ='cStringWorldInfoFileWriteFormat5'>Lowest Point:\t\t%.2f meters\r\n</String>
		<String _locID ='38192' symbol ='cStringWorldInfoFileWriteFormat6'>Dominant Terrains:\r\n</String>
		<String _locID ='38193' symbol ='cStringWorldInfoFileWriteFormat7'>\t\t\t%s\r\n</String>
		<String _locID ='38194' symbol ='cStringWorldInfoFileWriteFormat8'>Random Map Type:\t%S\r\n</String>
		<String _locID ='38195' symbol ='cStringWorldInfoFileWriteFormat9'>Random Map Seed:\t%d\r\n</String>
		<String _locID ='38196' symbol ='cStringWorldInfoFileWriteFormat10'>Random Map Seed:\tUnknown\r\n</String>
		<String _locID ='38197' symbol ='cStringWorldInfoFileWriteFormat11'>\r\n\r\n</String>
		<String _locID ='38198' symbol ='cStringCannotDeleteDefaultDeck'>The default Deck cannot be deleted.</String>
		<String _locID ='38199'>Mysterious fountain</String>
		<String _locID ='38200'>Bir Deste Kur</String>
		<String _locID ='38201'>Selected unit(s)</String>
		<String _locID ='38202'>Description</String>
		<String _locID ='38203'>Selected unit type(s)</String>
		<String _locID ='38204'>Incorrect Level</String>
		<String _locID ='38205'>Resource(s)</String>
		<String _locID ='38206'>Location</String>
		<String _locID ='38207'>Build infantry</String>
		<String _locID ='38208'>Build cavalry</String>
		<String _locID ='38209'>Build artillery</String>
		<String _locID ='38210'>Send Food</String>
		<String _locID ='38211'>Send Wood</String>
		<String _locID ='38212'>Send Coin</String>
		<String _locID ='38213'>infantry</String>
		<String _locID ='38214' symbol ='cStringCavalry'>Cavalry</String>
		<String _locID ='38215'>artillery</String>
		<String _locID ='38216'>Aggressive strategy</String>
		<String _locID ='38217'>Ekonomik strateji</String>
		<String _locID ='38218'>Savunucu Strateji</String>
		<String _locID ='38219'>Çabuk bir saldırıya odaklan</String>
		<String _locID ='38220'>Ekonomiye odaklan</String>

		<String _locID ='38221'>Savunmaya odaklan</String>
		<String _locID ='38222'>çabuk bir saldırıya odaklan</String>
		<String _locID ='38223'>ekonomiye odaklan</String>
		<String _locID ='38224'>savunmaya odaklan</String>
		<String _locID ='38225'>Saldırı</String>
		<String _locID ='38226'>Bir yer seç</String>
		<String _locID ='38227'>Vergi kaynakları</String>
		<String _locID ='38228'>Göndermek için bir kaynak seç</String>
		<String _locID ='38229'>Feed resources over time</String>
		<String _locID ='38230'>Select a resource to feed over time</String>
		<String _locID ='38231'>Birim inşa et</String>
		<String _locID ='38232'>Select the unit type to build</String>
		<String _locID ='38233'>Set strategy</String>
		<String _locID ='38234'>Select a strategy</String>
		<String _locID ='38235' symbol ='cStringPlayerChatItemSeparator'>, </String>
		<String _locID ='38236' symbol ='cStringDeckName'>Deck Name</String>
		<String _locID ='38237' symbol ='cStringPlayerChatChooseTargetType'>Click on a target type</String>
		<String _locID ='38238'>Player Communications</String>
		<String _locID ='38239'>To</String>
		<String _locID ='38240'>Tüm Oyuncular</String>
		<String _locID ='38241'>Click on an action</String>
		<String _locID ='38242'>Click on a world or Mini Map location</String>
		<String _locID ='38243'>Chat Message</String>
		<String _locID ='38244'>Trade Routes can generate Experience Points.</String>
		<String _locID ='38245'>Experience Points</String>
		<String _locID ='38246'>Build a Trading Post here</String>
		<String _locID ='38247'>Build a Trading Post here</String>
		<String _locID ='38248'>Build a Trading Post here</String>
		<String _locID ='38249'>Build a Trading Post here</String>
		<String _locID ='38250'>Build a Trading Post here</String>
		<String _locID ='38251'>Build a Trading Post here</String>
		<String _locID ='38252'>Build a Trading Post here</String>
		<String _locID ='38253'>Build a Trading Post here</String>
		<String _locID ='38254'>Build a Trading Post here</String>
		<String _locID ='38255'>Build a Trading Post here</String>
		<String _locID ='38256'>Build a Trading Post here</String>

		<String _locID ='38257'>Build a Trading Post here</String>
		<String _locID ='38258'>Build a Trading Post here</String>
		<String _locID ='38259' symbol ='cStringESOClanName'>Clan Name: </String>
		<String _locID ='38260' symbol ='cStringESOClanAbbr'>Clan Abbreviation: </String>
		<String _locID ='38261' symbol ='cStringESOClanRank'>Clan Rank:</String>
		<String _locID ='38262' symbol ='cStringESOClanJoinDate'>Clan Join Date:</String>
		<String _locID ='38263' symbol ='cStringESOLadderBrowser'>Ladder Browser</String>
		<String _locID ='38264' symbol ='cStringESOUserName'>Username: </String>
		<String _locID ='38265' symbol ='cStringESOMemberSince'>ESO Member Since: </String>
		<String _locID ='38266' symbol ='cStringESOLastLoggedIn'>Last Logged In: </String>
		<String _locID ='38267' symbol ='cStringESOUserNotExist'>User %s Does Not Exist</String>
		<String _locID ='38268' symbol ='cStringDescriptionLit'>Description</String>
		<String _locID ='38269' symbol ='cStringEndLit'>End</String>
		<String _locID ='38270'>Allow computer players to Chat</String>
		<String _locID ='38271'>Allow computer players to chat to you.</String>
		<String _locID ='38272'>Select the default difficulty level for the AI.</String>
		<String _locID ='38273'>Set the water spawn point for Home City ships.</String>
		<String _locID ='38274' symbol ='cStringESOCRC'>CRC Mismatch</String>
		<String _locID ='38275' symbol ='cStringESOFull'>Game Full</String>
		<String _locID ='38276' symbol ='cStringESORejected'>Host Rejected</String>
		<String _locID ='38277' symbol ='cStringESOUnknown'>Unknown</String>
		<String _locID ='38280'>Advanced Artillery shipment has arrived.</String>
		<String _locID ='38281'>Upgrades Falconets to Field Guns and Mortars to Howitzers for free, +4 Uhlans.</String>
		<String _locID ='38282'>Gelişmiş Ağır Silah</String>
		<String _locID ='38283'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='38284'>Leave Chat Room</String>
		<String _locID ='38285' symbol ='cStringHCNoteText3'>As you play through Age of Empires III you will be noticing Experience numbers flying off units and buildings as you build and destroy them. This Experience will go towards upgrading your Home City and earning Shipments throughout the Campaign and in Multiplayer games.</String>
		<String _locID ='38286' symbol ='cStringHCNoteTitle3'>Experience</String>
		<String _locID ='38287' symbol ='cStringGatherPointMustBeVisible'>You cannot set a gather point in the unexplored map area.</String>
		<String _locID ='38288'>Tercio Pikeman</String>
		<String _locID ='38289'>Rugged German colonial Houses provide much more population per building, +2 Uhlans.</String>
		<String _locID ='38290'>Palatine Settlements</String>
		<String _locID ='38291'>Estate</String>

		<String _locID ='38296'>Ranged cavalry attack and range increased.</String>
		<String _locID ='38297'>Ranged Cavalry Caracole</String>
		<String _locID ='38298' symbol ='cStringGameModeTooltip'>The currently selected game mode.</String>
		<String _locID ='38299' symbol ='cStringGameModeSupremacyTooltip'>Supremacy: the standard way to play. Start small and build up.</String>
		<String _locID ='38300' symbol ='cStringGameModeDeathmatchTooltip'>Deathmatch: start with high resources and lots of improvements for a fast-paced game.</String>
		<String _locID ='38301'>This New World is filled with riches! </String>
		<String _locID ='38302'>We can fill the British Museum with samples of these new wonders.</String>
		<String _locID ='38303'>A brave land to hold such discoveries! </String>

		<String _locID ='38304'>Well done! This should get you off to a quick start.</String>
		<String _locID ='38305'>Wondrous! With such wealth our cause surges forward.</String>
		<String _locID ='38306'>You certainly do not waste time getting started, do you?</String>
		<String _locID ='38307'>You seem to be a very efficient partner. </String>
		<String _locID ='38308'>You haven't gathered much treasure. I hope it's because you're building up a strong army somewhere.</String>
		<String _locID ='38309'>It's rather rude to seize treasure so close to your ally's town. I expect better behavior from you.</String>
		<String _locID ='38310'>I'm sure you won't mind me collecting treasure here, it's all for a good cause.</String>
		<String _locID ='38311'>Er ... my explorer needs some rest. I won't be making many discoveries for a while.</String>
		<String _locID ='38312'>My exploration attempts are going to have to be on hold for a while - my explorer had a bit of a mishap. </String>
		<String _locID ='38313'>Alas, my explorer got caught in the open by enemies and now I cannot gather treasures until he is back. </String>
		<String _locID ='38314'>Your colony has not progressed to the next Age yet. I hope it's because you're busy building a large army.</String>
		<String _locID ='38315'>You progress at a remarkable rate. I trust you'll have enough troops to take advantage of your technology.</String>
		<String _locID ='38316'>That's a relief. I was wondering if you'd ever advance.</String>
		<String _locID ='38317'>Well done! It may be a moment before I can catch up with you.</String>
		<String _locID ='38318'>A fine show, my friend. Pray use your new research advantage to hinder our common foe.</String>
		<String _locID ='38319'>Soon you will have much more powerful troops than I. I will support you the best I can of course. </String>
		<String _locID ='38320'>I'm curious ... did your battle plan include advancing to the next Age?</String>
		<String _locID ='38321'>Well, well. An enemy town left undefended. I thought you'd like to know.</String>
		<String _locID ='38322'>I have spotted an enemy town that doesn't even have a barracks. Our cavalry can run rampant.</String>
		<String _locID ='38323'>Here is an enemy town with no stable. Perhaps some artillery would be in order.</String>
		<String _locID ='38324'>Curse this wilderness! My explorer is down.</String>
		<String _locID ='38325'>They killed my explorer! Please teach them a lesson.</String>
		<String _locID ='38326'>It feels so good to get my explorer back.</String>
		<String _locID ='38327'>I have successfully brought my explorer back from the brink of death.</String>
		<String _locID ='38328'>I am sure your troops were on the way, but I've managed to free my explorer myself. Thanks anyway.</String>
		<String _locID ='38329'>You saved my explorer! Words cannot express my gratitude.</String>
		<String _locID ='38330'>You did what I could not. Rescued my explorer. </String>
		<String _locID ='38331'>Thank you ever so much. My newly-free explorer will work twice as hard to make up for lost time.</String>
		<String _locID ='38332'>Sadly, I was forced to ransom my explorer. The enemy rejoices.</String>
		<String _locID ='38333'>This is troubling ... they are turning the natives against us.</String>
		<String _locID ='38334'>This battle is off to an excellent start. To victory! </String>
		<String _locID ='38335'>So far so good. </String>
		<String _locID ='38336'>I do not see how they can stop us now.</String>
		<String _locID ='38337'>This town needs a British flag ... would you agree?</String>
		<String _locID ='38338'>It's time to take the war to the foe. Right about here.</String>
		<String _locID ='38339'>I plan to assault the main enemy base. Can you help?</String>
		<String _locID ='38340'>I have commanded my armies to attack here.</String>
		<String _locID ='38341'>My troops are going to target enemy settlers around the map.</String>
		<String _locID ='38342'>This trade site needs new management.</String>
		<String _locID ='38344'>It is time to expand my trading empire.</String>
		<String _locID ='38345'>I am constructing a military base here.</String>
		<String _locID ='38346'>These natives shall be useful allies.</String>
		<String _locID ='38347'>I need a town center here.</String>
		<String _locID ='38348'>That's one less enemy town befouling the landscape.</String>
		<String _locID ='38349'>That town was better defended than I had hoped.</String>
		<String _locID ='38350'>So far we are victorious! The enemy base is destroyed.</String>
		<String _locID ='38351'>The enemy base still stands. He is a tenacious fellow.</String>
		<String _locID ='38352'>The natives are free once again.</String>
		<String _locID ='38353'>I'll have to liberate those natives later.</String>
		<String _locID ='38354'>That's one less trade site for our enemies.</String>
		<String _locID ='38355'>Perhaps I should send a bigger army next time I attack a trading post.</String>
		<String _locID ='38356'>My troops shall defend this location.</String>
		<String _locID ='38357'>This building shall be protected.</String>
		<String _locID ='38358'>My armies shall defend this native village.</String>
		<String _locID ='38359'>This trading post shall not fall.</String>
		<String _locID ='38360'>This town is worth defending.</String>
		<String _locID ='38361'>I shall supply you with the finest in British cuisine.</String>
		<String _locID ='38362'>I shall supply you with shipments of wood.</String>
		<String _locID ='38363'>I shall deliver an endless stream of coin to you.</String>
		<String _locID ='38364'>Here is some food, eat it in good health.</String>
		<String _locID ='38365'>Here is some wood, compliments of the British Empire.</String>
		<String _locID ='38366'>Here is some coin, spend it wisely.</String>
		<String _locID ='38367'>It has been a noble fight, but I think we should cut our losses to fight again someday. Would you agree?</String>
		<String _locID ='38368'>Well, we can't win every battle. Perhaps next time we will be the victor. Shall we resign? I'll follow your lead.</String>
		<String _locID ='38369'>Things certainly aren't looking up - don't you think we should surrender while we can?</String>
		<String _locID ='38370'>This is absurd! We are wasting our energy ... it's time to admit defeat.</String>
		<String _locID ='38371'>I'm sorry, but that just isn't possible.</String>
		<String _locID ='38372'>With all due respect, I am not allowed to do that.</String>
		<String _locID ='38373'>I would love to, but I cannot afford to comply with your request.</String>
		<String _locID ='38374'>I would comply immediately, if only I had enough troops.</String>
		<String _locID ='38375'>I have no army, so I cannot comply.</String>
		<String _locID ='38376'>As you wish.</String>
		<String _locID ='38377'>By your command.</String>
		<String _locID ='38378'>I hasten to obey.</String>
		<String _locID ='38379'>I shall train more cavalry.</String>

		<String _locID ='38380'>I shall expand my infantry.</String>
		<String _locID ='38381'>I shall manufacture artillery units.</String>
		<String _locID ='38382'>I shall make cavalry and some infantry.</String>
		<String _locID ='38383'>I shall make cavalry, and build a few artillery units.</String>
		<String _locID ='38384'>My line of infantry should be able to hold off anything they throw at us, with a few cannon to support them.</String>
		<String _locID ='38385'>I shall produce infantry alongside the best cavalry I can train.</String>
		<String _locID ='38386'>I shall manufacture artillery units, and add some cavalry to protect them.</String>
		<String _locID ='38387'>I shall manufacture artillery units, and protect them with infantry.</String>
		<String _locID ='38388'>We seem to be in command of the situation.</String>
		<String _locID ='38389'>We seem to be winning, and you deserve the credit</String>
		<String _locID ='38390'>We seem to be winning, in spite of your failures.</String>
		<String _locID ='38391'>I expect the French will resign soon.</String>
		<String _locID ='38392'>Looks like the Russians won't be in it much longer.</String>
		<String _locID ='38393'>I think we're winning, but the French might still cause us some problems.</String>
		<String _locID ='38394'>I'm sure we will win, but the Russians will offer some spirited resistance. </String>
		<String _locID ='38395'>I fear I may have doomed us to failure, despite your stellar performance.</String>
		<String _locID ='38396'>Your weaknesses have brought about my downfall.</String>
		<String _locID ='38397'>We may be losing, but I think we can take France down with us.</String>
		<String _locID ='38398'>We are beset with difficulties. Let us at least destroy the Russians before we go down to defeat. </String>
		<String _locID ='38399'>The enemy British have proven stronger than me, I fear.</String>
		<String _locID ='38400'>The situation looks bad, but I may see a way out - the enemy British are their weak link. Shall we strike?</String>
		<String _locID ='38401'>I hate to admit it, but the French may prevail.</String>
		<String _locID ='38402'>These are difficult times, my friend. Perhaps Russia is the nation of the future. </String>
		<String _locID ='38403'>My attack begins here.</String>
		<String _locID ='38404'>Trade routes are the lifeblood of a nation.</String>
		<String _locID ='38405'>I need to protect the few troops I have so far. Perhaps later I can assist you.</String>
		<String _locID ='38406'>I'm sorry but that is impossible for me.</String>
		<String _locID ='38407'>My caissons will soon go rolling along.</String>
		<String _locID ='38408'>I like horses, and I'm glad you do too.</String>
		<String _locID ='38409'>More footmen - the backbone of our army.</String>
		<String _locID ='38410'>How nice to get a settler without having to pay for him or ship him from overseas.</String>
		<String _locID ='38411'>Don't let it go to your head. You can't get enough gold that way to win the war.</String>
		<String _locID ='38412'>Food? How nice for you.</String>
		<String _locID ='38413'>I see you've rescued a local.</String>
		<String _locID ='38414'>Wood is good.</String>
		<String _locID ='38415'>It is time to expand my trading empire.</String>
		<String _locID ='38416'>It's almost embarrassing to find nice things like a free settler ... but I'll take it.</String>
		<String _locID ='38417'>Free money!</String>
		<String _locID ='38418'>Let me know if you need any of this food.</String>
		<String _locID ='38419'>Help from the natives. I feel  blessed indeed.</String>
		<String _locID ='38420'>More lumber to build our towns.</String>
		<String _locID ='38421'>Well! That was a close fight!</String>
		<String _locID ='38422'>It was touch and go there for a while.</String>
		<String _locID ='38423'>It was a near thing, but I've won!</String>
		<String _locID ='38424'>Actually, that fight was rather dull.</String>
		<String _locID ='38425'>No surprises there.</String>
		<String _locID ='38426'>I am going to raid the enemy gatherers.</String>
		<String _locID ='38427'>The enemy don't seem to be trying their hardest.</String>
		<String _locID ='38428'>It is time to wall in.</String>
		<String _locID ='38429'>I need more defenses.</String>
		<String _locID ='38430'>The enemy has four of a kind! We have to act fast!</String>
		<String _locID ='38431'>Uh-oh. We need to get our act together, and quickly!</String>
		<String _locID ='38432'>Now all we have to do is sit back and wait for victory to fall into our laps.</String>
		<String _locID ='38433'>How sweet - four of a kind!</String>
		<String _locID ='38434'>It's been so long since we got together, my friend. I see you have been successful in multiplayer. </String>
		<String _locID ='38435'>I've missed you. We really should fight on the same side more often. </String>
		<String _locID ='38436'>What happened? Your multiplayer score has plummeted!</String>
		<String _locID ='38437'>I am sorrowful. I had to buy back my explorer from the enemy.</String>

		<String _locID ='38438'>Poor baby! I see you have been losing a lot in multiplayer. Your score is so much lower than before.</String>
		<String _locID ='38439'>It's been soooo long since our last encounter. Have you been seeing someone else?</String>
		<String _locID ='38440'>You are so much more powerful and impressive than last time we met. This should be fun!</String>
		<String _locID ='38441'>This map? Again?</String>
		<String _locID ='38442'>We lost last time we were together. Let us learn from our mistakes.</String>
		<String _locID ='38443'>Last time we were allied, we did not do so well. I'm sure we'll work together much better now.</String>
		<String _locID ='38444'>I have every confidence we will win today, just like we did the last time I was here at your side.</String>

		<String _locID ='38445'>I feel a little embarrassed about my performance last game. Thank you for taking another chance on me.</String>
		<String _locID ='38446'>I hope you're able to do better than our last experience together.</String>
		<String _locID ='38447'>I didn't have the heart to defeat you in our last game. I'm glad we're on the same side now.</String>
		<String _locID ='38448'>Now they have the natives on their side.</String>
		<String _locID ='38449'>Remember when I crushed you last time? Ah ... those were the days.</String>
		<String _locID ='38450'>How annoying. Now we have to start the countdown all over again.</String>
		<String _locID ='38451'>The enemy has already allied with the natives!</String>
		<String _locID ='38452'>The poor natives - they are being deluded by our enemy's lies.</String>
		<String _locID ='38453'>Now the foe has claimed a trade route. It seems like we are behind.</String>
		<String _locID ='38454'>The enemy has a trading post? Surely we can match him tit for tat.</String>
		<String _locID ='38455'>They have more native allies than we do. Shouldn't we be doing something about that?</String>
		<String _locID ='38456'>The enemy is certainly obsessive about hoarding trading sites.</String>
		<String _locID ='38457'>I am proud to see what you are doing. More natives means more warriors available to us.</String>
		<String _locID ='38458'>I am glad to see we are keeping ahead in the trade race.</String>
		<String _locID ='38459'>See here? A town, but no army to protect it!</String>
		<String _locID ='38460'>Now we have the first native allies! Wonderful!</String>
		<String _locID ='38461'>We are the first to claim a trade route. </String>
		<String _locID ='38462'>You can relax now. The threat is ended.</String>
		<String _locID ='38463'>I have enlisted the help of the natives.</String>
		<String _locID ='38464'>They say England is a nation of shopkeepers. Well, those shops power a great economy, and this trading post will do the same for us.</String>
		<String _locID ='38465'>See what I have done? Yet more natives to fight at our side.</String>
		<String _locID ='38466'>I am adding more trading posts to our string.</String>
		<String _locID ='38467'>We are in for a tougher fight than last time we met.</String>
		<String _locID ='38468'>This fight should be a lot less stressful than the last one.</String>
		<String _locID ='38469'>We are 60 seconds from losing. Shall we surrender now and spare ourselves the ignominy, or make one last push to overthrow the enemy's four of a kind?</String>
		<String _locID ='38470'>This town has no ability to train infantry. This means our cavalry should meet with little opposition.</String>
		<String _locID ='38471'>We are 60 seconds from victory! Let us enjoy the final moments of this contest by watching our enemy writhe in the agonies of his failure.</String>
		<String _locID ='38472'>Just one minute before our triumph, my friend! It may be a bit premature, but let me congratulate on a game well fought.</String>
		<String _locID ='38473'>Ack! I need help right here right now!</String>
		<String _locID ='38474'>I hate to bother you, but if you don't immediately send some troops to this point, I'm going to be in big trouble.</String>
		<String _locID ='38475'>Help is on the way.</String>
		<String _locID ='38476'>My forces are marching here as fast as they can.</String>
		<String _locID ='38477'>We are coming to back you up.</String>
		<String _locID ='38478'>No need to worry. My troops are on the way.</String>
		<String _locID ='38479'>Just hold out a little longer. I'm coming.</String>
		<String _locID ='38480'>We are coming to relieve your hard-fighting soldiers.</String>
		<String _locID ='38481'>Since this town does not have a stable, we should be safe sending in light troops and artillery to attack it.</String>
		<String _locID ='38482'>I am proud to be your ally in this struggle.</String>
		<String _locID ='38483'>Excuse me, but I'm a little short of coin at the moment. Can you spare some?</String>
		<String _locID ='38484'>I am embarrassed to admit it, but I don't have enough coin to accomplish this task. Can you send me some?</String>
		<String _locID ='38485'>My people are hungry. Do you have any extra food?</String>
		<String _locID ='38486'>I have a food shortage. Can you spare some?</String>

		<String _locID ='38487'>I can't seem to cut down trees fast enough. Please send me some wood if you can.</String>
		<String _locID ='38488'>I need you to give me some wood, dear.</String>
		<String _locID ='38489'>Thanks so much. I couldn't have held out much longer.</String>
		<String _locID ='38490'>I really appreciate the help you gave me back there.</String>
		<String _locID ='38491'>My gratitude for the aid you rendered my base.</String>
		<String _locID ='38492'>The enemy murdered my explorer!</String>
		<String _locID ='38493'>My royal thanks for helping me win this victory.</String>
		<String _locID ='38494'>We could never have won this fight without your timely aid.</String>
		<String _locID ='38495'>This team up may have won us the war.</String>
		<String _locID ='38496'>Thank you ever so much for the coin.</String>
		<String _locID ='38497'>We give thanks for all the resources.</String>
		<String _locID ='38498'>This food is great! It really hits the spot.</String>
		<String _locID ='38499'>Now I can build what I need.</String>
		<String _locID ='38500'>I think you have bitten off more than you can chew, my friend. Perhaps a strategic withdrawal is in order.</String>
		<String _locID ='38501'>This fight is too much for you. Pull back for now, and return when you are stronger.</String>
		<String _locID ='38502'>Send in more cannon and field pieces, my friend! I believe that would bring victor! </String>
		<String _locID ='38503'>My explorer has been lost to the enemy!</String>
		<String _locID ='38504'>You seem to have a shortage of cannon and shot - perhaps if you had more artillery you would do better.</String>
		<String _locID ='38505'>Ride them down! Oh ... wait. You don't have enough cavalry. Perhaps you should rectify that error.</String>
		<String _locID ='38506'>If only we had access to more cavalry, I think we could defeat them.</String>
		<String _locID ='38507'>We cannot stand up to the enemy unless we can get more infantry into the fight.</String>
		<String _locID ='38508'>See what the foe is sending against us? We could defeat them if only we had more infantry.</String>
		<String _locID ='38509'>So ... read any good books lately?</String>
		<String _locID ='38510'>War: a series of catastrophes which result in peace.</String>
		<String _locID ='38511'>You can see civilization advancing - in every war you get killed in a new way.</String>
		<String _locID ='38512'>Have at you!</String>
		<String _locID ='38513'>Take THAT!</String>
		<String _locID ='38514'>I am about to bring the war to our foe. Follow my lead.</String>
		<String _locID ='38515'>It is dangerous here on the frontier! Now my explorer has been incapacitated. </String>
		<String _locID ='38516'>Surprise!</String>
		<String _locID ='38517'>An extra settler or two can do you no real good.</String>
		<String _locID ='38518'>A few driblets of coin here and there will not change the outcome.</String>
		<String _locID ='38519'>A bit of extra food can't help you.</String>
		<String _locID ='38520'>One warrior, more or less, does not make an army.</String>
		<String _locID ='38521'>Wood? What can you do with that?</String>
		<String _locID ='38522'>My empire grows more quickly than ever!</String>
		<String _locID ='38523'>Ah ... riches. </String>
		<String _locID ='38524'>Food just seems to drop out of the trees for me.</String>
		<String _locID ='38525'>Even the natives want to join my side. I guess they sense who is likelier to win.</String>
		<String _locID ='38526'>It's nice to get wood without all that lumberjack labor.</String>
		<String _locID ='38527'>As I expected, the victory is mine.</String>
		<String _locID ='38528'>To the victor belong the spoils.</String>
		<String _locID ='38529'>What a disaster! You are a tough opponent.</String>
		<String _locID ='38530'>Ouch. Perhaps you could go easier on me next time?</String>
		<String _locID ='38531'>You have been practicing. Your rating has jumped up since last we met.</String>
		<String _locID ='38532'>You poor soul. I see your multiplayer score has dropped. Should I take it easy on you this time around?</String>
		<String _locID ='38533'>It seems like weeks since last we met. </String>
		<String _locID ='38534'>This same map?! Again?</String>

		<String _locID ='38535'>Couldn't you take the pressure? I see you've tilted the odds more in your favor this game.</String>
		<String _locID ='38536'>You are brave to face more enemies than your last game.</String>
		<String _locID ='38537'>The fight is not over yet. Your stupid timer does not mean we are tossing in the towel.</String>
		<String _locID ='38539'>All those trading posts! Which one shall I destroy first?</String>

		<String _locID ='38540'>Haha! Now you will have to start over again.</String>
		<String _locID ='38541'>You didn't need those particular natives, did you?</String>
		<String _locID ='38542'>Down with the usurper! I mean you, of course.</String>
		<String _locID ='38543'>Great Britain feels it necessary to inform you that your trading post is no more. (laughs)</String>

		<String _locID ='38545'>I got the first trade site! Victory is assured!</String>
		<String _locID ='38546'>Those walls are so decorative. I hope you don't think they'll be practical as well.</String>
		<String _locID ='38547'>I like the way your walls look. I'll be careful only to poke a few holes in them.</String>
		<String _locID ='38548'>You certainly are quick to claim the natives. Afraid I'd get there first?</String>
		<String _locID ='38549'>You already need a trading post? Mismanage something early on, did you?</String>
		<String _locID ='38550'>What did those hapless natives ever do to you?</String>
		<String _locID ='38551'>Aren't you supposed to be fighting soldiers, not mere trading sites?</String>
		<String _locID ='38552'>I wish you'd stop trespassing on my property. Look. Now you've broken it.</String>
		<String _locID ='38553'>Well ... it was fun while it lasted.</String>
		<String _locID ='38554'>You have given me a higher difficulty rating. This time I should put up a real challenge for you.</String>
		<String _locID ='38555'>Even at this new, lower, difficulty rating, I trust I will be able to put up a good fight for you.</String>
		<String _locID ='38556'>Hear that? The clock is ticking now. Just a few short minutes and you LOSE!</String>
		<String _locID ='38557'>It seems there is nothing I can do to keep you from winning. But there is still a little time for me to take action.</String>
		<String _locID ='38558'>Look at the timer. Tick, tick, tick. The countdown to doom.</String>
		<String _locID ='38559'>That treasure is now mine by right of armed conquest.</String>
		<String _locID ='38560'>How adorable. You have sent soldiers to try to invade my town.</String>
		<String _locID ='38561'>I can see your army wandering about aimlessly.</String>
		<String _locID ='38562'>I can see your explorer now.</String>

		<String _locID ='38563'>These are dark times. I regret the necessity of annihilating you.</String>
		<String _locID ='38564'>You can save your men's lives by giving up now.</String>
		<String _locID ='38565'>It seems I have the upper edge on you. How nice.</String>
		<String _locID ='38566'>I must say it is a pleasure to see your soldiers take to their heels.</String>
		<String _locID ='38567'>Look at the size of this fight. EVERYONE wants to get in on the action!</String>
		<String _locID ='38568'>Feeling standoffish? I notice the new walls around your base.</String>
		<String _locID ='38569'>Do you think they're going to try to raid us? I see your walls.</String>

		<String _locID ='38570'>Those false British are just about out of the door. Your troops plus my loyalists have shown them up.</String>
		<String _locID ='38571'>As we should have expected, the British are stout opponents. Luckily you have some British on your side as well.</String>
		<String _locID ='38572'>I have fought tougher Dutch than these before. These just seem to cave right in when we attack.</String>
		<String _locID ='38573'>It is exceedingly irritating that the Dutch are so stubborn.</String>
		<String _locID ='38574'>The Germans cannot stand up to my fine lobsterbacks.</String>
		<String _locID ='38575'>What can we do about the Germans?</String>
		<String _locID ='38578'>I believe the Portekiz have been put paid to.</String>
		<String _locID ='38579'>The Portekiz are a real problem. Do you have any suggestions for how to deal with them?</String>
		<String _locID ='38580'>Well at least the Spanish are practically down for the count.</String>
		<String _locID ='38581'>The Spanish are proving to be redoubtable foemen. I hope you can see the way to overcome their might.</String>
		<String _locID ='38582'>Emergency! The enemy is hitting me hard! </String>
		<String _locID ='38583'>Who knew the Dutch would prove so strong?</String>

		<String _locID ='38584'>We might lose, but the Dutch are as weak as we.</String>
		<String _locID ='38585'>The German army is old-fashioned and out of date. Let us destroy them before we ourselves are destroyed.</String>
		<String _locID ='38586'>I did what I could, but it was not enough to enable us to win.</String>
		<String _locID ='38587'>Your weaknesses have brought about my downfall.</String>
		<String _locID ='38589'>The Turks are the most vulnerable enemy we have. Let us see if they can be destroyed before we are.</String>
		<String _locID ='38590'>In past decades, Portugal had often proved a powerful ally to England. Sadly, it seems that Portugal is equally powerful as a foe.</String>
		<String _locID ='38591'>Even though we're the underdogs in this fight, I think we can at least take the Portekiz down with us.</String>
		<String _locID ='38592'>It certainly looks like the Spanish are going to have vengeance for our sinking their Armada back in 1588.</String>
		<String _locID ='38593'>Things look bad. But the Spanish house seems rather rotten, if you get my meaning. Let us kick in their doors! </String>
		<String _locID ='38594'>Curses! Now another of them has joined the fray. We need more troops to counter them! </String>
		<String _locID ='38595'>We kill them and kill them, and yet more keep coming. What can we do? </String>
		<String _locID ='38596'>Excellent! You have gathered your troops together so we can destroy them all at once. How thoughtful.</String>
		<String _locID ='38597'>We  gathered our troops together here specifically in hopes that you would gather yours together to face us. Thank you for obliging us.</String>
		<String _locID ='38598'>We make a good team, my friend. Let us march forward, arm in arm, to our certain triumph.</String>
		<String _locID ='38599'>All is well at this time. We must still be vigilant, but I believe the outcome of this war will be favorable.</String>
		<String _locID ='38600'>Well, the enemy is slipping behind. You have been of some assistance, at least.</String>
		<String _locID ='38601'>The foe is almost beaten. It is safe for you to start fighting now.</String>
		<String _locID ='38602'>I think this war has turned in our favor, thanks to you.</String>

		<String _locID ='38603'>Your strength has carried this alliance. I thank you from the bottom of my heart.</String>
		<String _locID ='38604'>You may have forgotten about me, but I have not forgotten about you.</String>
		<String _locID ='38605'>Thank you for the respite from combat. I can use this extra time to prepare for your defeat.</String>
		<String _locID ='38606'>Are you trying to hide? I see no signs of life.</String>
		<String _locID ='38607'>That's hardly cricket, is it? Teaming up against me?</String>
		<String _locID ='38608'>It takes two of you to defeat me? What kind of soldier are you, anyway?</String>
		<String _locID ='38609'>Now you see our true power. We fight as a team, my ally and I. You cannot stop us both! </String>
		<String _locID ='38610'>You thought you had me didn't you? Admit it. You didn't reckon on reinforcements! </String>
		<String _locID ='38611'>Excellent! You have gathered your troops together so we can destroy them all at once. How thoughtful.</String>
		<String _locID ='38612'>We  gathered our troops here specifically in hope that you would gather yours together to face us. Thank you for obliging us.</String>
		<String _locID ='38613'>Perhaps I can at least retrieve some dignity out of this debacle. Kind sir, will you accept my surrender?</String>
		<String _locID ='38614'>No more native allies for our enemy after this attack!</String>
		<String _locID ='38616'>Nothing I can do can save my town now. I am doomed. There is nothing but surrender left to me. Will you accept it?</String>
		<String _locID ='38617'>My explorer has been hurt. I don't suppose you could spare a soldier or two to help him back into action?</String>
		<String _locID ='38618'>You have failed. I have successfully retrieved my explorer.</String>
		<String _locID ='38619'>You could not hold my crafty explorer for long. </String>
		<String _locID ='38620'>My explorer is back with me and as good as new. </String>
		<String _locID ='38621'>Your native allies cannot save you.</String>
		<String _locID ='38622'>I didn't want that particular native town anyway.</String>
		<String _locID ='38623'>What do you think you are doing? Killing settlers violates all civilized laws of war.</String>
		<String _locID ='38624'>Stop chasing my settlers at once. You have fair warning.</String>
		<String _locID ='38625'>I warn you. Continue raiding my settlers and I shall respond in kind. </String>
		<String _locID ='38626'>I shall destroy the enemy trading post here.</String>
		<String _locID ='38627'>Your army may be massive, but my heart is pure, and my soldiers each fight with the strength of ten.</String>
		<String _locID ='38628'>You certainly have a lot of soldiers. I suspect this means you've skimped on equipping and training them.</String>
		<String _locID ='38629'>Hmm. Nice large army. Let's see how it holds up in battle.</String>
		<String _locID ='38630'>Your army doesn't seem quite large enough to  be a threat. I wonder what you plan to do with it.</String>
		<String _locID ='38631'>I see your force maneuvering in the wilderness. Perhaps it's worth my while to destroy it.</String>
		<String _locID ='38632'>I doubt you dare attack me with an army that size.</String>
		<String _locID ='38633'>You'd better pick up your toys and scurry home.</String>
		<String _locID ='38634'>What a tiny army! Is this a trick of some kind?</String>
		<String _locID ='38635'>I imagine the reason your army is so small is that you'd hoped in vain that it would escape notice. </String>
		<String _locID ='38636'>You are causing me serious discomfort.</String>
		<String _locID ='38637'>I want a base here. Soon it will teem with soldiers.</String>
		<String _locID ='38638'>Please ... have mercy! </String>
		<String _locID ='38639'>Can we discuss a temporary cease fire? Perhaps your troops could use a break from their labors. </String>
		<String _locID ='38640'>Your town is rather out on a limb, isn't it?</String>
		<String _locID ='38641'>Feeling standoffish I see - didn't want to be too near your smelly old neighbors?</String>
		<String _locID ='38642'>I can see your town now. My soldiers know where to head! </String>
		<String _locID ='38643'>Thank you for putting your town in such an obvious spot. It was easy to discover.</String>
		<String _locID ='38644'>You must be afraid of me - your towns are so near to one another.</String>
		<String _locID ='38645'>You built so very very near your ally. I wonder if it is some kind of strange plan, or just a mistake?</String>
		<String _locID ='38646'>Did you forget something? Like progressing in Age?</String>
		<String _locID ='38647'>You certainly are quick to jump up in Age. I suspect this indicates that your economy is lagging well behind mine.</String>
		<String _locID ='38648'>I am going to build a town here.</String>
		<String _locID ='38649'>What took you so long to reach Colonial?</String>
		<String _locID ='38650'>Still in the Discovery Age?! Haven't you discovered enough, yet?</String>
		<String _locID ='38651'>How impolite. That treasure was clearly intended for me.</String>
		<String _locID ='38652'>Off to a good beginning!</String>
		<String _locID ='38653'>You have scooped up so many treasures. What a fine fellow!</String>
		<String _locID ='38654'>I appreciate your letting me collect all the treasure, but I have enough. Really. You can get some now if you like.</String>
		<String _locID ='38655'>A fine treasure indeed. I can't imagine why you hadn't gathered it already.</String>
		<String _locID ='38656'>You have done a good job with your colony so far. But not good enough.</String>
		<String _locID ='38657'>Now that you are so far advanced in Age, your uniforms must seem fine indeed. But I doubt your fighting quality has improved.</String>
		<String _locID ='38658'>My next town center is to be at this location.</String>
		<String _locID ='38659'>I am impressed by your speed in advancing your colony. But not frightened.</String>
		<String _locID ='38660'>Your success in making discoveries may help console you when you have lost the war.</String>
		<String _locID ='38661'>I see you are wasting your time on penny-ante looting.</String>
		<String _locID ='38662'>A paltry treasure here or there makes no difference in the long run.</String>
		<String _locID ='38663'>You are so backward! What will your soldiers use to fight mine? Clubs? </String>
		<String _locID ='38664'>You are so nice, to choose to fight me while you are an Age inferior. How sweet.</String>
		<String _locID ='38665'>Yes, you have reached Colonial Age first. I suppose I should congratulate you. </String>
		<String _locID ='38666'>So soon? I must marshal my forces.</String>
		<String _locID ='38667'>At last you have joined the rest of us in the Colonial Age.</String>
		<String _locID ='38668'>You are Colonial at last? How quaint. We are all moving on to the next Age.</String>
		<String _locID ='38669'>Native warriors are brave and resourceful.</String>
		<String _locID ='38670'>Are you aware that it is possible to advance to the Colonial Age? </String>
		<String _locID ='38671'>Still back in the Discovery Age?! How delightful.</String>
		<String _locID ='38672'>This wealth will go straight into my war chest.</String>
		<String _locID ='38673'>See how my explorer makes good use of his time? You can learn by my example.</String>
		<String _locID ='38674'>Every time I make such a lucrative discovery, it's one less find for you.</String>
		<String _locID ='38675'>That's pretty bold of you, coming that near to my base.</String>
		<String _locID ='38676'>What daring! Stealing a treasure from under my very nose!</String>
		<String _locID ='38677'>You made the first find?! Hmph. Beginner's luck.</String>
		<String _locID ='38678'>Don't you realize that these paltry treasures don't count in the long run?</String>
		<String _locID ='38679'>You are good at exploring the wilderness, but other skills will be needed once the fighting begins in earnest.</String>
		<String _locID ='38680'>The native tribes will be good to have at our side.</String>
		<String _locID ='38681'>You must have a lot of time on your hands, to waste it gathering treasures.</String>
		<String _locID ='38682'>Can't you find anything? Perhaps it's because my gallant explorer has already gathered up all the treasures.</String>
		<String _locID ='38683'>I really appreciate your leaving all the treasure-gathering to me. It's too kind.</String>
		<String _locID ='38684'>Heehee! I have stolen one of your treasures right from under your nose! </String>
		<String _locID ='38685'>Saving that treasure for later? Too late now!</String>
		<String _locID ='38686'>I feel bad about this, but I don't have enough resources to obey you.</String>
		<String _locID ='38687'>Sorry. I'm too poor to do that.</String>
		<String _locID ='38688'>I have not trained an army yet.</String>
		<String _locID ='38689'>Sorry, I don't have any troops.</String>
		<String _locID ='38690'>If I had a few more men, they would rush to your aid.</String>
		<String _locID ='38691'>Alas, we have all but lost. I regret I was not a more useful ally to you.</String>
		<String _locID ='38692'>In a minute it will all be over. Next time I will apply myself more effectively.</String>
		<String _locID ='38693'>(laughs) You fought magnificently. Victory will be ours in moments.</String>
		<String _locID ='38694'>Prepare to celebrate. In one minute we will have won.</String>
		<String _locID ='38695'>Your sovereign remedy for this battle is to field more artillery units!</String>
		<String _locID ='38696'>I suggest you construct additional artillery units.</String>
		<String _locID ='38697'>I recommend you bring more cavalry to bear in this battle at once.</String>
		<String _locID ='38698'>Cavalry, commander! You need more cavalry in that fight!</String>
		<String _locID ='38699'>Your forces in this battle need more infantry units.</String>
		<String _locID ='38700'>If you field more infantry for that battle you'll fare better.</String>
		<String _locID ='38701'>He who defends everything defends nothing. I strongly suggest retreat. </String>
		<String _locID ='38702'>Unless you want to lose every soldier in that army, I recommend you retreat now.</String>
		<String _locID ='38703'>The clash of several armies shatters the lands. Guard against a decisive blow!</String>
		<String _locID ='38704'>Troops from several armies fight here. We must coordinate our efforts to wrench victory from this chaos.</String>
		<String _locID ='38705'>To defeat you I applied one of my most fundamental principles: I attacked briskly and with good order, always endeavoring to gain ground.</String>
		<String _locID ='38706'>It has been my military tradition to win. Yours is shaping up to be defeated.</String>
		<String _locID ='38707'>The outcome of that battle has left me speechless. However, the outcome of the war will speak of my victory.</String>
		<String _locID ='38708'>That battle was not one I care to have the history books learn about.</String>
		<String _locID ='38709'>My bold attitude alone would have been enough to win that battle.</String>
		<String _locID ='38710'>I presume you foresaw the outcome of that battle as plainly as I did: victory.</String>
		<String _locID ='38711'>I am pleased with the outcome of that fight after all.</String>
		<String _locID ='38712'>In the battle at hand our enemy shall feel the imposition of my heel upon his face.</String>
		<String _locID ='38713'>My reputation alone would be enough to rout their army in this fight.</String>
		<String _locID ='38714'>Your arrival was timely; the battle is turning in our favor.</String>
		<String _locID ='38715'>I have to admit I am very glad you have arrived.</String>
		<String _locID ='38716'>Alert, my ally -- an additional opponent has joined the fray and our prospects for victory here fade quickly!</String>
		<String _locID ='38717'>The battle is going against us.</String>
		<String _locID ='38718'>This will be a bitter conflict; the enemy's numbers have increased.</String>
		<String _locID ='38719'>We now face another foe as well.</String>
		<String _locID ='38720'>Of course.</String>
		<String _locID ='38721'>Yes, your request is exactly what I would have suggested.</String>
		<String _locID ='38722'>Not an issue. I'll comply.</String>
		<String _locID ='38723'>Yes.</String>
		<String _locID ='38724'>Construction of artillery to commence.</String>
		<String _locID ='38725'>Request to train artillery acknowledged. Will do.</String>
		<String _locID ='38726'>Yes. Artillery lends dignity to what might otherwise be a vulgar brawl.</String>
		<String _locID ='38727'>Agree. Great guns are the most respectable argument.</String>
		<String _locID ='38728'>Artillery units and cavalry support shall be provided.</String>
		<String _locID ='38729'>Artillery units are an outstanding option. I'll train cavalry units as well.</String>
		<String _locID ='38730'>Agreed. Artillery and infantry support troops shall be provided.</String>
		<String _locID ='38731'>Yes, artillery and infantry units on their way.</String>
		<String _locID ='38732'>At once. You need additional cavalry and I will supply them.</String>
		<String _locID ='38733'>Cavalry units shall be trained and fielded at once.</String>
		<String _locID ='38734'>Cavalry units shall be provided along with some artillery.</String>
		<String _locID ='38735'>I shall create some cavalry and artillery. Use them wisely.</String>
		<String _locID ='38736'>Without essential cavalry and footsoldiers an army is nothing. I will provide both for you as requested.</String>
		<String _locID ='38737'>My infantry and cavalry units are on their way.</String>
		<String _locID ='38738'>I agree with your recommendation. Infantry presence on the battlefield will be increased.</String>
		<String _locID ='38739'>Yes, I'll recruit more infantry units.</String>
		<String _locID ='38740'>Strategically sound. I can agree to train more infantry and a few artillery units as well.</String>
		<String _locID ='38741'>I will. Infantry and supporting artillery are vital elements in a conquering army.</String>
		<String _locID ='38742'>I concur. Infantry and cavalry shall be added to my army.</String>
		<String _locID ='38743'>Well-trained footsoldiers and elite cavalry units will be fielded.</String>
		<String _locID ='38744'>Without supplies, no army is brave. I will not leave my troops cowering so I must deny your request for resources.</String>
		<String _locID ='38745'>I cannot comply at the moment.</String>
		<String _locID ='38746'>I cannot spare the resources.</String>
		<String _locID ='38747'>I can spare advice, but not resources.</String>
		<String _locID ='38748'>To that request I cannot concur.</String>
		<String _locID ='38749'>I cannot comply.</String>
		<String _locID ='38750'>No. My priorities are elsewhere at the moment.</String>
		<String _locID ='38751'>There is no way I can do that at this time.</String>
		<String _locID ='38752'>There will be no push of bayonets from me -- I have no army.</String>
		<String _locID ='38753'>My empire has no army at the moment.</String>
		<String _locID ='38754'>As soon as I have trained sufficient forces I can assist you. At present I have none.</String>
		<String _locID ='38755'>My soldiers are not ready to enter battle.</String>
		<String _locID ='38756'>That request is beyond even me. No.</String>
		<String _locID ='38757'>I am afraid that is not something I can do.</String>
		<String _locID ='38758'>That won't be possible.</String>
		<String _locID ='38759'>I have determined that is impossible.</String>
		<String _locID ='38760'>My army is of insufficient size to comply.</String>
		<String _locID ='38761'>Write to me again after I have actually assembled an army.</String>
		<String _locID ='38762'>Our enemy has destroyed one of our trading posts, but this war is far from over.</String>
		<String _locID ='38763'>We almost conquered them unconventionally. We'll just have to do it the ordinary way this time.</String>
		<String _locID ='38764'>For a moment there it looked like we might defeat them that way.</String>
		<String _locID ='38765'>Our enemy managed to stop our monopoly. We'll just have to conquer them another way.</String>
		<String _locID ='38766'>Our British opponent is nearly routed. Perhaps they will be able to construct a raft from broken muskets on which to sail home to their frail island.</String>
		<String _locID ='38767'>It looks like we've taken the pluck out of plucky little Britain.</String>
		<String _locID ='38768'>The British era of conquest and colonization is over.</String>
		<String _locID ='38769'>Although the British have all but lost this battle, at least they have their soggy little rock to swim home to.</String>
		<String _locID ='38770'>Our Dutch foe is about to fall. They will soon be forced to return in shame to the lagoon they call a country.</String>
		<String _locID ='38771'>Plainly the Dutch are about to collapse under our onslaught. All they will have left to be proud of are their wooden shoes.</String>
		<String _locID ='38772'>If the Dutch had spent less time doting over their tulips and more time training their soldiers, they might have had a chance.</String>
		<String _locID ='38773'>The Dutch really should focus on building windmills. Clearly they know very little about warfare.</String>
		<String _locID ='38774'>It is all but over for the French.</String>
		<String _locID ='38775'>The French may have been fearsome at one time, but after this battle I'd suggest they just stay in the kitchen.</String>
		<String _locID ='38776'>The French used to be dangerous. At this point I'd only call them frightful.</String>
		<String _locID ='38777'>Some dominating military power the French have turned out to be. Their croissants would probably put up more of a fight.</String>
		<String _locID ='38778'>Our German opponent has all but lost.</String>
		<String _locID ='38779'>Our German foe has nearly been defeated. They should hang their heads in shame.</String>
		<String _locID ='38780'>Since I was not leading their armies, it doesn't surprise me to see our German enemy is nearly defeated.</String>
		<String _locID ='38781'>The Ottoman foe is almost defeated.</String>
		<String _locID ='38782'>The Ottomans are almost destroyed. I hope they have some camels left to ride home on.</String>
		<String _locID ='38783'>It looks like the Ottomans have run out of tricks. I wonder if they will try to sell some of their cannon at a yard sale?</String>
		<String _locID ='38784'>The Ottomans have just about run out of gunpowder. And everything else.</String>
		<String _locID ='38785'>Our Portekiz opponent has almost fallen.</String>
		<String _locID ='38786'>The Portekiz have been nearly beaten.</String>
		<String _locID ='38787'>It looks like the Portekiz have just about had it. They should probably just stick with fishing.</String>
		<String _locID ='38788'>Our armies have just about rolled our Portekiz foe.</String>
		<String _locID ='38789'>The Russians were worthy opponents, but they have all but lost this war.</String>
		<String _locID ='38790'>I thought we would never see an end to the Russian soldiers, but that well has just about dried up now.</String>
		<String _locID ='38791'>The Russians kept on coming, but now they are just doing a lot of dying.</String>
		<String _locID ='38792'>You would think that with a motherland the size of Russia's that they could maintain a serious attack, but it looks like they are close to defeat.</String>
		<String _locID ='38793'>The Spanish are about to concede defeat, I would wager.</String>
		<String _locID ='38794'>It looks like the Spanish have had it with fighting. </String>
		<String _locID ='38795'>The Spanish are good at fighting bulls, but it looks like they have some things to learn about fighting men.</String>

		<String _locID ='38796'>The Spanish were worthy foes, but we've pounded the fight out of them.</String>
		<String _locID ='38797'>I never underestimate a foe, but I am surprised at the tenacity of our British opponent.</String>
		<String _locID ='38798'>The British are putting up a remarkable fight, even if they do live on a wet rock in the middle of the sea.</String>
		<String _locID ='38799'>I don't know how the British can be fighting so well. Didn't anyone tell them they were not allowed off their little island?</String>
		<String _locID ='38800'>The Dutch always surprise me. A land of flowers and windmills, yet they challenge even such as I.</String>
		<String _locID ='38801'>Don't the Dutch have anything better to do than fight in the New World? Although, I must say they are doing it very well.</String>
		<String _locID ='38802'>Our French enemy is showing exceptional resolve in this conflict.</String>
		<String _locID ='38803'>Whoever is commanding the French knows what he or she is doing.</String>

		<String _locID ='38804'>The French are fighting as fiercely as my own troops. We must be wary of him.</String>
		<String _locID ='38805'>I do not want to believe it, but I must accept the fact: the French are a potent force in this conflict.</String>
		<String _locID ='38806'>The Germans are never to be trifled with, but this opponent is exceptional.</String>
		<String _locID ='38807'>The enemy Germans are fighting like they were commanded by me. I don't like it.</String>
		<String _locID ='38808'>If we do not defeat the Ottomans quickly we may find them knocking at our own doors.</String>

		<String _locID ='38809'>Our Ottoman foe is potent. We'll have to deal with him very carefully.</String>
		<String _locID ='38810'>Our Portekiz opponent is mighty. We'll have to apply all of my strategic brilliance to defeat them.</String>
		<String _locID ='38811'>We cannot underestimate the Portekiz. At least, we had better not.</String>
		<String _locID ='38812'>Where the Portekiz are concerned I do not feel so bold. They are worthy foes.</String>
		<String _locID ='38813'>The Russians are fighting with a ferocity I might not have expected from them. They are truly dangerous.</String>
		<String _locID ='38814'>Whoever is leading the Russians is impressing even me. We must be careful.</String>
		<String _locID ='38815'>We must not underestimate our Spanish opponent -- they are demonstrating great resolve.</String>
		<String _locID ='38816'>The Spanish are strong; we must handle them carefully.</String>
		<String _locID ='38817'>Although I never doubt our eventual victory, I can see that the Spanish are not going to take our conquest lying down.</String>
		<String _locID ='38818'>The Spanish seem to have a military answer for every action we take. This may not be as easy as I thought.</String>
		<String _locID ='38819'>You have advanced long before I have chosen to, but do not fire until you see the whites of their eyes!</String>
		<String _locID ='38820'>You are wise to advance your colony. Use the new technologies it affords you to decimate our foes.</String>
		<String _locID ='38821'>You are ahead of me, my ally. I will endeavor to catch up.</String>
		<String _locID ='38822'>Observe; they have captured the cooperation of some natives.</String>

		<String _locID ='38823'>They have built a trading post at a native village. Let us make it a point to destroy it as soon as possible.</String>
		<String _locID ='38824'>I admire unusual strategies, but I am at a loss to know what strategy delaying your Age advancement could belong to.</String>
		<String _locID ='38825'>You are still in the Discovery Age. Surely you will want an army when our enemy comes to visit?</String>
		<String _locID ='38826'>It is difficult to defend one's town while in the Discovery Age. Perhaps it is time to advance.</String>
		<String _locID ='38827'>To do that which your enemy least expects is brilliant, but I don't know if choosing not to advance to the next Age would fall under that category.</String>
		<String _locID ='38828'>I suggest you follow my lead and advance to the next Age as soon as possible.</String>
		<String _locID ='38829'>Exploring the New World is fine, but if you do not advance to the next Age soon, you may find your explorer fighting the enemy single-handed.</String>
		<String _locID ='38830'>Remarkable work. Continue to use your resources as wisely as I do, and we shall be assured victory.</String>
		<String _locID ='38831'>Excellent. You have reached the Colonial Age quickly.</String>
		<String _locID ='38832'>Your advancement to the next Age is an inspiration to my men.</String>
		<String _locID ='38833'>Although I advanced an Age before you, I expect your assistance in this war may still contribute to our eventual victory.</String>
		<String _locID ='38834'>Do not be discouraged by your slow progress to the Colonial Age. Not everyone is Frederick the Great.</String>
		<String _locID ='38835'>Even though you have reached the Colonial Age last, you may still fight by my side.</String>
		<String _locID ='38836'>To express my gratitude for rescuing our explorer I shall have a new sapling planted in the Black Forest.</String>
		<String _locID ='38837'>My troops have destroyed a trading post. We are no longer threatened by defeat in that manner.</String>
		<String _locID ='38838'>The natives in this realm have been freed by my decisive action.</String>
		<String _locID ='38839'>This opponent has lost a town to my army. Unfortunate for him, but only to be expected.</String>

		<String _locID ='38840'>Not surprisingly, I have destroyed another enemy building. In this case, on a trade site.</String>
		<String _locID ='38841'>I tried to free those natives but was waylaid.</String>
		<String _locID ='38842'>The enemy town was not razed by my forces. I may need a new stratagem.</String>
		<String _locID ='38843'>I regret to inform you that my assault on that trading post failed.</String>
		<String _locID ='38844'>My explorer is down and therefore cannot gather treasures. We may have to increase our efforts in other areas until he is rescued.</String>
		<String _locID ='38845'>The New World holds a variety of dangers. My explorer has fallen even though off the battlefield.</String>
		<String _locID ='38846'>In the face of this storm, I believe we have met our match.</String>
		<String _locID ='38847'>Request military assistance here immediately.</String>
		<String _locID ='38848'>Alert, my ally! Enemy forces are at my gates.</String>
		<String _locID ='38849'>Bayonets are at our throats! I need assistance in my town now!</String>
		<String _locID ='38850'>Request to bring your army to the aid of my town at once!</String>
		<String _locID ='38851'>Your presence lends a dignity to our alliance.</String>
		<String _locID ='38852'>It shall be an honor to fight by your side.</String>
		<String _locID ='38853'>Together we shall present a terrifying sight to our enemy's gaze.</String>
		<String _locID ='38854'>For this alliance I predict only victory and glory.</String>
		<String _locID ='38855'>Our alliance in this conflict will clearly result in the destruction of our foes.</String>
		<String _locID ='38856'>Together we will present a storm of destruction for our enemies.</String>
		<String _locID ='38857'>Ah, the challenge is increasing. It approaches a level worthy of my genius.</String>
		<String _locID ='38858'>The challenge has been reduced. One hemisphere of my superior brain can take a vacation and we will still be triumphant.</String>
		<String _locID ='38859'>As a foe you earned my respect. I trust you will display similar talent as my ally.</String>
		<String _locID ='38860'>You showed exceptional promise in our last battle. Together our combined brilliance will vanquish any enemy.</String>
		<String _locID ='38861'>Although you had little hope of defeating me in our prior encounter, as an ally you now have an opportunity to observe my genius directly.</String>
		<String _locID ='38862'>This time, remember this if nothing else: He who defends everything defends nothing.</String>
		<String _locID ='38863'>I see fate has thrown us again into the same territory of the New World.</String>
		<String _locID ='38864'>Perhaps this time we should make this agreement: you are to request what you please, and I am to do what I please.</String>
		<String _locID ='38865'>As in our previous victory, no matter the outcome, I will continue to think, live, and die as a king.</String>
		<String _locID ='38866'>I elected to ransom my explorer.</String>
		<String _locID ='38867'>Not surprisingly, the enemy was unable to stop me from rescuing my explorer.</String>
		<String _locID ='38868'>I have gained visibility to an enemy base. Can you comprehend that there is no army defending it?</String>
		<String _locID ='38869'>One of our enemy's bases has no barracks.</String>
		<String _locID ='38870'>Be informed that an enemy town is devoid of a stable.</String>
		<String _locID ='38871'>I expect this coin to be used prudently.</String>
		<String _locID ='38872'>Take this food and make sure each soldier gets some.</String>
		<String _locID ='38873'>Some of this wood comes from the Black Forest, but all of it is useful to our cause.</String>
		<String _locID ='38874'>I've given the order to attack here.</String>
		<String _locID ='38875'>Our enemy's economy is a weak point, so I intend to raid settlers now.</String>
		<String _locID ='38876'>I have issued the command to attack the main town immediately.</String>
		<String _locID ='38877'>These natives will be grateful to ally with us after I free them from our enemies.</String>
		<String _locID ='38878'>My forces are on their way to attack this trading post.</String>
		<String _locID ='38879'>Continue your assault; I have sent troops to assist you against the trading post.</String>
		<String _locID ='38880'>This is an strategic place for a military base. I shall build one.</String>
		<String _locID ='38881'>A town center will be constructed here by my settlers.</String>
		<String _locID ='38882'>Note that I am pursing the construction of a trading post at this native village.</String>
		<String _locID ='38883'>I know of a trading site that would be improved with a German flag over it.</String>

		<String _locID ='38884'>A regiment of my forces have been assigned to defend this building.</String>
		<String _locID ='38885'>Some of my forces will protect this location.</String>
		<String _locID ='38886'>These natives and their village are under my protection.</String>
		<String _locID ='38887'>It would be foolish to let this town fall, so I will not allow it.</String>
		<String _locID ='38888'>I refuse to relinquish this trading post to the enemy.</String>
		<String _locID ='38889'>Expect coin to flow steadily from my coffers into yours.</String>
		<String _locID ='38890'>I will continue to send you food, and also sauerkraut.</String>
		<String _locID ='38891'>I will send a steady supply of food to you.</String>
		<String _locID ='38892'>Expect food to continue arriving from me.</String>
		<String _locID ='38893'>You need food to keep fighting, so I will keep sending it.</String>
		<String _locID ='38894'>Here is some wood. Expect continual shipments of more from me.</String>
		<String _locID ='38895'>My troops are on their way.</String>
		<String _locID ='38896'>Do not mistake my recent lack of correspondence as a lack of resolve to decimate our opponent!</String>
		<String _locID ='38897'>Please tribute me coin for an immediate need I have.</String>
		<String _locID ='38898'>Request that you tribute me food.</String>
		<String _locID ='38899'>I have a request that you tribute me wood.</String>
		<String _locID ='38900'>Your contribution to that assault was bold, and greatly appreciated.</String>
		<String _locID ='38901'>Thank you for the coin.</String>
		<String _locID ='38902'>I thank you for your tribute of food.</String>
		<String _locID ='38903'>My base may have been badly damaged if you had not come to my defense.</String>
		<String _locID ='38904'>The resources you tributed to my empire are greatly appreciated.</String>
		<String _locID ='38905'>The wood you sent me will be well used, thank you.</String>
		<String _locID ='38906'>What a mighty foe the British have proven to be.</String>
		<String _locID ='38907'>The Dutch are overpowering us.</String>
		<String _locID ='38908'>The might of the French cannot be denied here.</String>
		<String _locID ='38909'>Whatever the Ottomans are doing, they are doing it well enough to hand us our hats.</String>
		<String _locID ='38910'>I do not know if we will be able to stand up to the Ottoman advance.</String>
		<String _locID ='38911'>The Portekiz have proven powerful adversaries. Things are looking dark for us.</String>
		<String _locID ='38912'>The Russians have been powerful foes in this battle. I fear perhaps too powerful.</String>
		<String _locID ='38913'>What have the Spanish done to become so mighty? I doubt we will be able to stop them.</String>
		<String _locID ='38914'>Consider this: we are losing, but among our opponents, the weakest is the British.</String>
		<String _locID ='38915'>I perceive we may lose if we don't counter-attack soon. I suggest the Dutch, who are clearly weaker.</String>
		<String _locID ='38916'>Although we fade, we must strike at their weakness, the French.</String>
		<String _locID ='38917'>As I am not leading them, our weakest foe is German. I suggest we strike at them before we are defeated ourselves.</String>
		<String _locID ='38918'>The war is going in their favor. Shall we strike their weakness, the Portekiz?</String>
		<String _locID ='38919'>If we don't attack the Russians soon we may be defeated.</String>
		<String _locID ='38920'>I will not yield defeat willingly, but if we do not attack the Spanish soon I may be forced to.</String>
		<String _locID ='38921'>You are a superb strategician. In this rare case, perhaps even better than I.</String>
		<String _locID ='38922'>I regret not having shared more of my superior capabilities with you during this battle. If I had, we might not be losing.</String>
		<String _locID ='38923'>Continue to thrust forward! Great guns are the most respectable argument of the rights of kings.</String>

		<String _locID ='38924'>Your great army and my superior intellect shall together vanquish our foes.</String>
		<String _locID ='38925'>As an ally you have been useful in my conquering of the enemy.</String>
		<String _locID ='38926'>Things are not looking good for us, I fear.</String>
		<String _locID ='38927'>It does not take a military genius to see we've lost.</String>
		<String _locID ='38928'>There is no point in continuing this conflict; we have lost!</String>
		<String _locID ='38929'>Quickly, choose a trading post to attack and we will strike it together!</String>
		<String _locID ='38930'>The enemy has allied with some natives. A laughable plan at best.</String>
		<String _locID ='38931'>The enemy has overextended his position by claiming a trade site too early.</String>
		<String _locID ='38932'>The enemy has more native allies than we do. We should move to change that.</String>
		<String _locID ='38933'>Our foe seeks trade strength. Our military strength has a reply for that.</String>
		<String _locID ='38934'>Your alliance with the natives in this New World was bold. I like that.</String>
		<String _locID ='38935'>The trade route you are exploiting should serve us well, both in battle and after we claim victory!</String>
		<String _locID ='38936'>Impressive. You understand that even small advances can help in our quest for victory.</String>
		<String _locID ='38937'>A first small step toward triumph.</String>
		<String _locID ='38938'>You are wise to add to your supplies any way you can.</String>
		<String _locID ='38939'>Another small boost to your coffers.</String>
		<String _locID ='38940'>Soldiers cannot eat their boots. At least not usually.</String>
		<String _locID ='38941'>Although you have collected more treasures than I have, my base has expanded boldly.</String>
		<String _locID ='38942'>You have proven yourself a collector. Hopefully next, a warrior.</String>
		<String _locID ='38943'>Where is the gain to our alliance, your collecting treasures so close to my town?</String>
		<String _locID ='38944'>The treasures near my base should be left for my explorer.</String>
		<String _locID ='38945'>The native warriors you have befriended will give us an edge.</String>
		<String _locID ='38946'>Each settler you have working for you is an advantage our foes will rue.</String>
		<String _locID ='38947'>More wood for you means less wood for them.</String>

		<String _locID ='38948'>Excellent move. We now have more native allies than our foe.</String>
		<String _locID ='38949'>We move that much closer to controlling all trade in this area.</String>
		<String _locID ='38950'>Be certain you incorporate your walls into an overall strategy of offense.</String>
		<String _locID ='38951'>You will note I have allied with a native village in the New World. Another brilliant maneuver.</String>
		<String _locID ='38952'>My decisive action in claiming a trade site will help us achieve victory.</String>
		<String _locID ='38953'>A treasure has been claimed and secured by me.</String>
		<String _locID ='38954'>The New World has yielded coin for my coffers.</String>
		<String _locID ='38955'>It may not be sauerkraut, but it will help fill my soldier's bellies.</String>

		<String _locID ='38956'>As the superior strategician, you'll appreciate that any treasure I gain helps us both.</String>
		<String _locID ='38957'>You are not exploiting the advantages of the New World effectively; gather more treasures.</String>
		<String _locID ='38958'>Native warriors are welcome additions to my army.</String>
		<String _locID ='38959'>Another settler has elected to serve under the German flag.</String>
		<String _locID ='38960'>I can use wood. Even wood will have a small role to play in our eventual win.</String>
		<String _locID ='38961'>Thanks to my efforts, we have another native ally.</String>
		<String _locID ='38962'>I have claimed a trading site. I encourage you to increase your own contribution to our alliance.</String>

		<String _locID ='38963'>I am constructing walls to shelter my economy while my military expands.</String>
		<String _locID ='38964'>Our bold strategy may yet pay off; we now hold four of a kind.</String>
		<String _locID ='38965'>Do not let your reduced rating discourage you. After all, a crown is merely a hat that lets the rain in.</String>
		<String _locID ='38966'>Your increased rating indicates you are one to let your actions speak for you.</String>
		<String _locID ='38967'>At the rate you are gaining experience, the day may come in which I ask you for military advice myself.</String>
		<String _locID ='38968'>I admire opposition that has conviction, but in less than one minute I will be the one convinced.</String>
		<String _locID ='38969'>I observe that in one minute I will lose this battle. You have my respect.</String>
		<String _locID ='38970'>It will all be over very soon, and I am forced to admit your superiority in this battle.</String>
		<String _locID ='38971'>Every warrior must accept defeat eventually, at least every warrior I meet.</String>
		<String _locID ='38972'>You should deem it an honor to have been defeated by me.</String>
		<String _locID ='38973'>In one minute your cause will be utterly defeated.</String>
		<String _locID ='38974'>Several opponents engage at once here, but my soldiers are doubtlessly the best trained.</String>
		<String _locID ='38975'>There are soldiers from several armies fighting here. Another glorious fray.</String>
		<String _locID ='38976'>I'll begin by taking. Scholars later shall demonstrate my perfect right to have done so.</String>
		<String _locID ='38977'>As we face off before battle, I can only say I am grateful I am not you.</String>

		<String _locID ='38978'>I am called Frederick the Great. Can there be any question as to the outcome of this battle?</String>
		<String _locID ='38979'>The battle has only just engaged but already your only reasonable options are retreat or surrender.</String>
		<String _locID ='38980'>My forces are dominant and my strategy superior; how can you defeat me?</String>
		<String _locID ='38981'>Great guns, and the timely arrival of an ally, are the most respectable arguments of the rights of kings.</String>
		<String _locID ='38982'>The battle is turning in my favor.</String>
		<String _locID ='38983'>My ally has arrived! Together we shall decimate your forces.</String>
		<String _locID ='38984'>Beware, my foe! My battalions are strengthened by my ally!</String>

		<String _locID ='38985'>Your ally saved you in this battle.</String>
		<String _locID ='38986'>I curse your luck. If not for your ally's arrival I would have smashed your army in this battle!</String>
		<String _locID ='38987'>This battle is slipping from my grasp!</String>
		<String _locID ='38988'>It is only because your ally has arrived in time with reinforcements that you are winning this fight.</String>
		<String _locID ='38989'>Your skill in advancing is plain. How you will use that to your advantage is not, likely not even to you.</String>
		<String _locID ='38990'>I see you have advanced to the next Age. It's a pity you can't advance your military talents as easily.</String>
		<String _locID ='38991'>You have squandered your resources advancing to the next Age so quickly, nothing more.</String>
		<String _locID ='38992'>It is not that your have beat me in reaching a higher Age, it is that I have displayed superior patience.</String>
		<String _locID ='38993'>Your decision to gain native allies was wise. How you will utilize them will no doubt be foolish.</String>
		<String _locID ='38994'>Losing that trading post was a setback, but no more.</String>
		<String _locID ='38995'>An effective commander utilizes all of the resources available to him. I assure you that that town center was only a small element of my arsenal.</String>
		<String _locID ='38996'>I suppose you think the loss of my town center will affect my military machine, but I assure you it will not.</String>
		<String _locID ='38997'>A town center may be the heart of a leader's base, but a wise commander ... well, I suppose losing it stinks however I cut it.</String>
		<String _locID ='38998'>Curse it -- my town center was the only decent source of bratwurst in the whole New World!</String>
		<String _locID ='38999'>That town center was essential to the gestalt of my base.</String>
		<String _locID ='39000'>You fool; the finest biergarten and lager on this whole continent were inside that town center!</String>
		<String _locID ='39001'>Flattening my town center has filled me with angst. </String>
		<String _locID ='39002'>The destruction of that trading post has served only to focus my attention on wiping your empire from the New World.</String>
		<String _locID ='39003'>A kindergartener could have seen that attack coming.</String>
		<String _locID ='39004'>Do you think destroying that trade site will lead to your victory? You probably also claim to see poltergeists.</String>
		<String _locID ='39005'>You are like a lammergeier, a cowardly vulture attacking my trade sites when I am not prepared to defend them.</String>
		<String _locID ='39006'>Are you waiting until I arrive with the army of the apocalypse before advancing to the Colonial Age?</String>
		<String _locID ='39007'>Do you plan to advance to the Colonial Age after your kaffeeklatsch? </String>
		<String _locID ='39008'>Apparently Oktoberfest will come and go before you reach the Colonial Age.</String>
		<String _locID ='39009'>My schnauzer could dog paddle to the New World faster than you advance through the Ages. </String>
		<String _locID ='39010'>Your empire is advancing so slowly you might have more luck if you sent settlers to the front lines with rakes.</String>
		<String _locID ='39011'>You are taking so long to advance, perhaps you should just pack your whole town up in a wagon and send it back to the old world.</String>
		<String _locID ='39012'>It does not take an ubermensch to take an empire to the Colonial Age!</String>
		<String _locID ='39013'>Among all combatants, you have reached the Colonial Age first. Surely you do not expect that move alone to save you.</String>
		<String _locID ='39014'>Your quick advancement to the Colonial Age fills me with weltschmerz.</String>
		<String _locID ='39015'>If your strategy is to advance your empire as slowly as possible so as to weaken us with laughter, you are succeeding.</String>
		<String _locID ='39016'>Is your empire hitched to a slug?</String>
		<String _locID ='39017'>Your slow rise to the second Age indicates you have little wille zur macht. </String>
		<String _locID ='39018'>I see you have finally joined the rest of us in the Colonial Age.</String>
		<String _locID ='39019'>You are rather separated from your allies. Perhaps you better begin shouting for help now.</String>
		<String _locID ='39020'>Do you expect the poor placement of your town center to allow you more time to practice your harpsichord?</String>
		<String _locID ='39021'>It is helpful that your towns are closely packed. We will raze them all as one.</String>
		<String _locID ='39022'>Your towns are huddled together like frightened rabbits in a pen.</String>
		<String _locID ='39023'>I have destroyed a trading post and ended your attempt at an unusual victory.</String>
		<String _locID ='39024'>I enjoyed destroying that trading post even more than usual.</String>
		<String _locID ='39025'>That stops your rather pathetic effort to snatch victory from the approaching jaws of defeat.</String>
		<String _locID ='39026'>That trading post should not have been built on my continent anyway.</String>
		<String _locID ='39027'>Believe me, the natives will be much happier allying with my empire than yours.</String>
		<String _locID ='39028'>I hope you weren't going to use that town center.</String>
		<String _locID ='39029'>Don't feel too bad. Where your town center stood I plan to construct a nice strudel stand.</String>
		<String _locID ='39030'>Your town center put up as mighty a fight as a she-dachshund.</String>
		<String _locID ='39031'>I have crushed your town center just as I planned.</String>
		<String _locID ='39032'>Your town center has fallen and the rest of your base will soon follow it.</String>
		<String _locID ='39033'>With your town center destroyed I imagine you now feel a great wanderlust.</String>
		<String _locID ='39034'>I'm sorry I destroyed your town center. Well, no, not really.</String>
		<String _locID ='39035'>Perhaps you can build another town center. I could use some more practice destroying them.</String>
		<String _locID ='39036'>I removed the trading post you had carelessly built on my trading route.</String>
		<String _locID ='39037'>That trading post was obstructing my plans to conquer the New World.</String>
		<String _locID ='39038'>You didn't really need that trading post.</String>
		<String _locID ='39039'>Why did you build a trading post in the middle of my empire anyway?</String>
		<String _locID ='39040'>I tire of inept opposition. Bring your best or just have your resignation delivered now.</String>
		<String _locID ='39041'>Greetings. Prepare to be destroyed.</String>
		<String _locID ='39042'>I am Frederick the Great. I cannot imagine why you dare to challenge me.</String>
		<String _locID ='39043'>This New World looks like it will make a good new Germany, don't you think?</String>
		<String _locID ='39044'>I can only hope you will not collapse before my assault as easily as my last foe.</String>
		<String _locID ='39045'>Note to my opponent: this land belongs to me.</String>
		<String _locID ='39046'>Welcome to the New World. My New World.</String>
		<String _locID ='39047'>I am not interested in fighting. Only in winning.</String>
		<String _locID ='39048'>I toyed with war in the prior conflict. Now I will bring my full powers to bear.</String>
		<String _locID ='39049'>I am glad to see you expect a greater challenge this time. I assure you I will bring one.</String>
		<String _locID ='39050'>It is good that you seek a great challenge. I have yet to find even a mild one.</String>
		<String _locID ='39051'>I grasp that you want more of a challenge. Too bad you will not also be grasping victory.</String>
		<String _locID ='39052'>I will give my brilliance a vacation. You will face only ordinary genius this time.</String>
		<String _locID ='39053'>I see you seek a less overwhelming match. I hope you won't mind if I eat some bratwurst while we do battle.</String>

		<String _locID ='39054'>I cannot fault you for seeking to reduce the challenge, considering your opponent is me.</String>
		<String _locID ='39055'>This battle should be a little easier to deal with. I'll tie one army behind my back.</String>
		<String _locID ='39056'>We do battle in the same region of the New World as our prior conflict.</String>
		<String _locID ='39057'>The odds are less stacked against you this time. I'll try not to punish you too severely.</String>
		<String _locID ='39058'>Although the odds are stacked in my favor do not expect mercy from Frederick the Great.</String>
		<String _locID ='39059'>I am surprised you think you can defend against both me and an ally. I look forward to proving you very wrong.</String>
		<String _locID ='39060'>These odds are more like it. I'm going to enjoy paving over your town with my empire.</String>
		<String _locID ='39061'>These odds seem a bit extreme in my favor. No matter, I will show you again how war is fought.</String>
		<String _locID ='39062'>Odds are stacked against you. If this is the way you prefer to be destroyed, fine by me.</String>
		<String _locID ='39063'>You were careless. I rescued my explorer out from beneath your nose.</String>
		<String _locID ='39064'>My explorer has been rescued and tells me you are ripe to conquer.</String>
		<String _locID ='39065'>Your explorer has been spotted by my forces. Why don't you just hide him behind your town center.</String>
		<String _locID ='39066'>There is your first army. It is more pathetic than I expected.</String>
		<String _locID ='39067'>It doesn't surprise me that your soldiers appear to be lost.</String>
		<String _locID ='39068'>You may wish to round up your small wandering army before I do it for you.</String>
		<String _locID ='39069'>I see that squad of soldiers scouting for my base. I will write off a snippy letter to Voltaire if you persist.</String>
		<String _locID ='39070'>Take it from a true military genius: you should have brought a real army.</String>
		<String _locID ='39071'>Are your soldiers wandering near my town center because they like bratwurst? I can't imagine any other reason they would.</String>
		<String _locID ='39072'>Although I understand your wanting to avoid my soldiers, you embarrass yourself attacking my civilians.</String>
		<String _locID ='39073'>Stop attacking my settlers.</String>
		<String _locID ='39074'>Don't make my settlers mad. You won't like them when they're mad.</String>
		<String _locID ='39075'>Somehow you've managed to mistake my settlers for my army. Kindly back off until my actual soldiers arrive.</String>
		<String _locID ='39076'>This large army of yours appears confused and leaderless. No, correction, I see it is being commanded by you.</String>
		<String _locID ='39077'>That's a large army you have assembled. Poorly trained and badly equipped no doubt, but large.</String>
		<String _locID ='39078'>I advise moving the large army walking through my empire to the nearest rubbish heap, where they will feel more at home.</String>
		<String _locID ='39079'>Is that an army entering my area? I'm surprised you could convince that many soldiers to fight under your banner.</String>
		<String _locID ='39080'>I see you have sent a group of targets for my troops.</String>
		<String _locID ='39081'>What do you plan to do with that band of ruffians you call soldiers? Gather truffles?</String>
		<String _locID ='39082'>You were cruel to send those soldiers marching off to their doom.</String>
		<String _locID ='39083'>Why do you have a cluster of soldiers wandering around in the middle of nowhere?</String>
		<String _locID ='39084'>I suppose you might call that pathetic group of soldiers an army, but I wouldn't.</String>
		<String _locID ='39085'>Have you sent those soldiers into the wilderness to punish them? </String>
		<String _locID ='39086'>How did you assemble such a potent force?</String>
		<String _locID ='39087'>Your army is worthy of ... well, me. Not good.</String>
		<String _locID ='39088'>Your army has lost its way. It should be back in your town, defending it.</String>
		<String _locID ='39089'>If I were facing true military skill I might actually be worried at this point.</String>
		<String _locID ='39090'>You may want to recover the small group of deserters fleeing through my empire. Oh, I'm sorry, was that your army?</String>
		<String _locID ='39091'>I can only imagine those soldiers you have sent into the wilderness are trying to find their way home.</String>
		<String _locID ='39092'>Why do you have a tiny army doing nothing in the middle of nowhere? Do you call that a strategy?</String>
		<String _locID ='39093'>You appear to have some soldiers lost in my empire. Remove them before I am forced to.</String>
		<String _locID ='39094'>It is always a joy to discover my opponent's base. The anticipation of razing it comes more clearly into focus.</String>
		<String _locID ='39095'>I see your town center. You may want to take one last look at it yourself.</String>
		<String _locID ='39096'>I've spotted your town center. It will make a lovely crater.</String>
		<String _locID ='39097'>Is that your town center I see? Nice of you to place it directly in the path of my conquering army.</String>
		<String _locID ='39098'>You wasted your ammunition. Everything in the New World belongs to me.</String>

		<String _locID ='39099'>That small fight is but a microcosm of the great battles, and results, to come.</String>
		<String _locID ='39100'>I am not surprised I took that treasure, but I am surprised you thought you might beat me to it.</String>
		<String _locID ='39101'>Another treasure for me, another beating for you.</String>
		<String _locID ='39102'>Would you like three guesses as to whose army is here? Ah, but you'll be too busy dying to play games.</String>

		<String _locID ='39103'>You will be overjoyed to hear that my exceptionally well trained German army has arrived to fight you.</String>
		<String _locID ='39104'>I look forward to this battle, but my soldiers hunger for it.</String>
		<String _locID ='39105'>My troops have arrived. I pity yours.</String>
		<String _locID ='39106'>I have not heard from you in awhile. I can only imagine you are spending your time knitting caps.</String>
		<String _locID ='39107'>Are you waiting to attack, or are you just contemplating surrender?</String>

		<String _locID ='39108'>It has been so long since I've seen any activity from you I imagine you may have forgotten we are at war. My army will be happy to remind you.</String>
		<String _locID ='39109'>Your empire is awfully quiet. Have your soldiers traded their weapons for hoes?</String>
		<String _locID ='39110'>Witness my mastery of the flute! Well, that, and my skills in warfare, of course.</String>
		<String _locID ='39113'>My empire has been defeated. I offer my surrender.</String>
		<String _locID ='39114'>It does not take a genius to recognize I am defeated. I request to resign.</String>

		<String _locID ='39115'>You may have stopped me on one front, but there are other ways to win.</String>
		<String _locID ='39116'>I see you have taken the lead in recruiting native allies. Victory will still be mine.</String>
		<String _locID ='39117'>Gaining one more trading post will not make a difference. You will still be defeated.</String>

		<String _locID ='39118'>You have taken the lead on collecting trade sites, but I assure you it will make no difference in the end.</String>
		<String _locID ='39119'>You have collected a New World treasure, but there is more to winning a war than that. </String>
		<String _locID ='39120'>Does finding goodies please you? Crushing empires pleases me.</String>
		<String _locID ='39121'>A few coins in your coffers will hardly improve your chances against my ravaging armies.</String>
		<String _locID ='39122'>Enjoy the food you just found. Soon enough all you'll have to eat is sauerkraut.</String>
		<String _locID ='39123'>Your focus is on collecting treasures. Mine is on building an unstoppable military empire.</String>
		<String _locID ='39124'>That treasure belonged to me. I'll recover the slight by razing your town.</String>
		<String _locID ='39125'>I feel sorry for any natives you have fooled into joining you.</String>
		<String _locID ='39126'>Why don't you just send your new settler back to the old world, where it's safe.</String>
		<String _locID ='39127'>That wood you just found could be used to build a nice raft. Maybe you could try to escape my New World on it.</String>
		<String _locID ='39128'>Ah, walls. Like the crunchy outer coating to a delightful German chocolate.</String>
		<String _locID ='39129'>Would it interest you to learn I have allied with natives of this New World? Perhaps not, you are still learning how to boil water.</String>
		<String _locID ='39130'>I have the first trading post. You, however, have ... well, nothing significant at all.</String>
		<String _locID ='39131'>Another treasure on the New World is mine.</String>
		<String _locID ='39132'>One more treasure for me, one less for you. Fitting, really.</String>

		<String _locID ='39133'>A treasure has granted me more coin. As if I needed it.</String>
		<String _locID ='39134'>This food tastes good. You can be certain I won't be sharing it with you.</String>
		<String _locID ='39135'>Why did you leave a treasure unclaimed so near your town? It is mine now.</String>
		<String _locID ='39136'>Even I am slightly surprised that you have been so poor at collecting treasures. </String>
		<String _locID ='39137'>The natives are clearly more intelligent than you are; they are allying with me.</String>
		<String _locID ='39138'>Another settler has joined my empire. I am doing everything I can to reduce the time you suffer before you fall.</String>
		<String _locID ='39139'>More wood for me. I am gaining everything I need for a swift victory.</String>
		<String _locID ='39140'>While you gather alliances with natives, my empire prepares to build cannon.</String>
		<String _locID ='39141'>You may have found a foothold on the trading route, but will that really help you when my armies storm your empire?</String>
		<String _locID ='39142'>I admire your strategy. It won't bring you victory, but I admire it.</String>
		<String _locID ='39143'>I hope you remember how to get back to the Old World. The New World will soon belong to me.</String>
		<String _locID ='39144'>Your rating has dropped precipitously. Think of our next confrontation as a clinic.</String>
		<String _locID ='39145'>In this battle I will whip your hindquarters almost as hard as my father whipped mine, when I dared to write poetry!</String>
		<String _locID ='39146'>How did you increase your rating that much? I can only assume bribery.</String>
		<String _locID ='39147'>I see that your rating has increased a great deal since last we met. It will be all the more enjoyable to flatten you.</String>
		<String _locID ='39148'>Your rating is higher, but your choices in battle will no doubt be just as predictable as before.</String>
		<String _locID ='39149'>How nice that you have increased your rating. On my side, I look forward to increasing my victory count by one.</String>
		<String _locID ='39150'>You have gained much experience since we met last, but I doubt you'll be able to apply it toward a victory.</String>
		<String _locID ='39151'>I suppose you are proud to have earned some more experience since we last met. It is the last you'll ever get.</String>
		<String _locID ='39152'>You've collected a lot more experience since we met last. I hope you will apply it to providing me with some small challenge.</String>
		<String _locID ='39153'>Ah, I see your experience has increased. Too bad you cannot buy military ability with it.</String>
		<String _locID ='39154'>You go down with the ship. I will escape with the women and children.</String>
		<String _locID ='39155'>Which Mediterranean island will you retire to once these swine have been conquered?</String>
		<String _locID ='39156'>The new heavy artillery are miracles of modern science. You should give them a shot.</String>
		<String _locID ='39157'>For centuries cavalry have led the charges of battle ... where did your horses run off to?</String>
		<String _locID ='39158'>Even the most degraded commoner knows wars cannot be won without infantry!</String>
		<String _locID ='39159'>It would be foolish to fight under these conditions.</String>
		<String _locID ='39160'>Let us save our strength for another fight.</String>
		<String _locID ='39161'>This will be a battle the poets will tell of for many years.</String>
		<String _locID ='39162'>My fears have been made whole. The heathen have bested us.</String>
		<String _locID ='39165'>They won! I am absolutely flabbergasted.</String>
		<String _locID ='39166'>Now that our foes have been eradicated we can move on to more important political matters.</String>
		<String _locID ='39167'>As I suspected, the enemy forces are broken.</String>
		<String _locID ='39169'>That was a close one!</String>
		<String _locID ='39170'>Our alliance will prove certain victory.</String>
		<String _locID ='39171'>My strategists predict a victory.</String>
		<String _locID ='39172'>Pretty sure I've got this one under control.</String>
		<String _locID ='39173'>Your reinforcements have arrived just in time.</String>
		<String _locID ='39174'>Look! Those heretical warmongers have recruited help from their allies.</String>
		<String _locID ='39175'>Good thinking.</String>
		<String _locID ='39176'>Alright.</String>
		<String _locID ='39177'>Excellent idea! Artillery is just what we need.</String>
		<String _locID ='39178'>Very good. Artillery with cavalry support will certainly pave the road to our victory.</String>
		<String _locID ='39179'>A wise choice. Artillery and infantry are the backbone of any successful army.</String>
		<String _locID ='39180'>Right. I will bolster our forces with cavalry.</String>
		<String _locID ='39181'>When the enemy hears my storm of thundering hooves and crashing cannonballs, they will surely flee for their lives.</String>
		<String _locID ='39182'>Yes I think that will work splendidly. Infantry and cavalry make a very strong combination.</String>
		<String _locID ='39183'>Well then, I shall flood the battlefields with legions of infantry.</String>
		<String _locID ='39185'>The enemy will surely be at our mercy of our crusading infantry and noble steeds.</String>
		<String _locID ='39186'>I regret to say my strained economy simply cannot bear such a burden.</String>
		<String _locID ='39187'>Unfortunately I have spent too much money on wine, women, and song to afford that.</String>

		<String _locID ='39188'>Regretfully, I must decline.</String>
		<String _locID ='39189'>I wish I could, but I cannot.</String>

		<String _locID ='39190'>My army is non-existent. There is nothing I can do.</String>
		<String _locID ='39191'>That is beyond God's will and simply impossible for me to do.</String>

		<String _locID ='39192'>Until I can recruit more troops, I'm afraid I cannot help.</String>
		<String _locID ='39193'>Those blasted dogs have destroyed our monopoly!</String>
		<String _locID ='39194'>It seems we have nearly forced the British back to their puny island.</String>
		<String _locID ='39195'>The Dutch are nearly defeated. Perhaps we should send them some sympathy tulips. </String>
		<String _locID ='39196'>I cannot say I am sad to see the French go.</String>
		<String _locID ='39197'>Our alliance has proved stronger than the German nation.</String>
		<String _locID ='39199'>It looks as if we have defeated the insurgent Portekiz rebellion.</String>
		<String _locID ='39200'>Superb. Our alliance has outlasted the Russian forces.</String>
		<String _locID ='39201'>The Spanish simply did not have the political foresight to last out this war.</String>
		<String _locID ='39202'>England is proving to be a formidable adversary.</String>
		<String _locID ='39203'>The Dutch are growing quite powerful, we must choose our actions carefully.</String>
		<String _locID ='39204'>The French frighten me with their mighty empire.</String>
		<String _locID ='39205'>The German Reich must be stopped before they become too dangerous.</String>
		<String _locID ='39207'>We have let the Portekiz dissenters build their empire unchecked. Now, I fear they will wage a ruthless civil war.</String>
		<String _locID ='39208'>My political connections inform me that we should be wary of the Russians.</String>
		<String _locID ='39209'>How could we have let the Spanish forces grow to such proportions?</String>

		<String _locID ='39210'>Your nation's scientific progress is outstanding! I can only hope my nation will follow in your footsteps.</String>
		<String _locID ='39211'>Very very impressive. I should be advancing shortly.</String>
		<String _locID ='39212'>The natives are restless ... and what is worse, they are allied with the enemy!</String>
		<String _locID ='39213'>This could be bad. The enemy has recruited the natives for aid.</String>
		<String _locID ='39214'>You doing OK there chief?</String>
		<String _locID ='39215'>Scientific progress is a glorious thing, perhaps you should consider aging up.</String>
		<String _locID ='39216'>I would feel much more secure about our alliance if you were aging up a bit faster.</String>
		<String _locID ='39217'>Excellent work my friend. Now we must recruit an army.</String>
		<String _locID ='39218'>You're off to a great start. Keep at it.</String>
		<String _locID ='39219'>Savoring the flavor of the Age would be dandy if we didn't have a war on our hands!</String>
		<String _locID ='39220'>Glad to see you made it to the Colonial Age.</String>

		<String _locID ='39221'>Thank you for rescuing my explorer.</String>
		<String _locID ='39222'>My explorer is thankful. Let me know if I can return the favor.</String>
		<String _locID ='39223'>Nice to see you've rescued my explorer. I'll put him back to exploring immediately.</String>
		<String _locID ='39224'>Rejoice. The monopoly has been broken.</String>
		<String _locID ='39225'>I have shown the natives the error of their ways. They will no longer help the enemy.</String>
		<String _locID ='39226'>I have freed the natives from the bondage of our enemy.</String>
		<String _locID ='39227'>I'm pleased to inform you that I have sacked one of the enemies towns.</String>
		<String _locID ='39228'>See the ashes floating up? That is all that remains of an enemy town.</String>
		<String _locID ='39229'>Count this as an economic victory for us.</String>
		<String _locID ='39230'>The enemy's trade route fell easily under my sword.</String>
		<String _locID ='39231'>Damnation! The natives must be using black magic. My attack has failed.</String>
		<String _locID ='39232'>Their forces were too much. Hopefully the next attack will swing in our favor.</String>
		<String _locID ='39233'>No doubt my attack failed because my troops bartered their guns at the trading post.</String>

		<String _locID ='39234'>My explorer is slain! </String>
		<String _locID ='39235'>No! I have lost my explorer.</String>
		<String _locID ='39236'>Cougars and bison and bears, oh my.</String>
		<String _locID ='39237'>My explorer has been eaten by the wilderness.</String>
		<String _locID ='39238'>I have lost my troops, my economy, and my will to fight. I'm afraid I must be resigning soon.</String>
		<String _locID ='39239'>We put up a good fight, but it looks as if we should be resigning soon. Don't you think?</String>
		<String _locID ='39240'>I could use some help here.</String>
		<String _locID ='39241'>Send what you can to help fight please.</String>
		<String _locID ='39242'>To arms, to arms! My base is under siege.</String>
		<String _locID ='39243'>They have me surrounded. I will do what I can, but I am greatly in need of your troops.</String>
		<String _locID ='39244'>Things are looking pretty grim over here. If you don't send some aid soon, I'm done for.</String>

		<String _locID ='39245'>Pleased to make your alliance.</String>
		<String _locID ='39246'>I am sure we'll make an excellent team.</String>
		<String _locID ='39247'>This will be a challenge, I hope we prevail.</String>
		<String _locID ='39248'>This may not be as challenging as before. Surely we will be victorious.</String>
		<String _locID ='39249'>Last time we faced each other, you proved your merit in battle. I am glad to see we're allies this time.</String>
		<String _locID ='39250'>It seems we are allies again. This time I shall strive to pull my weight.</String>
		<String _locID ='39251'>I hope you prove to be a better ally than opponent.</String>
		<String _locID ='39252'>Not you again!</String>
		<String _locID ='39253'>This terrain looks mighty familiar, no?</String>
		<String _locID ='39254'>Last time we were disgraced in battle. Lets see to it we are the victors this time around.</String>
		<String _locID ='39255'>Ugh! My head still hurts from celebrating our last victory!</String>
		<String _locID ='39256'>The good news is I have my explorer back. The bad news is they charged me a hefty ransom.</String>
		<String _locID ='39257'>Huzzah! I have rescued my explorer.</String>
		<String _locID ='39258'>The enemy's troops must be drinking at the tavern. Now is the time to strike their main base.</String>
		<String _locID ='39259'>The enemy has no barracks. If you were to send in some cavalry they couldn't even muster a single pikeman.</String>
		<String _locID ='39260'>Look what I've found: a stableless town. Artillery would be perfect right now.</String>
		<String _locID ='39261'>Don't spend this all on ale.</String>
		<String _locID ='39262'>Put this money to good use.</String>
		<String _locID ='39263'>Eat to live, and not live to eat.</String>
		<String _locID ='39264'>Your settlers look mighty thin, perhaps they could use some food.</String>
		<String _locID ='39265'>Use this timber to your advantage.</String>
		<String _locID ='39266'>This lumber should help strengthen your town's infrastructure.</String>
		<String _locID ='39267'>I shall send my soldiers to the enemy front.</String>
		<String _locID ='39268'>I am going to attack the enemy base now.</String>
		<String _locID ='39269'>If the enemy has any unprotected gatherers I will hunt them down.</String>
		<String _locID ='39270'>As we speak my troops are readying themselves to strike at the heart of the enemy's base.</String>
		<String _locID ='39271'>My troops are preparing to ravage the enemy's main base.</String>
		<String _locID ='39272'>I will take care of these pesky natives.</String>
		<String _locID ='39273'>I will deprive the enemy of his liquor by destroying this trade site.</String>
		<String _locID ='39274'>I am coming to your aid.</String>
		<String _locID ='39275'>My troops are on the way!</String>
		<String _locID ='39276'>I will be right there.</String>
		<String _locID ='39277'>I'm going to set up military operations in this area.</String>
		<String _locID ='39278'>This will be the site of my next town. I think I shall christen it with your name.</String>
		<String _locID ='39279'>I have decided to build my next town center approximately right here.</String>
		<String _locID ='39280'>For only a few beads these natives will gladly aid us in our war.</String>
		<String _locID ='39281'>I've decided it's time to get the locals involved in our fight.</String>
		<String _locID ='39282'>A trade post here will ensure plenty of wine to give our soldiers spirit.</String>
		<String _locID ='39283'>Just to let you know, I'll be building a trading post here.</String>
		<String _locID ='39284'>On my mother's honor, this building shall not fall.</String>
		<String _locID ='39285'>This location is essential to our success. I shall defend it.</String>
		<String _locID ='39286'>The enemy is trying to oppress our natives, they must be protected!</String>
		<String _locID ='39287'>We shall make a stand in this town.</String>
		<String _locID ='39288'>They are trying to take our source of imported wine! We must defend this trading post.</String>
		<String _locID ='39289'>My coffers are overflowing with wealth. I happily share it with you.</String>
		<String _locID ='39290'>Give a man a fish and he will eat for a day. Give a man a boatload of fish and he will eat for a damn long time.</String>
		<String _locID ='39291'>Shiver me timbers, I will give you more wood.</String>
		<String _locID ='39292'>Keep up the fighting, I'm on my way.</String>
		<String _locID ='39293'>My forces are en route.</String>
		<String _locID ='39294'>Hold the line, reinforcements are on the way.</String>
		<String _locID ='39295'>So ... drink any good ale lately?</String>
		<String _locID ='39296'>You must be one of the strong silent types.</String>
		<String _locID ='39297'>Checking your email?</String>
		<String _locID ='39298'>Alms for the poor? My friend, I am in need of some coin.</String>
		<String _locID ='39299'>Could you spare a few coins for a loyal ally?</String>
		<String _locID ='39300'>There are starving children in my land. Can you provide some food?</String>
		<String _locID ='39301'>My soldiers have been reduced to eating their shoes. Do you have any food you could send my way?</String>
		<String _locID ='39302'>My lumberjacks have gone on strike. Would you give me wood?</String>
		<String _locID ='39303'>If you could spare some wood I would be a very happy ally.</String>
		<String _locID ='39304'>Your reinforcements surely turned the tide of battle, many thanks. Now we can continue forward.</String>
		<String _locID ='39305'>Your troops have saved the day. Our offensive movement presses on.</String>
		<String _locID ='39306'>An offensive victory all thanks to your soldiers.</String>
		<String _locID ='39307'>Thanks for the coin. I'm off to the tavern now.</String>
		<String _locID ='39308'>The children shall eat, thanks to your generosity.</String>
		<String _locID ='39309'>My base still stands because of your help. I will erect a statue here in your honor.</String>
		<String _locID ='39310'>Thank you for helping fend off the invaders.</String>
		<String _locID ='39311'>Many thanks are in order for your reinforcements at my base.</String>
		<String _locID ='39312'>Your tribute is greatly appreciated.</String>
		<String _locID ='39313'>Ah, so much wood to build new buildings with! Thank you my friend.</String>
		<String _locID ='39314'>We are crumbling under the might of the British empire.</String>
		<String _locID ='39315'>The Dutch will be our undoing.</String>
		<String _locID ='39316'>It seems the French forces will overtake us soon.</String>
		<String _locID ='39319'>I fear we shall fall to the rebel Portekiz forces.</String>

		<String _locID ='39320'>It looks as if our towns will be waving  Russian flags soon.</String>
		<String _locID ='39321'>The Spanish conquistadors have won the day.</String>
		<String _locID ='39322'>Perhaps if we attack the British we can turn this war around.</String>
		<String _locID ='39323'>Their alliance is proving to be stronger than expected, however my spies inform me the Dutch are the weakest. Let us strike them!</String>
		<String _locID ='39324'>We may have lost the war, but I believe we can still win a battle versus the French.</String>
		<String _locID ='39325'>Let us take down the Germans before our empire falls.</String>
		<String _locID ='39326'>The Germans can at least be taken out of this fight by immediate action on our part.</String>
		<String _locID ='39327'>It may prove impossible for us to defeat the enemy entirely, but I believe we can crush the rebel Portekiz forces.</String>
		<String _locID ='39328'>Our future is dim my friend, but not all is lost. Russia is vulnerable to attack.</String>
		<String _locID ='39329'>This war has not been favorable for us. Maybe if we hit the Spanish we can turn things around.</String>
		<String _locID ='39330'>It seems my long hours at the taverns have caused our defeat.</String>
		<String _locID ='39331'>Wish I could have been more helpful. My apologies.</String>
		<String _locID ='39332'>This is all your fault!</String>
		<String _locID ='39333'>Alas. This will always be remembered as the war you lost for us.</String>
		<String _locID ='39334'>The war seems to be going well. Keep up the good work.</String>
		<String _locID ='39335'>Good fortune smiles upon us. The war is in our favor.</String>
		<String _locID ='39336'>Your bravery has shone in battle, I am indebted to your strength.</String>
		<String _locID ='39337'>Because of you, we may indeed be victorious.</String>
		<String _locID ='39338'>Ha! We have the upper hand, despite your blunderings. Go make me a sandwich.</String>
		<String _locID ='39339'>While I'm off winning the campaign you're off looking at all the pretty graphics.</String>
		<String _locID ='39340'>Let us make the best of this and resign before we are utterly destroyed.</String>
		<String _locID ='39341'>Well, there is nothing left we can do to win. Let us resign and be done with it.</String>
		<String _locID ='39342'>Look on the bright side, they may die of the plague.</String>
		<String _locID ='39343'>The enemy has reached a monopoly. Let us make plans to destroy it as soon as possible.</String>
		<String _locID ='39344'>Figures. The enemy is recruiting the locals to help them.</String>
		<String _locID ='39345'>It looks as if the enemy is trying to get a leg up on us economically.</String>
		<String _locID ='39346'>The enemy has more native sites than us now. Argh.</String>

		<String _locID ='39347'>Be warned, the enemy is trying to outdo us economically. Look, they have more trade sites than us now.</String>
		<String _locID ='39349'>Hooray! We have the first trade site.</String>
		<String _locID ='39350'>Well done. I can see I have made a wise alliance.</String>
		<String _locID ='39351'>Quite the skills you got there.</String>
		<String _locID ='39352'>The first treasure, surely an omen of good fortune.</String>
		<String _locID ='39353'>Excellent. You truly are the master of getting booty.</String>
		<String _locID ='39354'>Good work on collecting treasures, my friend.</String>


		<String _locID ='39355'>Nothing like a full treasure chest, eh?</String>
		<String _locID ='39356'>You shall eat well tonight, my friend.</String>
		<String _locID ='39357'>Your plundering skills are amazing. Do you happen to have a treasure map by chance?</String>
		<String _locID ='39358'>You should at least say thank you for that one.</String>
		<String _locID ='39359'>Natives to the rescue!</String>
		<String _locID ='39360'>Good work, a gainful boon to your economy.</String>
		<String _locID ='39361'>A bundle of extra wood should definitely come in handy.</String>
		<String _locID ='39362'>Thanks to you we now hold more native sites.</String>
		<String _locID ='39363'>Good work. We now control more trade sites than they do.</String>
		<String _locID ='39364'>Perhaps those resources would be better spent on troops?</String>
		<String _locID ='39365'>Playing defensive are we? Well then I expect you to come wall around my base too.</String>
		<String _locID ='39366'>I have struck a deal with the natives. They now fight for us.</String>
		<String _locID ='39367'>I am now the proud owner of the first trading post.</String>
		<String _locID ='39368'>Behold! What wondrous treasures this New World contains.</String>
		<String _locID ='39369'>More treasure for us now, and less treasure for our enemies to pick up later.</String>
		<String _locID ='39370'>Marvelous, what a find!</String>
		<String _locID ='39371'>There is nothing like the sound of coins filling my coffers.</String>
		<String _locID ='39372'>My my, a feast for kings I just discovered.</String>
		<String _locID ='39373'>I found this treasure lying around your base. Don't worry though, I will repay the favor soon enough.</String>
		<String _locID ='39374'>I love exploring and discovering treasure, but it is important you do so as well.</String>
		<String _locID ='39375'>I hope you're not expecting me to collect all the treasure.</String>
		<String _locID ='39376'>Great! We now have native warriors among our ranks.</String>
		<String _locID ='39377'>The more settlers I rescue, the more resources I'll have to contribute to our effort.</String>
		<String _locID ='39378'>I found some wood to boost the construction of future buildings.</String>
		<String _locID ='39379'>I have convinced more natives to help us in our cause.</String>
		<String _locID ='39380'>I have constructed another trade site for us. This will directly contribute to our resource funds.</String>
		<String _locID ='39381'>By building walls around my base I hope to keep the enemy out. Your forces, of course, are welcome inside.</String>
		<String _locID ='39382'>These sturdy walls should serve as an excellent fallback point in the event we need it.</String>
		<String _locID ='39383'>Our efforts have paid off, we now control a monopoly. Now let us defend it!</String>
		<String _locID ='39384'>Welcome back to the battlefield, sir. I trust your time away was productive.</String>
		<String _locID ='39385'>Nice to see you again. I can tell your skills as a leader have grown.</String>
		<String _locID ='39386'>Great to have you back. I have heard tales of your conquests around the globe.</String>
		<String _locID ='39387'>Unfortunately their monopoly will be our downfall.</String>
		<String _locID ='39388'>Congratulations. Our monopoly has surely been the cause of our triumph.</String>
		<String _locID ='39389'>This shall be a battle for the history books ... and I shall be recorded as the victor.</String>
		<String _locID ='39390'>Shall I go ahead and declare myself the victor now or are you actually going to fight?</String>
		<String _locID ='39391'>You realize you stand no chance of winning?</String>
		<String _locID ='39392'>Any last requests before I rip your army asunder?</String>
		<String _locID ='39393'>I bet you wish your allies were as helpful as mine.</String>
		<String _locID ='39394'>I had you if not for your ally's support ... I had you!</String>
		<String _locID ='39395'>Your speed is impressive, but your strength may be lacking.</String>
		<String _locID ='39396'>Fancy technology will mean little when my army plunders your town.</String>
		<String _locID ='39397'>Trying to oppress the locals will not win you the war.</String>
		<String _locID ='39398'>Destroying the local culture is reprehensible, why don't you strike at me instead?</String>
		<String _locID ='39399'>You have razed my town center, you filthy swine!</String>
		<String _locID ='39400'>Cutting off my trade routes will not save you from the wrath of my army.</String>
		<String _locID ='39401'>Technological advancements are marvelous things. You should try them sometime.</String>
		<String _locID ='39402'>I feel so sorry for your poor technological advancements I'm almost tempted to send you some resources. Heh, almost.</String>
		<String _locID ='39403'>I will tell them to put 'First to reach Colonial Age' on your tombstone.</String>
		<String _locID ='39404'>How is it the saying goes? Last to Colonial Age, first to die?</String>
		<String _locID ='39405'>Your town is so far from your allies. They won't be able to hear your screams as your town is being burned to cinders.</String>
		<String _locID ='39406'>Cowards of a feather flock together. I suppose that's why you and your ally built next to each other.</String>
		<String _locID ='39407'>Nice try. Try again.</String>
		<String _locID ='39408'>Ha ha. I have freed the natives from your oppression.</String>
		<String _locID ='39409'>I shall keep the rubble from your town as a souvenir of my conquests.</String>
		<String _locID ='39410'>I have destroyed your trading post. What are you going to do?</String>
		<String _locID ='39411'>It is a pleasure to make your acquaintance. Of course it will be even more of a pleasure to destroy you.</String>
		<String _locID ='39412'>How is it again they say "Prepare to die" in your native tongue?</String>
		<String _locID ='39413'>Always a pleasure to meet new opponents to conquer.</String>
		<String _locID ='39414'>It's always nice to challenge ourselves isn't it?</String>
		<String _locID ='39415'>Perhaps you can defeat me if I don't try as hard.</String>
		<String _locID ='39416'>This all seems so familiar to me.</String>
		<String _locID ='39417'>Perhaps you stand a greater chance of winning now that you have strategically reduced your enemies.</String>
		<String _locID ='39418'>You are arrogant to assume you can conquer me with my new alliances.</String>
		<String _locID ='39419'>Behold. My explorer walks again.</String>
		<String _locID ='39420'>You should not be so obvious. I have discovered your explorer.</String>
		<String _locID ='39421'>Your explorer isn't the stealthiest character is he?</String>
		<String _locID ='39422'>If your army is in need of guidance you can gladly send them to fight for me.</String>
		<String _locID ='39423'>Are you going to attack me or were you just out for a stroll?</String>
		<String _locID ='39424'>Sending your soldiers into the jaws of the beast ... you are either very brave or very very foolish.</String>
		<String _locID ='39425'>Did I give you permission to kill my villagers? Prepare to die.</String>
		<String _locID ='39426'>Killing my defenseless settlers I see ... do not think I'll have mercy on your women and children now!</String>
		<String _locID ='39427'>Your army is huge. I'm afraid of the number of graves I'll have to dig for them.</String>
		<String _locID ='39428'>Your ragtag band of brigands do not scare me!</String>

		<String _locID ='39429'>All right. We'll call it a draw.</String>
		<String _locID ='39430'>You call that an army?</String>
		<String _locID ='39431'>I see your town. It will look beautiful once my banner is flying over it.</String>
		<String _locID ='39432'>Aha! I have found your town center. You might as well resign now.</String>

		<String _locID ='39433'>It was a pleasure doing business with you.</String>
		<String _locID ='39434'>Let the onslaught begin!</String>
		<String _locID ='39435'>Have no mercy and offer no quarter! Attack! Attack! </String>
		<String _locID ='39436'>Charge! Cut them down and let them drown in their own blood! Charge!</String>
		<String _locID ='39437'>I have not seen any activity from you in a while. Clearly you have taken up gardening.</String>
		<String _locID ='39438'>Why don't you use this downtime to go fetch me some wine.</String>
		<String _locID ='39439'>Ho hum. You are turning out to be quite the boring adversary.</String>
		<String _locID ='39441'>Clearly I underestimated you. So I must resign.</String>
		<String _locID ='39442'>Somehow you outwitted me. Now I am forced to surrender.</String>
		<String _locID ='39443'>Good. I was hoping you would offer a challenge at some point.</String>
		<String _locID ='39444'>Capitalizing on what I started, I see.</String>
		<String _locID ='39445'>While you are busy constructing more trade sites, I make plans for your demise.</String>
		<String _locID ='39446'>Congratulations you have found the first treasure! You can resign now.</String>
		<String _locID ='39447'>You were the first to find some treasure, and you will be the first to die. Coincidence? I think not.</String>
		<String _locID ='39448'>Hand that over, by order of the Portekiz royal empire.</String>

		<String _locID ='39449'>Enjoy your plunder while you can.</String>
		<String _locID ='39450'>Just imagine, they'll print my face on your coins soon enough.</String>
		<String _locID ='39451'>Glad to see you have found some food. You were looking awfully frail.</String>
		<String _locID ='39452'>You have captured much treasure so far. Hmm, well I guess we all have our talents.</String>
		<String _locID ='39453'>You took my treasure you rabid dog you.</String>
		<String _locID ='39454'>Why must you bring more innocents to die for your cause?</String>
		<String _locID ='39455'>I suppose you'll need some way of replacing the ones I kill.</String>

		<String _locID ='39456'>I suggest you build a ship with that and sail far far away.</String>
		<String _locID ='39457'>Building walls I see. I'd be afraid of me too.</String>
		<String _locID ='39458'>Walls will not stop the might of my army. They will rip them down like saplings trampled by a stampede of bulls.</String>
		<String _locID ='39459'>No doubt you are trembling in fear to know I have recruited the locals to join my cause.</String>
		<String _locID ='39460'>All the more for me.</String>
		<String _locID ='39461'>Oh ho, look what I have found!</String>
		<String _locID ='39462'>One more treasure closer to victory.</String>
		<String _locID ='39463'>Ohh, shiny.</String>
		<String _locID ='39464'>Now my settlers will grow strong with this bounty.</String>
		<String _locID ='39465'>While you were off picking flowers I discovered this treasure just outside of your base.</String>
		<String _locID ='39466'>In case you forgot, collecting treasure is a good thing.</String>
		<String _locID ='39467'>It's always nice to know the natives are supportive of my efforts.</String>
		<String _locID ='39468'>Imagine how much more productive my economy will be now.</String>
		<String _locID ='39469'>I have discovered some lumber just now. What have you done lately?</String>
		<String _locID ='39470'>Resorting to hiring the natives I see. Typical.</String>
		<String _locID ='39471'>Do not think that that trade site alone will win you the game.</String>
		<String _locID ='39472'>Four of a kind might be a sure win in poker, but not in this game.</String>
		<String _locID ='39473'>Well, one way or another we shall be victorious. Your doom is on the horizon.</String>
		<String _locID ='39474'>Been letting your kid sister play lately?</String>
		<String _locID ='39475'>Sooo ... which cheat codes have you been using?</String>
		<String _locID ='39476'>Many games. Many follies I assume.</String>
		<String _locID ='39477'>We must take out their trading posts now!</String>
		<String _locID ='39478'>Where is your army? We must stop the counter!</String>
		<String _locID ='39479'>Stand firm, pet. Victory is nearly ours.</String>
		<String _locID ='39480'>Keep our trading posts alive and we shall have our victory.</String>
		<String _locID ='39481'>Where is your artillery, pet? </String>
		<String _locID ='39482'>Some artillery would teach these dogs a very dear lesson indeed.</String>
		<String _locID ='39483'>You would do better if you had some cavalry backing up that army.</String>
		<String _locID ='39484'>I see men, but no horses. Do you think that wise?</String>
		<String _locID ='39485'>Your ranks are thin. Some infantry would be a wise investment.</String>
		<String _locID ='39486'>A balanced army requires infantry. You should add some quickly.</String>
		<String _locID ='39487'>That battle is folly. Rally your men elsewhere.</String>

		<String _locID ='39488'>You are outgunned, pet. Pull back to safety.</String>
		<String _locID ='39489'>Madness! You send your men to death!</String>
		<String _locID ='39490'>Only your enemy and scavengers will benefit from that fight. I suggest a fast retreat.</String>
		<String _locID ='39491'>Such reckless fighting will only lead to defeat. Save your men for another battle.</String>
		<String _locID ='39492'>Such a display of strength! </String>
		<String _locID ='39493'>The battlefield grows crowded. </String>

		<String _locID ='39494'>Your inexperience as a commander is obvious.</String>
		<String _locID ='39495'>Whoever put you in charge should have his head examined. </String>
		<String _locID ='39496'>You won't last long if that is the best you have to offer.</String>
		<String _locID ='39497'>Your attempts at combat are amusing, but it is the Spanish who are victorious.</String>
		<String _locID ='39498'>I have underestimated you. I will be more careful in the future.</String>
		<String _locID ='39499'>Such skill. It is enough to make a girl cry.</String>
		<String _locID ='39500'>Your troops are strong. I will not make that mistake again.</String>
		<String _locID ='39501'>How could this have happened? You will pay for this outrage.</String>
		<String _locID ='39502'>It would seem my troops will need more encouragement after this turn of events.</String>
		<String _locID ='39503'>I don't want to gloat, but this was too easy.</String>
		<String _locID ='39504'>See how the dogs fall before my armies?</String>
		<String _locID ='39505'>At this rate, victory will soon be ours.</String>
		<String _locID ='39506'>I shall never grow tired of such easy victories.</String>
		<String _locID ='39507'>All of our foes will soon wear the mark of my boot heel like these now do.</String>
		<String _locID ='39508'>See how the cowards fall before my soldiers?</String>
		<String _locID ='39509'>Even my weakest armies can defeat our foes. </String>
		<String _locID ='39510'>Who would have thought our enemies would roll over and die so willingly.</String>
		<String _locID ='39511'>Do you see the strength of the Spanish? We are unstoppable.</String>
		<String _locID ='39512'>Their armies are no match for even my weakest men.</String>
		<String _locID ='39513'>Don't worry about me, I can easily defeat these dogs.</String>
		<String _locID ='39514'>Fear not, pet. I have this battle under control.</String>
		<String _locID ='39515'>Don't trouble your head about this rabble. I will take care of it.</String>
		<String _locID ='39516'>Since I'm doing all the fighting here, maybe you can engage the enemy somewhere else.</String>
		<String _locID ='39517'>This battle won't last long, since I have the advantage.</String>
		<String _locID ='39518'>Your help is not needed here. I will crush the barbarians in moments.</String>
		<String _locID ='39519'>Your timing is perfect. Onward to victory!</String>
		<String _locID ='39520'>Thanks for your help, pet. Now let's crush these dogs!</String>
		<String _locID ='39521'>The enemies multiply before my very eyes. How could this have happened?</String>

		<String _locID ='39522'>Where did this second foe come from? They will turn the tide of battle.</String>
		<String _locID ='39523'>Of course, pet.</String>
		<String _locID ='39524'>Don't think twice about it.</String>
		<String _locID ='39525'>So demanding. But, all right.</String>
		<String _locID ='39526'>I concur.</String>
		<String _locID ='39527'>All right, but you owe me.</String>
		<String _locID ='39528'>Yes. Artillery will surely ruin their day.</String>
		<String _locID ='39529'>My subjects will start on that artillery right away.</String>
		<String _locID ='39530'>Of course, artillery! You are so clever.</String>
		<String _locID ='39531'>Yes. Some artillery surrounded by cavalry would be splendid.</String>
		<String _locID ='39532'>You are so smart, pet. I will start right away on the artillery and infantry.</String>
		<String _locID ='39533'>Some big, strong horsemen will certainly impress the enemy.</String>
		<String _locID ='39534'>Mighty cavalry from Spain will crush the enemy forces.</String>

		<String _locID ='39535'>Such powerful beasts manned by fine, Spanish soldiers will soon take the field.</String>
		<String _locID ='39536'>I have heard your request and concur. I will build cavalry and artillery.</String>
		<String _locID ='39537'>I am in a good mood. I will build the cavalry and infantry you have asked for.</String>
		<String _locID ='39538'>I have sent for the finest warriors Spain has to offer. They shall join us soon.</String>
		<String _locID ='39539'>Yes, I need more men.</String>
		<String _locID ='39540'>A larger force of men is just what I need.</String>
		<String _locID ='39541'>Oh, fine. Infantry and artillery are on their way.</String>
		<String _locID ='39542'>You are a brazen thing. But your request for infantry and cavalry is fair.</String>
		<String _locID ='39543'>I would love to, pet. But I have many things that need my attention.</String>
		<String _locID ='39544'>The resources of Spain are not infinite. Be patient.</String>
		<String _locID ='39545'>You are so demanding. But your request must wait.</String>
		<String _locID ='39546'>No one may command my men but me.</String>
		<String _locID ='39547'>Watch yourself, pet. Only I may speak to my generals so.</String>
		<String _locID ='39548'>Impossible. You ask too much of me. </String>
		<String _locID ='39549'>It pains me to tell you that I do not have the manpower for that.</String>
		<String _locID ='39550'>Be patient. I do not have the troops to do that.</String>
		<String _locID ='39551'>I would help you if I had the troops, but I have none.</String>
		<String _locID ='39552'>You ask too much. </String>
		<String _locID ='39553'>I cannot do such a thing.</String>
		<String _locID ='39554'>Leave me. You ask the impossible.</String>

		<String _locID ='39555'>I do not have the manpower to help you right now.</String>
		<String _locID ='39556'>If I had more troops, I would gladly help you.</String>
		<String _locID ='39557'>Your moves are bold, but I have not the army to help.</String>
		<String _locID ='39558'>They have broken our hold. We should look closer at our strategy.</String>
		<String _locID ='39559'>The trading post is destroyed. How dare they do that to me.</String>
		<String _locID ='39560'>It would appear the island dwellers are almost defeated.</String>
		<String _locID ='39561'>The Dutch are close to defeat.</String>
		<String _locID ='39562'>Keep up the pressure, pet. The Dutch will soon fall.</String>
		<String _locID ='39563'>The French have almost fallen to our combined might.</String>
		<String _locID ='39564'>The Germans are no match for us. </String>
		<String _locID ='39565'>Do not stop. The Ottomans are in retreat.</String>
		<String _locID ='39566'>The cowards! Kneel before Isabella!</String>
		<String _locID ='39567'>Stay on them. The Russian dogs will lick my boot heels yet.</String>
		<String _locID ='39568'>There is room in Spain for only one crown. Destroy the Spanish traitors.</String>
		<String _locID ='39569'>Hiding across the channel has made the British strong.</String>
		<String _locID ='39570'>The Dutch are strong. We must be cautious.</String>
		<String _locID ='39571'>Where have the French gained such strength?</String>
		<String _locID ='39572'>Beware the Germans. They seem particularly strong.</String>
		<String _locID ='39573'>Could the Ottomans really be this strong?</String>
		<String _locID ='39574'>The Portekiz have made great strides. Their army is powerful.</String>
		<String _locID ='39575'>The Russians are a stubborn lot. We will have to redouble our efforts against them.</String>
		<String _locID ='39576'>It is no surprise that the Spanish are strong. We must be careful.</String>
		<String _locID ='39577'>You are so strong, pet. But be careful where you spend your resources. </String>
		<String _locID ='39578'>You have advanced so quickly. I hope it was not too fast.</String>
		<String _locID ='39579'>Is it really so important for you to be above me?</String>
		<String _locID ='39580'>The enemy allies with natives. We should be careful.</String>
		<String _locID ='39581'>They have found native help. Keep an eye out for attacks.</String>
		<String _locID ='39582'>Our foes consort with the natives. Be wary of attacks.</String>
		<String _locID ='39583'>You lag behind, pet. Have you forgotten to go Colonial?</String>
		<String _locID ='39584'>I hope your strategy includes aging up to Colonial soon.</String>
		<String _locID ='39585'>If you don't at least go Colonial soon, our enemies will have the advantage.</String>
		<String _locID ='39586'>Why do you lag behind? </String>
		<String _locID ='39587'>It is nice to have you behind me, but our foes will win if you stay there.</String>
		<String _locID ='39588'>Why are you so slow to Age up? Our enemies will have an advantage if you don't advance.</String>
		<String _locID ='39589'>So fast! But leave some resources for other things.</String>
		<String _locID ='39590'>You are quick, pet. But will you be able to support your colony?</String>
		<String _locID ='39591'>Finally! I was beginning to think you would never join the rest of us.</String>
		<String _locID ='39592'>If you are so slow at everything, we will never triumph.</String>
		<String _locID ='39593'>Such a bold rescue! You have my nation's gratitude.</String>
		<String _locID ='39594'>Saved at last! You are so brave and so helpful.</String>
		<String _locID ='39595'>Ah, my explorer lives. Your kindness is unequaled.</String>
		<String _locID ='39596'>I will not tolerate such sneaky maneuvers.</String>

		<String _locID ='39597'>Such underhanded methods will not go unpunished.</String>
		<String _locID ='39598'>Such obvious tactics only make me sad.</String>
		<String _locID ='39599'>The natives are free of our enemy's subversion.</String>
		<String _locID ='39600'>I have removed the yoke of our foes from these people.</String>
		<String _locID ='39601'>I have removed our enemy's corruption from these native peoples.</String>
		<String _locID ='39602'>The enemy town lies in ashes beneath my boots.</String>
		<String _locID ='39603'>How glorious to see the ruins of our enemy's buildings.</String>
		<String _locID ='39604'>All our enemies will fall as this town did.</String>
		<String _locID ='39605'>The enemy will not exploit this trade route anymore.</String>
		<String _locID ='39606'>This trading post fell easily. Why wasn't it more heavily guarded?</String>
		<String _locID ='39607'>And that, pet, is how you destroy a trading post.</String>
		<String _locID ='39608'>The natives here are strong. I must be more careful.</String>
		<String _locID ='39609'>Where were you? I could have used your help.</String>
		<String _locID ='39610'>This town was well defended. We need to bring more troops next time.</String>
		<String _locID ='39611'>I could have used some more help attacking this town.</String>
		<String _locID ='39612'>The trade site still stands. We need to focus more power there.</String>
		<String _locID ='39613'>This post was too well guarded. I have better things to do anyway.</String>
		<String _locID ='39614'>My explorer is too hasty. He will get a spanking when he returns.</String>
		<String _locID ='39615'>Why does he run into trouble like that? I will not be able to gather treasures until he revives.</String>
		<String _locID ='39616'>My explorer is down. Be a dear and go find him.</String>
		<String _locID ='39617'>The dangers of the New World are many, as my explorer has found out.</String>
		<String _locID ='39618'>My explorer has succumbed to the environment.</String>
		<String _locID ='39619'>The wilds have claimed another son of Spain.</String>
		<String _locID ='39620'>The enemy is too strong. We should bow out gracefully.</String>
		<String _locID ='39621'>I cannot keep throwing resources at this folly. I am ready to resign.</String>
		<String _locID ='39622'>You fought bravely, pet. But we are done.</String>
		<String _locID ='39623'>I grow weary of events in the New World. We should stop.</String>
		<String _locID ='39624'>I knew coming here was a bad idea. I want to recall my people.</String>
		<String _locID ='39625'>Your strength is needed here. </String>
		<String _locID ='39626'>Send troops here, pet.</String>
		<String _locID ='39627'>I have run into the enemy. Send an army here.</String>
		<String _locID ='39628'>I cannot handle so many men. Send help now.</String>
		<String _locID ='39629'>The enemy has swarmed into my town. I need help.</String>
		<String _locID ='39630'>Send help, pet. I don't have the army to repel this attack.</String>
		<String _locID ='39631'>I hope you are stronger than my last ally.</String>
		<String _locID ='39632'>Greetings, pet. It is a pleasure to have you at my side.</String>
		<String _locID ='39633'>Together, we will soon have the enemy begging for mercy.</String>
		<String _locID ='39634'>You are brave to try again at a higher difficulty.</String>
		<String _locID ='39635'>I hope your brazen jump in difficulty does not end in disappointment.</String>
		<String _locID ='39636'>Are you sure this jump in difficulty was not a mistake?</String>
		<String _locID ='39637'>I see you are taking it a little easier this time. That is probably best.</String>
		<String _locID ='39638'>Did the higher difficulty not agree with you?</String>
		<String _locID ='39639'>It is probably best for you to stay here a while before you try to move up again.</String>
		<String _locID ='39640'>It will be nice not to be on the receiving end of your assault this time.</String>
		<String _locID ='39641'>Your score was most impressive last time. I will do my best to keep up.</String>
		<String _locID ='39642'>Did you like the taste of my boot? I will try not to be so rough this time.</String>
		<String _locID ='39643'>You need to keep up, pet. Try to get your score up higher this time.</String>
		<String _locID ='39644'>Do you remember the time we spent here together the last time? </String>
		<String _locID ='39645'>You need to do better this game if you want to keep from making me cry.</String>
		<String _locID ='39646'>Your performance last time was less than impressive. Do better this time.</String>

		<String _locID ='39647'>You had an impressive game last time. I am looking forward to a repeat performance.</String>
		<String _locID ='39648'>I am glad you are here with me again.</String>
		<String _locID ='39649'>Since you are incapable of rescuing my explorer, I have sent his ransom.</String>
		<String _locID ='39650'>Curse my explorer's brashness. He has cost me dear today.</String>
		<String _locID ='39651'>My explorer is back, but it cost me dearly.</String>
		<String _locID ='39652'>I have rescued my explorer. Our foes can choke on their ransom demands.</String>
		<String _locID ='39653'>My explorer is back, now that I have rescued him.</String>
		<String _locID ='39654'>Since you have waited so long, I have rescued my explorer myself.</String>
		<String _locID ='39655'>I have grown tired waiting for you and have rescued my explorer myself.</String>

		<String _locID ='39656'>Where is their army? Is our foe so foolish as to leave his town undefended?</String>
		<String _locID ='39657'>Look, pet. Our enemy has left this tasty morsel undefended. </String>
		<String _locID ='39658'>This town is ripe for the picking, with no barracks to defend it.</String>
		<String _locID ='39659'>A town without a barracks is like an explorer without my jewels. It's not going to get very far.</String>
		<String _locID ='39660'>This town has no stable. Send in the artillery.</String>
		<String _locID ='39661'>This coin should help you with the cause.</String>
		<String _locID ='39662'>I hope this coin helps to sustain you.</String>
		<String _locID ='39663'>You need food to keep your stamina.</String>
		<String _locID ='39664'>Take this food to keep your men strong.</String>
		<String _locID ='39665'>Spanish wood built the armada. Use this to power our victory.</String>
		<String _locID ='39666'>This wood will keep your forces strong.</String>
		<String _locID ='39667'>There is no substitute for Spanish wood!</String>
		<String _locID ='39668'>Our foes will soon taste Spanish steel.</String>
		<String _locID ='39669'>My forces are moving forward to attack our enemy's base.</String>

		<String _locID ='39670'>This base will feel the stamp of my boot heel.</String>
		<String _locID ='39671'>These gatherers will rue the day their country took on the Spanish.</String>
		<String _locID ='39672'>The fools have left these people to die at my hand.</String>
		<String _locID ='39673'>No quarter shall be given to any enemy of the Spanish.</String>
		<String _locID ='39674'>My forces are moving to take the main enemy town.</String>
		<String _locID ='39675'>The sons of Spain will soon be masters of this town.</String>
		<String _locID ='39676'>Come bask in my glory as we dismantle this town.</String>
		<String _locID ='39677'>These natives will soon be free of their captors.</String>
		<String _locID ='39678'>It is time to let these people know how they are being deceived.</String>
		<String _locID ='39679'>Let us remove the blindfold put on these natives by our enemies.</String>
		<String _locID ='39680'>Our enemies get too much from this trade site.</String>
		<String _locID ='39681'>This trade site has profited our foes for too long.</String>
		<String _locID ='39682'>Stand firm, pet. The sons of Spain are on their way to join you.</String>
		<String _locID ='39683'>You are so bold to attack there. I will send you help.</String>
		<String _locID ='39684'>Brilliant! I will join you soon.</String>
		<String _locID ='39685'>I need more men. A base will be perfect here.</String>
		<String _locID ='39686'>Careful, pet. I am putting a military base here.</String>
		<String _locID ='39687'>I will put a base here. Would you care to join me?</String>
		<String _locID ='39688'>As Spain prospers, I will need more room. </String>
		<String _locID ='39689'>This is a perfect spot for a town center.</String>
		<String _locID ='39690'>The riches of Spain will allow me to put another town center here.</String>
		<String _locID ='39691'>I will build another town center here to the glory of Spain.</String>
		<String _locID ='39692'>I am going to seek help from these native peoples.</String>
		<String _locID ='39693'>These natives will make a powerful ally.</String>
		<String _locID ='39694'>With the help of these people, we will be unstoppable.</String>
		<String _locID ='39695'>I will ask these people for help in defeating our common foe.</String>
		<String _locID ='39696'>This trade site will help to fuel our victory.</String>
		<String _locID ='39697'>Watch my back while I build a trade site here.</String>

		<String _locID ='39698'>The dogs will not get their teeth into this building.</String>
		<String _locID ='39699'>I will defend this building, pet.</String>
		<String _locID ='39700'>My forces will hold this spot to their dying breath.</String>
		<String _locID ='39701'>The enemy will not get past me here.</String>
		<String _locID ='39702'>This village is mine. I won't let them take it away.</String>
		<String _locID ='39703'>These people need my help. I will defend them.</String>
		<String _locID ='39704'>The enemy draws near. I will need to defend this town.</String>
		<String _locID ='39705'>The dogs will not take this town from the Spanish.</String>
		<String _locID ='39706'>I will be defending this trade site, pet.</String>
		<String _locID ='39707'>I will defend here at this trade site.</String>
		<String _locID ='39708'>Watch your coffers. I will keep sending coin.</String>
		<String _locID ='39709'>Did you enjoy that? I will send more soon.</String>
		<String _locID ='39710'>More food will be arriving when I am able to send it.</String>
		<String _locID ='39711'>Fear not, pet. More food is on the way.</String>
		<String _locID ='39712'>There is more wood where that came from.</String>
		<String _locID ='39713'>Did that wood make you smile? You will get another surprise soon.</String>
		<String _locID ='39714'>Stand fast. Help is on the way.</String>
		<String _locID ='39715'>My men are on the way to your location.</String>
		<String _locID ='39716'>The dogs will pay for attacking you here when my troops arrive.</String>
		<String _locID ='39717'>Tell me you love me.</String>
		<String _locID ='39718'>Such quiet. Are you mad at me?</String>
		<String _locID ='39719'>Playing the strong, silent type?</String>
		<String _locID ='39720'>Be a dear and send me some coin.</String>
		<String _locID ='39721'>Some coin would really help our cause right now.</String>
		<String _locID ='39722'>Send me some coin and I will make it worth your while.</String>
		<String _locID ='39723'>Some food would be appreciated.</String>
		<String _locID ='39724'>Do you have any food to feed the sons of Spain?</String>
		<String _locID ='39725'>The Spanish empire needs food to fight the enemy.</String>
		<String _locID ='39726'>I could really use some wood.</String>
		<String _locID ='39727'>Do you have some wood for me?</String>
		<String _locID ='39728'>I seem to really be burning through the wood. Can you give me some?</String>
		<String _locID ='39729'>Your help is appreciated. Now lets move our forces forward.</String>
		<String _locID ='39730'>That went so much better after you joined in.</String>
		<String _locID ='39731'>Our combined offensive force cannot be stopped.</String>
		<String _locID ='39732'>Your gift of coin is most appreciated.</String>
		<String _locID ='39733'>You are so good to me.</String>
		<String _locID ='39734'>This food will go far.</String>
		<String _locID ='39735'>The Spanish people thank you for your generosity.</String>
		<String _locID ='39736'>Your help was most generous.</String>
		<String _locID ='39737'>I must think of some way to thank you.</String>
		<String _locID ='39738'>Your men arrived in the nick of time.</String>
		<String _locID ='39739'>I am overflowing. You are too generous.</String>
		<String _locID ='39740'>Are you trying to impress me with your mighty economy?</String>
		<String _locID ='39741'>Your gift of wood was generous.</String>
		<String _locID ='39742'>So much wood! You are too kind.</String>
		<String _locID ='39743'>These island dwellers are powerful. We are in trouble.</String>
		<String _locID ='39744'>Curse the British! They are a powerful foe.</String>
		<String _locID ='39745'>The Dutch are so powerful. Is there nothing we can do to stop them?</String>
		<String _locID ='39746'>The cursed French are winning this day.</String>
		<String _locID ='39747'>These Ottomans are worthy foes. I have underestimated them.</String>
		<String _locID ='39748'>The Portekiz dogs! Where did they learn to fight so well?</String>
		<String _locID ='39749'>The Russians are overpowering us with numbers.</String>
		<String _locID ='39750'>It is no surprise the Spanish are strong, but they should be fighting for me.</String>
		<String _locID ='39751'>How can these weak British be doing so well?</String>
		<String _locID ='39752'>Despite the weakness of the Dutch, we are losing.</String>
		<String _locID ='39753'>How can this be? The French dogs are weak, but we are still losing.</String>
		<String _locID ='39754'>Despite Germany's weakness, we are being routed. </String>
		<String _locID ='39755'>How do we expect to win when we can't even handle a weak Portekiz force?</String>
		<String _locID ='39756'>The Russians fall before our forces, but we still can't push the advantage.</String>
		<String _locID ='39757'>This renegade group of Spanish is no match for the crown, but I fear we have lost.</String>
		<String _locID ='39758'>I have let you down. </String>
		<String _locID ='39759'>You are so strong, but my forces are falling too quickly.</String>
		<String _locID ='39760'>I had hoped you would be strong for me. </String>
		<String _locID ='39761'>You disappoint me, and we will both suffer for it.</String>
		<String _locID ='39762'>The enemy is in disarray. We make a good team.</String>
		<String _locID ='39763'>We should press our advantage while we are ahead.</String>
		<String _locID ='39764'>You are so strong! </String>
		<String _locID ='39765'>It would seem I have chosen a strong ally.</String>
		<String _locID ='39766'>You will need to do better if you want to keep up with me.</String>
		<String _locID ='39767'>War is not for the weak. You must work harder to keep favor with the Spanish.</String>
		<String _locID ='39768'>We are done. Spain has nothing left for this game.</String>
		<String _locID ='39769'>I am spent. We have lost the day.</String>

		<String _locID ='39770'>Did you not hear me? We are defeated.</String>
		<String _locID ='39771'>Your intent to fight on is noble, but it will get you naught. </String>
		<String _locID ='39772'>Your insistence on continuing this fight is folly. I will not add to your body count.</String>
		<String _locID ='39773'>You waste resources on this lost cause. When will you see the truth?</String>
		<String _locID ='39774'>Those rascals have gathered 4 trading posts. We must act quickly.</String>
		<String _locID ='39775'>We must hurry or they will attain a four of a kind victory.</String>
		<String _locID ='39776'>Our enemies extend their influence over the natives.</String>
		<String _locID ='39777'>The natives have fallen victim to our enemies' influence.</String>
		<String _locID ='39778'>Our foes have set up a trade site.</String>
		<String _locID ='39779'>The enemy has a trade site. We should be careful they do not get more.</String>
		<String _locID ='39780'>The enemy continues to gather natives. Are we going to let them get away with that?</String>
		<String _locID ='39781'>They continue to dominate the local natives. We should do something to lift their oppression.</String>
		<String _locID ='39782'>They have another trade site. We should crush them.</String>
		<String _locID ='39783'>They continue to pursue trade sites. Be careful they don't get any more.</String>
		<String _locID ='39784'>You are so smart to keep the enemy from oppressing these people.</String>
		<String _locID ='39785'>Good thinking! We can use the help of the natives.</String>
		<String _locID ='39786'>Nice work! That trade site will come in handy.</String>
		<String _locID ='39787'>Brilliant! You are smart to get a trade site before anyone else.</String>
		<String _locID ='39788'>So fast! You are a quick one.</String>
		<String _locID ='39789'>You don't wait for anything, do you?</String>
		<String _locID ='39790'>Nothing stands in your way, does it?</String>
		<String _locID ='39791'>Your explorer is quite bold.</String>
		<String _locID ='39792'>That coin will certainly come in handy.</String>
		<String _locID ='39793'>A girl could really get behind an ally with so much coin.</String>

		<String _locID ='39794'>That will satisfy many appetites.</String>
		<String _locID ='39795'>Just seeing that food makes me ravenous.</String>
		<String _locID ='39796'>Do you do everything so quickly?</String>
		<String _locID ='39797'>Your proficiency is impressive.</String>
		<String _locID ='39798'>You are very forward to be nosing around here.</String>
		<String _locID ='39799'>What, don't you get enough over in your own area?</String>
		<String _locID ='39800'>I will thank you to keep your hands off my treasures.</String>
		<String _locID ='39801'>You can use that native to scout.</String>
		<String _locID ='39802'>Ask that native to scout the surrounding wilderness.</String>
		<String _locID ='39803'>Liberated settlers are hard workers.</String>
		<String _locID ='39804'>Free the people and they will gladly work for you.</String>
		<String _locID ='39805'>There is wood everywhere in this New World.</String>
		<String _locID ='39806'>You are lucky to find extra wood.</String>
		<String _locID ='39807'>Ah, we have more allies now.</String>
		<String _locID ='39808'>You are wise to gain more favor with the natives.</String>
		<String _locID ='39809'>Another trade site! You are bold, pet.</String>
		<String _locID ='39810'>We have the trade advantage now. </String>
		<String _locID ='39811'>I hope those walls will keep our foes out.</String>
		<String _locID ='39812'>Walls! A wise choice to make.</String>
		<String _locID ='39813'>I have been able to gain favor with the local natives.</String>
		<String _locID ='39814'>We have the native advantage now.</String>
		<String _locID ='39815'>This trade site was too good to pass up.</String>
		<String _locID ='39816'>How can we lose when I have gained the first trade site?</String>
		<String _locID ='39817'>There is no stopping me once I get started.</String>
		<String _locID ='39818'>See this treasure just waiting for me to find it?</String>
		<String _locID ='39819'>This treasure will look beautiful in the Prado.</String>
		<String _locID ='39820'>A girl could buy a lot with coin like this.</String>
		<String _locID ='39821'>If you are nice, some of this could be yours.</String>
		<String _locID ='39822'>Mmmm. Yummy food.</String>
		<String _locID ='39823'>This will go far to nourish the sons of Spain.</String>
		<String _locID ='39824'>You are so slow. I will take this one!</String>
		<String _locID ='39825'>Don't be mad at me, pet.</String>
		<String _locID ='39826'>Where is your explorer? Why is he not collecting treasures?</String>
		<String _locID ='39827'>Your explorer is lazy. He should be collecting treasures.</String>
		<String _locID ='39828'>Look at the men. This was a good treasure.</String>
		<String _locID ='39829'>See how the warriors flock to me? Are you jealous?</String>
		<String _locID ='39830'>The more people I find, the stronger my economy becomes.</String>
		<String _locID ='39831'>These poor souls will gladly work for a kind savior like me.</String>
		<String _locID ='39832'>Look at the wood!</String>
		<String _locID ='39833'>This wood will go far to build my colony.</String>
		<String _locID ='39834'>I have put us ahead in natives.</String>
		<String _locID ='39835'>We have gained the advantage in natives again.</String>
		<String _locID ='39836'>My trade site has put us ahead.</String>
		<String _locID ='39837'>We may have been tied for some time, but now we are ahead again.</String>
		<String _locID ='39838'>These walls will not keep you out, pet.</String>
		<String _locID ='39839'>The enemy will find a surprise when he runs into these walls.</String>
		<String _locID ='39840'>We need to hold on to these trading posts. Be ready for an immediate attack.</String>
		<String _locID ='39841'>The enemy will surely be looking to attack our trading posts now.</String>
		<String _locID ='39842'>What has happened, pet? You used to be much stronger.</String>
		<String _locID ='39843'>I see life in the colonies has not agreed with you.</String>
		<String _locID ='39844'>You have grown so strong since the last time we played.</String>
		<String _locID ='39845'>I like to think it was me that made you so powerful.</String>
		<String _locID ='39846'>You have been busy, pet. Where did you get all of that experience?</String>
		<String _locID ='39847'>You are certainly a lot more experienced than I remember.</String>
		<String _locID ='39848'>You are a beast, sneaking around and collecting trade posts this way.</String>
		<String _locID ='39849'>I cannot lose this way. You had better hope those trading posts are well defended.</String>
		<String _locID ='39850'>Hah! There is nothing you can do to stop us now.</String>
		<String _locID ='39851'>We are winning. You have nothing.</String>
		<String _locID ='39852'>I see you like it rough.</String>
		<String _locID ='39853'>Why is it I always seem to get double-teamed?</String>
		<String _locID ='39854'>Your soldiers' blood is on your hands.</String>
		<String _locID ='39855'>You send your men into certain death.</String>
		<String _locID ='39857'>See how we work as a team? You will face this all day.</String>
		<String _locID ='39858'>There is nothing I can't do with my ally behind me.</String>
		<String _locID ='39859'>You are lucky your ally has saved you. This time.</String>
		<String _locID ='39860'>So mean of you to gang up on poor me.</String>
		<String _locID ='39861'>You would be wiser to spend your resources on smarter things.</String>
		<String _locID ='39862'>Such free-spending is not going to impress me.</String>
		<String _locID ='39863'>You can not be so far ahead of me. You are spending most foolishly.</String>
		<String _locID ='39864'>The natives will not be fooled by your lies for long.</String>
		<String _locID ='39865'>Those natives will see you for what you are one day.</String>
		<String _locID ='39866'>You are lucky those men have chosen to ally with you.</String>
		<String _locID ='39867'>How dare you! These natives are my friends.</String>
		<String _locID ='39868'>You will regret that.</String>
		<String _locID ='39869'>Why are you picking on me?</String>
		<String _locID ='39870'>Leave my town alone!</String>
		<String _locID ='39871'>You weren't invited into my town. Go away.</String>
		<String _locID ='39872'>That trade site was mine!</String>
		<String _locID ='39873'>Why do you destroy my things?</String>
		<String _locID ='39874'>Eh. I will have that trade site back up in no time.</String>
		<String _locID ='39875'>Why do you languish in backwards times?</String>

		<String _locID ='39876'>You are so slow! You will never catch up to me now.</String>
		<String _locID ='39877'>I am so far ahead of you, you will never catch up!</String>
		<String _locID ='39878'>My forces are far superior to yours.</String>
		<String _locID ='39879'>Your advanced technology will make a splendid prize when my armies roll through your town.</String>
		<String _locID ='39880'>You may be first to Age up, but you will be last when the score is tallied.</String>
		<String _locID ='39881'>First to Age up is first to die.</String>
		<String _locID ='39882'>You had better get some troops out quickly, now that you have joined the rest of us in the modern world.</String>
		<String _locID ='39883'>Oh, you are alive. I was going to check for a pulse.</String>
		<String _locID ='39884'>Finally. I would be sad if my troops had no one to fight.</String>
		<String _locID ='39885'>Does your ally dislike you so much that he makes you build so far away from him?</String>
		<String _locID ='39886'>It must be very lonely for you to be so far away from your friends. I will send some men to keep you company.</String>
		<String _locID ='39887'>It was nice of you to save my troops from a long walk as they move from town to town.</String>
		<String _locID ='39888'>You will know my cannon are near when you hear them knocking down your ally's town.</String>
		<String _locID ='39889'>Are you really so scared that you need to stay so close to your ally?</String>
		<String _locID ='39890'>Hah! So much for your sneaky tactics.</String>
		<String _locID ='39891'>Did you not think I would be aware of your tactics?</String>
		<String _locID ='39892'>Those people are now free of your tyranny.</String>
		<String _locID ='39893'>You have no hold on these people now.</String>
		<String _locID ='39894'>That felt sooo good.</String>
		<String _locID ='39895'>I hope you felt that to your core.</String>
		<String _locID ='39896'>It will be a long time before you feel the gain from that trade site again.</String>
		<String _locID ='39897'>I hope that you didn't need that trade site too much.</String>
		<String _locID ='39898'>You seem to be a reasonable person, would you care to give up now?</String>
		<String _locID ='39899'>Surrender now and you will save yourself a lot of pain.</String>
		<String _locID ='39901'>Do you think it wise to attempt a more difficult setting this time? No matter. I will crush you regardless.</String>
		<String _locID ='39902'>I am disappointed that you are not the player I thought you were.</String>
		<String _locID ='39903'>It would seem that we were destined to meet here again.</String>
		<String _locID ='39904'>It won't matter how easy you try to make things on yourself. I will still see you beneath the heel of my boot.</String>

		<String _locID ='39905'>You are so brave to take on more enemies, but that will only increase your pain.</String>
		<String _locID ='39906'>Choke on your ransom, you dogs. </String>
		<String _locID ='39907'>I am sad that you must resort to kidnapping to finance your petty colony.</String>
		<String _locID ='39908'>Hello there, little man. Are you looking for treasure?</String>
		<String _locID ='39909'>Be careful out in the wilds, pet. There are many dangers waiting for you.</String>
		<String _locID ='39910'>This is the best army you can muster? And where are they going?</String>
		<String _locID ='39911'>It would appear your men have abandoned their leader and are looking to slink away like the dogs they are.</String>

		<String _locID ='39913'>I would love to get to know your men better, but I won't have time before they are annihilated.</String>
		<String _locID ='39914'>Oh look. Are these some deserters of yours, looking for a better life in Spain?</String>
		<String _locID ='39915'>I might have known I would find you attacking defenseless settlers.</String>
		<String _locID ='39916'>You can kill one or a hundred of us, but Spain will always triumph.</String>
		<String _locID ='39917'>You are no better than dogs, attacking unarmed civilians like that.</String>
		<String _locID ='39918'>These soldiers will make excellent target practice for my army.</String>
		<String _locID ='39919'>I had no idea hunting season had opened. Stay there, my army is on its way.</String>
		<String _locID ='39920'>I see your army is guarding that strategic field.</String>
		<String _locID ='39921'>You call that an army? No wonder they cower in the fields.</String>
		<String _locID ='39922'>Is that all you have? Come back when you are bigger.</String>
		<String _locID ='39923'>That so-called army is hardly worthy of the name.</String>
		<String _locID ='39924'>Well, isn't this an interesting turn of events.</String>
		<String _locID ='39925'>You may take my town, but you will never have my crown.</String>
		<String _locID ='39926'>Look at those lost lambs. I will give them a good home.</String>
		<String _locID ='39927'>What's this? More stragglers seeking comfort in the arms of Spain?</String>
		<String _locID ='39929'>There you are. It won't be long before Spanish flags wave from the windows.</String>
		<String _locID ='39930'>What a lovely spot. I think my cannon will go ... there.</String>
		<String _locID ='39931'>Hello. Don't get too comfortable in those buildings.</String>
		<String _locID ='39932'>You are so kind to let a lady go first.</String>
		<String _locID ='39933'>Your kindness will not go unpunished.</String>

		<String _locID ='39934'>Find your own treasures, dog.</String>
		<String _locID ='39935'>I hope you have saved some ammunition. You are going to need it.</String>
		<String _locID ='39936'>I hope that cake is ready, because here I come!</String>
		<String _locID ='39937'>Is that silence the sound of your corpse?</String>
		<String _locID ='39938'>I have heard more noise coming from a morgue.</String>
		<String _locID ='39939'>Let me know when you have finished your snack.</String>
		<String _locID ='39940'>It was nice of you to let me get some beauty sleep.</String>
		<String _locID ='39941'>You play too rough. I would like to stop now.</String>
		<String _locID ='39942'>Please let me leave here with some shred of dignity.</String>
		<String _locID ='39943'>I am done. You can stop now.</String>
		<String _locID ='39944'>You were lucky this time.</String>
		<String _locID ='39945'>Impressive, but you are only delaying the inevitable.</String>
		<String _locID ='39946'>An interesting strategy, but tricking the local natives will not help you.</String>
		<String _locID ='39947'>I see you like giving me lots of targets.</String>
		<String _locID ='39948'>Enjoy your spoils while you can, because that site will soon be in flames.</String>
		<String _locID ='39949'>So many wasted resources. You will be sad when I destroy that trade site.</String>
		<String _locID ='39950'>I hope you don't do everything so quickly.</String>
		<String _locID ='39951'>You are fast, but it takes more than speed to best me.</String>
		<String _locID ='39952'>This world holds many treasures for you, including the heel of my boot.</String>
		<String _locID ='39953'>Keep that treasure safe for me when I come to collect it from the smoking ashes of your town center.</String>
		<String _locID ='39954'>You should fight me instead of scurrying through the brush looking for trinkets.</String>
		<String _locID ='39955'>That coin will not buy you fame here in the New World.</String>
		<String _locID ='39956'>Strength is measured in power, not mere coin. You will need both to impress me.</String>
		<String _locID ='39957'>Enjoy that food now, you will soon be eating Spanish steel.</String>
		<String _locID ='39958'>That food will go well with the knives we have for your soldier's bellies.</String>
		<String _locID ='39959'>An impressive display of baubles, but you should pay more attention to your colony.</String>
		<String _locID ='39960'>Your explorer should be careful wandering so far from home.</String>
		<String _locID ='39961'>Who is this? Be careful out there little man.</String>
		<String _locID ='39962'>So far from home, it would be a shame if you met with some accident.</String>
		<String _locID ='39963'>Those natives can't help you if you are dead.</String>
		<String _locID ='39964'>It would be a shame if the natives learned of your true nature.</String>
		<String _locID ='39965'>Is there not a person in the colonies who does not wish they were born Spanish?</String>
		<String _locID ='39966'>You may send the settlers this way if you want them to live beyond today.</String>
		<String _locID ='39967'>You may want to use that wood to build coffins for your men.</String>
		<String _locID ='39968'>It won't be long before that wood is fueling your pyre.</String>
		<String _locID ='39969'>A wall? Is this to keep the enemy out or your soldiers in?</String>
		<String _locID ='39970'>No wall can protect you from the sting of Spanish steel.</String>
		<String _locID ='39971'>See how the locals flock to me? They will be your undoing.</String>
		<String _locID ='39972'>It would seem the natives have chosen to support the winning side.</String>
		<String _locID ='39973'>Such bounty will give me the advantage I need to crush you.</String>
		<String _locID ='39974'>Are you afraid to get your own trade site for fear I will destroy it?</String>
		<String _locID ='39975'>Look at this. More riches for the Spanish cause.</String>
		<String _locID ='39976'>The treasures practically jump at me. </String>
		<String _locID ='39977'>Are you jealous that such a fine treasure is mine?</String>
		<String _locID ='39978'>This coin will pay for many Spanish soldiers.</String>
		<String _locID ='39979'>Look at all of this coin. Do you need to borrow some?</String>
		<String _locID ='39980'>Wherever will I store all of this food?</String>
		<String _locID ='39981'>I may need to build another town center to store all of this food.</String>
		<String _locID ='39982'>Oh look. You have forgotten one. I will take care of it.</String>
		<String _locID ='39983'>Is your explorer so blind as to miss things right under his very nose?</String>
		<String _locID ='39984'>You should go to the tavern and tell your explorer to get started soon.</String>
		<String _locID ='39985'>Was that your explorer I saw napping in a field?</String>
		<String _locID ='39986'>This New World holds many treasures. It is too bad that you do not.</String>
		<String _locID ='39987'>These natives have chosen to side with the victors.</String>
		<String _locID ='39988'>The natives here will enjoy victory when we crush you.</String>
		<String _locID ='39989'>Who wouldn't want to join a queen as lovely as I am?</String>
		<String _locID ='39990'>It is good that these people come work for me, rather than dying in your town.</String>
		<String _locID ='39991'>This wood will make arrows to pierce your very heart.</String>
		<String _locID ='39992'>Should I use this wood to build or destroy?</String>
		<String _locID ='39993'>Those people will not help you in the long run.</String>
		<String _locID ='39994'>It would be a shame if someone were to come along and knock that post down.</String>
		<String _locID ='39995'>That is a cute trade site. I am going to enjoy watching it burn.</String>
		<String _locID ='39996'>Don't think that trade site will give you any advantage.</String>
		<String _locID ='39997'>An interesting tactic, but you should have worried about protecting your towns.</String>
		<String _locID ='39998'>What good is this when you have no army to protect them?</String>
		<String _locID ='39999'>Do you hear that? That is the clock ticking down on your defeat.</String>
		<String _locID ='40000'>Don't mind those posts. They are only going to win us the game.</String>
		<String _locID ='40001'>Whatever happened to you? I thought you used to be somebody.</String>
		<String _locID ='40002'>Don't worry. That happens to lots of people. I guess.</String>
		<String _locID ='40003'>I see you have come a long way - a long way to die.</String>
		<String _locID ='40004'>You have improved since the last time we met. But you will still taste my boot heel.</String>
		<String _locID ='40005'>You have gained much experience since I saw you last. But you have not learned how to win.</String>
		<String _locID ='40006'>That experience won't help you. In fact, it will only make my victory all the sweeter.</String>
		<String _locID ='40007'>Bonuses like this can only hasten your destruction.</String>
		<String _locID ='40008'>This treasure has already been invested in the weapons I will use to demolish your puny nation.</String>
		<String _locID ='40009'>Such a discovery is unique! Surely you have nothing like it.</String>
		<String _locID ='40010'>Go ahead, scavenge while you can.</String>
		<String _locID ='40011'>Your men rummage through the brush like rodents, looking for tasty tidbits. Soon I bring a bayonet for you to bite on instead.</String>
		<String _locID ='40012'>You gather loot like a vulture, instead of soaring like the Russian eagle.</String>
		<String _locID ='40013'>You are off to a quick start, but the outcome is not in doubt.</String>
		<String _locID ='40014'>Such talent at killing bandits and wild animals. We'll see how you do against my disciplined army. </String>
		<String _locID ='40015'>Your lack of skill at treasure hunting probably demonstrates that you will be surprised by the size of my army.</String>
		<String _locID ='40016'>That treasure was MINE. You will regret this, little one.</String>
		<String _locID ='40017'>I gather treasure where I please, because I know you cannot stop me.</String>
		<String _locID ='40018'>Your primitive town structure is proof of your incompetence. Your soldiers will still be using sticks and knives while mine have gunpowder.</String>
		<String _locID ='40019'>Your high technology will remain but a bittersweet memory  when my Cossacks burn your town.</String>
		<String _locID ='40020'>Your Age advancement is too little, too late.</String>
		<String _locID ='40021'>Such speedy advancement in Age means you are neglecting military production. You shall learn the hard way how wrong your priorities are.</String>
		<String _locID ='40022'>Do not take it too hard when my men raze your fine new buildings.</String>
		<String _locID ='40023'>While you progress in Age, I sharpen my saber. A blade through the heart kills even the most advanced soldier type.</String>
		<String _locID ='40024'>My armies will crush you with their superior technology.</String>
		<String _locID ='40025'>I see your town. I can already hear my armies march down your streets.</String>
		<String _locID ='40026'>Your towns are so close; like little lambs huddled together in fear.</String>
		<String _locID ='40027'>You have rashly isolated your town. I can now crush you and your ally piecemeal.</String>
		<String _locID ='40028'>I have saved my explorer. Now I shall punish you for his temporary captivity. </String>
		<String _locID ='40029'>Yes you wounded my explorer, but now he is back, and thirsting for revenge. </String>
		<String _locID ='40030'>You may have caught my explorer, but you could not keep him.</String>
		<String _locID ='40031'>The natives are foolish to ally with your cause.</String>
		<String _locID ='40032'>Is THAT your army? It's so small ... it must be a decoy. </String>
		<String _locID ='40033'>That force seems too big for a band of scouts. You must think it is an army.</String>
		<String _locID ='40034'>You are letting your men wander too far from home. Did they lose their way?</String>
		<String _locID ='40035'>I see your army. Sadly, it's not large enough to merit concern.</String>
		<String _locID ='40036'>I have spotted your invasion force. Now I can cut it off and destroy it. </String>
		<String _locID ='40037'>There you are. Bring on your puny assault! I am ready. </String>
		<String _locID ='40038'>I see your invading army. So large ... your home base must be defenseless! </String>
		<String _locID ='40039'>Your large but undisciplined mass of soldiers does not frighten me. </String>
		<String _locID ='40040'>I see you're hoping to invade me. I must stop you cold.</String>
		<String _locID ='40041'>Attacking my settlers?! You will pay for this.</String>
		<String _locID ='40042'>Apparently your men are only good against unarmed civilians. </String>
		<String _locID ='40043'>My economy is powerful enough to withstand your pinpricks.</String>
		<String _locID ='40044'>This isn't right ... the war was supposed to be in YOUR town.</String>
		<String _locID ='40045'>What are you doing? How can you be HERE? No!</String>
		<String _locID ='40046'>You cannot take the credit for this victory. I'm sure I was betrayed by my own jealous underlings.</String>
		<String _locID ='40047'>This may not be the end, but it is at least the beginning of the end.</String>
		<String _locID ='40048'>Surrender now to avoid the humiliation of being utterly crushed.</String>

		<String _locID ='40049'>We will crush every inch of your civilization under our boots.</String>
		<String _locID ='40050'>My sword rusts from disuse. Are you ever going to attack?</String>
		<String _locID ='40051'>Enjoy the lull. My troops train diligently while you idle away your future.</String>
		<String _locID ='40052'>Are you still there?</String>
		<String _locID ='40053'>I intend to crush the enemy's outlying base here.</String>

		<String _locID ='40054'>Sir! Hands off the discoveries near my town. They are for me! </String>
		<String _locID ='40055'>I can't afford to do that ... yet.</String>
		<String _locID ='40056'>You will have to wait. Please ask again later.</String>
		<String _locID ='40057'>I have no money, so I cannot assist you.</String>
		<String _locID ='40058'>I do not have an army yet, or I would rush to your aid.</String>
		<String _locID ='40059'>You will have to fight on your own for the nonce. I cannot help.</String>
		<String _locID ='40060'>Wait until I build an army!</String>
		<String _locID ='40061'>Soon I will have a mighty army. But not yet.</String>
		<String _locID ='40062'>My army is not yet large enough to help you.</String>
		<String _locID ='40063'>I am not prepared to attack the enemy yet.</String>
		<String _locID ='40064'>Yes! Brilliant! </String>
		<String _locID ='40065'>Stealing my treasure? I suppose we ARE on the same side. Aren't we?</String>
		<String _locID ='40066'>At once!</String>
		<String _locID ='40067'>Of course!</String>
		<String _locID ='40068'>That action is forbidden to me.</String>
		<String _locID ='40069'>I am not able to follow your orders.</String>
		<String _locID ='40070'>Yes - artillery to demolish his buildings, plus a few horsemen to run down his settlers. </String>
		<String _locID ='40071'>Hmm. Artillery fortified by my sturdy infantry should be well-nigh unbeatable! </String>
		<String _locID ='40072'>Yes, artillery! An unstoppable barrage of cannonball! </String>
		<String _locID ='40073'>With enough cannon we can sweep the enemy away.</String>
		<String _locID ='40074'>We Russians are good at training cavalry. Perhaps this is a job for my Cossacks ... and of course some artillery to knock down any annoying infantry that might get in our way.</String>
		<String _locID ='40075'>Horsemen to trample the foe beneath their hooves! Plus some infantry to clean up anything that survives.</String>
		<String _locID ='40076'>Excellent. You are already on your way! </String>
		<String _locID ='40077'>I shall train infantry. Infantry and a few artillery pieces for show.</String>
		<String _locID ='40078'>Hordes of infantry is what we Russians are best at producing. A few cavalry to fill in the cracks and we will have a fine force.</String>
		<String _locID ='40079'>Endless waves of horsemen from the steppes will be a fine sight.</String>
		<String _locID ='40080'>Cavalry are the answer to our problems.</String>

		<String _locID ='40081'>You are right. I need more infantry. One can never have enough.</String>
		<String _locID ='40082'>I shall train an endless horde of infantry.</String>
		<String _locID ='40083'>Ha! A free settler! </String>
		<String _locID ='40084'>You are rich!</String>
		<String _locID ='40085'>Food is always welcome.</String>
		<String _locID ='40086'>You know - free warriors like that make excellent cannon fodder.</String>
		<String _locID ='40087'>I was hoping to capture the first treasure. But I am just as happy that it is you.</String>
		<String _locID ='40088'>Even lowly wood can be put to use in your war machine.</String>
		<String _locID ='40089'>Hurrah! I got a free settler!</String>
		<String _locID ='40090'>Gold here for the taking!</String>
		<String _locID ='40091'>This New World is a land of plenty, overflowing with food.</String>
		<String _locID ='40092'>That was a nice bonus for my army.</String>
		<String _locID ='40093'>I am glad I found this wood before the enemy.</String>
		<String _locID ='40094'>That is the kind of battle I like! Lots of action and in the end, myself victorious.</String>
		<String _locID ='40095'>A close-fought struggle but, in the end, my will proved the stronger.</String>
		<String _locID ='40096'>A balanced fight. Either side could have won, but I did.</String>
		<String _locID ='40097'>They never had a chance.</String>
		<String _locID ='40098'>You are skilled at gathering treasures. Keep it up.</String>
		<String _locID ='40099'>I just rolled right over them. Ha!</String>
		<String _locID ='40100'>I love it when a battle goes smoothly.</String>
		<String _locID ='40101'>These walls will stop almost anything!</String>
		<String _locID ='40102'>Ha! Let the enemy try to come through THESE walls!</String>
		<String _locID ='40103'>Quickly! We must destroy one of the enemy posts or all is lost!</String>

		<String _locID ='40104'>Curse their eyes! The enemy has four trading posts. They cannot win by main strength, so they are trying to do so with cunning.</String>
		<String _locID ='40105'>Building four posts is not the most glorious way to win a war, but it is certainly effective.</String>
		<String _locID ='40106'>They have to come to us now to keep us from winning. Let us prepare an ambush.</String>
		<String _locID ='40107'>I see that you have been effective in multiplayer lately! It gives me confidence that we shall conquer today.</String>
		<String _locID ='40108'>Your multiplayer rating is up from last time we played! It is good to have a competent ally such as yourself.</String>
		<String _locID ='40109'>Your greed in taking the treasures does my old heart good.</String>
		<String _locID ='40110'>Hmm. I see by your multiplayer score that you have been having trouble lately. Well, perhaps this fight will turn things around for you.</String>
		<String _locID ='40111'>Your multiplayer rating makes it clear that you have been suffering defeats. Do not dwell on the past! The future belongs to us!</String>
		<String _locID ='40112'>I see by the size of your Home City that you have done some growing up! Excellent!</String>
		<String _locID ='40113'>How strong your Home City looks this time. I am impressed.</String>

		<String _locID ='40114'>We were here last time. I guess we know the ins and outs of this map by now.</String>
		<String _locID ='40115'>Don't let me down like you did last time.</String>
		<String _locID ='40116'>This time for sure! Victory or death!</String>
		<String _locID ='40117'>Hurrah! It is you again. Last time we won, and that bodes well for this time.</String>
		<String _locID ='40118'>Thank you for being the backbone of our army last time we were allied. This time I vow to be stronger.</String>
		<String _locID ='40119'>Do not make me do all the work like last time.</String>
		<String _locID ='40120'>Do not leave all the work in making discoveries to me. You need to gather your fair share.</String>
		<String _locID ='40121'>You taught me a hard lesson last game. See how well I've learned from your example.</String>
		<String _locID ='40122'>Do not worry. I will be just as aggressive on your behalf as I was trying to defeat you.</String>
		<String _locID ='40123'>Those knaves! Let us seek immediate retribution upon their bodies. They will pay for their insolence!</String>
		<String _locID ='40124'>The foe may have gotten the first native alliance, but they will not have the last one.</String>
		<String _locID ='40125'>Why are you just sitting there? The enemy has a native alliance. And we do not!</String>
		<String _locID ='40126'>Ah, the enemy has a trading post. That should be a juicy nugget for our raiders.</String>
		<String _locID ='40127'>An enemy trading post? Already? They are more competent that I thought.</String>
		<String _locID ='40128'>They keep getting more native allies. This gives us more juicy targets to pick from for our attacks.</String>
		<String _locID ='40129'>Our foe seems very interested in trade. Perhaps that indicates he would lose spirit if we were to strike at them.</String>
		<String _locID ='40130'>Yes! A neverending stream of native warriors!</String>
		<String _locID ='40131'>Don't you want some of the treasures too?</String>
		<String _locID ='40132'>With the wealth we earn from trade we can bury our foes.</String>
		<String _locID ='40133'>Good, good - now that we have native allies, let us train as many as possible before the enemy does something about it.</String>
		<String _locID ='40134'>The enemy are slow and weak. That is why we were able to conquer this trade route first.</String>
		<String _locID ='40135'>The enemy's attempt to defeat us with their puny four of a kind has been crushed under my boot heel.</String>
		<String _locID ='40136'>With these native warriors I can swamp my foe by sheer numbers.</String>
		<String _locID ='40137'>Money greases the wheels of warfare. That is what this trading post is for.</String>

		<String _locID ='40138'>If one native ally is good, more are better!</String>
		<String _locID ='40139'>If one trading post is good, more are better!</String>
		<String _locID ='40140'>This fight may be tougher than the last one, but I am tougher, too!</String>
		<String _locID ='40141'>I see you have decided to face weaker opposition than last time. That is fine - I have nothing against massacres.</String>
		<String _locID ='40142'>I took this treasure since you had not bothered to do so yourself. Too busy no doubt.</String>
		<String _locID ='40143'>Only one minute! Inconceivable! Attack attack attack for we are at the critical moment! </String>
		<String _locID ='40144'>Ha! We have them by the short hairs now. One minute left before our enemy's total humiliation! </String>

		<String _locID ='40145'>Just one short minute and the game ends. Our foe is doomed and it is all because of my ... er ... I mean "our" power.</String>
		<String _locID ='40146'>I have crushed our common foe's attempt to subvert the natives.</String>
		<String _locID ='40147'>What pleasure to see his town crumble as his peasants try hopelessly to flee.</String>
		<String _locID ='40148'>I love razing towns. It's what I do best.</String>
		<String _locID ='40149'>I have ruined his trading route.</String>
		<String _locID ='40150'>My troops have been repulsed by his defenses - temporarily.</String>
		<String _locID ='40151'>I cannot believe I didn't destroy his native alliance. What has gone wrong?</String>
		<String _locID ='40152'>His town still stands, but at least we hurt him.</String>

		<String _locID ='40153'>You did not need this treasure, obviously, since otherwise you would have taken it by now.</String>
		<String _locID ='40154'>Well, it was only a trading post. Nothing too critical.</String>
		<String _locID ='40155'>That action is totally impossible.</String>
		<String _locID ='40156'>Hurry, hurry! Rescue my people here!</String>
		<String _locID ='40157'>A disaster is in the brewing! We must rush all available troops to this place!</String>
		<String _locID ='40158'>Do not kill all the enemy before I get there!</String>
		<String _locID ='40159'>Save some for me!</String>
		<String _locID ='40160'>I want to kill some of them too! My men are rushing to your side.</String>
		<String _locID ='40161'>Keep fighting. We are almost there.</String>
		<String _locID ='40162'>Do not worry about how many men YOU lose. My men will replace your fallen. Just worry about how many of THEM you slay.</String>
		<String _locID ='40163'>With me by your side, we will drive off the enemy in confusion and defeat.</String>
		<String _locID ='40164'>I have commanded an attack at this position.</String>
		<String _locID ='40165'>My explorer will not be useful for a time. When he returns, I shall punish him severely.</String>
		<String _locID ='40166'>Excellent! A worthy ally. Our foes have no chance.</String>
		<String _locID ='40167'>In trying to prepare my unstoppable army, I have neglected my economy. I need some coin right now to rectify affairs.</String>
		<String _locID ='40168'>Quickly, some coin! If it will not cripple you.</String>
		<String _locID ='40169'>My men cannot fight without food. Do you have any you can lend to me?</String>
		<String _locID ='40170'>My supply lines are barren of food. I need it badly.</String>
		<String _locID ='40171'>Without more wood, my progress will stop indefinitely. Do you have some?</String>
		<String _locID ='40172'>I have a wood shortage. Kindly send some along.</String>
		<String _locID ='40173'>Sound the war cry! Charge! </String>
		<String _locID ='40174'>Onward my soldiers! No quarter! </String>
		<String _locID ='40175'>Death! Death to all who would stand in our way! </String>
		<String _locID ='40176'>My explorer is incapacitated. Fortunately it is only temporary.</String>
		<String _locID ='40177'>Your men came in the nick of time.</String>
		<String _locID ='40178'>Together we put the enemy to flight!</String>
		<String _locID ='40179'>We teamed up to rout the foe. Now let us take the battle to HIS base.</String>
		<String _locID ='40180'>So shall all our enemies die!</String>
		<String _locID ='40181'>Now we have them on the run! Keep attacking!</String>
		<String _locID ='40182'>Look at them take to their heels! The cowards!</String>
		<String _locID ='40183'>I know just how to spend this.</String>
		<String _locID ='40184'>With this shipment, I can prepare a mountain of pain for the enemy.</String>
		<String _locID ='40185'>My men will eat well tonight.</String>
		<String _locID ='40186'>I can use this wood for many things -- all of which will harm our foe.</String>
		<String _locID ='40187'>My explorer has failed us both. He shall pay.</String>
		<String _locID ='40188'>I hate advising anyone to retreat, but in this case, I think it is the wisest course.</String>

		<String _locID ='40189'>Save your troops for a fight you can win! This battle is lost.</String>
		<String _locID ='40190'>You need to send the enemy flying with cannonballs! Roll out the artillery! </String>
		<String _locID ='40191'>Artillery is the God of war! Forge more cannon! </String>
		<String _locID ='40192'>Flash your sabers above the foe! Gallop to the charge! You'll need many more horsemen than now. </String>
		<String _locID ='40193'>The enemy cannot stand up to a charge. Send in the cavalry! Hmm ... I see that you need to train and equip some first.</String>
		<String _locID ='40194'>How can you massacre the enemy with volleys of gunfire or massed bayonet charges if you do not have any infantry?</String>
		<String _locID ='40195'>Don't you have some kind of building you can use to train infantry? You clearly need far more of them.</String>
		<String _locID ='40196'>I detest the thought of surrendering to these rascals. Can you see anything else we might try?</String>
		<String _locID ='40197'>I see no hope ahead, no sun on the horizon. This defeat chokes me like gall, but what else can we do but resign?</String>
		<String _locID ='40198'>We are doomed. Doomed! Why do you force us to fight on?</String>
		<String _locID ='40199'>We are going to have peace, even if we have to fight for it.</String>
		<String _locID ='40200'>Wars never hurt anybody. Except the people who die.</String>
		<String _locID ='40201'>We train our men not simply to endure battle, but to long for it.</String>
		<String _locID ='40202'>Chaaaarge!</String>
		<String _locID ='40203'>Die, poltroon!</String>
		<String _locID ='40204'>Feel my steel!</String>
		<String _locID ='40205'>I see I will have to fight all the harder.</String>

		<String _locID ='40206'>I do not need gold to finish you off.</String>
		<String _locID ='40207'>Food? I sneer at it. Wood and coin drive my war machine.</String>
		<String _locID ='40208'>Another warrior for my men to kill.</String>
		<String _locID ='40209'>Our armies are scattered, our towns destroyed, our hopes dashed. But though no hope is left, we shall never surrender! Never! Do you hear, our enemies? You will have to hunt us down and kill us one by one.</String>
		<String _locID ='40210'>Wood - what a useless resource.</String>
		<String _locID ='40211'>See how my population swells?</String>
		<String _locID ='40212'>This coin is being used to buy powder and shot which will be fired directly at you!</String>
		<String _locID ='40213'>This food is being used immediately to train soldiers to attack your puny base.</String>
		<String _locID ='40214'>Free soldiers! The best kind!</String>
		<String _locID ='40215'>This wood will be used to construct blockhouses to train my army.</String>
		<String _locID ='40216'>That is the way I like fights. Bloody, straightforward, and ending with me on top.</String>
		<String _locID ='40217'>You never stood a chance.</String>
		<String _locID ='40218'>Curse you! I thought I had you that time!</String>
		<String _locID ='40219'>How did you pull that off? Your army was all but defeated!</String>
		<String _locID ='40220'>Use this coin to advance our great cause.</String>
		<String _locID ='40221'>We have not fought for a quite a while. Did it take that long to steel yourself to the task of attempting to defeat me?</String>
		<String _locID ='40222'>We have not met one another for some time. But it seems from your multiplayer rating that your skills have not improved much.</String>
		<String _locID ='40223'>Your Home City is a lot bigger than the last time we met. Do not think it will save you.</String>
		<String _locID ='40224'>I liked this map the last time we played. It's a good map.</String>
		<String _locID ='40225'>I can defeat you even if you have made the situation more favorable to you than our last encounter.</String>
		<String _locID ='40226'>You are doomed. You have foolishly made me, your enemy.</String>
		<String _locID ='40227'>You would settle for the kind of puny victory you get by waiting out a timer? I am almost ashamed to be fighting you.</String>
		<String _locID ='40228'>You think just because a few ragged native tribes have joined your side you'll be able to field a more effective army? Well ... perhaps you are right.</String>
		<String _locID ='40229'>Your multiplicity of trade routes shows that you waste your time on trivialities. I stick to the essentials.</String>
		<String _locID ='40230'>Ha! I knew you wouldn't be able to pull it off! Now the REAL fight begins.</String>
		<String _locID ='40231'>Here is good hearty Russian food to fortify your nation.</String>
		<String _locID ='40232'>What?! My native allies! You will pay for this!</String>
		<String _locID ='40233'>How can you fight on when I am able to destroy your town centers as I please?</String>
		<String _locID ='40234'>Ah, I love the smell of burning trading posts.</String>
		<String _locID ='40235'>My native warriors can easily trounce yours. Especially since you do not have any yet, you fool.</String>
		<String _locID ='40236'>This trade route will carry my nation directly to your vulnerable heart.</String>
		<String _locID ='40237'>Building walls I see. You are wise to fear me.</String>
		<String _locID ='40238'>A true soldier never walls in.</String>
		<String _locID ='40239'>You won't hold that native village for long. I will see to that.</String>

		<String _locID ='40240'>You may have built on the first trade route, but you have not built the last.</String>
		<String _locID ='40241'>What?! My native allies! You'll pay for this!</String>
		<String _locID ='40242'>The endless taiga of Russia is filled with trees. Here is wood from it to boost your might.</String>
		<String _locID ='40243'>I needed that trading post! You will be sorry you attacked it.</String>
		<String _locID ='40244'>My town! No!</String>
		<String _locID ='40245'>Too bad. Now I will have to crush you the old-fashioned way.</String>

		<String _locID ='40246'>By raising the difficulty since last time, you have unleashed powerful Russian forces you did not expect!</String>
		<String _locID ='40247'>Weakling! I see you needed to play at a feebler difficulty level. This indicates that I should have an easy victory over you.</String>
		<String _locID ='40248'>Ha ha! The final nails in your coffin are being hammered in right now.</String>
		<String _locID ='40249'>I have not lost yet!</String>
		<String _locID ='40250'>It is all over but the victory parade now. Ha!</String>
		<String _locID ='40251'>Trying to steal my loot, eh? I have taught your thieving troops a lesson.</String>
		<String _locID ='40252'>Your puny effort to raid my town is futile.</String>
		<String _locID ='40253'>I will not let the foe destroy this building! </String>
		<String _locID ='40254'>Your men seem to lack direction. Where are they going?</String>
		<String _locID ='40255'>Your explorer cannot remain concealed from me! </String>
		<String _locID ='40256'>It will be a pleasure to crush you beneath my boot heel.</String>
		<String _locID ='40257'>This kind of a fight suits me just fine. Lots of wild action. Spread death, my men!</String>
		<String _locID ='40258'>Good, good. Wall in - that will free up extra troops that you can take to the enemy's town.</String>
		<String _locID ='40259'>Those walls should stop all but the most vigorous enemy assault.</String>
		<String _locID ='40260'>The British are no better than dead dogs by now.</String>
		<String _locID ='40261'>The British soldiers are strong ... perhaps too strong.</String>

		<String _locID ='40262'>Soon we will be able to finish off the Netherlands contingent.</String>
		<String _locID ='40263'>The Dutch fight like demons.</String>
		<String _locID ='40264'>My men will die rather than let this post fall to the foe.</String>
		<String _locID ='40265'>The French are helpless before us.</String>
		<String _locID ='40266'>The French are a dangerous foe. We must be ready for them.</String>
		<String _locID ='40267'>We Russians have long hated the Germans. It feels good to see them doing down before us.</String>
		<String _locID ='40268'>We Russians have long hated the Germans. It is like drinking poison to see them doing so well.</String>
		<String _locID ='40269'>We have almost wiped out the Ottomans. If only getting a warm water port for Holy Mother Russia would be so easy back in Europe.</String>
		<String _locID ='40270'>We Russians have been fighting the Turks for centuries. Who knows better than us how difficult they are to beat?</String>
		<String _locID ='40271'>A few more hammerblows and the Portekiz will be out of this game.</String>
		<String _locID ='40272'>The Portekiz ... I had never dreamed that such a small nation could hold such dangerous soldiers.</String>
		<String _locID ='40273'>Ha! Now we see at last who is the REAL Tsar of all the Russia! </String>
		<String _locID ='40274'>It is too bad that we are opposed by my brother Russians. It makes the fight less of a massacre than I prefer.</String>
		<String _locID ='40275'>So bold. But they do not expect me to attack HERE!</String>
		<String _locID ='40276'>This native village is OURS. I shall keep it for us.</String>
		<String _locID ='40277'>I knew the Spanish would not prove much of an obstacle.</String>
		<String _locID ='40278'>The Spanish are so effective on the battlefield. Perhaps we should be focusing better on them.</String>
		<String _locID ='40279'>The cursed enemy has somehow amassed superior forces! Hurry! Send help! </String>
		<String _locID ='40280'>Our war is in a downward spiral. Even your strength may not be enough to counteract my weakness.</String>
		<String _locID ='40281'>The cursed British! Can nothing stop them?</String>
		<String _locID ='40282'>The enemy advance on every front. But the British foe is not so strong as the rest. Let us destroy him at least.</String>

		<String _locID ='40283'>Russia is so much vaster than the Netherlands. How can the Dutch be winning?</String>
		<String _locID ='40284'>If we do nothing, we lose. Let's hit the Dutch hard and fast and see if things look better.</String>
		<String _locID ='40285'>The French seem everywhere at once. What can I do against such skill?</String>
		<String _locID ='40286'>We may not win, but let us strike back! The French are our foe's weak spot. Strike! </String>
		<String _locID ='40287'>My men will garrison this town.</String>
		<String _locID ='40288'>The Germans. Always invading Russia. Well, Russia may lose this war, but first, let us invade the Germans for a change!</String>
		<String _locID ='40289'>Blunderer! Knave! Not just your empire, but my own has been destroyed by your clumsiness!</String>
		<String _locID ='40290'>Resign at once you poltroon! I am better off without your bungling! </String>
		<String _locID ='40291'>The hated Turks! There are too many of them! At least we can go down fighting.</String>
		<String _locID ='40292'>The war does not go well, but the Ottomans are not the ones beating us. Let us crush the hated Turks before the end.</String>
		<String _locID ='40293'>How can a nation as puny as Portugal be so strong in war? It seems inconceivable! </String>
		<String _locID ='40294'>Portugal is a small nation, and I hope weak. Let us aim our blows at them for now and see where it leads us.</String>
		<String _locID ='40295'>I should have known better than to take on Russia as my enemy.</String>
		<String _locID ='40296'>The war does not go well, but at least I have proven stronger than the enemy Russians. Let us at least strike them down before the end.</String>
		<String _locID ='40297'>This trading post belongs to us, and us alone. I shall not relinquish it to the enemy.</String>
		<String _locID ='40298'>Spain is far from Russia. I had never encountered them before, and neither had my troops. I am dismayed by their prowess. </String>
		<String _locID ='40299'>I do not like the way this is going. But ... perhaps there is hope if only we can destroy the Spanish. They seem vulnerable.</String>
		<String _locID ='40300'>We should have crushed them sooner. Now they have called on their friends for help.</String>
		<String _locID ='40301'>Yet another army?! This may be too much for even me to handle.</String>

		<String _locID ='40302'>Now that your men fight alongside mine, we can turn the battle's tide and crush the foeman beneath our boot heel! </String>
		<String _locID ='40303'>Excellent! Now that our armies have joined up, the enemy has no chance here.</String>
		<String _locID ='40304'>Hurrah! The enemy is in retreat. Now we shall strike while the iron is hot! </String>

		<String _locID ='40305'>Now we have them where we want them! Attack, attack, attack! </String>
		<String _locID ='40306'>Now we have the power to win this war! No mercy! </String>
		<String _locID ='40307'>We still have the edge in this war. No thanks to you.</String>
		<String _locID ='40308'>I can send coin to you for as long as you need it.</String>
		<String _locID ='40309'>Must I do everything myself? I have practically won this war alone. Come now, turn things around! </String>
		<String _locID ='40310'>I knew I could have crushed them alone, but it would have been much easier if you had helped out more.</String>
		<String _locID ='40311'>The enemy is crushed, thanks to us. Well ... mostly thanks to you.</String>
		<String _locID ='40312'>Now we have them! Keep up the pressure. I am proud to have you as the stronger ally! </String>
		<String _locID ='40313'>Together we are taking the war to the enemy. At least I am able to help! </String>
		<String _locID ='40314'>Ha! I was too strong for you so you had to call for your big brother to come help! Coward! </String>
		<String _locID ='40315'>What is this? You need help to fight me? Can't do it alone, can you? Chicken! </String>
		<String _locID ='40316'>Ha! Now together we will crush your puny force! </String>
		<String _locID ='40317'>You cannot stand against us both. No human could! </String>
		<String _locID ='40318'>Now THIS is the kind of battle I like! Vast numbers of soldiers, with a variety of commanders, all pushed together into the scrim! Have at you! </String>
		<String _locID ='40319'>I will keep a stream of rations coming to you as long as you require it.</String>
		<String _locID ='40320'>I see you have banded together in hopes of forestalling your doom. It will not help you. You see OUR armies have teamed up as well.</String>
		<String _locID ='40321'>My armies ... crushed. My town ... a burning ruin. It is hopeless. I must offer my surrender.</String>
		<String _locID ='40324'>My woodsmen will send lumber so long as you lack it.</String>
		<String _locID ='40325'>War to the hilt! Let us combine our forces to destroy the enemy here.</String>
		<String _locID ='40326'>The Russian bear shall hold sway here. And you too, should you accompany me. </String>

		<String _locID ='40327'>Now is the time to unleash the dogs of war. Onward, soldiers of holy mother Russia! </String>
		<String _locID ='40328'>Soon I shall hold sway over these natives, instead of our hated foe! </String>
		<String _locID ='40329'>My explorer has returned! Now the enemy shall pay for his insolence.</String>
		<String _locID ='40330'>When I wreck this trading post, the enemy will no longer have his native friends to shelter behind.</String>
		<String _locID ='40331'>Our foe does not deserve the benefits of trade. I shall wreck his post here. </String>
		<String _locID ='40332'>Cutting off the enemy's resources is as effective as killing his soldiers. I am going to strangle him by destroying this trading post.</String>
		<String _locID ='40333'>My empire expands. I shall build a forward base of operations at this site.</String>
		<String _locID ='40334'>I have commanded a base to be made here, to menace the enemy.</String>
		<String _locID ='40335'>I am creating a town center here.</String>
		<String _locID ='40336'>My empire will expand by constructing a new town at this place.</String>
		<String _locID ='40337'>I need more territory under my control. I will construct a town here.</String>
		<String _locID ='40338'>I am adding these natives to our empire.</String>
		<String _locID ='40339'>Native soldiers will swell the ranks of my army.</String>
		<String _locID ='40340'>I want to have natives among my troops.</String>
		<String _locID ='40341'>I see I need the benefits of trade.</String>
		<String _locID ='40342'>Gold is as good a weapon as a sword, sometimes.</String>
		<String _locID ='40343'>By occupying a trading site, I can lure out the enemy's forces.</String>
		<String _locID ='40344'>I am going to hit them where they are weakest - their settlers! </String>
		<String _locID ='40345'>Without resources, their army withers on the vine. I am off to kill their settlers!</String>
		<String _locID ='40346'>The Tsar of all the Russians thanks you for your help in bringing back our explorer. </String>
		<String _locID ='40347'>I am pleased by your efforts on our behalf. </String>
		<String _locID ='40348'>I am not ungrateful for your assistance.</String>
		<String _locID ='40349'>Curse the enemy! He has forced me to ransom my explorer.</String>
		<String _locID ='40350'>Congratulations in so effectively looting this New World.</String>
		<String _locID ='40351'>Ah good. You are making fine use of your scouts.</String>
		<String _locID ='40352'>The only thing worse than sending gold to the enemy is not having my explorer here where I need him.</String>
		<String _locID ='40353'>The foe's puny efforts to deny us the use of my explorer have utterly failed. He is back. </String>
		<String _locID ='40354'>As usual, the enemy's plans have been thwarted. My explorer has returned to health. </String>
		<String _locID ='40355'>Our enemy is trying to get native help. I trust it will avail him nothing. </String>
		<String _locID ='40356'>Even the natives won't be able to save our foe from his destined doom.</String>
		<String _locID ='40357'>Look at this! An enemy town, but with no defending army! A meaty prize if you can take it.</String>
		<String _locID ='40358'>The enemy does not realize we know about this town - it's devoid of protection. Let's burn it to the ground!</String>
		<String _locID ='40359'>The fool! He has built a town without a barracks! Send in the cavalry! </String>
		<String _locID ='40360'>No barracks? He cannot produce infantry here! Attack quickly before he realizes his blunder.</String>
		<String _locID ='40361'>He has no stable in this town. Our artillery can bombard it with impunity! </String>
		<String _locID ='40362'>This will get its own room in the Tsar's Palace.</String>
		<String _locID ='40363'>I see he has no stable here. Attack at once with a barrage!</String>
		<String _locID ='40364'>They have killed my explorer! No mercy for the villain! </String>
		<String _locID ='40365'>Those knaves have killed my explorer. It is an insult to us both!</String>
		<String _locID ='40366'>What an offense against nature! Those poltroons have assassinated my explorer!</String>
		<String _locID ='40367'>This wilderness has killed my explorer! </String>
		<String _locID ='40368'>What a deadly place this New World can be! It's put paid to my efforts to scout for the time being.</String>
		<String _locID ='40369'>My explorer! No!</String>
		<String _locID ='40370'>You cannot defeat me alone, so you seek native allies? They will do you no good in the end.</String>
		<String _locID ='40371'>This town is a ripe plum for the taking.</String>
		<String _locID ='40372'>Now I know where you are hiding. Your town shall be my prey. </String>
		<String _locID ='40373'>See what I have found?</String>
		<String _locID ='40374'>Could you not see how near your ally was? You built practically on his doorstep, leaving the entire rest of the map for me to exploit!</String>

		<String _locID ='40375'>You are doing so well, my friend. Perhaps this means you can spare a few resources for me to Age up as well?</String>

		<String _locID ='40376'>Now that you have access to more powerful troops, my role must temporarily be that of support.</String>
		<String _locID ='40377'>Hmm. I will not be able to Age up as quickly as you have done.</String>
		<String _locID ='40378'>You are still in the previous Age? I hope you know what you are about.</String>

		<String _locID ='40379'>Hurry and Age up! You need to catch up to me. </String>
		<String _locID ='40380'>A fine job of advancement. Do not forget you will need troops to go along with your new upgrades and researches.</String>
		<String _locID ='40381'>Leaping up in Age! Good, good. Put your technological edge to good use.</String>
		<String _locID ='40382'>At last! We will not have to endure the contempt of our foes any longer. </String>
		<String _locID ='40383'>You certainly took a long time to get to Colonial. I trust that means you have a huge army waiting somewhere. </String>
		<String _locID ='40384'>I am gaining wealth for both of us.</String>
		<String _locID ='40385'>Do you need some kind of help? You are STILL not Colonial! </String>
		<String _locID ='40386'>What is the problem? You cannot build a good army in the Discovery Age!</String>
		<String _locID ='40387'>I see you're still in the previous Age from me. Have you even discovered gunpowder yet?</String>
		<String _locID ='40388'>Speed in advancement to Colonial Age will not matter in the long run.</String>
		<String _locID ='40389'>It's about time you reached Colonial. Now you can train a few troops before I devastate your countryside.</String>
		<String _locID ='40390'>It is astounding that anyone could advance through the Ages so slowly!</String>
		<String _locID ='40391'>Your luck will not hold. Yes, you have acquired the first treasure, but the bulk of the rest will fall to me.</String>
		<String _locID ='40392'>Pick up treasures while you can. When my soldiers march into your town, it will be too late.</String>
		<String _locID ='40393'>I have vastly more loot than you. My army and economy will also be vaster than yours.</String>
		<String _locID ='40394'>Your town is so feeble, you cannot even stop me from looting nearby treasure.</String>

		<String _locID ='40395'>Well my little upstart, I can't buy our way out of this one.</String>
		<String _locID ='40396'>Well my little upstart, stick with me and do as I do. Successes like these will become old-hat.</String>
		<String _locID ='40397'>Splurge a little on some cannon and you'll see much better results on the battlefield.</String>
		<String _locID ='40398'>The power and speed of horses on the battlefield is an amazing thing, you should try using it.</String>
		<String _locID ='40399'>Many military conflicts are won by infantry might. If you build some more you might witness this first hand.</String>
		<String _locID ='40400'>Ah my little upstart, you stand to lose more than you can handle </String>
		<String _locID ='40401'>Ah my little upstart, you stand to lose more than you will gain if you pursue that fight.</String>
		<String _locID ='40402'>If we win this conflict our enemies will surely recognize our power.</String>
		<String _locID ='40403'>Did your scouts not warn you of the strength of my forces? Well now you know to retreat when next we meet.</String>
		<String _locID ='40404'>My prowess on the battlefield is unmatched, it would be wise of you to respect it.</String>
		<String _locID ='40405'>Ah, my little upstart, throwing your troops into the mouth of a lion only feeds it and makes it stronger.</String>
		<String _locID ='40406'>As you can see, I did not become the leader of a strong nation without a strong military.</String>

		<String _locID ='40407'>My little upstart, soon you will learn true power is earned not imagined.</String>
		<String _locID ='40408'>Another victory for our side, soon this conflict will be over with.</String>
		<String _locID ='40409'>If you keep following my lead your nation may become as strong as mine.</String>
		<String _locID ='40410'>With some money in their pockets and a will to survive my soldiers can make miracles happen.</String>
		<String _locID ='40411'>I knew if I lost that battle you would lose hope my little upstart. So I turned the tide and won it for you.</String>
		<String _locID ='40412'>Ha-ha! Victory out of defeat.</String>
		<String _locID ='40413'>Continue with your build up my little upstart, I have this situation well under control.</String>
		<String _locID ='40414'>My forces are well paid and well trained, this battle should be short and favor my side.</String>
		<String _locID ='40415'>I thought about retreating to your forces before this battle but ...</String>
		<String _locID ='40416'>Ah my little upstart, I believe you may have turned this battle in our favor.</String>
		<String _locID ='40417'>This battle was mine to lose and with the reinforcements the enemy is bringing it looks like I shall.</String>
		<String _locID ='40418'>But of course.</String>
		<String _locID ='40419'>It shall be done.</String>
		<String _locID ='40420'>Right away.</String>
		<String _locID ='40421'>Very well, I shall use my wealth to purchase many large guns.</String>
		<String _locID ='40422'>The battlefield will be filled with my artillery and cavalry.</String>
		<String _locID ='40423'>The battlefield will be filled with my artillery and infantry.</String>
		<String _locID ='40424'>I know the abilities of cavalry well, I shall train many.</String>
		<String _locID ='40425'>Yes, cavalry backed by artillery, two very expensive units, but I can certainly afford them both.</String>
		<String _locID ='40426'>Cavalry followed by foot soldiers, I will begin training my force now.</String>
		<String _locID ='40427'>I shall use all my resources to mass an army of foot soldiers.</String>
		<String _locID ='40428'>I will soon have an army of infantry with some artillery mixed in for good measure.</String>
		<String _locID ='40429'>I will build a large infantry force and protect its flanks with smaller groups of cavalry.</String>
		<String _locID ='40430'>The wealth of my nation is being used in other ways, for now.</String>
		<String _locID ='40431'>I regret to inform you that I can not comply</String>
		<String _locID ='40432'>I must respectfully decline.</String>
		<String _locID ='40433'>I can not do as you ask for the time being.</String>
		<String _locID ='40434'>I know you are accustomed to seeing my great armies wielding their power on the field. But at this moment I have none.</String>
		<String _locID ='40435'>I am prohibited from doing such things.</String>
		<String _locID ='40436'>I do not have sufficient troops for that task.</String>
		<String _locID ='40437'>A minor setback, we will still be victorious in the end.</String>
		<String _locID ='40438'>The British are poor and weak, they should not be a threat for much longer.</String>
		<String _locID ='40439'>Rebels!! Their challenge to my Dutch rule shall be over soon.</String>
		<String _locID ='40440'>I believe the French will be nothing but a memory soon.</String>
		<String _locID ='40441'>I would have never thought the Germans would resign so easily but I think they will be forced to soon.</String>
		<String _locID ='40442'>The Ottomans are a worthy adversary but I think their days are numbered.</String>

		<String _locID ='40443'>I sense the Portekiz will not last much longer.</String>
		<String _locID ='40444'>I fear these nearby trees more than I fear those Russians.</String>
		<String _locID ='40445'>The Spanish don't pose much of a threat anymore they should resign soon.</String>
		<String _locID ='40446'>The British are a force to be reckoned with, I nominate you to do the reckoning.</String>
		<String _locID ='40447'>As usual the Dutch are wealthy and near unbeatable.</String>
		<String _locID ='40448'>We should make for the French or they might just ride right over us.</String>
		<String _locID ='40449'>The German army is a well oiled machine, it would be wise to fear them.</String>
		<String _locID ='40450'>As it stands right now the Ottomans may overpower us.</String>
		<String _locID ='40451'>I do not want to believe it but the Portekiz are a worthy opponent here in the New World.</String>
		<String _locID ='40452'>It seems the Russian forces are as fierce as their winters.</String>
		<String _locID ='40453'>The Spanish power may be unmatched in the New World, we will need to work together to defeat them.</String>
		<String _locID ='40454'>It seems your wealth and knowledge have surpassed mine would you mind sharing some of your good fortune?</String>
		<String _locID ='40455'>Ah my little upstart, I hope you haven't rushed up the Age too soon, it will be some time before my technology matches yours.</String>
		<String _locID ='40456'>I don't know how you advanced so soon but I hope you're full of surprises as good as this one.</String>
		<String _locID ='40457'>The enemy has formed an alliance with the natives here. They will help to defeat our forces.</String>
		<String _locID ='40458'>A powerful nation has both a strong economy and military but you need to advance an Age to even begin your military production.</String>
		<String _locID ='40459'>I hope someday soon your nation will match mine in Age advancement.</String>
		<String _locID ='40460'>Why are you still in that Age? Do you need resources?</String>
		<String _locID ='40461'>Advance the Age soon, I don't want barbarians for allies.</String>
		<String _locID ='40462'>Your quick Age advancement should strike some fear into our adversaries.</String>
		<String _locID ='40463'>Being the first to advance an Age can be very powerful if you use your new researches and units wisely.</String>
		<String _locID ='40464'>Wow! That was fast. Maybe I should just pay you to fight all my battles for me.</String>
		<String _locID ='40465'>If you wish to lead a powerful nation you need to keep up with the rest us my little upstart.</String>
		<String _locID ='40466'>Technology is the way of the future my little upstart, try not to stay in the past so long next time.</String>
		<String _locID ='40467'>Being last to Age two doesn't prove you're the weakest, but it doesn't disprove it either.</String>
		<String _locID ='40468'>I owe you a debt of gratitude for rescuing my explorer.</String>
		<String _locID ='40469'>Thank you for rescuing my explorer. I just can't seem to keep him out of trouble.</String>
		<String _locID ='40470'>My rescued explorer, myself, my nation, and his family send you many thanks for your efforts.</String>
		<String _locID ='40471'>I have crushed the bond between our enemy and his former native allies while thwarting attempt at an easy victory.</String>
		<String _locID ='40472'>The natives will no longer do the bidding of their evil ally.</String>
		<String _locID ='40473'>I have driven quite a wedge between our enemy and his native ally.</String>
		<String _locID ='40474'>My little upstart, sometimes you have to take your enemies apart piece by piece or in this case town by town ... hahaha</String>
		<String _locID ='40475'>This town is no more, we should plan our next move.</String>
		<String _locID ='40476'>They will get no more value from this trade post.</String>
		<String _locID ='40477'>The enemy barely survived my attacks but in the end their native trade post is still standing.</String>
		<String _locID ='40478'>That tyrant is more powerful than I thought and yes the enemy town still stands.</String>
		<String _locID ='40479'>I thought I could destroy our enemies' trade post but their strength was greater than I had anticipated.</String>
		<String _locID ='40480'>I'm not sure but I think I've lost my explorer. Oh wait! No no, he is dead again.</String>
		<String _locID ='40481'>My explorer has been killed again, I promise if you rescue him he will be more careful in the future.</String>
		<String _locID ='40482'>Hey my little upstart, when my explorer is up again could you leave a circle of your troops around him from now on? I'm sure he'll live longer that way.</String>
		<String _locID ='40483'>I hope the enemy doesn't find my explorer's body or he might think I'm weak for losing units before I even face him.</String>
		<String _locID ='40484'>My explorer has died, but not by the hand of my enemy.</String>
		<String _locID ='40485'>Well my little upstart, I blame your lack of tactics for my defeat, I'm ready to resign at any moment.</String>
		<String _locID ='40486'>Maybe I can pay-off our enemies so they will grant us safe passage home after I offer my surrender.</String>
		<String _locID ='40487'>I can't deal with this matter on my own please send help.</String>
		<String _locID ='40488'>Things are getting out of hand in this area, could you come take care of it my little upstart.</String>
		<String _locID ='40489'>This is getting out of control! I need your troops in my town now!</String>
		<String _locID ='40490'>The enemy forces in my town are much larger then what I have to defend with. You might consider sending reinforcements.</String>
		<String _locID ='40491'>In my town, there-are-just-too-many ...</String>
		<String _locID ='40492'>I looked forward to many successes with you as my ally.</String>

		<String _locID ='40493'>It pleases me to see you are my ally, we should make short work of our enemies.</String>
		<String _locID ='40494'>Hello my little upstart, stick by me and you'll become more powerful than you can imagine.</String>
		<String _locID ='40495'>So you believe your skills have improved since last we met. Let's see how you fare this time and then I'll be the judge.</String>
		<String _locID ='40496'>I'll tone things down a bit and try to be a little less competitive.</String>
		<String _locID ='40497'>I'm still reeling from when last we met but I'm sure I'll fare much better this time with you as my ally.</String>

		<String _locID ='40498'>You may have outscored me the last time we met but I will be the dominant player in this match.</String>
		<String _locID ='40499'>Ah my little upstart, finally came to your senses and joined my side eh?</String>
		<String _locID ='40500'>The last time we met your score was pretty low. I hope you've improved since then.</String>

		<String _locID ='40501'>I see you prefer the play style this map offers which is good since I do as well.</String>
		<String _locID ='40502'>Heed my advice this time my little upstart and we should fare much better.</String>
		<String _locID ='40503'>Let us make sure our fate in this match is the same as the last one.</String>
		<String _locID ='40504'>Well I paid the ransom for my explorer, let's hope he stays alive a little longer this time around.</String>
		<String _locID ='40505'>My explorer must be a spy! He keeps dying in enemy territory forcing me to pay the enemy a hefty ransom to get him back each time.</String>
		<String _locID ='40506'>This explorer just makes me poor and my enemies richer with each ransom.</String>
		<String _locID ='40507'>Ha! I was able to rescue my explorer without paying his ransom.</String>
		<String _locID ='40508'>I've rescued my explorer. Let's see how long he lives.</String>
		<String _locID ='40509'>Well, it seems our enemy is too poor to maintain an army to defend his town. We should take advantage and strike!</String>
		<String _locID ='40510'>My scouts tell me the enemy has no barracks in his town, cavalry should ride through it unimpeded.</String>
		<String _locID ='40511'>Bring the big guns! Our artillery should be safe attacking the enemy's town since he has no Stable.</String>
		<String _locID ='40512'>A wealthy nation is a strong nation, so here is some coin.</String>
		<String _locID ='40513'>I assume you will use this food wisely.</String>
		<String _locID ='40514'>I have all the wood I need right now, I'm sending some of my extra logs.</String>
		<String _locID ='40515'>The enemy base here makes some of my settlers nervous so I'm going to destroy it.</String>
		<String _locID ='40516'>My forces are on the move to the enemy base, I shall be declaring a glorious victory in the near future.</String>
		<String _locID ='40517'>The enemy settlers are making him rich. I plan going to send a small force to take some out.</String>
		<String _locID ='40518'>You have to hit the heart to kill the beast. I march on the enemy's main town.</String>
		<String _locID ='40519'>Watch me take the enemy's main town my little upstart. You might learn something.</String>
		<String _locID ='40520'>The alliance to these natives is a boost to the enemy's forces I can no longer allow him to have.</String>
		<String _locID ='40521'>This trade post might make the enemy wealthier than me, I must destroy it.</String>
		<String _locID ='40522'>I see you're in a fight! My troops are on the way.</String>
		<String _locID ='40523'>Looks like you're doing well over there, but I'm sending my forces in to make sure it stays that way.</String>
		<String _locID ='40524'>Rest easy my little upstart, my forces are en route to make sure the outcome there is in our favor.</String>
		<String _locID ='40525'>This will be the location of my next military base.</String>
		<String _locID ='40526'>My new town will be built in this location.</String>
		<String _locID ='40527'>I shall form an alliance with these natives to bolster our forces.</String>
		<String _locID ='40528'>I believe these natives will be very helpful in the future.</String>
		<String _locID ='40529'>We Dutch are amazing traders, it only makes sense I build a trade post.</String>
		<String _locID ='40530'>Once I finish this trade post my wealth will grow immensely.</String>
		<String _locID ='40531'>This building shall not fall!</String>
		<String _locID ='40532'>This area has too much value, I will not let the enemy take it.</String>
		<String _locID ='40533'>I can not allow the enemy to break our alliance with those natives, my forces will protect that area.</String>
		<String _locID ='40534'>My forces will protect this town.</String>
		<String _locID ='40535'>I will not let the enemy take this trade post.</String>
		<String _locID ='40536'>Feel good knowing that Dutch coin will continue to flow into your coffers.</String>
		<String _locID ='40537'>Your people should never go hungry with this food I'm sending you.</String>
		<String _locID ='40538'>I suspect I'll see a whole new colony soon from the wood I'm sending you.</String>
		<String _locID ='40539'>Hold on! My troops are on the way.</String>
		<String _locID ='40540'>I see you're having trouble defending yourself my little upstart. Don't worry my forces are en route.</String>
		<String _locID ='40541'>I'm ready to send troops there to help turn back the enemy.</String>
		<String _locID ='40542'>It's been quiet, maybe too quiet.</String>
		<String _locID ='40543'>Hope all is well over there, all is fine here.</String>
		<String _locID ='40544'>Did you know my father was called "the Silent"?</String>
		<String _locID ='40545'>Could you spare some coin? Just this once I promise.</String>
		<String _locID ='40546'>My people are hungry, do you have some food to spare?</String>
		<String _locID ='40547'>I need to build a bank or something, could I have some wood?</String>
		<String _locID ='40548'>I knew the enemy was lost once your forces showed up.</String>
		<String _locID ='40549'>Our combined forces on the battlefield, is there a better duo?</String>
		<String _locID ='40550'>Thank you my little upstart, your troops, although not needed, were welcomed for joining my forces in that battle.</String>

		<String _locID ='40551'>I shall put this coin to good use.</String>
		<String _locID ='40552'>Your generosity is greatly appreciated.</String>
		<String _locID ='40553'>My base survives because of you, thank you.</String>
		<String _locID ='40554'>The goods you sent me will not go to waste.</String>
		<String _locID ='40555'>This wood will build many great structures in my town.</String>
		<String _locID ='40556'>Our outcome looks bleak when looking at the strength of the British player.</String>
		<String _locID ='40557'>If anyone could put us between a rock and  a hard place I should have known it would be the Dutch.</String>
		<String _locID ='40558'>The French ride all over us as yet we can not stop them.</String>
		<String _locID ='40559'>The Ottomans are mighty. They will surely be the cause of our demise.</String>
		<String _locID ='40560'>(Sighs) When did the Portekiz become so tough?</String>
		<String _locID ='40561'>Seems the Russians are as many and as strong here in the New World as they are back home.</String>
		<String _locID ='40562'>The Spanish are everywhere. I do not know if we can defeat them.</String>
		<String _locID ='40563'>All is not lost. The British are barely holding on.</String>
		<String _locID ='40564'>The situation is not in our favor but the Dutch are conformable.</String>
		<String _locID ='40565'>We need to turn the tide of this contest but I sense the French are no real threat to us.</String>
		<String _locID ='40566'>It seems the Germans are lost and sputtering out of control.. Through them we might be able to change our future. </String>
		<String _locID ='40567'>The enemy seems too strong but I think the Portekiz are their weak link.</String>
		<String _locID ='40568'>We may be behind right now but the Russians shouldn't last much longer.</String>
		<String _locID ='40569'>We're not doing so well but the Spanish are doing even worse.</String>
		<String _locID ='40570'>Please forgive me, I fear I will be the cause of our great alliance not prospering as it should.</String>
		<String _locID ='40571'>You are the pinnacle of our strength my little upstart. But I'm not sure you'll be enough to get us out of this one.</String>
		<String _locID ='40572'>Looks like the end is near, I do not think my strength is enough to hold for the both of us.</String>
		<String _locID ='40573'>I will have to train you to be more my equal so that we may crush our enemies instead of them crushing us.</String>
		<String _locID ='40574'>Our combined strength is unmatched.</String>
		<String _locID ='40575'>It seems you're keeping up with me quite well my little upstart. The enemy no longer has the strength to stand up to our power.</String>
		<String _locID ='40576'>This alliance has brought me great prosperity. You're better than I imagined you could be.</String>
		<String _locID ='40577'>Looks like I will ride to glory again, on your coattails of course.</String>

		<String _locID ='40578'>It's okay your nation isn't as strong as mine, I'll take us both to victory.</String>
		<String _locID ='40579'>Don't worry my little upstart, I'm doing well enough for the both of us.</String>
		<String _locID ='40580'>This battle is lost, if we resign now perhaps we can fight together another day.</String>
		<String _locID ='40581'>We fought the good fight but we've been beaten.</String>
		<String _locID ='40582'>All is lost, let us resign and take them on again.</String>
		<String _locID ='40583'>We've missed our chance at victory. Let us resign and fight again.</String>
		<String _locID ='40584'>They have forged the first alliance with the natives here but it will be their last.</String>
		<String _locID ='40585'>The enemy is looking to increase their wealth by building on a trade site.</String>
		<String _locID ='40586'>They are forging more native alliances. We might see more native warrior on the field they we can handle.</String>
		<String _locID ='40587'>They've built another trade post, they must be stopped.</String>
		<String _locID ='40588'>Good move, your natives will surely help crush our enemies.</String>
		<String _locID ='40589'>I'm sure the enemy is quite jealous of your new trade post.</String>
		<String _locID ='40590'>Nice work! That treasure should be helpful.</String>
		<String _locID ='40591'>Resources and units from treasures are always A nice bonus.</String>
		<String _locID ='40592'>Extra coin to your coffers. Spend it wisely.</String>
		<String _locID ='40593'>You should use that food to build more settlers and expand your economy.</String>
		<String _locID ='40594'>You must be a skillful leader to take such advantage of the treasures around you.</String>
		<String _locID ='40595'>As long as you put that treasure to good use I won't mind you taking it from my lands.</String>
		<String _locID ='40596'>Native warriors, a welcome addition to any army.</String>
		<String _locID ='40597'>Extra settlers should really help to get your economy going.</String>
		<String _locID ='40598'>Extra wood is never a bad thing to have.</String>
		<String _locID ='40599'>Having the upper hand with the natives in this region definitely favors our side.</String>

		<String _locID ='40600'>Having more trade sites helps create a wealthier nation and I believe a wealthy nation is a strong nation.</String>
		<String _locID ='40601'>Wall defenses should hold the enemy back for a time.</String>
		<String _locID ='40602'>Are you getting scared my little upstart? Don't fret, my forces will protect you as well.</String>
		<String _locID ='40603'>It seems our enemy underestimates the power of these natives, but I do not.</String>
		<String _locID ='40604'>Like a good businessman a leader must look for ways to improve his wealth and that's what this trade post will do for me.</String>
		<String _locID ='40605'>What's this? My explorer has done something useful. Haha!</String>
		<String _locID ='40606'>I will use this treasure to strengthen both our nations.</String>
		<String _locID ='40607'>These treasures are very useful. Do you see some more?</String>
		<String _locID ='40608'>The rich just keep getting richer.</String>
		<String _locID ='40609'>This extra food will help feed my nation.</String>
		<String _locID ='40610'>I have been eyeing this treasure for some time now. Since you didn't take it, I did.</String>
		<String _locID ='40611'>You should try to find some more treasures. They're really a boost to any nation.</String>
		<String _locID ='40612'>If you wish to be powerful and wealthy like me, you need to find more treasures my little upstart.</String>
		<String _locID ='40613'>I shall use this Native warrior to scout and destroy our enemies.</String>
		<String _locID ='40614'>Maybe I'll use this wood for a market or bank.</String>
		<String _locID ='40615'>I couldn't let those tyrants have more native alliances in this region than us.</String>
		<String _locID ='40616'>More trade sites means more wealth, and you know I like being wealthy.</String>
		<String _locID ='40617'>The enemy forces are making me nervous so I'm putting up some walls so they cannot surprise me.</String>
		<String _locID ='40618'>Four of a kind! Lets research the victory condition and put an end to this war.</String>
		<String _locID ='40619'>Are you an imposter? Because your skill rating was much higher the last time we played.</String>
		<String _locID ='40620'>I see you've been practicing my little upstart. Your skill rating is much higher than I last remember it.</String>
		<String _locID ='40621'>I see you've gained quite a bit of experience since we played last. I hope your Home City is more powerful to show for it.</String>
		<String _locID ='40622'>You might defeat me this time but know it won't be easy to do again.</String>
		<String _locID ='40623'>Only 1 minute until the end. Can you feel the pressure?</String>
		<String _locID ='40624'>What a glorious fight, many heroes will be born today.</String>
		<String _locID ='40625'>You should turn and run, this battle does not look good for you.</String>
		<String _locID ='40626'>Are those the only troops your nation could afford?</String>
		<String _locID ='40627'>I'm telling you this as an enemy that respects you, you should retreat.</String>
		<String _locID ='40628'>My ally has come to save me, don't you wish you ran while you had the chance?</String>
		<String _locID ='40629'>I see you could not face me alone. Obviously begging your ally for assistance.</String>
		<String _locID ='40630'>Your technological advances will not save you from the wrath of my forces.</String>
		<String _locID ='40631'>How did you manage to Age up so quickly? You must tell me your secret.</String>
		<String _locID ='40632'>Those natives will not be enough to stop my forces.</String>
		<String _locID ='40633'>You have saved yourself the wrath of many native warriors by destroying that trade post.</String>
		<String _locID ='40634'>My town center is lost but I am not.</String>
		<String _locID ='40635'>Drat! That trade post was bringing me much wealth.</String>
		<String _locID ='40636'>Please advance the Age, I don't want to destroy another nation of barbarians.</String>
		<String _locID ='40637'>Are you aware of my technological advances? Perhaps you should try to catch up.</String>

		<String _locID ='40638'>Rushing up Age will not guarantee you victory in the end.</String>
		<String _locID ='40639'>A little slow on your Age advancement I see. Perhaps you need a minute before I attack?</String>
		<String _locID ='40640'>Your town center is far from your ally. After I destroy this one I'm sure you'll build your next one a lot closer to him.</String>
		<String _locID ='40641'>Building next to your ally is the best decision you've made all game, my little upstart.</String>
		<String _locID ='40642'>Did you think I would allow you to win in such a manner?</String>
		<String _locID ='40643'>Your native alliance was making you too powerful so I ended it for you.</String>
		<String _locID ='40644'>Your town center is lost. You will be as well if you do not make the smart decision and resign now.</String>
		<String _locID ='40645'>I know the wealth a trade post can provide, therefore I couldn't allow you to keep yours much longer.</String>
		<String _locID ='40646'>A fine day for a war is it not?</String>
		<String _locID ='40647'>If you consider resigning now I might give you 200 gold for your troubles.</String>
		<String _locID ='40648'>No formal 'hellos' now, I'll make your acquaintance later on the battlefield.</String>
		<String _locID ='40649'>I respect you challenging yourself by raising the skill level, but I fear the result may not be what you had hoped.</String>
		<String _locID ='40650'>Playing at a lower skill level this time. Probably a smart choice when facing me.</String>
		<String _locID ='40651'>I think you feel this map type helps your play, but realize it also helps mine.</String>
		<String _locID ='40652'>It was wise of you to lessen the odds against you but I do not think you lowered them enough.</String>
		<String _locID ='40653'>You could not stop me from rescuing my explorer and I can not stop him from destroying your town.</String>
		<String _locID ='40654'>My explorer is up but don't worry he's not much of a threat.</String>
		<String _locID ='40655'>I see your forces with an explorer keeping an eye for them. Well done.</String>
		<String _locID ='40656'>I just wanted you to know that force your explorer is leading round does not scare me.</String>
		<String _locID ='40657'>I'm warning you now, if those troops with your explorer come any closer to my town I'm going to have to take him out.</String>
		<String _locID ='40658'>I see some of your units. They look lost. Where is your explorer?</String>
		<String _locID ='40659'>Those troops look like an easy target for my men to train their skill.</String>
		<String _locID ='40660'>For the safety of your own men you should keep them in your town and away from my forces.</String>
		<String _locID ='40661'>It would be unwise of you to attack me with those forces near my base.</String>
		<String _locID ='40662'>Only the weak prey on defenseless settlers.</String>
		<String _locID ='40663'>You obviously need to attack settlers because my troops would cut yours to pieces.</String>
		<String _locID ='40664'>My losses will be dwarfed compared to what I'm about to do to you!</String>
		<String _locID ='40665'>Wow! That's an impressive force I see.</String>
		<String _locID ='40666'>Your force is of decent size but I would advise not attacking with it.</String>
		<String _locID ='40667'>This will not bode well for me.</String>
		<String _locID ='40668'>Is that what you call a raid??</String>
		<String _locID ='40669'>I have found your town. Now I know where to strike.</String>
		<String _locID ='40670'>I have spotted your town and for now, it actually resembles mine in some ways.</String>
		<String _locID ='40671'>Well my little upstart, if you want that town of yours to survive you should surrender it to me now.</String>
		<String _locID ='40672'>Its unfortunate that you could not get this treasure because it sure was helpful.</String>
		<String _locID ='40673'>Ha! My army is on your doorstep!</String>
		<String _locID ='40674'>I am here and prepared to fight!</String>
		<String _locID ='40675'>It is time to test your skills my little upstart, my army is upon you!</String>
		<String _locID ='40676'>I so enjoy having time to build upon my economy.</String>
		<String _locID ='40677'>I hope you're using this time wisely, my next attack is not too far away.</String>
		<String _locID ='40678'>What do you do with your nation when I'm not attacking you?</String>
		<String _locID ='40679'>You have beaten me, and I would like to offer my surrender.</String>
		<String _locID ='40680'>I sense I can no longer obtain victory, may I resign now?</String>
		<String _locID ='40682'>Your actions have only delayed the inevitable.</String>
		<String _locID ='40683'>Nicely done, alliances with natives may be the path to victory in this conflict.</String>
		<String _locID ='40684'>That trade post will not help you gain more wealth than my banks can produce.</String>
		<String _locID ='40686'>That is only one treasure, I will find many more than that.</String>
		<String _locID ='40687'>Do you have the wisdom to use that treasure wisely?</String>
		<String _locID ='40688'>It is better you got that treasure or I would have too great an advantage over you.</String>
		<String _locID ='40689'>Hmm, seems your explorer finds useful things to do with his time, unlike mine.</String>
		<String _locID ='40690'>Will you be able to buy an army to beat me with that little bit of coin?</String>
		<String _locID ='40691'>A little bit of food, I'm not worried.</String>
		<String _locID ='40692'>You have an unfair advantage, your explorer is doing something useful.</String>
		<String _locID ='40693'>I left that treasure there as a trap, now I'm going to hunt your explorer down.</String>
		<String _locID ='40694'>Natives are good but treasure will not be enough to help you in the end.</String>
		<String _locID ='40695'>I'm sure I could put those settler to better use in my town.</String>
		<String _locID ='40696'>That will just give me more building to tear down.</String>
		<String _locID ='40697'>A wise plan to wall in, but they won't be enough to save you.</String>
		<String _locID ='40698'>I thought you were not afraid of me when we declared war on each other but these walls make me think differently.</String>
		<String _locID ='40699'>Be careful, soon native warriors will be attacking your town.</String>
		<String _locID ='40700'>This trade post will only add to my wealth.</String>
		<String _locID ='40701'>My explorer must really want to destroy you because he is actually helping to victory.</String>
		<String _locID ='40702'>I'm sorry but I could not allow you to have this treasure.</String>
		<String _locID ='40703'>More coin to my coffers!!</String>
		<String _locID ='40704'>This will help me field an army greater than yours.</String>
		<String _locID ='40705'>Why do you leave such treasures for me on your lands? I guess you know those lands will belong to me soon enough.</String>
		<String _locID ='40706'>Is your explorer dead? I haven't seen him.</String>
		<String _locID ='40707'>You'll see him soon ... attacking your town.</String>
		<String _locID ='40708'>Extra settlers for a wealthy nation, this cannot fare well for you.</String>
		<String _locID ='40709'>This wood will help me build a barracks or a bank, whichever.</String>
		<String _locID ='40710'>That alliance won't last long.</String>
		<String _locID ='40711'>That trade site will help you become almost as wealthy as me.</String>
		<String _locID ='40712'>Trying to take the easy win condition, eh my little upstart? I'll put an end to this nonsense.</String>

		<String _locID ='40713'>Take the peaceful way defeat and just allow this timer to run out.</String>
		<String _locID ='40714'>What happened to your rating? Been facing more leaders like myself?</String>
		<String _locID ='40715'>I see your rating is going up, are you ready for your next lesson my little upstart?</String>
		<String _locID ='40716'>I hope all that experience has made your Home City more powerful than the last time we met.</String>
		<String _locID ='40718'>The enemy will no longer benefit from this native alliance. I am going to destroy their base here. </String>
		<String _locID ='40719'>I shall comply immediately.</String>
		<String _locID ='40720'>Well thought out!</String>
		<String _locID ='40721'>I regret that I am not allowed to take that step.</String>

		<String _locID ='40722'>It is impossible for me to do as you wish.</String>
		<String _locID ='40723'>Yes I agree. Artillery backed by cavalry it is.</String>
		<String _locID ='40724'>You are right. Artillery plus infantry should seal our enemy's fate.</String>
		<String _locID ='40725'>Artillery is the god of the battlefield, after all.</String>
		<String _locID ='40726'>The best generals were all artillerymen first.</String>
		<String _locID ='40727'>My cavalry can run amuck! With some artillery pieces to back them up we shall have a fine army.</String>
		<String _locID ='40728'>Yes, if I train cavalry - perhaps even cuirassiers - and accompany them with some infantry ... we shall see ...</String>
		<String _locID ='40729'>The enemy's control of these natives has been a pain like a boil. I am about to lance it.</String>
		<String _locID ='40730'>I love infantry. Their stolid relentless nature brings out the best in my artillerymen as well. </String>
		<String _locID ='40731'>I shall train infantry! The queen of battle! With some horsemen to keep their flanks safe.</String>
		<String _locID ='40732'>I will train the cavalry component of our joint army.</String>
		<String _locID ='40733'>I see you have heard the reputation of the French cavalry! Soon they shall fight at your side.</String>
		<String _locID ='40734'>Infantry has many uses. I shall train as large a force as possible. </String>
		<String _locID ='40735'>Infantry have staying power that other units lack. I shall field as many as you need.</String>
		<String _locID ='40736'>Now you have the economic edge over our foe.</String>
		<String _locID ='40737'>Use the gold wisely.</String>
		<String _locID ='40738'>An army travels on its stomach. It is good you found food.</String>
		<String _locID ='40739'>What a creative way to add to your army.</String>
		<String _locID ='40740'>I am going to deny the enemy this trading site.</String>
		<String _locID ='40741'>We need wood as much as steel and shot.</String>
		<String _locID ='40742'>I will take all of these I can get.</String>
		<String _locID ='40743'>I can use this coin to pay my soldiers.</String>
		<String _locID ='40744'>Food to feed my soldiers!</String>
		<String _locID ='40745'>Free soldiers are always good for the soul.</String>
		<String _locID ='40746'>More wood - more buildings.</String>
		<String _locID ='40747'>I never doubted my eventual victory in that fight.</String>
		<String _locID ='40748'>The enemy soldiers gave it their best shot, but it was not enough.</String>
		<String _locID ='40749'>Did you watch that fight closely? You can learn something from my skill as a commander.</String>
		<String _locID ='40750'>All too easy.</String>
		<String _locID ='40751'>No more trade for the enemy here!</String>
		<String _locID ='40752'>I thought I would win. And I did.</String>
		<String _locID ='40753'>I wish the enemy would present more of a challenge.</String>
		<String _locID ='40754'>The best offense is a good defense.</String>
		<String _locID ='40755'>Walling in my main base will free up more troops for the attack.</String>
		<String _locID ='40756'>Keep calm. All we have to do is knock out one of the enemy posts and all will be well.</String>
		<String _locID ='40757'>We need to organize for an assault on one of the four enemy posts as soon as possible.</String>
		<String _locID ='40758'>We have them by the nape of the neck. If they cannot break through our defenses, they are done for.</String>
		<String _locID ='40759'>Do not relax your vigilance. The enemy will be desperate now.</String>
		<String _locID ='40760'>Congratulations are in order, I see. Your multiplayer rating has skyrocketed since we last met.</String>
		<String _locID ='40761'>How impressive - your multiplayer score is much higher than before.</String>
		<String _locID ='40762'>This is the most strategic place for me to set up a new base.</String>
		<String _locID ='40763'>I see your multiplayer score has dropped since our last session. Well, watch what I do and learn.</String>
		<String _locID ='40764'>Your multiplayer rating is so low! I will try to teach you what I can, but it's up to you to apply it in battle.</String>
		<String _locID ='40765'>I am happy to see that you have been building your skills and experience since we last met.</String>
		<String _locID ='40766'>I applaud you for increasing your Home City's size so much since last time.</String>
		<String _locID ='40767'>Something about this map seems familiar to me.</String>
		<String _locID ='40768'>Our last fight alongside one another was a bit of a fiasco. I'm sure we will turn it around this time.</String>
		<String _locID ='40769'>Remember what you did last time we played? We lost. So don't do that same stuff.</String>
		<String _locID ='40770'>Remember what you did the last time we played? We won. So do the same things!</String>
		<String _locID ='40771'>I promise to do better than last time.</String>
		<String _locID ='40772'>Try to improve on your past skills, please.</String>
		<String _locID ='40773'>The enemy will not like the base I'm going to construct here.</String>
		<String _locID ='40774'>I went easy on you when we fought each other last time. Now that we are allies, I'm pulling out all the stops.</String>
		<String _locID ='40775'>So now you seek me as an ally instead of a foeman. That is wise.</String>
		<String _locID ='40776'>This is quite irksome. I guess we will have to seek victory the old-fashioned way.</String>
		<String _locID ='40777'>Even though the enemy has already allied with the natives, we still have a little time before he can make that alliance effective. We must move quickly and decisively.</String>
		<String _locID ='40778'>The enemy now has natives, unlike us. We can only hope that this alliance has overstretched them.</String>
		<String _locID ='40779'>The enemy now has a trading post. I trust this means they will be emphasizing their shopkeepers instead of their military.</String>
		<String _locID ='40780'>The enemy may have overstretched their resources, building that trading post so soon.</String>
		<String _locID ='40781'>Though the enemy has more native villages on his side, we should be able to keep up with his numbers by diligently training our troops. </String>
		<String _locID ='40782'>Why is our enemy building so many trading posts? What are they thinking?</String>
		<String _locID ='40783'>With these extra natives, we can outfight and outtrain our enemy.</String>
		<String _locID ='40784'>Here is my next town center.</String>
		<String _locID ='40785'>More trading posts means more money, which can be turned into a bigger army.</String>
		<String _locID ='40786'>We have natives now. And the enemy does not!</String>
		<String _locID ='40787'>I am glad to see you are keeping an eye on the trading post sites.</String>
		<String _locID ='40788'>Well, I have stopped their victory countdown. Now they will probably resort to other means.</String>
		<String _locID ='40789'>As expected, I have claimed the first native village.</String>
		<String _locID ='40790'>It is only logical that I should claim a trade route first.</String>
		<String _locID ='40792'>Every trading post we build brings us closer to economic triumph.</String>
		<String _locID ='40793'>I do not fear the outcome of this fight. Even at a higher difficulty level than our last combat, we should win.</String>
		<String _locID ='40794'>We do not have much of a challenge ahead of us, now that you've turned down the difficulty.</String>
		<String _locID ='40795'>Now I shall annex this land here.</String>
		<String _locID ='40796'>There is no time to waste! Throw everything you have at the enemy trading posts or we are done for! </String>
		<String _locID ='40797'>Victory is all but assured now. They have but one minute to stop us, and I do not think they can do it.</String>
		<String _locID ='40798'>A single minute. Then the laurels of victory will be ours.</String>
		<String _locID ='40799'>There is no hope for us now, my friend. I have let you down. Let us surrender while we still have a little dignity.</String>
		<String _locID ='40800'>These natives will no longer serve the purposes of our enemy.</String>
		<String _locID ='40801'>That is the end of that town. Let us move on to the next.</String>
		<String _locID ='40802'>He no longer has the use of that town. It is in our hands. </String>
		<String _locID ='40803'>Now that we have captured this area, should we build our own trading site here?</String>
		<String _locID ='40804'>That base was too well-fortified. We will need a stronger army.</String>
		<String _locID ='40805'>That village was surprisingly difficult to take down.</String>
		<String _locID ='40806'>This area is rich in resources and tactically vital. I will take it.</String>
		<String _locID ='40807'>His town has foiled us. For now. </String>
		<String _locID ='40808'>We must try harder in the future. That trading post further strengthens our opponent every minute.</String>
		<String _locID ='40809'>Why do you fight on? The case is hopeless. If you do not surrender soon, I may do so on my own.</String>
		<String _locID ='40810'>Coin - your war chest can use this, can it not?</String>
		<String _locID ='40811'>The French have the finest cuisine in the world my friend. Take these rations and see for yourself.</String>
		<String _locID ='40812'>Wood may not be as exciting as coin or food, but it is still necessary. Take this for your coffers.</String>
		<String _locID ='40813'>I cannot do as you request.</String>
		<String _locID ='40814'>The critical place we must help is this spot, here.</String>
		<String _locID ='40815'>I need your assistance - kindly send troops to this point as soon as possible.</String>
		<String _locID ='40816'>My soldiers are already en route.</String>
		<String _locID ='40817'>The natives here are going to assist us.</String>
		<String _locID ='40818'>I am going to reinforce you here.</String>
		<String _locID ='40819'>In my opinion we need more men here. I am sending them right now.</String>
		<String _locID ='40820'>I will be there as soon as possible.</String>
		<String _locID ='40821'>You will not lose here. I have sent a corps to back you up.</String>
		<String _locID ='40822'>Keep it up. Soon my men will arrive and the jaws of the trap will close on the enemy army.</String>
		<String _locID ='40823'>I have assigned a sufficient force to defend this building.</String>
		<String _locID ='40824'>None shall pass.</String>
		<String _locID ='40825'>I will keep this native village out of the enemy's hands.</String>
		<String _locID ='40826'>The enemy should not take this town. I will guard it.</String>
		<String _locID ='40827'>This would be a dangerous spot for the enemy to build on. I will protect it.</String>
		<String _locID ='40828'>What?! How can this be? I can't fight on without troops or resources! I tender my resignation to you. </String>
		<String _locID ='40829'>I have fought the natives before, and they were redoubtable enemies. They will be equally redoubtable friends.</String>
		<String _locID ='40830'>Tell me when you no longer need the extra coin, and I will stop sending it.</String>
		<String _locID ='40831'>Ah, food cooked by French chefs. Tell me when you need no more.</String>
		<String _locID ='40832'>Let me know when I have sent enough wood to you.</String>
		<String _locID ='40833'>I am pleased to have an ally worthy of my prowess.</String>
		<String _locID ='40834'>I need some coin right now. I vow it will go to good use.</String>
		<String _locID ='40835'>Please send me some coin if at all possible.</String>
		<String _locID ='40836'>I need food badly.</String>
		<String _locID ='40837'>An army travels on its stomach. Can you ship me some food?</String>
		<String _locID ='40838'>Without wood, how can I build an empire? Do you have some wood you're not using?</String>
		<String _locID ='40839'>Ship me some wood. Now. Er ... please?</String>
		<String _locID ='40840'>I will form a French/Indian alliance.</String>
		<String _locID ='40841'>They are doomed. Already I can taste victory.</String>
		<String _locID ='40842'>Their soldiers are too few, and too badly managed. I sense victory.</String>
		<String _locID ='40843'>See how the enemy line is already beginning to crack under my troops' hammerblows.</String>
		<String _locID ='40844'>I could have done it without your assistance, but you did save me some time.</String>
		<String _locID ='40845'>Working together we were able to save my base.</String>
		<String _locID ='40846'>Perhaps I could have saved my base alone. We shall never know.</String>
		<String _locID ='40847'>A few more victories like this, and our foe will be undone.</String>

		<String _locID ='40848'>This is just the way I won the battle of Austerlitz.</String>
		<String _locID ='40849'>Let us take a brief breather, and return to the fray once more.</String>
		<String _locID ='40850'>This coin will be put to good use.</String>
		<String _locID ='40851'>A trading post can be as strong a weapon as a fortress.</String>
		<String _locID ='40852'>This is just what I needed.</String>
		<String _locID ='40853'>This food is almost as good as my own chefs could cook.</String>
		<String _locID ='40854'>This wood comes at a most opportune time.</String>
		<String _locID ='40855'>You must be able to recognize a defeat well ahead of time, so that you can keep it as minimal as possible.</String>
		<String _locID ='40856'>Pull back at once! The enemy is too strong here.</String>
		<String _locID ='40858'>With artillery, war is made. You have a lack of these basic means, my ally.</String>
		<String _locID ='40859'>Cavalry is the answer to our problems. Equip some horsemen and we can ride down the enemy.</String>
		<String _locID ='40860'>Your army is unbalanced. You need more horsemen to balance the rest of your forces.</String>
		<String _locID ='40861'>Infantry is the queen of battle. You have too many kings and not enough queens.</String>
		<String _locID ='40862'>Trade brings wealth, and wealth: power.</String>
		<String _locID ='40863'>Infantry is the backbone of any army. Your army, my friend, is practically spineless by comparison.</String>
		<String _locID ='40864'>The situation does not look good, my friend. Perhaps we should make a dignified retreat and resign this game.</String>
		<String _locID ='40865'>This time they have proven the stronger force. Perhaps we will defeat them next time. Shall we resign now?</String>
		<String _locID ='40866'>A soldier will fight long and hard for a bit of colored ribbon.</String>
		<String _locID ='40867'>You know - a throne is only a bench covered with velvet.</String>
		<String _locID ='40868'>Death is nothing - to live defeated is to die daily.</String>
		<String _locID ='40869'>Attack! Down with you, vile enemy!</String>
		<String _locID ='40870'>Now you should begin to understand just how badly you have blundered.</String>
		<String _locID ='40871'>Your men are doomed.</String>
		<String _locID ='40872'>Can't you train your own?</String>
		<String _locID ='40873'>I need money to expand my economy. Trade will do the trick.</String>
		<String _locID ='40874'>Hard up for gold?</String>
		<String _locID ='40875'>Are your folks starving, that you would waste time looting that?</String>
		<String _locID ='40876'>Can't train your own soldiers, so you recruit them from the wilderness?</String>
		<String _locID ='40877'>Wood is in the trees, not laying around the ground.</String>
		<String _locID ='40878'>More settlers means a bigger economy which means a stronger army. Too bad for you.</String>
		<String _locID ='40879'>Wealth is the blood of nations.</String>
		<String _locID ='40880'>More rations for my ever-growing forces.</String>
		<String _locID ='40881'>More warriors for my army! And free ones at that!</String>

		<String _locID ='40882'>Wood is good for natives, artillery, and necessary buildings. Free wood is best.</String>
		<String _locID ='40883'>Can't you put up a better fight?</String>
		<String _locID ='40884'>I go now to raid their settlers.</String>
		<String _locID ='40885'>That battle was rather ... trivial. I kept hoping you had an interesting surprise up your sleeve. But no.</String>
		<String _locID ='40886'>Is that it? I guess it was too much to expect you to pull off a win with those odds against you.</String>
		<String _locID ='40887'>This war might be more interesting than I had predicted. </String>
		<String _locID ='40888'>Nice job. I'll have to change my strategy I see.</String>
		<String _locID ='40889'>Your multiplayer rating is much higher. I hope this means you will present an interesting challenge for me.</String>
		<String _locID ='40890'>I see your multiplayer rating has plummeted since our last encounter. Well, watch carefully what I do and perhaps you'll learn something.</String>
		<String _locID ='40891'>I've been idle for so long. Thanks for letting me have another chance to meet you.</String>
		<String _locID ='40892'>Are you in a rut? This is the same kind of countryside as the last time we played!</String>
		<String _locID ='40893'>This is going to be harder for me than the last time we met.</String>
		<String _locID ='40894'>I respect an opponent who's willing to take on a tougher challenge than he did last game. My hat is off to you.</String>
		<String _locID ='40895'>I am going to kill off some enemy settlers to slow their economy's growth.</String>
		<String _locID ='40896'>Cunning of you to use map control and four trading posts to try for a victory. It won't work, however.</String>
		<String _locID ='40897'>You may have access to more native warriors for now, but soon the situation will be altered in my favor.</String>
		<String _locID ='40898'>Now that my explorer has been rescued, his labors will benefit us both.</String>
		<String _locID ='40899'>You have spread yourself thin on the trade routes. I can take keen advantage of this.</String>
		<String _locID ='40900'>The problem: too many enemy trading posts. The solution: elimination. Problem solved.</String>
		<String _locID ='40901'>The natives don't want your burdensome rule. They'll be much better off under MY burdensome rule.</String>
		<String _locID ='40902'>This is a decisive blow at your very heart!</String>

		<String _locID ='40903'>This time your trading post - next time your whole empire!</String>
		<String _locID ='40904'>With these native warriors assisting me, I can swamp you with numbers.</String>

		<String _locID ='40905'>You are remiss, my friend. This trading post will boost my power and lead to my ultimate win.</String>
		<String _locID ='40906'>I suppose those walls might delay the inevitable for a few short minutes.</String>
		<String _locID ='40907'>The money you're wasting on those walls would have been better used to beef up your army.</String>
		<String _locID ='40908'>Excellent! You have saved us from the cost of a ransom.</String>
		<String _locID ='40909'>I had marked those natives as MY allies. I must do something about the situation.</String>
		<String _locID ='40910'>I think by building that trading post, you have stretched your resources just a little too far.</String>
		<String _locID ='40911'>I did not need that particular native alliance anyway.</String>
		<String _locID ='40912'>It is most annoying, but I can survive without that trading post. For now.</String>
		<String _locID ='40913'>You think this will stop me? It just steels my resolve.</String>
		<String _locID ='40914'>Don't think this ends the threat to you.</String>
		<String _locID ='40915'>Of course I always fight to the best of my ability. But now that you have increased the difficulty, my ability has risen accordingly. Beware!</String>
		<String _locID ='40916'>Couldn't take the higher difficulties, eh? Decided to turn it down a notch?</String>
		<String _locID ='40917'>Now the burden for action is on your shoulders. All I have to do is keep a firm grip on my trading posts and it's all over.</String>
		<String _locID ='40918'>Just one minute ... wait! Surely you don't want it to end this way? Demolish one of your trading posts, quick! Let us end this with a bang, not a whimper.</String>
		<String _locID ='40919'>Aha! Thanks to you, my explorer is back in action. </String>
		<String _locID ='40920'>You fools. You thought you could defeat me. Now I am only seconds from winning.</String>
		<String _locID ='40921'>Even over something as trivial as that treasure, I am able to give your soldiers a sound drubbing.</String>
		<String _locID ='40922'>You'll need more soldiers than that to attack MY town.</String>
		<String _locID ='40923'>Your troops are out in the open. Exposed. </String>
		<String _locID ='40924'>Now that I can see where your explorer is headed, I know your entire plan.</String>
		<String _locID ='40925'>You stand no chance against my skilled legions. Surrender now.</String>
		<String _locID ='40926'>This fight is going to be complicated. That will give me a natural advantage.</String>
		<String _locID ='40927'>Sometimes it is good to look to our defenses, such as walls.</String>
		<String _locID ='40928'>I see you have walled off your base. I considered it myself.</String>
		<String _locID ='40929'>Ha ha! Perfidious Albion will soon be no more! </String>
		<String _locID ='40930'>I'm sure I'd be able to conquer you if we only fought a little longer. But in the interest of saving time I hereby offer to quit in your favor. Is that acceptable?</String>
		<String _locID ='40931'>Alas! I need my explorer and we could not rescue him, so I paid a hefty ransom. At least he is back now. </String>
		<String _locID ='40932'>Those cursed Beefeaters are proving difficult for our troops to overcome. Will it be another Waterloo?</String>
		<String _locID ='40933'>I never did think the Dutch would offer much of a threat.</String>
		<String _locID ='40934'>The wealth and power of the Dutch are giving them disproportionate strength.</String>
		<String _locID ='40935'>Tres bien! We now know who is best suited to rule the French nation! </String>
		<String _locID ='40936'>The enemy French are nearly as strong as mine. This could be a problem, my friend.</String>
		<String _locID ='40937'>Germany was my battlefield and playground for many a year. History repeats itself.</String>
		<String _locID ='40938'>These Germans seem strangely effective in combat. Too effective.</String>
		<String _locID ='40939'>One Turk can beat three Frenchmen. But ten Frenchmen are a match for ten Turks. And one hundred Frenchmen can defeat any number of Turks.</String>
		<String _locID ='40940'>The Ottomans have always been a powerful enemy. One-for-one they may be the strongest soldiers in Europe!</String>
		<String _locID ='40941'>So much for the vaunted Portekiz. I had wondered what they would be like to fight. Mere pushovers.</String>
		<String _locID ='40942'>I had to pay through the nose to get my explorer back. If only we could have rescued him.</String>
		<String _locID ='40943'>The Portekiz are proving stalwart opponents. There must be something we can do about them. </String>
		<String _locID ='40944'>The Russians are almost gone. I wish I had you by my side when I marched on Moscow in 1812, my friend.</String>
		<String _locID ='40945'>The Russians are proving as stubborn here in the New World as they did in the Old.</String>
		<String _locID ='40946'>The Spanish never could stand up to good French firepower.</String>
		<String _locID ='40947'>Spain proved an annoying problem to me in 1807-1814. History seems to be repeating itself.</String>
		<String _locID ='40948'>The enemy is too strong for me at this time. Please send help at once.</String>
		<String _locID ='40949'>They have somehow overcome my forces. My weakness may now prove your Achilles heel.</String>
		<String _locID ='40950'>I fear I have met another Waterloo at the hands of the hated British.</String>
		<String _locID ='40951'>The enemy has us on the defensive. Perhaps we can at least destroy the perfidious British?</String>
		<String _locID ='40952'>I wish the Dutch had been on our side, instead of opposed to us.</String>
		<String _locID ='40953'>Bravo! My men have rescued my explorer. </String>
		<String _locID ='40954'>My advice is for us to try to take out the Dutch player. Annihilate him, and we could turn this war around.</String>
		<String _locID ='40955'>The French are, as always, redoubtable. In fact, I think they have beaten me soundly.</String>
		<String _locID ='40956'>I no longer have confidence in our ultimate victory. But for now, the enemy French are vulnerable to a counterattack.</String>
		<String _locID ='40957'>I do not like our prospects. But I think the Germans are the enemy's weak point.</String>
		<String _locID ='40958'>You have betrayed our cause. I would have won if you had not dragged me down with your floundering! </String>
		<String _locID ='40959'>So your ineptitude has brought me to this pass. Now it looks as though we might lose.</String>
		<String _locID ='40960'>The Ottomans are so numerous and so wealthy that I see nothing we can do to turn the tide.</String>
		<String _locID ='40961'>The Turkish empire is tottering. Let us take them down with us! </String>
		<String _locID ='40962'>The Portekiz have long been my enemies. It seems I cannot hold them off much longer.</String>
		<String _locID ='40963'>My explorer is back on his feet and ready for action.</String>
		<String _locID ='40964'>The Portekiz have long been my enemies. Before we give up, let's strike at them - they may prove to be the weak point in our opponents' defenses.</String>
		<String _locID ='40965'>The Russians are stronger than we. History repeats itself. </String>
		<String _locID ='40966'>I perceive a weakness in the Russian foe. We may possibly be able to get out of our predicament by focusing on them and knocking them out of the war.</String>
		<String _locID ='40967'>I am stunned that the Spanish, of all people, are proving the masters.</String>
		<String _locID ='40968'>The weak opposing Spanish are like an ulcer in our enemy's side. Let us take advantage of their feebleness and destroy them. We may yet win this war.</String>
		<String _locID ='40969'>We did not defeat them quickly enough. We gave them time to summon reinforcements and that could be our undoing.</String>

		<String _locID ='40970'>We had the victory won, but now there are more of them. Do you have any reserves you could send?</String>
		<String _locID ='40971'>It is good that your troops have come to help mine. A little longer and who knows what could have happened? I might even have lost! </String>
		<String _locID ='40972'>I was worried about the outcome of this fight, but your men seem to have come in time to save my forces! Merci, my friend.</String>
		<String _locID ='40973'>As I predicted, we are masters in this struggle.</String>
		<String _locID ='40975'>The enemy has not proven able to cope with us. Now our combined forces will finish him off.</String>
		<String _locID ='40976'>The enemy's incompetence has led him to this pass. We need only to keep doing what we have been doing so far to let victory fall into our hands.</String>
		<String _locID ='40977'>The enemy is falling behind me. I wish you would catch up.</String>
		<String _locID ='40978'>I realize that I could have beaten the enemy by myself, but still there was no need to put it to the test.</String>
		<String _locID ='40979'>There is still time for you to rally your forces and participate in the final crushing of the foe. Surely you don't want me to have ALL the glory?</String>
		<String _locID ='40980'>You are doing a terrific job, my friend. I shall strive to live up to your example.</String>
		<String _locID ='40981'>Move onward to victory! I shall assist you as much as possible! </String>
		<String _locID ='40982'>Your powerful army and economy have led our alliance to the verge of victory. You are a great leader.</String>
		<String _locID ='40983'>I had you in the grasp of my hand. Do not think that just because your ally managed to save you THIS time that he will be able to do it EVERY time. </String>
		<String _locID ='40984'>Seeking refuge under your ally's protective cloak? That won't work forever, you know.</String>
		<String _locID ='40985'>Hmm. The enemy now has native allies. We shall have to fight all the harder.</String>
		<String _locID ='40986'>We need to fight natives as well as our main enemy. Keep training that army of yours!</String>
		<String _locID ='40987'>You clearly do not comprehend the value of combining your forces, and it's going to cost you this fight.</String>
		<String _locID ='40988'>I could have defeated you alone, but my ally wished to join in the spoils. Too bad for you.</String>
		<String _locID ='40989'>The fact you have joined up will help you no more than it helped my enemies at Austerlitz. And even better than at Austerlitz, now I have allied troops assisting me.</String>
		<String _locID ='40990'>You have fallen into our trap! Your armies, grouped together, will now be shattered by OUR armies, grouped together. This will be one of my most glorious triumphs!</String>
		<String _locID ='40991'>The fools! This enemy town is completely defenseless! Let us take advantage! </String>
		<String _locID ='40992'>Strike quickly before the enemy realize how vulnerable this town is!</String>
		<String _locID ='40993'>Our enemy has stuck his neck out - here is a town with no barracks. Send in the cavalry! </String>
		<String _locID ='40994'>I shall start an offensive at this point.</String>
		<String _locID ='40995'>He can't reinforce this town with infantry. Take advantage of it!</String>
		<String _locID ='40996'>Attacking this town with artillery would be easy. He has no stable to produce cavalry.</String>
		<String _locID ='40997'>I wonder why he has not built a stable near here? Let us take advantage of his oversight at once.</String>
		<String _locID ='40998'>The enemy has killed my explorer. Perhaps a quick patrol could catch and kill the troops that did this.</String>
		<String _locID ='40999'>My explorer was overbold and has paid the price.</String>
		<String _locID ='41000'>My explorer has been slain. Yours must do double duty from now on.</String>
		<String _locID ='41002'>My explorer lies bleeding his life out, and he was not even taken down by the enemy!</String>
		<String _locID ='41003'>Now my explorer is hors de combat. This is not an auspicious beginning.</String>
		<String _locID ='41004'>How pitiable ... calling upon the natives of this land for help.</String>
		<String _locID ='41005'>The French need this area. So we shall take it.</String>
		<String _locID ='41006'>This is a terrible place to build a town, as I will soon demonstrate.</String>
		<String _locID ='41007'>My brilliant scouting techniques have spotted your town's center. Soon the invasion shall begin.</String>
		<String _locID ='41008'>Towns so near to each other mean you will eat up all the nearby resources all the sooner. </String>
		<String _locID ='41009'>Your skill in managing your town impresses me. I hope you have not done so too soon.</String>
		<String _locID ='41010'>You advance with breakneck speed I see. That should give us a tactical edge on our common enemy.</String>
		<String _locID ='41011'>Excellent, now that you have the technological edge, press your advantage! </String>
		<String _locID ='41012'>Every time you get a treasure like that, it is good for both of us.</String>
		<String _locID ='41013'>What do you think you're doing? Shouldn't you be an Age or two higher by now?</String>
		<String _locID ='41014'>I have been in the next Age for what seems like hours. When will you follow suit?</String>
		<String _locID ='41015'>When I capture this base, it will unravel the enemy's position.</String>
		<String _locID ='41016'>I see you run your economy effectively. I am confident you will prove as good at warfare, no?</String>
		<String _locID ='41017'>That was fast! I suspect it bodes well for the future of our alliance.</String>

		<String _locID ='41018'>It's about time you managed to reach the Colonial Age with the rest of us.</String>
		<String _locID ='41019'>Finally! It took you long enough to get here to Colonial.</String>
		<String _locID ='41020'>I see your colony is still in the early stages of construction. Will you be able to withstand more-advanced enemy armies?</String>
		<String _locID ='41021'>The enemy will not wait for you to get to Colonial. They'll attack when THEY are ready, not when YOU are ready.</String>
		<String _locID ='41022'>These discoveries are fascinating. I must make more of them.</String>
		<String _locID ='41023'>Our scholars in the Sorbonne will welcome the chance to study such things.</String>
		<String _locID ='41024'>Ah yes, gathering riches will advance our cause.</String>
		<String _locID ='41025'>You can take that treasure. I wasn't going to get to it until later.</String>
		<String _locID ='41026'>We should combine our forces to destroy him at this point. I am sending my armies now. </String>
		<String _locID ='41027'>Please be careful about where you gather your treasures in the future. I will take care of those near my own town.</String>

		<String _locID ='41028'>Keep up the good work.</String>
		<String _locID ='41029'>How fine - already gathering your first treasures.</String>
		<String _locID ='41030'>A fine job in making discoveries. Do not neglect your town's development however.</String>
		<String _locID ='41031'>It is good to see you have so many treasures. You have not let your economy lag, I trust.</String>
		<String _locID ='41032'>Can you not find the treasures scattered around the landscape?</String>
		<String _locID ='41033'>There are treasures here, there, and everywhere. Are you blind?</String>
		<String _locID ='41034'>I realize this discovery was rather near to your town, but it will go to a good cause.</String>
		<String _locID ='41035'>Thank you for the treasure!</String>
		<String _locID ='41036'>You will need to make discoveries on your own for a time I fear. My explorer is indisposed.</String>
		<String _locID ='41037'>The French tricolor will stand at this point before we are done. Attaque l'outrance! </String>
		<String _locID ='41039'>I regret to report that my explorer was a bit too bold. He's dead.</String>
		<String _locID ='41040'>Now my forces are advanced far beyond your primitive imagination.</String>
		<String _locID ='41041'>You have fallen into my trap - advancing to Colonial too soon!</String>
		<String _locID ='41042'>Did you wake up at last? Or were you stimulated to Age up by some kind of primeval instinct?</String>
		<String _locID ='41043'>You are doing well, I see. Please stay in the Discovery Age for as long as possible - preferably the rest of the game.</String>
		<String _locID ='41044'>You have nothing better to do but look for loot?</String>
		<String _locID ='41045'>I cannot waste my efforts on picking up random treasures. I have a war to win!</String>
		<String _locID ='41046'>You must not be very good at multitasking - I see that you have been unable to both gather treasures and try to build your town.</String>
		<String _locID ='41047'>I think this treasure now belongs to ME.</String>
		<String _locID ='41048'>By my calculations, the time is ripe to destroy the main enemy town here.</String>
		<String _locID ='41049'>I regret I do not currently have sufficient resources to help you.</String>
		<String _locID ='41050'>My resources are almost gone. I cannot do what you've requested.</String>
		<String _locID ='41051'>My sincerest apologies, but I cannot help at this time.</String>
		<String _locID ='41052'>I do not have any soldiers yet.</String>
		<String _locID ='41053'>I am working on other issues at this time, so I do not have an army.</String>
		<String _locID ='41054'>I have not yet taken the step of creating an army.</String>
		<String _locID ='41055'>I do not have sufficient men under arms - they would just be killed to no avail.</String>
		<String _locID ='41056'>My army is not ready to fight.</String>
		<String _locID ='41057'>My small army would make no difference in the fight. You'll have to do it yourself until I have built up more strength.</String>
		<String _locID ='41058'>Certainly.</String>
		<String _locID ='41059'>With the bounty of the New World at my disposal, nothing can stop me</String>
		<String _locID ='41060'>My men plunder the countryside for my glory. </String>
		<String _locID ='41061'>Where ever I turn, I find riches to aid the French cause.</String>
		<String _locID ='41062'>Pathetic ... foraging in the forests like a hungry peasant.</String>
		<String _locID ='41063'>Grubbing in the dirt again? How sad for you.</String>
		<String _locID ='41064'>I see your explorer is out frantically accumulating random odds and ends. Your settlers must be very inefficient. </String>
		<String _locID ='41065'>Already reduced to foraging? Your settlers must be starving.</String>
		<String _locID ='41066'>Skill in exploration will not help you in the battles to come.</String>
		<String _locID ='41067'>You have accumulated almost no treasure. I had hoped for a more worthy opponent.</String>
		<String _locID ='41068'>The foolishness of an inexperienced leader ... wandering so far from reinforcements.</String>
		<String _locID ='41069'>You'll pay for stealing that treasure. And soon.</String>
		<String _locID ='41070'>Ha! You fool, can't you even collect the treasure near your own town?</String>
		<String _locID ='41071'>You STILL have not advanced in Age? The situation would be laughable if it were not so serious for you. </String>
		<String _locID ='41072'>Advancing at this breakneck speed cannot be good for you in the long run - and that is when I will crush you.</String>
		<String _locID ='41073'>Finally, signs of life. Perhaps it will at least look like I had a challenge.</String>
		<String _locID ='41074'>Impressive technology. But can you do anything with it?</String>
		<String _locID ='41075'>Enjoy your brief edge over me while you can. </String>
		<String _locID ='41076'>Wasting your resources on bells and whistles I see. Aging up so early is a frivolity I can't afford. </String>
		<String _locID ='41078'>I have found you! All that remains is to fly a French flag over that town.</String>
		<String _locID ='41079'>You build near your ally ... a sound strategy. Now I can annihilate you both.</String>
		<String _locID ='41080'>You build far from your ally's support. Because you are bold? Or simply foolhardy?</String>

		<String _locID ='41081'>My explorer is free. If you'd paid attention, you could have demanded ransom.</String>
		<String _locID ='41082'>My explorer has slipped through your clutches. </String>
		<String _locID ='41083'>Your grip is too weak, my friend. My explorer has escaped.</String>
		<String _locID ='41084'>I see ... you cannot train troops, so you borrow them.</String>
		<String _locID ='41085'>I see your puny army. I guess a stealthy approach is beyond your limited capacity.</String>
		<String _locID ='41086'>Your army is so small and quaint. It almost seems a pity to wreck it.</String>
		<String _locID ='41087'>A tiny little army. How cute. </String>
		<String _locID ='41088'>Now that I see your troops, I know what your plan must be. </String>
		<String _locID ='41089'>Still letting your army wander aimlessly I see. I am sure your men wish they had a more capable commander.</String>
		<String _locID ='41090'>You have lost the element of surprise. If I were a lesser man, I might even be afraid.</String>
		<String _locID ='41091'>How ever did YOU come up with an army so large?</String>
		<String _locID ='41092'>Your army is nowhere near my base. Do you know where you're taking it?</String>
		<String _locID ='41093'>Worthwhile technique, trying to undercut my economy. More sophisticated than I would have expected from you.</String>
		<String _locID ='41094'>While you waste precious time chasing down my settlers, my invasion army readies.</String>
		<String _locID ='41095'>Stop that! Soldiers are meant to fight other soldiers, not civilians.</String>
		<String _locID ='41096'>You lack finesse, yet you are somehow effective. Perhaps I have underestimated you.</String>
		<String _locID ='41097'>Sacre bleu! Your forces ... so lethal. I demand a rematch!</String>
		<String _locID ='41098'>I do not understand what went wrong. My unworthy subordinates must be to blame.</String>
		<String _locID ='41099'>Another battle, another day without a challenge. (Yawn)</String>
		<String _locID ='41100'>Vive le empereur! </String>
		<String _locID ='41101'>Once more French troops under my control prove victorious.</String>
		<String _locID ='41102'>If you were more cunning, I'd worry about what you're planning.</String>
		<String _locID ='41103'>Skilled commanders do not give their opponents a chance to rest. Thanks for the respite.</String>
		<String _locID ='41104'>One misfortune should not make one lose hope.</String>
		<String _locID ='41105'>If we cannot attack now, then it is indeed over.</String>
		<String _locID ='41106'>We have persevered this time, my friend.</String>
		<String _locID ='41107'>I told you that trust in me was well placed.</String>
		<String _locID ='41108'>Take it from an Ottoman. Artillery is what you need.</String>
		<String _locID ='41109'>Make falconets ... cannon... any kind of artillery will help you now.</String>
		<String _locID ='41110'>Cavalry will cut them down like lions among bunnies.</String>
		<String _locID ='41111'>Train cavalry, my friend. I do it all the time. It is very nice.</String>
		<String _locID ='41112'>Send in swordsmen or muskets. Anything on two legs.</String>
		<String _locID ='41113'>We Ottomans have won many battles with infantry. I suggest you try that strategy now.</String>
		<String _locID ='41114'>The mouse who has only one hole soon gets caught. You should retreat carefully, my Ally.</String>
		<String _locID ='41115'>No matter how far you have gone down a wrong road, turn back. Retreat and live, my friend.</String>
		<String _locID ='41116'>The battle you enter will be bloody. I advise caution, my Ally. Even retreat.</String>
		<String _locID ='41117'>Be careful, the enemy seems an ant, but I see  him an elephant. </String>
		<String _locID ='41118'>Rethink your fight, my friend, we can discuss plans over cups of frothing ayran.</String>
		<String _locID ='41119'>When enemies gather like bees to honey victory will be sweet.</String>
		<String _locID ='41120'>They are afraid of us, see how they rally together.</String>
		<String _locID ='41121'>I prefer a nice warm bath after winning such an easy battle.</String>
		<String _locID ='41122'>One does not burn a blanket to get rid of a flea like our enemy.</String>
		<String _locID ='41123'>We will drink thick boza to toast my victory. You do like chickpeas, yes?</String>
		<String _locID ='41124'>Another victory for the armies of the Ottoman Empire.</String>
		<String _locID ='41125'>If a man is judged by his work, I will be a hero when I return home.</String>

		<String _locID ='41126'>Luck has found me today.</String>
		<String _locID ='41127'>A hard won victory for our noble Alliance!</String>
		<String _locID ='41128'>My soldiers fight like lions.</String>
		<String _locID ='41130'>My armies will be wolves among sheep.</String>
		<String _locID ='41131'>Perhaps after this battle you would join me for a meal.</String>
		<String _locID ='41132'>This battle will be good practice for my men.</String>
		<String _locID ='41133'>I will leave this battle to one of my Viziers.</String>
		<String _locID ='41134'>Our enemy is a green twig, easily bent ... and broken.</String>
		<String _locID ='41135'>This battle will be short.</String>
		<String _locID ='41136'>A heavy stone is not easily moved. Thank you for your aid.</String>
		<String _locID ='41137'>Reinforcements have turned the tide just as drop by drop, water will make a pond.</String>
		<String _locID ='41138'>Our enemies gather like buzzing flies!</String>
		<String _locID ='41139'>Another army joins the battle! They multiply like rabbits!</String>
		<String _locID ='41140'>I agree. The candle does not give light to itself.</String>
		<String _locID ='41141'>I will.</String>
		<String _locID ='41142'>I honor your request.</String>
		<String _locID ='41143'>To this I agree.</String>
		<String _locID ='41144'>I am Ottoman. Artillery is my specialty.</String>
		<String _locID ='41145'>More cannon! More cannon for my good friend!</String>
		<String _locID ='41146'>Artillery you say? It will be my pleasure!</String>

		<String _locID ='41147'>I will train cannon and guard them with Hussars.</String>
		<String _locID ='41148'>I will send janissaries and cannon.</String>
		<String _locID ='41149'>You will hear the charge of a thousand horses.</String>
		<String _locID ='41150'>I agree with that assessment. We will train cavalry to use against the enemy.</String>
		<String _locID ='41151'>Ottomans have strong hussars. We will be glad to bring them to battle.</String>
		<String _locID ='41152'>I will train hussars and support them with cannon.</String>
		<String _locID ='41153'>I will train a mixed army -- some horse and some foot.</String>
		<String _locID ='41154'>We will sharpen our scimitars and polish our muskets and prepare a glorious army of infantry.</String>
		<String _locID ='41155'>Janissaries it is then!</String>
		<String _locID ='41156'>My janissaries will enjoy marching into battle.</String>
		<String _locID ='41157'>Janissaries and artillery. The perfect Ottoman army!</String>
		<String _locID ='41158'>We will train janissaries and support them with cavalry units.</String>
		<String _locID ='41159'>Alas, my coffers are empty.</String>
		<String _locID ='41160'>All that I have would be yours, my friend, if indeed I had anything.</String>
		<String _locID ='41161'>Although I must suffer in great agony for denying such a noble request I still must do so.</String>
		<String _locID ='41162'>I am not worthy to be your ally, for I cannot afford your request. I hope someday your children's children can forgive me.</String>

		<String _locID ='41163'>That would be possible, yet I seem to have spent what little I had.</String>
		<String _locID ='41164'>You can ask a thousand times, and the answer will still be no.</String>
		<String _locID ='41165'>Such a thing is impossible.</String>
		<String _locID ='41166'>Although you deserve much more, such a thing is not to be.</String>
		<String _locID ='41167'>I would grant you the keys to the gates of paradise if I could, but for now, I can do nothing.</String>
		<String _locID ='41168'>I know it is your expectation the Ottoman army to be mighty and endless, but sometimes our reputation precedes us and we have not the troops just yet.</String>
		<String _locID ='41169'>I could send you our finest cooks, tailors and animal handlers, but as for soldiers, we have none.</String>
		<String _locID ='41170'>We are a long way from the Ottoman Empire, my friend, and I have not the troops to spare.</String>
		<String _locID ='41171'>If such a thing were possible, but it is not.</String>
		<String _locID ='41172'>A force greater than both of us prevents that.</String>
		<String _locID ='41173'>It has been decreed that such a thing is not to be.</String>
		<String _locID ='41174'>We are but a poor colony with few soldiers.</String>
		<String _locID ='41175'>I have a janissary or two, but not enough to be of assistance.</String>
		<String _locID ='41176'>My troops are dining at the moment. I cannot spare them.</String>
		<String _locID ='41177'>We were so close to victory, my friend. Perhaps we should try again.</String>
		<String _locID ='41178'>They destroyed one of our trading posts and stole our well-deserved victory away.</String>
		<String _locID ='41179'>The British are very weak.</String>
		<String _locID ='41180'>The Dutch will resign soon.</String>
		<String _locID ='41181'>The French will surrender. They often do.</String>
		<String _locID ='41182'>I have fought Germans many times, so I know they will soon resign.</String>
		<String _locID ='41183'>There is only room for one Ottoman colony. And it will be mine.</String>
		<String _locID ='41184'>We will drive them back to Portugal!</String>
		<String _locID ='41185'>These Russians will not be a threat much longer.</String>
		<String _locID ='41186'>Remember back when the Spanish were actually dangerous?</String>
		<String _locID ='41187'>The British army is quite strong.</String>
		<String _locID ='41188'>I do not know how they do it, but the Dutch are a big threat.</String>
		<String _locID ='41189'>France often has a huge army and I fear this time is no exception.</String>
		<String _locID ='41190'>I have fought Germans many times. They can be quite dangerous.</String>
		<String _locID ='41191'>It appears I have a rival for control of the Ottoman Empire.</String>
		<String _locID ='41192'>Keep your eye on the Portekiz. They are our biggest threat.</String>
		<String _locID ='41193'>Russians like to attack early. Be prepared.</String>
		<String _locID ='41194'>These Spanish often have strong infantry and cavalry.</String>
		<String _locID ='41195'>You advance quickly. That is good, but do not over extend yourself.</String>
		<String _locID ='41196'>I have seen birds that do not fly as fast as you. I hope you did not advance too early.</String>
		<String _locID ='41197'>You must have resources coming in quickly to be able to go up before me. Let us use that to our advantage.</String>
		<String _locID ='41198'>Our enemy is forging alliances with the local people.</String>
		<String _locID ='41199'>Did you see that? Our enemy has allied with another native American.</String>
		<String _locID ='41200'>Our enemy appears to be going for a native American strategy.</String>
		<String _locID ='41201'>Let our enemy forge alliances. It will come to naught in the end.</String>
		<String _locID ='41202'>You need to advance in Age if you are to have a military.</String>
		<String _locID ='41203'>Is this some secret strategy, my friend, or have hard times fallen upon you?</String>
		<String _locID ='41204'>Staying in an early Age for so long can be dangerous ...</String>

		<String _locID ='41205'>Are you behind, my friend? How can I help?</String>
		<String _locID ='41206'>Have faith, my ally. Though you are behind, it is not too late to advance to the next Age.</String>
		<String _locID ='41207'>He who asks advice passes the mountain; he who does not loses his way on the level plain. Do you need aid?</String>
		<String _locID ='41208'>We are allies, it is no shame to ask for help.</String>
		<String _locID ='41209'>Do you need coin or food to advance in Age? I will share if I can.</String>
		<String _locID ='41210'>You have beaten our enemy to the second Age!</String>
		<String _locID ='41211'>If skills could be learned by watching, every dog would be a butcher and we would all advance in Age with you.</String>
		<String _locID ='41212'>Activity breeds prosperity.</String>
		<String _locID ='41213'>One day share with me the secret of your speed.</String>
		<String _locID ='41214'>Our enemies will eat the dust kicked up by your progress.</String>
		<String _locID ='41215'>With patience mulberry leaves become satin. I am sure you are weaving very fine cloth.</String>
		<String _locID ='41216'>A horse ridden slowly reaches its destination, my friend.</String>
		<String _locID ='41217'>The enemy rushes forward blindly in haste. You are patient and wise.</String>
		<String _locID ='41218'>Silks made slowly, wear longest.</String>
		<String _locID ='41219'>We harvest what we sow. You have sown patience, we will harvest victory.</String>
		<String _locID ='41220'>My explorer is rescued. You have the gratitude of the Ottoman Empire.</String>
		<String _locID ='41221'>My explorer is on his feet. I will send word of your deeds to his family.</String>
		<String _locID ='41222'>You have rescued my explorer and saved me coin! I am truly grateful.</String>
		<String _locID ='41223'>My explorer, you saved him. I hope that he may be of service to you soon.</String>
		<String _locID ='41224'>The family of my explorer sends their gratitude for his rescue.</String>
		<String _locID ='41225'>My faithful explorer is rescued. Hopefully he will be more cautious in the future.</String>
		<String _locID ='41226'>I have saved us from the lion's jaws!</String>
		<String _locID ='41227'>I have stopped the timer! We must take advantage of this opportunity.</String>
		<String _locID ='41228'>Our enemies will barter with these natives no more.</String>
		<String _locID ='41229'>These natives may wish to barter with us now.</String>
		<String _locID ='41230'>Our enemy's alliance with these natives is broken.</String>
		<String _locID ='41231'>These natives may wish to ally with the Ottomans now.</String>
		<String _locID ='41232'>Again, I have conquered our enemy.</String>
		<String _locID ='41233'>I have brought falling embers to our enemy's colony.</String>
		<String _locID ='41234'>Our enemy's colony sheds embers into the darkening sky.</String>
		<String _locID ='41235'>The cries and smoke are thick in our enemy's colony.</String>
		<String _locID ='41236'>White clothes become dirty. Our enemy's colony is no more.</String>
		<String _locID ='41237'>Our enemy will not grow fat from this trading post.</String>
		<String _locID ='41238'>The enemy controls this trading post no longer.</String>
		<String _locID ='41239'>This trading post is dead to me.</String>
		<String _locID ='41240'>I have destroyed an enemy trading post.</String>
		<String _locID ='41241'>Our enemy's trading post is burnt to the ground.</String>
		<String _locID ='41242'>The enemy's alliance with this tribe is sound, I will have to try again.</String>
		<String _locID ='41243'>Our enemy's alliance with this tribe is as thick as marble.</String>
		<String _locID ='41244'>I did not expect their buildings to be so well constructed ...</String>
		<String _locID ='41245'>The enemy colony still stands ... for now.</String>
		<String _locID ='41246'>I underestimated their preparedness. It will not happen again, my Ally.</String>
		<String _locID ='41247'>My most sincere apologies, ally. I did not destroy the trading post.</String>
		<String _locID ='41248'>You must excuse me, my ally, my explorer has fallen and I must prepare his family for the news.</String>
		<String _locID ='41249'>This New World is full of evil beasts with sharp teeth, some of which have claimed my explorer.</String>
		<String _locID ='41250'>There is little to gain from further conflict.</String>
		<String _locID ='41251'>I am fighting our enemy here - rally your soldiers to the banner of Suleiman the Magnificent!</String>
		<String _locID ='41252'>My colony is overrun!</String>
		<String _locID ='41253'>The enemy swarms my colony like fleas on a camel!</String>
		<String _locID ='41254'>I am besieged! At meal time! Our enemy is less than a dog.</String>
		<String _locID ='41255'>I am Suleiman the Magnificent. Perhaps you have heard of me?</String>
		<String _locID ='41256'>I am Suleiman the Magnificent. I toast the beginning of our alliance with warm boza!</String>
		<String _locID ='41257'>I am Suleiman the Magnificent. I AM the Ottoman Empire.</String>
		<String _locID ='41258'>Our engagements grow more and more challenging. I trust you are ready.</String>
		<String _locID ='41259'>You are wise to choose your battles carefully. A stair is climbed step by step.</String>
		<String _locID ='41260'>He who was once my enemy is now my friend.</String>
		<String _locID ='41261'>Greetings again. Perhaps this time I will keep up with you.</String>
		<String _locID ='41262'>So I defeated you before, and now you come to me as an ally? So be it. I shall not turn you away.</String>
		<String _locID ='41263'>I hope that you learned from me during our last encounter.</String>
		<String _locID ='41264'>Be strong this time. One crow does not make winter.</String>
		<String _locID ='41265'>You like to fight on this map, yes?</String>
		<String _locID ='41266'>This time we shall win. Patience is the key to paradise.</String>
		<String _locID ='41267'>So, shall we drive them before us once more?</String>
		<String _locID ='41268'>Once a friend, always a friend. We will be victorious again.</String>
		<String _locID ='41269'>My explorer is restored to me, his family has sent ransom in cattle and silks.</String>
		<String _locID ='41270'>Good. My explorer can now resume humble service to Suleiman the Magnificent.</String>
		<String _locID ='41271'>Our mutual enemy's town appears defenseless.</String>
		<String _locID ='41272'>It seems our enemy's colony is undefended.</String>
		<String _locID ='41273'>Our enemy appears to have no infantry. Perhaps we should strike.</String>
		<String _locID ='41274'>I have seen the enemy town and did not see a barracks. We should not expect an army of infantry.</String>
		<String _locID ='41275'>My scouts report that our enemy is not training cavalry.</String>
		<String _locID ='41276'>Ottoman scouts report that there is no stable in our enemy's colony.</String>
		<String _locID ='41277'>Ottomans always have coin to spare.</String>
		<String _locID ='41278'>I will share my wealth.</String>
		<String _locID ='41279'>The generosity of the Ottoman Empire is legendary. Have some coin.</String>
		<String _locID ='41280'>I was going to commission a new saddle for my horse, but perhaps this coin is better spent on you instead.</String>
		<String _locID ='41281'>You can never say that Suleiman never gave you anything.</String>
		<String _locID ='41282'>He who has no bread has no authority.</String>
		<String _locID ='41283'>A person cannot fight on an empty stomach.</String>
		<String _locID ='41284'>Janissaries are famous for their cooking. Perhaps you'd like a taste?</String>
		<String _locID ='41285'>Olives from the Mediterranean. Dates from Mesopotamia. All for you to sample.</String>
		<String _locID ='41286'>Janissaries never march to war without their soup pots. Perhaps you'd like to share?</String>
		<String _locID ='41287'>This lumber came all the way from Asia.</String>
		<String _locID ='41288'>Wood. Wood for buildings, for ships, and for artillery.</String>
		<String _locID ='41289'>Here, my friend. Use this wood for the glory of both our nations.</String>
		<String _locID ='41290'>To celebrate our alliance, I have sent you a gift of fine lumber.</String>
		<String _locID ='41291'>I was going to cast this away, seeing how flush with resources my colonies are, but perhaps you can make use of this wood.</String>
		<String _locID ='41292'>Prepare to witness my magnificent attack upon our unsuspecting enemy.</String>
		<String _locID ='41293'>Like a wind across the desert, my forces ride towards the enemy colony.</String>
		<String _locID ='41294'>We will fall upon the enemy colony like lions at the feast.</String>
		<String _locID ='41295'>Study this colony well. In a moment there will be nothing left.</String>
		<String _locID ='41296'>Now you will see the full might of the Ottoman Empire as we raze this town.</String>
		<String _locID ='41297'>Now you will watch as the little people flee before me!</String>
		<String _locID ='41298'>If you see smoke on the horizon, it is my army in our enemy's town.</String>
		<String _locID ='41299'>My soldiers rally under the crescent banner. We march!</String>
		<String _locID ='41300'>Our enemy has forged an alliance with the natives here. It will not last.</String>
		<String _locID ='41301'>He who has no bread has no authority. I go to take the bread from our enemy.</String>
		<String _locID ='41302'>My soldiers march to join yours, my ally.</String>
		<String _locID ='41303'>Guests bring good luck - I will join you in your attack.</String>
		<String _locID ='41304'>A wise man remembers his friends at all times. I am sending soldiers with you.</String>
		<String _locID ='41305'>I am building a new camp to train soldiers.</String>
		<String _locID ='41306'>The Ottomans claim this territory for our next colony.</String>
		<String _locID ='41307'>Soon this land too will experience the bounty of the Ottoman Empire.</String>
		<String _locID ='41308'>Suleiman the Magnificent claims this land for a new colony.</String>
		<String _locID ='41309'>I am going to convince these native Americans to form an alliance.</String>

		<String _locID ='41310'>A thousand friends are too few. I will try to ally with the native Americans here.</String>
		<String _locID ='41311'>We need more trade. I will start with this site.</String>
		<String _locID ='41312'>Coffee and silk will bring great wealth in these lands. I will build a trading post.</String>
		<String _locID ='41313'>This building shall not fall.</String>
		<String _locID ='41314'>I will not let this building fall while my soldiers have breath.</String>
		<String _locID ='41315'>I will make my stand here.</String>
		<String _locID ='41316'>I will hold this ground until star and moon fall.</String>
		<String _locID ='41317'>I will defend our alliance with the native Americans.</String>
		<String _locID ='41318'>I am sending soldiers to protect our alliance with the native Americans.</String>
		<String _locID ='41319'>My soldiers will defend this town through a thousand winters.</String>
		<String _locID ='41320'>This town will not fall to our enemy.</String>
		<String _locID ='41321'>I will defend the Trade Route. One who handles honey licks his fingers.</String>
		<String _locID ='41322'>Gold does not rust on the ground, but this trading post will not defend itself.</String>
		<String _locID ='41323'>I will share the wealth of my empire by sending you coin.</String>
		<String _locID ='41324'>When my coffers overflow, I will send extra coin to you.</String>
		<String _locID ='41325'>My silos are full. I can send you Food.</String>
		<String _locID ='41326'>A red apple invites stones, but I will continue to share my Food with you.</String>
		<String _locID ='41327'>If you can still use wood, I will continue to send it.</String>
		<String _locID ='41328'>Our buildings are of stone and plaster, I will send you wood that we do not use.</String>
		<String _locID ='41329'>I am on my way. Hold as long as you can!</String>
		<String _locID ='41330'>My soldiers rally to your flag!</String>
		<String _locID ='41331'>The armies of Suleiman the Magnificent will arrive soon.</String>
		<String _locID ='41332'>My people say if you have never been sun burned, you will never know a shadow's value.</String>

		<String _locID ='41333'>My people say listen a hundred times; ponder a thousand times; speak once.</String>
		<String _locID ='41334'>My people say two watermelons cannot be held under one arm.</String>
		<String _locID ='41335'>My people say coffee should be strong as death, sweet as love, and black as hell.</String>
		<String _locID ='41336'>My people say the plumber's house always leaks.</String>
		<String _locID ='41337'>My people say you will reach for a snake if you fall into the sea.</String>

		<String _locID ='41338'>My people say do not search for a calf under the ox.</String>
		<String _locID ='41339'>A wise man remembers his friends at all times; a fool, only when he has need of them.</String>
		<String _locID ='41340'>Patience is bitter, but it bears sweet fruit.</String>
		<String _locID ='41341'>My people say no one gives alms to a closed palm. Do you need anything?</String>
		<String _locID ='41342'>If you trust me as an ally, you will send me coin.</String>
		<String _locID ='41343'>Sen para mı esirgiyorsun? Bu iyi bir yatırım olacak.</String>
		<String _locID ='41344'>Do you have Food you can spare?</String>
		<String _locID ='41345'>An open mouth remains not hungry. I need Food, my ally.</String>
		<String _locID ='41346'>Bana odun yolla, dostum.</String>
		<String _locID ='41347'>My colony grows. Can you spare some wood?</String>
		<String _locID ='41348'>The sight of your army makes me smile, friend.</String>
		<String _locID ='41349'>I shall treat your army to a feast when we are done!</String>
		<String _locID ='41350'>Your soldiers are a welcome sight!</String>
		<String _locID ='41351'>O parayı kullanabilirim. Teşekkürlerim.</String>
		<String _locID ='41352'>We shall put this Food to good use.</String>
		<String _locID ='41353'>My thanks for your assistance. It takes two hands to make a sound.</String>
		<String _locID ='41354'>Ben, Suleiman the Magnificent, teşekkür ederim.</String>
		<String _locID ='41355'>The Ottoman Empire thanks you.</String>
		<String _locID ='41356'>I will spend any resources you can send to me.</String>
		<String _locID ='41357'>Ah, daha fazla odun. Mükemmel.</String>
		<String _locID ='41358'>The British are cunning and their armies are well-equipped. It does not look good for us.</String>
		<String _locID ='41359'>The Dutch know more of warfare than I expected. The outlook is grim.</String>
		<String _locID ='41360'>The French are as dangerous as I feared. We fight a losing fight.</String>
		<String _locID ='41361'>The Germans are a relentless enemy. We are losing ground.</String>
		<String _locID ='41362'>It is not surprising that one of my countrymen is a match for both of us. </String>
		<String _locID ='41363'>The Portekiz are endlessly resourceful. This is a dark day.</String>
		<String _locID ='41364'>Is there nothing we can do to turn the Russian tide?</String>
		<String _locID ='41365'>The Spanish stand poised to crush us. We only have to wait.</String>
		<String _locID ='41366'>My children's grandchildren will be shamed by losing to the British.</String>
		<String _locID ='41367'>Despite their inferior troops, the Dutch continue to defeat us.</String>
		<String _locID ='41368'>It is humiliating that we are losing to the French.</String>
		<String _locID ='41369'>If we lose to the Germans, I will never be considered fit to lead in battle again.</String>
		<String _locID ='41370'>I cannot stand to lose to this traitorous Ottoman commander.</String>

		<String _locID ='41371'>I cannot believe you allowed the Portekiz to beat us.</String>
		<String _locID ='41372'>The Russians swarm like ants ... and we let them.</String>
		<String _locID ='41373'>I do not know how I allowed the Spanish to beat us.</String>
		<String _locID ='41374'>We sprinkle blood on a dying tree. Blood I can spare no longer.</String>
		<String _locID ='41375'>My armies have fought like lions to protect our colonies, but it is not enough.</String>
		<String _locID ='41376'>A white day sheds light, a black day sheds darkness. This is a white day.</String>
		<String _locID ='41377'>You do well, my ally. A lion sleeps in the heart of every brave man.</String>
		<String _locID ='41378'>Though I am the stronger, I know you will still contribute to this alliance.</String>
		<String _locID ='41379'>We fought valiantly, but the time has come to resign.</String>
		<String _locID ='41380'>A white day sheds light, a black day sheds darkness. This is a black day.</String>
		<String _locID ='41381'>Every sheep is hung by his own leg, I fear we head toward slaughter.</String>
		<String _locID ='41382'>We cannot win this. Empty words will not fill an empty stomach.</String>
		<String _locID ='41383'>Even the highest tree has an axe waiting at its foot. We are finished.</String>
		<String _locID ='41384'>Either drive this camel to pasture or leave the country - we are done here!</String>
		<String _locID ='41385'>It is easier to teach a camel to jump than to convince you to resign!</String>
		<String _locID ='41386'>We should have known they would try to win this way.</String>

		<String _locID ='41387'>Our enemy has established an alliance with some of the native Americans here. We should pursue our own alliances. </String>
		<String _locID ='41388'>Our enemy is swift or we are slow. We should build our own trading posts. Or destroy his.</String>
		<String _locID ='41389'>The native Americans have found a strong ally in you.</String>

		<String _locID ='41390'>And in another thing you are the first.</String>
		<String _locID ='41391'>It is wise to establish trade while others only consider it.</String>
		<String _locID ='41392'>Your explorer has keen eyes!</String>
		<String _locID ='41393'>Excellent! Your discovery will speed our victory!</String>
		<String _locID ='41394'>I'm sure that will fetch a fine price at the bazaar, my friend.</String>
		<String _locID ='41395'>It is a fine explorer that feeds his people. But beware the choke-cherries.</String>
		<String _locID ='41396'>My explorer is more diplomat than outdoorsman, I would be honored if your explorer tutored him.</String>
		<String _locID ='41397'>Take it. My people say, 'Let your neighbor be well off, for then he will not ask you for anything.'</String>
		<String _locID ='41398'>A native American warrior will be a great aid to you.</String>
		<String _locID ='41399'>Your compassion for the helpless will return to us in time.</String>
		<String _locID ='41400'>Your explorer has a good eye for the exotic woods found here.</String>
		<String _locID ='41401'>Your alliances with the native people will serve us well.</String>
		<String _locID ='41402'>Eat and drink with your friends, but do not trade with them. Present company excluded, of course.</String>
		<String _locID ='41403'>I have this advice for your walls -- measure a thousand times; cut once.</String>
		<String _locID ='41404'>Remember, small keys unlock big doors. And cannon. Cannon work also.</String>
		<String _locID ='41405'>My emissaries have secured the first alliance with the native Americans.</String>

		<String _locID ='41406'>This land is in need of dates and silks. I will sell Ottoman luxuries in the wilderness.</String>
		<String _locID ='41407'>This land is vast and full of wonders.</String>
		<String _locID ='41408'>Hmm ... this New World could prove lucrative after all. </String>
		<String _locID ='41409'>Exotic Food for my new colony. Did I warn you about choke-cherries?</String>
		<String _locID ='41410'>My apologies. This explorer is young and eager. He will not gather treasures on your doorstep again.</String>
		<String _locID ='41411'>My explorer is swift and keen-eyed. But I'm sure there are still treasures for you to claim.</String>
		<String _locID ='41412'>A native American warrior. He will be a great help to my efforts. </String>
		<String _locID ='41413'>There is much to learn, but each settler builds a piece of the Ottoman Empire.</String>
		<String _locID ='41414'>There is little wood in our architecture; still, this wood is useful.</String>
		<String _locID ='41415'>The sincerity of my words draws more allies to our alliance.</String>
		<String _locID ='41416'>Our enemy has glutted the markets with baubles and trash. Now all will see superior Ottoman goods.</String>
		<String _locID ='41417'>I am building a wall around my colony. An open door is an invitation to the viper.</String>
		<String _locID ='41418'>A red apple invites stones. Our prosperity will make us a target. We must prepare.</String>
		<String _locID ='41419'>Sorrow is to the soul what the worm is to wood. Do not let your losses eat at you.</String>
		<String _locID ='41420'>Stairs are climbed step by step. Though you appear to have leapt them two by two.</String>
		<String _locID ='41421'>You have seen many battles since we last met. Let us win this one together.</String>
		<String _locID ='41422'>There is still time for me to pull victory from the lion's mouth.</String>
		<String _locID ='41423'>We persevered, and so we shall be rewarded.</String>
		<String _locID ='41424'>It is the aunt or uncle of all battles!</String>
		<String _locID ='41425'>No matter how tall a tree grows its leaves always fall to the ground.</String>
		<String _locID ='41426'>A dog that intends to bite does not bare its teeth. I will remember this for next time.</String>
		<String _locID ='41427'>It is more difficult to contend with oneself than the world. This defeat is my own.</String>
		<String _locID ='41428'>You are a worthy enemy. I will stop underestimating you.</String>
		<String _locID ='41429'>You turned my attacks as the moon turns the tide. I must rethink my strategy.</String>
		<String _locID ='41430'>I have learned from this battle. Do not expect that you will win another.</String>
		<String _locID ='41431'>You have won a great victory, but as rain does not soak marble, you will not defeat me.</String>
		<String _locID ='41432'>Bah ... I would have won that engagement, but you made me spill coffee on my robes.</String>
		<String _locID ='41433'>You lose. A donkey is a donkey even when he is finely saddled.</String>
		<String _locID ='41434'>Try not to get too much blood on my robes. They are Oriental silk. Very expensive.</String>
		<String _locID ='41435'>If anyone weeps for you, it will be your mother; others will only pretend to weep.</String>
		<String _locID ='41436'>A man becomes experienced by being defeated; a scholar, by making mistakes. I think you must be very learned.</String>
		<String _locID ='41437'>Beauty passes, wisdom remains. You must be very wise to have stolen victory from me.</String>
		<String _locID ='41438'>He who would gather honey must bear the sting of bees.</String>
		<String _locID ='41439'>Your soldiers are in disarray. Their leader sounds an uncertain trumpet.</String>
		<String _locID ='41440'>Sorrow is to the soul what the worm is to wood.</String>
		<String _locID ='41441'>The battle is turning. The cock that crows too early gets his head cut off.</String>
		<String _locID ='41442'>Only your ally saved you this time. Next time you will not be so fortunate.</String>
		<String _locID ='41443'>You Age up quickly, but every man has his own way of eating yogurt.</String>
		<String _locID ='41444'>What flares up fast, extinguishes soon.</String>
		<String _locID ='41445'>Your Native Allies will make no difference in the end.</String>
		<String _locID ='41446'>If you have something to say to me, say it in my town and leave my allies out of this.</String>
		<String _locID ='41447'>You will pay for what you have done.</String>
		<String _locID ='41448'>Relish your victory, but know that the liar's candle will only last until evening.</String>
		<String _locID ='41449'>Yet once again we see that beauty passes. Wisdom remains.</String>
		<String _locID ='41450'>You grow lethargic in the first Age. For the lean ox, there is no knife.</String>
		<String _locID ='41451'>Are you still competing, or have you gone off to compose music?</String>
		<String _locID ='41452'>To the snake that does not bite me, may he live a thousand years. </String>
		<String _locID ='41453'>Do not roll up your trousers before reaching the stream.</String>
		<String _locID ='41454'>The fly in a hurry falls into the milk.</String>
		<String _locID ='41455'>Oh, I forgot about you. Are you still in this fight?</String>
		<String _locID ='41456'>Two camels fight and the fly in between dies. You will be crushed.</String>
		<String _locID ='41457'>You are miles away from your ally. You have no hope.</String>

		<String _locID ='41458'>You are alone ... a sheep separated from the flock.</String>
		<String _locID ='41459'>You huddle together like baby chickens!</String>
		<String _locID ='41460'>That is quite enough of that!</String>
		<String _locID ='41461'>Bu fazla mayın.</String>
		<String _locID ='41462'>Suleiman the Magnificent pronounces this colony unfit. Resign now, and you may leave in peace.</String>
		<String _locID ='41463'>This building offended me, so I have destroyed it.</String>
		<String _locID ='41464'>Watch your tongue when you speak to me. Sharp vinegar only damages its container.</String>

		<String _locID ='41465'>You will harvest what you sow.</String>
		<String _locID ='41466'>The fly is small, but it can upset your stomach.</String>
		<String _locID ='41467'>There is no rose without a thorn, nor contest without a rival.</String>
		<String _locID ='41468'>A weapon is an enemy, even to its owner.</String>
		<String _locID ='41469'>A thousand friends are too few; one enemy is too many. You will learn the truth of this soon.</String>
		<String _locID ='41470'>I see you enjoy a challenge. Then I shall give you one.</String>
		<String _locID ='41471'>Yes, I was too much for you last battle. I will go easier on you this time.</String>

		<String _locID ='41472'>Very well, we shall try again.</String>
		<String _locID ='41473'>You bit off more bread than you could swallow last time. Perhaps this time will go better for you.</String>
		<String _locID ='41474'>You leap into a sea full of sharks!</String>
		<String _locID ='41475'>A daring rescue that will be the subject of a hundred poems.</String>
		<String _locID ='41476'>I have looked into the eyes of my enemy and I do not like what I see there.</String>
		<String _locID ='41477'>I see your soldiers. Do not think they are hiding.</String>
		<String _locID ='41478'>Is this a raid? Are you sure you are ready? I will not go easy on you.</String>
		<String _locID ='41479'>The hare was angry at the mountain, but the mountain was unaware of it. Your army is meaningless.</String>
		<String _locID ='41480'>You prey on those who cannot defend themselves. There is no honor in that.</String>
		<String _locID ='41481'>An army that size ... I suspect they do not bring tidings of your imminent surrender.</String>
		<String _locID ='41482'>In case your runners have been lost. Your army has strayed into my territory. I would advise you to withdraw.</String>
		<String _locID ='41483'>Suleiman the Magnificent will not forget how you attacked this colony.</String>
		<String _locID ='41484'>Ah ... a scouting party. A wise man speaks of what he sees.</String>
		<String _locID ='41485'>There is no need for a guide to a village which is visible.</String>
		<String _locID ='41486'>I see your colony, there. I told my cartographers not to bother adding it to their map.</String>
		<String _locID ='41487'>A bird steals bread from beneath the nose of the unwary.</String>
		<String _locID ='41488'>Better to die on an empty stomach than live on an empty one. You have eaten, yes?</String>
		<String _locID ='41489'>A single misfortune is better than a thousand warnings!</String>
		<String _locID ='41490'>A good man will appear when talked about. You must have said my name.</String>
		<String _locID ='41491'>He who steals a minaret prepares a case for it.</String>
		<String _locID ='41492'>When you are an anvil, be patient; when you are a hammer, be strong.</String>
		<String _locID ='41493'>A carefree head is only found on a scarecrow.</String>
		<String _locID ='41494'>I admit defeat. Will you accept my surrender?</String>
		<String _locID ='41498'>I have struggled against you long enough. Shall we call this finished?</String>
		<String _locID ='41500'>Enough! You have won. I will resign if you will permit me.</String>
		<String _locID ='41502'>Thorns and roses grow on the same tree. The rose you have found will soon show you its thorns.</String>
		<String _locID ='41503'>Do not think Suleiman is blind to the tendrils you spread across the New World.</String>
		<String _locID ='41504'>Your explorer is eager. He better watch out for bears. And janissaries.</String>
		<String _locID ='41505'>I am sure news of your discovery will make all the effort worthwhile.</String>
		<String _locID ='41506'>I think I heard a clinking of coin into your coffers. Spend it wisely.</String>
		<String _locID ='41507'>Be careful of the Food in this New World. Especially the choke cherries.</String>
		<String _locID ='41508'>Send my compliments to your explorer for his collection of unusual vermin and weeds.</String>
		<String _locID ='41509'>Stay away from my town. The sheep separated from the flock gets eaten by the wolf.</String>
		<String _locID ='41510'>Native Americans know these lands well, I curse that I did not find him before you did.</String>
		<String _locID ='41511'>You will have need of every settler you have when I begin my attacks.</String>
		<String _locID ='41512'>You should use that wood to build a boat and sail home. Or perhaps I can loan you a swift Ottoman Galley.</String>
		<String _locID ='41513'>Build defenses if you must, but an over-protected eye always gets the speck.</String>
		<String _locID ='41514'>Do you forget I am Ottoman? I will bring artillery to knock down your silly walls.</String>
		<String _locID ='41515'>My skillful diplomats have forged alliance with the natives here while you ignore them.</String>
		<String _locID ='41516'>The wealth of the Ottoman Empire is built on trade. Why should the New World be different?</String>
		<String _locID ='41517'>This too is mine.</String>
		<String _locID ='41518'>All the New World is Suleiman's to explore.</String>
		<String _locID ='41519'>If you could only see how much wealth we have amassed!</String>
		<String _locID ='41520'>More Food for my soldiers.</String>
		<String _locID ='41521'>I fly in like a hawk to grasp a treasure right under your nose.</String>
		<String _locID ='41522'>You seem to be having trouble finding treasures. Would it help if I pointed them all out to you?</String>
		<String _locID ='41523'>The Ottomans accept people of all cultures into our glorious Empire.</String>
		<String _locID ='41524'>More population for the Ottoman Empire!</String>
		<String _locID ='41525'>I will use this wood to make more buildings for the Ottoman Empire.</String>
		<String _locID ='41526'>It will not be long before the native Americans see your true treachery.</String>
		<String _locID ='41527'>No one will want the worthless trinkets you peddle at your trade post</String>
		<String _locID ='41528'>My armies will crush the victory you seek. But where will they strike?</String>
		<String _locID ='41529'>There are now many places you must defend. But where will Suleiman attack?</String>
		<String _locID ='41530'>My victory is inevitable. Surrender and I will treat you and your soldiers to a feast in my colony.</String>
		<String _locID ='41531'>The moment of my victory approaches. I can hear the bombards sounding.</String>
		<String _locID ='41532'>I see you have learned that every downhill has an uphill. And every uphill, a downhill.</String>
		<String _locID ='41533'>I hear your name in the whispers of conquered foes. I would watch your back.</String>
		<String _locID ='41534'>You have fought more battles since last we met. My tent is lined with banners of experienced leaders like you.</String>
		<String _locID ='41535' symbol ='cStringMinSpecProcessor'>Age of Empires III requires a 1400 MHz (1.4 Ghz) processor. This computer appears to have only a %d MHz (%0.1f GHz) processor installed. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.  This warning may appear on certain processors that dynamically reduce processor speed to save power (such as a notebook running on batteries).  You may wish to consult your manufacturer for help on configuring your processor for maximum performance.</String>

		<String _locID ='41536'>Ana şehirde yeni bir güverte yarat.</String>
		<String _locID ='41537'>Vatan Şehri için Güvertelerinizden birini seçin.</String>
		<String _locID ='41538'>Ana şehirdeki güverteyi sil.</String>

		<String _locID ='41539' symbol ='cStringMinSpecVideoRam'>Age of Empires III requires at least a 64 MB video card. This computer appears to have a %d MB video card. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID ='41540'>Restore the default options settings.</String>
		<String _locID ='41541'>Apply the current options settings.</String>
		<String _locID ='41542'>Undo the current options settings and cancel.</String>
		<String _locID ='41543'>Not enough resources</String>
		<String _locID ='41544'>Avatarınızı Değiştirin</String>
		<String _locID ='41545' symbol ='cStringLANHostButtonTT'>Host LAN/Direct IP Game.</String>
		<String _locID ='41546'>Şifrenizi Değiştirin</String>
		<String _locID ='41548'>Geçerli oyuncuyu kapat</String>
		<String _locID ='41549' symbol ='cStringLANLoadButtonTT'>Restore Previously Played Game.</String>
		<String _locID ='41550' symbol ='cStringLANJoinButtonTT'>Ağ oyununa katıl.</String>

		<String _locID ='41551' symbol ='cStringLANJoinIPButtonTT'>Connect to specified IP address.</String>
		<String _locID ='41552' gamecharacter ='Lizzie' soundfilename ='LIZZ5040'>Morgan Black ... get your men aboard. I will take you to Florida.</String>

		<String _locID ='41553'>Gemiyle 2 additional Explorers to the New World.</String>
		<String _locID ='41554'>Bandeirantes</String>
		<String _locID ='41555'>Now you can train Settler Wagons from Mills, +3 Uhlans.</String>
		<String _locID ='41556'>Germantown Farmers</String>
		<String _locID ='41557' symbol ='cStringCantRemoveCardFromDefault'>Cards cannot be removed from the default Deck.</String>
		<String _locID ='41558' symbol ='cStringESOFilterTT'>Filter Game List.</String>
		<String _locID ='41559'>Resource Trickle</String>
		<String _locID ='41560'>You have captured your first Treasure Ship! Congratulations! Each ship you control will provide a trickle of Coin. The more you control the faster the Coin trickles in. Throughout Age of Empires III you may have other resource trickles, including Experience. While you are playing, the game is constantly trickling Experience towards earning new Shipments and levels for your Home City.</String>
		<String _locID ='41561' symbol ='cStringESOFailedHomecityRetrieve'>Failed to retrieve Home City for player %s [%s]</String>
		<String _locID ='41562' symbol ='cStringESOMatch'>match</String>
		<String _locID ='41563' symbol ='cStringBuild'>Build</String>
		<String _locID ='41564' symbol ='cStringESOWelcome'>Welcome to\nEnsemble Studios Online</String>
		<String _locID ='41565' symbol ='cStringESOPopulation'>Current ESO Population is </String>
		<String _locID ='41566'>Knight commander hero</String>
		<String _locID ='41567'>Commander of the Knights of St. John on Malta.</String>
		<String _locID ='41568'>Alain Magnan</String>
		<String _locID ='41569'>SPC Alain Magnan 2</String>
		<String _locID ='41570' symbol ='cStringESOFailedHomecitySetup'>Failed to setup Home City for player</String>
		<String _locID ='41571'>Skybox</String>
		<String _locID ='41572'>SPC Skybox</String>
		<String _locID ='41573' symbol ='cStringRefreshClan'>Refresh Clan</String>
		<String _locID ='41574' symbol ='cStringESOClanChat'>Clan Chat</String>
		<String _locID ='41575' symbol ='cStringESOFailedHomecityStore'>Failed to store Home City for player</String>
		<String _locID ='41576' symbol ='cStringESOFailedHomecityPurchase'>Failed to purchase requested Home City Cards for player</String>
		<String _locID ='41577' symbol ='cStringESOLoginIllegalWords'>Cannot use this name because it contains illegal words/phrases.</String>
		<String _locID ='41578' symbol ='cStringESOLoginIllegalName'>Invalid name. The name can only contain A-Z,a-z,0-9, and _. No spaces. The max length is 16.</String>
		<String _locID ='41579' symbol ='cStringESOLoginIllegalPassword'>Invalid password. Passwords must be between 6 and 16 characters in length.</String>
		<String _locID ='41580' symbol ='cStringESOLoginIllegalHint'>Invalid secret question or answer. They must be between 1 and 50 characters in length.</String>
		<String _locID ='41581' symbol ='cStringESOLoginIllegalEmail'>Invalid email address.</String>
		<String _locID ='41582' symbol ='cStringESOLoginFailedAccountCreate'>Failed to create account</String>
		<String _locID ='41583' symbol ='cStringESOUnsupportedVersion'>ESO does not support your game version.</String>

		<String _locID ='41585' symbol ='cStringESOMatchmakingStarted'>Match Making Started...</String>
		<String _locID ='41586' symbol ='cStringESOMatchmaking'>Matchmaking</String>
		<String _locID ='41587' symbol ='cStringShift'>Shift</String>
		<String _locID ='41588' symbol ='cStringSpace'>Space</String>
		<String _locID ='41589'>This option cannot be changed during a game.</String>
		<String _locID ='41590'></String>
		<String _locID ='41591'>Guard Doppelsoldner</String>
		<String _locID ='41592'>Veteran Doppelsoldner</String>
		<String _locID ='41593'>Select a Deck</String>
		<String _locID ='41594' symbol ='cStringNuggetEyeOrnlu' comment ='1 - amount, 2- resource'>The legendary jewel known as the Eye of Ornlu worth %1d %2s.</String>
		<String _locID ='41595' symbol ='cStringNuggetEyeOrnluActive' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered the legendary Eye of Ornlu worth %2d %3s.</String>
		<String _locID ='41596' symbol ='cStringNuggetBoneguardHelmet'>A highly polished Boneguard helmet, which improves the collector's hitpoints by %2.2f%%.</String>
		<String _locID ='41597' symbol ='cStringNuggetBoneguardHelmetActive'>%s has recovered a Boneguard helmet, which improves hitpoints by %2.2f%%.</String>
		<String _locID ='41598' symbol ='cStringNuggetBoneguardPistols'>A pair of ornamental Boneguard pistols, which improve hitpoints by %2.2f%%.</String>
		<String _locID ='41599' symbol ='cStringNuggetBoneguardPistolsActice'>%s has recovered ornamental pistols, which improve the collector's hitpoints by %2.2f%%.</String>
		<String _locID ='41600' symbol ='cStringNuggetBoneCodex' comment ='1 - amount, 2 - resource'>The secret Codex of the Circle of Ossus worth %1d %2s.</String>
		<String _locID ='41601' symbol ='cStringNuggetBoneCodexActive' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered the Codex of the Circle of Ossus worth %2d %3s.</String>
		<String _locID ='41602' symbol ='cStringNuggetSeminoleMap' comment ='1 - amount, 2 - resource'>A Seminole map that may show the location of the Lake of the Moon worth %1d %2s.</String>
		<String _locID ='41603' symbol ='cStringNuggetSeminoleMapActive' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered a map to the Lake of the Moon worth %2d %3s.</String>

		<String _locID ='41604' symbol ='cStringNuggetSplendor' comment ='1 - amount, 2 - resource'>Splendorous stolen Circle treasures worth %1d %2s.</String>
		<String _locID ='41605' symbol ='cStringNuggetSplendorActive' comment ='1 - player, 2 - amount, 3 - resource'>%1s has recovered splendorous Circle treasures worth %2d %3s.</String>
		<String _locID ='41606'>Skybox 1</String>
		<String _locID ='41607'>SPC Skybox 1</String>
		<String _locID ='41608'>Idle villagers: {numIdle(AbstractVillager)}</String>

		<String _locID ='41609'>NATIVE OBSTRUCTION</String>
		<String _locID ='41610' symbol ='cStringNuggetPrisMedicineMan'>A Medicine Man, who will join your cause if rescued.</String>
		<String _locID ='41611' symbol ='cStringNuggetPrisMedicineManActivate'>%1s has rescued a Medicine Man, who joined the cause.</String>
		<String _locID ='41612'>Treasure guardian</String>
		<String _locID ='41613'>Defeat this guardian to collect its Treasure.</String>
		<String _locID ='41614'>Outlaw Musketeer</String>

		<String _locID ='41615'>GRD Outlaw Musketeer</String>
		<String _locID ='41616' symbol ='cStringNuggetKidnapBritish'>Two Settlers held prisoner by the British.</String>
		<String _locID ='41617' symbol ='cStringNuggetKidnapActivate'>You have rescued two Settlers held prisoner by the British.</String>
		<String _locID ='41618' symbol ='cStringGFXDriverMessage'>Your graphics driver may be too old to run Age of Empires III. If you wish to update your drivers, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID ='41619' symbol ='cStringGFXUnsupportedCard'>Your video hardware is below the recommended minimum requirements for Age of Empires III. If you wish to upgrade your computer, please contact your computer manufacturer for any necessary assistance.</String>
		<String _locID ='41620'>Taunts and AI Chats Volume</String>
		<String _locID ='41621'>Adjust the taunts and AI chats volume.</String>
		<String _locID ='41622'>Don't allow a single Scout to reach the Boneguard army.</String>
		<String _locID ='41623'>Don't forget about your Heroes special attack. Select them, click the special attack icon and click on a target. Most Hero special attacks are a one shot kill.</String>
		<String _locID ='41624'>Avoid losing any of Washington's fleet.</String>
		<String _locID ='41625'>Washington's fleet will consist of six ships. Using their special attacks well will help you keep them all alive.</String>
		<String _locID ='41626'>Rescue all Settlers captured by the British.</String>
		<String _locID ='41627'>Settlers are captive around the colony. Kill the guards and send your Hero to rescue them. Freeing these Settlers works just like any other Treasures you can collect.</String>
		<String _locID ='41628'>This treasure has already been claimed.</String>
		<String _locID ='41629'>This treasure has already been claimed.</String>
		<String _locID ='41630'>Treasure</String>
		<String _locID ='41631'>Treasure Fleet</String>
		<String _locID ='41632' symbol ='cStringConfigDetectionProblem'>Age of Empires III encountered a problem when trying to determine your system's capabilities. You should uninstall and reinstall the product in order to resolve this issue.</String>
		<String _locID ='41633' symbol ='cStringConfigSystemInformation'>System information: %d MHz, %d MB, %d MB %S (vendorID %x, deviceID %x)</String>
		<String _locID ='41634'>Treasure Scn 10</String>
		<String _locID ='41635' symbol ='cStringRandomCivDisplayName'>Random Personality</String>
		<String _locID ='41636' symbol ='cStringRandomCivRolloverText'>A random Computer Personality will be chosen.</String>
		<String _locID ='41637' symbol ='cStringCivPickerGenericLabel'>Bir uygarlık seçin</String>
		<String _locID ='41638' symbol ='cStringCivPickerPersonalityLabel'>Computer Personality</String>
		<String _locID ='41639' symbol ='cStringConfirmDeleteSingleUnit'>Are you sure you want to delete this unit?</String>
		<String _locID ='41640'>Selects the team of this player.</String>
		<String _locID ='41641'>Selects the color of this player.</String>
		<String _locID ='41642'>Selects the map for this game.</String>
		<String _locID ='41643'>You can start a game in a later Age. Nomad starts a game in the Discovery Age with a Covered Wagon instead of a Town Center. Post-Industrial starts a game in the Industrial Age and all improvements researched. Post-Imperial starts a game in the Imperial Age with all improvements researched.</String>
		<String _locID ='41644'>At higher difficulty settings, the computer players attack earlier, more often and with larger armies. On easier difficulty settings, the computer players have a weaker economy and advance in Age more slowly.</String>
		<String _locID ='41645' symbol ='cStringCardFailedAlreadySent'>You have already sent this Card.</String>
		<String _locID ='41646'>Selects the number of players for this game.</String>

		<String _locID ='41647'>Very High</String>
		<String _locID ='41648'>High quality settings provide more graphics detail and effects, while lower quality settings increase performance.</String>
		<String _locID ='41649'>Shader Quality</String>
		<String _locID ='41650'>Model Texture Quality</String>
		<String _locID ='41651'>High-resolution textures have more detail, while low-resolution increases performance.</String>
		<String _locID ='41652'>Texture Filter Quality</String>
		<String _locID ='41653'>High filter quality will make textures look better, while low quality increases performance.</String>
		<String _locID ='41654' symbol ='cStringDeckExists'>A Deck by that name already exists.</String>
		<String _locID ='41655'>Defensive building</String>
		<String _locID ='41656'>The strong center of the Circle's extensive fortifications in Havana.</String>
		<String _locID ='41657'>Ossuary</String>
		<String _locID ='41658'>Bir İleri Karakola dönüşür.</String>
		<String _locID ='41659'>Hudut savunması için bir İleri Karakola dönüşür.</String>
		<String _locID ='41660'>İleri Karakol Vagonu</String>
		<String _locID ='41661'>VIL Outpost Wagon</String>
		<String _locID ='41662' symbol ='cStringCurrentLivestock'>Current Livestock Gathering: %d</String>
		<String _locID ='41663'>Gemiyle 2 İleri Karakol Vagonu, İleri Karakola veya Gözetleme Kulesine dönüşür, +2 Uhlans.</String>
		<String _locID ='41664'>Hudut Savunmaları</String>
		<String _locID ='41665' symbol ='cStringMaximumLivestock'>Maximum Livestock Gatherers: %d</String>
		<String _locID ='41666'>Transforms into a Fort</String>
		<String _locID ='41667'>Transforms into a mighty Fort for frontier defense.</String>
		<String _locID ='41668'>Fort Wagon</String>
		<String _locID ='41669'>VIL Fort Wagon</String>
		<String _locID ='41670'>Transforms into a Factory</String>
		<String _locID ='41671'>Transforms into a Factory for economic and heavy artillery production.</String>
		<String _locID ='41672'>Fabrika Vagonu</String>
		<String _locID ='41673'>VIL Factory Wagon</String>
		<String _locID ='41674'>Gemiyle a Fort Wagon to the New World, allowing you to construct a mighty Fort.</String>
		<String _locID ='41675'>Vauban Fortress</String>
		<String _locID ='41676'>SPC Ossuary</String>
		<String _locID ='41677'>Fortified building</String>
		<String _locID ='41678'>Anti-alias Quality</String>
		<String _locID ='41679'>High quality anti-alias settings will reduce more jagged edges but also reduce performance. Turn off for best performance.</String>
		<String _locID ='41680' symbol ='cStringHomeCityTrainFailed'>Home City Shipment delivery failed.</String>
		<String _locID ='41681'>Static Deck</String>
		<String _locID ='41682'>My Deck</String>
		<String _locID ='41683' symbol ='cStringESOLeaveGameLanDesc'>Quit and return to the LAN setup page.</String>
		<String _locID ='41684' symbol ='cStringESOLeaveGameESODesc'>Quit and return ESO.</String>

		<String _locID ='41685'>Select the team you are on</String>
		<String _locID ='41686'>Indicates when a player is ready to proceed to the game</String>
		<String _locID ='41687'>Select a Computer Personality to play against.</String>
		<String _locID ='41688'>Beefeater: It's what's for dinner.</String>
		<String _locID ='41689'>Beefeater: No, the gin was named after us, you see.</String>
		<String _locID ='41690'>Beefeater: Had to work 22 years to earn the right to wear this hat.</String>
		<String _locID ='41691'>Beefeater: We're granted an extra ration of beef, see?</String>
		<String _locID ='41692'>Beefeater: No, I will not pose with tourists.</String>
		<String _locID ='41693'>Beefeater: Don't feed the ravens.</String>
		<String _locID ='41694'>Jack: I've never even been to Whitechapel.</String>
		<String _locID ='41695'>Jack: No, you've got the wrong guy.</String>
		<String _locID ='41696'>Jack: Nobody goes to the East End.</String>
		<String _locID ='41697'>Jack: There are those who call me... Graeme.</String>
		<String _locID ='41698'>Jack: Dear Boss....</String>
		<String _locID ='41699'>Strelet: Greetings, comrade.</String>
		<String _locID ='41700'>Strelet: Where were you last Tuesday night?</String>
		<String _locID ='41701'>Strelet: We have ways of making you talk.</String>
		<String _locID ='41702'>Strelet: The Czar is watching you.</String>
		<String _locID ='41703'>Strelet: Nyet, I've not seen Anastasia.</String>
		<String _locID ='41704'>Strelet: We don't call him The Terrible for nothing.</String>
		<String _locID ='41705'>Strelet: You are going to be disappeared.</String>
		<String _locID ='41706'>Strelet: No, I'm Boris. He's Ivan.</String>
		<String _locID ='41707'>Hunchback: Rats! Rats for sale.</String>
		<String _locID ='41708'>Hunchback: I gets to ring the bell.</String>
		<String _locID ='41709'>Hunchback: I like to say hi to the pretty ladies.</String>
		<String _locID ='41710'>Hunchback: My friends call be Quasi.</String>
		<String _locID ='41711'>Hunchback: They had to cut my benefits.</String>
		<String _locID ='41712'>Hunchback: Wait, this isn't Notre Dame.</String>
		<String _locID ='41713'>Hunchback: Hump? What hump?</String>
		<String _locID ='41714'>Vatan Şehirleri</String>
		<String _locID ='41715' symbol ='cStringESOForgotPasswordNoUsername'>You must first enter a name to retrieve a forgotten password. Please try again.</String>
		<String _locID ='41716'>Napoleon can be ambitious to the point of rudeness. He adapts his strategy to the situation, but prefers to attack with large armies of fully upgraded units, especially cavalry. He taunts his enemies frequently and may not follow his allies' lead. </String>
		<String _locID ='41717'>Queen Elizabeth can be aloof, aristocratic and formal. She is a dependable if not overly warm ally. She understands the value of a strong economy and a versatile navy.</String>

		<String _locID ='41718'>Queen Isabella of Castille is supportive bordering on flirtatious with her allies but mocks and chastises her enemies. She makes full use of the versatility of the Spanish army, but never leaves her colonies undefended. She is unlikely to take dangerous risks.</String>
		<String _locID ='41719'>Ivan the Terrible is ruthless, sinister and threatening. He taunts enemy and ally alike. He likes to attack early and swarm his opponents with infantry and emphasizes large armies at the expense of technological development.</String>
		<String _locID ='41720'>Maurice of Orange is all business. Every conversation is a transaction and every decision revolves around profit. He views war as a necessary part of business. He looks for Trade Routes when possible, but always defends his colonies.</String>
		<String _locID ='41721'>Henry the Navigator is calculating and far-sighted. He emphasizes exploration and economic development over military dominance. He can take offense easily and can be something of a zealot when dealing with non-Portekiz.</String>
		<String _locID ='41722'>Frederick the Great is proud and confident. He expresses regret when his men die in battle, but does not hesitate to use his entire military might to accomplish even the smallest task. Frederick will not neglect his economy, but believes in attacking aggressively. </String>
		<String _locID ='41723'>Suleiman the Magnificent is scholarly and even-tempered. He balances colony development, trade, improvements and military. He is gracious to allies but may underestimate opponents.</String>
		<String _locID ='41724' symbol ='cStringMPExplorerTT'>Explorer Name: %s</String>
		<String _locID ='41725' symbol ='cStringMPHomeCityTT'>Home City: %s</String>
		<String _locID ='41726' symbol ='cStringMPCivTT'>Uygarlık: %s</String>
		<String _locID ='41727'>Aristocrat: I can see how you think that might be better.</String>
		<String _locID ='41728'>Aristocrat: I have heard you feedback, and ignored it.</String>
		<String _locID ='41729'>Girl: Mommy, where do babies come from?</String>
		<String _locID ='41730'>Artist: This piece? I call it man with no job.</String>

		<String _locID ='41731'>Torchy: I might look good, but I have burns on two-thirds of my body.</String>
		<String _locID ='41732'>Butcher: They call me Schwettie. Care for a famous Schwettie sausage?</String>
		<String _locID ='41733'>Nice Lady: And now the money just rolls in.</String>
		<String _locID ='41734'>Beefeater: No, no, I'm a vegetarian.</String>
		<String _locID ='41735'>Jack: That's not a razor. This is a razor!</String>
		<String _locID ='41736'>Policeman: Let me introduce you to Billy. Billy club!</String>
		<String _locID ='41737'>Strelet: The health plan's not good, but I do get to beat people up.</String>
		<String _locID ='41738'>Strelet: My five brothers were all strelets too.</String>
		<String _locID ='41739'>Strelet: I come from a family of seventy. We're all strelets.</String>
		<String _locID ='41740'>Vendor: Bling! Bling for sale.</String>
		<String _locID ='41741'>Vendor: Come and get your cookies. Cheap. Slightly used.</String>
		<String _locID ='41742'>Vendor: Caveat emptor.</String>
		<String _locID ='41743'>Vendor: You break it, I break you.</String>
		<String _locID ='41744'>Vendor: Turnips! Fresh turnips! Old ones too.</String>
		<String _locID ='41745'>Vendor: Eel! Get your fresh eel right here!</String>
		<String _locID ='41746'>Musketeer attack and hitpoints increased.</String>
		<String _locID ='41747'>Veteran Musketeers</String>
		<String _locID ='41748'>Veteran Musketeer</String>
		<String _locID ='41749'>Musketeer attack and hitpoints increased.</String>
		<String _locID ='41750'>Veteran Musketeers</String>
		<String _locID ='41751'>Veteran Musketeer</String>
		<String _locID ='41752'>Veteran Skirmisher</String>
		<String _locID ='41753'>Veteran Dragoon</String>
		<String _locID ='41754'>Kayıtlı Oyunlar</String>
		<String _locID ='41755'>Kaydedilmiş Oyunları Tekrar Oyna</String>
		<String _locID ='41756'>Explorer:</String>
		<String _locID ='41757'>Home City:</String>
		<String _locID ='41758' symbol ='cStringESOLevelLit'>Seviye:</String>
		<String _locID ='41759'>Choose Your Home City:</String>
		<String _locID ='41760'>Match With Mutual Friends</String>

		<String _locID ='41761'>Match With Clan Members</String>
		<String _locID ='41762'>Within 5 Levels</String>
		<String _locID ='41763'>Within 10 Levels</String>
		<String _locID ='41764'>Within 15 Levels</String>
		<String _locID ='41765'>Herhangi Seviye</String>
		<String _locID ='41766'>Takım Arama?</String>
		<String _locID ='41767'>Close Team Search</String>
		<String _locID ='41768'>Record Game</String>
		<String _locID ='41769' symbol ='cStringHomeCityPickerTooltipName'>Vatan Şehiri Adı: </String>
		<String _locID ='41770' symbol ='cStringHomeCityPickerTooltipLevel'>Vatan Şehri Seviyesi: </String>
		<String _locID ='41771' symbol ='cStringHomeCityPickerTooltipCiv'>Vatan Şehri Uygarlığı: </String>
		<String _locID ='41772' symbol ='cStringHomeCityPickerTooltipRules'>Vatan Şehri Oyun Türü: </String>
		<String _locID ='41773'>Click the flag to select your Home City.</String>
		<String _locID ='41774'>Signal Fire</String>
		<String _locID ='41775'>SPC Signal Fire</String>
		<String _locID ='41776'>Guard Cazadore</String>
		<String _locID ='41777'>Imperial Cazadore</String>
		<String _locID ='41778'>Pick an Avatar</String>
		<String _locID ='41779'>Selected Avatar</String>
		<String _locID ='41780'>Refresh the list of available games</String>
		<String _locID ='41781'>Enter the text for your message:</String>
		<String _locID ='41782'>New Message</String>
		<String _locID ='41783' symbol ='cStringNotEditable'>Not Editable</String>
		<String _locID ='41784'>Gelişmiş Liman sevkiyatı ulaştı.</String>
		<String _locID ='41785'>Gelişmiş Liman sevkiyatı ulaştı.</String>
		<String _locID ='41786'>Gelişmiş Market sevkiyatı ulaştı.</String>
		<String _locID ='41787'>Gelişmiş Market sevkiyatı ulaştı.</String>
		<String _locID ='41788'>Gelişmiş Market sevkiyatı ulaştı.</String>
		<String _locID ='41789'>Gelişmiş Değirmen sevkiyatı ulaştı.</String>
		<String _locID ='41790'>Gelişmiş Değirmen sevkiyatı ulaştı.</String>
		<String _locID ='41791'>Gelişmiş Fidanlık sevkiyatı ulaştı.</String>
		<String _locID ='41792'>Gelişmiş Fidanlık sevkiyatı ulaştı.</String>
		<String _locID ='41793'>Gelişmiş Fidanlık sevkiyatı ulaştı.</String>
		<String _locID ='41794'>Advanced Trading Post Shipment has arrived.</String>
		<String _locID ='41795'>Advanced Trading Post shipment has arrived.</String>
		<String _locID ='41796'>Armada Shipment has arrived.</String>
		<String _locID ='41797'>Improved Artillery Shipment has arrived.</String>
		<String _locID ='41798'>Artillery Damage Shipment has arrived.</String>
		<String _locID ='41799'>Hot Air Balloons Shipment has arrived.</String>
		<String _locID ='41800'>Bank of Amsterdam Shipment has arrived.</String>
		<String _locID ='41801'>Bank of Rotterdam Shipment has arrived.</String>
		<String _locID ='41802'>Tulip Speculation Shipment has arrived.</String>
		<String _locID ='41803'>Blockhouse Cannon Shipment has arrived.</String>
		<String _locID ='41804'>Caballeros Shipment has arrived.</String>
		<String _locID ='41805'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41806'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41807'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41808'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41809'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41810'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41811'>Cavalry Combat shipment has arrived.</String>
		<String _locID ='41812'>Hand Cavalry Combat Shipment has arrived.</String>
		<String _locID ='41813'>Cavalry Damage Shipment has arrived.</String>
		<String _locID ='41814'>Hand Cavalry Damage Shipment has arrived.</String>
		<String _locID ='41815'>Cavalry Hitpoints Shipment has arrived.</String>

		<String _locID ='41816'>Hand Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='41817'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='41818'>Hand Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='41819'>Virginia Company Shipment has arrived.</String>
		<String _locID ='41820'>Puro Çubuğu sevkiyatı ulaştı.</String>
		<String _locID ='41821'>Puro Çubuğu sevkiyatı ulaştı.</String>
		<String _locID ='41822'>Sömürge Milisleri nakliyesi ulaştı.</String>
		<String _locID ='41823'>Donatarios Shipment has arrived.</String>
		<String _locID ='41824'>Dragoon Combat Shipment has arrived.</String>
		<String _locID ='41825'>Dutch East India Company Shipment has arrived.</String>
		<String _locID ='41826'>Engineering School Shipment has arrived.</String>
		<String _locID ='41827'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='41828'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='41829'>Captain Shipment has arrived.</String>
		<String _locID ='41830'>Stadholder shipment has arrived.</String>
		<String _locID ='41831'>Stadhouder Shipment has arrived.</String>
		<String _locID ='41832'>Voyageur Shipment has arrived.</String>
		<String _locID ='41833'>Burghermeister Shipment has arrived.</String>
		<String _locID ='41834'>Agha Shipment has arrived.</String>
		<String _locID ='41835'>Navigator Shipment has arrived.</String>
		<String _locID ='41836'>Polar Explorer Shipment has arrived.</String>


		<String _locID ='41837'>Conquistador Shipment has arrived.</String>
		<String _locID ='41838'>Kapsamlı Sağlamlaştırmalar sevkiyatı ulaştı.</String>

		<String _locID ='41839'>Fencing School Shipment has arrived.</String>
		<String _locID ='41840'>Fencing School Shipment has arrived.</String>
		<String _locID ='41841'>Balık Marketi sevkiyatı ulaştı.</String>
		<String _locID ='41842'>Balık Marketi sevkiyatı ulaştı.</String>
		<String _locID ='41843'>Food Silos Shipment has arrived.</String>
		<String _locID ='41844'>İleri Savunma sevkiyatı ulaştı.</String>
		<String _locID ='41845'>Fulling Mills Shipment has arrived.</String>

		<String _locID ='41846'>Kürkçü sevkiyatı ulaştı.</String>
		<String _locID ='41847'>Kürkçü sevkiyatı ulaştı.</String>
		<String _locID ='41848'>Grain Market Shipment has arrived.</String>
		<String _locID ='41849'>Guild Artisans Shipment has arrived.</String>
		<String _locID ='41850'>Hand Infantry Combat Shipment has arrived.</String>
		<String _locID ='41851'>Hand Infantry Combat Shipment has arrived.</String>
		<String _locID ='41852'>Hand Infantry Damage Shipment has arrived.</String>
		<String _locID ='41853'>Hand Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='41854'>Hand Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='41855'>Heavy Fortifications Shipment has arrived.</String>
		<String _locID ='41856'>Mercenary Drills Shipment has arrived.</String>
		<String _locID ='41857'>Fisticuffs Shipment has arrived.</String>
		<String _locID ='41858'>Military Promotion shipment has arrived.</String>
		<String _locID ='41859'>Estates Shipment has arrived.</String>
		<String _locID ='41860'>Bina Geliştirmeleri sevkiyatı ulaştı.</String>
		<String _locID ='41861'>Bina geliştirmeleri sevkiyatı ulaştı.</String>
		<String _locID ='41862'>Yeomen Shipment has arrived.</String>
		<String _locID ='41863'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='41864'>Infantry Damage Shipment has arrived.</String>
		<String _locID ='41865'>Establish Ironmonger Shipment has arrived.</String>
		<String _locID ='41866'>Janissary Combat Shipment has arrived.</String>
		<String _locID ='41867'>Acemi Oğlan Okulu Yüklemesi ulaştı.</String>
		<String _locID ='41868'>Light Artillery Hitpoints Shipment has arrived.</String>
		<String _locID ='41869'>Lumberyards Shipment has arrived.</String>
		<String _locID ='41870'>Medicine Shipment has arrived.</String>
		<String _locID ='41871'>Medicine Shipment has arrived.</String>
		<String _locID ='41872'>Improved Mercenaries Shipment has arrived.</String>
		<String _locID ='41873'>Kiralık Asker Bağlığı sevkiyatı ulaştı.</String>
		<String _locID ='41874'>Kiralık Asker Bağlığı sevkiyatı ulaştı.</String>
		<String _locID ='41875'>Improved Mortars Shipment has arrived.</String>
		<String _locID ='41876'>Mosque Construction Shipment has arrived.</String>
		<String _locID ='41877'>Musketeer / Grenadier Combat Shipment has arrived.</String>
		<String _locID ='41878'>Musketeer / Grenadier Damage Shipment has arrived.</String>
		<String _locID ='41879'>Native Warrior Combat Shipment has arrived.</String>
		<String _locID ='41880'>Native American Lore Shipment has arrived.</String>
		<String _locID ='41881'>Native American Treaties Shipment has arrived.</String>
		<String _locID ='41882'>Native American Treaties shipment has arrived.</String>
		<String _locID ='41883'>Native American Warriors Shipment has arrived.</String>
		<String _locID ='41884'>Native American Warriors Shipment has arrived.</String>
		<String _locID ='41885'>Savaş Gemileri Geliştirmesi sevkiyatı ulaştı.</String>
		<String _locID ='41886'>Savaş Gemileri Geliştirmesi sevkiyatı ulaştı.</String>
		<String _locID ='41887'>Naval Gunners Shipment has arrived.</String>
		<String _locID ='41888'>Navigation School Shipment has arrived.</String>
		<String _locID ='41889'>Northwest Passage Shipment has arrived.</String>
		<String _locID ='41890'>Palatine Settlements Shipment has arrived.</String>
		<String _locID ='41891'>Öncüler sevkiyatı ulaştı.</String>
		<String _locID ='41892'>Gunpowder Infantry Combat Shipment has arrived.</String>
		<String _locID ='41893'>Gunpowder Infantry Damage Shipment has arrived.</String>
		<String _locID ='41894'>Long-range Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='41895'>Long-range Infantry Hitpoints Shipment has arrived.</String>
		<String _locID ='41896'>Ransack Shipment has arrived.</String>
		<String _locID ='41897'>Soğutma nakliyesi ulaştı.</String>
		<String _locID ='41898'>Soğutma nakliyesi ulaştı.</String>
		<String _locID ='41899'>Alan Tarama sevkiyatı ulaştı.</String>
		<String _locID ='41900'>Alan Tarama sevkiyatı ulaştı.</String>
		<String _locID ='41901'>Riding School Shipment has arrived.</String>
		<String _locID ='41902'>Riding School Shipment has arrived.</String>
		<String _locID ='41903'>Spanish Riding School Shipment has arrived.</String>
		<String _locID ='41904'>Soyguncu Baronlar sevkiyatı ulaştı.</String>
		<String _locID ='41905'>The Glorious Revolution Shipment has arrived.</String>
		<String _locID ='41906'>Religious Freedom Shipment has arrived.</String>
		<String _locID ='41907'>Edict of Nantes Shipment has arrived.</String>
		<String _locID ='41908'>Treaty of Westphalia Shipment has arrived.</String>

		<String _locID ='41909'>Palace Intrigue Shipment has arrived.</String>
		<String _locID ='41910'>Royal Decree to Claim the New World Shipment has arrived.</String>
		<String _locID ='41911'>Reformist Tsar Shipment has arrived.</String>
		<String _locID ='41912'>Royal Decree to Claim the New World Shipment has arrived.</String>
		<String _locID ='41913'>Royal Decree to Claim the New World Shipment has arrived.</String>
		<String _locID ='41914'>Krallık Darphanesi sevkiyatı ulaştı.</String>
		<String _locID ='41915'>Krallık Darphanesi sevkiyatı ulaştı.</String>
		<String _locID ='41916'>Rum Distillery Shipment has arrived.</String>
		<String _locID ='41917'>Rum Distillery Shipment has arrived.</String>
		<String _locID ='41918'>Sawmills Shipment has arrived.</String>
		<String _locID ='41919'>Sawmills Shipment has arrived.</String>
		<String _locID ='41920'>Yelkenli sevkiyatı ulaştı.</String>
		<String _locID ='41921'>Kuyumcu sevkiyatı ulaştı.</String>
		<String _locID ='41922'>Kuyumcu sevkiyatı ulaştı.</String>
		<String _locID ='41923'>Spanish Galleons Shipment has arrived.</String>
		<String _locID ='41924'>Spanish Treasure Fleet Shipment has arrived.</String>
		<String _locID ='41925'>Portekiz White Fleet Shipment has arrived.</String>
		<String _locID ='41926'>Baharat Ticareti sevkiyatı ulaştı.</String>
		<String _locID ='41927'>Baharat Ticareti sevkiyatı ulaştı.</String>
		<String _locID ='41928'>Kesimhaneler sevkiyatı ulaştı.</String>
		<String _locID ='41929'>Duvarcılar nakliyesi ulaştı.</String>
		<String _locID ='41930'>Duvarcılar nakliyesi ulaştı.</String>
		<String _locID ='41931'>Strelet Combat Shipment has arrived.</String>
		<String _locID ='41932'>Güçlendirilebilir Tarım sevkiyatı ulaştı.</String>
		<String _locID ='41933'>Güçlendirilebilir Tarım sevkiyatı ulaştı.</String>
		<String _locID ='41934'>Textile Mill Shipment has arrived.</String>


		<String _locID ='41935'>Textile Mill Shipment has arrived.</String>
		<String _locID ='41936'>Treaty of Tordesillas has arrived.</String>
		<String _locID ='41937'>Lipizzaner Cavalry Shipment has arrived.</String>
		<String _locID ='41938'>Treaty of Tordesillas Shipment has arrived.</String>
		<String _locID ='41939'>Unicorne Mortars Shipment has arrived.</String>
		<String _locID ='41940'>Boyars Shipment has arrived.</String>
		<String _locID ='41941'>Wilderness Warfare Shipment has arrived.</String>
		<String _locID ='41942'>1 İşçi Vagon</String>
		<String _locID ='41943'>The Bishop</String>
		<String _locID ='41944' symbol ='cStringSeparatorColonSpace'>: </String>
		<String _locID ='41945'>TAKIM Ottomans send a pair of Outpost Wagons.</String>
		<String _locID ='41946' symbol ='cStringPlayerSummarySend'>Send all allocated tribute resources to your allies.</String>
		<String _locID ='41947' symbol ='cStringPlayerSummaryClear'>Clear any allocated tribute resources and start over.</String>

		<String _locID ='41948' symbol ='cStringPlayerSummaryClose'>Close the dialog without tributing resources and return to the game.</String>
		<String _locID ='41949' symbol ='cStringPlayerSummaryAddResources'>Add additional %s for tribute to %s.</String>
		<String _locID ='41950' symbol ='cStringPlayerSummaryShipments'>View the Home City and Shipments of %s.</String>
		<String _locID ='41951'>Guard Cassador</String>
		<String _locID ='41952'>Imperial Cassadors</String>
		<String _locID ='41953'>Native Villager</String>
		<String _locID ='41954'>IGC Native Villager</String>
		<String _locID ='41955'>Well it looked like a straight line.</String>
		<String _locID ='41956'>I thought the pub was this way.</String>
		<String _locID ='41957'>Settlers are produced faster.</String>
		<String _locID ='41958'>Koprulu Viziers</String>
		<String _locID ='41959'>Increases your Settler limit from 25 to 45.</String>
		<String _locID ='41960'>Galata Tower District</String>
		<String _locID ='41961'>Increases your Settler limit from 70 to 99.</String>
		<String _locID ='41962'>Tanzimat</String>
		<String _locID ='41963' symbol ='cStringMaxSavesAndPauses'>You have reached the maximum number of saves and pauses for this game.</String>
		<String _locID ='41964' symbol ='cStringHCNoteTitle4'>The Home City</String>
		<String _locID ='41965' symbol ='cStringHCNoteText4'>During a game, return to the Home City now and then to use the Experience earned from fighting and building to send Shipments. Shipments from the Home City will be delivered to your Town Center.</String>
		<String _locID ='41966'>Supports 10 population</String>
		<String _locID ='41967'>Supports 10 population.</String>
		<String _locID ='41968'>Ev</String>
		<String _locID ='41969'>House East</String>
		<String _locID ='41970'>Supports 10 population</String>
		<String _locID ='41971'>Supports 10 population.</String>
		<String _locID ='41972'>Ev</String>
		<String _locID ='41973'>House Med</String>
		<String _locID ='41974' symbol ='cStringGeneral'>General</String>
		<String _locID ='41975' symbol ='cStringcStringMore'>...more...</String>
		<String _locID ='41976' symbol ='cStringChangeHitpointsEffect' comment ='1 - effect, 2 - hitpoint change'>%1s: Changes Hitpoints by %2.2f%%</String>
		<String _locID ='41977' symbol ='cStringAddHitpointsEffect'>%1s: Adds %2.2f Hitpoints</String>
		<String _locID ='41978' symbol ='cStringSetHitpointsEffect'>%1s: Sets Hitpoints to %2.2f</String>
		<String _locID ='41979' symbol ='cStringChangeLOSEffect'>%1s: Changes LOS by %2.2f%%</String>
		<String _locID ='41980' symbol ='cStringSetLOSEffect'>%1s: Sets LOS to %2.2f</String>
		<String _locID ='41981' symbol ='cStringAddLOSEffect'>%1s: Adds %2.2f LOS</String>
		<String _locID ='41982' symbol ='cStringChangeSpeedEffect'>%1s: Changes Speed by %2.2f%%</String>
		<String _locID ='41983' symbol ='cStringAddSpeedEffect'>%1s: Adds %2.2f Speed</String>
		<String _locID ='41984' symbol ='cStringSetSpeedEffect'>%1s: Sets Speed to %2.2f</String>
		<String _locID ='41985' symbol ='cStringChangeTrainPointsEffect' comment ='1 - effect, 2 - train point change'>%1s: Changes Train Points by %2.2f%%</String>
		<String _locID ='41986' symbol ='cStringAddTrainPointsEffect' comment ='1 - effect, 2 - train point change'>%1s: Adds %2.2f Train Points</String>
		<String _locID ='41987' symbol ='cStringSetTrainPointsEffect' comment ='1 - effect, 2 - train point change'>%1s: Sets Train Points to %2.2f</String>
		<String _locID ='41988' symbol ='cStringChangeBuildPointsEffect'>%1s: Changes Build Points by %2.2f%%</String>
		<String _locID ='41989' symbol ='cStringAddBuildPointsEffect'>%1s: Adds %2.2f Build Points</String>
		<String _locID ='41990' symbol ='cStringSetBuildPointsEffect'>%1s: Sets Build Points to %2.2f</String>

		<String _locID ='41991' symbol ='cStringChangeXPTrickleRateEffect'>%1s: Changes XP Trickle Rate by %2.2f%%</String>
		<String _locID ='41992' symbol ='cStringAddXPTrickleRateEffect'>%1s: Adds %2.2f XP Trickle Rate</String>
		<String _locID ='41993' symbol ='cStringSetXPTrickleRateEffect'>%1s: Sets XP Trickle Rate to %2.2f</String>
		<String _locID ='41994' symbol ='cStringChangeMinXPTrickleRateEffect'>%1s: Changes Minimum XP Trickle Rate by %2.2f%%</String>
		<String _locID ='41995' symbol ='cStringAddMinXPTrickleRateEffect'>%1s: Adds %2.2f Minimum XP Trickle Rate</String>
		<String _locID ='41996' symbol ='cStringSetMinXPTrickleRateEffect'>%1s: Sets Minimum XP Trickle Rate to %2.2f</String>
		<String _locID ='41997' symbol ='cStringChangeMaxXPTrickleRateEffect'>%1s: Changes Maximum XP Trickle Rate by %2.2f%%</String>
		<String _locID ='41998' symbol ='cStringAddMaxXPTrickleRateEffect'>%1s: Adds %2.2f Maximum XP Trickle Rate</String>
		<String _locID ='41999' symbol ='cStringSetMaxXPTrickleRateEffect'>%1s: Sets Maximum XP Trickle Rate to %2.2f</String>
		<String _locID ='42000' symbol ='cStringChangeTributePenaltyEffect'>%1s: Changes Tribute Penalty by %2.2f%%</String>
		<String _locID ='42001' symbol ='cStringAddTributePenaltyEffect'>%1s: Adds %2.2f Tribute Penalty</String>
		<String _locID ='42002' symbol ='cStringSetTributePenaltyEffect'>%1s: Sets Tribute Penalty to %2.2f</String>
		<String _locID ='42003' symbol ='cStringChangeBuildLimitEffect' comment ='1 - effect, 2 - how much was changed'>%1s: Changes Build Limit by %2.2f%%</String>
		<String _locID ='42004' symbol ='cStringAddBuildLimitEffect' comment ='1 - effect, 2 - how much was changed'>%1s: Adds %2.2f Build Limit</String>
		<String _locID ='42005' symbol ='cStringSetBuildLimitEffect' comment ='1 - effect, 2 - how much was changed'>%1s: Sets Build Limit to %2.2f</String>
		<String _locID ='42006' symbol ='cStringMill'>Mill</String>
		<String _locID ='42007' symbol ='cStringChangeWorkRateEffect'>%1s: Changes %2s Work Rate for %3s by %4.2f%%</String>
		<String _locID ='42008' symbol ='cStringAddWorkRateEffect'>%1s: Adds %2.2f to %3s Work Rate for %4s</String>
		<String _locID ='42009' symbol ='cStringSetWorkRateEffect'>%1s: Sets %2s Work Rate for %3s to %4.2f</String>
		<String _locID ='42010' symbol ='cStringChangeCostEffect'>%1s: Changes %2s cost by %3.2f%%</String>
		<String _locID ='42011' symbol ='cStringAddCostEffect'>%1s: Adds %2.2f to %3s cost</String>
		<String _locID ='42012' symbol ='cStringSetCostEffect'>%1s: Sets %2s cost to %3.2f</String>

		<String _locID ='42013'>Builds and upgrades Fishing Boats and war ships. Repairs nearby ships.</String>
		<String _locID ='42014' symbol ='cStringESOClanSubmitMsg'>Add a Message to the Clan Message Board</String>
		<String _locID ='42015' symbol ='cStringESOClanInvite'>Send an invite to the specified user</String>
		<String _locID ='42016' symbol ='cStringESOClanDestroy'>Remove all members and destroy the Clan</String>
		<String _locID ='42017' symbol ='cStringHeavyInfantry'>Heavy Infantry</String>
		<String _locID ='42018' symbol ='cStringLightCavalry'>Hafif Süvari</String>
		<String _locID ='42019' symbol ='cStringAbstractHouse'>House</String>
		<String _locID ='42020' symbol ='cStringMercenary'>Mercenary</String>
		<String _locID ='42021' symbol ='cStringGunpowderTrooper'>Gunpowder Unit</String>
		<String _locID ='42022' symbol ='cStringNativeWarrior'>Native Warrior</String>

		<String _locID ='42023' symbol ='cStringPikeman'>Pikeman</String>
		<String _locID ='42024' symbol ='cStringMine'>Mine</String>
		<String _locID ='42025' symbol ='cStringGuardian'>Guardian</String>
		<String _locID ='42026' symbol ='cStringSiegeTrooper'>Siege Unit</String>
		<String _locID ='42027' symbol ='cStringLancer'>Lancer</String>
		<String _locID ='42028'></String>
		<String _locID ='42029' symbol ='cStringAbstractTownCenter'>Town Center</String>
		<String _locID ='42030' symbol ='cStringFishingBoat'>Balıkçı Teknesi</String>
		<String _locID ='42031' symbol ='cStringNugget'>Treasure</String>
		<String _locID ='42032' symbol ='cStringRangedInfantry'>Ranged Infantry</String>
		<String _locID ='42033' symbol ='cStringRangedCavalry'>Silahlı Süvari</String>
		<String _locID ='42034' symbol ='cStringHandInfantry'>Hand Infantry</String>
		<String _locID ='42035' symbol ='cStringHandCavalry'></String>
		<String _locID ='42036' symbol ='cStringWarShip'>War Ship</String>
		<String _locID ='42037' symbol ='cStringScout'>Scout</String>
		<String _locID ='42038' symbol ='cStringChangeMaxRangeEffect'>%1s: Changes %2s Maximum Range by %3.2f%%</String>
		<String _locID ='42039' symbol ='cStringAddMaxRangeEffect'>%1s: Adds %2.2f to %3s Maximum Range</String>
		<String _locID ='42040' symbol ='cStringSetMaxRangeEffect'>%1s: Sets %2s Maximum Range to %3.2f</String>
		<String _locID ='42041' symbol ='cStringChangeMinRangeEffect'>%1s: Changes %2s Minimum Range by %3.2f%%</String>
		<String _locID ='42042' symbol ='cStringAddMinRangeEffect'>%1s: Adds %2.2f to %3s Minimum Range</String>
		<String _locID ='42043' symbol ='cStringSetMinRangeEffect'>%1s: Sets %2s Minimum Range to %3.2f</String>
		<String _locID ='42044' symbol ='cStringAllActionsEffect'>All Actions</String>
		<String _locID ='42045' symbol ='cStringChangeDamageEffect'>%1s: Changes %2s Damage by %3.2f%%</String>
		<String _locID ='42046' symbol ='cStringAddDamageEffect'>%1s: Adds %2.2f to %3s Damage</String>
		<String _locID ='42047' symbol ='cStringSetDamageEffect'>%1s: Sets %2s Damage to %3.2f</String>
		<String _locID ='42048' symbol ='cStringChangeDamageAreaEffect'>%1s: Changes %2s Damage Area by %3.2f%%</String>
		<String _locID ='42049' symbol ='cStringAddDamageAreaEffect'>%1s: Adds %2.2f to %3s Damage Area</String>
		<String _locID ='42050' symbol ='cStringSetDamageAreaEffect'>%1s: Sets %2s Damage Area to %3.2f</String>
		<String _locID ='42051' symbol ='cStringChangeDamageBonusEffect'>%1s: Changes %2s Damage Bonus against %3s by %4.2f%%</String>
		<String _locID ='42052' symbol ='cStringAddDamageBonusEffect'>%1s: Adds %2.2f to %3s Damage Bonus against %4s</String>
		<String _locID ='42053' symbol ='cStringSetDamageBonusEffect'>%1s: Sets %2s Damage Bonus against %3s to %4.2f</String>
		<String _locID ='42054' symbol ='cStringResourceEffect'>%1s: Adds %2.2f %3s to your inventory</String>
		<String _locID ='42055' symbol ='cStringChangeResourceTrickleRateEffect'>%1s: Changes %2s Trickle Rate by %3.2f%%</String>
		<String _locID ='42056' symbol ='cStringAddResourceTrickleRateEffect'>%1s: Adds %2.2f to %3s Trickle Rate</String>
		<String _locID ='42057' symbol ='cStringSetResourceTrickleRateEffect'>%1s: Sets %2s Trickle Rate to %3.2f</String>
		<String _locID ='42058' symbol ='cStringChangeMinResourceTrickleRateEffect'>%1s: Changes %2s Minimum Trickle Rate by %3.2f%%</String>
		<String _locID ='42059' symbol ='cStringAddMinResourceTrickleRateEffect'>%1s: Adds %2.2f to %3s Minimum Trickle Rate</String>
		<String _locID ='42060' symbol ='cStringSetMinResourceTrickleRateEffect'>%1s: Sets %2s Minimum Trickle Rate to %3.2f</String>
		<String _locID ='42061' symbol ='cStringChangeMaxResourceTrickleRateEffect'>%1s: Changes %2s Maximum Trickle Rate by %3.2f%%</String>
		<String _locID ='42062' symbol ='cStringAddMaxResourceTrickleRateEffect'>%1s: Adds %2.2f to %3s Maximum Trickle Rate</String>
		<String _locID ='42063' symbol ='cStringSetMaxResourceTrickleRateEffect'>%1s: Sets %2s Maximum Trickle Rate to %3.2f</String>
		<String _locID ='42064' symbol ='cStringEnableEffect'>%1s enabled</String>
		<String _locID ='42065' symbol ='cStringDisableEffect'>%1s disabled</String>
		<String _locID ='42066' symbol ='cStringTradeRouteTransportEffect'>Trade Route transport enabled</String>
		<String _locID ='42067' symbol ='cStringTradeRouteLOSEffect'>Trade Route Line of Sight enabled</String>
		<String _locID ='42068' symbol ='cStringTradeRouteCoinEffect'>Trade Route Coin enabled</String>
		<String _locID ='42069' symbol ='cStringUpgradeTradeRouteEffect'>Upgrades the Trade Route to Seviye %1d for all players</String>
		<String _locID ='42070' symbol ='cStringBuyFactor'>Buy Factor</String>
		<String _locID ='42071' symbol ='cStringSellFactor'>Sell Factor</String>
		<String _locID ='42072' symbol ='cStringBuyDelta'>Buy Delta</String>
		<String _locID ='42073' symbol ='cStringSellDelta'>Sell Delta</String>
		<String _locID ='42074' symbol ='cStringChangeMarketEffect'>%1s: Changes Market %2s by %3.2f%%</String>
		<String _locID ='42075' symbol ='cStringAddMarketEffect'>%1s: Adds %2.2f to Market %3s</String>
		<String _locID ='42076' symbol ='cStringSetMarketEffect'>%1s: Sets Market %2s to %3.2f</String>
		<String _locID ='42077' symbol ='cStringChangeInventoryAmountEffect'>%1s: Changes %2s Inventory by %3.2f%%</String>

		<String _locID ='42078' symbol ='cStringAddInventoryAmountEffect'>%1s: Adds %2.2f to %3s Inventory</String>
		<String _locID ='42079' symbol ='cStringSetInventoryAmountEffect'>%1s: Sets %2s Inventory to %3.2f</String>
		<String _locID ='42080' symbol ='cStringEnableActionEffect'>%1s:  Enables %2s Action</String>
		<String _locID ='42081' symbol ='cStringESOBadChannelName'>You have entered an invalid channel name.</String>
		<String _locID ='42082'>Repair Ships</String>
		<String _locID ='42083'>Restores hitpoints of allied ships near this Dock.</String>
		<String _locID ='42084' symbol ='cStringMin'>Min</String>
		<String _locID ='42085' symbol ='cStringMax'>Max</String>
		<String _locID ='42086'>Short</String>
		<String _locID ='42087'>Long</String>
		<String _locID ='42088' symbol ='cStringHeavyCavalry'>Hand Cavalry</String>
		<String _locID ='42089' symbol ='cStringLightInfantry'>Light Infantry</String>
		<String _locID ='42090' symbol ='cStringObtainable'>Obtainable</String>
		<String _locID ='42091' symbol ='cStringUnobtainable'>Unobtainable</String>
		<String _locID ='42092' symbol ='cStringActive'>Active</String>
		<String _locID ='42093' symbol ='cStringTechSetStatusEffect'>%1s: Status set to %2s</String>
		<String _locID ='42094' symbol ='cStringArtillery'>Artillery</String>
		<String _locID ='42095' symbol ='cStringStartingUnits'>Starting Units</String>
		<String _locID ='42096'>Amelia Black</String>
		<String _locID ='42097'>Show Advanced Improvement Information</String>
		<String _locID ='42098'>Adds UI for detailed information on improvements and statistics.</String>
		<String _locID ='42099'>Total Tribute:</String>
		<String _locID ='42100'>This treasure has already been claimed.</String>
		<String _locID ='42101'>This treasure has already been claimed.</String>
		<String _locID ='42102'>Treasure</String>
		<String _locID ='42103' symbol ='cStringQuitESOWithStats'>You currently have stats logs pending upload. Are you sure you wish to quit?</String>
		<String _locID ='42104'>Flag</String>
		<String _locID ='42105'>SPC Flag</String>
		<String _locID ='42106'>Yiyecek kaynağı</String>
		<String _locID ='42107'>Yiyecek kaynağı.</String>
		<String _locID ='42108'>Yiyecek kaynağı.</String>
		<String _locID ='42109'>Yiyecek kaynağı.</String>
		<String _locID ='42110'>Yiyecek kaynağı.</String>
		<String _locID ='42111'>Yiyecek kaynağı.</String>
		<String _locID ='42112'>Yiyecek kaynağı.</String>
		<String _locID ='42113'>Yiyecek kaynağı.</String>
		<String _locID ='42114'>Yiyecek kaynağı.</String>
		<String _locID ='42115'>Odun kaynağı.</String>
		<String _locID ='42116'>Odun kaynağı.</String>
		<String _locID ='42117'>Odun kaynağı.</String>
		<String _locID ='42118'>Odun kaynağı.</String>
		<String _locID ='42119'>Odun kaynağı.</String>
		<String _locID ='42120'>Odun kaynağı.</String>
		<String _locID ='42121'>Odun kaynağı.</String>
		<String _locID ='42122'>Odun kaynağı.</String>
		<String _locID ='42123'>Altın kaynağı.</String>
		<String _locID ='42124'>Altın kaynağı.</String>
		<String _locID ='42125'>Altın kaynağı.</String>
		<String _locID ='42126'>Altın kaynağı.</String>

		<String _locID ='42127'>Altın kaynağı.</String>
		<String _locID ='42128'>Altın kaynağı.</String>
		<String _locID ='42129'>Altın kaynağı.</String>
		<String _locID ='42130'>Altın kaynağı.</String>
		<String _locID ='42131' symbol ='cStringBoatTooFarToTrain' comment ='1 - ship unit, 2 - unit being trained'>The %1s is too far from shore to train a %2s.</String>
		<String _locID ='42132' symbol ='cStringHCDeleteError'>Aktif olan Vatan Şehrini silemezsiniz.</String>
		<String _locID ='42133' symbol ='cStringHCDeleteConfirmation'>Are you sure you want to delete this Home City?</String>
		<String _locID ='42134' symbol ='cStringESOStatsUploadFailed'>Failed to Upload Stats File: %s</String>
		<String _locID ='42135' symbol ='cStringESOStatsUploading'>Uploading Stats File...</String>
		<String _locID ='42136' symbol ='cStringChopModeName'>Chop Attack</String>
		<String _locID ='42137'>Zırhlı Monitor</String>
		<String _locID ='42138'>Ironclad</String>
		<String _locID ='42139'>Vatan Şehirlerinizden birini seçiniz.</String>
		<String _locID ='42140' symbol ='cStringHCEditInventory'>Vatan Şehriniz bir seviye aldığı zaman, Envanterinize yeni Kartlar eklenir.</String>
		<String _locID ='42141' symbol ='cStringHCEditDecks'>Desteye envanterinizdeki kartları organize etmenize izin verir. Yeni bir deste oluşturabilir veya eski Desteye kart ekleyip çıkarabilirsiniz.</String>
		<String _locID ='42142'>Vatan Şehriniz bir seviye aldığında görünümünü değiştirmenize izin verir.</String>
		<String _locID ='42143'>Play a game with one of your Home Cities.</String>
		<String _locID ='42144'>Bu paneli kapatın ve Vatan Şehri ayarlarına dönün.</String>
		<String _locID ='42145' symbol ='cStringMaxHandicap'>The maximum handicap is 500%.</String>
		<String _locID ='42146'>Save more than one Temple</String>
		<String _locID ='42147'>For each Temple beyond one that you save, you receive an Experience reward. The Temples have repair buttons.</String>
		<String _locID ='42148'>Email address:</String>
		<String _locID ='42149'>Request Password Reset</String>
		<String _locID ='42150'>Accept the current selection and close the dialog.</String>
		<String _locID ='42151'>Cancel the current selection and close the dialog.</String>
		<String _locID ='42152' symbol ='cStringInvalidStringError'>The text for %s is invalid. It is either empty, contains leading spaces, illegal characters, or profane text. Please re-enter this text.</String>
		<String _locID ='42153' symbol ='cStringCreateHCName'>City Name</String>
		<String _locID ='42154' symbol ='cStringCreateHCExplorer'>Explorer Name</String>
		<String _locID ='42155' symbol ='cStringSkirmishName'>Nickname</String>
		<String _locID ='42156' symbol ='cStringFailedToCreateHC'>Failed to Create Home City.</String>
		<String _locID ='42157'>Gemiyle 3 İleri Karakol Vagonu, İleri Karakola veya Gözetleme Kulesine dönüşebilir.</String>
		<String _locID ='42158'>Gelişmiş Hudut Savunması</String>
		<String _locID ='42159'>6 Timarlı Sipahi</String>
		<String _locID ='42160'>TAKIM Native Warriors are cheaper.</String>
		<String _locID ='42161'>2 Heavy Cannon.</String>
		<String _locID ='42162'>TAKIM Altın kaynağı.</String>
		<String _locID ='42163'>TAKIM Altın kaynağı.</String>
		<String _locID ='42164'>TAKIM Odun kaynağı</String>
		<String _locID ='42165'>testing for bug 14761, float 3: %3f, string 2: %2s, string 1: %1s</String>
		<String _locID ='42166' symbol ='cStringPlayerEditHCError'>Unable to initialize the Home City. Please make sure the Home City file contains a valid civilization.</String>
		<String _locID ='42167' symbol ='cStringAbstractInfantry'>Infantry</String>
		<String _locID ='42168' symbol ='cStringESOFriendName'>Friend Name</String>
		<String _locID ='42169' symbol ='cStringAbstractShips'>Gemiler</String>
		<String _locID ='42170'>Load Scenario</String>
		<String _locID ='42171'>Deniz Kuvvetleri Komutanlığı sevkiyatı ulaştı.</String>
		<String _locID ='42172'>Deniz Kuvvetleri Komutanlığı sevkiyatı ulaştı.</String>
		<String _locID ='42173'>Native tribe</String>
		<String _locID ='42174' symbol ='cStringAbstractVillager'>Villager</String>
		<String _locID ='42175' symbol ='cStringAbstractHero'>Hero</String>

		<String _locID ='42176' symbol ='cStringSkirmishSetupHandicapLabel'>Player Handicap</String>
		<String _locID ='42177' symbol ='cStringFreeHomeCityUnitEffect'>Delivers %d %s</String>
		<String _locID ='42178'>Gather</String>
		<String _locID ='42179'></String>
		<String _locID ='42180' symbol ='cStringAbstractTree'>Tree</String>
		<String _locID ='42181' symbol ='cStringAbstractWall'>Walls</String>
		<String _locID ='42182'>Click to show detailed help and history.</String>
		<String _locID ='42183'>Click to hide detailed help and history.</String>
		<String _locID ='42184'>Unit Information</String>
		<String _locID ='42185'>Available Commands</String>
		<String _locID ='42186'>Setting a handicap increases the gathering rates of a player in order to have a more competitive game between players of different skills.</String>
		<String _locID ='42187'>Select the level of the player handicap.</String>
		<String _locID ='42188'>Vatan Şehri Düzenlemesi</String>
		<String _locID ='42189'>Winged Hussar</String>
		<String _locID ='42190'>TAKIM: Increases building attack against ships.</String>
		<String _locID ='42191' symbol ='cStringUserLit'>User</String>
		<String _locID ='42192'>Native American building.</String>
		<String _locID ='42193'>Native American building</String>

		<String _locID ='42194'>Small boat</String>
		<String _locID ='42195'>Small boat</String>
		<String _locID ='42196'>Spanish</String>
		<String _locID ='42197'>24 Pikemen</String>
		<String _locID ='42198'>7 Rodeleros</String>
		<String _locID ='42199'>Disable</String>
		<String _locID ='42200'>11 Longbowmen</String>
		<String _locID ='42201'>20 Crossbowmen</String>
		<String _locID ='42202'>Gemiyle, Yeni Dünyaya bir Fabrika Vagonu, kaynaklar üretmek veya ağır ağırsilahlar üretmeniz için güçlü bir Fabrika kurmanızı sağlar, +4 Uhlans.</String>
		<String _locID ='42203'>Soyguncu Baronlar</String>
		<String _locID ='42204'>Soyguncu Baronlar sevkiyatı ulaştı.</String>

		<String _locID ='42205'>Gemiyle bir sayıda Alman Siyah Atlı Kiralık Askerler. Instead of Uhlans, you get extra Riders.</String>
		<String _locID ='42206'>Hire German Black Riders</String>
		<String _locID ='42207'>Gemiyle bir sayıda Landsknecht kiralık askerler. Instead of Uhlans, you get extra Landsknecht.</String>
		<String _locID ='42208'>Hire Landsknecht Mercenaries</String>
		<String _locID ='42209'>Gemiyle bir sayıda Hessian Jaeger Kiralık Askerler. Instead of Uhlans, you get extra Jaegers.</String>
		<String _locID ='42210'>Hire Hessian Jaegers</String>
		<String _locID ='42211'>Gemiyle bir sayıda Hackapell Kiralık Askerler. Instead of Uhlans, you get extra Hackapells.</String>
		<String _locID ='42212'>Hire Finnish Hackapells</String>
		<String _locID ='42213'>Gemiyle an army of Holy Roman Mercenaries: Landsknecht, Black Riders and Jaegers. Instead of Uhlans, you get extra mercenaries.</String>
		<String _locID ='42214'>Hire Holy Roman Army</String>
		<String _locID ='42215'>Gemiyle an army of Highland Mercenaries: Highlanders, Swiss Pikemen and Hackapells. Instead of Uhlans you get extra mercenaries.</String>
		<String _locID ='42216'>Hire Highland Mercenary Army</String>
		<String _locID ='42217'>Gemiyle bir sayıda Akdenizli Kiralık Askerler: Stradiots, Mamelukes and Corsairs. Instead of Uhlans, you get extra Mercenaries.</String>
		<String _locID ='42218'>Kiralık Akdeniz Kiralık Asker Ordusu</String>
		<String _locID ='42219'></String>
		<String _locID ='42220' symbol ='cStringUpdateSuccess'>Age3 has been successfully updated.</String>
		<String _locID ='42221'>Cannon would be your best bet for destroying Warwick's Outposts. Once those Outposts are down Washington's fleet will be able to enter the Great Lakes safely.</String>
		<String _locID ='42222'>Limber Mode. Cannon can move quickly but cannot fire.</String>
		<String _locID ='42223' symbol ='cStringStatResistRollover' comment ='1 - percentage resisted, 2 - type of damage resisted, 3 - icon'>Resists %1d%% of %2s (%3s) Damage</String>
		<String _locID ='42224'>Find and collect the Seminole map.</String>
		<String _locID ='42225'>Beaumont has escaped. Maybe he has left something behind that will hint as to where he is going. Treasures can only be picked up by Heroes and Settlers.</String>
		<String _locID ='42226' symbol ='cStringStatDamageRollover'>%1s (%2s) Damage</String>
		<String _locID ='42227' symbol ='cStringStatRangeRollover'>%1d Range</String>
		<String _locID ='42228' symbol ='cStringStatRangeRolloverArea'>%1d Range with %2d Area</String>
		<String _locID ='42229' symbol ='cStringStatBonusDamageRollover1'>%1.1fX Bonus Damage against %2s (%3s)</String>
		<String _locID ='42230' symbol ='cStringStatBonusDamageRollover2'>%1dX Bonus Damage against %2s (%3s)</String>
		<String _locID ='42231' symbol ='cStringPet'>Pet</String>
		<String _locID ='42232'>Total food, wood, and coin gathered.</String>
		<String _locID ='42233'>Total food gathered.</String>
		<String _locID ='42234'>Total wood gathered.</String>

		<String _locID ='42235'>Total coin gathered.</String>
		<String _locID ='42236'>Number of treasures collected.</String>
		<String _locID ='42237'>Free Food, Wood, and Coin sent from the Home City, received from Trading Posts, and collected from Treasures.</String>
		<String _locID ='42238'>Cost (number) of units sent from the Home City or received from Treasures.</String>
		<String _locID ='42239'>Total resources paid to train units  (Number of units trained).</String>
		<String _locID ='42240'>Total resources paid to construct buildings  (Number of buildings constructed).</String>
		<String _locID ='42241'>Total resources paid to research upgrades and techs  (Number of improvements researched).</String>
		<String _locID ='42242'>Total resources sent to teammates.</String>
		<String _locID ='42243'>Total resources remaining unspent at the end of the game.</String>
		<String _locID ='42244'>Total number of military units trained or sent from the Home City.</String>
		<String _locID ='42245'>Number of enemy units killed.</String>
		<String _locID ='42246'>Number of enemy buildings destroyed.</String>
		<String _locID ='42247'>Number of units killed by the enemy.</String>
		<String _locID ='42248'>Number of buildings destroyed by the enemy.</String>
		<String _locID ='42249'>Military unit (number) most often trained or sent from the Home City.</String>
		<String _locID ='42250'>Total Experience gained during the game.</String>
		<String _locID ='42251'>Experience earned from winning Awards at the end of the game. Click on the Awards tab to see the Awards given for this game.</String>
		<String _locID ='42252'>Experience earned from training units and constructing buildings.</String>
		<String _locID ='42253'>Experience earned from participating in battles.</String>
		<String _locID ='42254'>Experience earned from collecting Treasures.</String>

		<String _locID ='42255'>Veteran Skirmisher</String>
		<String _locID ='42256'>Veteran Cacadore</String>
		<String _locID ='42257'>Veteran Dragoon</String>
		<String _locID ='42258'>Veteran Ruyter</String>
		<String _locID ='42259'>Veteran Dragoon</String>
		<String _locID ='42260'>Veteran Cavalry Archer</String>
		<String _locID ='42261'>Team Size:</String>
		<String _locID ='42262'>Oyon Türü:</String>
		<String _locID ='42263'>HC Filter:</String>
		<String _locID ='42264' symbol ='cStringAppTitle'>Age of Empires III</String>
		<String _locID ='42265' symbol ='cStringLuaFolder'>My Games\Age of Empires 3\</String>
		<String _locID ='42266'></String>
		<String _locID ='42267'>Imperial Man-of-War</String>
		<String _locID ='42268'>Try to match with my mutual friends.</String>
		<String _locID ='42269'>Try to match with my Clan members.</String>
		<String _locID ='42270'>Start matchmaking.</String>
		<String _locID ='42271'>Select the desired team size for this game.</String>
		<String _locID ='42272'>Select the desired type for this game.</String>
		<String _locID ='42273'>Select what Home City level range you want to match with.</String>

		<String _locID ='42274'>Record this game.</String>
		<String _locID ='42275'>Cancel matchmaking and return to the settings window.</String>
		<String _locID ='42276' symbol ='cStringAIPersonalityTaken'>The Computer Personality you have chosen is already taken.</String>
		<String _locID ='42277'>Choose</String>
		<String _locID ='42278'>Unapply</String>
		<String _locID ='42279'>Microsoft, Age of Empires, DirectX, Ensemble Studios, the Microsoft Game Studios logo, The Age of Kings, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.</String>
		<String _locID ='42280'>Gold Medal</String>
		<String _locID ='42281'>Silver Medal</String>
		<String _locID ='42282'>Bronze Medal</String>
		<String _locID ='42283'>Emperor Pin</String>
		<String _locID ='42284'>Pioneer Pin</String>

		<String _locID ='42285'>Conquistador Pin</String>
		<String _locID ='42286'>Good Samaritan</String>
		<String _locID ='42287'>Explorer of Renown</String>

		<String _locID ='42288' symbol ='cStringDefaultSkirmName'>Nameless</String>
		<String _locID ='42289'>Captain</String>
		<String _locID ='42290'>Colonel</String>
		<String _locID ='42291'>Field Marshal</String>
		<String _locID ='42292'>Master Shepard</String>
		<String _locID ='42293'>Master Hunter</String>
		<String _locID ='42294'>Master Farmer </String>
		<String _locID ='42295'>Master Carpenter</String>
		<String _locID ='42296'>Master Merchant</String>
		<String _locID ='42297'>Supremacy is the standard way to play a game.\nDeathmatch starts with more resources and is fast paced.</String>
		<String _locID ='42298'>Altın kaynağı</String>
		<String _locID ='42299'>Slow, infinite source of Coin. Limited to 4 gatherers.</String>
		<String _locID ='42300'>Gri Balina</String>
		<String _locID ='42301'>BALİNA Büyük Mersin Balığı</String>
		<String _locID ='42302'>BALİNA Gri Balina</String>
		<String _locID ='42303'>Altın kaynağı</String>
		<String _locID ='42304'>Slow, infinite source of Coin. Limited to 4 gatherers.</String>
		<String _locID ='42305'>Kambur Balina</String>
		<String _locID ='42306'>BALİNA Kambur Balina</String>
		<String _locID ='42307'>Grand Admiral</String>
		<String _locID ='42308'>Master Tradesman</String>
		<String _locID ='42309'>Master Diplomat</String>
		<String _locID ='42310'>Imperialist</String>
		<String _locID ='42311'>Industrialist</String>
		<String _locID ='42312'>Pin</String>
		<String _locID ='42313'>Medal</String>
		<String _locID ='42314'>Trophy</String>
		<String _locID ='42315'>Award</String>
		<String _locID ='42316'>Bashkir</String>
		<String _locID ='42317'>Guard Crossbowman</String>
		<String _locID ='42318'>Stadholder</String>
		<String _locID ='42319'>Waardgelder</String>
		<String _locID ='42320'>Tower and Sword Rider</String>
		<String _locID ='42321'>Zweihander</String>
		<String _locID ='42322'>Yükle</String>
		<String _locID ='42323'>Çikis</String>
		<String _locID ='42324'>Ayarlar</String>
		<String _locID ='42325'>Dangerous animal</String>

		<String _locID ='42326'>A hungry cougar that will attack on sight.</String>
		<String _locID ='42327'>Fierce Cougar</String>
		<String _locID ='42328'>Pet Cougar</String>
		<String _locID ='42329'>SPC Fierce Cougar</String>
		<String _locID ='42330'>1 Fabrika Vagonu</String>
		<String _locID ='42331'>The Tycoon</String>
		<String _locID ='42332'>1 Kale Vagonu</String>
		<String _locID ='42333'>The War Minister</String>
		<String _locID ='42334' symbol ='cStringLevelsEarnedLabel'>Levels Earned</String>
		<String _locID ='42335' symbol ='cStringLevelsEarned'>%d Levels</String>
		<String _locID ='42336' symbol ='cStringCustomizeHomeCityHelp'>Bir Uyarlamaya tıklayarak Vatan Şehrinizin görünümünü değiştirin. Vatan Şehriniz için kullana bileceğiniz Uygulamanın seçilebilir olması gerekir. Burada yapılan değişimlerin oyuna herhangi bir etkisi yoktur.</String>
		<String _locID ='42337' symbol ='cStringChooseNewCardsHelp'>Mevcut olan herhangi bir Karta tıklayın ve onu kalıcı olarak Envanterinize ekleyin.  Her seviyede yeni bir Kart kazanacaksınız.</String>
		<String _locID ='42338' symbol ='cStringBuildDeckHelp'>Destenize altta bulunan Envanterinizden bir Kart eklemek için üzerine tıklayın. Üsttekilere tıklayarak Kartı çıkarın.</String>
		<String _locID ='42339' symbol ='cStringESONoClanInfo'>You do not currently belong to a Clan.</String>
		<String _locID ='42340'>Bir Vatan Şehri Seçin</String>
		<String _locID ='42341'>Vatan Şehri Oluşturun</String>
		<String _locID ='42342'>Bir Vatan Şehri Silin</String>
		<String _locID ='42343'>Yönetmek için önceden oluşturduğunuz bir Vatan Şehri seçin.</String>
		<String _locID ='42344'>Yeni bir Vatan Şehri oluşturun.</String>
		<String _locID ='42345'>Kalıcı olarak bir Vatan Şehri silin.</String>
		<String _locID ='42346'>Onarım şuanda kullanılamaz.</String>

		<String _locID ='42347' symbol ='cStringViewCards'>Kartlara Bak</String>
		<String _locID ='42348' symbol ='cStringViewDecks'>Destelere Bak</String>
		<String _locID ='42349' symbol ='cStringDirectIPTootTip'>Enter the IP address of the host to connect through direct IP.</String>

		<String _locID ='42350' symbol ='cStringHCPickerOkButton'>Tamam</String>
		<String _locID ='42351' symbol ='cStringHCPickerCloseButton'>Kapat</String>

		<String _locID ='42352' symbol ='cStringChooseADeck'>Bu oyunda hangi Deste ile oynamak istediğinizi seçin.</String>
		<String _locID ='42353' symbol ='cStringHCViewOthersDeck'>Vatan Şehri Destelerine bak.</String>
		<String _locID ='42354' symbol ='cStringHCViewOthersTechs'>Vatan Şehri envanterine bak.</String>
		<String _locID ='42355'>Kıdemli Cassador</String>
		<String _locID ='42356'>Şahane Cassador</String>

		<String _locID ='42357'>TAKIM Portekiz send their allies Cords of 1000 Brasilwood.</String>
		<String _locID ='42358'>TAKIM Portekiz send their allies Cords of 1000 Brazilwood.</String>
		<String _locID ='42359' symbol ='cStringCustomMapsCheckboxText'>Özel Haritalar</String>
		<String _locID ='42360' symbol ='cStringCustomMapsCheckboxTooltip'>Enabling custom maps allows you to select a user created custom map to play. Disabling custom maps allows you to select from the built-in maps.</String>
		<String _locID ='42361' symbol ='cStringESOClanFailedAddMessage'>Failed to add Clan message.</String>
		<String _locID ='42362'>Master the Basics</String>
		<String _locID ='42363'>Try a Game</String>
		<String _locID ='42364' symbol ='cStringWindowedMode'>Switched to windowed mode.</String>
		<String _locID ='42365' symbol ='cStringFullscreenMode'>Switched to full screen mode.</String>
		<String _locID ='42366' symbol ='cStringInvalidTechPurchase'>You may not purchase this Card. Either you already own it, or you do not meet the prerequisites.</String>
		<String _locID ='42367'>Knife</String>
		<String _locID ='42368'>Set Nickname and Continue.</String>
		<String _locID ='42369'>Dismisses the Deck Panel</String>
		<String _locID ='42370'>Chooses the currently selected Deck and dismisses the Deck panel.</String>
		<String _locID ='42371'>20 Pikemen</String>
		<String _locID ='42372'>Sıcak Hava Balonu</String>
		<String _locID ='42373'>A temporary observation unit under your command.</String>
		<String _locID ='42374'>Hot Air Balloons shipment. Your Explorer can now create balloons.</String>
		<String _locID ='42375'>Hot Air Balloons shipment has arrived. Your Explorer can now create balloons.</String>
		<String _locID ='42376'>Kaşifiniz veya Kahramınınız haritayı keşfetmek için Sıcak Hava Balonunu kullanma yeteneği kazanır.</String>
		<String _locID ='42377'> Kaşifiniz veya Kahramınınız haritayı keşfetmek için Sıcak Hava Balonunu kullanma yeteneği kazanır, +3 Uhlans.</String>
		<String _locID ='42378'>Hot Air Balloons shipment has arrived. Kaşifiniz veya Kahramınınız haritayı keşfetmek için Sıcak Hava Balonunu kullanma yeteneği kazanır.</String>
		<String _locID ='42379'>Hot Air Balloons shipment has arrived. Kaşifiniz veya Kahramınınız haritayı keşfetmek için Sıcak Hava Balonunu kullanma yeteneği kazanır.</String>
		<String _locID ='42380' symbol ='cStringTradeRouteGoldAward'>+%1d Coin</String>
		<String _locID ='42381' symbol ='cStringTradeRouteWoodAward'>+%1d Wood</String>
		<String _locID ='42382' symbol ='cStringTradeRouteFoodAward'>+%1d Food</String>
		<String _locID ='42383' symbol ='cStringTradeRouteXPAward'>+%1d XP</String>
		<String _locID ='42384'>Set the player name that is used for single player skirmish and multiplayer LAN games.</String>
		<String _locID ='42385' symbol ='cStringNoCustomMapsLoaded'>You do not have any custom maps loaded. Disabling the custom map toggle.</String>
		<String _locID ='42386'>Economy Gather Point Only on Right-click</String>
		<String _locID ='42387'>Makes a right-click set only the economic unit gather point. Otherwise, right-click will set the military and economic unit gather points.</String>
		<String _locID ='42388' symbol ='cStringNuggetCattle2'>Two stray dogies (Cows), which you can capture. </String>
		<String _locID ='42389' symbol ='cStringNuggetCattle2Activate'>%1s has recovered two stray dogies (Cows). </String>
		<String _locID ='42390'>Culverin Royale</String>
		<String _locID ='42391'>Elite Sharktooth</String>
		<String _locID ='42392'>Champion Sharktooth</String>
		<String _locID ='42393'>Champion Blackwood</String>
		<String _locID ='42394'>Elite Blackwood</String>
		<String _locID ='42395'>Tomahawk</String>
		<String _locID ='42396'>TAKIM Settler Wagons</String>
		<String _locID ='42397'>TAKIM Germans send the team 1 Settler Wagon.</String>
		<String _locID ='42398'>TAKIM improved cavlary hitpoints and line of sight.</String>
		<String _locID ='42399'>TAKIM gunpowder infantry hitpoints increased.</String>
		<String _locID ='42400'>Veteran Spahi</String>
		<String _locID ='42401'>Guard Spahi</String>
		<String _locID ='42402'>Burning Signal Fire</String>
		<String _locID ='42403'>SPC Signal Fire Lit</String>
		<String _locID ='42404' symbol ='cStringInsufficientHDSpaceToSave'>You have insufficient hard drive space to save. Please free at least 20 MB of hard drive space.</String>
		<String _locID ='42405'>Native American hand infantry</String>
		<String _locID ='42406'>Nootka warrior armed with a wooden club.</String>
		<String _locID ='42407'>Nootka Clubman</String>
		<String _locID ='42408'>SPC Prop Clubman</String>
		<String _locID ='42409'>Native American light infantry</String>
		<String _locID ='42410'>Cherokee light infantry that is accurate to a long range.</String>
		<String _locID ='42411'>Cherokee Rifleman</String>
		<String _locID ='42412'>SPC Prop Rifleman</String>
		<String _locID ='42413'>Öfkeli Silahların saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='42414'>Z Tech A</String>
		<String _locID ='42415'>Veteran Abus Gun</String>
		<String _locID ='42416'>Öfkeli Silahların saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='42417'>Z Tech B</String>
		<String _locID ='42418'>Veteran Abus Gun</String>
		<String _locID ='42419'>Öfkeli Silahların saldırı gücünü ve sağlığını arttırır.</String>
		<String _locID ='42420'>Z Tech C</String>
		<String _locID ='42421'>Veteran Abus Gun</String>
		<String _locID ='42422'>Plays the next scenario in the Campaign.</String>
		<String _locID ='42423'>Saves your progress and returns you to the Campaign menu.</String>
		<String _locID ='42424' symbol ='cStringNoSSESupport'>Age of Empires III requires a processor that supports the SSE instruction set. This computer does not appear to support SSE, so the game will not attempt to run.</String>
		<String _locID ='42425'>Legendary Axe Rider</String>
		<String _locID ='42426'>Legendary Dog Soldier</String>
		<String _locID ='42427'>Legendary Blackwood</String>
		<String _locID ='42428'>Legendary Ambusher</String>
		<String _locID ='42429'>Legendary Blowgunner</String>
		<String _locID ='42430'>Legendary Bolas</String>
		<String _locID ='42431'>Legendary Clubman</String>
		<String _locID ='42432'>Legendary Chieftain</String>
		<String _locID ='42433'>Legendary Eagle</String>
		<String _locID ='42434'>Legendary Tracker</String>
		<String _locID ='42435'>Legendary Jaguar</String>
		<String _locID ='42436'>Legendary Mantlet</String>
		<String _locID ='42437'>Legendary Rifleman</String>
		<String _locID ='42438'>Legendary Sharktooth</String>
		<String _locID ='42439'>Legendary Tomahawk</String>
		<String _locID ='42440'>Legendary Holcan</String>
		<String _locID ='42441'>Legendary Horse Archer</String>
		<String _locID ='42442'>Legendary Huaminca</String>
		<String _locID ='42443' symbol ='cStringBrowserRestoredGame'>%s -- Restored</String>
		<String _locID ='42444'>IGC Target</String>
		<String _locID ='42445'>Versatile trade building</String>
		<String _locID ='42446'>Build near Native American settlements or Trade Routes. Provides Experience Points and other benefits.</String>
		<String _locID ='42447'>Train Station</String>
		<String _locID ='42448'>IGC Train Station</String>
		<String _locID ='42449'>Press to save changes to the server.</String>
		<String _locID ='42450'>Press to cancel changes to your Home City.</String>
		<String _locID ='42451'>Back</String>
		<String _locID ='42452'>Bashkir</String>
		<String _locID ='42453'>Kalmuck</String>
		<String _locID ='42454'>Stadhouder</String>
		<String _locID ='42455'>Black Watch</String>
		<String _locID ='42456'>Roger's Ranger</String>
		<String _locID ='42457'>Young Guard</String>
		<String _locID ='42458'>Middle Guard</String>
		<String _locID ='42459'>Old Guard</String>
		<String _locID ='42460'>Roger's Ranger</String>
		<String _locID ='42461' symbol ='cStringLANFailedHomecityRetrieve'>Failed to retrieve Home City for player %d [%s]</String>
		<String _locID ='42462' symbol ='cStringHomeCityModified'>You must save or cancel the changes to your Home City.</String>
		<String _locID ='42463' symbol ='cStringInvalidSpline'>You must create a complete and valid track before you can show it.</String>
		<String _locID ='42464' symbol ='cStringMaxLengthExceeded'>You have exceeded the maximum length for %1s. The maximum length is %2d.</String>
		<String _locID ='42465' symbol ='cStringBlankField'>You must enter something for %1s.</String>
		<String _locID ='42466'>Bestiero</String>
		<String _locID ='42467'>Bestiero</String>

		<String _locID ='42468'>Home City Chatter</String>
		<String _locID ='42469'>Besierosss</String>
		<String _locID ='42470'>Bestiero</String>
		<String _locID ='42471'>Enable this to show comments made by citizens strolling through this city.</String>
		<String _locID ='42472'>Araba Satıcısı</String>
		<String _locID ='42473'>A store on wheels hawking goods of all kinds.</String>
		<String _locID ='42474'>Mime</String>
		<String _locID ='42475'>A street performer who interacts with an unseen world.</String>
		<String _locID ='42476'>Musician</String>
		<String _locID ='42477'>A strolling entertainer.</String>
		<String _locID ='42478'>The Reverend</String>
		<String _locID ='42479'>A street preacher sharing the good news.</String>
		<String _locID ='42480'>Nobleman</String>
		<String _locID ='42481'>The uppercrust of any society.</String>
		<String _locID ='42482'>Noblewoman</String>
		<String _locID ='42483'>An elegant member of any society.</String>
		<String _locID ='42484'>The Royal Coach</String>
		<String _locID ='42485'>This coach waits upon the whims of royalty.</String>
		<String _locID ='42486'>The Artist</String>
		<String _locID ='42487'>An artist who sets up his easel and paints.</String>
		<String _locID ='42488'>Drunk</String>
		<String _locID ='42489'>A sailor who has overindulged in adult beverages.</String>
		<String _locID ='42490'>Nice Lady</String>
		<String _locID ='42491'>A soiled dove.</String>
		<String _locID ='42492'>Fisherman</String>
		<String _locID ='42493'>A man who would rather be fishing.</String>
		<String _locID ='42494'>Thug</String>
		<String _locID ='42495'>A brutish and unpleasant fellow.</String>

		<String _locID ='42496'>A guard at the Tower of London.</String>
		<String _locID ='42497'>A strolling entertainer.</String>
		<String _locID ='42498'>The Reverend</String>
		<String _locID ='42499'>A street preacher sharing the good news.</String>
		<String _locID ='42500'>Nobleman</String>
		<String _locID ='42501'>The uppercrust of any society.</String>
		<String _locID ='42502'>Noblewoman</String>
		<String _locID ='42503'>An elegant member of any society.</String>

		<String _locID ='42504'>The  Royal Coach</String>
		<String _locID ='42505'>This coach waits upon the whims of royalty.</String>
		<String _locID ='42506'>The Artist</String>
		<String _locID ='42507'>An artist who sets up his easel and paints.</String>
		<String _locID ='42508'>Drunk</String>
		<String _locID ='42509'>A sailor who has overindulged in adult beverages.</String>
		<String _locID ='42510'>Nice Lady</String>
		<String _locID ='42511'>A soiled dove.</String>
		<String _locID ='42512'>Fisherman</String>
		<String _locID ='42513'>A man who would rather be fishing.</String>
		<String _locID ='42514'>Thug</String>
		<String _locID ='42515'>A brutish and unpleasant fellow.</String>
		<String _locID ='42516'>Beefeater</String>
		<String _locID ='42517'>A guard at the Tower of London.</String>

		<String _locID ='42518'>Militisiya</String>
		<String _locID ='42519'>A Russian Policeman.</String>
		<String _locID ='42520'>Militsiya Too</String>
		<String _locID ='42521'>Another Russian Policeman.</String>
		<String _locID ='42522'>The Hunchback</String>
		<String _locID ='42523'>A bellringer for the Paris Cathedral.</String>
		<String _locID ='42524'>The Ripper</String>

		<String _locID ='42525'>A murderous fellow from Whitechapel.</String>
		<String _locID ='42526'>Statue of the Sovereign</String>
		<String _locID ='42527'>A tribute to the Empire's famous leader.</String>
		<String _locID ='42528'>Equestrian Statue</String>
		<String _locID ='42529'>A tribute to the Empire's most notable explorer.</String>
		<String _locID ='42530'>Great Bombard</String>
		<String _locID ='42531'>This mighty cannon demonstrates the power of military technology.</String>
		<String _locID ='42532'>Top</String>
		<String _locID ='42533'>This sturdy cannon honors soldiers who served their empire.</String>
		<String _locID ='42534'>Daytime Lighting</String>
		<String _locID ='42535'>The city with the sun shining brightly.</String>
		<String _locID ='42536'>Dusk Lighting</String>
		<String _locID ='42537'>The city at dusk.</String>
		<String _locID ='42538'>Pottinger's Trade Center</String>
		<String _locID ='42539'>Upgraded version of the original British New World Trade Center.</String>

		<String _locID ='42540'>Street's Emporium</String>
		<String _locID ='42541'>Upgraded version of the red and gold British New World Trade Center.</String>
		<String _locID ='42542'>Slusser's Trade and Export</String>
		<String _locID ='42543'>Upgraded version of the blue and white British New World Trade Center.</String>
		<String _locID ='42544'>Fancher's Market</String>
		<String _locID ='42545'>Upgraded version of the red and green British New World Trade Center.</String>
		<String _locID ='42546'>Kiley Metal Works</String>
		<String _locID ='42547'>Upgraded version of the original British Manufacturing Plant.</String>
		<String _locID ='42548'>Bywater Foundry</String>
		<String _locID ='42549'>Upgraded version of the red and gold British Manufacturing Plant.</String>
		<String _locID ='42550'>Carl Rose and Co.</String>
		<String _locID ='42551'>Upgraded version of the blue and white British Manufacturing Plant.</String>
		<String _locID ='42552'>Behring Manufacturing, Ltd.</String>

		<String _locID ='42553'>Upgraded version of the orange British Manufacturing Plant.</String>
		<String _locID ='42554'>Behring Manufacturing, Ltd.</String>
		<String _locID ='42555'>Upgraded version of the orange British Manufacturing Plant.</String>

		<String _locID ='42556'>Patriotic Bunting</String>
		<String _locID ='42557'>The citizens show their national pride by decorating with patriotic banners.</String>
		<String _locID ='42558'>Seven Cities of Gold Mercantile</String>
		<String _locID ='42559'>This is the upgraded version of the Spanish New World Trade Center.</String>
		<String _locID ='42560'>Casa de Contratacion of Seville</String>
		<String _locID ='42561'>The House of Hiring is the red version of the Spanish New World Trade Center.</String>
		<String _locID ='42562'>Puerto Bello Expedition Supply</String>
		<String _locID ='42563'>This is the upgraded blue version of the Spanish New World Trade Center.</String>
		<String _locID ='42564'>Camino Real Shipping</String>
		<String _locID ='42565'>This is the upgraded green version of the Spanish New World Trade Center.</String>
		<String _locID ='42566'>Decorative Planters</String>
		<String _locID ='42567'>Improve your military cadets' outlook on life with these decorative urns.</String>
		<String _locID ='42568'>Conquistador Armory</String>
		<String _locID ='42569'>Upgraded version of the original Spanish Manufacturing Plant.</String>
		<String _locID ='42570'>Pizzaro Metal Smithing</String>
		<String _locID ='42571'>Upgraded version of the red Spanish Manufacturing Plant.</String>
		<String _locID ='42572'>Seville Tool and Die</String>
		<String _locID ='42573'>Upgraded version of the blue Spanish Manufacturing Plant.</String>
		<String _locID ='42574'>The Cooper of Seville</String>
		<String _locID ='42575'>The upgraded cream-colored version of the Spanish Manufacturing Plant.</String>
		<String _locID ='42576'>Seville Harbor Office</String>
		<String _locID ='42577'>An upgraded version of the original Spanish Harbor building's color scheme.</String>
		<String _locID ='42578'>Balboa Pacific Fleet Office</String>
		<String _locID ='42579'>An upgraded version of the red Spanish Harbor building.</String>

		<String _locID ='42580'>Menendez West Indies Supply</String>
		<String _locID ='42581'>An upgraded version of the turquoise Spanish Harbor building.</String>
		<String _locID ='42582'>Torrales Harbor Building</String>
		<String _locID ='42583'>An upgraded version of the green and gold Spanish Harbor building.</String>
		<String _locID ='42584'>Freedom Industries</String>

		<String _locID ='42585'>Upgraded version of the original Dutch Manufacturing Plant.</String>
		<String _locID ='42586'>J. Mark and Sons Foundry</String>
		<String _locID ='42587'>Upgraded version of the red and gold Dutch Manufacturing Plant.</String>
		<String _locID ='42588'>Iron Mountain Manufacturing</String>
		<String _locID ='42589'>Upgraded version of the blue and white Dutch Manufacturing Plant.</String>
		<String _locID ='42590'>Magic Metals</String>
		<String _locID ='42591'>Upgraded version of the pink and blue Dutch Manufacturing Plant.</String>
		<String _locID ='42592'>Olde Towne Trade Center</String>

		<String _locID ='42593'>Upgraded version of the original French New World Trade Center.</String>
		<String _locID ='42594'>Cosette's Imports and Exports</String>
		<String _locID ='42595'>Upgraded version of the red and gold French New World Trade Center.</String>
		<String _locID ='42596'>J.C. Kiley's Outfitters</String>
		<String _locID ='42597'>Upgraded version of the blue and white French New World Trade Center.</String>
		<String _locID ='42598'>B. Crow's New World Market</String>
		<String _locID ='42599'>Upgraded version of the green and red French New World Trade Center.</String>
		<String _locID ='42600'>Dominique Foundry</String>
		<String _locID ='42601'>Upgraded version of the original French Manufacturing Plant.</String>
		<String _locID ='42602'>Jacques P. Manufacturing</String>
		<String _locID ='42603'>TAKIM Churches, Mosques and Field Hospitals are cheaper.</String>
		<String _locID ='42604'>Upgraded version of the red and gold color French Manufacturing Plant.</String>
		<String _locID ='42605'>R. Rowe Pipe and Metalworks</String>
		<String _locID ='42606'>Upgraded version of the blue and white French Manufacturing Plant.</String>
		<String _locID ='42607'>Metals by Maurice</String>
		<String _locID ='42608'>Upgraded version of the orange French Manufacturing Plant.</String>
		<String _locID ='42609'>Sandıklar ve sepetler</String>
		<String _locID ='42610'>Goods waiting to be unpacked for sale in the market.</String>
		<String _locID ='42611'>Scaffolding</String>
		<String _locID ='42612'>The painters set this up yesterday and left it.</String>
		<String _locID ='42613'>Market Day Pennants</String>
		<String _locID ='42614'>These bright streamers declare it is market day.</String>
		<String _locID ='42615'>More Decorative Planters</String>
		<String _locID ='42616'>If two urns are good, six are even better.</String>
		<String _locID ='42617'>Broken Cannon</String>
		<String _locID ='42618'>A cannon awaits repair at the foundry.</String>
		<String _locID ='42619'>Cannon</String>
		<String _locID ='42620'>A recently repaired cannon.</String>
		<String _locID ='42621'>Signboard</String>
		<String _locID ='42622'>Help Wanted. Talented machinists apply within.</String>
		<String _locID ='42623'>Street Lamps</String>
		<String _locID ='42624'>Technology making the streets safer at night.</String>


		<String _locID ='42625'>Crates</String>
		<String _locID ='42626'>These crates might be ready for Shipment to the New World.</String>
		<String _locID ='42627'>Gold Clock</String>
		<String _locID ='42628'>A golden clock that's right twice a day.</String>
		<String _locID ='42629'>Potted Plants</String>
		<String _locID ='42630'>Decorative urns with decorative plants.</String>
		<String _locID ='42631'>Pennants</String>
		<String _locID ='42632'>Colorful banners to flutter and snap in the breeze.</String>
		<String _locID ='42633'>Golden Mountain Merchants</String>
		<String _locID ='42634'>An upgraded version of the original Russian New World Trade Center.</String>
		<String _locID ='42635'>Russian Trade Guild</String>
		<String _locID ='42636'>An upgraded red version of the Russian New World Trade Center.</String>
		<String _locID ='42637'>Great Nordic Supply</String>
		<String _locID ='42638'>An upgraded brown and blue version of the Russian New World Trade Center.</String>
		<String _locID ='42639'>New Market</String>
		<String _locID ='42640'>An upgraded blue and white version of the Russian New World Trade Center.</String>
		<String _locID ='42641'>Corps des Pages</String>
		<String _locID ='42642'>An upgraded version of the Russian Academy's original color scheme.</String>
		<String _locID ='42643'>The College of Defense</String>
		<String _locID ='42644'>Rus Askeri Akademisi kırmızı sürüme geliştirildi.</String>
		<String _locID ='42645'>Mikhailovsky Artillery Academy</String>
		<String _locID ='42646'>The upgraded blue and white-themed version of the Russian Academy.</String>
		<String _locID ='42647'>Hamina Askeri Akademi</String>
		<String _locID ='42648'>The upgraded gray and turquoise version of the Russian Academy.</String>
		<String _locID ='42649'>Tsar's Cannon</String>
		<String _locID ='42650'>This mighty cannon memorializes the power and glory of Russian artillery.</String>
		<String _locID ='42651'>Street lamps bring light to the Merchants' district.</String>
		<String _locID ='42652'>Pillar Lamps</String>
		<String _locID ='42653'>These pillar-mounted lamps illume the rest of the city at night.</String>
		<String _locID ='42654'>Cannon Cradle</String>
		<String _locID ='42655'>A cannon mounted for some extra machining.</String>
		<String _locID ='42656'>Crane</String>
		<String _locID ='42657'>A boom crane for loading and unloading heavy objects.</String>
		<String _locID ='42658'>Iron Tsar Metalworks</String>
		<String _locID ='42659'>Upgraded version of the original Russian Manufacturing Plant.</String>


		<String _locID ='42660'>Romanov Imperial Manufacturing</String>
		<String _locID ='42661'>Upgraded red version of the Russian Manufacturing Plant.</String>
		<String _locID ='42662'>St. Petersberg Machine Shop</String>
		<String _locID ='42663'>Upgraded blue and white version of the Russian Manufacturing Plant.</String>
		<String _locID ='42664'>Ivan Grozny Foundry and Forge</String>
		<String _locID ='42665'>Upgraded yellow version of the Russian Manufacturing Plant.</String>
		<String _locID ='42666'>Russian Naval Supply</String>
		<String _locID ='42667'>Upgraded version of the Russian Dock's original color scheme.</String>
		<String _locID ='42668'>Imperial Expedition Outfitters</String>
		<String _locID ='42669'>An upgraded red version of the Russian Harbor's color scheme.</String>
		<String _locID ='42670'>Volga Boatman's Shop</String>
		<String _locID ='42671'>An upgraded blue and white version of the Russian Harbor.</String>

		<String _locID ='42672'>Russian Imperial Docks</String>
		<String _locID ='42673'>An upgraded green and gold version of the Russian Harbor.</String>
		<String _locID ='42674'>Marketplace of the Lawgiver</String>
		<String _locID ='42675'>An upgraded version of the original Ottoman New World Trade Center.</String>
		<String _locID ='42676'>The Old Market</String>
		<String _locID ='42677'>An upgraded yellow version of the Ottoman New World Trade Center.</String>
		<String _locID ='42678'>Golden Horn Trading Company</String>
		<String _locID ='42679'>An upgraded blue version of the Ottoman New World Trade Center.</String>
		<String _locID ='42680'>Istanbul Traders</String>
		<String _locID ='42681'>An upgraded green version of the Ottoman New World Trade Center.</String>
		<String _locID ='42682'>Osmanlı Askeri Akademisi</String>
		<String _locID ='42683'>Bu Osamnlı Askeri Akademisinin rengi güncellenmiş sürümüdür.</String>
		<String _locID ='42684'>Grand Vizer Mustafa Koprulu War School</String>
		<String _locID ='42685'>Osmanlı Askeri Akademisinin kırmızı sürüme  bir güncellemesi.</String>
		<String _locID ='42686'>Mahmud II Modern Military College</String>
		<String _locID ='42687'> Osmanlı Askeri Akademisinin mavi sürüme  bir güncellemesi.</String>
		<String _locID ='42688'>Halifenin Askeri Akademisi</String>
		<String _locID ='42689'> Osmanlı Askeri Akademisinin yeşil sürüme  bir güncellemesi.</String>

		<String _locID ='42690'>Seven Brothers Milling</String>
		<String _locID ='42691'>An upgraded version of the original Ottoman Manufacturing Plant.</String>
		<String _locID ='42692'>Bosporus Manufactory</String>
		<String _locID ='42693'>An upgraded version of the yellow Ottoman Manufacturing Plant.</String>
		<String _locID ='42694'>The Anatolian Forge</String>
		<String _locID ='42695'>An upgraded version of the blue Ottoman Manufacturing Plant.</String>
		<String _locID ='42696'>Magnificent Steel Works</String>
		<String _locID ='42697'>An upgraded version of the off-white Ottoman Manufacturing Plant.</String>
		<String _locID ='42698'>Istabul Seafarer's Society</String>
		<String _locID ='42699'>Upgraded version of the original Ottoman Harbor's color scheme.</String>
		<String _locID ='42700'>Ottoman Naval Supply</String>
		<String _locID ='42701'>An upgraded version of the Ottoman Harbor's red color scheme.</String>
		<String _locID ='42702'>Mediterranean High Seas Building</String>
		<String _locID ='42703'>An upgraded version of the Ottoman Harbor's turquoise color scheme.</String>
		<String _locID ='42704'>Sokollu Naval Yards</String>
		<String _locID ='42705'>An upgraded version of the Ottoman Harbor's green color scheme.</String>
		<String _locID ='42706'>The Magellan School</String>
		<String _locID ='42707'>The upgraded version of the original Portekiz Academy.</String>
		<String _locID ='42708'>Tooltip background opacity</String>
		<String _locID ='42709'>Sets the opacity level of the tooltip background.</String>
		<String _locID ='42710'>Less</String>

		<String _locID ='42711'>More</String>
		<String _locID ='42712'>Lisbon Martial Institute</String>
		<String _locID ='42713'>An upgraded red and gold version of the Portekiz Academy.</String>
		<String _locID ='42714'>War College of Portugal</String>
		<String _locID ='42715'>An upgraded blue and white version of the Portekiz Academy.</String>
		<String _locID ='42716'>Amadora Askeri Akademi</String>
		<String _locID ='42717'>A green and gold version of the Portekiz Academy's color scheme.</String>
		<String _locID ='42718'>Lisboa Mill Works</String>
		<String _locID ='42719'>An upgraded version of the original Portekiz Manufacturing Plant.</String>
		<String _locID ='42720'>Porto Wine Distilleries</String>
		<String _locID ='42721'>An upgraded orange version of the Portekiz Manufacturing Plant.</String>
		<String _locID ='42722'>Lisbon Cork Works</String>
		<String _locID ='42723'>An upgraded blue and white version of the Portekiz Manufacturing Plant.</String>
		<String _locID ='42724'>deSousa Azeite Bottlers</String>
		<String _locID ='42725'>An upgraded yellow version of the Portekiz Manufacturing Plant.</String>
		<String _locID ='42726'>The Maltese New World Trade Center</String>
		<String _locID ='42727'>The original version of the Maltese New World Trade Center.</String>
		<String _locID ='42728'>Mediterranean Merchant Exchange</String>
		<String _locID ='42729'>The red version of the Maltese New World Trade Center.</String>
		<String _locID ='42730'>Knights Hospitaler Supply</String>
		<String _locID ='42731'>This is blue version of the Maltese New World Trade Center.</String>
		<String _locID ='42732'>Pilgrim and Wayfarer Mercantile</String>
		<String _locID ='42733'>The green version of the Maltese New World Trade Center.</String>
		<String _locID ='42734'>The Maltese Market</String>
		<String _locID ='42735'>The upgraded original version of the Maltese New World Trade Center.</String>
		<String _locID ='42736'>Corsair Trade Goods</String>
		<String _locID ='42737'>The upgraded red version of the Maltese New World Trade Center.</String>
		<String _locID ='42738'>Strada Merchanti Market</String>
		<String _locID ='42739'>This is the upgraded blue version of the Maltese New World Trade Center.</String>
		<String _locID ='42740'>Venetian Mercantile Society</String>

		<String _locID ='42741'>The upgraded green version of the Maltese New World Trade Center.</String>
		<String _locID ='42742'>The Knights' Garrison</String>
		<String _locID ='42743'>Original version of the Military Academy of Malta.</String>
		<String _locID ='42744'>Peregrine Institute of Malta</String>
		<String _locID ='42745'>Gold and brown version of Maltese Military Academy.</String>
		<String _locID ='42746'>The Valletta University of Martial Science</String>
		<String _locID ='42747'>Blue version of Maltese Military Academy.</String>
		<String _locID ='42748'>Knights of St. John School for War</String>
		<String _locID ='42749'>A green version of the Maltese Military Academy.</String>
		<String _locID ='42750'>Military Academy of Malta</String>
		<String _locID ='42751'>Upgraded version of the original Military Academy of Malta.</String>
		<String _locID ='42752'>Military Promotion for Major Cooper has been excepted.</String>
		<String _locID ='42753'>Rhodes College of War</String>
		<String _locID ='42754'>Upgraded version of the gold and brown Maltese Military Academy.</String>
		<String _locID ='42755'>The Knights Hospitaller Academy</String>
		<String _locID ='42756'>Upgraded version of blue Maltese Military Academy.</String>
		<String _locID ='42757'>PROP Horse</String>
		<String _locID ='42758'>The Hospital of St. John</String>
		<String _locID ='42759'>Upgraded version of the green Maltese Military Academy.</String>
		<String _locID ='42760'>The Grand Magistry</String>
		<String _locID ='42761'>The original version of Maltese cathedral.</String>
		<String _locID ='42762'>The Temple of the Knights of Malta</String>
		<String _locID ='42763'>The red version of the Maltese cathedral.</String>
		<String _locID ='42764'>Conventual Church of St. John of Valletta</String>
		<String _locID ='42765'>Turquoise version of the Maltese cathedral.</String>
		<String _locID ='42766'>Cathedral of All Tongues</String>
		<String _locID ='42767'>The orange version of the Maltese cathedral.</String>
		<String _locID ='42768'>The Boston Academy</String>
		<String _locID ='42769'>The original version of the Boston Military Academy.</String>
		<String _locID ='42770'>The State House</String>
		<String _locID ='42771'>A mossy roofed version of the Boston Academy.</String>
		<String _locID ='42772'>The Beacon Hill Institute</String>
		<String _locID ='42773'>A blue and white version of the Boston Academy.</String>
		<String _locID ='42774'>The Revere School for Military Awareness</String>

		<String _locID ='42775'>A cream and brown version of the Boston Academy.</String>
		<String _locID ='42776'>The Old North Church</String>
		<String _locID ='42777'>The original version of the Boston Cathedral.</String>
		<String _locID ='42778'>Old South Meeting House</String>
		<String _locID ='42779'>The red version of the Boston Cathedral.</String>
		<String _locID ='42780'>King's Chapel</String>
		<String _locID ='42781'>The blue and white version of the Boston Cathedral.</String>
		<String _locID ='42782'>Charles St. Meeting House</String>
		<String _locID ='42783'>A green version of the Boston Cathedral.</String>
		<String _locID ='42784'>The City Docks</String>
		<String _locID ='42785'>Original version of the Boston Harbor building.</String>
		<String _locID ='42786'>Mill Cove Harbor Office</String>
		<String _locID ='42787'>A red and gold version of the Boston Harbor building.</String>
		<String _locID ='42788'>Boston Harbor Master's Office</String>
		<String _locID ='42789'>A red version of the Boston Harbor building.</String>
		<String _locID ='42790'>Massachusetts Bay Offices</String>
		<String _locID ='42791'>A green version of the Boston Harbor building.</String>
		<String _locID ='42792'>Faneuil Hall</String>
		<String _locID ='42793'>The original version of the Boston New World Trade Center.</String>
		<String _locID ='42794'>The East India Company</String>
		<String _locID ='42795'>A brown version of the Boston New World Trade Center.</String>
		<String _locID ='42796'>The Quincy Market</String>
		<String _locID ='42797'>A blue and white version of the Boston New World Trade Center.</String>
		<String _locID ='42798'>Boston Commercial Exchange</String>
		<String _locID ='42799'>A red and green version of the Boston New World Trade Center.</String>

		<String _locID ='42800'>Saugus Ironworks</String>
		<String _locID ='42801'>The original color scheme for the Boston Manufacturing Plant.</String>
		<String _locID ='42802'>Boott Mill</String>
		<String _locID ='42803'>A red and gold version of the Boston Manufacturing Plant.</String>
		<String _locID ='42804'>New England Glass Works</String>
		<String _locID ='42805'>A blue and white version of the Boston Manufacturing Plant.</String>
		<String _locID ='42806'>Charles River Manufacturing Center</String>
		<String _locID ='42807'>A pink and blue version of the Boston Manufacturing Plant.</String>
		<String _locID ='42808'>N. Gage Industrial</String>

		<String _locID ='42809'>Upgraded version of the orginal Boston Manufacturing Plant.</String>
		<String _locID ='42810'>J. M. Hendricks and Sons Manufactory</String>
		<String _locID ='42811'>Upgraded version of the red and gold Boston Manufacturing Plant.</String>
		<String _locID ='42812'>Walden Manufacturing</String>
		<String _locID ='42813'>Upgraded version of the blue and white Boston Manufacturing Plant.</String>
		<String _locID ='42814'>Rippy Bros. Tool and Die</String>
		<String _locID ='42815'>Upgraded version of the pink and blue Boston Manufacturing Plant.</String>
		<String _locID ='42816'>The Arsenal</String>
		<String _locID ='42817'>The original version of the St. Louis Miltary Academy.</String>
		<String _locID ='42818'>Louis St. Ange de Bellerive Academy</String>
		<String _locID ='42819'>A red and gold version of the St. Louis Miltary Academy.</String>
		<String _locID ='42820'>Jefferson Kışla</String>
		<String _locID ='42821'>The country's first Infantry School of Practice is the blue and white version of the St. Louis Military Academy.</String>
		<String _locID ='42822'>Missouri Territory Institute for Martial Practice</String>
		<String _locID ='42823'>A brown and gold version of the St. Louis Military Academy.</String>

		<String _locID ='42824'>The Old Cathedral</String>
		<String _locID ='42825'>The original version of the St. Louis Cathedral.</String>
		<String _locID ='42826'>DuBourg's Cathedral</String>
		<String _locID ='42827'>The red and gold version of the St. Louis Cathedral.</String>
		<String _locID ='42828'>Cathedral of St. Genevieve</String>
		<String _locID ='42829'>The blue and white version of the St. Louis Cathedral.</String>
		<String _locID ='42830'>The Basilica of Saint Louis IX</String>
		<String _locID ='42831'>A green version of the St. Louis Cathedral.</String>
		<String _locID ='42832'>Laclede's Landing</String>
		<String _locID ='42833'>Original version of the St. Louis Harbor.</String>
		<String _locID ='42834'>Lewis and Clark Expedition Headquarters</String>
		<String _locID ='42835'>A red version of the St. Louis Harbor.</String>
		<String _locID ='42836'>The Market Street Wharf</String>
		<String _locID ='42837'>A blue and white themed version of St. Louis Harbor.</String>
		<String _locID ='42838'>Steamboat Landing</String>
		<String _locID ='42839'>A green version of the St. Louis Harbor.</String>
		<String _locID ='42840'>The Marketplace</String>
		<String _locID ='42841'>The original version of the St. Louis Trade Center.</String>
		<String _locID ='42842'>Lemp and Sons</String>
		<String _locID ='42843'>A blue and white version of the St. Louis Trade Center.</String>
		<String _locID ='42844'>Fur Trader's Post</String>
		<String _locID ='42845'>A brown and white version of the St. Louis Trade Center.</String>
		<String _locID ='42846'>Lizette's Gateway Emporium</String>
		<String _locID ='42847'>A green and gold version of the St. Louis Trade Center.</String>
		<String _locID ='42848'>Branch Street Machine Shop</String>
		<String _locID ='42849'>The original color scheme for the St. Louis Manufacturing Plant.</String>
		<String _locID ='42850'>Mound City Mills</String>
		<String _locID ='42851'>A red version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42852'>Zachary, Alexander and Co.</String>
		<String _locID ='42853'>A blue and white version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42854'>Adolphus-Eberhard Brewery</String>

		<String _locID ='42855'>A tan and red version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42856'>St. Louis Smokehouse</String>
		<String _locID ='42857'>The upgraded version of the St. Louis Manufacturing Plant's original color scheme.</String>
		<String _locID ='42858'>Mississippi-Missouri Mills</String>
		<String _locID ='42859'>The upgraded red version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42860'>Tony Becca Machine Shop</String>
		<String _locID ='42861'>The upgraded blue and white version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42862'>Hana Paint and Paper Mill</String>
		<String _locID ='42863'>An upgraded tan and red version of the St. Louis Manufacturing Plant.</String>
		<String _locID ='42864'>Görevler penceresini kapatır.</String>
		<String _locID ='42865'>King Ferdinand I Mercantile Marine Market</String>
		<String _locID ='42866'>An upgraded version of the red and gold Portekiz New World Trade Center.</String>
		<String _locID ='42867'>Queen Phillipa of Lancanster East Indies Market</String>
		<String _locID ='42868'>An upgraded version of the red Portekiz New World Trade Center.</String>
		<String _locID ='42869'>Brasilian Importers</String>
		<String _locID ='42870'>An upgraded version of the blue and white Portekiz New World Trade Center.</String>
		<String _locID ='42871'>Aula do Comercio</String>
		<String _locID ='42872'>The School of Commerce is an upgraded version of the yellow and green Portekiz New World Trade Center.</String>
		<String _locID ='42873' symbol ='cStringGuardianAttackModeName'>Guardian Attack</String>
		<String _locID ='42874' symbol ='cStringHomeCityExists'>A Home City by that name already exists.</String>
		<String _locID ='42875' symbol ='cStringUnlimitedHCTier'>Unlimited</String>
		<String _locID ='42876'>Background</String>
		<String _locID ='42877' symbol ='cStringNoHCInTier'>You do not have a Home City of the Game Type or Seviye Range.</String>
		<String _locID ='42878' symbol ='cStringESORequestTimedOut'>Request timed out waiting on a response from ESO.</String>
		<String _locID ='42879'>Yeniçeriler Kışla, Ahır ve Ağır Silah Dökümhanesi inşa edebilir.</String>
		<String _locID ='42880'>Savaş Alanı İnşaatı</String>
		<String _locID ='42881'>Medicine shipment has arrived.</String>
		<String _locID ='42882' symbol ='cStringESOSwitchScreen'>Your changes are not saved. Are you sure you want to leave this window?</String>
		<String _locID ='42883'>This treasure has already been claimed.</String>
		<String _locID ='42884'>This treasure has already been claimed.</String>
		<String _locID ='42885'>Treasure</String>
		<String _locID ='42886'>Battlefield Construction Shipment has arrived.</String>
		<String _locID ='42887' symbol ='cStringNuggetSettler2'>A pair of trapped Settlers, who may join the cause of a rescuer.</String>
		<String _locID ='42888' symbol ='cStringNuggetSettler2Activate' comment ='NuggetPrisSettlerActivate'>%1s has rescued two Settlers, who join the cause.</String>
		<String _locID ='42889' symbol ='cStringCityLevels'>City Levels:</String>
		<String _locID ='42890'>Roger's Ranger</String>
		<String _locID ='42891' symbol ='cStringUpgradeYourDeck'>You have recently chosen new Cards. Make sure you add them to your Deck so they are available next game.</String>
		<String _locID ='42892' symbol ='cStringMustHaveOneDeck'>You must have at least one Deck.</String>
		<String _locID ='42893' symbol ='cStringESOPestName'>Pest Name</String>
		<String _locID ='42894'>Force to Campaign menu</String>
		<String _locID ='42895'></String>
		<String _locID ='42896'>Royal Marine Supply</String>
		<String _locID ='42897'>An upgraded version of the original British Harbor.</String>
		<String _locID ='42898'>Gardner Expedition Supply</String>
		<String _locID ='42899'>An upgraded version of the red and gold British Harbor.</String>
		<String _locID ='42900'>Briley Harbor Services</String>
		<String _locID ='42901'>An upgraded version of the blue and white themed British Harbor.</String>
		<String _locID ='42902'>Stacconi Shipping, Ltd.</String>
		<String _locID ='42903'>An upgraded green version of the British Harbor.</String>

		<String _locID ='42904'>Paris Master of the Port</String>
		<String _locID ='42905'>An upgraded version of the original French Dock.</String>
		<String _locID ='42906'>The Imperial Docks</String>
		<String _locID ='42907'>An upgraded red and gold version of the French Dock.</String>
		<String _locID ='42908'>Brest Shipping</String>
		<String _locID ='42909'>An upgraded version of the blue and white themed French Dock.</String>
		<String _locID ='42910'>The French West Indies Company</String>
		<String _locID ='42911'>An upgraded green version of the French Dock.</String>
		<String _locID ='42912' symbol ='cStringESOUpArrow'>/\</String>
		<String _locID ='42913' symbol ='cStringESODownArrow'>\/</String>
		<String _locID ='42914' symbol ='cStringMaintainTupiModeName'>Free Tupi Warriors</String>
		<String _locID ='42915' symbol ='cStringMaintainSeminoleModeName'>Free Seminole Warriors</String>
		<String _locID ='42916' symbol ='cStringMaintainNootkaModeName'>Free Nootka Warriors</String>
		<String _locID ='42917' symbol ='cStringMaintainMayaModeName'>Free Maya Warriors</String>
		<String _locID ='42918' symbol ='cStringMaintainLakotaModeName'>Free Lakota Warriors</String>

		<String _locID ='42919' symbol ='cStringMaintainIroquoisModeName'>Free Iroqouis Warriors</String>
		<String _locID ='42920' symbol ='cStringMaintainIncaModeName'>Free Inca Warriors</String>
		<String _locID ='42921' symbol ='cStringMaintainCreeModeName'>Free Cree Warriors</String>
		<String _locID ='42922' symbol ='cStringMaintainComancheModeName'>Free Comanche Warriors</String>
		<String _locID ='42923' symbol ='cStringMaintainCherokeeModeName'>Free Cherokee Warriors</String>
		<String _locID ='42924' symbol ='cStringMaintainCaribModeName'>Free Carib Warriors</String>
		<String _locID ='42925' symbol ='cStringMaintainAztecModeName'>Free Aztec Warriors</String>
		<String _locID ='42926' symbol ='cStringHCNoteTitle5'>Try Again!</String>
		<String _locID ='42927' symbol ='cStringHCNoteText5'>With no Town Center, your chance of victory is slim. Try being more aggressive next time. Train more units, and attack the enemy's town earlier; don't wait for them to come to you.</String>
		<String _locID ='42928' symbol ='cStringGameListGameType'>Oyun Türü</String>
		<String _locID ='42929'>This treasure has already been claimed.</String>
		<String _locID ='42930'>This treasure has already been claimed.</String>
		<String _locID ='42931'>Treasure</String>
		<String _locID ='42932'>This treasure has already been claimed.</String>

		<String _locID ='42933'>This treasure has already been claimed.</String>
		<String _locID ='42934'>Treasure</String>
		<String _locID ='42935'>A. Van Dyck, Harbor Officer</String>
		<String _locID ='42936'>An upgraded version of the original Dutch Harbor building.</String>
		<String _locID ='42937'>Rubens Shipping</String>
		<String _locID ='42938'>An upgraded red and gold version of the Dutch Harbor building.</String>
		<String _locID ='42939'>Vermeer New World Freight Office</String>
		<String _locID ='42940'>An upgraded blue and white themed version of Dutch Harbor building.</String>
		<String _locID ='42941'>New Amsterdam Cargo, Ltd.</String>
		<String _locID ='42942'>An upgraded green version of the Dutch Harbor building.</String>
		<String _locID ='42943' symbol ='cStringNeedHomeCityType'>You must first create a %s Home City before you can enter the game. You have been redirected to the Home Cities Page. Please select the Create button below.</String>
		<String _locID ='42945'>British East India Company Docks</String>
		<String _locID ='42946'>An upgraded version of the original Boston Harbor building.</String>
		<String _locID ='42947'>J. Jones, Harbor Master</String>
		<String _locID ='42948'>An upgraded red and gold version of the Boston Harbor building.</String>
		<String _locID ='42949'>McMullan's New England Freight Service</String>
		<String _locID ='42950'>An upgraded red version of the Boston Harbor building.</String>
		<String _locID ='42951'>Petersen Marina and Fishing Supply</String>
		<String _locID ='42952'>An upgraded green version of the Boston Harbor building.</String>
		<String _locID ='42953'>Mike Fink's Barge Landing</String>
		<String _locID ='42954'>An upgraded version of the original St. Louis Harbor.</String>

		<String _locID ='42955'>J. Rouse, Wharf Master</String>

		<String _locID ='42956'>An upgraded red and gold version of the St. Louis Harbor.</String>
		<String _locID ='42957'>White, Gillum, and Brown Shipping and Hauling</String>
		<String _locID ='42958'>An upgraded blue and white themed version of St. Louis Harbor.</String>
		<String _locID ='42959'>Learicorn Freight</String>
		<String _locID ='42960'>An upgraded green version of the St. Louis Harbor.</String>
		<String _locID ='42961'>TAKIM increased all Crates to 120 resources.</String>
		<String _locID ='42962' symbol ='cStringGiveLOSNuggetRollover'>An old treasure map describes nearby terrain.</String>
		<String _locID ='42963' symbol ='cStringDiscoverMultipleSpawnUnitNugget'>%1d friendly %2s.</String>
		<String _locID ='42964' symbol ='cStringDiscoverGiveLOSNugget'>%1s has discovered an old Native map showing %2d points on the map.</String>
		<String _locID ='42965'>Great Bombard Ball</String>
		<String _locID ='42966'>Russian Great Cannon Ball</String>
		<String _locID ='42967'>Fixed Gun Ball</String>
		<String _locID ='42968'>K. and M. Holmes Mercantile</String>
		<String _locID ='42969'>An upgraded red and gold version of the Dutch New World Trade Center.</String>
		<String _locID ='42970'>The Nemo Company</String>
		<String _locID ='42971'>An upgraded blue and white version of the Dutch New World Trade Center.</String>
		<String _locID ='42972'>Good D.L. Traders</String>
		<String _locID ='42973'>An upgraded brown version of the Dutch New World Trade Center.</String>
		<String _locID ='42974'>The Deen Building</String>
		<String _locID ='42975'>An upgraded yellow and green version of the Dutch New World Trade Center.</String>
		<String _locID ='42976'>K. Swanson Dry Goods</String>
		<String _locID ='42977'>An upgraded version of the original St. Louis Trade Center.</String>
		<String _locID ='42978'>Devine Beverage Importers</String>
		<String _locID ='42979'>An upgraded blue and white version of the St. Louis Trade Center.</String>
		<String _locID ='42980'>Natedogg, Sink, Cot, and Barff Mercantile</String>
		<String _locID ='42981'>An upgraded brown and white version of the St. Louis Trade Center.</String>
		<String _locID ='42982'>The Phoenix Exchange</String>
		<String _locID ='42983'>An upgraded green and gold version of the St. Louis Trade Center.</String>
		<String _locID ='42984' symbol ='cStringHandDamageArea'>%1d Damage Area</String>

		<String _locID ='42985'>Roy's Market</String>
		<String _locID ='42986'>An upgraded version of the original Boston New World Trade Center.</String>

		<String _locID ='42987'>Fish's Hunting and Trapping Supply</String>
		<String _locID ='42988'>An upgraded brown version of the Boston New World Trade Center.</String>
		<String _locID ='42989'>Pete's Meat Market</String>
		<String _locID ='42990'>An upgraded blue and white version of the Boston New World Trade Center.</String>
		<String _locID ='42991'>The Monk's Exploration Supply Co.</String>
		<String _locID ='42992'>An upgraded red and green version of the Boston New World Trade Center.</String>
		<String _locID ='42993' symbol ='cStringTabPanelTooltip'>Click to look at entire Home City.</String>
		<String _locID ='42994' symbol ='cStringESOXPCapped'>In-game Experience Limit for Online Play</String>

		<String _locID ='42995' symbol ='cStringESOMaxXPReached'>You have earned the maximum allowed Experience for this game.</String>
		<String _locID ='42996'>Shore Defenses</String>
		<String _locID ='42997'>Mighty bombard cannons defend the Portekiz harbor from attack.</String>
		<String _locID ='42998'>TAKIM You can train more Native Warriors.</String>
		<String _locID ='42999' symbol ='cStringSupTotalXPTT'>Supremacy Total XP: %s</String>
		<String _locID ='43000' symbol ='cStringSupWinRatioTT'>Supremacy Win Percentage: %s</String>

		<String _locID ='43001' symbol ='cStringDMTotalXPTT'>Deathmatch Total XP: %s</String>
		<String _locID ='43002' symbol ='cStringDMWinRatioTT'>Deathmatch Win Ratio: %s</String>
		<String _locID ='43003' symbol ='cStringPowerRatingTT'>Power Rating: %s</String>
		<String _locID ='43004'>Imperial Spahi</String>
		<String _locID ='43005' symbol ='cStringLoadingHCs'>Loading Home Cities...</String>
		<String _locID ='43006'>Loading Cranes</String>

		<String _locID ='43007'>Heavy cranes for lifting cargo from the holds of ships in the harbor.</String>
		<String _locID ='43008'>The Blue Peter</String>
		<String _locID ='43009'>A furled blue banner summons sailors to rejoin ships about to leave port.</String>
		<String _locID ='43010'>The Fleet Alert Banner</String>
		<String _locID ='43011'>A furled banner alerts townsfolk that the fleet is in.</String>
		<String _locID ='43012'>La bannière de l'amiral</String>
		<String _locID ='43013' symbol ='cStringLoadscreenTutorial1'>Learn the basics of Age of Empires III gameplay: how to select units, how to move and fight, and how to start your colony off on the right foot.</String>
		<String _locID ='43014' symbol ='cStringLoadscreenTutorial2'>Try playing a complete game against a computer opponent, with helpful advice guiding you in the right direction.</String>
		<String _locID ='43015' symbol ='cStringAbstractNameWhale'>Balina</String>
		<String _locID ='43016' symbol ='cStringAbstractNameArcher'>Archer</String>
		<String _locID ='43017' symbol ='cStringFailedGetHCs'>Failed to retrieve Home Cities: %s</String>
		<String _locID ='43018'>Load user-made grouping</String>
		<String _locID ='43019' symbol ='cStringAutoGatherName'>Auto Gather</String>
		<String _locID ='43020'>TAKIM Germans send the team 2 Settler Wagons.</String>
		<String _locID ='43021'>Rubble Cabin</String>
		<String _locID ='43022' symbol ='cStringMPAILevelDesc'>Seviye: Average Home City Level of Human Players.</String>
		<String _locID ='43023' symbol ='cStringNoSuchChannel'>Channel %s does not exist. Please select the create button to create a channel.</String>
		<String _locID ='43024' symbol ='cStringLANNeedHomeCityType'>You must first create a %s Home City before you can enter the game.</String>
		<String _locID ='43025'>Proud Pennants</String>
		<String _locID ='43026'>Red banners wave proudly above the British empire.</String>
		<String _locID ='43027'>British Thunder</String>
		<String _locID ='43028'>Cannons waiting to serve the empire on distant shores.</String>
		<String _locID ='43029'>Rubble 6x6</String>
		<String _locID ='43030'>Francis Drake</String>
		<String _locID ='43031'>Jacques Cartier</String>
		<String _locID ='43032'>Peter Minuit</String>
		<String _locID ='43033'>Alexander von Humboldt</String>
		<String _locID ='43034'>Piri Reis</String>
		<String _locID ='43035'>Ferdinand Magellan</String>
		<String _locID ='43036'>Vitus Bering</String>
		<String _locID ='43037'>Cabeza de Vaca</String>
		<String _locID ='43038'>TAKIM improved cavalry hitpoints and line of sight.</String>
		<String _locID ='43039' symbol ='cStringHCIngameButton'>Click this button to go to the Home City window</String>
		<String _locID ='43040'>Conquistador Armory</String>
		<String _locID ='43041'>Upgraded version of the original Spanish Manufacturing Plant.</String>
		<String _locID ='43042' symbol ='cStringESOReadyLimitation'>You cannot perform this action while readied up in a Custom Game.</String>
		<String _locID ='43043' symbol ='cStringESOMatchmakingLimitation'>You cannot perform this action while Matchmaking.</String>
		<String _locID ='43044' symbol ='cStringESOCannotQuickSearch'>You cannot begin a Quicksearch while you have an unsaved Home City window open.</String>

		<String _locID ='43045' symbol ='cStringESOCannotReady'>You cannot Ready while you have an unsaved Home City window open.</String>
		<String _locID ='43046' symbol ='cStringFileXferRequestMsg'>Your map file does not match the host. Would you like to request the file? (Note: This is not an official Ensemble Studios map) Selecting No will cancel the game.</String>

		<String _locID ='43047' symbol ='cStringESOInGameLimitation'>You cannot perform this action while in a Custom Game.</String>
		<String _locID ='43048'>The D'Artagnan Musketeer Institute</String>
		<String _locID ='43049'>An upgraded version of the original French Academy.</String>
		<String _locID ='43050'>Imperial School of Military Studies</String>
		<String _locID ='43051'>An upgraded version of the red and gold French Academy.</String>
		<String _locID ='43052'>The Versailles Academy</String>
		<String _locID ='43053'>An upgraded version of the blue and white French Academy.</String>
		<String _locID ='43054'>Napoleon's Academy</String>
		<String _locID ='43055'>An upgraded version of the red and green French Academy.</String>
		<String _locID ='43056'>Packing Crates</String>
		<String _locID ='43057'>Crates full of technological marvels ready to improve colonial life.</String>
		<String _locID ='43058'>Gathers Fish or Whales</String>
		<String _locID ='43059'>Gathers Food from Fish or Coin from Whales.</String>
		<String _locID ='43060'>Balıkçı Teknesi</String>
		<String _locID ='43061'>IGC Balıkçı Teknesi</String>
		<String _locID ='43062'>Ottoman super-heavy artillery</String>
		<String _locID ='43063'>Slow, heavy artillery.</String>
		<String _locID ='43064'>Great Bombard</String>
		<String _locID ='43065'>IGC Great Bombard</String>
		<String _locID ='43066' symbol ='cStringNuggetScoutPair'>Two trapped Native Scouts, who may join the cause of a rescuer.</String>
		<String _locID ='43067' symbol ='cStringNuggetScoutPairActivate'>%1s has recued a pair of Native Scouts, who join the cause.</String>
		<String _locID ='43068'>Champion Bolas</String>
		<String _locID ='43069'>Destroy Warwick's Town Center within</String>
		<String _locID ='43070'>The Surly Sword</String>
		<String _locID ='43071'>Sign for a public house of poor reputation.</String>
		<String _locID ='43072'>The Crimson Drake</String>
		<String _locID ='43073'>Sign for a rowdy place attracting a high class crowd.</String>

		<String _locID ='43074'>Die Flieder Katze</String>
		<String _locID ='43075'>A sign for the Flying Cat Inn.</String>
		<String _locID ='43076'>The Smiling Publican</String>
		<String _locID ='43077'>A sign for a popular drinking establishment.</String>
		<String _locID ='43078'>Sparkling Fountain of Athos</String>
		<String _locID ='43079'>A decorative fountain upon which to gaze.</String>
		<String _locID ='43080'>Richelieu Fountain</String>
		<String _locID ='43081'>Allow matchmaking to ignore settings over time in order to find a match.</String>
		<String _locID ='43082'>Allow Expanded Search</String>
		<String _locID ='43083'>Academy of Military Science</String>
		<String _locID ='43084'>An upgraded version of the original Dutch Academy.</String>
		<String _locID ='43085'>The Advanced Hampton Institute</String>
		<String _locID ='43086'>An upgraded version of the red and gold Dutch Academy.</String>
		<String _locID ='43087'>The Marien Military Academy</String>
		<String _locID ='43088'>An upgraded version of the blue and white Dutch Academy.</String>
		<String _locID ='43089'>Gyger Academy of Military Arts and Sciences</String>
		<String _locID ='43090'>An upgraded version of the blue and gold Dutch Academy.</String>

		<String _locID ='43091' symbol ='cStringMaxTabsError'>You currently have too many open tabs. Please close a tab and retry.</String>
		<String _locID ='43092'>The Coker Institute</String>
		<String _locID ='43093'>A blue and grey version of the St. Louis Military Academy.</String>
		<String _locID ='43094'>O'Niell School for Military Readiness</String>
		<String _locID ='43095'>A red and green version of the St. Louis Military Academy.</String>
		<String _locID ='43096'>The Academy, J. Jones Headmaster</String>
		<String _locID ='43097'>A blue and cream version of the St. Louis Military Academy.</String>
		<String _locID ='43098'>General B. Lemon Kışla</String>
		<String _locID ='43099'>An upgraded version of the original St. Louis Miltary Academy.</String>
		<String _locID ='43100'>The Hockenberry Normal Academy</String>

		<String _locID ='43101'>An upgraded red and gold version of the St. Louis Miltary Academy.</String>
		<String _locID ='43102'>The Missouri Territory College of War</String>

		<String _locID ='43103'>An upgraded version of the blue and white St. Louis Military Academy.</String>
		<String _locID ='43104'>Hanson, Anderson, and Evanson Military Prep Academy</String>
		<String _locID ='43105'>An upgraded version of the brown and gold St. Louis Military Academy.</String>
		<String _locID ='43106'>The Ruediger Institute</String>
		<String _locID ='43107'>An upgraded version of the blue and grey St. Louis Military Academy.</String>
		<String _locID ='43108'>Camp Lewis Military Kışla</String>
		<String _locID ='43109'>An upgraded version of the red and green St. Louis Military Academy.</String>
		<String _locID ='43110'>The Foster School</String>
		<String _locID ='43111'>An upgraded blue and cream version of the St. Louis Military Academy.</String>
		<String _locID ='43112' symbol ='cStringMaximumWhisperTabs'>You have reached the whisper tabs limit. Please close a whisper tab.</String>
		<String _locID ='43113'></String>
		<String _locID ='43114'>Condor</String>
		<String _locID ='43115' symbol ='cStringcStringQuickSearchHC'>You must first create a %s Home City before you can start a quick search game. Would you like to create a Home City now?</String>
		<String _locID ='43116'>Parrot</String>
		<String _locID ='43117'>Seagull</String>
		<String _locID ='43118' symbol ='cStringCreateHcOfType'>You must first create a %s Home City. Would you like to create a Home City now?</String>
		<String _locID ='43119' symbol ='cStringCreateHcHost'>You must first create a Home City to host a game. Would you like to create a Home City now?</String>
		<String _locID ='43120'>Imperial Man-o'-War</String>
		<String _locID ='43121' symbol ='cStringUnreadyWarning'>The host has changed a game option. You are no longer set as ready.</String>

		<String _locID ='43122'>Fresh Produce</String>
		<String _locID ='43123'>Fruits and Vegetables imported from the New World.</String>
		<String _locID ='43124'>Crates Barrels and Awnings</String>
		<String _locID ='43125'>A variety of market trappings surround main building.</String>
		<String _locID ='43126'>The Famous Explorer</String>
		<String _locID ='43127'>A sign depicting a local explorer.</String>
		<String _locID ='43128'>The Naturalist</String>
		<String _locID ='43129'>A sign depicting a prominent natural philosopher.</String>
		<String _locID ='43130'>The Minister of War</String>
		<String _locID ='43131'>A sign depicting a powerful military commander.</String>
		<String _locID ='43132'>The Academy Stables</String>
		<String _locID ='43133'>To train cavalry, there must be horses available.</String>
		<String _locID ='43134'>Balıkçı Teknesis</String>
		<String _locID ='43135'>The fishing fleet is in and the boats ride lightly on the bay.</String>

		<String _locID ='43136'>More Fishing Boats</String>
		<String _locID ='43137'>More boats, ready to trawl the briny depths and feed a hungry empire.</String>
		<String _locID ='43138'>The Caravel</String>

		<String _locID ='43139'>The navy's light workhorse awaits cargo bound for the New World.</String>
		<String _locID ='43140'>Drake Expediters</String>
		<String _locID ='43141'>A sign for transportation company.</String>
		<String _locID ='43142'>The Chieftain</String>
		<String _locID ='43143'>A sign for an Ordinary Establishment.</String>
		<String _locID ='43144'>The Blue Cat</String>
		<String _locID ='43145'>A sign for a wharfside drinking establishment.</String>
		<String _locID ='43146'>Smiling Van's</String>
		<String _locID ='43147'>A sign for an rough seafarer's hangout.</String>
		<String _locID ='43148'>Portekiz Artillery</String>
		<String _locID ='43149'>The Capps Institute for Military Practice</String>
		<String _locID ='43150'>An upgraded version of the original Boston Military Academy.</String>
		<String _locID ='43151'>Kidd School of Military Intelligence</String>
		<String _locID ='43152'>An upgraded version of the mossy roofed Boston Academy.</String>
		<String _locID ='43153'>Shelley Military Preparedness Academy</String>
		<String _locID ='43154'>An upgraded version of the blue and white Boston Academy.</String>
		<String _locID ='43155'>The Wachi Minuteman School</String>
		<String _locID ='43156'>An upgraded version of the cream and brown Boston Academy.</String>
		<String _locID ='43157'>St. Mike's Cathedral</String>
		<String _locID ='43158'>A black and white version of the Boston Cathedral.</String>
		<String _locID ='43159'>The Foster School</String>
		<String _locID ='43160'>[An upgraded blue and cream version of the St. Louis Military Academy.</String>

		<String _locID ='43161'>Some sort of colonial Titan kinda thing</String>
		<String _locID ='43162'>"Check in your wallet. That's me on the dollar bill."</String>
		<String _locID ='43163'>George Crushington</String>
		<String _locID ='43164'>EGG George Crushington</String>
		<String _locID ='43165'>No, we didn't make it up</String>
		<String _locID ='43166'>"Don't shoot my hump."</String>
		<String _locID ='43167'>Gatling Camel</String>
		<String _locID ='43168'>EGG Gatling Camel</String>
		<String _locID ='43169'>A new kind of hero. 1776 version.</String>
		<String _locID ='43170'>Equipped with lazer (tm) vision, a teleporter belt, and monkeys, man, monkeys.</String>
		<String _locID ='43171'>Lazerbear</String>
		<String _locID ='43172'>EGG Lazerbear</String>
		<String _locID ='43173'>The world's ugliest dog</String>
		<String _locID ='43174'>No, we didn't make it up. We sort of wish we had.</String>
		<String _locID ='43175'>Fluffy</String>
		<String _locID ='43176'>EGG Fluffy</String>
		<String _locID ='43177'>I'm coming to crush you!</String>
		<String _locID ='43178'>Andy's coming to crush you!</String>
		<String _locID ='43179'>BigAndy</String>
		<String _locID ='43180'>EGG Truck A</String>
		<String _locID ='43181'>Race! Race! Race!</String>
		<String _locID ='43182'>Watch out for Tommy. He's a maniac.</String>
		<String _locID ='43183'>The Tommynator</String>
		<String _locID ='43184'>EGG Truck T</String>
		<String _locID ='43185'>Yiyecek kaynağı</String>
		<String _locID ='43186'>Yiyecek için Balıkçı Teknesiyle toplanır.</String>
		<String _locID ='43187'>Balık - Marlin</String>
		<String _locID ='43188'>Yiyecek kaynağı</String>
		<String _locID ='43189'>Yiyecek için Balıkçı Teknesiyle toplanır.</String>
		<String _locID ='43190'>Balık - Levrek</String>

		<String _locID ='43191'>Yiyecek kaynağı</String>
		<String _locID ='43192'>Yiyecek için Balıkçı Teknesiyle toplanır.</String>
		<String _locID ='43193'>Balık - Sardalyeler</String>
		<String _locID ='43194'>Yiyecek kaynağı</String>
		<String _locID ='43195'>Yiyecek için Balıkçı Teknesiyle toplanır.</String>
		<String _locID ='43196'>Balık - Tarpon</String>
		<String _locID ='43197'>Yiyecek kaynağı</String>
		<String _locID ='43198'>Yiyecek için Balıkçı Teknesiyle toplanır.</String>
		<String _locID ='43199'>Balık - Hamsi</String>
		<String _locID ='43200'>Camera Acceleration Time</String>
		<String _locID ='43201'>Adjust the time for the camera to accelerate to full speed when scrolling.</String>
		<String _locID ='43202'>Rodent artillery</String>
		<String _locID ='43203'>Slow, heavy artillery that launches large rodents. Nostalgia from AOE catapults.</String>
		<String _locID ='43204'>Mediocre Bombard</String>
		<String _locID ='43205'>EGG Mediocre Bombard</String>
		<String _locID ='43206'>Nature's accident. With wings. Them's good eatin.</String>
		<String _locID ='43207'>You were expecting maybe a hippo or something?</String>
		<String _locID ='43208'>Flying Purple Tapir</String>
		<String _locID ='43209'>EGG Flying Purple Tapir</String>
		<String _locID ='43210'>TAKIM 2 Settler Wagons</String>
		<String _locID ='43211'>Yiyecek kaynağı</String>
		<String _locID ='43212'>They might have lived forever, but you had to go and eat them.</String>
		<String _locID ='43213'>Possibly Immortal Bass</String>
		<String _locID ='43214'>Balık - Ay Levreği</String>
		<String _locID ='43215' symbol ='cStringESOClanInviteMessage'> %s has invited you to to join Clan %s. Do you wish to accept?</String>
		<String _locID ='43216' symbol ='cStringESOPrivacy'>Online Privacy</String>
		<String _locID ='43217' symbol ='cStringESOPrivacyTT'>Disables all incoming invites and whispers from users who are not in your Friend or Clan lists.</String>
		<String _locID ='43218'>Evening Lighting</String>
		<String _locID ='43219'>The long night of a Russian winter is settling in.</String>
		<String _locID ='43220'>Statue of the British Explorer</String>
		<String _locID ='43221'>The citizens have honored their famous explorer with a noble statue.</String>
		<String _locID ='43222'>The Admiral's Table</String>
		<String _locID ='43223'>A sign for a eating establishment.</String>

		<String _locID ='43224'>The Philospher's Dilemma</String>
		<String _locID ='43225'>A sign for a eating establishment catering to university dons.</String>
		<String _locID ='43226'>Basic Street Lamps</String>
		<String _locID ='43227'>Simple technology to make streets just a little safer at night.</String>
		<String _locID ='43228'>Elegant Street Lamps</String>
		<String _locID ='43229'>Attractive lighting for the city's byways.</String>
		<String _locID ='43230'>Decorative Street Lamps</String>
		<String _locID ='43231'>Street lighting with a dramatic flair.</String>
		<String _locID ='43232'>Fancy Street Lamps</String>
		<String _locID ='43233'>Tastefully elegant lighting for the city's best streets.</String>
		<String _locID ='43234'>Fancy Double-Globe Street Lamps</String>
		<String _locID ='43235'>Brighter, yet still elegant lighting for the city's best streets.</String>
		<String _locID ='43236'>Distillery</String>
		<String _locID ='43237'>A sign for a distiller of potent spirits.</String>
		<String _locID ='43238'>Molten Metalworks</String>
		<String _locID ='43239'>A sign for a metal casting foundry.</String>
		<String _locID ='43240'>Equestrian Hero</String>
		<String _locID ='43241'>The citizens honor their soldiers with a martial equestrian statue.</String>
		<String _locID ='43242'>Merchants in the Bazaar</String>
		<String _locID ='43243'>Several merchants have set up their wares beneath the carpet awnings of the bazaar.</String>
		<String _locID ='43244'>Bazaar Wares</String>
		<String _locID ='43245'>Other merchants use the warm brick of the Trade Center as their backdrop.</String>
		<String _locID ='43246'>Merchants from Afar</String>
		<String _locID ='43247'>Many merchants travel far to display their wares in the city's market.</String>
		<String _locID ='43248'>Bountiful Merchandise</String>
		<String _locID ='43249'>All manner of goods are to be found in the bazaar.</String>
		<String _locID ='43250'>Fountain Urns</String>
		<String _locID ='43251'>A display of elegant urns surrounding a public fountain.</String>
		<String _locID ='43252'>Harbor Hardware</String>
		<String _locID ='43253'>Crates, boats, oars, nets -- everything for the disorganized harbor master.</String>
		<String _locID ='43254'>Dock Equipment</String>
		<String _locID ='43255'>Strewn here and there, it's a lot of things for the dock.</String>
		<String _locID ='43256'>Harbor Dressing</String>
		<String _locID ='43257'>Goods and supplies awaiting a new home in a New World.</String>
		<String _locID ='43258'>Gateway Urns</String>
		<String _locID ='43259'>Bir çift çok büyük semaver şehir girişini şekillendirmektedir.</String>
		<String _locID ='43260'>Portekiz kaşifin heykeli</String>
		<String _locID ='43261'>Lizbonun bir ışıltılı çeşmesi</String>
		<String _locID ='43262'>Bir dekoratif çeşme devamlı gözalıcıdır. Can be part of a matched set.</String>
		<String _locID ='43263'>Lizbonun başka ışıltılı çeşmesi</String>
		<String _locID ='43264'>Kaşifin Karavelası</String>
		<String _locID ='43265'>Small ships like this caravel seek wealth and glory in the New World.</String>
		<String _locID ='43266'>Market Wares</String>
		<String _locID ='43267'>Many things from many lands, all for sale.</String>
		<String _locID ='43268'>Cargo for the New World</String>
		<String _locID ='43269'>The wharfside warehouses overflow with goods bound for the New World.</String>
		<String _locID ='43270'>Daytime Lighting</String>
		<String _locID ='43271'>The city with the sun shining brightly.</String>
		<String _locID ='43272'>Morning Lighting</String>
		<String _locID ='43273'>Early morning in the Empire of Spain.</String>
		<String _locID ='43274'>Sunrise Lighting</String>
		<String _locID ='43275'>The sun rises above the empire's capitol city.</String>
		<String _locID ='43276'>Daytime Lighting</String>
		<String _locID ='43277'>The city with the sun shining brightly.</String>
		<String _locID ='43278'>Daytime Lighting</String>
		<String _locID ='43279'>The city with the sun shining brightly.</String>
		<String _locID ='43280'>Stormy Skies</String>
		<String _locID ='43281'>A storm has descended upon the Portekiz capitol.</String>
		<String _locID ='43282'>Daytime Lighting</String>
		<String _locID ='43283'>The city with the sun shining brightly.</String>
		<String _locID ='43284'>Evening Light</String>
		<String _locID ='43285'>Another day ends for the Dutch capitol city.</String>
		<String _locID ='43286'>Daytime Lighting</String>
		<String _locID ='43287'>The city with the sun shining brightly.</String>
		<String _locID ='43288'>Daytime Lighting</String>
		<String _locID ='43289'>The city with the sun shining brightly.</String>
		<String _locID ='43290'>Daytime Lighting</String>

		<String _locID ='43291'>The city with the sun shining brightly.</String>
		<String _locID ='43292'>An Ottoman Morning</String>
		<String _locID ='43293'>The sun rises on the Empire of the Ottomans.</String>
		<String _locID ='43294'>Auto Gather Coin</String>
		<String _locID ='43295'>Auto Gather Food</String>
		<String _locID ='43296'>Auto Gather Wood</String>
		<String _locID ='43297'>Spawn Heavy Cannon</String>
		<String _locID ='43298'>Spawn Rocket</String>
		<String _locID ='43299'>Spawn Great Bombard</String>
		<String _locID ='43300' symbol ='cStringXPFirewallDetected'>The windows firewall is blocking the game. Would you like to allow the game to use your network resources?</String>
		<String _locID ='43301' symbol ='cStringESOTitle'>ES Online</String>
		<String _locID ='43302'></String>
		<String _locID ='43303'>Gather the nearby Wood to light this.</String>
		<String _locID ='43304'>Good. It's lit.</String>
		<String _locID ='43305' symbol ='cStringGameVerifyMapProblem'>I'm having problems verifying the map.</String>
		<String _locID ='43306' symbol ='cStringESOCancellingMatch'>Cancelling Matchmaking...</String>
		<String _locID ='43307' symbol ='cStringRansomExplorerSend'>%1d &lt;icon="(32)(%2s)"&gt; sent to %3s to ransom your explorer.</String>
		<String _locID ='43308' symbol ='cStringRansomExplorerReceipt'>%1s has paid %2d &lt;icon="(32)(%3s)"&gt; to you as explorer ransom.</String>
		<String _locID ='43309' symbol ='cStringUnselectedLit'>Unselected</String>
		<String _locID ='43310' symbol ='cStringNoMap'>You cannot ready up before a map is selected.</String>
		<String _locID ='43311' symbol ='cStringTacticPercentComplete'>  {currentUnitLimberPercent} complete."</String>
		<String _locID ='43312'></String>
		<String _locID ='43313' symbol ='cStringHCNoteTitle0'>Your Home City</String>
		<String _locID ='43314' symbol ='cStringHCNoteText0'>This is Malta, Morgan's Home City. Later in the campaign you will be able to improve your Home City in between scenarios, which will give you more power and options to win later scenarios. As you play Age of Empires III, you will typically visit your Home City after every game.</String>
		<String _locID ='43315' symbol ='cStringDuplicateColorMsg'>You cannot start the game because some players are using the same color.</String>
		<String _locID ='43316'>Projectile</String>
		<String _locID ='43317'>Projectile</String>
		<String _locID ='43318'>Cannonball</String>
		<String _locID ='43319' symbol ='cStringLazerAttackModeName'>Lazer Attack</String>
		<String _locID ='43320'>Projectile</String>
		<String _locID ='43321'>Projectile</String>
		<String _locID ='43322' symbol ='cStringESORated'>Rated Game</String>
		<String _locID ='43323' symbol ='cStringESONotRated'>Not Rated</String>
		<String _locID ='43324' symbol ='cStringESORatedTT'>This game will be rated. Stats will contribute toward Ladder Ranking.</String>
		<String _locID ='43325' symbol ='cStringESONotRatedTT'>This game will not be rated.  Stats will NOT contribute toward Ladder Ranking.</String>
		<String _locID ='43326' symbol ='cStringESOGameNotFull'>Not Full</String>
		<String _locID ='43327' symbol ='cStringESONeedEvenPlyrs'>Number of players must be even.</String>
		<String _locID ='43328' symbol ='cStringESONeedEvenTeams'>Teams must be even.</String>
		<String _locID ='43329' symbol ='cStringESONeedHumanPlyrs'>All players must be human.</String>
		<String _locID ='43330' symbol ='cStringESONeedDefaultSettings'>All game settings must be at their default setting.</String>
		<String _locID ='43331' symbol ='cStringMapNotMatch'>You have been removed from the game because your official map does not match the host's.</String>
		<String _locID ='43332'>Enable Minimized UI</String>
		<String _locID ='43333'>Minimizes the size of and information displayed on the main user interface. Minimizing the UI may decrease performance.</String>
		<String _locID ='43334' symbol ='cStringMapsModified'>Your official map or set files have been modified. You will not be able to play online games. Please reinstall your game.</String>
		<String _locID ='43335'>Delete Selected Units</String>
		<String _locID ='43336'>Show Chat Window</String>
		<String _locID ='43337'>Show Objectives Dialog</String>
		<String _locID ='43338'>Toggle Score Display</String>
		<String _locID ='43339'>Toggle Player Summary Dialog</String>
		<String _locID ='43340'>Quick Save Game</String>
		<String _locID ='43341'>Quick Load Game</String>
		<String _locID ='43342'>Toggle Game Menu</String>
		<String _locID ='43343' symbol ='cStringHotkeyWillBeUnmapped'>%s will be unmapped.\n</String>
		<String _locID ='43344' symbol ='cStringHotkeyWasUnmapped'>%s was unmapped.\n</String>
		<String _locID ='43345' symbol ='cStringErrorReassigningHotkey'>An error was encountered while reassigning the hotkey.\n</String>
		<String _locID ='43346' symbol ='cStringHotkeyDefaultsRestored'>All hotkey defaults were restored.\n</String>
		<String _locID ='43347'>General Game Hotkeys</String>
		<String _locID ='43348'>Toggle Game Time</String>
		<String _locID ='43349'>Remove From Any Group</String>
		<String _locID ='43350'>Find Explorer</String>
		<String _locID ='43351'>Find Wagon</String>
		<String _locID ='43352'>Find Barracks or Blockhouse</String>
		<String _locID ='43353'>Find Capitol</String>
		<String _locID ='43354'>Find Field Hospital</String>
		<String _locID ='43355'>Build Wall</String>
		<String _locID ='43356'>Build Bank</String>
		<String _locID ='43357'>Build Livestock Pen</String>
		<String _locID ='43358'>Build Capitol</String>
		<String _locID ='43359'>Build Field Hospital</String>
		<String _locID ='43360'>Town Center Hotkeys</String>
		<String _locID ='43361'>Dock Hotkeys</String>
		<String _locID ='43362'>Blockhouse Hotkeys</String>
		<String _locID ='43363'>Stable Hotkeys</String>
		<String _locID ='43364'>Barracks Hotkeys</String>
		<String _locID ='43365'>Artillery Foundry Hotkeys</String>
		<String _locID ='43366'>Selection Group Hotkeys</String>
		<String _locID ='43367'>Find Unit Hotkeys</String>
		<String _locID ='43368'>Building Construction Hotkeys</String>
		<String _locID ='43369'>Church or Mosque Hotkeys</String>
		<String _locID ='43370'>Livestock Pen Hotkeys</String>
		<String _locID ='43371'>Trading Post Hotkeys</String>
		<String _locID ='43372'>Select Group %s</String>
		<String _locID ='43373'>Add to Group %s</String>
		<String _locID ='43374'>Create Group %s</String>
		<String _locID ='43375'>Look At Group %s</String>
		<String _locID ='43376'>Multiple %s</String>
		<String _locID ='43377'>Roger's Ranger</String>
		<String _locID ='43378'>Find Livestock Pen</String>
		<String _locID ='43379'>Delete Selected Units (alternate)</String>
		<String _locID ='43380'>Find Last Notification (alternate)</String>
		<String _locID ='43381' symbol ='cStringMPKicked'>You have been removed from the game by the host.</String>
		<String _locID ='43382'>Show chat enter and exit notifications</String>
		<String _locID ='43383'>A chat message is displayed when a user enters or exits the chat lobby.</String>
		<String _locID ='43384'>Gifts</String>
		<String _locID ='43385'>What could it be?</String>
		<String _locID ='43386'>Gifts</String>
		<String _locID ='43387'>Gift Coin</String>
		<String _locID ='43388'>Gifts</String>
		<String _locID ='43389'>What could it be?</String>
		<String _locID ='43390'>Gifts</String>
		<String _locID ='43391'>Gift Food</String>
		<String _locID ='43392'>Gifts</String>
		<String _locID ='43393'>What could it be?</String>
		<String _locID ='43394'>Gifts</String>
		<String _locID ='43395'>Gift Wood</String>
		<String _locID ='43396'>Gifts</String>
		<String _locID ='43397'>Food source</String>
		<String _locID ='43398'>Large herbivore. Harvest for Food.</String>
		<String _locID ='43399'>Reindeer</String>
		<String _locID ='43400'>Wood source</String>
		<String _locID ='43401'>A festive tree to cut and put in your house. Better yet, just harvest it for Wood.</String>
		<String _locID ='43402'>Christmas Tree</String>
		<String _locID ='43403'>Tree - Christmas</String>
		<String _locID ='43404' symbol ='cStringAUDIOCodecMissing'>The Fraunhofer IIS MPEG Layer-3 Codec (l3codecx.ax) cannot be found on this computer.  It is a required component of Microsoft DircectShow, and is required for proper sound playback in Age of Empires III.  Please quit out and reinstall this codec before continuing.  If you choose to continue, an alternative audio codec may be used which may cause problems including choppy sound, missing sound, delayed sound and possible game crashes.</String>
		<String _locID ='43405' symbol ='cStringRMSSonoraLarge'>Lrg Sonora</String>
		<String _locID ='43406'></String>
		<String _locID ='43407' symbol ='cStringRMSCarolinaLarge'>Lrg Carolina</String>
		<String _locID ='43408' symbol ='cStringRMSGreatPlainsLarge'>Lrg G. Plains</String>
		<String _locID ='43409' symbol ='cStringRMSTexasLarge'>Lrg Texas</String>
		<String _locID ='43410' symbol ='cStringRMSSaguenayLarge'>Lrg Saguenay</String>
		<String _locID ='43411'>Game World Hotkeys</String>
		<String _locID ='43412'>Move Camera Left</String>
		<String _locID ='43413'>Move Camera Right</String>
		<String _locID ='43414'>Move Camera Forward</String>
		<String _locID ='43415'>Move Camera Backward</String>
		<String _locID ='43416'>Move Camera Forward Left</String>
		<String _locID ='43417'>Move Camera Forward Right</String>
		<String _locID ='43418'>Move Camera Backward Left</String>
		<String _locID ='43419'>Move Camera Backward Right</String>
		<String _locID ='43420'>Camera Zoom In</String>
		<String _locID ='43421'>Camera Zoom Out</String>
		<String _locID ='43422'>Camera Wheel Zoom</String>
		<String _locID ='43423'>Camera Rotate Left</String>
		<String _locID ='43424'>Camera Rotate Right</String>
		<String _locID ='43425'>Camera Wheel Rotate</String>
		<String _locID ='43426'>Chat Scroll Backward</String>
		<String _locID ='43427'>Chat Scroll Forward</String>
		<String _locID ='43428'>Clear Chats</String>
		<String _locID ='43429' symbol ='cStringTargetKeyReserved'>Target key is reserved and may not be remapped.</String>
		<String _locID ='43430'>Pause/Unpause Gameplay</String>
		<String _locID ='43431'>Screenshot</String>
		<String _locID ='43432' symbol ='cStringRMSLargeMaps'>Large Maps</String>
		<String _locID ='43433' symbol ='cStringRMSLargeDesc'>Randomly selects from extra-large versions of Carolina, Great Plains, Saguenay, Sonora and Texas.</String>
		<String _locID ='43434'>Build a Trading Post here</String>
		<String _locID ='43435'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='43436'>Zapotec Settlement</String>
		<String _locID ='43437'>Socket Zapotec</String>
		<String _locID ='43438'>Build a Trading Post here</String>
		<String _locID ='43439'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='43440'>Cheyenne Settlement</String>
		<String _locID ='43441'>Socket Cheyenne</String>
		<String _locID ='43442'>Build a Trading Post here</String>
		<String _locID ='43443'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='43444'>Huron Settlement</String>
		<String _locID ='43445'>Socket Huron</String>
		<String _locID ='43446'>Heavy ranged infantry that deal melee damage</String>
		<String _locID ='43447'>Iroquois warrior that hurls tomahawks into battle. Good against cavalry.</String>
		<String _locID ='43448'>Tomahawk</String>
		<String _locID ='43449'>INF Tomahawk</String>
		<String _locID ='43450' symbol ='cStringNativeNameZapotec'>Zapotec</String>
		<String _locID ='43451' symbol ='cStringNativeNameHuron'>Huron</String>
		<String _locID ='43452' symbol ='cStringNativeNameCheyenne'>Cheyenne</String>
		<String _locID ='43453'>Archer</String>
		<String _locID ='43454'>Bowman. Good against infantry.</String>
		<String _locID ='43455'>Aenna</String>
		<String _locID ='43456'>INF Aenna</String>
		<String _locID ='43457'>Skirmisher</String>
		<String _locID ='43458'>Stealthy ranged infantry. Good against infantry and in an ambush.</String>
		<String _locID ='43459'>Forest Prowler</String>
		<String _locID ='43460'>INF Forest Prowler</String>
		<String _locID ='43461'>Light cavalry</String>
		<String _locID ='43462'>Light cavalry armed with hand weapons.</String>
		<String _locID ='43463'>Kanya Horseman</String>
		<String _locID ='43464'>CAV Kanya Horseman</String>
		<String _locID ='43465'>Ranged cavalry</String>
		<String _locID ='43466'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='43467'>Musket Rider</String>
		<String _locID ='43468'>CAV Musket Rider</String>
		<String _locID ='43469'>Anti-building artillery</String>
		<String _locID ='43470'>Siege warrior. Good against buildings.</String>
		<String _locID ='43471'>Elite Ram</String>
		<String _locID ='43472'>ART Ram</String>
		<String _locID ='43473'>Short ranged siege</String>
		<String _locID ='43474'>Tough Iroquois support unit used to shield your army from enemy fire.</String>
		<String _locID ='43475'>Elite Mantlet</String>
		<String _locID ='43476'>ART Mantlet</String>
		<String _locID ='43477'>Light artillery</String>
		<String _locID ='43478'>Light artillery. Good against infantry and artillery.</String>
		<String _locID ='43479'>Light Cannon</String>
		<String _locID ='43480'>ART Light Cannon</String>
		<String _locID ='43481'>Post Industrial Iroquois</String>
		<String _locID ='43482'>Post Imperial Iroquois</String>
		<String _locID ='43483'>Supports 10 population</String>
		<String _locID ='43484'>Supports 10 population.</String>
		<String _locID ='43485'>House</String>
		<String _locID ='43486'>House Iroquois</String>
		<String _locID ='43487'>Warchief</String>
		<String _locID ='43488'>The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID ='43489'>War Chief</String>
		<String _locID ='43490'>Native Outpost / Barracks</String>
		<String _locID ='43491'>Trains and upgrades infantry units as well as defends an area with a ranged attack.</String>
		<String _locID ='43492'>War Hut</String>
		<String _locID ='43493'>XP Iroquois War Chief</String>
		<String _locID ='43494'>Improvement building</String>
		<String _locID ='43495'>Ritual dances and ceremonies to benefit the tribe.</String>
		<String _locID ='43496'>Shrine</String>
		<String _locID ='43497'>Artillery building</String>
		<String _locID ='43498'>Trains and upgrades artillery.</String>
		<String _locID ='43499'>Artillery Foundry</String>
		<String _locID ='43500'>Cavalry building</String>
		<String _locID ='43501'>Trains and upgrades hand and ranged cavalry.</String>
		<String _locID ='43502'>Corral</String>
		<String _locID ='43503'>Food building</String>
		<String _locID ='43504'>Slow, infinite source of Food. Limited to 10 gatherers.</String>
		<String _locID ='43505'>Farm</String>
		<String _locID ='43506'>Siege Workshop</String>
		<String _locID ='43507'>Strong canoe built for combat.</String>
		<String _locID ='43508'>Strong in naval combat when built in number.</String>
		<String _locID ='43509'>War Canoe</String>
		<String _locID ='43510'>SHP War Canoe</String>
		<String _locID ='43511'>Aenna attack and hitpoints increased.</String>
		<String _locID ='43512'>Elite Aennas</String>
		<String _locID ='43513'>Elite Mantlet</String>
		<String _locID ='43514'>Elite Tomahawk</String>
		<String _locID ='43515'>Tomahawk attack and hitpoints increased.</String>
		<String _locID ='43516'>Elite Tomahawks</String>
		<String _locID ='43517'>Elite Mantlet</String>
		<String _locID ='43518'>Elite Tomahawk</String>
		<String _locID ='43519'>Ram attack and hitpoints increased.</String>
		<String _locID ='43520'>Champion Rams</String>
		<String _locID ='43521'>Elite Mantlet</String>
		<String _locID ='43522'>Elite Tomahawk</String>
		<String _locID ='43523'>Mantlet attack and hitpoints increased.</String>
		<String _locID ='43524'>Champion Mantlets</String>
		<String _locID ='43525'>Elite Mantlet</String>
		<String _locID ='43526'>Elite Tomahawk</String>
		<String _locID ='43527'>Kanya Horseman attack and hitpoints increased.</String>
		<String _locID ='43528'>Elite Kanya Horsemen</String>
		<String _locID ='43529'>Elite Mantlet</String>
		<String _locID ='43530'>Elite Tomahawk</String>
		<String _locID ='43531'>Musket Rider attack and hitpoints increased.</String>
		<String _locID ='43532'>Champion Musket Riders</String>
		<String _locID ='43533'>Elite Mantlet</String>
		<String _locID ='43534'>Elite Tomahawk</String>
		<String _locID ='43535'>Forest Prowler attack and hitpoints increased.</String>
		<String _locID ='43536'>Champion Forest Prowlers</String>
		<String _locID ='43537'>Elite Mantlet</String>
		<String _locID ='43538'>Elite Tomahawk</String>
		<String _locID ='43539'>Aenna attack and hitpoints increased.</String>
		<String _locID ='43540'>Champion Aennas</String>
		<String _locID ='43541'>Champion Tomahawk</String>
		<String _locID ='43542'>Champion Mantlet</String>
		<String _locID ='43543'>Kanya Horseman attack and hitpoints increased.</String>
		<String _locID ='43544'>Champion Kanya Horsemen</String>
		<String _locID ='43545'>Champion Tomahawk</String>
		<String _locID ='43546'>Champion Mantlet</String>
		<String _locID ='43547'>Tomahawk attack and hitpoints increased.</String>
		<String _locID ='43548'>Champion Tomahawks</String>
		<String _locID ='43549'>Champion Tomahawk</String>
		<String _locID ='43550'>Champion Mantlet</String>
		<String _locID ='43551'>Champion Bowman</String>
		<String _locID ='43552'>Elite Bowman</String>
		<String _locID ='43553'>Elite Horseman</String>
		<String _locID ='43554'>Elite Tomahawk</String>
		<String _locID ='43555'>Champion Horseman</String>
		<String _locID ='43556'>Elite Light Mantlet</String>
		<String _locID ='43557'>Champion Mantlet</String>
		<String _locID ='43558'>Champion Light Mantlet</String>
		<String _locID ='43559'>Champion Musket Rider</String>
		<String _locID ='43560'>Champion Musket Warrior</String>
		<String _locID ='43561'>Light Cannons attack and hitpoints increased.</String>
		<String _locID ='43562'>Field Cannon</String>
		<String _locID ='43563'>Field Gun</String>
		<String _locID ='43564'>Field Cannon</String>
		<String _locID ='43565'>Legendary upgrade for Light Cannon.</String>
		<String _locID ='43566'>Legendary Field Cannon</String>
		<String _locID ='43567'>Imperial Field Gun</String>
		<String _locID ='43568'>Imperial Field Cannon</String>
		<String _locID ='43569'>Legendary upgrade for Aennas.</String>
		<String _locID ='43570'>Legendary Aennas</String>
		<String _locID ='43571'>Imperial Abus Gun</String>
		<String _locID ='43572'>Legendary Bowman</String>
		<String _locID ='43573'>Legendary upgrade for Kanya Horsemen</String>
		<String _locID ='43574'>Legendary Kanya Horsemen</String>
		<String _locID ='43575'>Legendary Bowman</String>
		<String _locID ='43576'>Legendary upgrade for Light Mantlets.</String>
		<String _locID ='43577'>Legendary Rams</String>
		<String _locID ='43578'>Legendary Bowman</String>
		<String _locID ='43579'>Legendary upgrade for Mantlets.</String>
		<String _locID ='43580'>Legendary Mantlets</String>
		<String _locID ='43581'>Legendary Bowman</String>
		<String _locID ='43582'>Legendary upgrade for Musket Riders.</String>
		<String _locID ='43583'>Legendary Musket Riders</String>
		<String _locID ='43584'>Legendary Bowman</String>
		<String _locID ='43585'>Legendary upgrade for Forest Prowlers.</String>
		<String _locID ='43586'>Legendary Forest Prowlers</String>
		<String _locID ='43587'>Legendary Bowman</String>
		<String _locID ='43588'>Legendary upgrade for Tomahawks.</String>
		<String _locID ='43589'>Legendary Tomahawks</String>
		<String _locID ='43590'>Legendary Bowman</String>
		<String _locID ='43591'>Legendary Light Mantlet</String>
		<String _locID ='43592'>Legendary Horseman</String>
		<String _locID ='43593'>Legendary Mantlet</String>
		<String _locID ='43594'>Legendary Musket Rider</String>
		<String _locID ='43595'>Legendary Musket Warrior</String>
		<String _locID ='43596'>Legendary Tomahawk</String>
		<String _locID ='43597'>Veteran Dragoon</String>
		<String _locID ='43598'>Elite Musket Warrior</String>
		<String _locID ='43599'>Elite Musket Warrior</String>
		<String _locID ='43600'>Elite Musket Rider</String>
		<String _locID ='43601'>Elite Musket Rider</String>
		<String _locID ='43602'>Elite Musket Rider</String>
		<String _locID ='43603'>Elite Light Mantlet</String>
		<String _locID ='43604'>Elite Mantlet</String>
		<String _locID ='43605'>War Huts get a better attack and more hitpoints.</String>
		<String _locID ='43606'>Mighty War Hut</String>
		<String _locID ='43607'>Fortified Blockhouse</String>
		<String _locID ='43608'>War Hut attack and hitpoints increased.</String>
		<String _locID ='43609'>Strong War Hut</String>
		<String _locID ='43610'>Frontier Blockhouse</String>
		<String _locID ='43611'>Reinforced War Hut</String>
		<String _locID ='43612'>Mighty War Hut</String>
		<String _locID ='43613'>The Iroquois sport of Lacrosse improves the skill of your foot warriors. All War Hut unit range increases.</String>
		<String _locID ='43614'>Lacrosse</String>
		<String _locID ='43615'>Call to war! Five Tomahawk arrive at your Home City Gather Point.</String>
		<String _locID ='43616'>Iroquois Scouting Party</String>
		<String _locID ='43617'>Horsemen and Musket Riders are faster.</String>
		<String _locID ='43618'>Horse Secrets</String>
		<String _locID ='43619'>All Corral unit attack increases.</String>
		<String _locID ='43620'>Horse Secrets</String>
		<String _locID ='43621'>Horsemen &amp; Musket Riders train more quickly.</String>
		<String _locID ='43622'>Horse Training</String>
		<String _locID ='43623'>Siege Workshop</String>
		<String _locID ='43624'>Siege Workshop</String>
		<String _locID ='43625'>Post Industrial Sioux</String>
		<String _locID ='43626'>Post Industrial Aztec</String>
		<String _locID ='43627'>Post Imperial Aztec</String>
		<String _locID ='43628'>Post Imperial Sioux</String>
		<String _locID ='43629'>Test Object 2</String>
		<String _locID ='43630'>Test Object 2</String>
		<String _locID ='43631' symbol ='cStringCivNameSioux'>Sioux</String>
		<String _locID ='43632' symbol ='cStringRMSAndesdesc'>Andes is a mountainous region with the warring factions starting dangerously close. A Trade Route with three Trading Post sites separates the teams. Four Inca settlements are on the far side of the map. Allying with all the Natives is potentially powerful.</String>
		<String _locID ='43633' symbol ='cStringRMSCaliforniadesc'>California is a beautiful area along the Pacific Ocean. Towering redwoods line the shore, giving way first to mountains, then to the Mojave Desert to the east. Two Native settlements of Klamath and/or Nootka are on opposite map sides, and there are always four Trading Post sites along the Trade Route.</String>
		<String _locID ='43634' symbol ='cStringRMSNorthwestTerritorydesc'>Northwest Territory is a green and rainy region along the Pacific Coast of North America. Resources are plentiful, and Klamath and Nootka villages can be found nestled among the trees. Control the crossings and the resource-rich region across the main river to ensure victory.</String>
		<String _locID ='43635' symbol ='cStringRMSAndes'>Andes</String>
		<String _locID ='43636' symbol ='cStringRMSCalifornia'>California</String>
		<String _locID ='43637' symbol ='cStringRMSNorthwestTerritory'>Northwest Territory</String>
		<String _locID ='43638'>Test Unit</String>
		<String _locID ='43639'>Test Unit</String>
		<String _locID ='43640'>Tenochtitlan</String>
		<String _locID ='43641'>Caughnawaga</String>
		<String _locID ='43642'>Hunkpapa</String>
		<String _locID ='43643'>Starting Techs</String>
		<String _locID ='43644'>Longhouse</String>
		<String _locID ='43645'>Villager</String>
		<String _locID ='43646'>Hiawatha</String>
		<String _locID ='43647'>Gall</String>
		<String _locID ='43648'>Cuauhtemoc</String>
		<String _locID ='43649'>Grants archers a new attack against buildings using flaming arrows.</String>
		<String _locID ='43650'>Flaming Arrows</String>
		<String _locID ='43651'>War Hut</String>
		<String _locID ='43652'>All infantry units deal more damage in melee mode.</String>
		<String _locID ='43653'>Tradesteel Weapons</String>
		<String _locID ='43654'>All Cavalry deal more damage to artillery.</String>
		<String _locID ='43655'>Reckless Charge</String>
		<String _locID ='43656'>Traditional armor and reckless courage enable your cavalry to do bonus damage to enemy artillery.</String>
		<String _locID ='43657'>Bonepipe Armor</String>
		<String _locID ='43658'>Siege Workshop units are faster.</String>
		<String _locID ='43659'>Siege Drill</String>
		<String _locID ='43660'>All siege weapon armor increased, making them far more resistant to ranged fire.</String>
		<String _locID ='43661'>Rawhide Cover</String>
		<String _locID ='43662'>Light Cannon damage radius increased.</String>
		<String _locID ='43663'>Corned Powder</String>
		<String _locID ='43664'>Hispaniola</String>
		<String _locID ='43665'>Hispaniola: a large island surrounded by warm tropical seas.</String>
		<String _locID ='43666' symbol ='cStringRMSHispaniolalongdesc'>Surrounded by sea, Hispaniola promises conflict on both land and water. Inland, Carib tribes live in the jungles, around the base of an impassable mountain.\n \nExtra starting crates of Food will help you jump start your early economy. Whales in the western bay are a strategic secondary source of Coin. </String>
		<String _locID ='43667'>Supports 10 population</String>
		<String _locID ='43668'>Supports 10 population.</String>
		<String _locID ='43669'>Teepee</String>
		<String _locID ='43670'>Teepee 2</String>
		<String _locID ='43671'>Wood source</String>
		<String _locID ='43672'>A mighty redwood tree.</String>
		<String _locID ='43673'>Tree</String>
		<String _locID ='43674'>Tree - Redwood</String>
		<String _locID ='43675'>Iroquois Longhouse supports 15 population.</String>
		<String _locID ='43676'>Iroquois Longhouse. Supports 15 population.</String>
		<String _locID ='43677'>Longhouse</String>
		<String _locID ='43678'>Longhouse</String>
		<String _locID ='43679'>Heavy Monitor</String>
		<String _locID ='43680'>Elite Aenna</String>
		<String _locID ='43681'>Champion Aenna</String>
		<String _locID ='43682'>Legendary Aenna</String>
		<String _locID ='43683'>Champion Ram</String>
		<String _locID ='43684'>Legendary Ram</String>
		<String _locID ='43685'>Villager</String>
		<String _locID ='43686'>Villager that gathers resources.</String>
		<String _locID ='43687'>Villager</String>
		<String _locID ='43688'>VIL Native Villager</String>
		<String _locID ='43689'>War Chief gains the healing ability.</String>
		<String _locID ='43690'>Secret Society</String>
		<String _locID ='43691'>Veteran Musketeer</String>
		<String _locID ='43692'>Doubles the effectiveness of the War Chief's XP bounty aura.</String>
		<String _locID ='43693'>Founder</String>
		<String _locID ='43694'>Veteran Musketeer</String>
		<String _locID ='43695'>War Chief now does greatly increased damage vs. artillery.</String>
		<String _locID ='43696'>Battle Anger</String>
		<String _locID ='43697'>Veteran Musketeer</String>
		<String _locID ='43698'>Warchief gains the Crackshot ability.</String>
		<String _locID ='43699'>Eagle's Eye</String>
		<String _locID ='43700'>Veteran Musketeer</String>
		<String _locID ='43701' symbol ='cStringCultureAztec'>Aztec</String>
		<String _locID ='43702' symbol ='cStringCultureSioux'>Sioux</String>
		<String _locID ='43703' symbol ='cStringCultureIroquois'>Iroquois</String>
		<String _locID ='43704'>1 Mantlet, 1 Travois</String>
		<String _locID ='43705'>The Warrior</String>
		<String _locID ='43706'>4 Mantlets, 1 travois</String>
		<String _locID ='43707'>The Warrior</String>
		<String _locID ='43708'>5 Mantlets, 1 Travois</String>
		<String _locID ='43709'>The Warrior</String>
		<String _locID ='43710'>10 Mantlets, 1 Travois</String>
		<String _locID ='43711'>The Warrior</String>
		<String _locID ='43712'>2 Travois</String>
		<String _locID ='43713'>The Shaman</String>
		<String _locID ='43714'>3 Travois</String>
		<String _locID ='43715'>The Shaman</String>
		<String _locID ='43716'>4 Travois</String>
		<String _locID ='43717'>The Shaman</String>
		<String _locID ='43718'>6 Travois</String>
		<String _locID ='43719'>The Shaman</String>
		<String _locID ='43720'>Ages up very fast, plus a travois.</String>
		<String _locID ='43721'>The Messenger</String>
		<String _locID ='43722'>Ages up very fast, plus a travois.</String>
		<String _locID ='43723'>The Messenger</String>
		<String _locID ='43724'>Ages up very fast, plus a travois.</String>
		<String _locID ='43725'>The Messenger</String>
		<String _locID ='43726'>Ages up very fast, plus a travois.</String>
		<String _locID ='43727'>The Messenger</String>
		<String _locID ='43728'>2 Villagers, 1 Travois</String>
		<String _locID ='43729'>The Chief</String>
		<String _locID ='43730'>4 Villagers, 1 Travois</String>
		<String _locID ='43731'>The Chief</String>
		<String _locID ='43732'>10 Villagers, 1 Travois</String>
		<String _locID ='43733'>The Chief</String>
		<String _locID ='43734'>20 Villagers, 1 Travois</String>
		<String _locID ='43735'>The Chief</String>
		<String _locID ='43736'>200 Food, 100 Wood, 100 Coin, 1 Travois</String>
		<String _locID ='43737'>The Wise Woman</String>
		<String _locID ='43738'>300 Food, 200 Wood, 200 Coin, 1 Travois</String>
		<String _locID ='43739'>The Wise Woman</String>
		<String _locID ='43740'>400 Food, 300 Wood, 300 Coin, 1 Travois</String>
		<String _locID ='43741'>The Wise Woman</String>
		<String _locID ='43742'>600 Food, 600 Wood, 600 Coin, 1 Travois</String>
		<String _locID ='43743'>The Wise Woman</String>
		<String _locID ='43744'>2 Villagers</String>
		<String _locID ='43745'>4 Villagers</String>
		<String _locID ='43746'>3 Villagers</String>
		<String _locID ='43747'>5 Villagers</String>
		<String _locID ='43748'>Resources.</String>
		<String _locID ='43749'>Crates of 100 Food, 100 Wood, and 100 Coin</String>
		<String _locID ='43750'>Resources.</String>
		<String _locID ='43751'>Crates of 200 Food, 200 Wood, and 200 Coin</String>
		<String _locID ='43752'>Resources.</String>
		<String _locID ='43753'>Crates of 300 Food, 300 Wood, and 300 Coin</String>
		<String _locID ='43754'>Native American hand infantry</String>
		<String _locID ='43755'>Zapotec warrior armed with a shield and a sword.</String>
		<String _locID ='43756'>Zapotec Lightning Warrior</String>
		<String _locID ='43757'>NAT Zapotec Lightning Warrior</String>
		<String _locID ='43758'>6 Forest Prowlers</String>
		<String _locID ='43759'>9 Forest Prowlers</String>
		<String _locID ='43760'>8 Forest Prowlers</String>
		<String _locID ='43761'>8 Aennas</String>
		<String _locID ='43762'>6 Aennas</String>
		<String _locID ='43763'>11 Aennas</String>
		<String _locID ='43764'>5 Kanya Horsemen</String>
		<String _locID ='43765'>7 Kanya Horsemen</String>
		<String _locID ='43766'>5 Musket Riders</String>
		<String _locID ='43767'>6 Musket Riders</String>
		<String _locID ='43768'>2 Light Cannon</String>
		<String _locID ='43769'>4 Light Cannon</String>
		<String _locID ='43770'>4 Rams</String>
		<String _locID ='43771'>4 Mantlets</String>
		<String _locID ='43772'>6 Mantlets</String>
		<String _locID ='43773'>All cavalry attack increased.</String>
		<String _locID ='43774'>Cavalry Damage</String>
		<String _locID ='43775'>Cavalry Damage Shipment has arrived.</String>
		<String _locID ='43776'>All cavalry attack and hitpoints increased.</String>
		<String _locID ='43777'>Cavalry Combat</String>
		<String _locID ='43778'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='43779'>All cavalry hitpoints increased.</String>
		<String _locID ='43780'>Cavalry Hitpoints</String>
		<String _locID ='43781'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='43782'>Infantry attack and hitpoints increased.</String>
		<String _locID ='43783'>Infantry Combat</String>
		<String _locID ='43784'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='43785'>Infantry attack increased.</String>
		<String _locID ='43786'>Infantry Attack</String>
		<String _locID ='43787'>Infantry Damage Shipment has arrived.</String>
		<String _locID ='43788'>Infantry hitpoints increased.</String>
		<String _locID ='43789'>Infantry Hitpoints</String>
		<String _locID ='43790'>TEAM improved all infantry hitpoints.</String>
		<String _locID ='43791'>2 War Canoes</String>
		<String _locID ='43792'>4 War Canoes</String>
		<String _locID ='43793'>Farms are cheaper and stronger.</String>
		<String _locID ='43794'>Advanced Farm</String>
		<String _locID ='43795'>Advanced Plantation</String>
		<String _locID ='43796'>Advanced Plantation Shipment has arrived.</String>
		<String _locID ='43797'>Advanced Farm</String>
		<String _locID ='43798' symbol ='cStringHomeCityXPChief'>Chief</String>
		<String _locID ='43799' symbol ='cStringHomeCityXPWarLeader'>War Leader</String>
		<String _locID ='43800' symbol ='cStringHomeCityXPYouth'>Messenger</String>
		<String _locID ='43801' symbol ='cStringHomeCityXPShaman'>Shaman</String>
		<String _locID ='43802' symbol ='cStringHomeCityXPWiseWoman'>Wise Woman</String>
		<String _locID ='43803'>The Mohawk send 6 Rams and 5 Mantlets.</String>
		<String _locID ='43804'>Mohawk Support</String>
		<String _locID ='43805'>The Onondaga send 500 Wood and 14 Tomahawks.</String>
		<String _locID ='43806'>Onondaga Support</String>
		<String _locID ='43807'>The Oneida send a Town Center Travois and 10 Villagers.</String>
		<String _locID ='43808'>Oneida Support</String>
		<String _locID ='43809'>The Seneca send 10 Forest Prowlers and 2 Travois.</String>
		<String _locID ='43810'>Seneca Support</String>
		<String _locID ='43811'>The Cayuga send 2 War Canoes and 14 Aenna.</String>
		<String _locID ='43812'>Cayuga Support</String>
		<String _locID ='43813'>The Tuscarora send 9 Kanya Horsemen and 2 Medicine Men.</String>
		<String _locID ='43814'>Tuscarora Support</String>
		<String _locID ='43815'>Transforms into a War Hut</String>
		<String _locID ='43816'>Transforms into a War Hut for frontier defense.</String>
		<String _locID ='43817'>War Hut Travois</String>
		<String _locID ='43818'>VIL War Hut Travois</String>
		<String _locID ='43819'>Transforms into a Farm</String>
		<String _locID ='43820'>Transforms into a Farm.</String>
		<String _locID ='43821'>Farm Travois</String>
		<String _locID ='43822'>VIL Farm Travois</String>
		<String _locID ='43823'>1 Travois</String>
		<String _locID ='43824'>2 War Hut Travois</String>
		<String _locID ='43825'>7 Wolves</String>
		<String _locID ='43826'>5 Pet Bears</String>
		<String _locID ='43827'>Healer</String>
		<String _locID ='43828'>Heals injured units.</String>
		<String _locID ='43829'>Medicine Man</String>
		<String _locID ='43830'>XP Medicine Man</String>
		<String _locID ='43831'>Mercenary building</String>
		<String _locID ='43832'>Trains mercenary units.</String>
		<String _locID ='43833'>Mercenary Hut</String>
		<String _locID ='43834'>Wood source</String>
		<String _locID ='43835'>A madrone tree.</String>
		<String _locID ='43836'>Tree</String>
		<String _locID ='43837'>Tree - Madrone</String>
		<String _locID ='43838'>Wood source</String>
		<String _locID ='43839'>A puya tree.</String>
		<String _locID ='43840'>Tree</String>
		<String _locID ='43841'>Tree - Puya</String>
		<String _locID ='43842'>Coin source</String>
		<String _locID ='43843'>Fast but expiring source of Coin.</String>
		<String _locID ='43844'>Copper Mine</String>
		<String _locID ='43845'>Mine Copper</String>
		<String _locID ='43846'>Roger's Ranger</String>
		<String _locID ='43847'>Native American skirmisher</String>
		<String _locID ='43848'>Klamath skirmisher that is accurate to a long range.</String>
		<String _locID ='43849'>Klamath Rifleman</String>
		<String _locID ='43850'>NAT Klamath Rifleman</String>
		<String _locID ='43851'>Cavalry good against infantry.</String>
		<String _locID ='43852'>Heavy cavalry armed with a lance. Good against infantry.</String>
		<String _locID ='43853'>Elmeti</String>
		<String _locID ='43854'>CAV Elmeti</String>
		<String _locID ='43855'>Native American hand cavalry</String>
		<String _locID ='43856'>Cheyenne horseman armed with a spear.</String>
		<String _locID ='43857'>Cheyenne Rider</String>
		<String _locID ='43858'>NAT Cheyenne Rider</String>
		<String _locID ='43859'>Bow Warrior attack and hitpoints increased.</String>
		<String _locID ='43860'>Champion Bow Warrior</String>
		<String _locID ='43861'>Champion Aenna</String>
		<String _locID ='43862'>Bow Warrior attack and hitpoints increased.</String>
		<String _locID ='43863'>Elite Bow Warrior</String>
		<String _locID ='43864'>Elite Aenna</String>
		<String _locID ='43865'>Legendary upgrade for Cetan Bows.</String>
		<String _locID ='43866'>Legendary Cetan Bows</String>
		<String _locID ='43867'>Legendary Aenna</String>
		<String _locID ='43868'>Native American siege unit</String>
		<String _locID ='43869'>Huron short-ranged siege unit.</String>
		<String _locID ='43870'>Huron Mantlet</String>
		<String _locID ='43871'>NAT Huron Mantlet</String>
		<String _locID ='43872'>Assassin Mercenary</String>
		<String _locID ='43873'>Japanese assassin. Highly effective vs. mercs, explorers, and war chiefs.</String>
		<String _locID ='43874'>Ninja</String>
		<String _locID ='43875'>INF Ninja</String>
		<String _locID ='43876'>Ranged cavalry</String>
		<String _locID ='43877'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='43878'>Dragoon</String>
		<String _locID ='43879'>CAV Dragoon</String>
		<String _locID ='43880'>Ranged cavalry</String>
		<String _locID ='43881'>Ranged cavalry. Good against cavalry.</String>
		<String _locID ='43882'>Apache Cavalry</String>
		<String _locID ='43883'>NAT Apache Cavalry</String>
		<String _locID ='43884'>Native American skirmisher</String>
		<String _locID ='43885'>Stealthy Navajo skirmisher that runs quickly.</String>
		<String _locID ='43886'>Navajo Rifleman</String>
		<String _locID ='43887'>NAT Navajo Rifleman</String>
		<String _locID ='43888'>Food source</String>
		<String _locID ='43889'>Large pinniped.Harvest for Food.</String>
		<String _locID ='43890'>Crabeater Seal</String>
		<String _locID ='43891'>Hand infantry</String>
		<String _locID ='43892'>Foot warrior armed with a deadly club. Good against cavalry.</String>
		<String _locID ='43893'>War Club</String>
		<String _locID ='43894'>INF War Club</String>
		<String _locID ='43895'>Archer</String>
		<String _locID ='43896'>Foot archer. Good against infantry.</String>
		<String _locID ='43897'>Cetan Bow</String>
		<String _locID ='43898'>INF Cetan Bow</String>
		<String _locID ='43899'>Fire and Shadow</String>
		<String _locID ='43900'>The story of the Black family continues, as two more generations face fresh challenges in the Americas.</String>
		<String _locID ='43901'>Wood source</String>
		<String _locID ='43902'>A kapok tree.</String>
		<String _locID ='43903'>Tree</String>
		<String _locID ='43904'>Tree - Kapok</String>
		<String _locID ='43905'>The Iroquois</String>
		<String _locID ='43906'>Kuechler</String>
		<String _locID ='43907'>The Militia</String>
		<String _locID ='43908'>Washington</String>
		<String _locID ='43909'>Turning the Tide</String>
		<String _locID ='43910'>A Cold Winter</String>
		<String _locID ='43911'>Vengeance</String>
		<String _locID ='43912'>There at the End</String>
		<String _locID ='43913'>Chayton</String>
		<String _locID ='43914'>Sioux Country</String>
		<String _locID ='43915'>An Opportunity</String>
		<String _locID ='43916'>Gold Rush</String>
		<String _locID ='43917'>To Stop a War</String>
		<String _locID ='43918'>Custer</String>
		<String _locID ='43919'>A Final Choice</String>
		<String _locID ='43920'>War Dance</String>
		<String _locID ='43921'>The Rescue</String>
		<String _locID ='43922'>Breed's Hill</String>
		<String _locID ='43923'>Crossing the Delaware</String>
		<String _locID ='43924'>Saratoga</String>
		<String _locID ='43925'>Valley Forge</String>
		<String _locID ='43926'>The Battle of Morristown</String>
		<String _locID ='43927'>The Battle of Yorktown</String>
		<String _locID ='43928'>The Bozeman Trail</String>
		<String _locID ='43929'>Red Cloud's War</String>
		<String _locID ='43931'>Ambushed!</String>
		<String _locID ='43932'>Turning Point</String>
		<String _locID ='43933'>Trust</String>
		<String _locID ='43934'>Battle of the Little Bighorn</String>
		<String _locID ='43935'>Cetan Bow attack and hitpoints increased.</String>
		<String _locID ='43936'>Elite Cetan Bows</String>
		<String _locID ='43937'>Elite Aenna</String>
		<String _locID ='43938'>Elite War Bow</String>
		<String _locID ='43939'>War Club attack and hitpoints increased.</String>
		<String _locID ='43940'>Elite War Clubs</String>
		<String _locID ='43941'>Elite War Bow</String>
		<String _locID ='43942'>Elite War Club</String>
		<String _locID ='43943'>Cetan Bow attack and hitpoints increased.</String>
		<String _locID ='43944'>Champion Cetan Bows</String>
		<String _locID ='43945'>Champion Aenna</String>
		<String _locID ='43946'>Champion War Bow</String>
		<String _locID ='43947'>War Club attack and hitpoints increased.</String>
		<String _locID ='43948'>Champion War Clubs</String>
		<String _locID ='43949'>Champion War Bow</String>
		<String _locID ='43950'>Champion War Club</String>
		<String _locID ='43951'>Warchief</String>
		<String _locID ='43952'>The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID ='43953'>War Chief</String>
		<String _locID ='43954'>XP Lakota War Chief</String>
		<String _locID ='43955'>Ranged cavalry</String>
		<String _locID ='43956'>Ranged cavalry that are effective against cavalry, heavy infantry, and artillery.</String>
		<String _locID ='43957'>Rifle Rider</String>
		<String _locID ='43958'>CAV Rifle Rider</String>
		<String _locID ='43959'>Rifle Rider attack and hitpoints increased.</String>
		<String _locID ='43960'>Champion Rifle Riders</String>
		<String _locID ='43961'>Champion Musket Rider</String>
		<String _locID ='43962'>Champion Rifle Rider</String>
		<String _locID ='43963'>Dance building</String>
		<String _locID ='43964'>Task Villagers on the Fire Pit to perform powerful dances.</String>
		<String _locID ='43965'>Fire Pit</String>
		<String _locID ='43966'>Resources.</String>
		<String _locID ='43967'>Crates of 500 Food, 500 Wood, and 500 Coin</String>
		<String _locID ='43968'>TEAM 2 Medicine Men</String>
		<String _locID ='43969'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='43970'>Light infantry</String>
		<String _locID ='43971'>Fast armored warrior. Good against skirmishers and artillery.</String>
		<String _locID ='43972'>Coyote Runner</String>
		<String _locID ='43973'>INF Coyote Runner</String>
		<String _locID ='43974'>Slinger</String>
		<String _locID ='43975'>Slinger. Good against heavy infantry.</String>
		<String _locID ='43976'>Macehualtin</String>
		<String _locID ='43977'>INF Macehualtin</String>
		<String _locID ='43978'>Macehualtin attack and hitpoints increased.</String>
		<String _locID ='43979'>Elite Macehualtins</String>
		<String _locID ='43980'>Elite Aenna</String>
		<String _locID ='43981'>Coyote Runner attack and hitpoints increased.</String>
		<String _locID ='43982'>Elite Coyote Runners</String>
		<String _locID ='43983'>Elite War Club</String>
		<String _locID ='43984'>Macehualtin attack and hitpoints increased.</String>
		<String _locID ='43985'>Champion Macehualtins</String>
		<String _locID ='43986'>Champion Aenna</String>
		<String _locID ='43987'>Coyote Runner attack and hitpoints increased.</String>
		<String _locID ='43988'>Champion Coyote Runners</String>
		<String _locID ='43989'>Champion War Club</String>
		<String _locID ='43990'>Veteran Dragoon</String>
		<String _locID ='43991'>Elite Musket Rider</String>
		<String _locID ='43992'>Veteran Skirmisher</String>
		<String _locID ='43993'>Elite Musket Warrior</String>
		<String _locID ='43994'>Play the Age of Empires III: The WarChiefs Campaign</String>
		<String _locID ='43995'>Fire and Shadow</String>
		<String _locID ='43996'>Skirmisher</String>
		<String _locID ='43997'>Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='43998'>Wakina Rifle</String>
		<String _locID ='43999'>INF Wakina Rifle</String>
		<String _locID ='44000'>Wood source</String>
		<String _locID ='44001'>A polyepis tree.</String>
		<String _locID ='44002'>Tree</String>
		<String _locID ='44003'>Tree - Polyepis</String>
		<String _locID ='44004'>Iroquois hero</String>
		<String _locID ='44005'>Mercenary captain and experienced woodsman.</String>
		<String _locID ='44006'>Nathaniel Black</String>
		<String _locID ='44007'>SPC Nathaniel Black</String>
		<String _locID ='44008'>Half-Iroquois son of John Black and Nonahkee.</String>
		<String _locID ='44009'>2 Travois</String>
		<String _locID ='44010'>Wood source</String>
		<String _locID ='44011'>Trees from the high Andes mountains.</String>
		<String _locID ='44012'>Tree</String>
		<String _locID ='44013'>Tree - Andes</String>
		<String _locID ='44014'>War Hut attack and hitpoints increased.</String>
		<String _locID ='44015'>Mighty War Hut</String>
		<String _locID ='44016'>Fortified Blockhouse</String>
		<String _locID ='44017'>Fortified War Hut</String>
		<String _locID ='44018'>War Hut attack &amp; hit points increased.</String>
		<String _locID ='44019'>Strong War Hut</String>
		<String _locID ='44020'>Frontier Blockhouse</String>
		<String _locID ='44021'>Strong War Hut</String>
		<String _locID ='44022'>3 War Hut Travois</String>
		<String _locID ='44023'>3 War Hut Travois</String>
		<String _locID ='44024'>Town Centers are cheaper and inflict more damage when garrisoned.</String>
		<String _locID ='44025'>Great House</String>
		<String _locID ='44026'>Advanced Market</String>
		<String _locID ='44027'>Advanced Market Shipment has arrived.</String>
		<String _locID ='44028'>Longhouse</String>
		<String _locID ='44029'>Longhouse shipment has arrived.</String>
		<String _locID ='44030'>Iroquois foot warriors can build War Huts, Corrals, and Siege Workshops.</String>
		<String _locID ='44031'>Battlefield Construction</String>
		<String _locID ='44032'>Battlefield Construction Shipment has arrived.</String>
		<String _locID ='44033'>Siege Workshop</String>
		<String _locID ='44034'>Villager attack greatly increased.</String>
		<String _locID ='44035'>Warrior Culture</String>
		<String _locID ='44036'>Pioneers Shipment has arrived.</String>
		<String _locID ='44037'>Houses now have a small ranged attack.</String>
		<String _locID ='44038'>War Houses</String>
		<String _locID ='44039'>TEAM Docks cheaper.</String>
		<String _locID ='44040'>TEAM Houses cheaper.</String>
		<String _locID ='44041'>War Hut build limit and hitpoints increased.</String>
		<String _locID ='44042'>Extensive Fortifications 2</String>
		<String _locID ='44043'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='44044'>Extensive Fortifications II Shipment has arrived.</String>
		<String _locID ='44045'>Strong canoe built for combat.</String>
		<String _locID ='44046'>Strong in naval combat when built in number.</String>
		<String _locID ='44047'>Tlaloc Canoe</String>
		<String _locID ='44048'>SHP Tlaloc Canoe</String>
		<String _locID ='44049'>4 Canoes</String>
		<String _locID ='44050'>3 Fishing Boats</String>
		<String _locID ='44051'>4 Advanced War Canoes</String>
		<String _locID ='44052'>TEAM All types of canoes cost less Wood.</String>
		<String _locID ='44053'>TEAM Birchbark</String>
		<String _locID ='44054'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='44055'>Birchbark Shipment has arrived.</String>
		<String _locID ='44056'></String>
		<String _locID ='44057'>8 Cree Allies</String>
		<String _locID ='44058'>8 Cherokee Allies</String>
		<String _locID ='44059'>6 Huron Allies</String>
		<String _locID ='44060'>22 Cherokee Allies</String>
		<String _locID ='44061'>22 Cree Allies</String>
		<String _locID ='44062'>18 Huron Allies</String>
		<String _locID ='44063'>Wood source</String>
		<String _locID ='44064'>Juniper trees.</String>
		<String _locID ='44065'>Tree</String>
		<String _locID ='44066'>Tree - Juniper</String>
		<String _locID ='44067'>Black Family Estate</String>
		<String _locID ='44068'>The estate of the Black Family.</String>
		<String _locID ='44069'>Siege Workshop</String>
		<String _locID ='44070'>Longhouse</String>
		<String _locID ='44071'>Villager</String>
		<String _locID ='44072'>Siege Workshop</String>
		<String _locID ='44073'>Resources.</String>
		<String _locID ='44074'>Crates of 400 Food, 400 Wood, and 400 Coin</String>
		<String _locID ='44075'>Makes your War Chief deadlier in combat, and lets him train pet wolves.</String>
		<String _locID ='44076'>High Chief</String>
		<String _locID ='44077'>Captain Shipment has arrived.</String>
		<String _locID ='44078'>War Chief!</String>
		<String _locID ='44079'>Improves your War Chief in combat, and lets him train pet jaguars.</String>
		<String _locID ='44080'>High Priest of Ixtlilton</String>
		<String _locID ='44081'>War Chief!</String>
		<String _locID ='44082'>Improves your War Chief in combat, and lets him train pet coyotes.</String>
		<String _locID ='44083'>Smoke Signals</String>
		<String _locID ='44084'>War Chief!</String>
		<String _locID ='44085'>Makes your War Chief more destructive against buildings.</String>
		<String _locID ='44086'>Town Destroyer</String>
		<String _locID ='44087'>War Chief!</String>
		<String _locID ='44088'>Makes your War Chief super bad-ass.</String>
		<String _locID ='44089'>High Chief</String>
		<String _locID ='44090'>War Chief!</String>
		<String _locID ='44091'>Resources.</String>
		<String _locID ='44092'>Crates of 600 Food, 600 Wood, and 600 Coin</String>
		<String _locID ='44093'>3 Travois</String>
		<String _locID ='44094'>4 Kanya Horsemen</String>
		<String _locID ='44095'>6 Kanya Horsemen</String>
		<String _locID ='44096'>10 Aennas</String>
		<String _locID ='44097'>7 Aennas</String>
		<String _locID ='44098'>6 Tomahawks</String>
		<String _locID ='44099'>8 Tomahawks</String>
		<String _locID ='44100'>13 Tomahawks</String>
		<String _locID ='44101'>11 Tomahawks</String>
		<String _locID ='44102'>16 Tomahawks</String>
		<String _locID ='44103'>TEAM Infantry hitpoints and line of sight increased.</String>
		<String _locID ='44104'>TEAM Scout Infantry</String>
		<String _locID ='44105'>TEAM improved cavalry hitpoints and line of sight.</String>
		<String _locID ='44106'>TEAM improved infantry hitpoints and line of sight.</String>
		<String _locID ='44107'>5 Mantlets</String>
		<String _locID ='44108'>7 Mantlets</String>
		<String _locID ='44109'>Iroquois Siege Party</String>
		<String _locID ='44110'>Ships 4 Mantlets and 6 Rams.</String>
		<String _locID ='44111'>All Iroquois Siege weapons get more hitpoints.</String>
		<String _locID ='44112'>Siege Hitpoints</String>
		<String _locID ='44113'>All Iroquois Siege weapons do more damage.</String>
		<String _locID ='44114'>Siege Damage</String>
		<String _locID ='44115'>The Siege Hit Points shipment has arrived.</String>
		<String _locID ='44116'>The Siege Damage Shipment has arrived.</String>
		<String _locID ='44117'>War House Shipment has arrived.</String>
		<String _locID ='44118'>Wood source</String>
		<String _locID ='44119'>A ponderosa pine.</String>
		<String _locID ='44120'>Tree</String>
		<String _locID ='44121'>Tree - Ponderosa Pine</String>
		<String _locID ='44122'>Wood source</String>
		<String _locID ='44123'>A pine tree.</String>
		<String _locID ='44124'>Tree</String>
		<String _locID ='44125'>Tree - Pinon Pine</String>
		<String _locID ='44126'>TEAM gets 2 free Medicine Men.</String>
		<String _locID ='44127'>Wakina Rifle attack and hitpoints increased.</String>
		<String _locID ='44128'>Champion Wakina Rifles</String>
		<String _locID ='44129'>Champion Musket Warrior</String>
		<String _locID ='44130'>Champion War Rifle</String>
		<String _locID ='44131'>Infantry building</String>
		<String _locID ='44132'>Trains and upgrades hand and ranged infantry.</String>
		<String _locID ='44133'>Nobles Hut</String>
		<String _locID ='44134'>Nobles' Hut.</String>
		<String _locID ='44135'>A powerful temple that provides an excellent defense and trains elite Aztec units.</String>
		<String _locID ='44136'>Nobles' Hut</String>
		<String _locID ='44137'>Nobles' Hut</String>
		<String _locID ='44138'>Light infantry</String>
		<String _locID ='44139'>Nobleman that flings javelins from an atlatl. Good against cavalry and coyote men.</String>
		<String _locID ='44140'>Eagle Runner Knight</String>
		<String _locID ='44141'>INF Eagle Runner Knight</String>
		<String _locID ='44142'>Hand infantry</String>
		<String _locID ='44143'>Stealthy noble armed with an obsidian sword.  Good against cavalry and heavy infantry.</String>
		<String _locID ='44144'>Jaguar Prowl Knight</String>
		<String _locID ='44145'>INF Jaguar Prowl Knight</String>
		<String _locID ='44146'>Siege infantry</String>
		<String _locID ='44147'>Long-ranged noble that fires flaming arrows. Good against artillery and buildings.</String>
		<String _locID ='44148'>Arrow Knight</String>
		<String _locID ='44149'>INF Arrow Knight</String>
		<String _locID ='44150'>Anti-building hand infantry</String>
		<String _locID ='44151'>Warrior armed with a deadly spear. Good against cavalry and buildings.</String>
		<String _locID ='44152'>Puma Spearman</String>
		<String _locID ='44153'>INF Puma Spearman</String>
		<String _locID ='44154'>Hand infantry</String>
		<String _locID ='44155'>Aztec elite berserker.</String>
		<String _locID ='44156'>Skull Knight</String>
		<String _locID ='44157'>INF Skull Knight</String>
		<String _locID ='44158'>Warchief</String>
		<String _locID ='44159'>The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.</String>
		<String _locID ='44160'>War Chief</String>
		<String _locID ='44161'>XP Aztec War Chief</String>
		<String _locID ='44162'>Coin source</String>
		<String _locID ='44163'>Fast but expiring source of Coin.</String>
		<String _locID ='44164'>Tin Mine</String>
		<String _locID ='44165'>Mine Tin</String>
		<String _locID ='44166'>Puma Spearman attack and hitpoints increased.</String>
		<String _locID ='44167'>Champion Puma Spearmen</String>
		<String _locID ='44168'>Champion Aenna</String>
		<String _locID ='44169'>Champion Puma Man</String>
		<String _locID ='44170'>Eagle Knight attack and hitpoints increased.</String>
		<String _locID ='44171'>Champion Eagle Runner Knights</String>
		<String _locID ='44172'>Champion Puma Man</String>
		<String _locID ='44173'>Arrow Knight attack and hitpoints increased.</String>
		<String _locID ='44174'>Champion Arrow Knights</String>
		<String _locID ='44175'>Champion Puma Man</String>
		<String _locID ='44176'>Jaguar Prowl Knight attack and hitpoints increased.</String>
		<String _locID ='44177'>Champion Jaguar Prowl Knights</String>
		<String _locID ='44178'>Champion Puma Man</String>
		<String _locID ='44179'>Champion Arrow Knight</String>
		<String _locID ='44180'>Champion Jaguar Knight</String>
		<String _locID ='44181'>Champion Eagle Knight</String>
		<String _locID ='44182'>Puma Spearman attack and hitpoints increased.</String>
		<String _locID ='44183'>Elite Puma Spearmen</String>
		<String _locID ='44184'>Elite Aenna</String>
		<String _locID ='44185'>Arrow Knight attack and hitpoints increased.</String>
		<String _locID ='44186'>Elite Arrow Knight</String>
		<String _locID ='44187'>Elite Aenna</String>
		<String _locID ='44188'>Eagle Knight attack and hitpoints increased.</String>
		<String _locID ='44189'>Elite Eagle Knight</String>
		<String _locID ='44190'>Elite Aenna</String>
		<String _locID ='44191'>Jaguar Knight attack and hitpoints increased.</String>
		<String _locID ='44192'>Elite Jaguar Knight</String>
		<String _locID ='44193'>Elite Aenna</String>
		<String _locID ='44194'>Elite Puma Man</String>
		<String _locID ='44195'>Elite Arrow Knight</String>
		<String _locID ='44196'>Elite Eagle Knight</String>
		<String _locID ='44197'>Elite Jaguar Knight</String>
		<String _locID ='44198'>Legendary upgrade for Coyote Runners.</String>
		<String _locID ='44199'>Legendary Coyote Runners</String>
		<String _locID ='44200'>Legendary Aenna</String>
		<String _locID ='44201'>Legendary upgrade for Puma Spearmen.</String>
		<String _locID ='44202'>Legendary Puma Spearmen</String>
		<String _locID ='44203'>Legendary Aenna</String>
		<String _locID ='44204'>Legendary Puma Man</String>
		<String _locID ='44205'>Legendary upgrade for Macehualtins</String>
		<String _locID ='44206'>Legendary Macehualtins</String>
		<String _locID ='44207'>Legendary Puma Man</String>
		<String _locID ='44208'>Legendary upgrade for Arrow Knights.</String>
		<String _locID ='44209'>Legendary Arrow Knights</String>
		<String _locID ='44210'>Legendary Puma Man</String>
		<String _locID ='44211'>Legendary upgrade for Eagle Runner Knights.</String>
		<String _locID ='44212'>Legendary Eagle Runner Knights</String>
		<String _locID ='44213'>Legendary Puma Man</String>
		<String _locID ='44214'>Legendary upgrade for Jaguar Prowl Knights.</String>
		<String _locID ='44215'>Legendary Jaguar Prowl Knights</String>
		<String _locID ='44216'>Legendary Puma Man</String>
		<String _locID ='44217'>Legendary Coyote Man</String>
		<String _locID ='44218'>Legendary Macehualtin</String>
		<String _locID ='44219'>Legendary Arrow Knight</String>
		<String _locID ='44220'>Legendary Eagle Knight</String>
		<String _locID ='44221'>Legendary Jaguar Knight</String>
		<String _locID ='44222'>Warrior Priest</String>
		<String _locID ='44223'>TEAM 3 Villagers</String>
		<String _locID ='44224'>8 Villagers</String>
		<String _locID ='44225'>5 Coyote Runners</String>
		<String _locID ='44226'>10 Coyote Runners</String>
		<String _locID ='44227'>15 Coyote Runners</String>
		<String _locID ='44228'>7 Coyote Runners</String>
		<String _locID ='44229'>12 Coyote Runners</String>
		<String _locID ='44230'>Coyote Runner speed and hitpoints increased.</String>
		<String _locID ='44231'>Coyote Combat</String>
		<String _locID ='44232'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='44233'>Coyote Combat Shipment has arrived.</String>
		<String _locID ='44234'>8 Puma Spearmen</String>
		<String _locID ='44235'>6 Puma Spearmen</String>
		<String _locID ='44236'>9 Macehualtins</String>
		<String _locID ='44237'>24 Macehualtins</String>
		<String _locID ='44238'>11 Macehualtins</String>
		<String _locID ='44239'>10 Macehualtins</String>
		<String _locID ='44240'>13 Macehualtins</String>
		<String _locID ='44241'>War Hut units train faster.</String>
		<String _locID ='44242'>War Hut Training</String>
		<String _locID ='44243'>TEAM Crossbows, Longbows and Pikemen train faster.</String>
		<String _locID ='44244'>6 Arrow Knights</String>
		<String _locID ='44245'>6 Arrow Knights</String>
		<String _locID ='44246'>5 Eagle Runner Knights</String>
		<String _locID ='44247'>9 Eagle Runner Knights</String>
		<String _locID ='44248'>6 Eagle Runner Knights</String>
		<String _locID ='44249'>5 Jaguar Prowl Knights</String>
		<String _locID ='44250'>11 Jaguar Prowl Knights</String>
		<String _locID ='44251'>8 Jaguar Prowl Knights</String>
		<String _locID ='44252'>6 Jaguar Prowl Knights</String>
		<String _locID ='44253'>9 Jaguar Prowl Knights</String>
		<String _locID ='44254'>Nobles' Hut units' attack versus buildings increased.</String>
		<String _locID ='44255'>Scorched Earth</String>
		<String _locID ='44256'>Ransack Shipment has arrived.</String>
		<String _locID ='44257'>Scorched Earth Shipment has arrived.</String>
		<String _locID ='44258'>All Knights' attack increased.</String>
		<String _locID ='44259'>Knight Attack</String>
		<String _locID ='44260'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='44261'>Knight Attack Shipment has arrived.</String>
		<String _locID ='44262'>All Knights' hitpoints increased.</String>
		<String _locID ='44263'>Knight Hitpoints</String>
		<String _locID ='44264'>Knight Attack shipment has arrived.</String>
		<String _locID ='44265'>Knight Hitpoints Shipment has arrived.</String>
		<String _locID ='44266'>All Knights' attack and hitpoints increased.</String>
		<String _locID ='44267'>Knight Combat</String>
		<String _locID ='44268'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='44269'>Knight Combat Shipment has arrived.</String>
		<String _locID ='44270'>3 Skull Knights</String>
		<String _locID ='44271'>5 Skull Knights</String>
		<String _locID ='44272'>4 Skull Knights</String>
		<String _locID ='44273'>7 Skull Knights</String>
		<String _locID ='44274'>War Hut and Nobles' Hut build limit increased.</String>
		<String _locID ='44275'>Aztec Fortifications</String>
		<String _locID ='44276'>Extensive Fortifications Shipment has arrived.</String>
		<String _locID ='44277'>Nobles' Hut attack and hit points increased.</String>
		<String _locID ='44278'>Strong Nobles' Hut</String>
		<String _locID ='44279'>Reinforced War Hut</String>
		<String _locID ='44280'>Strong Nobles Hut</String>
		<String _locID ='44281'>Strong War Hut</String>
		<String _locID ='44282'>Nobles' Huts get a better attack and more hitpoints.</String>
		<String _locID ='44283'>Mighty Nobles' Hut</String>
		<String _locID ='44284'>Mighty War Hut</String>
		<String _locID ='44285'>Mighty Nobles Hut</String>
		<String _locID ='44286'>Canoes cost less wood.</String>
		<String _locID ='44287'>Artificial Islands</String>
		<String _locID ='44288'>TEAM Warships cheaper.</String>
		<String _locID ='44289'>Warships cost less wood.</String>
		<String _locID ='44290'>TEAM Fishing Boats cost less Wood.</String>
		<String _locID ='44291'>TEAM Cheap Fishing Boats</String>
		<String _locID ='44292'>Warships cost less wood.</String>
		<String _locID ='44293'>Fishing Boats cost less wood.</String>
		<String _locID ='44294'>Transforms into a Nobles' Hut</String>
		<String _locID ='44295'>Transforms into a Nobles' Hut for frontier defense.</String>
		<String _locID ='44296'>Nobles' Hut Travois</String>
		<String _locID ='44297'>VIL Nobles' Hut Travois</String>
		<String _locID ='44298'>2 Nobles' Hut Travois</String>
		<String _locID ='44299'>3 Nobles' Hut Travois</String>
		<String _locID ='44300'>War Huts cost less Wood.</String>
		<String _locID ='44301'>Cheap War Huts</String>
		<String _locID ='44302'>Fishing Boats cost less wood.</String>
		<String _locID ='44303'>War Huts cost less wood.</String>
		<String _locID ='44304'>Huron warrior attack and hitpoints increased.</String>
		<String _locID ='44305'>Huron Warrior Societies</String>
		<String _locID ='44306'>Elite Tracker</String>
		<String _locID ='44307'>Elite Huron Mantlet</String>
		<String _locID ='44308'>Zapotec warrior attack and hitpoints increased.</String>
		<String _locID ='44309'>Zapotec Warrior Societies</String>
		<String _locID ='44310'>Elite Huron Mantlet</String>
		<String _locID ='44311'>Elite Lightning Warrior</String>
		<String _locID ='44312'>Huron warrior attack and hitpoints increased.</String>
		<String _locID ='44313'>Champion Huron</String>
		<String _locID ='44314'>Champion Axe Rider</String>
		<String _locID ='44315'>Champion Huron Mantlet</String>
		<String _locID ='44316'>Zapotec warrior attack and hitpoints increased.</String>
		<String _locID ='44317'>Champion Zapotec</String>
		<String _locID ='44318'>Champion Huron Mantlet</String>
		<String _locID ='44319'>Champion Lightning Warrior</String>
		<String _locID ='44320'>2 Tlaloc Canoes</String>
		<String _locID ='44321'>3 Tlaloc Canoes</String>
		<String _locID ='44322'>9 Zapotec Allies</String>
		<String _locID ='44323'>24 Zapotec Allies</String>
		<String _locID ='44324'>11 Renegade Spanish</String>
		<String _locID ='44325'>24 Renegade Spanish</String>
		<String _locID ='44326'>Temple of Centeotl Support</String>
		<String _locID ='44327'>The priests of Centeotl send 18 Macehualtins and boost all Macehualtin hitpoints.</String>
		<String _locID ='44328'>The priests of Xipe Totec send 11 Coyote Runners and boost all Coyote Runner attacks.</String>
		<String _locID ='44329'>Temple of Xipe Totec Support</String>
		<String _locID ='44330'>The priests of Xochipilli send 12 Puma Spearmen and increases Puma Spearman speed.</String>
		<String _locID ='44331'>Temple of Xochipilli Support</String>
		<String _locID ='44332'>The priests of Xolotl send 10 Villagers and boost the gather rate for Farms and Plantations by 10%.</String>
		<String _locID ='44333'>Temple of Xolotl Support</String>
		<String _locID ='44334'>The priests of Coatlicue send 10 Arrow Knights and boost all Arrow Knight attacks.</String>
		<String _locID ='44335'>Temple of Coatlicue Support</String>
		<String _locID ='44336'>The priests of Tlaloc send 8 Eagle Runner Knights and boost all Eagle Runner Knights' range.</String>
		<String _locID ='44337'>Temple of Tlaloc Support</String>
		<String _locID ='44338'>The High Priest of Huitzilopochtli sends 11 Skull Knights and boosts the splash effect of all Skull Knights.</String>
		<String _locID ='44339'>Great Temple of Huitzilopochtli Support</String>
		<String _locID ='44340'>The High Priest of Quetzalcoatl sends 18 Jaguar Prowl Knights and boosts the attack of all Jaguar Prowl Knights.</String>
		<String _locID ='44341'>Great Temple of Quetzalcoatl Support</String>
		<String _locID ='44342'>The High Priest of Tezcatlipoca sends a group of Pet Jaguars and enhances Pet Jaguars greatly in combat.</String>
		<String _locID ='44343'>Great Temple of Tezcatlipoca Support</String>
		<String _locID ='44344'>1 Dock Travois (Currently Sends Farm)</String>
		<String _locID ='44345'>Forest Mother</String>
		<String _locID ='44346'>Receive for free all Market woodcutting upgrades.</String>
		<String _locID ='44347'>Iroquois Woodworking</String>
		<String _locID ='44348'>TEAM improved all infantry hitpoints.</String>
		<String _locID ='44349'>TEAM Villagers gather Coin from Mines faster.</String>
		<String _locID ='44350'>TEAM Silversmith</String>
		<String _locID ='44351'>Silversmith Shipment has arrived.</String>
		<String _locID ='44352'>Iroquois Woodworking has been sent.</String>
		<String _locID ='44353'>TEAM Silversmith Shipment has arrived.</String>
		<String _locID ='44354'>Villagers gather Coin from Mines faster.</String>
		<String _locID ='44355'>Aztec Mining</String>
		<String _locID ='44356'>Team Silversmith Shipment has arrived.</String>
		<String _locID ='44357'>Aztec Mining Shipment has arrived.</String>
		<String _locID ='44358'>9 Deer</String>
		<String _locID ='44359'>Villagers gather from Farms and Plantations faster.</String>
		<String _locID ='44360'>Chinampa</String>
		<String _locID ='44361'>Grain Market Shipment has arrived.</String>
		<String _locID ='44362'>Timeout</String>
		<String _locID ='44363'>Villagers gather from Farms and Plantations faster.</String>
		<String _locID ='44364'>Great Chinampa</String>
		<String _locID ='44365'>Grain Market Shipment has arrived.</String>
		<String _locID ='44366'>Ranged infantry mercenary</String>
		<String _locID ='44367'>Powerful ranged infantry mercenary.</String>
		<String _locID ='44368'>Fusilier</String>
		<String _locID ='44369'>INF Fusilier</String>
		<String _locID ='44370'>Heavy Infantry</String>
		<String _locID ='44371'>Solid general-purpose infantry. Good against cavalry.</String>
		<String _locID ='44372'>Colonial Militia</String>
		<String _locID ='44373'>INF Colonial Militia</String>
		<String _locID ='44374'>Villagers gather Wood faster.</String>
		<String _locID ='44375'>TEAM Exotic Hardwoods</String>
		<String _locID ='44376'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='44377'>TEAM Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='44378'>Klamath warrior attack and hitpoints increased.</String>
		<String _locID ='44379'>Klamath Warrior Societies</String>
		<String _locID ='44380'>Elite Lightning Warrior</String>
		<String _locID ='44381'>Elite Klamath Rifleman</String>
		<String _locID ='44382'>Apache warrior attack and hitpoints increased.</String>
		<String _locID ='44383'>Apache Warrior Societies</String>
		<String _locID ='44384'>Elite Klamath Rifleman</String>
		<String _locID ='44385'>Elite Apache Cavalry</String>
		<String _locID ='44386'>Navajo warrior attack and hitpoints increased.</String>
		<String _locID ='44387'>Navajo Warrior Societies</String>
		<String _locID ='44388'>Elite Apache Cavalry</String>
		<String _locID ='44389'>Elite Navajo Rifleman</String>
		<String _locID ='44390'>Cheyenne warrior attack and hitpoints increased.</String>
		<String _locID ='44391'>Cheyenne Warrior Societies</String>
		<String _locID ='44392'>Elite Navajo Rifleman</String>
		<String _locID ='44393'>Elite Cheyenne Rider</String>
		<String _locID ='44394'>Klamath warrior attack and hitpoints increased.</String>
		<String _locID ='44395'>Champion Klamath</String>
		<String _locID ='44396'>Champion Lightning Warrior</String>
		<String _locID ='44397'>Champion Klamath Rifleman</String>
		<String _locID ='44398'>Apache warrior attack and hitpoints increased.</String>
		<String _locID ='44399'>Champion Apache</String>
		<String _locID ='44400'>Champion Klamath Rifleman</String>
		<String _locID ='44401'>Champion Apache Cavalry</String>
		<String _locID ='44402'>Navajo warrior attack and hitpoints increased.</String>
		<String _locID ='44403'>Champion Navajo</String>
		<String _locID ='44404'>Champion Apache Cavalry</String>
		<String _locID ='44405'>Champion Navajo Rifleman</String>
		<String _locID ='44406'>Cheyenne warrior attack and hitpoints increased.</String>
		<String _locID ='44407'>Champion Cheyenne</String>
		<String _locID ='44408'>Champion Navajo Rifleman</String>
		<String _locID ='44409'>Champion Cheyenne Rider</String>
		<String _locID ='44410'>Legendary Lightning Warrior</String>
		<String _locID ='44411'>Legendary Mantlet</String>
		<String _locID ='44412'>Legendary Apache Cavalry</String>
		<String _locID ='44413'>Legendary Klamath Rifleman</String>
		<String _locID ='44414'>Legendary Navajo Rifleman</String>
		<String _locID ='44415'>Legendary Cheyenne Rider</String>
		<String _locID ='44416'>Wood source</String>
		<String _locID ='44417'>A tree from the Grand Cayon region.</String>
		<String _locID ='44418'>Tree</String>
		<String _locID ='44419'>Tree - Grand Canyon Base</String>
		<String _locID ='44420'>Wood source</String>
		<String _locID ='44421'>A tree from the Painted Desert region.</String>
		<String _locID ='44422'>Tree</String>
		<String _locID ='44423'>Tree - Painted Desert</String>
		<String _locID ='44424'>Hand cavalry</String>
		<String _locID ='44425'>Mounted warrior good against skirmishers, foot archers, and artillery.</String>
		<String _locID ='44426'>Axe Rider</String>
		<String _locID ='44427'>CAV Axe Rider</String>
		<String _locID ='44428'>Hand cavalry</String>
		<String _locID ='44429'>Superior lance-carrying horsemen.</String>
		<String _locID ='44430'>Dog Soldier</String>
		<String _locID ='44431'>CAV Dog Soldier</String>
		<String _locID ='44432'>Hand cavalry</String>
		<String _locID ='44433'>Stealthy horsemen that grow in strength as they grow in number.</String>
		<String _locID ='44434'>Tashunke Prowler</String>
		<String _locID ='44435'>CAV Tashunke Prowler</String>
		<String _locID ='44436'>Now your War Chief can strike a mighty blow killing or wounding all nearby enemies.</String>
		<String _locID ='44437'>Counting Coup</String>
		<String _locID ='44438'></String>
		<String _locID ='44439'>8 Coyotes</String>
		<String _locID ='44440'>9 Deer</String>
		<String _locID ='44441'>TEAM 6 Bison</String>
		<String _locID ='44442'></String>
		<String _locID ='44443'>12 Bison</String>
		<String _locID ='44444'></String>
		<String _locID ='44445'>9 Bison</String>
		<String _locID ='44446'></String>
		<String _locID ='44447'>15 Bison</String>
		<String _locID ='44448'>Villagers gather Food from hunted animals and berries faster.</String>
		<String _locID ='44449'>Great Hunter</String>
		<String _locID ='44450'>Furrier Shipment has arrived.</String>
		<String _locID ='44451'>Villagers train faster.</String>
		<String _locID ='44452'>Adoption</String>
		<String _locID ='44453'>Medicine Shipment has arrived.</String>
		<String _locID ='44454'>Adoption Shipment has arrived.</String>
		<String _locID ='44455'>6 Cetan Bows</String>
		<String _locID ='44456'>8 Cetan Bows</String>
		<String _locID ='44457'>6 War Clubs</String>
		<String _locID ='44458'>9 War Clubs</String>
		<String _locID ='44459'>7 War Clubs</String>
		<String _locID ='44460'>9 Wakina Rifles</String>
		<String _locID ='44461'>16 Wakina Rifles</String>
		<String _locID ='44462'>18 Wakina Rifles</String>
		<String _locID ='44463'>3 Axe Riders</String>
		<String _locID ='44464'>4 Axe Riders</String>
		<String _locID ='44465'>4 Axe Riders</String>
		<String _locID ='44466'>5 Axe Riders</String>
		<String _locID ='44467'>8 Axe Riders</String>
		<String _locID ='44468'>All cavalry attack increased.</String>
		<String _locID ='44469'>Cavalry Damage</String>
		<String _locID ='44470'>Cavalry Damage Shipment has arrived.</String>
		<String _locID ='44471'>All cavalry attack increased.</String>
		<String _locID ='44472'>Cavalry Damage</String>
		<String _locID ='44473'>Cavalry Damage Shipment has arrived.</String>
		<String _locID ='44474'>All cavalry hitpoints increased.</String>
		<String _locID ='44475'>Cavalry Hitpoints</String>
		<String _locID ='44476'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='44477'>All cavalry attack and hitpoints increased.</String>
		<String _locID ='44478'>Cavalry Combat</String>
		<String _locID ='44479'>Cavalry Hitpoints Shipment has arrived.</String>
		<String _locID ='44480'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='44481'>6 Tashunke Prowlers</String>
		<String _locID ='44482'>4 Tashunke Prowlers</String>
		<String _locID ='44483'>7 Tashunke Prowlers</String>
		<String _locID ='44484'>8 Tashunke Prowlers</String>
		<String _locID ='44485'>2 Dog Soldiers</String>
		<String _locID ='44486'>4 Dog Soldiers</String>
		<String _locID ='44487'>3 Dog Soldiers</String>
		<String _locID ='44488'>2 Dog Soldiers</String>
		<String _locID ='44489'>TEAM 2 Dog Soldiers</String>
		<String _locID ='44490'>TEAM 3 Dog Soldiers</String>
		<String _locID ='44491'>Food source</String>
		<String _locID ='44492'>Medium herbivore. Harvest for Food.</String>
		<String _locID ='44493'>Guanaco</String>
		<String _locID ='44494'>Ritually purified Dog Soldiers do increased damage to infantry.</String>
		<String _locID ='44495'>Onikare</String>
		<String _locID ='44496'>Caballeros Shipment has arrived.</String>
		<String _locID ='44497'>Sweat Lodge Shipment has arrived.</String>
		<String _locID ='44498'>Mohawk</String>
		<String _locID ='44499'>Seneca</String>
		<String _locID ='44500'>Destroy one enemy Town Center.</String>
		<String _locID ='44501'>Bring Nathaniel and Kanyenke to the Iroquois village.</String>
		<String _locID ='44502'>Task Native Villagers on the Fire Pit.</String>
		<String _locID ='44503'>Perform a War Dance.</String>
		<String _locID ='44504'>Destroy one enemy Town Center.</String>
		<String _locID ='44505'>Gather five Treasures.</String>
		<String _locID ='44506'>The Iroquois village allied to Nathaniel is to the northeast.</String>
		<String _locID ='44507'>Tasking Villagers on your Fire Pit invokes power for your tribe and will give you access to unique Native abilities.</String>
		<String _locID ='44508'>To task Native Villagers on the Fire Pit, select the Villagers, then right-click the Fire Pit. Add additional Villagers to increase the dance's effect.</String>
		<String _locID ='44509'>The enemy town to the northwest may be vulnerable to cavalry attacks. The town to the northeast may be vulnerable to raids on their copper mines.</String>
		<String _locID ='44510'>Scout every region of the map to find all the Treasures.</String>
		<String _locID ='44511'>Hessians</String>
		<String _locID ='44512'>Rescue Nonahkee.</String>
		<String _locID ='44513'>Find and destroy one prisoner cage to rescue Native Villagers.</String>
		<String _locID ='44514'>Destroy the prisoner cage holding Nonahkee.</String>
		<String _locID ='44515'>Build a Trading Post on the Trade Route.</String>
		<String _locID ='44516'>The prisoner cages are well-guarded by enemy Hessians and Iroquois.</String>
		<String _locID ='44517'>It may be necessary to destroy several enemy buildings to reach Nonahkee's prison.</String>
		<String _locID ='44518'>A Trading Post on this trading route will yield one Native Villager each time the Travois passes it. This may be a useful way to expand your town.</String>
		<String _locID ='44519' gamecharacter ='Nathaniel' soundfilename ='XNATH9000'>Perhaps the reports about the Mohawk and Seneca allying with the British have been exaggerated.</String>
		<String _locID ='44520' gamecharacter ='Nathaniel' soundfilename ='XNATH9005'>Looks like you've got a bit of fight left in you, uncle.</String>
		<String _locID ='44521' gamecharacter ='Nathaniel' soundfilename ='XNATH9010'>We're here to help if we can, war chief.</String>
		<String _locID ='44522' gamecharacter ='Nathaniel' soundfilename ='XNATH9015'>We'll have to decide how many of our villagers should be dancing, and how many should be gathering and building.</String>
		<String _locID ='44523' gamecharacter ='Nathaniel' soundfilename ='XNATH9020'>Time for a war dance.</String>
		<String _locID ='44524' gamecharacter ='Nathaniel' soundfilename ='XNATH9025'>I can hear war drums across the river. We need a strategy, and soon.</String>
		<String _locID ='44525' gamecharacter ='Nathaniel' soundfilename ='XNATH9030'>We should bring plenty of cavalry when we attack the Seneca.</String>
		<String _locID ='44526' gamecharacter ='Nathaniel' soundfilename ='XNATH9035'>The Mohawk town center has been destroyed.  Mission accomplished!</String>
		<String _locID ='44527' gamecharacter ='Nathaniel' soundfilename ='XNATH9040'>The Seneca town center is down.  Mission accomplished!</String>
		<String _locID ='44528' gamecharacter ='Kanyenke' soundfilename ='XKANY9000'>Both strategies have merit, Nathaniel.</String>
		<String _locID ='44529' gamecharacter ='Kanyenke' soundfilename ='XKANY9005'>You were saying, Nathaniel?</String>
		<String _locID ='44530' gamecharacter ='Kanyenke' soundfilename ='XKANY9010'>Kill now. Talk later.</String>
		<String _locID ='44531' gamecharacter ='Kanyenke' soundfilename ='XKANY9015'>We should journey to the Oneida Iroquois village.</String>
		<String _locID ='44532' gamecharacter ='Kanyenke' soundfilename ='XKANY9020'>I know this region well. I used to hunt here as a boy.</String>
		<String _locID ='44533' gamecharacter ='Kanyenke' soundfilename ='XKANY9025'>The Mohawk copper mines are far from their village. Attacking the miners would be a good way to slow their economy.</String>
		<String _locID ='44534' gamecharacter ='Kanyenke' soundfilename ='XKANY9030'>The more villagers that dance at the fire pit, the better.</String>
		<String _locID ='44535' gamecharacter ='Kanyenke' soundfilename ='XKANY9035'>These are the Mohawk copper mines.</String>
		<String _locID ='44536' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9000'>Greetings, Nathaniel. We are being raided by two tribes across the river.</String>
		<String _locID ='44537' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9005'>We accept your help in our battle.</String>
		<String _locID ='44538' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9010'>The Mohawk Iroquois live to the northeast. The Seneca Iroquois live to the northwest.</String>
		<String _locID ='44539' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9015'>Battles between Iroquois tribes are often decided by a swift show of force. If we destroy one tribe's town center, the other tribe will stop fighting as well.</String>
		<String _locID ='44540' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9020'>We should focus our attacks on one tribe while defending our own village.</String>
		<String _locID ='44541' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9025'>You are right. But we have learned that the Seneca tribe is vulnerable to attacks by cavalry.  </String>
		<String _locID ='44542' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9030'>Our villagers must join the war dance at the fire pit.</String>
		<String _locID ='44543' gamecharacter ='Kanyenke' soundfilename ='XKANY9001'>Perhaps the reports about the Mohawk and Seneca allying with the British have been exaggerated.</String>
		<String _locID ='44544' gamecharacter ='Nathaniel' soundfilename ='XNATH9001'>You were saying, uncle?</String>
		<String _locID ='44545' gamecharacter ='Nathaniel' soundfilename ='XNATH9045'>The war party has been assembled.</String>
		<String _locID ='44546' gamecharacter ='Nathaniel' soundfilename ='XNATH9050'>We've freed some villagers!</String>
		<String _locID ='44547' gamecharacter ='Nathaniel' soundfilename ='XNATH9065'>Another settler has joined us at our trading post!</String>
		<String _locID ='44548' gamecharacter ='Nathaniel' soundfilename ='XNATH9055'>We've got to destroy the stockade holding my mother before the Mohawk become too strong to defeat.</String>
		<String _locID ='44549' gamecharacter ='Nathaniel' soundfilename ='PlaceholderShort'>&lt;DELETED&gt;</String>
		<String _locID ='44550' gamecharacter ='Nathaniel' soundfilename ='XNATH9060'>You're a fool, Kuechler - you and the Mohawks you've tricked into joining you.</String>
		<String _locID ='44551' gamecharacter ='Kanyenke' soundfilename ='XKANY9040'>We must protect them as they work to expand our military strength.</String>
		<String _locID ='44552' gamecharacter ='Kanyenke' soundfilename ='XKANY9045'>There are two trading post sites. One has already been claimed by the Mohawks, but we can change that.</String>
		<String _locID ='44553' gamecharacter ='Kanyenke' soundfilename ='XKANY9050'>Each time a travois passes our trading post, a new villager will join us.</String>
		<String _locID ='44554' gamecharacter ='Kanyenke' soundfilename ='PlaceholderShort'>&lt;DELETED&gt;</String>
		<String _locID ='44555' gamecharacter ='Nonahkee' soundfilename ='XNONA9000'>Nathaniel!</String>
		<String _locID ='44556' gamecharacter ='Nonahkee' soundfilename ='XNONA9005'>I'm free. Thank you all.</String>
		<String _locID ='44557' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9035'>Our base has no villagers. To build and expand we must free villagers being held captive by the Mohawk and their Hessian allies.</String>
		<String _locID ='44558' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9040'>There are other villagers being held. The more we free, the faster we can expand our base.</String>
		<String _locID ='44559' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9045'>We should kill more of the enemy's villagers while we continue to rescue more of our own.</String>
		<String _locID ='44560' gamecharacter ='Kuechler' soundfilename ='XKUEC9000'>The locals fight well, with Hessian leadership. </String>
		<String _locID ='44561' gamecharacter ='Kuechler' soundfilename ='XKUEC9005'>The Mohawks have allowed some of our prisoners to be freed. I should have stationed more of my mercenaries at that pen.</String>
		<String _locID ='44562' gamecharacter ='Kuechler' soundfilename ='XKUEC9010'>Another stockade has been destroyed.  </String>
		<String _locID ='44563' gamecharacter ='Kuechler' soundfilename ='XKUEC9015'>The Natives stand no chance against trained mercenaries.</String>
		<String _locID ='44564' gamecharacter ='Kuechler' soundfilename ='XKUEC9020'>The Native woman is my prisoner and she shall remain so.</String>
		<String _locID ='44565' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9050'>We must free more settlers.</String>
		<String _locID ='44566' gamecharacter ='Kuechler' soundfilename ='XKUEC9025'>Side with Oneida, boy, and be wiped out with them.</String>
		<String _locID ='44567' gamecharacter ='Kanyenke' soundfilename ='XKANY9055'>Yes, a war party.</String>
		<String _locID ='44568'>Wood source</String>
		<String _locID ='44569'>A mix of spruce trees. Harvest for Wood.</String>
		<String _locID ='44570'>Tree</String>
		<String _locID ='44571'>Tree - Northwest Territory</String>
		<String _locID ='44572'>Wood source</String>
		<String _locID ='44573'>Pine trees. Harvest for Wood.</String>
		<String _locID ='44574'>Tree</String>
		<String _locID ='44575'>Tree - Pine</String>
		<String _locID ='44576'>Attack and hitpoints increased for Aennas &amp; Tomahawks.</String>
		<String _locID ='44577'>Elite War Hut</String>
		<String _locID ='44578'>Elite War Bow</String>
		<String _locID ='44579'>Attack and hitpoints increased for Horsemen.</String>
		<String _locID ='44580'>Elite Corral</String>
		<String _locID ='44581'>Attack and hitpoints increased for all War Hut units.</String>
		<String _locID ='44582'>Champion War Hut</String>
		<String _locID ='44583'>Attack and hitpoints increased for all Corral units.</String>
		<String _locID ='44584'>Champion Corral</String>
		<String _locID ='44585'>Attack and hitpoints increased for Rams and Mantlets.</String>
		<String _locID ='44586'>Champion Siege Workshop</String>
		<String _locID ='44587'>Legendary upgrade for all War Hut units.</String>
		<String _locID ='44588'>Legendary War Hut</String>
		<String _locID ='44589'>Legendary Aenna</String>
		<String _locID ='44590'>Legendary upgrade for all Corral units.</String>
		<String _locID ='44591'>Legendary Corral</String>
		<String _locID ='44592'>Legendary upgrade for all Siege Workshop units.</String>
		<String _locID ='44593'>Legendary Siege Workshop</String>
		<String _locID ='44594'>Legendary Light Cannon</String>
		<String _locID ='44595'>Nature Friendship</String>
		<String _locID ='44596'>Converts treasure guardians.</String>
		<String _locID ='44597'>Villagers gather Food faster.</String>
		<String _locID ='44598'>Great Feast</String>
		<String _locID ='44599'>Villagers gather Food faster.</String>
		<String _locID ='44600'>Harvest Ceremony</String>
		<String _locID ='44601'>Villagers gather Food faster.</String>
		<String _locID ='44602'>Green Corn Ceremony</String>
		<String _locID ='44603'>Villager attack and hitpoints increased.</String>
		<String _locID ='44604'>Spirit Medicine </String>
		<String _locID ='44605'>Villagers gather Wood faster.</String>
		<String _locID ='44606'>Forest Spirit Ceremony</String>
		<String _locID ='44607'>Villagers gather Wood faster.</String>
		<String _locID ='44608'>Forest People Ceremony</String>
		<String _locID ='44609'>Villagers gather Wood faster.</String>
		<String _locID ='44610'>Lumber Ceremony</String>
		<String _locID ='44611'>Villagers gather Coin faster.</String>
		<String _locID ='44612'>Earth Ceremony</String>
		<String _locID ='44613'>Villagers gather Coin faster.</String>
		<String _locID ='44614'>Earth Gift Ceremony</String>
		<String _locID ='44615'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='44616'>Fishing Dance</String>
		<String _locID ='44617'>Boats gather Food from Fish and Coin from Whales faster.</String>
		<String _locID ='44618'>Greatfish Dance</String>
		<String _locID ='44619'>Livestock fatten faster when tasked on Farms.</String>
		<String _locID ='44620'>Herd Mother Dance</String>
		<String _locID ='44621'>Wood source</String>
		<String _locID ='44622'>A tree such as birch or maple. Harvest for Wood.</String>
		<String _locID ='44623'>Tree</String>
		<String _locID ='44624'>Tree - Great Lakes</String>
		<String _locID ='44625'>Villagers gather Wood faster.</String>
		<String _locID ='44626'>Woodcrafting</String>
		<String _locID ='44627'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='44628'>Woodcrafting Shipment has arrived.</String>
		<String _locID ='44629'>TEAM Food source.</String>
		<String _locID ='44630'>TEAM Crates of 600 Food</String>
		<String _locID ='44631'>TEAM Ottomans send their allies Chests of 600 Coin.</String>
		<String _locID ='44632'>TEAM Sioux send their allies Baskets of 600 Food</String>
		<String _locID ='44633'>TEAM Food source.</String>
		<String _locID ='44634'>TEAM Crates of 1000 Food</String>
		<String _locID ='44635'>TEAM Sioux send their allies Baskets of 600 Food</String>
		<String _locID ='44636'>TEAM Sioux send their allies Baskets of 1000 Food</String>
		<String _locID ='44637'>Now your War Chief is able to be stealthy.</String>
		<String _locID ='44638'>Center of Power</String>
		<String _locID ='44639'>War Chief!</String>
		<String _locID ='44640'>5 Cougars</String>
		<String _locID ='44641'>5 Grizzlies</String>
		<String _locID ='44642'>4 Rifle Riders</String>
		<String _locID ='44643'>6 Rifle Riders</String>
		<String _locID ='44644'>5 Rifle Riders</String>
		<String _locID ='44645'>7 Rifle Riders</String>
		<String _locID ='44646'>Mustangs Shipment has arrived.</String>
		<String _locID ='44647'>Native allies train incredibly fast.</String>
		<String _locID ='44648'>Black Arrow</String>
		<String _locID ='44649'>Adoption Shipment has arrived.</String>
		<String _locID ='44650'>Black Arrow Shipment has arrived.</String>
		<String _locID ='44651'>Ranged infantry Mercenary</String>
		<String _locID ='44652'>Rifleman for hire.</String>
		<String _locID ='44653'>Renegado</String>
		<String _locID ='44654'>MERC Renegado</String>
		<String _locID ='44655'>Ranged cavalry Mercenary</String>
		<String _locID ='44656'>Mounted gunman for hire.</String>
		<String _locID ='44657'>Comanchero</String>
		<String _locID ='44658'>Merc Comanchero</String>
		<String _locID ='44659'>Ranged infantry Mercenary</String>
		<String _locID ='44660'>Skilled pistolero for hire.</String>
		<String _locID ='44661'>Gunslinger</String>
		<String _locID ='44662'>Merc Gunslinger</String>
		<String _locID ='44663'>6 Comanche Allies</String>
		<String _locID ='44664'>18 Comanche Allies</String>
		<String _locID ='44665'>6 Cheyenne Allies</String>
		<String _locID ='44666'>18 Cheyenne Allies</String>
		<String _locID ='44667'>10 Renegado Allies</String>
		<String _locID ='44668'>10 Pistolero Allies</String>
		<String _locID ='44669'>7 Comanchero Allies</String>
		<String _locID ='44670'>Outlaw Band</String>
		<String _locID ='44671'>A large force of outlaws joins your side, with 7 Renegados, 7 Pistoleros, and 5 Comancheros.</String>
		<String _locID ='44672'>Dakota Support</String>
		<String _locID ='44673'>The Dakota Nation sends its support.</String>
		<String _locID ='44674'>The Dakota Nation sends 5 Tashunke Prowlers and increases the hitpoints of all Tashunke Prowlers.</String>
		<String _locID ='44675'>The Lakota Nation sends 7 Axe Riders and 9 buffalo.</String>
		<String _locID ='44676'>Lakota Support</String>
		<String _locID ='44677'>The Dakota Nation sends its support.</String>
		<String _locID ='44678'>The Lakota Nation sends its support.</String>
		<String _locID ='44679'>The Nakota Nation sends 4 Dog Soldiers and increases the speed of all Dog Soldiers.</String>
		<String _locID ='44680'>Nakota Support</String>
		<String _locID ='44681'>The Lakota Nation sends its support.</String>
		<String _locID ='44682'>The Nakota Nation sends its support.</String>
		<String _locID ='44683'>The Sans Arc council sends 16 War Clubs and 500 Wood.</String>
		<String _locID ='44684'>Sans Arc Support</String>
		<String _locID ='44685'>The Nakota Nation sends its support.</String>
		<String _locID ='44686'>The Sans Arc tribe sends its support.</String>
		<String _locID ='44687'>The Oglala council sends 14 Cetan Bows and 500 Food.</String>
		<String _locID ='44688'>Oglala Support</String>
		<String _locID ='44689'>The Sans Arc tribe sends its support.</String>
		<String _locID ='44690'>The Oglala tribe sends its support.</String>
		<String _locID ='44691'>The Oglala council sends its support.</String>
		<String _locID ='44692'>The Burnt Thigh council sends 7 Rifle Riders and 2 Medicine Men.</String>
		<String _locID ='44693'>Burnt Thigh Support</String>
		<String _locID ='44694'>The Oglala council sends its support.</String>
		<String _locID ='44695'>The Burnt Thigh council sends its support.</String>
		<String _locID ='44696'>The Hunkpapa council sends 16 Wakina Rifles and 2 War Hut Travois.</String>
		<String _locID ='44697'>Hunkpapa Support</String>
		<String _locID ='44698'>The Burnt Thigh council sends its support.</String>
		<String _locID ='44699'>The Hunkpapa council sends its support.</String>
		<String _locID ='44700'>The Santee council sends 6 Axe Riders and increases the hitpoints of all Axe Riders.</String>
		<String _locID ='44701'>Santee Support</String>
		<String _locID ='44702'>The Lakota Nation sends its support.</String>
		<String _locID ='44703'>The Yankton council sends 6 Rifle Riders and increases the attack of all Rifle Riders.</String>
		<String _locID ='44704'>Yankton Support</String>
		<String _locID ='44705'>The Lakota Nation sends its support.</String>
		<String _locID ='44706'>The Yankton council sends its support.</String>
		<String _locID ='44707'>The Santee council sends its support.</String>
		<String _locID ='44708'>The Two Kettle council sends 14 Wakina Rifles and increases the hitpoints of all Wakina Rifles.</String>
		<String _locID ='44709'>Two Kettle Support</String>
		<String _locID ='44710'>The Sans Arc tribe sends its support.</String>
		<String _locID ='44711'>The Two Kettle council sends its support.</String>
		<String _locID ='44712'>The Sans Arc council sends its support.</String>
		<String _locID ='44713'>3 Pet Jaguars</String>
		<String _locID ='44714'>6 Pet Jaguars</String>
		<String _locID ='44715'>4 Pet Jaguars</String>
		<String _locID ='44716'>Greatly improves the speed of your War Chief and gives him an area attack.</String>
		<String _locID ='44717'>Smoking Mirror</String>
		<String _locID ='44718'>War Chief!</String>
		<String _locID ='44719'>9 Mayan Allies</String>
		<String _locID ='44720'>24 Mayan Allies</String>
		<String _locID ='44721'>Villagers gather Wood much faster.</String>
		<String _locID ='44722'>Deforestation</String>
		<String _locID ='44723'>Villagers gather Coin from all sources much faster.</String>
		<String _locID ='44724'>Excessive Tribute</String>
		<String _locID ='44725'>Villagers gather Food from Mills and hunting much faster. Sheep also fatten at Farms much faster.</String>
		<String _locID ='44726'>Large Scale Gathering</String>
		<String _locID ='44727'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44728'>Legendary Native Warriors</String>
		<String _locID ='44729'>Legendary Axe Rider</String>
		<String _locID ='44730'>Legendary Dog Soldier</String>
		<String _locID ='44731'>Legendary Blackwood</String>
		<String _locID ='44732'>Legendary Ambusher</String>
		<String _locID ='44733'>Legendary Blowgunner</String>
		<String _locID ='44734'>Legendary Bolas</String>
		<String _locID ='44735'>Legendary Clubman</String>
		<String _locID ='44736'>Legendary Chieftain</String>
		<String _locID ='44737'>Legendary Eagle</String>
		<String _locID ='44738'>Legendary Tracker</String>
		<String _locID ='44739'>Legendary Jaguar</String>
		<String _locID ='44740'>Legendary Mantlet</String>
		<String _locID ='44741'>Legendary Rifleman</String>
		<String _locID ='44742'>Legendary Sharktooth</String>
		<String _locID ='44743'>Legendary Tomahawk</String>
		<String _locID ='44744'>Legendary Holcan</String>
		<String _locID ='44745'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44746'>Legendary Native Warriors</String>
		<String _locID ='44747'>Legendary Axe Rider</String>
		<String _locID ='44748'>Legendary Dog Soldier</String>
		<String _locID ='44749'>Legendary Blackwood</String>
		<String _locID ='44750'>Legendary Ambusher</String>
		<String _locID ='44751'>Legendary Blowgunner</String>
		<String _locID ='44752'>Legendary Bolas</String>
		<String _locID ='44753'>Legendary Clubman</String>
		<String _locID ='44754'>Legendary Chieftain</String>
		<String _locID ='44755'>Legendary Eagle</String>
		<String _locID ='44756'>Legendary Tracker</String>
		<String _locID ='44757'>Legendary Jaguar</String>
		<String _locID ='44758'>Legendary Mantlet</String>
		<String _locID ='44759'>Legendary Rifleman</String>
		<String _locID ='44760'>Legendary Sharktooth</String>
		<String _locID ='44761'>Legendary Tomahawk</String>
		<String _locID ='44762'>Legendary Holcan</String>
		<String _locID ='44763'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44764'>Legendary Native Warriors</String>
		<String _locID ='44765'>Legendary Axe Rider</String>
		<String _locID ='44766'>Legendary Dog Soldier</String>
		<String _locID ='44767'>Legendary Blackwood</String>
		<String _locID ='44768'>Legendary Ambusher</String>
		<String _locID ='44769'>Legendary Blowgunner</String>
		<String _locID ='44770'>Legendary Bolas</String>
		<String _locID ='44771'>Legendary Clubman</String>
		<String _locID ='44772'>Legendary Chieftain</String>
		<String _locID ='44773'>Legendary Eagle</String>
		<String _locID ='44774'>Legendary Tracker</String>
		<String _locID ='44775'>Legendary Jaguar</String>
		<String _locID ='44776'>Legendary Mantlet</String>
		<String _locID ='44777'>Legendary Rifleman</String>
		<String _locID ='44778'>Legendary Sharktooth</String>
		<String _locID ='44779'>Legendary Tomahawk</String>
		<String _locID ='44780'>Legendary Holcan</String>
		<String _locID ='44781'>Villagers gather Food from Mills and Hunting much faster. Sheep also fatten at farms much faster.</String>
		<String _locID ='44782'>Large Scale Gathering</String>
		<String _locID ='44783'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44784'>Legendary Native Warriors</String>
		<String _locID ='44785'>Legendary Axe Rider</String>
		<String _locID ='44786'>Legendary Dog Soldier</String>
		<String _locID ='44787'>Legendary Blackwood</String>
		<String _locID ='44788'>Legendary Ambusher</String>
		<String _locID ='44789'>Legendary Blowgunner</String>
		<String _locID ='44790'>Legendary Bolas</String>
		<String _locID ='44791'>Legendary Clubman</String>
		<String _locID ='44792'>Legendary Chieftain</String>
		<String _locID ='44793'>Legendary Eagle</String>
		<String _locID ='44794'>Legendary Tracker</String>
		<String _locID ='44795'>Legendary Jaguar</String>
		<String _locID ='44796'>Legendary Mantlet</String>
		<String _locID ='44797'>Legendary Rifleman</String>
		<String _locID ='44798'>Legendary Sharktooth</String>
		<String _locID ='44799'>Legendary Tomahawk</String>
		<String _locID ='44800'>Legendary Holcan</String>
		<String _locID ='44801'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44802'>Legendary Native Warriors</String>
		<String _locID ='44803'>Legendary Axe Rider</String>
		<String _locID ='44804'>Legendary Dog Soldier</String>
		<String _locID ='44805'>Legendary Blackwood</String>
		<String _locID ='44806'>Legendary Ambusher</String>
		<String _locID ='44807'>Legendary Blowgunner</String>
		<String _locID ='44808'>Legendary Bolas</String>
		<String _locID ='44809'>Legendary Clubman</String>
		<String _locID ='44810'>Legendary Chieftain</String>
		<String _locID ='44811'>Legendary Eagle</String>
		<String _locID ='44812'>Legendary Tracker</String>
		<String _locID ='44813'>Legendary Jaguar</String>
		<String _locID ='44814'>Legendary Mantlet</String>
		<String _locID ='44815'>Legendary Rifleman</String>
		<String _locID ='44816'>Legendary Sharktooth</String>
		<String _locID ='44817'>Legendary Tomahawk</String>
		<String _locID ='44818'>Legendary Holcan</String>
		<String _locID ='44819'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID ='44820'>Veteran Militia</String>
		<String _locID ='44821'>Veteran Strelet</String>
		<String _locID ='44822'>Veteran Militia</String>
		<String _locID ='44823'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID ='44824'>Guard Militia</String>
		<String _locID ='44825'>Guard Strelet</String>
		<String _locID ='44826'>Guard Militia</String>
		<String _locID ='44827'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44828'>Legendary Native Warriors</String>
		<String _locID ='44829'>Legendary Axe Rider</String>
		<String _locID ='44830'>Legendary Dog Soldier</String>
		<String _locID ='44831'>Legendary Blackwood</String>
		<String _locID ='44832'>Legendary Ambusher</String>
		<String _locID ='44833'>Legendary Blowgunner</String>
		<String _locID ='44834'>Legendary Bolas</String>
		<String _locID ='44835'>Legendary Clubman</String>
		<String _locID ='44836'>Legendary Chieftain</String>
		<String _locID ='44837'>Legendary Eagle</String>
		<String _locID ='44838'>Legendary Tracker</String>
		<String _locID ='44839'>Legendary Jaguar</String>
		<String _locID ='44840'>Legendary Mantlet</String>
		<String _locID ='44841'>Legendary Rifleman</String>
		<String _locID ='44842'>Legendary Sharktooth</String>
		<String _locID ='44843'>Legendary Tomahawk</String>
		<String _locID ='44844'>Legendary Holcan</String>
		<String _locID ='44845'>Mosque</String>
		<String _locID ='44846'>Treasure</String>
		<String _locID ='44847'>A mighty Huari Stronghold.</String>
		<String _locID ='44848'>%1s has discovered gold in the ruins of a Huari Stronghold worth %2d %3s.</String>
		<String _locID ='44849'>Starting Techs</String>
		<String _locID ='44850'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44851'>Legendary Native Warriors</String>
		<String _locID ='44852'>Legendary Axe Rider</String>
		<String _locID ='44853'>Legendary Dog Soldier</String>
		<String _locID ='44854'>Legendary Blackwood</String>
		<String _locID ='44855'>Legendary Ambusher</String>
		<String _locID ='44856'>Legendary Blowgunner</String>
		<String _locID ='44857'>Legendary Bolas</String>
		<String _locID ='44858'>Legendary Clubman</String>
		<String _locID ='44859'>Legendary Chieftain</String>
		<String _locID ='44860'>Legendary Eagle</String>
		<String _locID ='44861'>Legendary Tracker</String>
		<String _locID ='44862'>Legendary Jaguar</String>
		<String _locID ='44863'>Legendary Mantlet</String>
		<String _locID ='44864'>Legendary Rifleman</String>
		<String _locID ='44865'>Legendary Sharktooth</String>
		<String _locID ='44866'>Legendary Tomahawk</String>
		<String _locID ='44867'>Legendary Holcan</String>
		<String _locID ='44868'>Starting Techs</String>
		<String _locID ='44869'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID ='44870'>Guard Militia</String>
		<String _locID ='44871'>Guard Militia</String>
		<String _locID ='44872'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44873'>Legendary Native Warriors</String>
		<String _locID ='44874'>Legendary Axe Rider</String>
		<String _locID ='44875'>Legendary Dog Soldier</String>
		<String _locID ='44876'>Legendary Blackwood</String>
		<String _locID ='44877'>Legendary Ambusher</String>
		<String _locID ='44878'>Legendary Blowgunner</String>
		<String _locID ='44879'>Legendary Bolas</String>
		<String _locID ='44880'>Legendary Clubman</String>
		<String _locID ='44881'>Legendary Chieftain</String>
		<String _locID ='44882'>Legendary Eagle</String>
		<String _locID ='44883'>Legendary Tracker</String>
		<String _locID ='44884'>Legendary Jaguar</String>
		<String _locID ='44885'>Legendary Mantlet</String>
		<String _locID ='44886'>Legendary Rifleman</String>
		<String _locID ='44887'>Legendary Sharktooth</String>
		<String _locID ='44888'>Legendary Tomahawk</String>
		<String _locID ='44889'>Legendary Holcan</String>
		<String _locID ='44890'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44891'>Legendary Native Warriors</String>
		<String _locID ='44892'>Legendary Axe Rider</String>
		<String _locID ='44893'>Legendary Dog Soldier</String>
		<String _locID ='44894'>Legendary Blackwood</String>
		<String _locID ='44895'>Legendary Ambusher</String>
		<String _locID ='44896'>Legendary Blowgunner</String>
		<String _locID ='44897'>Legendary Bolas</String>
		<String _locID ='44898'>Legendary Clubman</String>
		<String _locID ='44899'>Legendary Chieftain</String>
		<String _locID ='44900'>Legendary Eagle</String>
		<String _locID ='44901'>Legendary Tracker</String>
		<String _locID ='44902'>Legendary Jaguar</String>
		<String _locID ='44903'>Legendary Mantlet</String>
		<String _locID ='44904'>Legendary Rifleman</String>
		<String _locID ='44905'>Legendary Sharktooth</String>
		<String _locID ='44906'>Legendary Tomahawk</String>
		<String _locID ='44907'>Legendary Holcan</String>
		<String _locID ='44908'>Legendary Horse Archer</String>
		<String _locID ='44909'>Legendary Huaminca</String>
		<String _locID ='44910'>Legendary Lightning Warrior</String>
		<String _locID ='44911'>Legendary Mantlet</String>
		<String _locID ='44912'>Legendary Apache Cavalry</String>
		<String _locID ='44913'>Legendary Klamath Rifleman</String>
		<String _locID ='44914'>Legendary Navajo Rifleman</String>
		<String _locID ='44915'>Legendary Cheyenne Rider</String>
		<String _locID ='44916'>Starting Techs</String>
		<String _locID ='44917'>Starting Techs</String>
		<String _locID ='44918'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44919'>Legendary Native Warriors</String>
		<String _locID ='44920'>Legendary Axe Rider</String>
		<String _locID ='44921'>Legendary Dog Soldier</String>
		<String _locID ='44922'>Legendary Blackwood</String>
		<String _locID ='44923'>Legendary Ambusher</String>
		<String _locID ='44924'>Legendary Blowgunner</String>
		<String _locID ='44925'>Legendary Bolas</String>
		<String _locID ='44926'>Legendary Clubman</String>
		<String _locID ='44927'>Legendary Chieftain</String>
		<String _locID ='44928'>Legendary Eagle</String>
		<String _locID ='44929'>Legendary Tracker</String>
		<String _locID ='44930'>Legendary Jaguar</String>
		<String _locID ='44931'>Legendary Mantlet</String>
		<String _locID ='44932'>Legendary Rifleman</String>
		<String _locID ='44933'>Legendary Sharktooth</String>
		<String _locID ='44934'>Legendary Tomahawk</String>
		<String _locID ='44935'>Legendary Holcan</String>
		<String _locID ='44936'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44937'>Legendary Native Warriors</String>
		<String _locID ='44938'>Legendary Axe Rider</String>
		<String _locID ='44939'>Legendary Dog Soldier</String>
		<String _locID ='44940'>Legendary Blackwood</String>
		<String _locID ='44941'>Legendary Ambusher</String>
		<String _locID ='44942'>Legendary Blowgunner</String>
		<String _locID ='44943'>Legendary Bolas</String>
		<String _locID ='44944'>Legendary Clubman</String>
		<String _locID ='44945'>Legendary Chieftain</String>
		<String _locID ='44946'>Legendary Eagle</String>
		<String _locID ='44947'>Legendary Tracker</String>
		<String _locID ='44948'>Legendary Jaguar</String>
		<String _locID ='44949'>Legendary Mantlet</String>
		<String _locID ='44950'>Legendary Rifleman</String>
		<String _locID ='44951'>Legendary Sharktooth</String>
		<String _locID ='44952'>Legendary Tomahawk</String>
		<String _locID ='44953'>Legendary Holcan</String>
		<String _locID ='44954'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44955'>Legendary Native Warriors</String>
		<String _locID ='44956'>Legendary Axe Rider</String>
		<String _locID ='44957'>Legendary Dog Soldier</String>
		<String _locID ='44958'>Legendary Blackwood</String>
		<String _locID ='44959'>Legendary Ambusher</String>
		<String _locID ='44960'>Legendary Blowgunner</String>
		<String _locID ='44961'>Legendary Bolas</String>
		<String _locID ='44962'>Legendary Clubman</String>
		<String _locID ='44963'>Legendary Chieftain</String>
		<String _locID ='44964'>Legendary Eagle</String>
		<String _locID ='44965'>Legendary Tracker</String>
		<String _locID ='44966'>Legendary Jaguar</String>
		<String _locID ='44967'>Legendary Mantlet</String>
		<String _locID ='44968'>Legendary Rifleman</String>
		<String _locID ='44969'>Legendary Sharktooth</String>
		<String _locID ='44970'>Legendary Tomahawk</String>
		<String _locID ='44971'>Legendary Holcan</String>
		<String _locID ='44972'>Legendary Horse Archer</String>
		<String _locID ='44973'>Legendary Huaminca</String>
		<String _locID ='44974'>Legendary Lightning Warrior</String>
		<String _locID ='44975'>Legendary Mantlet</String>
		<String _locID ='44976'>Legendary Apache Cavalry</String>
		<String _locID ='44977'>Legendary Klamath Rifleman</String>
		<String _locID ='44978'>Legendary Navajo Rifleman</String>
		<String _locID ='44979'>Legendary Cheyenne Rider</String>
		<String _locID ='44980'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='44981'>Legendary Native Warriors</String>
		<String _locID ='44982'>Legendary Axe Rider</String>
		<String _locID ='44983'>Legendary Dog Soldier</String>
		<String _locID ='44984'>Legendary Blackwood</String>
		<String _locID ='44985'>Legendary Ambusher</String>
		<String _locID ='44986'>Legendary Blowgunner</String>
		<String _locID ='44987'>Legendary Bolas</String>
		<String _locID ='44988'>Legendary Clubman</String>
		<String _locID ='44989'>Legendary Chieftain</String>
		<String _locID ='44990'>Legendary Eagle</String>
		<String _locID ='44991'>Legendary Tracker</String>
		<String _locID ='44992'>Legendary Jaguar</String>
		<String _locID ='44993'>Legendary Mantlet</String>
		<String _locID ='44994'>Legendary Rifleman</String>
		<String _locID ='44995'>Legendary Sharktooth</String>
		<String _locID ='44996'>Legendary Tomahawk</String>
		<String _locID ='44997'>Legendary Holcan</String>
		<String _locID ='44998'>Starting Techs</String>
		<String _locID ='44999'>Starting Techs</String>
		<String _locID ='45000'>Starting Techs</String>
		<String _locID ='45001'>Anti-building artillery</String>
		<String _locID ='45002'>Siege warrior that dies when it attacks buildings, but does lots of damage.</String>
		<String _locID ='45003'>Petard</String>
		<String _locID ='45004'>ART Petard</String>
		<String _locID ='45005'>Starting Techs</String>
		<String _locID ='45006'>Wood source</String>
		<String _locID ='45007'>A tree from the Grand Cayon region.</String>
		<String _locID ='45008'>Tree</String>
		<String _locID ='45009'>Tree - Grand Canyon Peak</String>
		<String _locID ='45010'>Native American hand infantry</String>
		<String _locID ='45011'>Mapuche warrior with a large two-handed club.</String>
		<String _locID ='45012'>Mapuche Ironwood Clubman</String>
		<String _locID ='45013'>NAT Mapuche Ironwood Clubman</String>
		<String _locID ='45014'>Attack and hitpoints increased for all Corral units.  Requires Fire Pit.</String>
		<String _locID ='45015'>Champion Corral</String>
		<String _locID ='45016'>Attack and hitpoints increased for Rams and Mantlets.  Requires Fire Pit.  </String>
		<String _locID ='45017'>Champion Siege Workshop</String>
		<String _locID ='45018'>Attack and hitpoints increased for all War Hut units.  Requires Fire Pit.</String>
		<String _locID ='45019'>Champion War Hut</String>
		<String _locID ='45020'>Villagers gather Coin faster.  Requires Fire Pit.</String>
		<String _locID ='45021'>Earth Dance</String>
		<String _locID ='45022'>Attack and hitpoints increased for Horsemen.  Requires Fire Pit.</String>
		<String _locID ='45023'>Elite Corral</String>
		<String _locID ='45024'>Attack and hitpoints increased for Aennas &amp; Tomahawks.  Requires Fire Pit.</String>
		<String _locID ='45025'>Elite War Hut</String>
		<String _locID ='45026'>Villagers gather Food faster.  Requires Fire Pit.</String>
		<String _locID ='45027'>Feast Dance</String>
		<String _locID ='45028'>Boats gather Food from Fish and Coin from Whales faster.  Requires Fire Pit.</String>
		<String _locID ='45029'>Fishing Dance</String>
		<String _locID ='45030'>Villagers gather Wood faster. Second wood upgrade.  Requires Fire Pit.</String>
		<String _locID ='45031'>Forest People Dance</String>
		<String _locID ='45032'>Villagers gather Wood faster. Third wood upgrade.  Requires Fire Pit.</String>
		<String _locID ='45033'>Forest Spirit Dance</String>
		<String _locID ='45034'>Villagers gather Coin faster.  Requires Fire Pit.</String>
		<String _locID ='45035'>Gift Dance</String>
		<String _locID ='45036'>Boats gather Food from Fish and Coin from Whales faster.  Requires Fire Pit.</String>
		<String _locID ='45037'>Greatfish Dance</String>
		<String _locID ='45038'>Villagers gather Food faster.  Requires Fire Pit.</String>
		<String _locID ='45039'>Green Corn Dance</String>
		<String _locID ='45040'>Villagers gather Food faster.  Requires Fire Pit.</String>
		<String _locID ='45041'>Harvest Dance</String>
		<String _locID ='45042'>Livestock fatten faster when tasked on Farms.  Requires Fire Pit</String>
		<String _locID ='45043'>Herd Mother Dance</String>
		<String _locID ='45044'>Villagers gather Wood much faster. Final wood upgrade.  Requires Fire Pit.</String>
		<String _locID ='45045'>Deforestation</String>
		<String _locID ='45046'>Villagers (and Banks, if you have any) gather Coin from all sources much faster. Final coin upgrade.  Requires Fire Pit.</String>
		<String _locID ='45047'>Excessive Tribute</String>
		<String _locID ='45048'>Villagers gather Food from Mills and Hunting much faster. Sheep also fatten at farms much faster. Final coin upgrade.  Requires Fire Pit.</String>
		<String _locID ='45049'>Large Scale Gathering</String>
		<String _locID ='45050'>Legendary upgrade for all Corral units.  Requires Fire Pit.</String>
		<String _locID ='45051'>Legendary Corral</String>
		<String _locID ='45052'>Legendary upgrade for all Siege Workshop units.  Requires Fire Pit.</String>
		<String _locID ='45053'>Legendary Siege Workshop</String>
		<String _locID ='45054'>Legendary upgrade for all War Hut units.  Requires Fire Pit.</String>
		<String _locID ='45055'>Legendary War Hut</String>
		<String _locID ='45056'>Villagers gather Wood faster.  Requires Fire Pit.</String>
		<String _locID ='45057'>Lumber Dance</String>
		<String _locID ='45058'>Villager attack increased.  Requires Fire Pit.</String>
		<String _locID ='45059'>Spirit Medicine Dance</String>
		<String _locID ='45060' symbol ='cStringNuggetLlama1'>A stray llama, which you can capture. </String>
		<String _locID ='45061' symbol ='cStringNuggetLlama1Activate'>%1s has recovered a stray llama.</String>
		<String _locID ='45062' symbol ='cStringNuggetLlama2'>Two stray llamas, which you can capture.</String>
		<String _locID ='45063' symbol ='cStringNuggetLlama2Activate'>%1s has recovered two stray llamas.</String>
		<String _locID ='45064'>Town Destroyer!</String>
		<String _locID ='45065'>High Chief!</String>
		<String _locID ='45067'>Brigadier Pigot</String>
		<String _locID ='45068'>General Howe</String>
		<String _locID ='45069'>Hold Breed's Hill until reinforcements arrive.</String>
		<String _locID ='45070'>Protect the redoubt on Breed's Hill.</String>
		<String _locID ='45071'>You will lose if British troops reach the redoubt, and you have no soldiers of your own nearby. The British will be attacking Breed's Hill from different angles. Keep troops in the redoubt to defend against land attacks.</String>
		<String _locID ='45073'>Cross the Delaware River and strike terror into the hearts of the British.</String>
		<String _locID ='45074'>Colonel Kuechler</String>
		<String _locID ='45075'>General Cornwallis</String>
		<String _locID ='45076'>Cross the Delaware River and destroy the Hessian tents.</String>
		<String _locID ='45077'>Light a signal fire at the two flagged locations.</String>
		<String _locID ='45078'>Destroy Cornwallis' rear guard stationed in Princeton.</String>
		<String _locID ='45079'>The Hessians are camped in Trenton. Their patrol from tent to tent. Watch where the patrol goes and avoid it, then sneak in and destroy the tents.</String>
		<String _locID ='45080'>Use Nathaniel to build a signal fire at each of the flagged locations. The fires will fool Cornwallis into thinking your army has camped and lure him out of Princeton.</String>
		<String _locID ='45081'>Your group of colonial militia is too small to take on Cornwallis' army. You can, however, flank the main group heading for Trenton and strike at the smaller rear guard still stationed in Princeton. </String>
		<String _locID ='45082'>Better War Chief Strike attack.</String>
		<String _locID ='45083'>The Chief</String>
		<String _locID ='45084'>Better War Chief Strike attack.</String>
		<String _locID ='45085'>The Chief</String>
		<String _locID ='45086'>Better War Chief Strike attack.</String>
		<String _locID ='45087'>The Chief</String>
		<String _locID ='45088'>Best War Chief Strike attack.</String>
		<String _locID ='45089'>The Chief</String>
		<String _locID ='45090'>+10% War Hut/Nobles' Hut att. and hitpoints.</String>
		<String _locID ='45091'>The Shaman</String>
		<String _locID ='45092'>2 Farm Travois</String>
		<String _locID ='45093'>The Shaman</String>
		<String _locID ='45094'>3 Farm Travois</String>
		<String _locID ='45095'>The Shaman</String>
		<String _locID ='45096'>5 Farm Travois</String>
		<String _locID ='45097'>The Shaman</String>
		<String _locID ='45098'>1 Skull Knight</String>
		<String _locID ='45099'>The Warrior</String>
		<String _locID ='45100'>3 Skull Knights</String>
		<String _locID ='45101'>The Warrior</String>
		<String _locID ='45102'>4 Skull Knights</String>
		<String _locID ='45103'>The Warrior</String>
		<String _locID ='45104'>8 Skull Knights</String>
		<String _locID ='45105'>The Warrior</String>
		<String _locID ='45106'>+10% to Farm and Plantation gather rate.</String>
		<String _locID ='45107'>The Wise Woman</String>
		<String _locID ='45108'>+15% to Farm and Plantation gather rate.</String>
		<String _locID ='45109'>The Wise Woman</String>
		<String _locID ='45110'>+20% to Farm and Plantation gather rate.</String>
		<String _locID ='45111'>The Wise Woman</String>
		<String _locID ='45112'>+25% to Farm and Plantation gather rate.</String>
		<String _locID ='45113'>The Wise Woman</String>
		<String _locID ='45114'>Ages up very fast.</String>
		<String _locID ='45115'>The Messenger</String>
		<String _locID ='45116'>Ages up very fast.</String>
		<String _locID ='45117'>The Messenger</String>
		<String _locID ='45118'>Ages up very fast.</String>
		<String _locID ='45119'>The Messenger</String>
		<String _locID ='45120'>Ages up very fast.</String>
		<String _locID ='45121'>The Messenger</String>
		<String _locID ='45122'>Zapotec warrior attack and hitpoints increased.</String>
		<String _locID ='45123'>SHADOW Aztec Swashbuckler</String>
		<String _locID ='45124'>Elite Lightning Warrior</String>
		<String _locID ='45125'>+20% War Hut/Nobles' Hut att. and hitpoints.</String>
		<String _locID ='45126'>The Shaman</String>
		<String _locID ='45127'>+30% War Hut/Nobles' Hut att. and hitpoints.</String>
		<String _locID ='45128'>The Shaman</String>
		<String _locID ='45129'>+40% War Hut/Nobles' Hut att. and hitpoints.</String>
		<String _locID ='45130'>The Shaman</String>
		<String _locID ='45131'>400 Wood</String>
		<String _locID ='45132'>The Chief</String>
		<String _locID ='45133'>800 Wood</String>
		<String _locID ='45134'>The Chief</String>
		<String _locID ='45135'>1200 Wood</String>
		<String _locID ='45136'>The Chief</String>
		<String _locID ='45137'>2000 Wood</String>
		<String _locID ='45138'>The Chief</String>
		<String _locID ='45139'>500 Food</String>
		<String _locID ='45140'>The Shaman</String>
		<String _locID ='45141'>1000 Food</String>
		<String _locID ='45142'>The Shaman</String>
		<String _locID ='45143'>1500 Food</String>
		<String _locID ='45144'>The Shaman</String>
		<String _locID ='45145'>2400 Food</String>
		<String _locID ='45146'>The Shaman</String>
		<String _locID ='45147'>1 Axe Rider</String>
		<String _locID ='45148'>The Warrior</String>
		<String _locID ='45149'>4 Axe Riders</String>
		<String _locID ='45150'>The Warrior</String>
		<String _locID ='45151'>5 Axe Riders</String>
		<String _locID ='45152'>The Warrior</String>
		<String _locID ='45153'>10 Axe Riders</String>
		<String _locID ='45154'>The Warrior</String>
		<String _locID ='45155'>6 Bison plus +10% to Hunting</String>
		<String _locID ='45156'>The Wise Woman</String>
		<String _locID ='45157'>12 Bison plus +20% to Hunting</String>
		<String _locID ='45158'>The Wise Woman</String>
		<String _locID ='45159'>20 Bison plus +30% to Hunting</String>
		<String _locID ='45160'>The Wise Woman</String>
		<String _locID ='45161'>30 Bison plus +40% to Hunting</String>
		<String _locID ='45162'>The Wise Woman</String>
		<String _locID ='45163'>Ages up very fast.</String>
		<String _locID ='45164'>The Messenger</String>
		<String _locID ='45165'>Ages up very fast.</String>
		<String _locID ='45166'>The Messenger</String>
		<String _locID ='45167'>Ages up very fast.</String>
		<String _locID ='45168'>The Messenger</String>
		<String _locID ='45169'>Ages up very fast.</String>
		<String _locID ='45170'>The Messenger</String>
		<String _locID ='45171' gamecharacter ='Nathaniel' soundfilename ='XNATH9070'>Get some more men to the redoubt.</String>
		<String _locID ='45172' gamecharacter ='Nathaniel' soundfilename ='XNATH9075'>We have to hold it until Ward's men arrive.</String>
		<String _locID ='45173' gamecharacter ='Nathaniel' soundfilename ='XNATH9080'>Use the guns to take out the ships.</String>
		<String _locID ='45174' gamecharacter ='Nathaniel' soundfilename ='XNATH9085'>We need more troops defending the redoubt. If it falls, we've lost.</String>
		<String _locID ='45175' gamecharacter ='Nathaniel' soundfilename ='XNATH9090'>Watch for soldiers flanking the front.</String>
		<String _locID ='45176' gamecharacter ='Nathaniel' soundfilename ='XNATH9095'>We've held off the British! Everyone fall back!</String>
		<String _locID ='45177' gamecharacter ='Nathaniel' soundfilename ='XNATH9100'>The British have taken the redoubt. We've lost!</String>
		<String _locID ='45178' gamecharacter ='Nathaniel' soundfilename ='XNATH9105'>Steady, men. We've got to hold on to the redoubt.</String>
		<String _locID ='45179' gamecharacter ='Nathaniel' soundfilename ='XNATH9110'>General Ward's men will be in place soon. </String>
		<String _locID ='45180' gamecharacter ='Minuteman' soundfilename ='XGENR9055'>The British are coming across from Boston Harbor.</String>
		<String _locID ='45181' gamecharacter ='Minuteman' soundfilename ='XGENR9060'>British ships are trying to attack our flanks. </String>
		<String _locID ='45182' gamecharacter ='Minuteman' soundfilename ='XGENR9065'>British forces have captured the western gun.</String>
		<String _locID ='45183' gamecharacter ='Minuteman' soundfilename ='XGENR9070'>The eastern gun has been captured.</String>
		<String _locID ='45184' gamecharacter ='Minuteman' soundfilename ='XGENR9075'>General Ward's men are in place. </String>
		<String _locID ='45185' gamecharacter ='Minuteman' soundfilename ='XGENR9080'>British ships are attacking Charlestown.</String>
		<String _locID ='45186' gamecharacter ='Minuteman' soundfilename ='XGENR9085'>Another British ship is coming in from Boston.</String>
		<String _locID ='45187' gamecharacter ='Minuteman' soundfilename ='XGENR9090'>Reinforcements have arrived.</String>
		<String _locID ='45188' gamecharacter ='Minuteman' soundfilename ='XGENR9095'>More reinforcements have arrived.</String>
		<String _locID ='45189' gamecharacter ='Nathaniel' soundfilename ='XNATH9115'>We've captured the Hessian garrison here in Trenton.</String>
		<String _locID ='45190' gamecharacter ='Nathaniel' soundfilename ='XNATH9120'>It's working. Cornwallis is on his way here from Princeton.</String>
		<String _locID ='45191' gamecharacter ='Nathaniel' soundfilename ='XNATH9125'>Cornwallis is sending a patrol back to Princeton. Let's give them a warm welcome.</String>
		<String _locID ='45192' gamecharacter ='Nathaniel' soundfilename ='XNATH9130'>These people are loyal to the cause. They will help us to keep an eye on Cornwallis' army.</String>
		<String _locID ='45193' gamecharacter ='Nathaniel' soundfilename ='XNATH9135'>The British are holding prisoners on those ships. We should destroy them and free the prisoners.</String>
		<String _locID ='45194' gamecharacter ='Nathaniel' soundfilename ='XNATH9140'>The Hessians have a falconet in that garrison. We should be able to capture it.</String>
		<String _locID ='45195' gamecharacter ='Nathaniel' soundfilename ='XNATH9145'>Cornwallis has heard the fighting. He's sending a patrol to investigate.</String>
		<String _locID ='45196' gamecharacter ='Nathaniel' soundfilename ='XNATH9150'>Be careful of the patrol around Trenton.</String>
		<String _locID ='45197' gamecharacter ='Kuechler' soundfilename ='XKUEC9030'>Since the colonials are in retreat, we will only have one patrol tonight.</String>
		<String _locID ='45198' gamecharacter ='Kuechler' soundfilename ='XKUEC9035'>Enjoy your evening, men.</String>
		<String _locID ='45199' gamecharacter ='Washington' soundfilename ='XWASH9000'>It sounds like the Hessians are enjoying the celebration.</String>
		<String _locID ='45200' gamecharacter ='Washington' soundfilename ='XWASH9005'>If we can avoid patrols and take out the tents in Trenton, we should catch them off guard.</String>
		<String _locID ='45201' gamecharacter ='Washington' soundfilename ='XWASH9010'>We don't have the manpower to take on his main army.</String>
		<String _locID ='45202' gamecharacter ='Washington' soundfilename ='XWASH9015'>Build some fires to trick Cornwallis into thinking we've made camp for the night.</String>
		<String _locID ='45203' gamecharacter ='Washington' soundfilename ='XWASH9020'>Excellent. Move out and attack his rear guard.</String>
		<String _locID ='45204' gamecharacter ='Washington' soundfilename ='XWASH9025'>Excellent work, men. We've won.</String>
		<String _locID ='45205' gamecharacter ='Washington' soundfilename ='XWASH9030'>Take out the rear guard now!</String>
		<String _locID ='45206' gamecharacter ='Soldier' soundfilename ='XGENR9100'>The rear guard in Princeton has been destroyed.</String>
		<String _locID ='45207'>Araucania</String>
		<String _locID ='45208'>Americans</String>
		<String _locID ='45209'>Light artillery</String>
		<String _locID ='45210'>Early automatic-fire weapon. Better against infantry than buildings.</String>
		<String _locID ='45211'>Gatling Gun</String>
		<String _locID ='45212'>AR Gatling Gun</String>
		<String _locID ='45213'>Hessian commander</String>
		<String _locID ='45214'>Ruthless Hessian commander.</String>
		<String _locID ='45215'>Kuechler</String>
		<String _locID ='45216'>SPC Kuechler</String>
		<String _locID ='45217'>Musketeer attack and hitpoints increased.</String>
		<String _locID ='45218'>Guard Musketeers</String>
		<String _locID ='45219'>Guard Musketeer</String>
		<String _locID ='45220'>Revolt, and become a new nation!</String>
		<String _locID ='45221'>Revolt!</String>
		<String _locID ='45222'>16 Colonial Militia</String>
		<String _locID ='45223'>4 Gatling Guns</String>
		<String _locID ='45224'>1 Fort Wagon</String>
		<String _locID ='45225'>2 Ironclads</String>
		<String _locID ='45226'>Sioux hero</String>
		<String _locID ='45227'>Amelia's son.</String>
		<String _locID ='45228'>Chayton Black</String>
		<String _locID ='45229'>SPC Chayton Black</String>
		<String _locID ='45230'>Half-Sioux son of Amelia Black.</String>
		<String _locID ='45231'>Sheriff hero</String>
		<String _locID ='45232'>A grizzled Civil War veteran.</String>
		<String _locID ='45233'>Holme</String>
		<String _locID ='45234'>SPC XP Sheriff Holme</String>
		<String _locID ='45235'>Amelia</String>
		<String _locID ='45236'>Last Stand</String>
		<String _locID ='45237'></String>
		<String _locID ='45238' gamecharacter ='Amelia' soundfilename ='XAMEL8000'>My father Nathaniel Black was a hero of the American Revolution, who fought with the colonial army at Bunker Hill, Trenton and Saratoga...</String>
		<String _locID ='45239' gamecharacter ='Nathaniel' soundfilename ='XNATH8000' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Hold the line!</String>
		<String _locID ='45240' gamecharacter ='Amelia' soundfilename ='XAMEL8005'>...and he was there at the end, at Yorktown.</String>
		<String _locID ='45241' gamecharacter ='Amelia' soundfilename ='XAMEL8010'>But his story begins six years earlier, in the Iroquois village where he had grown up.</String>
		<String _locID ='45242' gamecharacter ='Amelia' soundfilename ='XAMEL8015'>The six nations of the Iroquois Confederacy split apart as the fires of the American Revolution spread northward.</String>
		<String _locID ='45243' gamecharacter ='Amelia' soundfilename ='XAMEL8020'>Nathaniel's world would never be the same.</String>
		<String _locID ='45244' gamecharacter ='Nathaniel' soundfilename ='XNATH8005' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>So the Seneca have joined with the Mohawk?</String>
		<String _locID ='45245' gamecharacter ='Nonahkee' soundfilename ='XNONA8000' portraitfilename ='units\spc\nonahkee_x\nonahkee_x_igc_icon'>Yes. Both tribes think the British will protect them.</String>
		<String _locID ='45246' gamecharacter ='Kanyenke' soundfilename ='XKANY8000' portraitfilename ='units\spc\kanyenke_x\kanyenke_x_igc_icon'>This is a white man's war. We must counsel the Seneca and the Mohawk to stay out of the fight.</String>
		<String _locID ='45247' gamecharacter ='Nathaniel' soundfilename ='XNATH8010' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Uncle Kanyenke, if we don't choose a side, one will be chosen for us. We must defend our homes.</String>
		<String _locID ='45248' gamecharacter ='Nonahkee' soundfilename ='XNONA8005' portraitfilename ='units\spc\nonahkee_x\nonahkee_x_igc_icon'>It's not a matter for young warriors to decide.</String>
		<String _locID ='45249' gamecharacter ='Nathaniel' soundfilename ='XNATH8015' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>But mother...</String>
		<String _locID ='45250' gamecharacter ='Kanyenke' soundfilename ='XKANY8005' portraitfilename ='units\spc\kanyenke_x\kanyenke_x_igc_icon'>No more, Nathaniel. You will accompany me to the villages of our brothers. You will be silent. You will learn.</String>
		<String _locID ='45251' gamecharacter ='Hessian' soundfilename ='XGENR8000' portraitfilename ='units\mercenaries\jaeger\hessian_jaeger_portrait'>Colonel Kuechler, here are the captives the Mohawk took from the Oneida village.</String>
		<String _locID ='45252' gamecharacter ='Kuechler' soundfilename ='XKUEC8000' portraitfilename ='units\spc\sven\sven_igc_icon'>Excellent.</String>
		<String _locID ='45253' gamecharacter ='Kuechler' soundfilename ='XKUEC8005' portraitfilename ='units\spc\sven\sven_igc_icon'>How many warriors can your village muster?</String>
		<String _locID ='45254' gamecharacter ='Nonahkee' soundfilename ='XNONA8010' portraitfilename ='units\spc\nonahkee_x\nonahkee_x_igc_icon'>You will know when they come for your head.</String>
		<String _locID ='45255' gamecharacter ='Kuechler' soundfilename ='XKUEC8010' portraitfilename ='units\spc\sven\sven_igc_icon'>Do not mistake me for some soft Englishman.</String>
		<String _locID ='45256' gamecharacter ='Kuechler' soundfilename ='XKUEC8015' portraitfilename ='units\spc\sven\sven_igc_icon'>You may know how to make war against your own kind, but you face Hessians now.</String>
		<String _locID ='45257' gamecharacter ='Kuechler' soundfilename ='XKUEC8020' portraitfilename ='units\spc\sven\sven_igc_icon'>My orders are to cleanse these woods of rebels. If your people get in my way, they die.</String>
		<String _locID ='45258' gamecharacter ='Kuechler' soundfilename ='XKUEC8025' portraitfilename ='units\spc\sven\sven_igc_icon'>Put her in the pen.</String>
		<String _locID ='45259' gamecharacter ='Amelia' soundfilename ='XAMEL8025'>The Iroquois Confederacy was broken.</String>
		<String _locID ='45260' gamecharacter ='Amelia' soundfilename ='XAMEL8030'>Some joined the British, while others, like Kanyenke and Nonahkee, helped the colonial cause.</String>
		<String _locID ='45261' gamecharacter ='Amelia' soundfilename ='XAMEL8035'>My father left his village.</String>
		<String _locID ='45262' gamecharacter ='Amelia' soundfilename ='XAMEL8040'>Whether he was driven by a desire to live up to his father John's legacy, or he simply wanted to learn more about the outside world, I never knew.</String>
		<String _locID ='45263' gamecharacter ='Amelia' soundfilename ='XAMEL8045'>When the call went out for militia volunteers, Nathaniel and other young men from the frontier headed south, to Boston...</String>
		<String _locID ='45264' gamecharacter ='Amelia' soundfilename ='XAMEL8050'>...and into the pages of history.</String>
		<String _locID ='45265' gamecharacter ='Nathaniel' soundfilename ='XNATH8020' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>What's going on here?</String>
		<String _locID ='45266' gamecharacter ='Minuteman' soundfilename ='XGENR8005' portraitfilename ='units\spc\musketeer\musketeer_igc_icon'>Are you...Iroquois?</String>
		<String _locID ='45267' gamecharacter ='Nathaniel' soundfilename ='XNATH8025' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>We are militia.</String>
		<String _locID ='45268' gamecharacter ='Nathaniel' soundfilename ='XNATH8030' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I'm Captain Nathaniel Black. Where are we needed?</String>
		<String _locID ='45269' gamecharacter ='Minuteman' soundfilename ='XGENR8010' portraitfilename ='units\spc\musketeer\musketeer_igc_icon'>The British have landed near Breed's Hill - follow me!</String>
		<String _locID ='45270' gamecharacter ='Amelia' soundfilename ='XAMEL8055'>In the early days of the Revolution, the Americans were always on the defensive - pushed out of Boston, out of New York.</String>
		<String _locID ='45271' gamecharacter ='Amelia' soundfilename ='XAMEL8060'>George Washington took command of the colonials, determined to make a real army out of ragtag militiamen.</String>
		<String _locID ='45272' gamecharacter ='Amelia' soundfilename ='XAMEL8065'>But even Washington's leadership could not stop the British tide.</String>
		<String _locID ='45273' gamecharacter ='Amelia' soundfilename ='XAMEL8070'>By December of 1776, the Americans had been pushed back across the Delaware to McKonkey's Ferry.</String>
		<String _locID ='45274' gamecharacter ='Amelia' soundfilename ='XAMEL8075'>It was there my father's militia joined them.</String>
		<String _locID ='45275' gamecharacter ='Nathaniel' soundfilename ='XNATH8035' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>General Washington...I'm honored to meet you, sir.</String>
		<String _locID ='45276' gamecharacter ='Washington' soundfilename ='XWASH8000' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>The honor is mine, Captain Black. Your father John was a good man.</String>
		<String _locID ='45277' gamecharacter ='Nathaniel' soundfilename ='XNATH8040' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I would be pleased to have you think the same of me one day.</String>
		<String _locID ='45278' gamecharacter ='Nathaniel' soundfilename ='XNATH8045' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I'm sorry we missed the fight in New York.</String>
		<String _locID ='45279' gamecharacter ='Washington' soundfilename ='XWASH8005' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Perhaps you would have changed the outcome.</String>
		<String _locID ='45280' gamecharacter ='Washington' soundfilename ='XWASH8010' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>But you're here in time to help us turn the tide. The Hessian garrison has settled into their winter quarters in Trenton.</String>
		<String _locID ='45281' gamecharacter ='Nathaniel' soundfilename ='XNATH8050' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Hessians?</String>
		<String _locID ='45282' gamecharacter ='Washington' soundfilename ='XWASH8015' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Yes. They're camped right across the Delaware.</String>
		<String _locID ='45283' gamecharacter ='Nathaniel' soundfilename ='XNATH8055' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I've got unfinished business with the Hessians.</String>
		<String _locID ='45284' gamecharacter ='Washington' soundfilename ='XWASH8020' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Good. Let's give them a holiday to remember.</String>
		<String _locID ='45285'>Pillar</String>
		<String _locID ='45286'>PROP Big Prop Painted Desert</String>
		<String _locID ='45287'>Hold the Redoubt</String>
		<String _locID ='45288'>Hessian Tents Remaining: 10</String>
		<String _locID ='45289'>Hessian Tents Remaining: 9</String>
		<String _locID ='45290'>Hessian Tents Remaining: 8</String>
		<String _locID ='45291'>Hessian Tents Remaining: 7</String>
		<String _locID ='45292'>Hessian Tents Remaining: 6</String>
		<String _locID ='45293'>Hessian Tents Remaining: 5</String>
		<String _locID ='45294'>Hessian Tents Remaining: 4</String>
		<String _locID ='45295'>Hessian Tents Remaining: 3</String>
		<String _locID ='45296'>Hessian Tents Remaining: 2</String>
		<String _locID ='45297'>Hessian Tents Remaining: 1</String>
		<String _locID ='45298'>Hessian Tents Remaining: 0</String>
		<String _locID ='45299'>Campfires Built: 1/2</String>
		<String _locID ='45300'>Campfires Built: 2/2</String>
		<String _locID ='45301'>Campfires Built: 0/2</String>
		<String _locID ='45302'>Keep both Fixed Guns alive</String>
		<String _locID ='45303'>Destroy the British Prison Ships</String>
		<String _locID ='45304'>Capture the cannon at the Hessian Garrison</String>
		<String _locID ='45305'>The Battle of Morristown</String>
		<String _locID ='45306'>Defeat Kuechler's Hessians</String>
		<String _locID ='45307'>Find and destroy the Hessian base.</String>
		<String _locID ='45308'>Find and destroy the second Hessian base.</String>
		<String _locID ='45309'>Blast a path through the main Hessian base.</String>
		<String _locID ='45310'>Pursue and destroy Kuechler's army before it destroys the Morristown Capitol building.</String>
		<String _locID ='45311'>Kill Colonel Kuechler.</String>
		<String _locID ='45312'>Scouts report the Hessian base may be to the north.</String>
		<String _locID ='45313'>The second Hessian base is thought to be located beyond the swamps to the northeast.</String>
		<String _locID ='45314'>Artillery is the best weapon to use to knock down buildings and walls.</String>
		<String _locID ='45315'>The swift cavalry units that Washington gave you may be the most effective way to attack Kuechler's army in time.</String>
		<String _locID ='45316'>Kuechler may be defeated by a concerted attack.</String>
		<String _locID ='45317'>Props Wall Post</String>
		<String _locID ='45318'>PROP Wall Post</String>
		<String _locID ='45319'>Sioux</String>
		<String _locID ='45320'>Bandits</String>
		<String _locID ='45321'>Rival Miners</String>
		<String _locID ='45322'>Claims</String>
		<String _locID ='45323'>Destroy all enemy Barracks and War Huts.</String>
		<String _locID ='45324'>Destroy all Enemy Barracks and War Huts. Do not let four Mining Camps be destroyed.</String>
		<String _locID ='45325'>Allow no Trading Posts to be destroyed.</String>
		<String _locID ='45326'>Allow no Mining Camps to be destroyed.</String>
		<String _locID ='45327'>You may need to train many military units and divide them into two or three armies.  Consider stationing your armies where they can quickly respond to attacks on your Mining Camps and main base.  Change your orders in your Trading Posts to receive those resources you most need. </String>
		<String _locID ='45328'>To defend all of your Trading Posts may require you to station several armies in different places around the map.</String>
		<String _locID ='45329'>To defend all of your Mining Camps may require you to station several armies strategically around the map.</String>
		<String _locID ='45330'>Holme's Bandits</String>
		<String _locID ='45331'>Trust</String>
		<String _locID ='45332'>Earn the trust of the Sioux.</String>
		<String _locID ='45333'>Earn 15,000 Experience Points</String>
		<String _locID ='45334'>Find Sheriff Holme</String>
		<String _locID ='45335'>Earn 300 Experience Points for each Sioux warrior prisoner returned to the flagged area in the Sioux village.</String>
		<String _locID ='45336'>Earn 100 Experience Points for each crate of resources gathered.</String>
		<String _locID ='45337'>Earn 2,000 Experience Points for rescuing the Sioux War Chief and returning him to the flagged area in the Sioux village.</String>
		<String _locID ='45338'>Earn 150 Experience Points for each Outlaw killed.</String>
		<String _locID ='45339'>Earn 1,000 Experience Points for building a Trading Post on the trade route.</String>
		<String _locID ='45340'>Completing secondary objectives will help you reach your primary objective. You cannot train Settlers from your Town Center. However, your Miners and any Settlers you send from your Home City can gather from any resource crates you find or steal.</String>
		<String _locID ='45341'>Sheriff Holme may be hiding somewhere in the caves to the northwest.</String>
		<String _locID ='45342'>Sioux prisoners are being held at different locations around the map. After you free a prisoner from a stockade, you must bring him to the flagged area in the light blue Sioux village to collect Experience Points for the rescue. </String>
		<String _locID ='45343'>Some crates of resources are guarded. Kill the guards before sending in your Miners to gather from them.</String>
		<String _locID ='45344'>There may be a back route through the canyons near the Sheriff's base, through which the Sioux War Chief can be more easily rescued. After you free the Sioux War Chief from the stockade, you must bring him to the flagged area in the light blue Sioux village to collect experience for the rescue.</String>
		<String _locID ='45345'>Bring plenty of soldiers when fighting bandits.</String>
		<String _locID ='45346'>There may be a Trading Post socket to the northeast of your base.</String>
		<String _locID ='45347'>Campfire</String>
		<String _locID ='45348'>SPC XP Campfire</String>
		<String _locID ='45349'>A toasty warm signal fire.</String>
		<String _locID ='45350'>A fire</String>
		<String _locID ='45351'>Storage building</String>
		<String _locID ='45352'>Storage building for ammunition and weapons.</String>
		<String _locID ='45353'>Ammunition Storehouse</String>
		<String _locID ='45354'>SPC Ammo Storehouse</String>
		<String _locID ='45355'>Spawns 6 Tomahawks at your TC.</String>
		<String _locID ='45356'>War Dance</String>
		<String _locID ='45357'>Attack and hitpoints increased for Aennas &amp; Tomahawks.  Requires Fire Pit.</String>
		<String _locID ='45358'>War Dance</String>
		<String _locID ='45359'>Intensive Zapotec battle training increases hand infantry damage.</String>
		<String _locID ='45360'>Zapotec Cult of the Dead</String>
		<String _locID ='45361'>Using Zapotec agricultural methods, your Villagers gather from Berry Bushes, Mills, Farms, and Plantations faster.</String>
		<String _locID ='45362'>Zapotec Food of the Gods</String>
		<String _locID ='45363'>Mountain-dwelling allies of the Zapotec provide you with approximately 100 high-altitude Wood in crates for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45364'>Zapotec Cloud People</String>
		<String _locID ='45365'>Using Cheyenne methods, you are able to mount your cavalry more quickly, which trains them faster.</String>
		<String _locID ='45366'>Cheyenne Horse Trading</String>
		<String _locID ='45367'>A herd of 12 Bison appears at your Home City Gather Point.</String>
		<String _locID ='45368'>Cheyenne Hunting Grounds</String>
		<String _locID ='45369'>The Huron Fishing Wedding ritual boosts your Fishing Boat gather rate. </String>
		<String _locID ='45370'>Huron Fish Wedding</String>
		<String _locID ='45371'>The Huron Sun Cult increases the number of Huron Mantlets you can train.</String>
		<String _locID ='45372'>Huron Sun Ceremony</String>
		<String _locID ='45373'>The Huron mercantile monopoly permits you to get approximately 1 Mantlet for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45374'>Huron Trade Dominance</String>
		<String _locID ='45375'>Wall hitpoints increased.</String>
		<String _locID ='45376'>Wall Dance</String>
		<String _locID ='45377'>Wall hitpoints increased.  Requires Fire Pit.</String>
		<String _locID ='45378'>Wall Dance</String>
		<String _locID ='45379'>The Cheyenne thirst for revenge! Cheyenne warriors do additional damage to enemy cavalry.</String>
		<String _locID ='45380'>Cheyenne Fury</String>
		<String _locID ='45381'>The Apache secrets of endurance improve all your military's speed.</String>
		<String _locID ='45382'>Apache Endurance</String>
		<String _locID ='45383'>The Apache tribe knows how to utilize cactus for food, drink, and fiber, improving Settler speed and hit points.</String>
		<String _locID ='45384'>Apache Cactus Use</String>
		<String _locID ='45385'>Apache raiding tactics enable your Apache warriors to inflict far more damage on enemy Settlers.</String>
		<String _locID ='45386'>Apache Raiders</String>
		<String _locID ='45387'>Mapuche warrior attack and hitpoints increased.</String>
		<String _locID ='45388'>Mapuche Warrior Societies</String>
		<String _locID ='45389'>Elite Navajo Rifleman</String>
		<String _locID ='45390'>Elite Mapuche Clubman</String>
		<String _locID ='45391'>Elite Ironwood Clubman</String>
		<String _locID ='45392'>Mapuche warrior attack and hitpoints increased.</String>
		<String _locID ='45393'>Champion Mapuche</String>
		<String _locID ='45394'>Champion Clubman</String>
		<String _locID ='45395'>Champion Ironwood Clubman</String>
		<String _locID ='45396'>Legendary Ironwood</String>
		<String _locID ='45397'>Klamath tactical skill enables your Klamath warriors to inflict far more damage.</String>
		<String _locID ='45398'>Klamath Strategy</String>
		<String _locID ='45399'>It's the early fall Huckleberry Feast! You get approximately 100 Food in crates for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45400'>Klamath Huckleberry Feast</String>
		<String _locID ='45401'>Klamath dedication to labor and ownership causes all your Villagers to gather slightly more quickly.</String>
		<String _locID ='45402'>Klamath Work Ethos</String>
		<String _locID ='45403'>Skilled Navajo workers make your goods more valuable, increasing your Coin gather rate across the board.</String>
		<String _locID ='45404'>Navajo Craftsmanship</String>
		<String _locID ='45405'>Navajo sheep raising skills let your herd animals fatten much more quickly on a Livestock Pen or Farm.</String>
		<String _locID ='45406'>Navajo Shepherds</String>
		<String _locID ='45407'>Navajo weaving talent gives all your soldiers superior garb, granting them all more hitpoints. </String>
		<String _locID ='45408'>Navajo Weaving</String>
		<String _locID ='45409'>Defeat the British.</String>
		<String _locID ='45410'>Destroy the British Frontier Outposts.</String>
		<String _locID ='45411'>Build a Town Center</String>
		<String _locID ='45412'>Drive the British from Yorktown.</String>
		<String _locID ='45413'>Protect your cannons to take down the two enemy fortifications.</String>
		<String _locID ='45414'>Use the Covered Wagon to construct a Town Center.</String>
		<String _locID ='45415'>Build up your town and train an army to take out the Yorktown Town Center.</String>
		<String _locID ='45416'>Sophisticated Mapuche legal system strengthens your social structure and lowers the Coin cost of your units.</String>
		<String _locID ='45417'>Mapuche Ad-mapu</String>
		<String _locID ='45418'>Destroy the British coastal Outposts.</String>
		<String _locID ='45419'>Destroy the British Redoubt Cannons.</String>
		<String _locID ='45420'>As the York River towers are destroyed the French will send you more ships. Three Petards are needed to take down each tower.</String>
		<String _locID ='45421'>Siege and many troops will be needed to take destroy the Redoubt Cannons.</String>
		<String _locID ='45422'>Axe Riders get the Nature Friendship ability.</String>
		<String _locID ='45423'>Morning Star</String>
		<String _locID ='45424'>Coyote Combat Shipment has arrived.</String>
		<String _locID ='45425'>Morning Star Shipment has arrived.</String>
		<String _locID ='45426'>Formal European recognition of the Mapuche nation provides approximately 100 Coin in crates for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45427'>Mapuche Treaty of Quillin</String>
		<String _locID ='45428'>Mapuche guerrilla techniques make your hand infantry even more deadly against buildings.</String>
		<String _locID ='45429'>Mapuche Tactics</String>
		<String _locID ='45430'>Klamath</String>
		<String _locID ='45431'>Mapuche</String>
		<String _locID ='45432'>Navajo</String>
		<String _locID ='45433'>Apache</String>
		<String _locID ='45434'>Build a Trading Post here</String>
		<String _locID ='45435'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='45436'>Apache Settlement</String>
		<String _locID ='45437'>Socket Apache</String>
		<String _locID ='45438'>Build a Trading Post here</String>
		<String _locID ='45439'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='45440'>Klamath Settlement</String>
		<String _locID ='45441'>Socket Klamath</String>
		<String _locID ='45442'>Build a Trading Post here</String>
		<String _locID ='45443'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='45444'>Mapuche Settlement</String>
		<String _locID ='45445'>Socket Mapuche</String>
		<String _locID ='45446'>Build a Trading Post here</String>
		<String _locID ='45447'>"These are our lands, but we will permit you to build a Trading Post here to forge an alliance between our people."</String>
		<String _locID ='45448'>Navajo Settlement</String>
		<String _locID ='45449'>Socket Navajo</String>
		<String _locID ='45450'>Stationary artillery</String>
		<String _locID ='45451'>Fixed gun protecting the harbor.</String>
		<String _locID ='45452'>Fixed Gun</String>
		<String _locID ='45453'>SPC XP Fixed Gun</String>
		<String _locID ='45454' gamecharacter ='Minuteman' soundfilename ='XGENR9096'>The villagers near Charlestown have offered to help us.</String>
		<String _locID ='45455' gamecharacter ='Nathaniel' soundfilename ='XNATH9111'>We need to reinforce Breed's Hill and hold it until Ward's men arrive.</String>
		<String _locID ='45456'>Increases Warchief's pets' hitpoint and sends 1 pet bear</String>
		<String _locID ='45457'>SHADOW Great Heart</String>
		<String _locID ='45458'>Great Heart</String>
		<String _locID ='45459'>Great Heart: all nearby troops have their hit points boosted. Passive ability.</String>
		<String _locID ='45460'>Champion Musket Runner</String>
		<String _locID ='45461'>Legendary Musket Runner</String>
		<String _locID ='45462'>Eagle Eye</String>
		<String _locID ='45463'>Powerful area effect shot.</String>
		<String _locID ='45464'>Kuechler</String>
		<String _locID ='45465'>IGC Kuechler</String>
		<String _locID ='45466' symbol ='cStringRMSUnknown'>Unknown</String>
		<String _locID ='45467' symbol ='cStringRMSUnknownDesc'>Unknown: a mysterious uncharted wilderness.</String>
		<String _locID ='45468' symbol ='cStringRMSUnknownLongDesc'>The mysterious Unknown! Snow or desert, land or water, Trade Routes or Natives or both - you never quite know what you're going to get. Expect the unexpected!</String>
		<String _locID ='45469'>Destroy Cornwallis' Capitol in Trenton.</String>
		<String _locID ='45470'>General Cornwallis is using the Capitol in Trenton as a headquarters for his army. Use the help from the people of Princeton to build up an army and destroy this valuable target.</String>
		<String _locID ='45471' gamecharacter ='Prisoner' soundfilename ='XGENR9105'>Thank you for rescuing us!</String>
		<String _locID ='45472' gamecharacter ='Prisoner' soundfilename ='XGENR9110'>I thought we were going to die on those ships. Thank you.</String>
		<String _locID ='45473' gamecharacter ='Nathaniel' soundfilename ='XNATH9155'>Now that the rear guard has been destroyed, the people are offering their help.</String>
		<String _locID ='45474' gamecharacter ='Washington' soundfilename ='XWASH9035'>Get more soldiers ready. Put everything we have into destroying that town center.</String>
		<String _locID ='45475'>Nathaniel Black</String>
		<String _locID ='45476'>units\spc\nate_black\igc_nate_black.xml
</String>
		<String _locID ='45477'>At the dawn of the American Revolution, the Iroquois Confederacy faced its greatest challenge.</String>
		<String _locID ='45478'>Nonahkee has been kidnapped! Nathaniel and Kanyenke race to her rescue, hoping to discover the identity of her captors.</String>
		<String _locID ='45479'>Nonahkee has been rescued, but her reunion with her son Nathaniel will be a brief one...</String>
		<String _locID ='45480'>In the early days of the Revolution, the colonials were pushed back time and time again - until Washington took command.</String>
		<String _locID ='45481'>The British army's summer push down the Hudson River Valley seemed unstoppable - but their supply lines were thinly stretched.</String>
		<String _locID ='45482'>A hard winter awaited the colonial army at Valley Forge...but Nathaniel's militia was there to help.</String>
		<String _locID ='45483'>Throughout the war, Colonel Kuechler eluded Nathaniel - until finally, they would face off near Morristown.</String>
		<String _locID ='45484'>When the French entered the war on the American side, the colonists were finally able to throw off Britain's yoke.</String>
		<String _locID ='45485'>Musketeer</String>
		<String _locID ='45486'>Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.</String>
		<String _locID ='45487'>Colonial Militia</String>
		<String _locID ='45488'>INF SPC Colonial Militia</String>
		<String _locID ='45489'>Economic production / artillery building</String>
		<String _locID ='45490'>Automatically generates units of your choice.</String>
		<String _locID ='45491'>BloodFactory</String>
		<String _locID ='45492'>Culture</String>
		<String _locID ='45493' gamecharacter ='Nathaniel' soundfilename ='XNATH9112'>Put them to work gathering resources, and keep our men in the redoubt.</String>
		<String _locID ='45494' gamecharacter ='Nathaniel' soundfilename ='XNATH9113'>We'll need to train more soldiers if we're going to hold off the British.</String>
		<String _locID ='45495' gamecharacter ='Minuteman' soundfilename ='XGENR9099'>The British will be attacking soon.</String>
		<String _locID ='45496' gamecharacter ='Minuteman' soundfilename ='XGENR9097'>Sir! Lookouts report the British are about three minutes away.</String>
		<String _locID ='45497' gamecharacter ='Minuteman' soundfilename ='XGENR9098'>British troops have been spotted in Boston. They'll be here any minute.</String>
		<String _locID ='45498'>Military improvement building</String>
		<String _locID ='45499'>Provides military improvements.</String>
		<String _locID ='45500'>BloodArsenal</String>
		<String _locID ='45501'>All infantry march faster.</String>
		<String _locID ='45502'>Blood Speed</String>
		<String _locID ='45503'>Economic production / artillery building</String>
		<String _locID ='45504'>Generates resources or artillery automatically. Configure it to produce different things. Can only be sent from the Home City.</String>
		<String _locID ='45505'>TEST Factory</String>
		<String _locID ='45506'>Nathaniel Black</String>
		<String _locID ='45507'>IGC Native Nathaniel Black</String>
		<String _locID ='45508'>Militia</String>
		<String _locID ='45509'>IGC Militia</String>
		<String _locID ='45510'>Chayton Black</String>
		<String _locID ='45511'>IGC Chayton Black</String>
		<String _locID ='45512'>Chayton Black</String>
		<String _locID ='45513'>IGC Native Chayton Black</String>
		<String _locID ='45514'>Oneida Nation</String>
		<String _locID ='45515'>Oneida Village</String>
		<String _locID ='45516'>6 Colonial Militia</String>
		<String _locID ='45517'>8 Colonial Militia</String>
		<String _locID ='45518'>Revolution Deck</String>
		<String _locID ='45519' gamecharacter ='Nathaniel' soundfilename ='XNATH9390'>Yorktown has been heavily fortified. </String>
		<String _locID ='45520' gamecharacter ='Nathaniel' soundfilename ='XNATH9395'>We need to take out their outposts to clear an area for our forward base.</String>
		<String _locID ='45521' gamecharacter ='Nathaniel' soundfilename ='XNATH9400'>Good work, men. Supplies have arrived for Washington's army. Let's set up our town center and get to work right away.</String>
		<String _locID ='45522' gamecharacter ='Nathaniel' soundfilename ='XNATH9405'>The French have sent word that they have arrived to assist us.</String>
		<String _locID ='45523' gamecharacter ='Washington' soundfilename ='XWASH9120'>This base will do just fine. Train an army and drive the British from Yorktown!</String>
		<String _locID ='45524' gamecharacter ='Washington' soundfilename ='XWASH9125'>The redoubts will need to be destroyed before we can hope to penetrate Yorktown. </String>
		<String _locID ='45525' gamecharacter ='Washington' soundfilename ='XWASH9130'>All of the outposts along the river must be destroyed for more of the French Navy to arrive.</String>
		<String _locID ='45526' gamecharacter ='Washington' soundfilename ='XWASH9135'>Take these petards and destroy the British outposts along the river.</String>
		<String _locID ='45527' gamecharacter ='Lafayette' soundfilename ='XGENR9220'>The French Navy is waiting out in the Atlantic. Once the York river is safe we will be able to attack.</String>
		<String _locID ='45528' gamecharacter ='Lafayette' soundfilename ='XGENR9225'>We can send more ships if more outposts are destroyed.</String>
		<String _locID ='45529' gamecharacter ='Soldier' soundfilename ='XGENR9230'>Petards ready for duty!</String>
		<String _locID ='45530' gamecharacter ='Nathaniel' soundfilename ='XNATH9250'>We've finished constructing the huts.</String>
		<String _locID ='45531' gamecharacter ='Nathaniel' soundfilename ='XNATH9255'>The men won't last long working out in this cold.</String>
		<String _locID ='45532' gamecharacter ='Nathaniel' soundfilename ='XNATH9260'>The bakers in town will give us food, though it won't be free.</String>
		<String _locID ='45533' gamecharacter ='Nathaniel' soundfilename ='XNATH9265'>Money shouldn't be an issue. I'm sure my grandchildren will understand...</String>
		<String _locID ='45534' gamecharacter ='Nathaniel' soundfilename ='XNATH9270'>We'll just have to make sure we avoid British patrols.</String>
		<String _locID ='45535' gamecharacter ='Nathaniel' soundfilename ='XNATH9275'>Perhaps these Iroquois can help us out.</String>
		<String _locID ='45536' gamecharacter ='Nathaniel' soundfilename ='XNATH9280'>Get that food cart back to the camp.</String>
		<String _locID ='45537' gamecharacter ='Nathaniel' soundfilename ='XNATH9285'>Watch out for British patrols while you're heading back to Valley Forge.</String>
		<String _locID ='45538' gamecharacter ='Nathaniel' soundfilename ='XNATH9290'>We have enough food. Get those huts built.</String>
		<String _locID ='45539' gamecharacter ='Nathaniel' soundfilename ='XNATH9295'>General, the food stores are full!</String>
		<String _locID ='45540' gamecharacter ='Washington' soundfilename ='XWASH9040'>We'll never last the winter in these tents. We need to get the men busy building proper quarters.</String>
		<String _locID ='45541' gamecharacter ='Washington' soundfilename ='XWASH9045'>Good. Now we'll need to concentrate on getting enough food to feed the troops.</String>
		<String _locID ='45542' gamecharacter ='Washington' soundfilename ='XWASH9050'>The colonial army has no money right now.</String>
		<String _locID ='45543' gamecharacter ='Washington' soundfilename ='XWASH9055'>Maybe some of the local tribes have some food they can give us.</String>
		<String _locID ='45544' gamecharacter ='Washington' soundfilename ='XWASH9060'>Get back to the fires if it gets too cold.</String>
		<String _locID ='45545' gamecharacter ='Washington' soundfilename ='XWASH9065'>Excellent work everyone. The colonial army has survived to fight another day.</String>
		<String _locID ='45546' gamecharacter ='Native Villager' soundfilename ='XGENR9185'>We have barely enough supplies for our own survival. </String>
		<String _locID ='45547' gamecharacter ='Native Villager' soundfilename ='XGENR9190'>But perhaps some of our people can help out.</String>
		<String _locID ='45548' gamecharacter ='Native Villager' soundfilename ='XGENR9195'>We have no food to spare, but my people will hunt for you.</String>
		<String _locID ='45549' gamecharacter ='Nathaniel' soundfilename ='XNATH9320'>Yes, these should do nicely, General.</String>
		<String _locID ='45550' gamecharacter ='Nathaniel' soundfilename ='XNATH9325'>Very good, sir!</String>
		<String _locID ='45551' gamecharacter ='Nathaniel' soundfilename ='XNATH9330'>Kuechler does have a small base here. Let's destroy it.</String>
		<String _locID ='45552' gamecharacter ='Nathaniel' soundfilename ='XNATH9335'>Quick! We must use the route he's shown us to reach Kuechler's siege army!</String>
		<String _locID ='45553' gamecharacter ='Nathaniel' soundfilename ='XNATH9340'>Kuechler's siege army is on the move!</String>
		<String _locID ='45554' gamecharacter ='Nathaniel' soundfilename ='XNATH9345'>Kuechler's siege army is halfway to Morristown.</String>
		<String _locID ='45555' gamecharacter ='Nathaniel' soundfilename ='XNATH9350'>Kuechler's army has begun to siege Morristown.  </String>
		<String _locID ='45556' gamecharacter ='Nathaniel' soundfilename ='XNATH9355'>Kuechler's siege army is smashing its way east through Morristown.  </String>
		<String _locID ='45557' gamecharacter ='Nathaniel' soundfilename ='XNATH9360'>We've got to stop them before they destroy the Morristown capitol!</String>
		<String _locID ='45558' gamecharacter ='Nathaniel' soundfilename ='XNATH9365'>Cavalry are the most effective units against artillery.</String>
		<String _locID ='45559' gamecharacter ='Nathaniel' soundfilename ='XNATH9370'>Better watch our flanks; Kuechler knows these swamps better than we do.</String>
		<String _locID ='45560' gamecharacter ='Nathaniel' soundfilename ='XNATH9375'>Kuechler's troops are attacking our base through a southeast route.</String>
		<String _locID ='45561' gamecharacter ='Nathaniel' soundfilename ='XNATH9380'>There's Kuechler! Finish him!</String>
		<String _locID ='45562' gamecharacter ='Washington' soundfilename ='XWASH9080'>I'm not sure what Kuechler is up to on our north flank, but I don't want another surprise like we had at Bound Brook.</String>
		<String _locID ='45563' gamecharacter ='Washington' soundfilename ='XWASH9085'>These artillery pieces from my cannonworks should help take care of whatever you find up there.</String>
		<String _locID ='45564' gamecharacter ='Washington' soundfilename ='XWASH9090'>As you destroy Hessian buildings I will supply you with additional artillery units.</String>
		<String _locID ='45565' gamecharacter ='Washington' soundfilename ='XWASH9095'>Here are more artillery units to help you, Nathaniel.  </String>
		<String _locID ='45566' gamecharacter ='Washington' soundfilename ='XWASH9100'>Here is another artillery piece, Nathaniel.</String>
		<String _locID ='45567' gamecharacter ='Washington' soundfilename ='XWASH9105'>Kuechler has begun to attack the capitol! You must destroy his siege army!</String>
		<String _locID ='45568' gamecharacter ='Washington' soundfilename ='XWASH9110'>Nathaniel, here are my swiftest cavalry. Use them to help stop Kuechler!</String>
		<String _locID ='45569' gamecharacter ='Kuechler' soundfilename ='XKUEC9050'>You will never stop me in time!</String>
		<String _locID ='45570' gamecharacter ='Kuechler' soundfilename ='XKUEC9055'>Destroy the capitol building!</String>
		<String _locID ='45571' gamecharacter ='Kuechler' soundfilename ='XKUEC9060'>No - I will not be defeated by you! NO!</String>
		<String _locID ='45572' gamecharacter ='Kuechler' soundfilename ='XKUEC9065'>Aaaarrrrgh!</String>
		<String _locID ='45573' gamecharacter ='Iroquois Prisoner' soundfilename ='XGENR9200'>The Hessians have held me prisoner - thank you for rescuing me.</String>
		<String _locID ='45574' gamecharacter ='Iroquois Prisoner' soundfilename ='XGENR9205'>The Hessian's main base is farther north. He has been working secretly to assemble a large siege army.</String>
		<String _locID ='45575' gamecharacter ='Iroquois Prisoner' soundfilename ='XGENR9210'>Colonel Kuechler plans to advance with his siege army to Morristown on a secret path through a swamp west of here. He means to destroy the capitol!</String>
		<String _locID ='45576' gamecharacter ='Iroquois Prisoner' soundfilename ='XGENR9215'>I will show you the only route to pursue Kuechler's siege army before he destroys the capitol.  </String>
		<String _locID ='45577' gamecharacter ='Washington' soundfilename ='XWASH9115'>You've done it! Kuechler and his Hessians are defeated.</String>
		<String _locID ='45578'>Veteran Dragoon</String>
		<String _locID ='45579'>Elite Musket Rider</String>
		<String _locID ='45580'>Elite Musket Rider</String>
		<String _locID ='45581'>Elite Musket Warrior</String>
		<String _locID ='45582'>Elite Musket Runner</String>
		<String _locID ='45583'>Perform a War Dance to boost unit hit points.</String>
		<String _locID ='45584'>Your Villagers are performing a War Dance to boost unit hitpoints.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='45585'>Perform a Green Corn Dance to boost unit speed.</String>
		<String _locID ='45586'>Your Villagers are performing a Green Corn Dance to boost unit speed.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='45587'>Perform a Town Dance to increase building hitpoints and attack.</String>
		<String _locID ='45588'>Your Villagers are performing a Town Dance to increase building hitpoints and attack.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='45589'>IGC Nathaniel Black</String>
		<String _locID ='45590' gamecharacter ='Chayton' soundfilename ='XCHAY9200'>The food and wood here are scarce. We'll have to rely on our trading posts.</String>
		<String _locID ='45591' gamecharacter ='Chayton' soundfilename ='XCHAY9205'>The scouts report Mexican bandits and rival French miners are willing to fight for control of these hills.</String>
		<String _locID ='45592' gamecharacter ='Chayton' soundfilename ='XCHAY9210'>We must protect the mining camps!</String>
		<String _locID ='45593' gamecharacter ='Chayton' soundfilename ='XCHAY9215'>We've destroyed an enemy barracks - good work.</String>
		<String _locID ='45594' gamecharacter ='Chayton' soundfilename ='XCHAY9220'>That war hut has been destroyed.</String>
		<String _locID ='45595' gamecharacter ='Chayton' soundfilename ='XCHAY9225'>One of our trading posts is under attack!</String>
		<String _locID ='45596' gamecharacter ='Chayton' soundfilename ='XCHAY9230'>We've done it!  We've taken out every barracks and war hut in the Black Hills.</String>
		<String _locID ='45597' gamecharacter ='Chayton' soundfilename ='XCHAY9235'>We can't afford to lose too many more trading posts.</String>
		<String _locID ='45598' gamecharacter ='Holme' soundfilename ='XHOLM9200'>You know what's bad about gold? It attracts flies.</String>
		<String _locID ='45599' gamecharacter ='Holme' soundfilename ='XHOLM9205'>Start swatting, kid.</String>
		<String _locID ='45600' gamecharacter ='Holme' soundfilename ='XHOLM9210'>The vermin 'round here want to destroy the mining camps.  </String>
		<String _locID ='45601' gamecharacter ='Holme' soundfilename ='XHOLM9215'>Your job is to protect the mining camps, while taking out their war huts and barracks.</String>
		<String _locID ='45602' gamecharacter ='Holme' soundfilename ='XHOLM9220'>They've destroyed one of our mining camps! </String>
		<String _locID ='45603' gamecharacter ='Holme' soundfilename ='XHOLM9225'>Another mining camp has been destroyed.  </String>
		<String _locID ='45604' gamecharacter ='Holme' soundfilename ='XHOLM9230'>You'll never make deputy fighting like that.</String>
		<String _locID ='45605' gamecharacter ='Holme' soundfilename ='XHOLM9235'>You allowed three mining camps to be destroyed. Never send a boy to do a man's job.</String>
		<String _locID ='45606' gamecharacter ='Holme' soundfilename ='XHOLM9240'>You're fired, kid.</String>
		<String _locID ='45607'>Props Native</String>
		<String _locID ='45608'>PROP XP Cannon 1</String>
		<String _locID ='45609'>Artillery</String>
		<String _locID ='45610'>Light artillery. Better against infantry than buildings.</String>
		<String _locID ='45611'>Falconet</String>
		<String _locID ='45612'>PROP XP Falconet</String>
		<String _locID ='45613'>A falconet that doesn't belong to you - yet.</String>
		<String _locID ='45614'>Artillery</String>
		<String _locID ='45615'>A mortar that doesn't belong to you - yet.</String>
		<String _locID ='45616'>Mortar</String>
		<String _locID ='45617'>PROP XP Mortar</String>
		<String _locID ='45618'>Artillery</String>
		<String _locID ='45619'>A cannon that doesn't belong to you - yet.</String>
		<String _locID ='45620'>Heavy Cannon</String>
		<String _locID ='45621'>PROP XP Mortar</String>
		<String _locID ='45622'>PROP XP Heavy Cannon</String>
		<String _locID ='45623'>Artillery</String>
		<String _locID ='45624'>A rocket that doesn't belong to you - yet.</String>
		<String _locID ='45625'>Rocket</String>
		<String _locID ='45626'>PROP XP Rocket</String>
		<String _locID ='45627'>Underbrush Araucania</String>
		<String _locID ='45628' gamecharacter ='Nathaniel' soundfilename ='XNATH8090' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>You sent for me, General?</String>
		<String _locID ='45629' gamecharacter ='Washington' soundfilename ='XWASH8040' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>My scouts report Colonel Kuechler's Hessians are moving on our north flank.</String>
		<String _locID ='45630' gamecharacter ='Washington' soundfilename ='XWASH8045' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Intercept him before he cuts our supply line.</String>
		<String _locID ='45631' gamecharacter ='Nathaniel' soundfilename ='XNATH8095' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Thank you, General.</String>
		<String _locID ='45632' gamecharacter ='Washington' soundfilename ='XWASH8050' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>I knew you were the man for the job.</String>
		<String _locID ='45633' gamecharacter ='Washington' soundfilename ='XWASH8055' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>But Nathaniel...</String>
		<String _locID ='45634' gamecharacter ='Washington' soundfilename ='XWASH8060' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>This war, this revolution - it's larger than any one man.</String>
		<String _locID ='45635' gamecharacter ='Washington' soundfilename ='XWASH8065' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>I know Kuechler has wronged you personally.</String>
		<String _locID ='45636' gamecharacter ='Washington' soundfilename ='XWASH8070' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>But your father's desire for revenge led him to his death.</String>
		<String _locID ='45637' gamecharacter ='Nathaniel' soundfilename ='XNATH8100' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>General Washington, my father gave his life to protect the colonies. I would do the same, without hesitation.</String>
		<String _locID ='45638' gamecharacter ='Washington' soundfilename ='XWASH8075' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Your enlistment is up next month. You could go back home to your family.</String>
		<String _locID ='45639' gamecharacter ='Nathaniel' soundfilename ='XNATH8105' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>My place is with the Colonial Army until our nation is free. </String>
		<String _locID ='45640' gamecharacter ='Nathaniel' soundfilename ='XNATH8110' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I'll fight at your side until the war is won.</String>
		<String _locID ='45641' gamecharacter ='Amelia' soundfilename ='XAMEL8080'>After the battles at Trenton and Princeton, Nathaniel's militia was sent north, into the wilderness along the Canadian border.</String>
		<String _locID ='45642' gamecharacter ='Amelia' soundfilename ='XAMEL8085'>His men skirmished with the British up and down the Hudson Valley throughout the spring.</String>
		<String _locID ='45643' gamecharacter ='Amelia' soundfilename ='XAMEL8090'>But the fighting was indecisive until late summer, near Saratoga.</String>
		<String _locID ='45644' gamecharacter ='Nathaniel' soundfilename ='XNATH8060' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>There's the British column. They're headed to Albany.</String>
		<String _locID ='45645' gamecharacter ='Soldier' soundfilename ='XGENR8015' portraitfilename ='units\spc\musketeer\musketeer_igc_icon'>Captain...if they get that far, they'll cut our army in two.</String>
		<String _locID ='45646' gamecharacter ='Nathaniel' soundfilename ='XNATH8065' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>We can't let that happen.</String>
		<String _locID ='45647' gamecharacter ='Nathaniel' soundfilename ='XNATH8070' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Send scouts to mark their route. We'll whittle them down and force them to fight here.</String>
		<String _locID ='45648' gamecharacter ='Amelia' soundfilename ='XAMEL8110'>After Colonel Kuechler's death, Nathaniel kept his promise to Washington.</String>
		<String _locID ='45649' gamecharacter ='Amelia' soundfilename ='XAMEL8115'>He fought at Charleston...</String>
		<String _locID ='45650' gamecharacter ='Amelia' soundfilename ='XAMEL8120'>And he was there at the end, at Yorktown in 1781, face to face with the redcoats for the last time.</String>
		<String _locID ='45651' gamecharacter ='Nathaniel' soundfilename ='XNATH8115'>Hold the line! Hold!</String>
		<String _locID ='45652' gamecharacter ='Amelia' soundfilename ='XAMEL8095'>Saratoga was a great victory, but there were many trials ahead.</String>
		<String _locID ='45653' gamecharacter ='Amelia' soundfilename ='XAMEL8100'>The British and the Hessians pushed back hard, defeating the Americans at Brandywine and Germantown.</String>
		<String _locID ='45654' gamecharacter ='Amelia' soundfilename ='XAMEL8105'>In December, the colonial army retreated to its winter camp at Valley Forge and settled in to wait for spring.</String>
		<String _locID ='45655' gamecharacter ='Nathaniel' soundfilename ='XNATH8075' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>General, we can't sit here all winter. The men will starve.</String>
		<String _locID ='45656' gamecharacter ='Washington' soundfilename ='XWASH8025' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>We have no choice. We must reorganize and refit.</String>
		<String _locID ='45657' gamecharacter ='Washington' soundfilename ='XWASH8030' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>Soon we'll face Cornwallis' army head-on. The new recruits need training.</String>
		<String _locID ='45658' gamecharacter ='Nathaniel' soundfilename ='XNATH8080' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>They need food more than training.</String>
		<String _locID ='45659' gamecharacter ='Nathaniel' soundfilename ='XNATH8085' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>I can find my way through enemy lines and bring back the supplies we need.</String>
		<String _locID ='45660' gamecharacter ='Washington' soundfilename ='XWASH8035' portraitfilename ='units\spc\george_washington_x\george_washington_x_igc_icon'>An excellent plan, but a dangerous one, Captain. Be careful.</String>
		<String _locID ='45661'>Villagers gather Wood much faster.</String>
		<String _locID ='45662'>Deforestation</String>
		<String _locID ='45663'>Legendary War Bow</String>
		<String _locID ='45664'>War Rifle attack and hitpoints increased.</String>
		<String _locID ='45665'>Elite War Rifle</String>
		<String _locID ='45666'>Elite War Bow</String>
		<String _locID ='45667'>Axe Rider attack and hitpoints increased.</String>
		<String _locID ='45668'>Elite Axe Riders</String>
		<String _locID ='45669'>Elite Aenna</String>
		<String _locID ='45670'>Aenna attack and hitpoints increased.</String>
		<String _locID ='45671'>Elite Aenna</String>
		<String _locID ='45672'>Elite Aenna</String>
		<String _locID ='45673'>Aenna attack and hitpoints increased.</String>
		<String _locID ='45674'>Elite Aenna</String>
		<String _locID ='45675'>Elite Aenna</String>
		<String _locID ='45676'>Elite Axe Rider</String>
		<String _locID ='45677'>Axe Rider attack and hitpoints increased.</String>
		<String _locID ='45678'>Champion Axe Riders</String>
		<String _locID ='45679'>Champion Aenna</String>
		<String _locID ='45680'>Champion Axe Rider</String>
		<String _locID ='45681'>Tashunke Prowler attack and hitpoints increased.</String>
		<String _locID ='45682'>Champion Tashunke Prowlers</String>
		<String _locID ='45683'>Champion Axe Rider</String>
		<String _locID ='45684'>Coup Rider attack and hitpoints increased.</String>
		<String _locID ='45685'>Champion Coup Rider</String>
		<String _locID ='45686'>Champion Axe Rider</String>
		<String _locID ='45687'>Champion Coup Rider</String>
		<String _locID ='45688'>Legendary upgrade for Axe Riders.</String>
		<String _locID ='45689'>Legendary Axe Riders</String>
		<String _locID ='45690'>Legendary Aenna</String>
		<String _locID ='45691'>Legendary upgrade for Tashunke Prowlers</String>
		<String _locID ='45692'>Legendary Tashunke Prowlers</String>
		<String _locID ='45693'>Legendary Aenna</String>
		<String _locID ='45694'>Legendary upgrade for Rifle Riders.</String>
		<String _locID ='45695'>Legendary Rifle Riders</String>
		<String _locID ='45696'>Legendary Aenna</String>
		<String _locID ='45697'>Legendary Axe Rider</String>
		<String _locID ='45698'>Legendary Coup Rider</String>
		<String _locID ='45699'>Legendary Rifle Rider</String>
		<String _locID ='45700'>Legendary upgrade for War Clubs.</String>
		<String _locID ='45701'>Legendary War Clubs</String>
		<String _locID ='45702'>Legendary War Bow</String>
		<String _locID ='45703'>Legendary upgrade for Wakina Rifles.</String>
		<String _locID ='45704'>Legendary Wakina Rifles</String>
		<String _locID ='45705'>Legendary War Bow</String>
		<String _locID ='45706'>Legendary War Club</String>
		<String _locID ='45707'>Legendary War Rifle</String>
		<String _locID ='45708'>Canoe and War Canoe hitpoints increased.</String>
		<String _locID ='45709'>Rawhide Covers</String>
		<String _locID ='45710'>Canoe and War Canoe attack increased.</String>
		<String _locID ='45711'>Flaming Arrows</String>
		<String _locID ='45712'>The Strawberry Festival provides you with approximately 500 Food for every 10 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45713'>Strawberry Festival</String>
		<String _locID ='45714'>A successful Maple Festival provides you with approximately 500 Coin for every 10 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45715'>Maple Festival</String>
		<String _locID ='45716'>A successful New Year Festival provides you with 2000 Experience Points.</String>
		<String _locID ='45717'>New Year Festival</String>
		<String _locID ='45718'>Knowledge of the surrounding woodlands provides you with approximately 500 Wood for every 10 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45719'>Woodland Dwellers</String>
		<String _locID ='45720'>Call to war! Ten Tomahawks arrive at your Home City Gather Point.</String>
		<String _locID ='45721'>Iroquois Raiding Party</String>
		<String _locID ='45722'>Call to war! Fifteen Tomahawks arrive at your Home City Gather Point.</String>
		<String _locID ='45723'>Iroquois War Party</String>
		<String _locID ='45724'>Infantry building</String>
		<String _locID ='45725'>Trains Native units.</String>
		<String _locID ='45726'>Embassy</String>
		<String _locID ='45727'>Native building</String>
		<String _locID ='45728' symbol ='cStringTimeoutTitle'>Timeout</String>
		<String _locID ='45729' symbol ='cStringClanUserRemoveConfirmation'>Are you sure you want to remove this player from the clan?</String>
		<String _locID ='45730' symbol ='cStringESORemoveClanUser'>Are you sure you want to remove %s from the clan?</String>
		<String _locID ='45731' symbol ='cStringcSaving'>Saving...</String>
		<String _locID ='45732' symbol ='cStringESOHCFileCreateFailed'>Failed to initialize the home city.</String>
		<String _locID ='45733'>Remember account name</String>
		<String _locID ='45734'>Stand Ground.  Your units will assume a completely defensive posture and not move around the map.</String>
		<String _locID ='45735' symbol ='cStringSaveFilterSettings'>Save Game List Filter Settings</String>
		<String _locID ='45736' symbol ='cStringSaveFilterSettingsTT'>Stores the last selection Game List filter settings.</String>
		<String _locID ='45737' symbol ='cStringESOGLFullGames'>Show Full Games</String>
		<String _locID ='45738'>Painted Desert</String>
		<String _locID ='45739'>Painted Desert: Open desert with plentiful resources but no trade route.</String>
		<String _locID ='45740'>Painted Desert is a lonely open range with scattered mesas and rich ore deposits. Hunting is plentiful, but Wood is a little scarcer. Lost cows can also be found wandering among the mesas. Four Apache and Navajo villages line the center of the map.</String>
		<String _locID ='45741' symbol ='cStringESOGLFullGamesTT'>Show/Hide Games which can not accept new players</String>
		<String _locID ='45742' symbol ='cStringESOGLLvlRestricted'>Show Restricted Home City Games</String>
		<String _locID ='45743' symbol ='cStringESOGLLvlRestrictedTT'>Show/Hide games based on whether you meet the Home City type and level requirements</String>
		<String _locID ='45744' symbol ='cStringRecordGameFinished'>Record game playback finished.</String>
		<String _locID ='45745'>Enable Minimized Chat UI</String>
		<String _locID ='45746'>Turn on to disable the detailed player communication UI in team games.</String>
		<String _locID ='45747'>Unpause</String>
		<String _locID ='45748' symbol ='cStringCannotAffordToRansomExplorer'>You cannot afford to ransom your explorer.</String>
		<String _locID ='45749' symbol ='cStringCannotAffordToBreakTreaty'>You cannot afford to break your Treaty.</String>
		<String _locID ='45750'>Mute player</String>
		<String _locID ='45751'>Unmute player</String>
		<String _locID ='45752' symbol ='cStringFriendStatusOnline'>Online</String>
		<String _locID ='45753' symbol ='cStringFriendStatusOffline'>Offline</String>
		<String _locID ='45754' symbol ='cStringFriendStatusInGame'>In-game</String>
		<String _locID ='45755'>Note: You can only create one ESO account per CD Key.</String>
		<String _locID ='45756' symbol ='cStringRankFieldMarshal'>Field Marshal</String>
		<String _locID ='45757' symbol ='cStringRankGeneral'>General</String>
		<String _locID ='45758' symbol ='cStringRankLtGeneral'>Lieutenant General</String>
		<String _locID ='45759' symbol ='cStringRankMajorGeneral'>Major General</String>
		<String _locID ='45760' symbol ='cStringRankBrigadier'>Brigadier</String>
		<String _locID ='45761' symbol ='cStringRankColonel'>Colonel</String>
		<String _locID ='45762' symbol ='cStringRankLtColonel'>Lieutenant Colonel</String>
		<String _locID ='45763' symbol ='cStringRankMajor'>Major</String>
		<String _locID ='45764' symbol ='cStringRankCaptain'>Captain</String>
		<String _locID ='45765' symbol ='cStringRankFirstLieutenant'>1st Lieutenant</String>
		<String _locID ='45766' symbol ='cStringRankSecondLieutenant'>2nd Lieutenant</String>
		<String _locID ='45767' symbol ='cStringRankMasterSergeant'>Master Sergeant</String>
		<String _locID ='45768' symbol ='cStringRankSergeant'>Sergeant</String>
		<String _locID ='45769' symbol ='cStringRankCorporal'>Corporal</String>
		<String _locID ='45770' symbol ='cStringRankLanceCorporal'>Lance Corporal</String>
		<String _locID ='45771' symbol ='cStringRankPrivate'>Private</String>
		<String _locID ='45772' symbol ='cStringRankConscript'>Conscript</String>
		<String _locID ='45773' symbol ='cStringGameListRank'>Rank</String>
		<String _locID ='45774' symbol ='cStringESOCantDeleteViewedHC'>You cannot delete a Home City you are currently viewing</String>
		<String _locID ='45775' symbol ='cStringESOCheats'>Cheats</String>
		<String _locID ='45776'>[JAPAN ONLY 22221]Ring Town Bell</String>
		<String _locID ='45777'>[JAPAN ONLY 22222]Return to Work</String>
		<String _locID ='45778'>[JAPAN ONLY 22223]Eject Garrisoned Units</String>
		<String _locID ='45779'>[JAPAN ONLY 43337]Enable Friend or Foe Colors</String>
		<String _locID ='45780' symbol ='cStringEnabledLit'>Enabled</String>
		<String _locID ='45781' symbol ='cStringDisabledLit'>Disabled</String>
		<String _locID ='45782' symbol ='cStringSupPlayerRankTT'>Supremacy Player Rank: %s (Level %s)</String>
		<String _locID ='45783' symbol ='cStringESONoXP'>No XP</String>
		<String _locID ='45784' symbol ='cStringESONoXPTT'>No XP will be awarded for this game.</String>
		<String _locID ='45785' symbol ='cStringESONoXPReason'>Handicap, Cheats, and Custom Maps must be disabled.</String>
		<String _locID ='45786' symbol ='cStringESONeedTwoHumans'>There must be at least two human players.</String>
		<String _locID ='45787' symbol ='cStringESOXPGiven'>XP will be awarded for this game.</String>
		<String _locID ='45788' symbol ='cStringCityLevelLit'>City Levels</String>
		<String _locID ='45789' symbol ='cStringHCViewOthersCancel'>Click the Cancel button to return to the user's Home City view</String>
		<String _locID ='45790' symbol ='cStringDMPlayerRankTT'>Deathmatch Player Rank: %s (Level %s)</String>
		<String _locID ='45791'>Dancers: {numDancers}</String>
		<String _locID ='45792' gamecharacter ='Amelia' soundfilename ='XAMEL8116'>...Camden...</String>
		<String _locID ='45793' gamecharacter ='Amelia' soundfilename ='XAMEL8117'>...and King's Mountain.</String>
		<String _locID ='45794'>Destroy all of the Hessian Town Centers.</String>
		<String _locID ='45795'>The Town Centers in the Hessian bases are easily destroyed by artillery attacks.</String>
		<String _locID ='45796'>Morristown</String>
		<String _locID ='45797'>Washington</String>
		<String _locID ='45798' gamecharacter ='Nathaniel' soundfilename ='XNATH9385'>Kuechler's army has destroyed the Morristown Capitol.  We've failed.</String>
		<String _locID ='45799'>Wood source</String>
		<String _locID ='45800'>A tree such as maple or white pine. Harvest for Wood.</String>
		<String _locID ='45801'>Tree</String>
		<String _locID ='45802'>Tree - New England Snow</String>
		<String _locID ='45803'>Native American boat</String>
		<String _locID ='45804'>Native boat that can attack or transport units.</String>
		<String _locID ='45805'>Flat-bottomed Boat</String>
		<String _locID ='45806'>SHP Flat Boat</String>
		<String _locID ='45807'>Arrow Canoe</String>
		<String _locID ='45808'>Flat-bottomed boat</String>
		<String _locID ='45809'>Native boat that can attack or transport units.</String>
		<String _locID ='45810'>Flat-bottomed Boat</String>
		<String _locID ='45811'>SHP Flat Boat</String>
		<String _locID ='45812'>Flat-bottomed boat for transporting troops.</String>
		<String _locID ='45813'>Fence</String>
		<String _locID ='45814'>SPC Split Rail Fence</String>
		<String _locID ='45815'>Gather the nearby Wood to light this.</String>
		<String _locID ='45816'>Signal Fire</String>
		<String _locID ='45817'>SPC Signal Fire</String>
		<String _locID ='45818'>Barn</String>
		<String _locID ='45819'>SPC Barn</String>
		<String _locID ='45820'>Builds buildings.</String>
		<String _locID ='45821'>Transforms into a Farm.</String>
		<String _locID ='45822'>Travois</String>
		<String _locID ='45823'>VIL Builder Travois</String>
		<String _locID ='45824'>Builds Native American Buildings.</String>
		<String _locID ='45825'>Wood source</String>
		<String _locID ='45826'>Diverse tropical trees including palms and strangler figs. Harvest for Wood.</String>
		<String _locID ='45827'>Tree</String>
		<String _locID ='45828'>Tree - Araucania</String>
		<String _locID ='45829'>Destroy 3 British Fort Wagons.</String>
		<String _locID ='45830'>Race to build 3 Forts before the British build 3 Forts.</String>
		<String _locID ='45831'>Find Kuechler's bridge.</String>
		<String _locID ='45832'>Destroy the Bridge of Boats to delay Kuechler's arrival.</String>
		<String _locID ='45833'>The British Fort Wagons travel along the Trade Route stopping at the Trading Posts as they move south. It is safest to attack the wagons as they travel between these posts, but watch out for British patrols.</String>
		<String _locID ='45834'>After you reach the Fortress Age, you can train Fort Wagons from your Town Center. The British will also be getting wagons. Forts are strong and have a lot of hitpoints, but Fort Wagons and Fort foundations are very fragile and much more easily destroyed, attack these whenever you can.</String>
		<String _locID ='45835'>The Bridge of Boats can be found near one of the British Trading Posts.</String>
		<String _locID ='45836'>When this bridge is destroyed Kuechler's soldiers will be delayed while they secure another way across the Hudson River.</String>
		<String _locID ='45837'>Wagon trains destroyed: 0/3</String>
		<String _locID ='45838'>Wagon trains destroyed: 1/3</String>
		<String _locID ='45839'>Wagon trains destroyed: 2/3</String>
		<String _locID ='45840'>Wagon trains destroyed: 3/3</String>
		<String _locID ='45844'>Completed British Forts: 0/3</String>
		<String _locID ='45845'>Completed British Forts: 1/3</String>
		<String _locID ='45846'>Completed British Forts: 2/3</String>
		<String _locID ='45847'>Completed British Forts: 3/3</String>
		<String _locID ='45848' gamecharacter ='Nathaniel' soundfilename ='XNATH9160'>Let's find out where.</String>
		<String _locID ='45849' gamecharacter ='Nathaniel' soundfilename ='XNATH9165'>There, now the Hessians will have to cross the river somewhere else.</String>
		<String _locID ='45850' gamecharacter ='Nathaniel' soundfilename ='XNATH9170'>Too bad for him - we've already destroyed his bridge.</String>
		<String _locID ='45851' gamecharacter ='Nathaniel' soundfilename ='XNATH9175'>Watch out - a patrol!</String>
		<String _locID ='45852' gamecharacter ='Nathaniel' soundfilename ='XNATH9180'>One more wagon to go. Send for the reinforcements!</String>
		<String _locID ='45853' gamecharacter ='Nathaniel' soundfilename ='XNATH9185'>When we reach the Fortress Age we will be able to train fort wagons from our town center. It will be expensive, but my family's money can help.</String>
		<String _locID ='45854' gamecharacter ='Nathaniel' soundfilename ='XNATH9190'>I can't do this alone...</String>
		<String _locID ='45855' gamecharacter ='Nathaniel' soundfilename ='XNATH9195'>Reinforcements! You couldn't have arrived at a better time.</String>
		<String _locID ='45856' gamecharacter ='Nathaniel' soundfilename ='XNATH9200'>It'll be enough. The British will be building up to claim this territory. Let's build some forts of our own.</String>
		<String _locID ='45857' gamecharacter ='Nathaniel' soundfilename ='XNATH9205'>We can train fort wagons now.</String>
		<String _locID ='45858' gamecharacter ='Nathaniel' soundfilename ='XNATH9210'>The British have completed a fort!</String>
		<String _locID ='45859' gamecharacter ='Nathaniel' soundfilename ='XNATH9215'>The British have two forts. We need to mount an attack, or admit defeat.</String>
		<String _locID ='45860' gamecharacter ='Nathaniel' soundfilename ='XNATH9220'>We've stopped the British advance! Send runners to Washington!</String>
		<String _locID ='45861' gamecharacter ='Kuechler' soundfilename ='XKUEC9040'>Captain Black, concede Saratoga or you will lose your entire command.</String>
		<String _locID ='45862' gamecharacter ='Burgoyne' soundfilename ='XGENR9127'>Pull back - fortify the valley!</String>
		<String _locID ='45863' gamecharacter ='Burgoyne' soundfilename ='XGENR9127'>Pull back - fortify the valley!</String>
		<String _locID ='45864' gamecharacter ='Burgoyne' soundfilename ='XGENR9127'>Pull back - fortify the valley!</String>
		<String _locID ='45865' gamecharacter ='Native Scout' soundfilename ='XGENR9180'>Nathaniel, the first wagon is right behind me.</String>
		<String _locID ='45866' gamecharacter ='Minuteman' soundfilename ='XGENR9130'>This was all that could be spared, Captain.</String>
		<String _locID ='45867' gamecharacter ='Minuteman' soundfilename ='XGENR9135'>Kuechler's army is here!</String>
		<String _locID ='45869' gamecharacter ='Nathaniel' soundfilename ='XNATH9230'>Remember, we can train fort wagons at the town center.</String>
		<String _locID ='45871' gamecharacter ='Native Scout' soundfilename ='XGENR9160'>A British patrol is coming!</String>
		<String _locID ='45872' gamecharacter ='Native Scout' soundfilename ='XGENR9165'>Nathaniel, we have found Kuechler's outpost and the bridge of boats.</String>
		<String _locID ='45875' gamecharacter ='Nathaniel' soundfilename ='XNATH9225'>The third British fort is up. We've lost.</String>
		<String _locID ='45876'>Transforms into a building.</String>
		<String _locID ='45877'>Builds buildings, but is consumed by doing so.</String>
		<String _locID ='45878'>War Travois</String>
		<String _locID ='45879'>VIL War Travois</String>
		<String _locID ='45880'>Elite Musket Rider</String>
		<String _locID ='45881'>Elite Rifle Rider</String>
		<String _locID ='45882'>Elite Rifle Rider</String>
		<String _locID ='45883'>Elite War Rifle</String>
		<String _locID ='45884'>The War Arrow</String>
		<String _locID ='45885'>Ordeal</String>
		<String _locID ='45886'>The War Arrow! War Hut units train much more quickly.</String>
		<String _locID ='45887'>War Drums</String>
		<String _locID ='45888'>Canoes and War Canoes become cheaper.</String>
		<String _locID ='45889'>Birchbark</String>
		<String _locID ='45890'>Knowledge of the trees and plant life enables you to obtain extra wood. You get slightly more than 100 wood for each minute the game has lasted so far.</String>
		<String _locID ='45891'>Wood Lore</String>
		<String _locID ='45892'>Knowledge of wildlife gains you food. You get slightly more than 100 food for every minute the game has lasted so far.</String>
		<String _locID ='45893'>Hunt Lore</String>
		<String _locID ='45894'>Knowlege of the available resources gains you coin. You get slightly more than 100 coin for every minute the game has lasted so far.</String>
		<String _locID ='45895'>Wealth Lore</String>
		<String _locID ='45896'>A successful New Year Festival provides you with 2000 experience points.</String>
		<String _locID ='45897'>New Year Festival</String>
		<String _locID ='45898'>The War Arrow! You get approximately 1 Dog Soldier for every 3 minutes of game length, up to 30 minutes.</String>
		<String _locID ='45899'>Sioux Dog Soldiers</String>
		<String _locID ='45900'>The War Arrow! Three Dog Soldiers arrive at your Home City dropoff point.</String>
		<String _locID ='45901'>Sioux Raiding Party</String>
		<String _locID ='45902'>The War Arrow! Five Dog Soldiers arrive at your Home City dropoff point.</String>
		<String _locID ='45903'>Sioux War Party</String>
		<String _locID ='45904'>Perform a Fertility Dance to speed unit production.</String>
		<String _locID ='45905'>Your Villagers are performing a Fertility Dance to speed unit production.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='45906'>Perform a Gift Dance to increase your experience trickle rate.</String>
		<String _locID ='45907'>Your Villagers are performing a Gift Dance to increase your experience trickle rate.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='45908'>Build 6 Huts inside the camp.</String>
		<String _locID ='45909'>Your colonial soldiers can gather Wood and build huts, but the harsh winter will take its toll. Move your men to the fires to heal them.</String>
		<String _locID ='45910'>Gather 3,000 Food.</String>
		<String _locID ='45911'>Without Settlers, you will have to find other ways to collect Food. Nathaniel can buy carts of Food in Philadelphia, and others in the area may be willing to help.</String>
		<String _locID ='45912'>Destroy the British Fort on Barren Hill.</String>
		<String _locID ='45913'>Now that the worst of the winter has passed, build up an army and destroy the British Fort.</String>
		<String _locID ='45914'>Survive the winter and strike back at the British.</String>
		<String _locID ='45915' gamecharacter ='Nathaniel' soundfilename ='XNATH9300'>We've survived the worst of the winter.</String>
		<String _locID ='45916' gamecharacter ='Nathaniel' soundfilename ='XNATH9305'>The fort is well-protected. Be careful.</String>
		<String _locID ='45917' gamecharacter ='Nathaniel' soundfilename ='XNATH9310'>Keep at it, men! The fort is nearly down.</String>
		<String _locID ='45918' gamecharacter ='Nathaniel' soundfilename ='XNATH9315'>The fort has been destroyed!</String>
		<String _locID ='45919' gamecharacter ='Washington' soundfilename ='XWASH9070'>We need to strike the British quickly.</String>
		<String _locID ='45920' gamecharacter ='Washington' soundfilename ='XWASH9075'>Gather the men and take out the fort on Barren Hill.</String>
		<String _locID ='45921'>Huts Built: 0/6</String>
		<String _locID ='45922'>Huts Built: 1/6</String>
		<String _locID ='45923'>Huts Built: 2/6</String>
		<String _locID ='45924'>Huts Built: 3/6</String>
		<String _locID ='45925'>Huts Built: 4/6</String>
		<String _locID ='45926'>Huts Built: 5/6</String>
		<String _locID ='45927'>Huts Built: 6/6</String>
		<String _locID ='45928'>Huts Built: 7/8</String>
		<String _locID ='45929'>Huts Built: 8/8</String>
		<String _locID ='45930' gamecharacter ='Nathaniel' soundfilename ='XNATH9235'>That's Kuechler - he's off to the east. He'll have to cross the Hudson River to meet up with the British.</String>
		<String _locID ='45931' gamecharacter ='Kuechler' soundfilename ='XKUEC9045'>The bridge is out. We will have to find another way to cross the Hudson River.</String>
		<String _locID ='45932' gamecharacter ='Minuteman' soundfilename ='XGENR9150'>The British only need one more fort. </String>
		<String _locID ='45933'>Baker</String>
		<String _locID ='45934'>SPC Baker</String>
		<String _locID ='45935'>An old barn.</String>
		<String _locID ='45936'>An old barn</String>
		<String _locID ='45937'>A baker's shop.</String>
		<String _locID ='45938'>A baker's shop</String>
		<String _locID ='45939'>Colonial soldier</String>
		<String _locID ='45940'>A soldier who can gather Wood, but not other resources. He looks cold.</String>
		<String _locID ='45941'>Colonial Militia</String>
		<String _locID ='45942'>SPC XP VF Militia</String>
		<String _locID ='45943'>Supports 10 population</String>
		<String _locID ='45944'>Supports 10 population.</String>
		<String _locID ='45945'>Hut</String>
		<String _locID ='45946'>SPC VF Hut</String>
		<String _locID ='45947'>Carries Food</String>
		<String _locID ='45948'>This wagon is carrying Food. Move it to Valley Forge.</String>
		<String _locID ='45949'>Supply Wagon (Food)</String>
		<String _locID ='45950'>SPC XP Wagon (Food)</String>
		<String _locID ='45951'>Canoes are cheaper.</String>
		<String _locID ='45952'>Canoes</String>
		<String _locID ='45953'>Schooners Shipment has arrived.</String>
		<String _locID ='45954'>Grand Canyon</String>
		<String _locID ='45955'>Grand Canyon: deep chasm flanked by starting areas.</String>
		<String _locID ='45956'>Grand Canyon: description goes here.</String>
		<String _locID ='45957'>Colonial Militia have more hitpoints.</String>
		<String _locID ='45958'>Louverture</String>
		<String _locID ='45959'>Gatling Guns have more hitpoints.</String>
		<String _locID ='45960'>Washington</String>
		<String _locID ='45961'>Outlaws rally to your cause.</String>
		<String _locID ='45962'>Hidalgo</String>
		<String _locID ='45963'>Grants Tupi warriors. All Natives are Legendary.</String>
		<String _locID ='45964'>Bonifacio</String>
		<String _locID ='45965'>All units gain slightly more hitpoints.</String>
		<String _locID ='45966'>Bolivar</String>
		<String _locID ='45967'>Grants 6 Imperial Howitzers.</String>
		<String _locID ='45968'>San Martin</String>
		<String _locID ='45969'>Grants 3 Ironclads.</String>
		<String _locID ='45970'>Santander</String>
		<String _locID ='45971'>Grants 10 Imperial Hussars.</String>
		<String _locID ='45972'>OHiggins</String>
		<String _locID ='45973' symbol ='cStringRevoltButton'>Revolution!</String>
		<String _locID ='45975' symbol ='cStringChooseAge2'>Select a Colonial Age</String>
		<String _locID ='45976' symbol ='cStringChooseAge3'>Select a Fortress Age</String>
		<String _locID ='45977' symbol ='cStringChooseAge4'>Select an Industrial Age</String>
		<String _locID ='45978' symbol ='cStringChooseAge5'>Select an Imperial Age</String>
		<String _locID ='45979' symbol ='cStringCouncilMember'>Council Member</String>
		<String _locID ='45981' gamecharacter ='Nathaniel' soundfilename ='XNATH9240'>Good work. Two more forts and we'll control the battlefield.</String>
		<String _locID ='45982' gamecharacter ='Nathaniel' soundfilename ='XNATH9245'>One more fort and we'll win the battle. Look sharp!</String>
		<String _locID ='45983'>Kuechler's Army</String>
		<String _locID ='45984'>Burgoyne's Army</String>
		<String _locID ='45985'>Burgoyne's Supply Line</String>
		<String _locID ='45986'>Captain Black's Army</String>
		<String _locID ='45987'>Stop the British advance to Albany.</String>
		<String _locID ='45988'>5 Axe Riders</String>
		<String _locID ='45989'>Kuechler arrives in </String>
		<String _locID ='45990'>Kuechler delayed by </String>
		<String _locID ='45991'>Mining camp.</String>
		<String _locID ='45992'>A mining camp.</String>
		<String _locID ='45993'>Mining Camp</String>
		<String _locID ='45994'>SPC Mining Camp</String>
		<String _locID ='45995' symbol ='cStringChooseRevolutionary'>Select a Revolutionary Leader</String>
		<String _locID ='45996'>Destroy the Fixed Guns.</String>
		<String _locID ='45997'>Destroy all of the York River Towers with Petards to get more French Monitors. Use the Monitors to destroy the Fixed Guns.</String>
		<String _locID ='45998' gamecharacter ='Lafayette' soundfilename ='XGENR9226'>More ships have arrived.</String>
		<String _locID ='45999' gamecharacter ='Lafayette' soundfilename ='XGENR9227'>These ships will help you shell the city.</String>
		<String _locID ='46000'>You can see everything your enemies can see!</String>
		<String _locID ='46001'>Spies</String>
		<String _locID ='46002'>Allows you to support 100 population without the need for Houses or Town Centers (total population is not increased).</String>
		<String _locID ='46003'>Immigrants</String>
		<String _locID ='46004'>Native American Warrior from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='46005'>Legendary Native Allies</String>
		<String _locID ='46006'>Legendary Axe Rider</String>
		<String _locID ='46007'>Legendary Dog Soldier</String>
		<String _locID ='46008'>Legendary Blackwood</String>
		<String _locID ='46009'>Legendary Ambusher</String>
		<String _locID ='46010'>Legendary Blowgunner</String>
		<String _locID ='46011'>Legendary Bolas</String>
		<String _locID ='46012'>Legendary Clubman</String>
		<String _locID ='46013'>Legendary Chieftain</String>
		<String _locID ='46014'>Legendary Eagle</String>
		<String _locID ='46015'>Legendary Tracker</String>
		<String _locID ='46016'>Legendary Jaguar</String>
		<String _locID ='46017'>Legendary Mantlet</String>
		<String _locID ='46018'>Legendary Rifleman</String>
		<String _locID ='46019'>Legendary Sharktooth</String>
		<String _locID ='46020'>Legendary Tomahawk</String>
		<String _locID ='46021'>Legendary Holcan</String>
		<String _locID ='46022'>Legendary Horse Archer</String>
		<String _locID ='46023'>Legendary Huaminca</String>
		<String _locID ='46024'>Legendary Lightning Warrior</String>
		<String _locID ='46025'>Legendary Mantlet</String>
		<String _locID ='46026'>Legendary Apache Cavalry</String>
		<String _locID ='46027'>Legendary Klamath Rifleman</String>
		<String _locID ='46028'>Legendary Navajo Rifleman</String>
		<String _locID ='46029'>Legendary Cheyenne Rider</String>
		<String _locID ='46030'>Legendary Ironwood</String>
		<String _locID ='46031'>Short-duration ranged infantry</String>
		<String _locID ='46032'>Quick-training Native defender who quickly loses hitpoints, becoming less effective over time.</String>
		<String _locID ='46033'>Warrior</String>
		<String _locID ='46034'>INF Warrior</String>
		<String _locID ='46035'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID ='46036'>Elite Colonial Militia</String>
		<String _locID ='46037'>Elite War Bow</String>
		<String _locID ='46038'>Elite Colonial Militia</String>
		<String _locID ='46039'>Colonial Militia attack and hitpoints increased.</String>
		<String _locID ='46040'>Champion Colonial Militia</String>
		<String _locID ='46041'>Champion War Bow</String>
		<String _locID ='46042'>Champion Colonial Militia</String>
		<String _locID ='46043'>Mound</String>
		<String _locID ='46044'>PROP Big Prop Mound Painted Desert</String>
		<String _locID ='46045'>Perform a Water Dance to increase ship hitpoints and attack.</String>
		<String _locID ='46046'>Your Villagers are performing a Water Dance to increase ship hitpoints and attack.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46047'>Perform an Alarm Dance to spawn Warrior units over time. These units will lose hitpoints over time.</String>
		<String _locID ='46048'>Your Villagers are performing an Alarm Dance to spawn Warriors. These units will lose hitpoints over time.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46049'>Perform a Founder Dance to spawn Travois over time.</String>
		<String _locID ='46050'>Your Villagers are performing a Founder Dance which spawns Travois over time.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46051'>Perform a Healing Dance to make idle units regenerate hitpoints.</String>
		<String _locID ='46052'>Your Villagers are performing a Healing Dance to regenerate idle unit hitpoints.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46053'>Perform a Fire Dance to increase unit damage vs. buildings and ships.</String>
		<String _locID ='46054'>Your Villagers are performing a Fire Dance to increase unit damage vs. buildings and ships.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46055'>Perform an Earth Mother Dance to increase population.</String>
		<String _locID ='46056'>Your Villagers are performing an Earth Mother Dance to increase population.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46057'>Perform a Morning Wars Dance to spawn a special Iroquois unit.</String>
		<String _locID ='46058'>Your Villagers are performing a Morning Wars Dance to spawn a special Iroquois unit.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46059'>Perform the War Song Dance to spawn the mighty Dog Soldiers.</String>
		<String _locID ='46060'>Your Villagers are performing a War Song Dance to spawn the Mighty Dog Soldiers.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46061'>Perform a Garland War Dance to spawn a special Aztec unit.</String>
		<String _locID ='46062'>Your Villagers are performing a Garland War Dance to spawn a special Aztec unit.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46063'>Mysterious fountain</String>
		<String _locID ='46064'>Source of water for the Lake of the Moon. Is it magical?</String>
		<String _locID ='46065'>Waterfall</String>
		<String _locID ='46066'>SPC XP Waterfall</String>
		<String _locID ='46067'>Destroy the Outpost to open up the pass.</String>
		<String _locID ='46068'>Attack the Outpost when your army is big enough.</String>
		<String _locID ='46069'>Get the Food Cart back to Valley Forge.</String>
		<String _locID ='46070'>Guide the Food Cart safely back to the flagged area inside the Valley Forge camp.</String>
		<String _locID ='46071' gamecharacter ='Nathaniel' soundfilename ='XNATH9311'>Another food cart is ready to go back to Valley Forge.</String>
		<String _locID ='46072' gamecharacter ='Nathaniel' soundfilename ='XNATH9312'>Get that food back to camp. The men are hungry.</String>
		<String _locID ='46073' gamecharacter ='Nathaniel' soundfilename ='XNATH9313'>The food in this cart will help our soldiers. Get it to Valley Forge now.</String>
		<String _locID ='46074' gamecharacter ='Washington' soundfilename ='XWASH9071'>That tower is preventing help from reaching Valley Forge. We should destroy it.</String>
		<String _locID ='46075' gamecharacter ='Washington' soundfilename ='XWASH9072'>We're under attack!</String>
		<String _locID ='46076' gamecharacter ='Washington' soundfilename ='XWASH9073'>British troops!</String>
		<String _locID ='46077' gamecharacter ='Soldier' soundfilename ='XGENR9184'>Thank you. We never would have made it past that tower.</String>
		<String _locID ='46078' gamecharacter ='Wagon Driver' soundfilename ='XGENR9196'>We lost our way in the storm. Can you lead us to Valley Forge?</String>
		<String _locID ='46079' gamecharacter ='Wagon Driver' soundfilename ='XGENR9197'>Thank you for your help.</String>
		<String _locID ='46080' gamecharacter ='Wagon Driver' soundfilename ='XGENR9198'>We got lost in the pass during the storm. Thank you for rescuing us.</String>
		<String _locID ='46081'>Destroy the British Town Center.</String>
		<String _locID ='46082'>Lafayette</String>
		<String _locID ='46083'>Cornwallis</String>
		<String _locID ='46084'>Perform a War Chief Dance to increase your War Chief's hitpoints or return him to your Fire Pit.</String>
		<String _locID ='46085'>Your Villagers are performing a War Dance to bring your War Chief back and increase his hitpoints.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46086'>Perform a Holy Dance to spawn healers.</String>
		<String _locID ='46087'>Your Villagers are performing a Holy Dance to spawn healers.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46088'>Elite Forest Runner</String>
		<String _locID ='46089'>Champion Forest Runner</String>
		<String _locID ='46090'>Legendary Forest Runner</String>
		<String _locID ='46091'>Your villagers learn the new defensive Town Dance, which boosts your buildings in combat.</String>
		<String _locID ='46092'>Town Dance</String>
		<String _locID ='46093'>Your villagers learn the new Water Dance, which boosts your boats in combat.</String>
		<String _locID ='46094'>Water Dance</String>
		<String _locID ='46095'>Mercenary building</String>
		<String _locID ='46096'>Trains sinister outlaws and mercenaries.</String>
		<String _locID ='46097'>Saloon</String>
		<String _locID ='46098' gamecharacter ='Nathaniel' soundfilename ='XNATH9114'>Keep some men in the redoubt. If the British take control of it, we've lost.</String>
		<String _locID ='46099' gamecharacter ='Nathaniel' soundfilename ='XNATH9316'>This baker will sell us food, but it won't be cheap.</String>
		<String _locID ='46100'>Destroy the ships to free colonial prisoners.</String>
		<String _locID ='46101'>Eliminate the Grenadiers guarding the cannon to capture it.</String>
		<String _locID ='46102'>Trunion invention makes artillery more mobile.</String>
		<String _locID ='46103'>Saloon Tech Outlaw Rifleman</String>
		<String _locID ='46104'>Trunion invention makes artillery more mobile.</String>
		<String _locID ='46105'>Saloon Fusilier</String>
		<String _locID ='46106'>Saloon Mameluke</String>
		<String _locID ='46107'>Saloon Manchu</String>
		<String _locID ='46108'>Saloon Hackapell</String>
		<String _locID ='46109'>Saloon Highlander</String>
		<String _locID ='46110'>Saloon Landsknecht</String>
		<String _locID ='46111'>Saloon Stradiot</String>
		<String _locID ='46112'>Saloon Jaeger</String>
		<String _locID ='46113'>Saloon Ronin</String>
		<String _locID ='46114'>Saloon Ninja</String>
		<String _locID ='46115'>Colonials</String>
		<String _locID ='46116'>An outlaw.</String>
		<String _locID ='46117'>A dangerous outlaw with a pistol.</String>
		<String _locID ='46118'>Pistolero</String>
		<String _locID ='46119'>SALOON Pistolero</String>
		<String _locID ='46120'>An outlaw.</String>
		<String _locID ='46121'>A dangerous outlaw on horseback.</String>
		<String _locID ='46122'>Comanchero</String>
		<String _locID ='46123'>SALOON Comanchero</String>
		<String _locID ='46124'>An outlaw.</String>
		<String _locID ='46125'>A dangerous outlaw with a rifle.</String>
		<String _locID ='46126'>Renegado</String>
		<String _locID ='46127'>SALOON Renegado</String>
		<String _locID ='46128'>A pirate.</String>
		<String _locID ='46129'>A dangerous pirate.</String>
		<String _locID ='46130'>Pirate</String>
		<String _locID ='46131'>SALOON Pirate</String>
		<String _locID ='46132'>Saloon Tech Outlaw Pistol</String>
		<String _locID ='46133'>Saloon Tech Outlaw Rider</String>
		<String _locID ='46134'>Saloon Tech Pirate</String>
		<String _locID ='46135'>Sioux horsemanship provides all their mounted warriors with more hit points. </String>
		<String _locID ='46136'>Horsemanship</String>
		<String _locID ='46137'>Firearm-equipped warriors (Wakina Rifles and Rifle Riders) have a higher attack.</String>
		<String _locID ='46138'>Gun Trade</String>
		<String _locID ='46139'>Saloon Swiss Pikeman</String>
		<String _locID ='46140'>Saloon Elmeti</String>
		<String _locID ='46141'>Saloon Barbary Corsair</String>
		<String _locID ='46142'>Saloon Black Rider</String>
		<String _locID ='46143'>Villager</String>
		<String _locID ='46144'>Siege Workshop</String>
		<String _locID ='46145'>Villager</String>
		<String _locID ='46146'>Siege Workshop</String>
		<String _locID ='46147'>Chief Power</String>
		<String _locID ='46148'>PROP Chief Power</String>
		<String _locID ='46149'>Carries Food</String>
		<String _locID ='46150'>This wagon is carrying Food.</String>
		<String _locID ='46151'>Supply Wagon (Food)</String>
		<String _locID ='46152'>SPC XP Jeff Wagon (Food)</String>
		<String _locID ='46153'>Carries Wood</String>
		<String _locID ='46154'>This wagon is carrying Wood.</String>
		<String _locID ='46155'>Supply Wagon (Wood)</String>
		<String _locID ='46156'>SPC XP Jeff Wagon (Wood)</String>
		<String _locID ='46157'>Carries Coin</String>
		<String _locID ='46158'>This wagon is carrying Coin.</String>
		<String _locID ='46159'>Supply Wagon (Coin)</String>
		<String _locID ='46160'>SPC XP Jeff Wagon (Coin)</String>
		<String _locID ='46161'>Worship of the Corn God, Cinteotl, recruits approximately 1 Eagle Runner Knight for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='46162'>Cinteotl Worship</String>
		<String _locID ='46163'>The Aztecs answer the call to battle. Every War Hut spawns four Puma Men!</String>
		<String _locID ='46164'>Furor Azteca</String>
		<String _locID ='46165'>The War God commands! Three Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID ='46166'>Aztec Scouting Party</String>
		<String _locID ='46167'>The War God commands! Six Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID ='46168'>Aztec Raiding Party</String>
		<String _locID ='46169'>The War God commands! Twelve Jaguar Prowl Knights assemble at your Home City Gather Point.</String>
		<String _locID ='46170'>Aztec War Party</String>
		<String _locID ='46171'>Free cotton armor recruits approximately 1 Puma Spearman for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='46172'>Barometz</String>
		<String _locID ='46173'>The Aztec nobles rally, giving you approximately 1 Arrow Knight for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='46174'>War Song</String>
		<String _locID ='46175'>The Aztec nobility rises to defend their land. Every Nobles Hut spawns four Arrow Knights.</String>
		<String _locID ='46176'>Pillage</String>
		<String _locID ='46177'>Worship of the God of Wealth, Tezcatlipoca, brings forth approximately 1 Skull Knight for every 4 minutes of game length, up to 30 minutes.</String>
		<String _locID ='46178'>Tezcatlipoca Worship</String>
		<String _locID ='46179'>Warchief has more hit points.</String>
		<String _locID ='46180'>Royal Blood</String>
		<String _locID ='46181'>Worship of Cipactli, the sea monster, musters four Tlaloc Canoes.</String>
		<String _locID ='46182'>Cipactli Worship</String>
		<String _locID ='46183'>Emphasis on the Serpent Goddess, Coatlicue, summons approximately 1 Macehualtin for every 2 minutes of game length, up to 30 minutes.</String>
		<String _locID ='46184'>Coatlicue Worship</String>
		<String _locID ='46185' gamecharacter ='Holme' soundfilename ='XHOLM8000' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You the Falcon Company man? Chayton Black?</String>
		<String _locID ='46186' gamecharacter ='Chayton' soundfilename ='XCHAY8000' portraitfilename ='units\spc\chayton\chayton_igc_icon'>That's me.</String>
		<String _locID ='46187' gamecharacter ='Holme' soundfilename ='XHOLM8005' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Welcome to Fort Laramie. I'm Billy Holme, the quartermaster. </String>
		<String _locID ='46188' gamecharacter ='Holme' soundfilename ='XHOLM8010' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Colonel Carrington asked me to escort you up the Bozeman trail.</String>
		<String _locID ='46189' gamecharacter ='Holme' soundfilename ='XHOLM8015' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>I hear Falcon's going to open up a couple of new stations in these parts.</String>
		<String _locID ='46190' gamecharacter ='Chayton' soundfilename ='XCHAY8005' portraitfilename ='units\spc\chayton\chayton_igc_icon'>If it's safe.</String>
		<String _locID ='46191' gamecharacter ='Holme' soundfilename ='XHOLM8020' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You know, you're not what I expected. You Indian?</String>
		<String _locID ='46192' gamecharacter ='Chayton' soundfilename ='XCHAY8010' portraitfilename ='units\spc\chayton\chayton_igc_icon'>My great-grandmother was Iroquois, and...my father was Lakota Sioux.</String>
		<String _locID ='46193' gamecharacter ='Holme' soundfilename ='XHOLM8025' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Don't matter to me what you are, but you might want to keep that to yourself.</String>
		<String _locID ='46194' gamecharacter ='Holme' soundfilename ='XHOLM8030' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>The Sioux, they ain't too popular around here.</String>
		<String _locID ='46195' gamecharacter ='Chayton' soundfilename ='XCHAY8015' portraitfilename ='units\spc\chayton\chayton_igc_icon'>My father died when I was young. I was raised by my mother.</String>
		<String _locID ='46196' gamecharacter ='Holme' soundfilename ='XHOLM8035' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>I'm sorry, kid. I didn't mean to...</String>
		<String _locID ='46197' gamecharacter ='Chayton' soundfilename ='XCHAY8020' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Forget it. Let's get going.</String>
		<String _locID ='46198'>Barracks / War Huts Destroyed: 0/3</String>
		<String _locID ='46199'>Barracks / War Huts Destroyed: 1/3</String>
		<String _locID ='46200'>Barracks / War Huts Destroyed: 2/3</String>
		<String _locID ='46201'>Holme</String>
		<String _locID ='46202'>IGC Holme</String>
		<String _locID ='46203'>Find a Trading Post site.</String>
		<String _locID ='46204'>Build a Trading Post.</String>
		<String _locID ='46205'>Escort the Covered Wagon from Fort Laramie to the Trading Post.</String>
		<String _locID ='46206'>Build a second Trading Post</String>
		<String _locID ='46207'>Destroy both Sioux Town Centers.</String>
		<String _locID ='46208'>Good sites for Trading Posts can be found further up the trail. Watch out for Sioux attacks.</String>
		<String _locID ='46209'>Chayton Black can build Trading Posts. Keep him safe.</String>
		<String _locID ='46210'>A Covered Wagon is on the way from Fort Laramie to your new trading post. Keep it safe.</String>
		<String _locID ='46211'>Another good site for a Trading Post can be found further up the Bozeman Trail.</String>
		<String _locID ='46212'>A second Covered Wagon is on the way. Keep it safe, but watch your new Town Center too. You will be able to advance to the next age and train military units once the second Wagon reaches its destination safely.</String>
		<String _locID ='46213'>Own two Trading Posts when the scenario ends.</String>
		<String _locID ='46214'>There are only two free Trading Post sites on the map. Fort Laramie's Trading Post does not count.</String>
		<String _locID ='46215'>Onikare Shipment has arrived.</String>
		<String _locID ='46216'>A successful New Year Festival provides you with 2000 experience points.</String>
		<String _locID ='46217'>Chalchiuhtlicue Worship</String>
		<String _locID ='46218'>Transforms into a Fort</String>
		<String _locID ='46219'>Transforms into a mighty Fort for frontier defense.</String>
		<String _locID ='46220'>Fort Wagon</String>
		<String _locID ='46221'>VIL SPC Fort Wagon</String>
		<String _locID ='46222'>2 War Hut Travois</String>
		<String _locID ='46223'>4 Nobles' Hut Travois</String>
		<String _locID ='46224'>2 War Hut Travois</String>
		<String _locID ='46225'>1 Farm Travois</String>
		<String _locID ='46226'>2 Farm Travois</String>
		<String _locID ='46227'>3 Farm Travois</String>
		<String _locID ='46228'>Destroy for XP and treasure</String>
		<String _locID ='46229'>Precursors to the Inca, the Huari still control parts of the Andes.</String>
		<String _locID ='46230'>Huari Stronghold</String>
		<String _locID ='46231'>ANDES Huari Stronghold</String>
		<String _locID ='46232' gamecharacter ='Holme' soundfilename ='XHOLM8080' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Nice work tracking down Crazy Horse, kid. Just like the old days, huh?</String>
		<String _locID ='46233' gamecharacter ='Chayton' soundfilename ='XCHAY8090' portraitfilename ='units\spc\chayton\chayton_igc_icon'>What have you done? The Sioux were ready to negotiate.</String>
		<String _locID ='46234' gamecharacter ='Holme' soundfilename ='XHOLM8085' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You're wrong. The Sioux murder anyone they can get their hands on.</String>
		<String _locID ='46235' gamecharacter ='Chayton' soundfilename ='XCHAY8095' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Crazy Horse said the miners broke the truce first. Is it true?</String>
		<String _locID ='46236' gamecharacter ='Holme' soundfilename ='XHOLM8090' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>What difference does it make?</String>
		<String _locID ='46237' gamecharacter ='Holme' soundfilename ='XHOLM8095' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>It's war now, and the Sioux are gunning for us. Come on.</String>
		<String _locID ='46238' gamecharacter ='Holme' soundfilename ='XHOLM8040' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>They should have kept to the trail. This is Sioux country.</String>
		<String _locID ='46239' gamecharacter ='Chayton' soundfilename ='XCHAY8025' portraitfilename ='units\spc\chayton\chayton_igc_icon'>To butcher men like that...it's wrong.</String>
		<String _locID ='46240' gamecharacter ='Holme' soundfilename ='XHOLM8045' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>I saw a lot of men die at Antietam and Gettysburg, kid. It's never pretty, but you get used to it.</String>
		<String _locID ='46241' gamecharacter ='Chayton' soundfilename ='XCHAY8030' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Let's find the ones who did this.</String>
		<String _locID ='46242' gamecharacter ='Amelia' soundfilename ='XAMEL8155' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>Good work, son.</String>
		<String _locID ='46243' gamecharacter ='Chayton' soundfilename ='XCHAY8035' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Mother...when did you arrive?</String>
		<String _locID ='46244' gamecharacter ='Amelia' soundfilename ='XAMEL8160' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>This morning. It's a hard trip up from Boulder City, but I didn't want to miss the opening of the station.</String>
		<String _locID ='46245' gamecharacter ='Chayton' soundfilename ='XCHAY8040' portraitfilename ='units\spc\chayton\chayton_igc_icon'>I couldn't have done it without my friend, Billy Holme.</String>
		<String _locID ='46246' gamecharacter ='Amelia' soundfilename ='XAMEL8165' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>I met him. I think he made a pass at me.</String>
		<String _locID ='46247' gamecharacter ='Chayton' soundfilename ='XCHAY8045' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Those Sioux we fought - it was personal for them. They were so angry.</String>
		<String _locID ='46248' gamecharacter ='Chayton' soundfilename ='XCHAY8050' portraitfilename ='units\spc\chayton\chayton_igc_icon'>The Sioux aren't what I expected. You told me my father was a gentle man.</String>
		<String _locID ='46249' gamecharacter ='Amelia' soundfilename ='XAMEL8170' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>He was. The Sioux are just like other people, Chayton - some gentle, some not.</String>
		<String _locID ='46250' gamecharacter ='Chayton' soundfilename ='XCHAY8055' portraitfilename ='units\spc\chayton\chayton_igc_icon'>This peace between the settlers and the Sioux...it won't last.</String>
		<String _locID ='46251' gamecharacter ='Amelia' soundfilename ='XAMEL8175' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>It never does.</String>
		<String _locID ='46252' gamecharacter ='Amelia' soundfilename ='XAMEL8180' portraitfilename ='units\spc\amelia_x\amelia_x_igc_icon'>But it's peace, for a while.</String>
		<String _locID ='46253'>Fence</String>
		<String _locID ='46254'>SPC Split Rail Straight</String>
		<String _locID ='46255' gamecharacter ='Chayton' soundfilename ='XCHAY9240'>We can get the resources we most need by changing the orders at our trading posts.  </String>
		<String _locID ='46256' gamecharacter ='Sioux Warrior' soundfilename ='XGENR9400'>You have no right to take the gold from these hills.</String>
		<String _locID ='46257' gamecharacter ='Holme' soundfilename ='XHOLM9245'>These hills are just ugly with gold. Why should the Sioux have it all for themselves?</String>
		<String _locID ='46258' gamecharacter ='Holme' soundfilename ='XHOLM9250'>It looks like word of the gold got back to Spain. Now you've got some Spanish miners to fight off too, kid.</String>
		<String _locID ='46259' gamecharacter ='Burgoyne' soundfilename ='XGENR9126'>The Colonials are ambushing our wagons - stop them!</String>
		<String _locID ='46260' gamecharacter ='British Soldier' soundfilename ='XGENR9129'>Yes sir!</String>
		<String _locID ='46261'>&lt;DELETE ME&gt;</String>
		<String _locID ='46262' gamecharacter ='Amelia' soundfilename ='XAMEL8185'>After Red Cloud's War, the uneasy truce between the Sioux and the settlers held for almost a decade.</String>
		<String _locID ='46263' gamecharacter ='Amelia' soundfilename ='XAMEL8190'>When I retired from Falcon Company, I put my son in charge. For years, he was so busy he almost forgot about Red Cloud's War.</String>
		<String _locID ='46264' gamecharacter ='Amelia' soundfilename ='XAMEL8195'>Until one day, when an old friend called him back to a town in the shadow of the Black Hills.</String>
		<String _locID ='46265' gamecharacter ='Chayton' soundfilename ='XCHAY8060' portraitfilename ='units\spc\chayton\chayton_igc_icon'>So, it's Sheriff Holme now.</String>
		<String _locID ='46266' gamecharacter ='Holme' soundfilename ='XHOLM8050' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>The elected representative of the law in these parts, and your humble servant.</String>
		<String _locID ='46267' gamecharacter ='Chayton' soundfilename ='XCHAY8065' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Good to see you again, Billy. I rode up as soon as I got your letter. What'd you want to show me?</String>
		<String _locID ='46268' gamecharacter ='Holme' soundfilename ='XHOLM8055' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Heard you're in charge of Falcon Company now. Thought you might want to see what we found out here.</String>
		<String _locID ='46269' gamecharacter ='Chayton' soundfilename ='XCHAY8070' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Gold.</String>
		<String _locID ='46270' gamecharacter ='Holme' soundfilename ='XHOLM8060' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Lots of it. And it's all ours.</String>
		<String _locID ='46271' gamecharacter ='Holme' soundfilename ='XHOLM8065' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>We're going to get rich, and you can be a part of it.</String>
		<String _locID ='46272' gamecharacter ='Chayton' soundfilename ='XCHAY8075' portraitfilename ='units\spc\chayton\chayton_igc_icon'>The Sioux will be back, and next time, in force.</String>
		<String _locID ='46273' gamecharacter ='Holme' soundfilename ='XHOLM8070' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>It's greed, is all. Everyone wants our gold.</String>
		<String _locID ='46274' gamecharacter ='Chayton' soundfilename ='XCHAY8080' portraitfilename ='units\spc\chayton\chayton_igc_icon'>The bandits were after the gold, but the Sioux...this is their land. We shouldn't be here.</String>
		<String _locID ='46275' gamecharacter ='Holme' soundfilename ='XHOLM8075' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Then get out there and track down your old pal Crazy Horse. Try to talk some sense into him.</String>
		<String _locID ='46276' gamecharacter ='Chayton' soundfilename ='XCHAY8085' portraitfilename ='units\spc\chayton\chayton_igc_icon'>I will. We have to stop this before it becomes a war.</String>
		<String _locID ='46277' gamecharacter ='Chayton' soundfilename ='XCHAY8130' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>You want to tell me why, Billy?</String>
		<String _locID ='46278' gamecharacter ='Holme' soundfilename ='XHOLM8100' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>You know why. You saw the mines.</String>
		<String _locID ='46279' gamecharacter ='Holme' soundfilename ='XHOLM8105' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>It's the claim of a lifetime. I would have been rich.</String>
		<String _locID ='46280' gamecharacter ='Chayton' soundfilename ='XCHAY8135' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>The land belongs to the Sioux. If it had belonged to the settlers, would you have killed them too?</String>
		<String _locID ='46281' gamecharacter ='Holme' soundfilename ='XHOLM8110' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Their blood's the same color. It's gold that matters, kid. Only gold.</String>
		<String _locID ='46282' gamecharacter ='Chayton' soundfilename ='XCHAY8140' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>You're coming back with me.</String>
		<String _locID ='46283' gamecharacter ='Holme' soundfilename ='XHOLM8115' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Nothing I say is going to stop Custer from butchering your Sioux friends.</String>
		<String _locID ='46284' gamecharacter ='Chayton' soundfilename ='XCHAY8145' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>You have to try.</String>
		<String _locID ='46285' gamecharacter ='Holme' soundfilename ='XHOLM8120' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>No, kid. I really don't.</String>
		<String _locID ='46286' gamecharacter ='Holme' soundfilename ='XHOLM8125' portraitfilename ='units\spc\sheriff_holmes\sheriff_holmes_igc_icon'>Aieeee!!</String>
		<String _locID ='46287'>Provides a small hitpoint bonus to nearby units.</String>
		<String _locID ='46288'>Provides a small hitpoint bonus to nearby units.</String>
		<String _locID ='46289'>Teepee</String>
		<String _locID ='46290'>Teepee</String>
		<String _locID ='46291' symbol ='cStringAntiArtilleryAttack'>Anti-Artillery Attack</String>
		<String _locID ='46292'>Famous Sioux leader</String>
		<String _locID ='46293'>Famous Sioux leader.</String>
		<String _locID ='46294'>Crazy Horse</String>
		<String _locID ='46295'>SPC XP Crazy Horse</String>
		<String _locID ='46296'>Bridge of boats.</String>
		<String _locID ='46297'>Bridge of boats across the river.</String>
		<String _locID ='46298'>Bridge of Boats</String>
		<String _locID ='46299'>SPC XP Boat Bridge</String>
		<String _locID ='46300'>Ranged cavalry</String>
		<String _locID ='46301'>Ranged raiding cavalry. Good against cavalry.</String>
		<String _locID ='46302'>Bow Rider</String>
		<String _locID ='46303'>CAV Bow Rider</String>
		<String _locID ='46304'>Bridge of boats.</String>
		<String _locID ='46305'>Bridge of boats across the river.</String>
		<String _locID ='46306'>Bridge of Boats</String>
		<String _locID ='46307'>SPC XP Boat Bridge End</String>
		<String _locID ='46308'>Horseman attack and hitpoints increased.</String>
		<String _locID ='46309'>Elite Bow Riders</String>
		<String _locID ='46310'>Elite Horseman</String>
		<String _locID ='46311'>Elite Bow Rider</String>
		<String _locID ='46312'>Horseman attack and hitpoints increased.</String>
		<String _locID ='46313'>Champion Bow Riders</String>
		<String _locID ='46314'>Champion Horseman</String>
		<String _locID ='46315'>Champion Bow Rider</String>
		<String _locID ='46316'>Legendary upgrade for Bow Riders.</String>
		<String _locID ='46317'>Legendary Bow Riders</String>
		<String _locID ='46318'>Legendary Horseman</String>
		<String _locID ='46319'>Legendary Bow Rider</String>
		<String _locID ='46320'>A spy.</String>
		<String _locID ='46321'>Sneaky assassin. Highly effective vs. mercenaries, Explorers, and War Chiefs.</String>
		<String _locID ='46322'>Spy</String>
		<String _locID ='46323'>XP Spy</String>
		<String _locID ='46324'>Kanyenke</String>
		<String _locID ='46325'>IGC Kanyenke XP</String>
		<String _locID ='46326'>Nonahkee</String>
		<String _locID ='46327'>IGC Nonahkee XP</String>
		<String _locID ='46328'>Priest</String>
		<String _locID ='46329'>Heals injured units and are also effective in combat.  Warrior Priests are extremely effective when dancing at the Fire Pit.</String>
		<String _locID ='46330'>Warrior Priest</String>
		<String _locID ='46331'>XP Warrior Priest</String>
		<String _locID ='46332' symbol ='cStringByAge'>By Age</String>
		<String _locID ='46333' symbol ='cStringByBuilding'>By Building</String>
		<String _locID ='46334' symbol ='cStringByLeader'>By Leader</String>
		<String _locID ='46335'>By Age</String>
		<String _locID ='46336' symbol ='cStringCardsInventory'>View Card Inventory</String>
		<String _locID ='46337'>Elite Macehualtin</String>
		<String _locID ='46338'>Elite Coyote Man</String>
		<String _locID ='46339'>Heavy artillery</String>
		<String _locID ='46340'>Powerful heavy artillery from the foundries of Europe.</String>
		<String _locID ='46341'>Li'l Bombard</String>
		<String _locID ='46342'>AR Li'l Bombard</String>
		<String _locID ='46343'>Ships a number of Li'l Bombards.</String>
		<String _locID ='46344'>Hire Li'l Bombards</String>
		<String _locID ='46345' symbol ='cStringHaveRevolted'>You have revolted from your mother country!</String>
		<String _locID ='46346' symbol ='cStringPlayersColonyRevolted'>%s's colony has REVOLTED!</String>
		<String _locID ='46347' gamecharacter ='Chayton' soundfilename ='XCHAY9250'>I need to talk to Crazy Horse.</String>
		<String _locID ='46348' gamecharacter ='Chayton' soundfilename ='XCHAY9255'>There's a lot of hunting in these lands.</String>
		<String _locID ='46349' gamecharacter ='Chayton' soundfilename ='XCHAY9260'>The Sioux can support a large army with all these buffalo.</String>
		<String _locID ='46350' gamecharacter ='Chayton' soundfilename ='XCHAY9265'>We can use this cart to clear a path back to the town.</String>
		<String _locID ='46351' gamecharacter ='Chayton' soundfilename ='XCHAY9270'>Run that black powder wagon into one of the weapons caches to clear a path.</String>
		<String _locID ='46352' gamecharacter ='Chayton' soundfilename ='XCHAY9275'>Another cart! Use it to clear some of those trees.</String>
		<String _locID ='46353' gamecharacter ='Chayton' soundfilename ='XCHAY9280'>At last! I need to speak to you. I...</String>
		<String _locID ='46354' gamecharacter ='Chayton' soundfilename ='XCHAY9285'>The Sioux are too strong. We have to pull back.</String>
		<String _locID ='46355' gamecharacter ='Holme' soundfilename ='XHOLM9251'>You can try, kid, but don't expect the Sioux to just let you waltz in.</String>
		<String _locID ='46356' gamecharacter ='Holme' soundfilename ='XHOLM9252'>The people in this town will help you out, but I've got something I gotta do in the meantime.</String>
		<String _locID ='46357' gamecharacter ='Holme' soundfilename ='XHOLM9253'>Come on, boys.</String>
		<String _locID ='46358' gamecharacter ='Holme' soundfilename ='XHOLM9254'>Let him have it!</String>
		<String _locID ='46359' gamecharacter ='Chayton' soundfilename ='XCHAY9300'>You want me to burn down a village? They haven't done anything!</String>
		<String _locID ='46360' gamecharacter ='Chayton' soundfilename ='XCHAY9305'>I can't attack women and children.</String>
		<String _locID ='46361' gamecharacter ='Chayton' soundfilename ='XCHAY9310'>Without that fort, you're too exposed to conduct raids.</String>
		<String _locID ='46362' gamecharacter ='Chayton' soundfilename ='XCHAY9315'>You did.</String>
		<String _locID ='46363' gamecharacter ='Chayton' soundfilename ='XCHAY9320'>The fort is down!</String>
		<String _locID ='46364' gamecharacter ='Chayton' soundfilename ='XCHAY9325'>We've done it!</String>
		<String _locID ='46365' gamecharacter ='Chayton' soundfilename ='XCHAY9330'>They're too strong. We don't have the forces to hold them back.</String>
		<String _locID ='46366' gamecharacter ='Holme' soundfilename ='XHOLM9255'>We need to get that fort up, and to do that we need more wood.</String>
		<String _locID ='46367' gamecharacter ='Holme' soundfilename ='XHOLM9260'>Get out there and protect the folks gathering wood.</String>
		<String _locID ='46368' gamecharacter ='Holme' soundfilename ='XHOLM9265'>The fort is up! Now we can clear those Indians off the land.</String>
		<String _locID ='46369' gamecharacter ='Holme' soundfilename ='XHOLM9270'>Get out there and take out that village.</String>
		<String _locID ='46370' gamecharacter ='Holme' soundfilename ='XHOLM9275'>Not yet. Besides, we can't claim the gold until they're off this land.</String>
		<String _locID ='46371' gamecharacter ='Holme' soundfilename ='XHOLM9280'>I've been patient, kid, but I'm getting tired of your attitude.</String>
		<String _locID ='46372' gamecharacter ='Holme' soundfilename ='XHOLM9285'>You're either with us or against us. What's it gonna be?</String>
		<String _locID ='46373' gamecharacter ='Holme' soundfilename ='XHOLM9290'>I thought I taught you better than this, kid.</String>
		<String _locID ='46374'>Bring Chayton to Crazy Horse's camp.</String>
		<String _locID ='46375'>There are many tribes between you and Crazy Horse. You will need military help to fight your way through.</String>
		<String _locID ='46376'>Protect the Settlers gathering Wood for the fort.</String>
		<String _locID ='46377'>Destroy the Sioux village.</String>
		<String _locID ='46378'>Destroy the fort's Command Post.</String>
		<String _locID ='46379'>Send soldiers to the forest to guard the Settlers against enemy attacks. The Wood they collect will be used to build the fort. Set your Trading Posts to deliver resources so you can train additional defensive units.</String>
		<String _locID ='46380'>You will need to build a sizable army in order to take out the village.</String>
		<String _locID ='46381'>Ally with the Sioux and direct their forces against the fort.</String>
		<String _locID ='46382'>Champion Macehualtin</String>
		<String _locID ='46383' gamecharacter ='Chayton' soundfilename ='XCHAY9350'>Holme is hiding somewhere in these hills. We'll earn the trust of the Sioux, and they'll help us root him out.</String>
		<String _locID ='46384' gamecharacter ='Chayton' soundfilename ='XCHAY9355'>We've established a strong military encampment here, but we have no villagers. Our miners must gather what we need from any resource crates we can find.</String>
		<String _locID ='46385' gamecharacter ='Chayton' soundfilename ='XCHAY9360'>We've freed some Sioux braves. Now we must bring them to the flagged area in the Sioux village.</String>
		<String _locID ='46386' gamecharacter ='Chayton' soundfilename ='XCHAY9365'>The bandits in this area are running supply wagons of stolen goods through here  Kill them and task our miners to collect the resources.</String>
		<String _locID ='46387' gamecharacter ='Chayton' soundfilename ='XCHAY9370'>Destroy that bandit's supply wagon. We need the resources it's carrying.</String>
		<String _locID ='46388' gamecharacter ='Chayton' soundfilename ='XCHAY9375'>The Sioux will trust us once we've earned enough experience.</String>
		<String _locID ='46389' gamecharacter ='Chayton' soundfilename ='XCHAY9380'>Holme has captured several Sioux braves and their War Chief. We should rescue them and return them to the Sioux village.</String>
		<String _locID ='46390' gamecharacter ='Chayton' soundfilename ='XCHAY9385'>We can build a trading post on this trade route to gain more experience.</String>
		<String _locID ='46391' gamecharacter ='Chayton' soundfilename ='XCHAY9390'>There are renegade outlaws crawling all over these hills. The Sioux will be grateful for every one we eliminate.</String>
		<String _locID ='46392' gamecharacter ='Chayton' soundfilename ='XCHAY9400'>A camp of outlaws! Clear them out and we'll take their resources.</String>
		<String _locID ='46393' gamecharacter ='Chayton' soundfilename ='XCHAY9405'>It looks like we've found Holme's camp.</String>
		<String _locID ='46394' gamecharacter ='Chayton' soundfilename ='XCHAY9410'>We've destroyed Sheriff Holme's town center, but we must still earn the respect of the Sioux before our task is done.</String>
		<String _locID ='46395' gamecharacter ='Chayton' soundfilename ='XCHAY9415'>Holme's bandits have overrun our base. We've lost.</String>
		<String _locID ='46396' gamecharacter ='Chayton' soundfilename ='XCHAY9420'>You're trapped, Holme. There's no escape.</String>
		<String _locID ='46397' gamecharacter ='Chayton' soundfilename ='XCHAY9425'>A hidden band of outlaws!</String>
		<String _locID ='46398' gamecharacter ='Crazy Horse' soundfilename ='XGENR9401'>You have earned my respect, Chayton Black.</String>
		<String _locID ='46399' gamecharacter ='Crazy Horse' soundfilename ='XGENR9405'>There are caves to the north and west of the village. Your enemy may be inside. We will show you a way in.</String>
		<String _locID ='46400' gamecharacter ='Crazy Horse' soundfilename ='XGENR9410'>We have revealed the secret entrance to the caves. Our enemy is hiding somewhere within.</String>
		<String _locID ='46401' gamecharacter ='Crazy Horse' soundfilename ='XGENR9415'>The Sioux will join you. Holme is clever, and may have hidden strength.</String>
		<String _locID ='46402' gamecharacter ='Crazy Horse' soundfilename ='XGENR9420'>There is Holme. His life belongs to you now.</String>
		<String _locID ='46406' symbol ='cStringMapControlWarning1'>Trade Monopoly victory approaching!</String>
		<String _locID ='46407' symbol ='cStringMapControlWarning2'>Trade Monopoly victory imminent!</String>
		<String _locID ='46408' symbol ='cStringMapControlWarning0'>Trade Monopoly victory started!</String>
		<String _locID ='46409'>Villager</String>
		<String _locID ='46410'>Siege Workshop</String>
		<String _locID ='46411'>Villager</String>
		<String _locID ='46412'>Siege Workshop</String>
		<String _locID ='46413'>Villager</String>
		<String _locID ='46414'>Siege Workshop</String>
		<String _locID ='46415'>Villager</String>
		<String _locID ='46416'>Siege Workshop</String>
		<String _locID ='46417'>Veteran Skirmisher</String>
		<String _locID ='46418'>Elite Skull Knight</String>
		<String _locID ='46419'>Elite Skull Knight</String>
		<String _locID ='46420'>Champion Skull Knight</String>
		<String _locID ='46421'>Champion Skull Knight</String>
		<String _locID ='46422'>Legendary Skull Knight</String>
		<String _locID ='46423'>Legendary Skull Knight</String>
		<String _locID ='46424'>Legendary Skull Knight</String>
		<String _locID ='46425'>Champion Dog Soldier</String>
		<String _locID ='46426'>Legendary Dog Soldier</String>
		<String _locID ='46427'>Elite Skull Knight</String>
		<String _locID ='46428'>Elite Dog Soldier</String>
		<String _locID ='46429' gamecharacter ='Custer' soundfilename ='XCUST8000' portraitfilename ='units\spc\custer\custer_igc_icon'>Who's in charge here?</String>
		<String _locID ='46430' gamecharacter ='Chayton' soundfilename ='XCHAY8100' portraitfilename ='units\spc\chayton\chayton_igc_icon'>The sheriff's holed up with his bandits in the hills. Most of the locals went with him.</String>
		<String _locID ='46431' gamecharacter ='Custer' soundfilename ='XCUST8005' portraitfilename ='units\spc\custer\custer_igc_icon'>You look like a Sioux to me.</String>
		<String _locID ='46432' gamecharacter ='Chayton' soundfilename ='XCHAY8105' portraitfilename ='units\spc\chayton\chayton_igc_icon'>My name is Chayton Black. I own the railroad.</String>
		<String _locID ='46433' gamecharacter ='Custer' soundfilename ='XCUST8010' portraitfilename ='units\spc\custer\custer_igc_icon'>George Armstrong Custer. I've been sent to put a stop to the Indian raids in these parts.</String>
		<String _locID ='46434' gamecharacter ='Chayton' soundfilename ='XCHAY8110' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Sheriff Holme's been stirring up trouble between the Sioux and the miners.</String>
		<String _locID ='46435' gamecharacter ='Chayton' soundfilename ='XCHAY8115' portraitfilename ='units\spc\chayton\chayton_igc_icon'>He wants to drive the Sioux off their land to claim the gold for himself.</String>
		<String _locID ='46436' gamecharacter ='Custer' soundfilename ='XCUST8015' portraitfilename ='units\spc\custer\custer_igc_icon'>The Indian problem is a lot bigger than some two-bit local sheriff, Mr. Black.</String>
		<String _locID ='46437' gamecharacter ='Custer' soundfilename ='XCUST8020' portraitfilename ='units\spc\custer\custer_igc_icon'>The Sioux and Cheyenne will return to their reservations, or they'll answer to me.</String>
		<String _locID ='46438' gamecharacter ='Chayton' soundfilename ='XCHAY8120' portraitfilename ='units\spc\chayton\chayton_igc_icon'>Give me one day.</String>
		<String _locID ='46439' gamecharacter ='Chayton' soundfilename ='XCHAY8125' portraitfilename ='units\spc\chayton\chayton_igc_icon'>I'll drag Holme back here, and you can hear the truth from him.</String>
		<String _locID ='46440' gamecharacter ='Custer' soundfilename ='XCUST8025' portraitfilename ='units\spc\custer\custer_igc_icon'>Do as you please. I'll be camped here for a while.</String>
		<String _locID ='46441' gamecharacter ='Custer' soundfilename ='XCUST8030' portraitfilename ='units\spc\custer\custer_igc_icon'>The supply trains are fifty miles back, and I'm not moving until my whole command's in position.</String>
		<String _locID ='46442' gamecharacter ='Custer' soundfilename ='XCUST8035' portraitfilename ='units\spc\custer\custer_igc_icon'>You've got your day, Black. Use it well.</String>
		<String _locID ='46443' gamecharacter ='Nathaniel' soundfilename ='XNATH9246'>Good, here come the militiamen. Let's get that wagon!</String>
		<String _locID ='46444' gamecharacter ='Chayton' soundfilename ='XCHAY9000'>This spot is perfect. Keep me covered while I get a trading post built.</String>
		<String _locID ='46445' gamecharacter ='Chayton' soundfilename ='XCHAY9005'>A covered wagon is heading up the trail from Fort Laramie.</String>
		<String _locID ='46446' gamecharacter ='Chayton' soundfilename ='XCHAY9010'>We've got to protect it from the raiders.</String>
		<String _locID ='46447' gamecharacter ='Chayton' soundfilename ='XCHAY9015'>We've lost the covered wagon!</String>
		<String _locID ='46448' gamecharacter ='Chayton' soundfilename ='XCHAY9020'>We'll have to protect the new town center while we scout further up the trail for another good trading post site.</String>
		<String _locID ='46449' gamecharacter ='Chayton' soundfilename ='XCHAY9025'>Another covered wagon is on the way.</String>
		<String _locID ='46450' gamecharacter ='Holme' soundfilename ='XHOLM9000'>We'll find a good spot for your trading post further up the trail.</String>
		<String _locID ='46451' gamecharacter ='Holme' soundfilename ='XHOLM9005'>Watch your back. This is Sioux country.</String>
		<String _locID ='46452' gamecharacter ='Holme' soundfilename ='XHOLM9010'>Watch out - Sioux raiders!</String>
		<String _locID ='46453' gamecharacter ='Holme' soundfilename ='XHOLM9011'>Another band of Sioux!</String>
		<String _locID ='46454' gamecharacter ='Holme' soundfilename ='XHOLM9015'>Another covered wagon is on the way - look sharp!</String>
		<String _locID ='46455' gamecharacter ='Holme' soundfilename ='XHOLM9020'>Good work, kid.</String>
		<String _locID ='46456' gamecharacter ='Holme' soundfilename ='XHOLM9025'>The Sioux just keep comin'. We've got to take the fight to them if we're gonna secure the trail.</String>
		<String _locID ='46457' gamecharacter ='Chayton' soundfilename ='XCHAY9050'>What has made the Sioux so angry?</String>
		<String _locID ='46458' gamecharacter ='Chayton' soundfilename ='XCHAY9055'>Reinforcements from Fort Laramie!</String>
		<String _locID ='46459' gamecharacter ='Holme' soundfilename ='XHOLM9050'>We should be able to hire some men in the saloon here.</String>
		<String _locID ='46460' gamecharacter ='Crazy Horse' soundfilename ='XGENR9250'>You walk a difficult path, young warrior. Be careful you do not slip and fall.</String>
		<String _locID ='46461' gamecharacter ='Crazy Horse' soundfilename ='XGENR9255'>You have a warrior's spirit - but do you understand the cause for which you fight?</String>
		<String _locID ='46462' gamecharacter ='Crazy Horse' soundfilename ='XGENR9260'>I will drive your railroad men from these lands.</String>
		<String _locID ='46463' gamecharacter ='Crazy Horse' soundfilename ='XGENR9265'>We will defend this place with our lives.</String>
		<String _locID ='46464' gamecharacter ='Railroad Worker' soundfilename ='XGENR9270'>Help me...help!</String>
		<String _locID ='46465' gamecharacter ='Railroad Worker' soundfilename ='XGENR9275'>I don't know, but they've been chasing us for days!</String>
		<String _locID ='46466' gamecharacter ='Railroad Worker' soundfilename ='XGENR9280'>There are lots more men coming up behind us...please save them!</String>
		<String _locID ='46467'>Gathers Coin and can fight</String>
		<String _locID ='46468'>A railroad worker.</String>
		<String _locID ='46469'>Railroad Worker</String>
		<String _locID ='46470'>SPC XP Railroad Worker</String>
		<String _locID ='46471'>Railroad Workers Saved: 1/20</String>
		<String _locID ='46472'>Railroad Workers Saved: 2/20</String>
		<String _locID ='46473'>Railroad Workers Saved: 3/20</String>
		<String _locID ='46474'>Railroad Workers Saved: 4/20</String>
		<String _locID ='46475'>Railroad Workers Saved: 5/20</String>
		<String _locID ='46476'>Railroad Workers Saved: 6/20</String>
		<String _locID ='46477'>Railroad Workers Saved: 7/20</String>
		<String _locID ='46478'>Railroad Workers Saved: 8/20</String>
		<String _locID ='46479'>Railroad Workers Saved: 9/20</String>
		<String _locID ='46480'>Railroad Workers Saved: 10/20</String>
		<String _locID ='46481'>Railroad Workers Saved: 11/20</String>
		<String _locID ='46482'>Railroad Workers Saved: 12/20</String>
		<String _locID ='46483'>Railroad Workers Saved: 13/20</String>
		<String _locID ='46484'>Railroad Workers Saved: 14/20</String>
		<String _locID ='46485'>Railroad Workers Saved: 15/20</String>
		<String _locID ='46486'>Railroad Workers Saved: 16/20</String>
		<String _locID ='46487'>Railroad Workers Saved: 17/20</String>
		<String _locID ='46488'>Railroad Workers Saved: 18/20</String>
		<String _locID ='46489'>Railroad Workers Saved: 19/20</String>
		<String _locID ='46490'>Railroad Workers Saved: 20/20</String>
		<String _locID ='46491' symbol ='cStringStealthModeName'>Stealth</String>
		<String _locID ='46492'>Stealth. Your units will be hidden from enemy units.</String>
		<String _locID ='46493' gamecharacter ='Chayton' soundfilename ='XCHAY9060'>We've rescued some workers! We should be able to save more.</String>
		<String _locID ='46494' gamecharacter ='Chayton' soundfilename ='XCHAY9065'>We must save more workers!</String>
		<String _locID ='46495' gamecharacter ='Chayton' soundfilename ='XCHAY9070'>Upgrading the trade route to a railroad would increase our income and allow us to hire more mercenaries.</String>
		<String _locID ='46496' gamecharacter ='Holme' soundfilename ='XHOLM9055'>We should put those workers on the mines so we have more coin coming in.</String>
		<String _locID ='46497'>Ships a Fort Wagon to the New World, allowing you to construct a mighty Fort. Permits you to have an extra Fort.</String>
		<String _locID ='46498'>Castrametation</String>
		<String _locID ='46499'>Ships a Factory Wagon to the New World, allowing you to construct a powerful Factory to produce resources or heavy artillery.</String>
		<String _locID ='46500'>Industrial Revolution</String>
		<String _locID ='46501'>Robber Barons Shipment has arrived.</String>
		<String _locID ='46502'>Save 20 Railroad Workers from the Sioux.</String>
		<String _locID ='46503'>Use any Railroad Workers you save to mine gold to help pay for more mercenaries from the Saloon.</String>
		<String _locID ='46504'>Falcon Company</String>
		<String _locID ='46505'>Red Cloud</String>
		<String _locID ='46506'>Crazy Horse</String>
		<String _locID ='46507'>Fort Laramie</String>
		<String _locID ='46508'>Ships a Factory Wagon to the New World, allowing you to construct a powerful Factory to produce resources or heavy artillery. +4 Uhlans</String>
		<String _locID ='46509'>Industrial Revolution</String>
		<String _locID ='46510'>Robber Barons Shipment has arrived.</String>
		<String _locID ='46511'>Ships a Fort Wagon to the New World, allowing you to construct a mighty Fort. Permits you to have an extra Fort. +4 Uhlans</String>
		<String _locID ='46512'>Castrametation</String>
		<String _locID ='46513'>TEAM 2 Mortars</String>
		<String _locID ='46514'>TEAM gets 4 Sheep.</String>
		<String _locID ='46515'>Custer</String>
		<String _locID ='46516'>IGC Custer</String>
		<String _locID ='46517'>4 Surgeons</String>
		<String _locID ='46518'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='46519'>4 Surgeons +2 Uhlans</String>
		<String _locID ='46520'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='46521' gamecharacter ='Chayton' soundfilename ='XCHAY9075'>We did it! The railroad is complete!</String>
		<String _locID ='46522' gamecharacter ='Holme' soundfilename ='XHOLM9060'>We've found the Hole in the Wall Gang's hideout. They've been causing trouble in these parts for quite some time.</String>
		<String _locID ='46523' gamecharacter ='Railroad Worker' soundfilename ='XGENR9285'>Help! The Sioux are attacking!</String>
		<String _locID ='46524' gamecharacter ='Railroad Worker' soundfilename ='XGENR9290'>Heeeelllp!</String>
		<String _locID ='46525'>Take out the Hole in the Wall Gang's hideout.</String>
		<String _locID ='46526'>Take out the Hole in the Wall Gang's Saloon quickly or more might sober up and join the fight.</String>
		<String _locID ='46527'>War Chief</String>
		<String _locID ='46528'>A Cheyenne chief.</String>
		<String _locID ='46529'>Chief Bull Bear</String>
		<String _locID ='46530'>SPC XP Chief Bull Bear</String>
		<String _locID ='46531'>War Chief</String>
		<String _locID ='46532'>A Cheyenne chief</String>
		<String _locID ='46533'>Chief Two Moon</String>
		<String _locID ='46534'>SPC XP Chief Two Moon</String>
		<String _locID ='46535'>War Chief</String>
		<String _locID ='46536'>A Cheyenne chief.</String>
		<String _locID ='46537'>Chief Brave Wolf</String>
		<String _locID ='46538'>SPC XP Chief Brave Wolf</String>
		<String _locID ='46539'>Ships a number of Italian Elmeti Mercenaries.</String>
		<String _locID ='46540'>Hire Italian Elmeti</String>
		<String _locID ='46541'>Ships a number of Swedish Fusilier Mercenaries.</String>
		<String _locID ='46542'>Hire Swedish Fusiliers</String>
		<String _locID ='46543'>Ships a number of Japanese Ninja Mercenaries.</String>
		<String _locID ='46544'>Hire Japanese Ninja</String>
		<String _locID ='46545'>Ships a number of Swedish Fusilier Mercenaries.</String>
		<String _locID ='46546'>Hire Swedish Fusiliers</String>
		<String _locID ='46547'>Ships a number of Italian Elmeti Mercenaries.</String>
		<String _locID ='46548'>Hire Italian Elmeti</String>
		<String _locID ='46549'>TEAM 1 Monitor</String>
		<String _locID ='46550' gamecharacter ='Custer' soundfilename ='XCUST8040' portraitfilename ='units\spc\custer\custer_igc_icon'>Major, pursue the Indians and bring them to battle.</String>
		<String _locID ='46551' gamecharacter ='Custer' soundfilename ='XCUST8045' portraitfilename ='units\spc\custer\custer_igc_icon'>We'll support you with the whole command once you engage.</String>
		<String _locID ='46552' gamecharacter ='Chayton' soundfilename ='XCHAY8150' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>General Custer, sir...</String>
		<String _locID ='46553' gamecharacter ='Custer' soundfilename ='XCUST8050' portraitfilename ='units\spc\custer\custer_igc_icon'>Where is Sheriff Holme, Black?</String>
		<String _locID ='46554' gamecharacter ='Chayton' soundfilename ='XCHAY8155' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>Holme is dead.</String>
		<String _locID ='46555' gamecharacter ='Custer' soundfilename ='XCUST8055' portraitfilename ='units\spc\custer\custer_igc_icon'>Then we ride. We won't meet much resistance.</String>
		<String _locID ='46556' gamecharacter ='Chayton' soundfilename ='XCHAY8160' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>Sir, if you'd just meet with Sitting Bull and Crazy Horse...</String>
		<String _locID ='46557' gamecharacter ='Custer' soundfilename ='XCUST8060' portraitfilename ='units\spc\custer\custer_igc_icon'>The time for talking is over, Mr. Black. The Indians are ready to fight, and so am I.</String>
		<String _locID ='46558' gamecharacter ='Custer' soundfilename ='XCUST8065' portraitfilename ='units\spc\custer\custer_igc_icon'>Are you white, or Indian? You can't sit on the fence any longer. </String>
		<String _locID ='46559' gamecharacter ='Chayton' soundfilename ='XCHAY8165' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>You're right. I can't.</String>
		<String _locID ='46560' gamecharacter ='Chayton' soundfilename ='XCHAY8170' portraitfilename ='units\spc\chayton\chayton_ind_igc_icon'>Goodbye, sir.</String>
		<String _locID ='46561' gamecharacter ='Chayton' soundfilename ='XCHAY9500'>The Cheyenne camps should be close by. Let's find them.</String>
		<String _locID ='46562' gamecharacter ='Chayton' soundfilename ='XCHAY9505'>Chief Bull Bear.</String>
		<String _locID ='46563' gamecharacter ='Chayton' soundfilename ='XCHAY9510'>Chief Two Moon!</String>
		<String _locID ='46564' gamecharacter ='Chayton' soundfilename ='XCHAY9515'>Brave Wolf, the enemy is near - come quickly!</String>
		<String _locID ='46565' gamecharacter ='Chayton' soundfilename ='XCHAY9520'>Quick, over here!</String>
		<String _locID ='46566' gamecharacter ='Chayton' soundfilename ='XCHAY9525'>One of the war chiefs has fallen. We need to recover him.</String>
		<String _locID ='46567' gamecharacter ='Chayton' soundfilename ='XCHAY9530'>Custer will get reinforcements from these buildings. We should destroy as many as possible.</String>
		<String _locID ='46568' gamecharacter ='Chayton' soundfilename ='XCHAY9535'>Custer's scouts! They will call for him when they reach the river! We need to build up.</String>
		<String _locID ='46569' gamecharacter ='Crazy Horse' soundfilename ='XGENR9500'>Gather the war chiefs. I will return.</String>
		<String _locID ='46570' gamecharacter ='Crazy Horse' soundfilename ='XGENR9505'>(warcry)</String>
		<String _locID ='46571' gamecharacter ='Crazy Horse' soundfilename ='XGENR9510'>I have returned.</String>
		<String _locID ='46572' gamecharacter ='Custer' soundfilename ='XCUST9000'>Benteen, come on. Be quick!</String>
		<String _locID ='46573' gamecharacter ='Sioux Warrior' soundfilename ='XGENR9515'>No one should charge yet - the soldiers are too many.</String>
		<String _locID ='46574' gamecharacter ='Native Scout' soundfilename ='XGENR9520'>Another camp!</String>
		<String _locID ='46575' gamecharacter ='Native Scout' soundfilename ='XGENR9525'>Custer will not believe this.</String>
		<String _locID ='46576' gamecharacter ='Native Scout' soundfilename ='XGENR9530'>This Cheyenne camp will be easy pickings!</String>
		<String _locID ='46577' gamecharacter ='American Bugler' soundfilename ='XGENR9900'>(bugle sounding a charge)</String>
		<String _locID ='46578' gamecharacter ='American Bugler' soundfilename ='XGENR9905'>(bugle sounding a cautious advance)</String>
		<String _locID ='46579' gamecharacter ='American Bugler' soundfilename ='XGENR9910'>(bugle sounding a summons)</String>
		<String _locID ='46580' gamecharacter ='American Bugler' soundfilename ='XGENR9915'>(bugle announcing an arrival - Custer's Arrival)</String>
		<String _locID ='46581' gamecharacter ='American Bugler' soundfilename ='XGENR9920'>(bugle sounding a retreat)</String>
		<String _locID ='46582'>Bring the three Cheyenne War Chiefs to the Sioux Town Center.</String>
		<String _locID ='46583'>Defend the Sioux camp until General Custer arrives.</String>
		<String _locID ='46584'>Kill General Custer.</String>
		<String _locID ='46585'>Destroy both enemy Town Centers.</String>
		<String _locID ='46586'>Destroy General Custer's buildings.</String>
		<String _locID ='46587'>Three Cheyenne camps are nearby; find them and bring the War Chiefs to the Sioux town center. All of the Cheyenne camps are all south of the river, but may not be directly accessible. Each War Chief will contribute his forces to the fight once he has arrived at the Sioux town center.</String>
		<String _locID ='46588'>General Custer will send some men ahead to scout out Medicine Tail Coulee. It will take them a while to reach the river crossing, but once there they will call for General Custer and his army. Use the time it takes them to travel to build up and defend against attacks.</String>
		<String _locID ='46589'>General Custer has arrived. Use your warrior army to find and kill him.</String>
		<String _locID ='46590'>Custer's Army has forward bases north of the river. Crazy Horse will send warriors when each of the two forward Town Centers is destroyed.</String>
		<String _locID ='46591'>Destroy the revealed buildings to reduce the number of troops that General Custer will bring across the Little Big Horn River and into the Sioux settlement. You will have to fight through enemy towns to get to most of Custer's buildings.</String>
		<String _locID ='46592'>Ironclad. Advanced armored warship</String>
		<String _locID ='46593'>Ironclad. Advanced armored warship.</String>
		<String _locID ='46594'>Ironclad</String>
		<String _locID ='46595'>SHP Rev Ironclad</String>
		<String _locID ='46596'>Imperial Man-o'-War</String>
		<String _locID ='46597'>Holme</String>
		<String _locID ='46598'>IGC Holme 2</String>
		<String _locID ='46599'>Railroad Workers Saved: 0/20</String>
		<String _locID ='46600'>Build three Trading Posts and upgrade the Trade Route.</String>
		<String _locID ='46601'>If you need Wood for the Trading Posts, you can buy some at the Market. Build three Trading Posts on the Trade Route and then upgrade the route to a Railroad. Switching to Coin deliveries will increase your income so you can hire more mercenaries.</String>
		<String _locID ='46602' gamecharacter ='Holme' soundfilename ='XHOLM9061'>Watch out - there's a Sioux raiding party headed for our town.</String>
		<String _locID ='46603' symbol ='cStringDancers'>Dancers</String>
		<String _locID ='46604' symbol ='cStringDancerSeconds'>Dancer Seconds</String>
		<String _locID ='46605' symbol ='cStringCantSwitchToStealth'>Cannot switch to stealth mode when enemy units are nearby.</String>
		<String _locID ='46606'>Destroying the two Sioux Town Centers will secure the trail. Both Town Centers are well-defended.</String>
		<String _locID ='46607'>US Cavalry hero</String>
		<String _locID ='46608'>Cavalry general.</String>
		<String _locID ='46609'>Custer</String>
		<String _locID ='46610'>SPC XP Custer</String>
		<String _locID ='46611'>Standard</String>
		<String _locID ='46612'>10 min. Treaty</String>
		<String _locID ='46613'>20 min. Treaty</String>
		<String _locID ='46614'>30 min. treaty</String>
		<String _locID ='46615'>40 min. treaty</String>
		<String _locID ='46616' symbol ='cStringNoRushWarning1'>One minute until end of treaty!</String>
		<String _locID ='46617' symbol ='cStringNoRushEnded'>The treaty has ended!  Fighting may begin!</String>
		<String _locID ='46618'>Light artillery</String>
		<String _locID ='46619'>Quick moving artillery. Strong vs infantry.</String>
		<String _locID ='46620'>Horse Artillery</String>
		<String _locID ='46621'>AR Horse Artillery</String>
		<String _locID ='46622' symbol ='cStringPlacementFailedNoRush'>During the treaty period, buildings may only be built close to the starting Town Centers.</String>
		<String _locID ='46623'>In the nineteenth century, westward expansion slowed in the face of fierce Native American resistance.</String>
		<String _locID ='46624'>Chayton and Holme have secured the trail, but several groups of settlers are still threatened by Sioux raiders.</String>
		<String _locID ='46625'>The Sioux, led by Red Cloud and Crazy Horse, fought the U.S. Army to a standstill. The fragile truce would hold for almost a decade.</String>
		<String _locID ='46626'>Chayton and Sheriff Holme have defended the gold mines - but what are the Sioux really after?</String>
		<String _locID ='46627'>Holme's actions have dashed Chayton's hopes of a peace settlement. The Sioux are sure to respond in force.</String>
		<String _locID ='46628'>The Sioux and the settlers are at each other's throats. Holme has fled with his bandits, leaving Chayton to pick up the pieces.</String>
		<String _locID ='46629'>Holme is dead, but Custer is on the move. Is it too late to stop a war?</String>
		<String _locID ='46630' gamecharacter ='Chayton' soundfilename ='XCHAY9026'>With two trading posts to protect, we'll have Fort Laramie's support. We can age up and train soldiers now.</String>
		<String _locID ='46631' gamecharacter ='Holme' soundfilename ='XHOLM9026'>Yeah, but we won't be able to age up or train soldiers until we get a second trading post built. Let's move.</String>
		<String _locID ='46632'>Game Rules:</String>
		<String _locID ='46633'>Treaty of Tordesillas Shipment has arrived.</String>
		<String _locID ='46634' symbol ='cStringMPFaildToConnectToHost'>An error occurred connecting to host.</String>
		<String _locID ='46635' symbol ='cStringChatSortByClans'>Group chat names by clan.</String>
		<String _locID ='46636' symbol ='cStringChatSortByClansTT'>This sorts people in clans together in the chat player list.</String>
		<String _locID ='46637' symbol ='cStringESORightMenuInviteToTeamGame'>Invite to Team Match Game</String>
		<String _locID ='46638' symbol ='cStringESOTeamMatchInvite'>%1s has invited you to their team quick match game. Would you like to join?</String>
		<String _locID ='46639' symbol ='cStringCopyDeck'>Copy</String>
		<String _locID ='46640' symbol ='cStringCopyDeckLabel'>New Deck Name</String>
		<String _locID ='46641' symbol ='cStringGameRulesTooltip'>The currently selected game rules.</String>
		<String _locID ='46642'>Standard games have no Treaty.\nDuring Treaty period, enemies cannot be attacked and building is restricted.</String>
		<String _locID ='46643' symbol ='cStringHCCopyDeck'>Copy the current Deck for this Home City.</String>
		<String _locID ='46644'>Blows up</String>
		<String _locID ='46645'>This wagon blows up.</String>
		<String _locID ='46646'>Black Powder Wagon</String>
		<String _locID ='46647'>SPC Black Powder Wagon</String>
		<String _locID ='46648' gamecharacter ='Oneida Warchief' soundfilename ='XGENR9031'>Our people dance at the fire pit to invoke power for our tribe.</String>
		<String _locID ='46649' gamecharacter ='Nathaniel' soundfilename ='XNATH9041'>More villagers have come to join us. We should put them to work gathering resources.</String>
		<String _locID ='46650'>TEAM Monitor Combat.</String>
		<String _locID ='46651'>TEAM increased all Crates to 130 resources.</String>
		<String _locID ='46652'>Perform a War Dance to increase the damage your units do.</String>
		<String _locID ='46653'>Your Villagers are performing a War Dance to increase the damage your units do.\nCurrent Benefit:\n{danceDescription}</String>
		<String _locID ='46654'>Starting Techs</String>
		<String _locID ='46655'>The standard game has no Treaty period and allows the Trade Monopoly victory condition</String>
		<String _locID ='46656'>The classic game has no Treaty period and does not allow the Trade Monopoly victory condition</String>
		<String _locID ='46657'>10 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID ='46658'>20 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID ='46659'>30 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID ='46660'>40 minute Treaty period in which no one can attack and building is restricted.\nThe Trade Monopoly victory condition is not allowed.</String>
		<String _locID ='46661'>Classic</String>
		<String _locID ='46662'>A baker's shop.</String>
		<String _locID ='46663'>A baker's shop.</String>
		<String _locID ='46664'>Feed Store</String>
		<String _locID ='46665'>SPC Feed Store</String>
		<String _locID ='46666'>AI Target Block Weak</String>
		<String _locID ='46667'>AI Target Block Strong</String>
		<String _locID ='46668' gamecharacter ='Chayton' soundfilename ='XCHAY9286'>I'll need to use a black powder cart to blast a path through here.</String>
		<String _locID ='46669'>Sioux</String>
		<String _locID ='46670'>Custer's Left Wing</String>
		<String _locID ='46671'>Custer's Right Wing</String>
		<String _locID ='46672'>Custer's Army</String>
		<String _locID ='46673'>Cheyenne</String>
		<String _locID ='46674'>Defensive building</String>
		<String _locID ='46675'>Part of a fort.</String>
		<String _locID ='46676'>Fort</String>
		<String _locID ='46677'>SPC XP Wood Fort Large Wall</String>
		<String _locID ='46678'>Defensive building</String>
		<String _locID ='46679'>Part of a fort.</String>
		<String _locID ='46680'>Fort</String>
		<String _locID ='46681'>SPC XP Wood Fort Medium Wall</String>
		<String _locID ='46682'>Defensive building</String>
		<String _locID ='46683'>Part of a fort.</String>
		<String _locID ='46684'>Fort</String>
		<String _locID ='46685'>SPC XP Wood Fort Small Wall</String>
		<String _locID ='46686'>Defensive building</String>
		<String _locID ='46687'>Part of a fort.</String>
		<String _locID ='46688'>Gate</String>
		<String _locID ='46689'>SPC XP Wood Fort Gate</String>
		<String _locID ='46690'>Defensive building</String>
		<String _locID ='46691'>Defensive structure to defend the Fort from attacks.</String>
		<String _locID ='46692'>Fort Tower</String>
		<String _locID ='46693'>SPC XP Wood Fort Tower</String>
		<String _locID ='46694'>You need to allow more space around the Fire Pit.</String>
		<String _locID ='46695' gamecharacter ='Nathaniel' soundfilename ='XNATH9042' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>What has happened here?</String>
		<String _locID ='46696' gamecharacter ='Oneida Warrior' soundfilename ='XGENR9032' portraitfilename ='units\spc\natives\igc_oneida_scout_icon'>Nathaniel! Men with guns came. They took many!</String>
		<String _locID ='46697' gamecharacter ='Nathaniel' soundfilename ='XNATH9043' portraitfilename ='units\spc\nate_black\nate_black_igc_icon'>Where is my mother?</String>
		<String _locID ='46698'>Defensive building</String>
		<String _locID ='46699'>Earthworks and fortifications.</String>
		<String _locID ='46700'>Redoubt</String>
		<String _locID ='46701'>SPC XP Redoubt Center</String>
		<String _locID ='46702'>Defensive building</String>
		<String _locID ='46703'>Earthworks and fortifications.</String>
		<String _locID ='46704'>Redoubt</String>
		<String _locID ='46705'>SPC XP Redoubt Left</String>
		<String _locID ='46706'>Defensive building</String>
		<String _locID ='46707'>Earthworks and fortifications.</String>
		<String _locID ='46708'>Redoubt</String>
		<String _locID ='46709'>SPC XP Redoubt Right</String>
		<String _locID ='46710'>Kidnapped</String>
		<String _locID ='46711'>Coin source.</String>
		<String _locID ='46712'>Chests of 500 Coin</String>
		<String _locID ='46713'>Coin source.</String>
		<String _locID ='46714'>Chests of 600 Coin</String>
		<String _locID ='46715'>Coin source.</String>
		<String _locID ='46716'>Chests of 800 Coin</String>
		<String _locID ='46717' gamecharacter ='Washington' soundfilename ='XWASH9036'>Reinforcements have arrived!</String>
		<String _locID ='46718'>TEAM 6 Buffalo Shipment has arrived.</String>
		<String _locID ='46719'>Minimap Block</String>
		<String _locID ='46720'>Minimap Block</String>
		<String _locID ='46721' gamecharacter ='Native Scout' soundfilename ='XGENR9181'>The British are building a fort by the river!</String>
		<String _locID ='46722' gamecharacter ='Native Scout' soundfilename ='XGENR9182'>The British are building a fort here!</String>
		<String _locID ='46723' gamecharacter ='Native Scout' soundfilename ='XGENR9183'>The British are building a fort in the north!</String>
		<String _locID ='46724' symbol ='cStringDanceDesc01'>Increase production rate by %1d %%</String>
		<String _locID ='46725' symbol ='cStringDanceDesc02'>Increase all gather rates by %1d %%</String>
		<String _locID ='46726' symbol ='cStringDanceDesc03'>Grants an extra %1d Experience Points per second</String>
		<String _locID ='46727' symbol ='cStringDanceDescUnit01'>ships</String>
		<String _locID ='46728' symbol ='cStringDanceDescUnit02'>war chiefs</String>
		<String _locID ='46729' symbol ='cStringDanceDescUnit03'>all units</String>
		<String _locID ='46730' symbol ='cStringDanceDescUnit04'>buildings</String>
		<String _locID ='46731' symbol ='cStringDanceDescEffect01'>hitpoints</String>
		<String _locID ='46732' symbol ='cStringDanceDescEffect02'>damage</String>
		<String _locID ='46733' symbol ='cStringDanceDescEffect03'>siege damage</String>
		<String _locID ='46734' symbol ='cStringDanceDescEffect04'>damage to units</String>
		<String _locID ='46735' symbol ='cStringDanceDesc04'>Increase the %1s of %2s by %3.1f%%</String>
		<String _locID ='46736' symbol ='cStringDanceDesc05'>Increase the %1s of %2s by %3d%%</String>
		<String _locID ='46737' symbol ='cStringDanceDesc06'>Spawns a new %1s unit every %2.1f seconds (subject to population limits)</String>
		<String _locID ='46738' symbol ='cStringDanceDesc07'>Spawns a new %1s unit every %2d seconds (subject to population limits)</String>
		<String _locID ='46739' symbol ='cStringDanceDesc08'>Heals %1.1f%% of idle units' health per second</String>
		<String _locID ='46740' symbol ='cStringDanceDesc09'>Heals %1d%% of idle units' health per second</String>
		<String _locID ='46741' symbol ='cStringDanceDesc10'>Increases your population cap by %1d</String>
		<String _locID ='46742' symbol ='cStringDanceDesc11'>Resurrects your War Chief at the Fire Pit if he is down</String>
		<String _locID ='46743' symbol ='cStringDanceDescQ01'>+%d %%</String>
		<String _locID ='46744' symbol ='cStringDanceDescQ02'>+%d /s</String>
		<String _locID ='46745' symbol ='cStringDanceDescQ03'>+%1.1f %%</String>
		<String _locID ='46746' symbol ='cStringDanceDescQ04'>%1.1f s</String>
		<String _locID ='46747' symbol ='cStringDanceDescQ05'>%d s</String>
		<String _locID ='46748' symbol ='cStringDanceDescQ06'>%1.1f %%/s</String>
		<String _locID ='46749' symbol ='cStringDanceDescQ07'>%d %%/s</String>
		<String _locID ='46750' symbol ='cStringDanceDescQ08'>+ %d</String>
		<String _locID ='46751'>Flag</String>
		<String _locID ='46752'>SPC Flag Kevin</String>
		<String _locID ='46753'>Native ally building.</String>
		<String _locID ='46754'>Trains Native units you are allied with.</String>
		<String _locID ='46755'>Native Embassy</String>
		<String _locID ='46756' symbol ='cStringReadOnlyHCDeck'>This Deck cannot be modified. Copy it to make changes.</String>
		<String _locID ='46757' symbol ='cStringPreservedDeckExists'>This Home City already has a Deck by that name that is used by an expansion pack.</String>
		<String _locID ='46758' symbol ='cStringUniqueDefaultDeckName'>My Deck (%d)</String>
		<String _locID ='46759'>Champion Coyote Man</String>
		<String _locID ='46760' symbol ='cStringMapControlDisplay'>Trade Monopoly Victory</String>
		<String _locID ='46761'>Covered Wagon</String>
		<String _locID ='46762'>IGC Covered Wagon</String>
		<String _locID ='46763' gamecharacter ='Chayton' soundfilename ='XCHAY9540'>The war council has spoken - prepare for battle!</String>
		<String _locID ='46764' gamecharacter ='Chayton' soundfilename ='XCHAY9545'>Crazy Horse, I could not convene the war council in time. I have failed you and the Sioux.</String>
		<String _locID ='46765' gamecharacter ='Chayton' soundfilename ='XCHAY9550'>The Sioux are defeated...</String>
		<String _locID ='46766' gamecharacter ='Chayton' soundfilename ='XCHAY9555'>We are grateful for your aid, Two Moon.</String>
		<String _locID ='46767' gamecharacter ='Chayton' soundfilename ='XCHAY9560'>Your dog soldiers are a welcome sight, Bull Bear.</String>
		<String _locID ='46768' gamecharacter ='Chayton' soundfilename ='XCHAY9565'>The Sioux are grateful for your help, Brave Wolf.</String>
		<String _locID ='46769' gamecharacter ='Custer' soundfilename ='XCUST9005'>Benteen! Where are my infantry?</String>
		<String _locID ='46770' gamecharacter ='Custer' soundfilename ='XCUST9010'>Benteen! What have you done with my artillery?</String>
		<String _locID ='46771' gamecharacter ='Custer' soundfilename ='XCUST9015'>Benteen! Where are my cavalry?</String>
		<String _locID ='46772' gamecharacter ='Custer' soundfilename ='XCUST9020'>Benteen! My cavalry aren't here!</String>
		<String _locID ='46773' gamecharacter ='Custer' soundfilename ='XCUST9025'>Reno! You promised me infantry!</String>
		<String _locID ='46774' gamecharacter ='Custer' soundfilename ='XCUST9030'>Reno! Why didn't you pay the mercenaries?</String>
		<String _locID ='46775' gamecharacter ='Custer' soundfilename ='XCUST9035'>You incompetent! Where's the cavalry?</String>
		<String _locID ='46776' gamecharacter ='Custer' soundfilename ='XCUST9040'>Reno! My infantry! Where are they?</String>
		<String _locID ='46777'>Custer's Scouts arrive in</String>
		<String _locID ='46778' gamecharacter ='Holme' soundfilename ='XHOLM9291'>Set our trading posts to deliver resources. We've got to keep those workers safe.</String>
		<String _locID ='46779'>Mining camp.</String>
		<String _locID ='46780'>A mining camp.</String>
		<String _locID ='46781'>Mining Camp</String>
		<String _locID ='46782'>SPC No Icon Mining Camp</String>
		<String _locID ='46783' gamecharacter ='Chayton' soundfilename ='XCHAY9287'>An old weapons cache. If we find some way to ignite it, we can clear that path.</String>
		<String _locID ='46784' gamecharacter ='Lafayette' soundfilename ='XGENR9228'>I am launching an assault on this redoubt. Can you spare troops to help?</String>
		<String _locID ='46785' gamecharacter ='Chayton' soundfilename ='XCHAY9076'>We've rescued as many villagers as we can. Let's get trading posts up and the railroad built to secure the region.</String>
		<String _locID ='46786' gamecharacter ='Chayton' soundfilename ='XCHAY9077'>We've failed to protect the town!</String>
		<String _locID ='46787'>Upgrades Saloons to Dance Halls, which have Ronin, and outlaw-type units cost less pop.</String>
		<String _locID ='46788'>Dance Hall</String>
		<String _locID ='46789'>Dance Hall</String>
		<String _locID ='46790' gamecharacter ='Holme' soundfilename ='XHOLM9062'>Good idea - the more trading posts we have, the richer we'll get!</String>
		<String _locID ='46791'>Unlocks the ability to train Surgeons from the church. Increases the amount Surgeons can heal.</String>
		<String _locID ='46792'>Master Surgeons</String>
		<String _locID ='46793'>A tent.</String>
		<String _locID ='46794'>A tent.</String>
		<String _locID ='46795'>Tent</String>
		<String _locID ='46796'>SPC Tent</String>
		<String _locID ='46797'>Recon unit</String>
		<String _locID ='46798'>Flying surveillance unit with huge line of sight.</String>
		<String _locID ='46799'>Advanced Hot Air Balloon</String>
		<String _locID ='46800'>Unlocks the ability to train Surgeons from the church.  Increases the amount Surgeons can heal.</String>
		<String _locID ='46801'>Master Surgeons</String>
		<String _locID ='46802'>Unlocks the ability to train Surgeons from the church. Increases the amount Surgeons can heal.</String>
		<String _locID ='46803'>Master Surgeons +2 Uhlans</String>
		<String _locID ='46804'>You can now construct up to 3 Saloons.</String>
		<String _locID ='46805'>Saloon Chain</String>
		<String _locID ='46806'>Dance Hall</String>
		<String _locID ='46807'>Upgrades Saloons to Dance Halls, which have Ronin, and outlaw-type units cost less pop. + Uhlans.</String>
		<String _locID ='46808'>Dance Hall</String>
		<String _locID ='46809'>Dance Hall</String>
		<String _locID ='46810'>You can now train cows from Livestock Pens or Farms.</String>
		<String _locID ='46811'>Ranching</String>
		<String _locID ='46812'>Black Arrow Shipment has arrived.</String>
		<String _locID ='46813'>Ranching Shipment has arrived.</String>
		<String _locID ='46814'>You can now train llamas from Livestock Pens.</String>
		<String _locID ='46815'>Llama Ranching</String>
		<String _locID ='46816'>Ranching Shipment has arrived.</String>
		<String _locID ='46817'>Great House</String>
		<String _locID ='46818'>Grear House shipment has arrived.</String>
		<String _locID ='46819'>Bonds between you and minor Native tribes let you train Native Villagers out of your Embassy.</String>
		<String _locID ='46820'>Kinship Ties</String>
		<String _locID ='46821'>Ranching Shipment has arrived.</String>
		<String _locID ='46822'>5 Spies</String>
		<String _locID ='46823'>8 Spies</String>
		<String _locID ='46824'>Assassins</String>
		<String _locID ='46825'>Spies become Assassins, which do more damage to normal units and vastly more damage to War Chiefs, Explorers, and mercenaries.</String>
		<String _locID ='46826'>Assassin</String>
		<String _locID ='46827'>Spies become Agents, which have greatly increased line of sight and more hitpoints.</String>
		<String _locID ='46828'>Agents</String>
		<String _locID ='46829'>Assassin</String>
		<String _locID ='46830'>Agent</String>
		<String _locID ='46831'>Grenadiers do more damage, especially vs. buildings.</String>
		<String _locID ='46832'>Improved Grenades</String>
		<String _locID ='46833'>Musketeer / Grenadier Combat Shipment has arrived.</String>
		<String _locID ='46834' gamecharacter ='Lafayette' soundfilename ='XGENR9229'>More of the French Navy has arrived to help control the York River.</String>
		<String _locID ='46835'>Improved Grenades Shipment has arrived.</String>
		<String _locID ='46836'>20 Longbowmen</String>
		<String _locID ='46837'>12 Oprichniks</String>
		<String _locID ='46838'>17 Ruyters</String>
		<String _locID ='46839'>5 Organ Guns</String>
		<String _locID ='46840'>9 Doppelsoldners +4 Uhlans</String>
		<String _locID ='46841'>12 Abus Guns</String>
		<String _locID ='46842' gamecharacter ='Nathaniel' soundfilename ='XNATH9156'>I'll get the signal fires built.</String>
		<String _locID ='46843' gamecharacter ='Nathaniel' soundfilename ='XNATH9317'>We can get more food from the bakers near the town to the southeast, but we'll have to slip by the British patrols.</String>
		<String _locID ='46844'>10 Coureurs</String>
		<String _locID ='46845'>Ships an advanced Hot Air Balloon that remains permanently in play.</String>
		<String _locID ='46846'>Advanced Balloon</String>
		<String _locID ='46847'>Falconets, Cannon, Culverin, and Horse Artillery damage increased.</String>
		<String _locID ='46848'>Gribeauval System</String>
		<String _locID ='46849'>Knight Hitpoints shipment has arrived.</String>
		<String _locID ='46850'>Gribeauval System Shipment has arrived.</String>
		<String _locID ='46851'>Skills adapted from building the colossal Russian base in Sevastopol permit you to construct defenses with incredible speed (Forts, Walls, Blockhouses, and Town Centers). </String>
		<String _locID ='46852'>Sevastopol</String>
		<String _locID ='46853'>Gribeauval System shipment has arrived.</String>
		<String _locID ='46854'>Sevastopol Shipment has arrived.</String>
		<String _locID ='46855'>Dragoons have increased range and line of sight.</String>
		<String _locID ='46856'>Genitours</String>
		<String _locID ='46857'>Dance Hall</String>
		<String _locID ='46858'>Genitours Shipment has arrived.</String>
		<String _locID ='46859'>Dance Hall Shipment has arrived.</String>
		<String _locID ='46860'>Dance Hall Shipment has arrived.</String>
		<String _locID ='46861'>Ranged Cavalry does increased damage to Settlers.</String>
		<String _locID ='46862'>Irregulars</String>
		<String _locID ='46863'>Gribeauval System shipment has arrived.</String>
		<String _locID ='46864'>Irregulars Shipment has arrived.</String>
		<String _locID ='46865'>All Settlers and Fishing Boats gather faster.</String>
		<String _locID ='46866'>Economic Theory</String>
		<String _locID ='46867'>Furrier Shipment has arrived.</String>
		<String _locID ='46868'>Economic Theory Shipment has arrived.</String>
		<String _locID ='46869'>Farms, Mills, Livestock Pens, and Plantations are cheaper, and build much more quickly.</String>
		<String _locID ='46870'>Land Grab</String>
		<String _locID ='46871'>Virginia Company Shipment has arrived.</String>
		<String _locID ='46872'>Land Grab Shipment has arrived.</String>
		<String _locID ='46873'>Famous Sioux leader.</String>
		<String _locID ='46874'>Famous Sioux leader.</String>
		<String _locID ='46875'>Crazy Horse</String>
		<String _locID ='46876'>IGC Crazy Horse</String>
		<String _locID ='46877' symbol ='cStringRegisterTitle'>Would you like to register The WarChiefs expansion pack with your current ESO2 account? You cannot login to ESO2 unless you register.</String>
		<String _locID ='46878' symbol ='cStringFirstESOConnectWarchiefs'>&lt;font=SmallIngame 12&gt;ATTENTION! You must have an Age of Empires III ESO account to play the WarChiefs expansion pack online. If you already have an account, log in and your account will be enabled for WarChiefs online play. If you don't have an account, you must create one. If you have forgotten your credentials, visit www.agecommunity.com.&lt;/font&gt;</String>
		<String _locID ='46879'>New methods of rendering whale oil at sea allow your fishing boats to gather from whales significantly faster.</String>
		<String _locID ='46880'>Whale Oil</String>
		<String _locID ='46881'>Exotic Hardwoods Shipment has arrived.</String>
		<String _locID ='46882'>Whale Oil Shipment has arrived.</String>
		<String _locID ='46883'>7 Cassadores</String>
		<String _locID ='46884'>15 Spies</String>
		<String _locID ='46885'>5 Spies +2 Uhlans</String>
		<String _locID ='46886'>Rangefinding</String>
		<String _locID ='46887'>Mortars get increased range and line of sight.</String>
		<String _locID ='46888'>Rangefinding Shipment has arrived.</String>
		<String _locID ='46889'>Sends a Bank Wagon that can build a Bank. If you are at your Bank limit, the wagon will wait in reserve.</String>
		<String _locID ='46890'>Bank Wagon</String>
		<String _locID ='46891'>TEAM Crossbows, Longbows and Pikemen train faster.</String>
		<String _locID ='46892'>Doppelsoldner attack and hitpoints increase greatly, but speed drops drastically.</String>
		<String _locID ='46893'>Solingen Steel</String>
		<String _locID ='46894'>Improved Artillery Shipment has arrived.</String>
		<String _locID ='46895'>Solingen Steel Shipment has arrived.</String>
		<String _locID ='46896'>Transforms into a Bank</String>
		<String _locID ='46897'>Transforms into a Bank.</String>
		<String _locID ='46898'>Bank Wagon</String>
		<String _locID ='46899'>VIL Bank Wagon</String>
		<String _locID ='46900'>Halberdiers march significantly more quickly.</String>
		<String _locID ='46901'>Military Reforms</String>
		<String _locID ='46902'>Fisticuffs Shipment has arrived.</String>
		<String _locID ='46903'>Anti-building artillery</String>
		<String _locID ='46904'>Siege warrior that dies when it attacks buildings, but does lots of damage.</String>
		<String _locID ='46905'>Nitroglycerine Petard</String>
		<String _locID ='46906'>ART Petard Nitro</String>
		<String _locID ='46907'>Demolition Squad</String>
		<String _locID ='46908'>Ships four Nitro Petards, capable of destroying an entire building with a single blast. +4 Uhlans</String>
		<String _locID ='46909' symbol ='cStringHCNoteTitle6'>Deck Building</String>
		<String _locID ='46910' symbol ='cStringHCNoteText6'>You have just earned your 21st Card! In the Fire and Shadow campaign, your Deck is limited to twenty Cards, but you are allowed to have multiple Decks. If you're having trouble winning a scenario, try building a different Deck!</String>
		<String _locID ='46911'>Champion Arrow Knights</String>
		<String _locID ='46912'>Champion Axe Riders</String>
		<String _locID ='46913'>Champion Bow Riders</String>
		<String _locID ='46914'>Champion Cheyenne Riders</String>
		<String _locID ='46915'>Champion Coup Riders</String>
		<String _locID ='46916'>Champion Coup Rider</String>
		<String _locID ='46917'>Champion Cheyenne Rider</String>
		<String _locID ='46918'>Champion Axe Rider</String>
		<String _locID ='46919'>Champion Arrow Knight</String>
		<String _locID ='46920'>Champion Bow Rider</String>
		<String _locID ='46921'>Iroquois hero</String>
		<String _locID ='46922'>Half-Iroquois son of John Black and Nonahkee.</String>
		<String _locID ='46923'>Nathaniel Black</String>
		<String _locID ='46924'>SPC Nathaniel Black Native</String>
		<String _locID ='46925'>Fixed Gun Wagon</String>
		<String _locID ='46926'>General Washington</String>
		<String _locID ='46927'>IGC XP Washington</String>
		<String _locID ='46928'>Activates all Big Button Upgrades from all buildings at once, with the exception of the Scouting, Raiding, and War Party.</String>
		<String _locID ='46929'>Old Ways</String>
		<String _locID ='46930'>Advanced Artillery Shipment has arrived.</String>
		<String _locID ='46931'>Siege Workshop</String>
		<String _locID ='46932'>Old Ways</String>
		<String _locID ='46933'>All Special (Big Button) upgrades have their price greatly reduced. </String>
		<String _locID ='46934'>Old Ways Shipment has arrived.</String>
		<String _locID ='46935'>Old Ways</String>
		<String _locID ='46936'>All Special (Big Button) upgrades have their price greatly reduced.</String>
		<String _locID ='46937'>Warrior Priest</String>
		<String _locID ='46938'>Old Ways</String>
		<String _locID ='46939'>All Special (Big Button) upgrades have their price greatly reduced.</String>
		<String _locID ='46940'>TEAM Villagers train faster.</String>
		<String _locID ='46941'>TEAM Medicine</String>
		<String _locID ='46942'>Medicine Shipment has arrived.</String>
		<String _locID ='46943'>TEAM Medicine Shipment has arrived.</String>
		<String _locID ='46944' symbol ='cStringPromptRespecHC'>Resetting your city will refund all points and remove all Decks. This operation may only be performed one time. Are you sure you wish to reset %s?</String>
		<String _locID ='46945'>3 Privateer (pirate) ships show up to assist you.</String>
		<String _locID ='46946'>Recruit Buccaneers</String>
		<String _locID ='46947'>Sends Mayan warriors and also upgrades them to Elite.</String>
		<String _locID ='46948'>Sends Spanish warriors and also upgrades them to Veteran.</String>
		<String _locID ='46949'>Sends Zapotec warriors and also upgrades them to Elite.</String>
		<String _locID ='46950'>Ships 3 Privateer (pirate) ships show up to assist you.</String>
		<String _locID ='46951'>Recruit Buccaneers</String>
		<String _locID ='46952'>4 Privateer (pirate) ships show up to assist you.</String>
		<String _locID ='46953'>Recruit Buccaneer Fleet</String>
		<String _locID ='46954'>5 Renegade French</String>
		<String _locID ='46955'>8 Renegade French</String>
		<String _locID ='46956'>20 Renegade Dutch</String>
		<String _locID ='46957'>11 Renegade Dutch</String>
		<String _locID ='46958'>Teepees are cheaper, harder to destroy, and you can build more of them.</String>
		<String _locID ='46959'>Nomadic Expansion</String>
		<String _locID ='46960'>Infantry Combat Shipment has arrived.</String>
		<String _locID ='46961'>Nomadic Expansion Shipment has arrived.</String>
		<String _locID ='46962'>Teepees now boost attack as well as hitpoints.</String>
		<String _locID ='46963'>Friendly Territory</String>
		<String _locID ='46964'>Nomadic Expansion Shipment has arrived.</String>
		<String _locID ='46965'>Friendly Territory Shipment has arrived.</String>
		<String _locID ='46966'>2 Horse Artillery</String>
		<String _locID ='46967'>3 Horse Artillery</String>
		<String _locID ='46968'>1 Heavy Cannon + 4 Uhlans</String>
		<String _locID ='46969'>10 Rodeleros</String>
		<String _locID ='46970'>6 Grenadiers</String>
		<String _locID ='46971'>8 Halberdiers</String>
		<String _locID ='46972'>7 Cavalry Archers</String>
		<String _locID ='46973'>10 Musketeers</String>
		<String _locID ='46974'>4 Cuirassiers</String>
		<String _locID ='46975'>Resources.</String>
		<String _locID ='46976'>Crates of 500 Food, 500 Wood, and 500 Coin</String>
		<String _locID ='46977'>Healers (surgeons and holy men) have increased speed and hit points.</String>
		<String _locID ='46978'>State Religion</String>
		<String _locID ='46979'>Healers (Surgeons and Holy Men) have increased speed and hitpoints.</String>
		<String _locID ='46980'>Mission Fervor</String>
		<String _locID ='46981'>Healers (Surgeons and Holy Men) have increased speed and hitpoints.</String>
		<String _locID ='46982'>State Religion</String>
		<String _locID ='46983'>Grenadiers have an increased burst radius and do more damage to buildings.</String>
		<String _locID ='46984'>Incendiary Grenades</String>
		<String _locID ='46985'>25 Cherokee Allies</String>
		<String _locID ='46986'>All Native American allies are improved to Champion level.</String>
		<String _locID ='46987'>Blood Brothers</String>
		<String _locID ='46988'>Gribeauval System shipment has arrived.</String>
		<String _locID ='46989'>Blood Brothers Shipment has arrived.</String>
		<String _locID ='46990'>20 Huron Allies</String>
		<String _locID ='46991'>30 Nootka Allies</String>
		<String _locID ='46992'>30 Tupi Allies</String>
		<String _locID ='46993'>30 Carib Allies</String>
		<String _locID ='46994'>Sends Mayan warriors and also upgrades them to Elite.</String>
		<String _locID ='46995'>30 Mayan Allies</String>
		<String _locID ='46996'>Sends Zapotec warriors and also upgrades them to Elite.</String>
		<String _locID ='46997'>30 Zapotec Allies</String>
		<String _locID ='46998'>TEAM 10 Cree Allies</String>
		<String _locID ='46999'>A large force of outlaws joins your side, with 7 Renegados, 8 Pistoleros, and 5 Comancheros.</String>
		<String _locID ='47000'>Bandit Gang</String>
		<String _locID ='47001'>Pistolero, Comanchero, Renegado, and Pirate attack and hit points increased.</String>
		<String _locID ='47002'>Wild West</String>
		<String _locID ='47003'>Champion Bolas</String>
		<String _locID ='47004'>Champion Huaminca</String>
		<String _locID ='47005'>For the rest of the game, a small trickle of Coin enriches you.</String>
		<String _locID ='47006'>Capitalism</String>
		<String _locID ='47007'>Economic Theory shipment has arrived.</String>
		<String _locID ='47008'>Capitalism Shipment has arrived.</String>
		<String _locID ='47009'>For the rest of the game, a small trickle of Food enriches you.</String>
		<String _locID ='47010'>Colbertism</String>
		<String _locID ='47011'>Capitalism shipment has arrived.</String>
		<String _locID ='47012'>Colbertism Shipment has arrived.</String>
		<String _locID ='47013'>For the rest of the game, a small trickle of Wood enriches you.</String>
		<String _locID ='47014'>Distributivism</String>
		<String _locID ='47015'>Colbertism shipment has arrived.</String>
		<String _locID ='47016'>Distributivism Shipment has arrived.</String>
		<String _locID ='47017' gamecharacter ='Holme' soundfilename ='XHOLM9063'>We'll need those reinforcements. The Natives won't be happy if we start rebuilding the railroad.</String>
		<String _locID ='47018' gamecharacter ='Railroad Worker' soundfilename ='XGENR9291'>Run for your lives!</String>
		<String _locID ='47019' gamecharacter ='Chayton' soundfilename ='XCHAY9078'>Fort Laramie has sent us more reinforcements.</String>
		<String _locID ='47020' gamecharacter ='Outlaw' soundfilename ='XGENR9269'>They're trying to burn down the saloon...get them!</String>
		<String _locID ='47021' gamecharacter ='Railroad Worker' soundfilename ='XGENR9292'>Save us!</String>
		<String _locID ='47022' gamecharacter ='Railroad Worker' soundfilename ='XGENR9293'>Make a run for the town!</String>
		<String _locID ='47023' gamecharacter ='Railroad Worker' soundfilename ='XGENR9294'>Help!</String>
		<String _locID ='47024'>Now your missionaries boost the attack of nearby soldiers.</String>
		<String _locID ='47025'>Unction</String>
		<String _locID ='47026'>Admiralty Shipment has arrived.</String>
		<String _locID ='47027'>Unction Shipment has arrived.</String>
		<String _locID ='47028'>All your Pikemen transform into Redoleros.</String>
		<String _locID ='47029'>Tercio Tactics</String>
		<String _locID ='47030'>Unction Shipment has arrived.</String>
		<String _locID ='47031'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='47032'>All your Crossbowmen transform into Skirmishers.</String>
		<String _locID ='47033'>Tirailleurs</String>
		<String _locID ='47034'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='47035'>Cuirassiers now cost 2 pop instead of 3.</String>
		<String _locID ='47036'>Thoroughbreds</String>
		<String _locID ='47037'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='47038'>Thoroughbreds Shipment has arrived.</String>
		<String _locID ='47039'>When this shipment arrives, all of your current Food is exchanged for an equal amount of Coin.</String>
		<String _locID ='47040'>Versailles</String>
		<String _locID ='47041'>Scorched Earth Shipment has arrived.</String>
		<String _locID ='47042'>Versailles Shipment has arrived.</String>
		<String _locID ='47043'>4 Culverins</String>
		<String _locID ='47044'>Arrow Knight attack and hitpoints increased.</String>
		<String _locID ='47045'>Wildwest</String>
		<String _locID ='47046'>Champion Arrow Knight</String>
		<String _locID ='47047'>Warships have more range.</String>
		<String _locID ='47048'>Offshore Support</String>
		<String _locID ='47049'>Offshore Bombardment shipment has arrived.</String>
		<String _locID ='47050'>All manors slowly heal nearby units.</String>
		<String _locID ='47051'>Florence Nightingale</String>
		<String _locID ='47052'>Advanced Dock</String>
		<String _locID ='47053'>Advanced Dock Shipment has arrived.</String>
		<String _locID ='47054'>Florence Nightingale Shipment has arrived.</String>
		<String _locID ='47055' symbol ='cStringActRequired'>&lt;color=1,0,0&gt;Not available until Act %d&lt;/color&gt;</String>
		<String _locID ='47056'>When this Shipment arrives, all of your current Coin is exchanged for a greater amount of Wood.</String>
		<String _locID ='47057'>South Sea Bubble</String>
		<String _locID ='47058'>Versailles Shipment has arrived.</String>
		<String _locID ='47059'>South Sea Bubble Shipment has arrived.</String>
		<String _locID ='47060'>6 Petards</String>
		<String _locID ='47061'>Fluyt hitpoints greatly increased.</String>
		<String _locID ='47062'>Admiral Tromp</String>
		<String _locID ='47063'>Armada Shipment has arrived.</String>
		<String _locID ='47064'>Admiral Tromp Shipment has arrived.</String>
		<String _locID ='47065'>Ships a number of Swedish Fusilier Mercenaries.</String>
		<String _locID ='47066'>Hire Fusilier Corps</String>
		<String _locID ='47067'>TEAM Hire Hessians</String>
		<String _locID ='47068'>TEAM Sends a band of Hessian Jaeger mercenaries.</String>
		<String _locID ='47069'>Sublime Porte</String>
		<String _locID ='47070'>Satrapies shipment has arrived.</String>
		<String _locID ='47071'>Sublime Porte Shipment has arrived.</String>
		<String _locID ='47072'>When this Shipment arrives, all of your current Food is exchanged for a greater amount of Wood.</String>
		<String _locID ='47073'>Ships a number of Barbary Corsair Mercenaries.</String>
		<String _locID ='47074'>Hire Barbary Corsair Force</String>
		<String _locID ='47075'>4 Galleys</String>
		<String _locID ='47076'>TEAM 4 Spahis</String>
		<String _locID ='47077'>Ships 3 Privateer ships to the New World.</String>
		<String _locID ='47078'>Recruit Privateer Flotilla</String>
		<String _locID ='47079'>From now on, Trade Route upgrades are free.</String>
		<String _locID ='47080'>House of Braganca</String>
		<String _locID ='47081'>Armada Shipment has arrived.</String>
		<String _locID ='47082'>House of Braganca Shipment has arrived.</String>
		<String _locID ='47083'>Your Musketeers can now build a Fort, if you've lost one.</String>
		<String _locID ='47084'>National Redoubt</String>
		<String _locID ='47085'>Battlefield Construction Shipment has arrived.</String>
		<String _locID ='47086'>National Redoubt Shipment has arrived.</String>
		<String _locID ='47087'>TEAM 8 Spies</String>
		<String _locID ='47088'>All your Strelets transform into Musketeers.</String>
		<String _locID ='47089'>Suvorov Reforms</String>
		<String _locID ='47090'>Pioneers Shipment has arrived.</String>
		<String _locID ='47091'>Kulaks Shipment has arrived.</String>
		<String _locID ='47092'>Suvorov Reforms Shipment has arrived.</String>
		<String _locID ='47093'>Galleons and Saloons have more hitpoints and can now train Buccaneers.</String>
		<String _locID ='47094'>Spanish Gold</String>
		<String _locID ='47095'>Suvorov Reforms Shipment has arrived.</String>
		<String _locID ='47096'>Spanish Gold Shipment has arrived.</String>
		<String _locID ='47097'>2 Rockets</String>
		<String _locID ='47098' symbol ='cStringFormatPlayerSummaryHCButton2' comment ='1 - player, 2 - Home City level'>%1s\nHome City Level: %2d</String>
		<String _locID ='47099' gamecharacter ='Nathaniel' soundfilename ='XNATH9044'>We only need to destroy one of the two enemy town centers.</String>
		<String _locID ='47100'>2 Horse Artillery +4 Uhlans</String>
		<String _locID ='47101'>3 Horse Artillery +4 Uhlans</String>
		<String _locID ='47102'>All Native American allies are improved to Champion level. + 4 Uhlans.</String>
		<String _locID ='47103'>Blood Brothers</String>
		<String _locID ='47104'>Blood Brothers Shipment has arrived.</String>
		<String _locID ='47105'>All your pikemen transform into redoleros.</String>
		<String _locID ='47106'>FieldPromotion</String>
		<String _locID ='47107'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='47108'>Field Promotion Shipment has arrived.</String>
		<String _locID ='47109' gamecharacter ='Chayton' soundfilename ='XCHAY9570'>Custer won't get any reinforcements from this building.</String>
		<String _locID ='47110' gamecharacter ='Chayton' soundfilename ='XCHAY9575'>Good. No reinforcements for Custer here.</String>
		<String _locID ='47111' gamecharacter ='Chayton' soundfilename ='XCHAY9580'>The scouts are halfway to the river.</String>
		<String _locID ='47112' gamecharacter ='Chayton' soundfilename ='XCHAY9585'>The scouts are almost at the river!</String>
		<String _locID ='47113' gamecharacter ='Chayton' soundfilename ='XCHAY9590'>When the war finally ends, this day will be remembered.</String>
		<String _locID ='47114' gamecharacter ='Custer' soundfilename ='PlaceholderShort'>Charge!</String>
		<String _locID ='47115' gamecharacter ='Custer' soundfilename ='XCUST9050'>Reno! Benteen! Come on, be quick!</String>
		<String _locID ='47116' gamecharacter ='American Soldier' soundfilename ='XGENR9535'>The Sioux already destroyed this building. Custer's gonna be mad.</String>
		<String _locID ='47117' gamecharacter ='American Soldier' soundfilename ='XGENR9540'>The Sioux got to this building too. Let's keep moving. Quickly!</String>
		<String _locID ='47118'>Imperial Man-o'-War</String>
		<String _locID ='47119' gamecharacter ='Chayton' soundfilename ='XCHAY9079'>We've pushed the railroad as far west as we can. We've got to make peace with the Sioux.</String>
		<String _locID ='47120'>Orinoco</String>
		<String _locID ='47121'>Orinoco: a tropical river map with crossings.</String>
		<String _locID ='47122'>Orinoco is a tropical region just north of the Amazon jungle. The teams are separated by the mighty Orinoco River, which empties into the Caribbean Sea to the north. Up to four different Native tribes can live in this area, including the Tupi, Zapotec, Caribs, and Maya.</String>
		<String _locID ='47123'>Enables certain European Arsenal improvements in your Longhouses.</String>
		<String _locID ='47124'>New Ways</String>
		<String _locID ='47125'>Old Ways shipment has arrived.</String>
		<String _locID ='47126'>New Ways Shipment has arrived.</String>
		<String _locID ='47127'>Enables certain European Arsenal improvements in your Teepees.</String>
		<String _locID ='47128'>New Ways</String>
		<String _locID ='47129'>New Ways Shipment has arrived.</String>
		<String _locID ='47130'></String>
		<String _locID ='47131'>9 Jaguar Prowl Knights</String>
		<String _locID ='47132'>New Ways shipment has arrived.</String>
		<String _locID ='47133'>Builds buildings.</String>
		<String _locID ='47134'>Transforms into a Trading Post.</String>
		<String _locID ='47135'>Trading Post Travois</String>
		<String _locID ='47136'>VIL Builder Trade Post Travois</String>
		<String _locID ='47137'>3 Trading Post Travois</String>
		<String _locID ='47138'>You get all Farm and Plantation upgrades for free.</String>
		<String _locID ='47139'>Agrarian Ways</String>
		<String _locID ='47140'>Land Grab Shipment has arrived.</String>
		<String _locID ='47141'>Agrarian Ways Shipment has arrived.</String>
		<String _locID ='47142'>All your pikemen transform into redoleros.</String>
		<String _locID ='47143'>Tercio Tactics</String>
		<String _locID ='47144'>Tercio Tactics Shipment has arrived.</String>
		<String _locID ='47145'>Champion Tashunke Prowler</String>
		<String _locID ='47146'>Champion Coyote Runner</String>
		<String _locID ='47147'>Champion Kanya Horseman</String>
		<String _locID ='47148'>Champion Jaguar Prowl Knight</String>
		<String _locID ='47149'>Champion Forest Prowler</String>
		<String _locID ='47150'>Champion Puma Spearman</String>
		<String _locID ='47151'>Champion Cetan Bow</String>
		<String _locID ='47152'>Champion Wakina Rifle</String>
		<String _locID ='47153'>Elite Coyote Runner</String>
		<String _locID ='47154'>Elite Kanya Horseman</String>
		<String _locID ='47155'>Elite Puma Spearman</String>
		<String _locID ='47156'>Elite Cetan Bow</String>
		<String _locID ='47157'>Elite Wakina Rifle</String>
		<String _locID ='47158'>Legendary Tashunke Prowlers</String>
		<String _locID ='47159'>Legendary Coyote Runner</String>
		<String _locID ='47160'>Legendary Eagle Runner Knight</String>
		<String _locID ='47161'>Legendary Kanya Horseman</String>
		<String _locID ='47162'>Legendary Jaguar Prowl Knight</String>
		<String _locID ='47163'>Legendary Forest Prowler</String>
		<String _locID ='47164'>Legendary Puma Spearman</String>
		<String _locID ='47165'>Legendary Cetan Bow</String>
		<String _locID ='47166'>Legendary Wakina Rifle</String>
		<String _locID ='47167'>Tashunke Prowler build limit is significantly increased.</String>
		<String _locID ='47168'>Marauders</String>
		<String _locID ='47169'>Genitours shipment has arrived.</String>
		<String _locID ='47170'>Marauders Shipment has arrived.</String>
		<String _locID ='47171'>6 Axe Riders</String>
		<String _locID ='47172' symbol ='cStringTreatyTimeRemaining'>Treaty time remaining</String>
		<String _locID ='47173'>Coyote Runners are now stealthy.</String>
		<String _locID ='47174'>Silent Strike</String>
		<String _locID ='47175'>Onikare Shipment has arrived.</String>
		<String _locID ='47176'>Silent Strike Shipment has arrived.</String>
		<String _locID ='47177'>Line of sight and range of War Huts and Nobles' Huts increased.</String>
		<String _locID ='47178'>Stone Towers</String>
		<String _locID ='47179'>Silent Strike Shipment has arrived.</String>
		<String _locID ='47180'>Looming Towers Shipment has arrived.</String>
		<String _locID ='47181'>All Shipments from temples and allies are cheaper.</String>
		<String _locID ='47182'>Religious Unity</String>
		<String _locID ='47183'>Mercenary Loyalty Shipment has arrived.</String>
		<String _locID ='47184'>Religious Unity Shipment has arrived.</String>
		<String _locID ='47185'>General Store</String>
		<String _locID ='47186'>Town Hall</String>
		<String _locID ='47187'>Old North Church</String>
		<String _locID ='47188'>Your War Hut units can build War Huts, Corrals, and Teepees.</String>
		<String _locID ='47189'>Aggressive Policy</String>
		<String _locID ='47190'>Battlefield Construction Shipment has arrived.</String>
		<String _locID ='47191'>Aggressive Policy Shipment has arrived.</String>
		<String _locID ='47192'>TEAM 4 Coyotes</String>
		<String _locID ='47193'>TEAM 3 Pet Jaguars</String>
		<String _locID ='47194'>TEAM 4 Pet Bears</String>
		<String _locID ='47195'>Advanced Scouts</String>
		<String _locID ='47196'>Scouts can now be trained from your Town Center and their combat ability is enhanced.</String>
		<String _locID ='47197'>Offshore Support Shipment has arrived.</String>
		<String _locID ='47198'>Ruthlessness</String>
		<String _locID ='47199'>Eagle Runner Knights do greatly increased damage vs. settlers.</String>
		<String _locID ='47200'>Ruthlessness Shipment has arrived.</String>
		<String _locID ='47201'>All cavalry attack increased.</String>
		<String _locID ='47202'>Cavalry Damage</String>
		<String _locID ='47203'>Cavalry Damage Shipment has arrived.</String>
		<String _locID ='47204'>20 Macehualtins</String>
		<String _locID ='47205'>All settlers and fishing boats gather faster.</String>
		<String _locID ='47206'>Conscript Labor</String>
		<String _locID ='47207'>Economic Theory shipment has arrived.</String>
		<String _locID ='47208'>Conscript Labor shipment has arrived.</String>
		<String _locID ='47209'>TEAM 2 Medicine Men</String>
		<String _locID ='47210'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='47211'>TEAM 2 Warrior Priests</String>
		<String _locID ='47212'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='47213'>4 Warrior Priests</String>
		<String _locID ='47214'>TEAM gets 2 free Surgeons.</String>
		<String _locID ='47215'>TEAM gets 2 free Warrior Priests.</String>
		<String _locID ='47216'>TEAM gets 3 free Medicine Men.</String>
		<String _locID ='47217'>Chayton Black</String>
		<String _locID ='47218'>IGC Mounted Chayton Black</String>
		<String _locID ='47219'>Uprising</String>
		<String _locID ='47220'>Uprising Shipment has arrived.</String>
		<String _locID ='47221'>You get an army of Sioux foot warriors.</String>
		<String _locID ='47222'>For the rest of the game, small trickles of Wood and Coin enrich you.</String>
		<String _locID ='47223'>Earth Bounty</String>
		<String _locID ='47224'>Distributivism shipment has arrived.</String>
		<String _locID ='47225'>Turns all your Axe Riders into Rifle Riders.</String>
		<String _locID ='47226'>Evening Star</String>
		<String _locID ='47227'>War Chief!</String>
		<String _locID ='47228'>Evening Star Shipment has arrived.</String>
		<String _locID ='47229'>All cavalry cost decreased.</String>
		<String _locID ='47230'>Mustangs</String>
		<String _locID ='47231'>Mustangs Shipment has arrived.</String>
		<String _locID ='47232'>Cavalry Combat Shipment has arrived.</String>
		<String _locID ='47233'>All infantry speed increased.</String>
		<String _locID ='47234'>Wind Runner</String>
		<String _locID ='47235'>Mustangs Shipment has arrived.</String>
		<String _locID ='47236'>TEAM 8 Cheyenne Allies</String>
		<String _locID ='47237'>Your War Chief's aura now also boosts your units' attack.</String>
		<String _locID ='47238'>Command Skill</String>
		<String _locID ='47239'>Uprising shipment has arrived.</String>
		<String _locID ='47240'>Command Skill Shipment has arrived.</String>
		<String _locID ='47241'>Tomahawks, Aennas, and Mantlet have more attack and hit points.</String>
		<String _locID ='47242'>Conservative Tactics</String>
		<String _locID ='47243'>Dragoon Combat Shipment has arrived.</String>
		<String _locID ='47244'>Conservative Tactics Shipment has arrived.</String>
		<String _locID ='47245'>Siege Discipline</String>
		<String _locID ='47246'>Siege Discipline shipment has arrived.</String>
		<String _locID ='47247'>All Siege Workshop troops cost less population.</String>
		<String _locID ='47248'>7 Mantlets</String>
		<String _locID ='47249'>All Iroquois Siege weapons get increased damage and hitpoints.</String>
		<String _locID ='47250'>Siege Combat</String>
		<String _locID ='47251'>Siege Discipline shipment has arrived.</String>
		<String _locID ='47252'>Colonel Washington</String>
		<String _locID ='47253'>IGC Washington</String>
		<String _locID ='47254'>American General</String>
		<String _locID ='47255'>American general in charge of the colonial army.</String>
		<String _locID ='47256'>General Washington</String>
		<String _locID ='47257'>SPC XP Washington</String>
		<String _locID ='47258'>Araucania runs the length of South America's west coast and has plentiful hunting, fishing and whaling. The Mapuche and Inca inhabit this variable landscape of mineral-rich northern deserts, bountiful central grasslands, and treasure-laden southern wastes.</String>
		<String _locID ='47259'>Araucania: fight along the western coast of South America.</String>
		<String _locID ='47260'>When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin.</String>
		<String _locID ='47261'>Fur Trade</String>
		<String _locID ='47262'>Sublime Porte shipment has arrived.</String>
		<String _locID ='47263'>Fur Trade Shipment has arrived.</String>
		<String _locID ='47264'>Shipments from the Six Nations are cheaper (Cayuga, Mohawk, Oneida, Onondaga, Seneca, and Tuscarora)</String>
		<String _locID ='47265'>National Unity</String>
		<String _locID ='47266'>Religious Unity Shipment has arrived.</String>
		<String _locID ='47267'>National Unity Shipment has arrived.</String>
		<String _locID ='47268'>River Objects Orinoco</String>
		<String _locID ='47269'>PROP River Objects Orinoco</String>
		<String _locID ='47270'>River Shallows Orinoco</String>
		<String _locID ='47271'>PROP River Shallows (Orinoco)</String>
		<String _locID ='47272'>Hurry your men. If we die, we die fighting.</String>
		<String _locID ='47273'>We are close to victory. Be wary of enemy attacks.</String>
		<String _locID ='47274'>You should study the tactics of your enemy. You need more cannon.</String>
		<String _locID ='47275'>Steal horses if you have to, but get more horsemen into that fight.</String>
		<String _locID ='47276'>Men and rifles are what you need. Where are your foot warriors?</String>
		<String _locID ='47277'>This battle favors our enemy. You should withdraw.</String>
		<String _locID ='47278'>The spirits want war. The battle draws in many tribes.</String>
		<String _locID ='47279'>See how they throw away men in useless conflicts.</String>
		<String _locID ='47280'>My father would be proud to give me his name after a battle like that.</String>
		<String _locID ='47281'>My warriors will have this battle won quickly.</String>
		<String _locID ='47282'>Your warriors arrived just in time, as I planned.</String>
		<String _locID ='47283'>Our enemy has help. I fear their combined force may be too strong.</String>
		<String _locID ='47284'>I am not against that.</String>
		<String _locID ='47285'>My plans for siege are already in progress.</String>
		<String _locID ='47286'>My warriors will be mounted, and will be here soon.</String>
		<String _locID ='47287'>I will have my people train more foot warriors.</String>
		<String _locID ='47288'>My people do not have the resources for that.</String>
		<String _locID ='47289'>The spirits will not allow that.</String>
		<String _locID ='47290'>My warriors are elsewhere. I have no men to help you.</String>
		<String _locID ='47291'>The spirits prevent me from doing that.</String>
		<String _locID ='47292'>My force is not big enough. I will not send them into slaughter.</String>
		<String _locID ='47293'>Our enemy is sly. They have destroyed a post.</String>
		<String _locID ='47294'>The journey here has not been kind to these British people. There is not much fight in them.</String>
		<String _locID ='47295'>It will not be long before these Dutchmen are mourning their dead.</String>
		<String _locID ='47296'>The French will soon be driven from these lands forever.</String>
		<String _locID ='47297'>Watch as these Germans are driven before our warriors.</String>
		<String _locID ='47298'>See how their warriors fall. This so-called empire can never last.</String>
		<String _locID ='47299'>If only all of our enemies fell as easily as these Portuguese.</String>
		<String _locID ='47300'>The Russian hordes are no match for our superior warriors.</String>
		<String _locID ='47301'>Soon all of the Spanish will vanish from these lands.</String>
		<String _locID ='47302'>These Aztecs will feast on no bones except their own.</String>
		<String _locID ='47303'>It saddens me to crush my Native brothers.</String>
		<String _locID ='47304'>Let this day be a lesson for those Sioux who break from me.</String>
		<String _locID ='47305'>Their voyage has made these British strong.</String>
		<String _locID ='47306'>These Dutch fight with the strength of the buffalo.</String>
		<String _locID ='47307'>Where do the French find such power?</String>
		<String _locID ='47308'>These Germans fight like bears.</String>
		<String _locID ='47309'>These Ottomans are stronger than I expected. </String>
		<String _locID ='47310'>It pains me that I underestimated these Portuguese.</String>
		<String _locID ='47311'>The strength of the Russians is great.</String>
		<String _locID ='47312'>The spirits give strength to these Spanish.</String>
		<String _locID ='47313'>The reputation of the Aztecs is true. They are quite strong.</String>
		<String _locID ='47314'>The spirits have been kind to my brothers. Their strength is formidable.</String>
		<String _locID ='47315'>It is no surprise these Sioux have the spirits on their side.</String>
		<String _locID ='47316'>Be careful you are not devoting too many resources to advancing in age. The battle ahead will be long.</String>
		<String _locID ='47317'>It would seem our enemy values the superiority of Native warriors.</String>
		<String _locID ='47318'>Move past the Discovery Age. Our enemy grows stronger every second.</String>
		<String _locID ='47319'>Why do you linger behind? Advance in age or our enemy will have the advantage.</String>
		<String _locID ='47320'>A bold move, advancing in age so quickly. But make sure you balance your resources.</String>
		<String _locID ='47321'>I hope that being the last to advance in age is part of a strategy and not just dragging your feet.</String>
		<String _locID ='47322'>You have my thanks for your help.</String>
		<String _locID ='47323'>That is how we deal with enemies who sneak like a snake in the grass.</String>
		<String _locID ='47324'>Our enemy has lost his hold over my Native brothers.</String>
		<String _locID ='47325'>That is how to clean the scourge of settlement from our lands.</String>
		<String _locID ='47326'>With this post down, our enemy will lose sway in this area.</String>
		<String _locID ='47327'>I have failed to liberate my brothers.</String>
		<String _locID ='47328'>Our enemy has grown strong. Not even I could destroy that town.</String>
		<String _locID ='47329'>Our enemy continues to profit from fouling these lands.</String>
		<String _locID ='47330'>My war chief is down and I can not collect treasures.</String>
		<String _locID ='47331'>Killed by an animal? The spirits mock me.</String>
		<String _locID ='47332'>I cannot continue against such odds. </String>
		<String _locID ='47333'>It is time to quit.</String>
		<String _locID ='47334'>It would be advantageous for you to send help here.</String>
		<String _locID ='47335'>Many men are attacking my town.</String>
		<String _locID ='47336'>Welcome. Follow my lead if you want to win.</String>
		<String _locID ='47337'>I see you think you are ready for a bigger challenge.</String>
		<String _locID ='47338'>It is probably better that you choose an easier game.</String>
		<String _locID ='47339'>I hope you play as well now as you did the last time we met.</String>
		<String _locID ='47340'>I may yet have something to learn from someone who leads like you did last time.</String>
		<String _locID ='47341'>Your last effort disgraced the spirits. Try harder this time.</String>
		<String _locID ='47342'>You will need to do much better this time to keep up with my score.</String>
		<String _locID ='47343'>I remember these lands. That can only add to our tactical advantage.</String>
		<String _locID ='47344'>Do not drag me down this time. </String>
		<String _locID ='47345'>We are strong together. I hope to do well again.</String>
		<String _locID ='47346'>The will of our people has brought our war chief back to us.</String>
		<String _locID ='47347'>Their Town Center looks undefended.</String>
		<String _locID ='47348'>Our enemy has failed to protect its Town Center with a barracks.</String>
		<String _locID ='47349'>Our enemy seems to have no horsemen.</String>
		<String _locID ='47350'>Take this wealth and use it wisely.</String>
		<String _locID ='47351'>My people have gathered food for you.</String>
		<String _locID ='47352'>This wood should help you.</String>
		<String _locID ='47353'>It is time to strike our enemy. I am going after this town.</String>
		<String _locID ='47354'>I am striking at our enemy's villagers.</String>
		<String _locID ='47355'>The time is right. I am attacking our enemy's main town.</String>
		<String _locID ='47356'>I am moving to free my brothers from our enemy's influence.</String>
		<String _locID ='47357'>I am going to strike our enemy's trade post.</String>
		<String _locID ='47358'>You were wise to hit our enemy there. I will follow up your attack.</String>
		<String _locID ='47359'>My warriors will train from here.</String>
		<String _locID ='47360'>My people will set up camp here.</String>
		<String _locID ='47361'>I will seek the help of my Native brothers.</String>
		<String _locID ='47362'>I will take this trade site.</String>
		<String _locID ='47363'>My people will defend this building.</String>
		<String _locID ='47364'>My warriors will defend this area.</String>
		<String _locID ='47365'>I will defend my Native brothers here.</String>
		<String _locID ='47366'>The people in this town will resist to the last man.</String>
		<String _locID ='47367'>I will tell my warriors to defend this trading post.</String>
		<String _locID ='47368'>My people have plenty of wealth. We will send some to you.</String>
		<String _locID ='47369'>Our harvests have been bountiful. We will send you food.</String>
		<String _locID ='47370'>The forests here have given us much. We will continue to send you wood.</String>
		<String _locID ='47371'>My people are on their way to help you here.</String>
		<String _locID ='47372'>The spirits have been quiet lately.</String>
		<String _locID ='47373'>My people have need of coin.</String>
		<String _locID ='47374'>The herds are thin. We need food.</String>
		<String _locID ='47375'>My people need wood to expand our territory.</String>
		<String _locID ='47376'>Your help in that battle was well-timed.</String>
		<String _locID ='47377'>You have my thanks for the coin.</String>
		<String _locID ='47378'>This food will help. Thank you.</String>
		<String _locID ='47379'>Your quick action saved many of my people.</String>
		<String _locID ='47380'>Those resources will nourish my people.</String>
		<String _locID ='47381'>This wood will help us to build.</String>
		<String _locID ='47382'>Their voyage across the sea has made these British strong.</String>
		<String _locID ='47383'>These Dutchmen are strong fighters.</String>
		<String _locID ='47384'>I would not have believed these Frenchmen to be so strong.</String>
		<String _locID ='47385'>These Germans have more fight than I had hoped.</String>
		<String _locID ='47386'>This empire has produced a worthy enemy.</String>
		<String _locID ='47387'>These Portuguese have the strength of the buffalo.</String>
		<String _locID ='47388'>These Russians are a strong-willed people.</String>
		<String _locID ='47389'>These Spanish warriors fight with skill.</String>
		<String _locID ='47390'>The reputation of the Aztecs is well-deserved.</String>
		<String _locID ='47391'>It is no surprise that these Natives are fierce warriors.</String>
		<String _locID ='47392'>Our difficulties against the Sioux are not surprising.</String>
		<String _locID ='47393'>How can we be losing to these weak British?</String>
		<String _locID ='47394'>We struggle against an inferior Dutch army.</String>
		<String _locID ='47395'>I am puzzled by our failure to rout these weak Frenchmen.</String>
		<String _locID ='47396'>These Germans are weak. We should be doing better.</String>
		<String _locID ='47397'>These Ottomans win despite our superiority.</String>
		<String _locID ='47398'>How do these Portuguese better us, the stronger team?</String>
		<String _locID ='47399'>These weak Russians are beating us.</String>
		<String _locID ='47400'>We are losing, despite the weakness of the Spanish.</String>
		<String _locID ='47401'>How can we do better against these weak Aztecs?</String>
		<String _locID ='47402'>We must try harder against these weaker Iroquois.</String>
		<String _locID ='47403'>I know the Sioux are strong, but our armies should be stronger.</String>
		<String _locID ='47404'>You have the strength of a bear, but we are still behind.</String>
		<String _locID ='47405'>I cannot win alone. You must summon more strength.</String>
		<String _locID ='47406'>Our strength is superior to our enemies.</String>
		<String _locID ='47407'>The spirits seem to favor you. You are very strong.</String>
		<String _locID ='47408'>We appear to be ahead, but I need you to find more strength.</String>
		<String _locID ='47409'>It appears our enemies have bested us this day.</String>
		<String _locID ='47410'>Your spirit is strong, but I fear the battle is over.</String>
		<String _locID ='47411'>You are foolish to drag your people into senseless battles. Let us make peace.</String>
		<String _locID ='47412'>Call your warriors! We need to destroy our enemy's trading posts.</String>
		<String _locID ='47413'>Our enemy is wise to seek the aid of the locals.</String>
		<String _locID ='47414'>Our enemy seeks to bolster his economy with a trading post.</String>
		<String _locID ='47415'>Our enemy continues to seek help from the locals.</String>
		<String _locID ='47416'>It seems our enemy has gained the advantage in Trading Posts.</String>
		<String _locID ='47417'>I will ask my brothers for help.</String>
		<String _locID ='47418'>I will take a Trading Post to help our economies.</String>
		<String _locID ='47419'>A fine move getting ahead in Treasures.</String>
		<String _locID ='47420'>That treasure will help us to destroy our enemies.</String>
		<String _locID ='47421'>Use that wealth to train some warriors.</String>
		<String _locID ='47422'>That food will help feed your warriors.</String>
		<String _locID ='47423'>You would seem to be very familiar with these lands, but don't let those treasures distract you.</String>
		<String _locID ='47424'>I'll forgive that, but don't steal from my people again.</String>
		<String _locID ='47425'>I see you have found a warrior to help you.</String>
		<String _locID ='47426'>The Sioux welcome those villagers as their own.</String>
		<String _locID ='47427'>That wood will help you to expand your town.</String>
		<String _locID ='47428'>You are wise to keep us ahead of their Native settlements.</String>
		<String _locID ='47429'>That extra trading post will give us an economic advantage.</String>
		<String _locID ='47430'>I hope those walls are strong. They could never keep out my people.</String>
		<String _locID ='47431'>I know the power of these people. They will help us in our struggle.</String>
		<String _locID ='47432'>Now I have the first trading post. It will be easy for the council to get supplies to me.</String>
		<String _locID ='47433'>This will help me to crush our enemy.</String>
		<String _locID ='47434'>This coin will pay for many warriors.</String>
		<String _locID ='47435'>More food for my people.</String>
		<String _locID ='47436'>I know that you did not need this treasure.</String>
		<String _locID ='47437'>What is your war chief doing? He should be out gathering treasures.</String>
		<String _locID ='47438'>See how the Natives flock to our cause?</String>
		<String _locID ='47439'>These villagers will help our cause.</String>
		<String _locID ='47440'>This wood will help to build my settlement.</String>
		<String _locID ='47441'>More Natives will help us out.</String>
		<String _locID ='47442'>Another trading post has been added to our tribe.</String>
		<String _locID ='47443'>These walls will help to defend my people.</String>
		<String _locID ='47444'>The stage is set. Prepare to defend these posts to the last man.</String>
		<String _locID ='47445'>What has happened? You used to be a better leader.</String>
		<String _locID ='47446'>You have been busy. Your people must be proud.</String>
		<String _locID ='47447'>I see you have fought many battles since the last time we met.</String>
		<String _locID ='47448'>Though time is short, you have no idea where I will attack.</String>
		<String _locID ='47449'>Where is your strength now? We are about to destroy you.</String>
		<String _locID ='47450'>These combined forces can only mean victory for us.</String>
		<String _locID ='47451'>Your skill is impressive. I was sure I had won.</String>
		<String _locID ='47452'>See how easily I crush your inferior warriors.</String>
		<String _locID ='47453'>A fine choice, facing my superior warriors.</String>
		<String _locID ='47454'>Do you see how we are united against you? </String>
		<String _locID ='47455'>Do you not have the courage to face me alone? </String>
		<String _locID ='47456'>What spirit is helping you, that you are able to advance in age so quickly?</String>
		<String _locID ='47457'>You are wise to seek help from the locals, but you will still be defeated.</String>
		<String _locID ='47458'>That will not help you. My brothers are united against you.</String>
		<String _locID ='47459'>You can burn my town, but we will melt into the wilderness and strike back at you.</String>
		<String _locID ='47460'>That trading post was not needed. </String>
		<String _locID ='47461'>It is unwise to linger in the first age. You will have nothing to defend yourself with against my warriors.</String>
		<String _locID ='47462'>You are falling behind. Please, construct a town worthy for my warriors to destroy.</String>
		<String _locID ='47463'>So many resources wasted so soon. Are you up to something?</String>
		<String _locID ='47464'>I hope your ally is able to support you both, since it is obvious you are wasting resources.</String>
		<String _locID ='47465'>You are confident to think you will not need your ally's help against my warriors.</String>
		<String _locID ='47466'>You can build next to your ally's town. It will not help you.</String>
		<String _locID ='47467'>You must be very desperate now that your plans have been stopped.</String>
		<String _locID ='47468'>It makes me feel good to lift the yoke off my Native brothers.</String>
		<String _locID ='47469'>Feel the might of the Sioux.</String>
		<String _locID ='47470'>Another eyesore removed from the plains.</String>
		<String _locID ='47471'>I promise you an honorable death.</String>
		<String _locID ='47472'>It seems you think you are ready for a bigger challenge.</String>
		<String _locID ='47473'>It appears you are still stinging from the last time we played.</String>
		<String _locID ='47474'>I know these lands well. The advantage is mine.</String>
		<String _locID ='47475'>The bleeding you suffered last time seems to have taught you a lesson.</String>
		<String _locID ='47476'>You have much confidence, taking on a bigger enemy.</String>
		<String _locID ='47477'>Your braves cling so close to your war chief. They look scared to be outside your town.</String>
		<String _locID ='47478'>Your warriors seem to be lost. </String>
		<String _locID ='47479'>Come closer. My warriors do not want to travel far to slaughter your army.</String>
		<String _locID ='47480'>Coward! You kill women instead of my superior warriors.</String>
		<String _locID ='47481'>That is an admirable force, but what good are soldiers without a leader?</String>
		<String _locID ='47482'>I see some children have wandered away from your camp. </String>
		<String _locID ='47483'>The spirits favor you with stealth.</String>
		<String _locID ='47484'>Some of your men are lost. Just like their chief.</String>
		<String _locID ='47485'>So that is where you plan to die.</String>
		<String _locID ='47486'>A valiant fight, but that is not yours to take.</String>
		<String _locID ='47487'>Watch how my warriors appear out of nowhere.</String>
		<String _locID ='47488'>Things are quiet out there. My warriors could be anywhere.</String>
		<String _locID ='47489'>I do not know how, but you were the better war chief today.</String>
		<String _locID ='47490'>You were lucky this time, but we will rebuild.</String>
		<String _locID ='47491'>Why do you continue to plead with Natives? Are your own soldiers so bad?</String>
		<String _locID ='47492'>You may have more trading posts, but that only means more glory for my warriors.</String>
		<String _locID ='47493'>You have the speed of a bird, but your bones are just as brittle.</String>
		<String _locID ='47494'>No amount of treasure will keep my warriors out of your town.</String>
		<String _locID ='47495'>You are greedy, like all our enemies.</String>
		<String _locID ='47496'>Eat that food quickly, you will soon be choking on my tomahawk.</String>
		<String _locID ='47497'>All the treasures in these lands will not keep me from spilling your blood.</String>
		<String _locID ='47498'>Your war chief is a long way from home. I hope he knows his way back.</String>
		<String _locID ='47499'>It won't be long before your Native allies have realized that they are on the wrong side.</String>
		<String _locID ='47500'>Keep those people safe, or they will become part of my tribe.</String>
		<String _locID ='47501'>No amount of wood will keep my warriors out of your town.</String>
		<String _locID ='47502'>Walls mean nothing to the Sioux. We will be in your town before you wake to the danger.</String>
		<String _locID ='47503'>My tribe grows while yours sits idle.</String>
		<String _locID ='47504'>See how quickly the influence of my people spreads across the land.</String>
		<String _locID ='47505'>The power of my people grows with every passing second.</String>
		<String _locID ='47506'>This wealth will buy many warriors. </String>
		<String _locID ='47507'>More food to feed my people.</String>
		<String _locID ='47508'>There is much treasure to be found around your base. I'm sure you don't want it.</String>
		<String _locID ='47509'>My treasures pile up, yet you have so few. Is something wrong?</String>
		<String _locID ='47510'>My tribe grows with more powerful warriors.</String>
		<String _locID ='47511'>See how the people flock to my tribe.</String>
		<String _locID ='47512'>This wood will build many huts to house my warriors.</String>
		<String _locID ='47513'>The locals here will soon learn that they have joined the wrong side. Do not count on their help.</String>
		<String _locID ='47514'>You waste your time and resources on ugly buildings. My people will burn them to the ground.</String>
		<String _locID ='47515'>You do not scare me with these tactics. My warriors will soon put an end to this.</String>
		<String _locID ='47516'>My tribe's influence is all over the map. You do not have the power to stop me.</String>
		<String _locID ='47517'>It would appear that another opponent has been drawing your blood. Now it is my turn.</String>
		<String _locID ='47518'>It seems you have been fighting less worthy opponents. Now I will give you a true lesson.</String>
		<String _locID ='47519'>You have been practicing, but wisely not against me.</String>
		<String _locID ='47520'>More sacrifices! The enemy is close to winning!</String>
		<String _locID ='47521'>Cuauhtemoc will play tlachtli with your head if he loses.</String>
		<String _locID ='47522'>Cuauhtemoc's treasure is not at the bottom of the lake. Pay no attention when he tells this to the enemy.</String>
		<String _locID ='47523'>The gods are pleased with the blood Cuauhtemoc has spilled for them. Victory will soon be ours.</String>
		<String _locID ='47524'>The mighty Aztecs do not need artillery. But you do.</String>
		<String _locID ='47525'>Unlike us, you will need siege weapons to destroy the foe. Build artillery.</String>
		<String _locID ='47526'>Train more cavalry. Cuauhtemoc's warriors like the strange, hornless deer.</String>
		<String _locID ='47527'>The mighty Aztecs run their enemies down on foot. But you must train cavalry if you wish to do the same.</String>
		<String _locID ='47528'>You waste blood in that fight - you need more infantry.</String>
		<String _locID ='47529'>The Aztec Empire is built on infantry and blood. Train more foot warriors. </String>
		<String _locID ='47530'>If you insist on sacrificing your warriors, please do so at the temple.</String>
		<String _locID ='47531'>Retreat -- you waste your warriors on the battlefield!</String>
		<String _locID ='47532'>The stones of the battlefield drink the life of your army. Run away until you are stronger.</String>
		<String _locID ='47533'>The battle you enter will be bloody, and while Cuauhtemoc relishes blood, he relishes victory more.</String>
		<String _locID ='47534'>Retreat, the gods are not nourished when your blood is spilt on the battlefield.</String>
		<String _locID ='47535'>Good, our enemies gather together so that we may slaughter them all at once.</String>
		<String _locID ='47536'>Let the blood of our warriors and our foes mix and nourish the gods.</String>
		<String _locID ='47537'>Cuauhtemoc has never garlanded so many so quickly.</String>
		<String _locID ='47539'>Cuauhtemoc has captured many enemies for sacrifice.</String>
		<String _locID ='47540'>An easy victory. More blood for the gods of the Aztecs.</String>
		<String _locID ='47541'>Cuauhtemoc has turned defeat into triumph again!</String>
		<String _locID ='47542'>Our enemies were like the stars, but Cuauhtemoc waded through blood to earn his victory.</String>
		<String _locID ='47543'>The gods favor those who make sacrifice to them. Many lives were lost in that fight.</String>
		<String _locID ='47544'>That fight was too fast. Cuauhtemoc lacked time to capture sacrifices.</String>
		<String _locID ='47545'>Many went to the afterlife, but Cuauhtemoc prevailed.</String>
		<String _locID ='47546'>Cuauhtemoc will have many sacrifices after this battle.</String>
		<String _locID ='47547'>After Cuauhtemoc's victory, he celebrates!</String>
		<String _locID ='47549'>The pipiltin called Cuauhtemoc away for this?!</String>
		<String _locID ='47550'>Cuauhtemoc will crush our enemies in the coming battle.</String>
		<String _locID ='47551'>After the enemy throw themselves on Aztec blades, Cuauhtemoc will return to the temple.</String>
		<String _locID ='47552'>The battle turns. Cuauhtemoc thanks you.</String>
		<String _locID ='47553'>Cuauhtemoc is glad your army arrived. He was beginning to consider the knife for himself.</String>
		<String _locID ='47554'>They enemy bands together! They fear Cuauhtemoc - and they should!</String>
		<String _locID ='47556'>Cuauhtemoc shall.</String>
		<String _locID ='47557'>Yes.</String>
		<String _locID ='47558'>Of course.</String>
		<String _locID ='47559'>Cuauhtemoc agrees.</String>
		<String _locID ='47560'>Artillery? What is this 'artillery' you speak of?</String>
		<String _locID ='47561'>Cuauhtemoc will comply as best he can.</String>
		<String _locID ='47562'>What need have Aztecs for artillery? Cuauhtemoc will show you a different kind of 'artillery.'</String>
		<String _locID ='47563'>You joke with Cuauhtemoc, yes? The Aztecs ride no beasts.</String>
		<String _locID ='47564'>Cuauhtemoc will send his fastest warriors.</String>
		<String _locID ='47565'>Cavalry? The Aztecs do not borrow the strength of beasts.</String>
		<String _locID ='47566'>Of course Cuauhtemoc will train infantry.</String>
		<String _locID ='47567'>Infantry? What else from the Aztecs?</String>
		<String _locID ='47568'>What else could Cuauhtemoc train except infantry?</String>
		<String _locID ='47569'>Cuauhtemoc does not like to share.</String>
		<String _locID ='47570'>Cuauhtemoc's people come first.</String>
		<String _locID ='47571'>Cuauhtemoc gives up nothing.</String>
		<String _locID ='47572'>Leave Cuauhtemoc alone.</String>
		<String _locID ='47573'>Rodents and worms have eaten our supplies. Dark times are ahead.</String>
		<String _locID ='47574'>Even Cuauhtemoc cannot do so.</String>
		<String _locID ='47575'>Ask Cuauhtemoc again in 52 years.</String>
		<String _locID ='47576'>Cuauhtemoc refuses.</String>
		<String _locID ='47577'>Cuauhtemoc's warriors labor in the fields... they cannot fight now.</String>
		<String _locID ='47578'>No warriors can be spared. Cuauhtemoc has... religious matters to attend to.</String>
		<String _locID ='47579'>There is unrest in the Empire. Cuauhtemoc can spare no warriors. </String>
		<String _locID ='47580'>This is prevented by happenings beyond even Cuauhtemoc's power.</String>
		<String _locID ='47581'>Cuauhtemoc would, but greater forces prevent it.</String>
		<String _locID ='47582'>The greater law does not allow Cuauhtemoc to do this.</String>
		<String _locID ='47583'>Cuauhtemoc's warriors have bled out their lives. Their corpses would be of little use to you.</String>
		<String _locID ='47584'>Cuauhtemoc does not have enough warriors to send.</String>
		<String _locID ='47585'>Ask again later, Cuauhtemoc may have soldiers for you then.</String>
		<String _locID ='47586'>Bah! They have destroyed a Trading Post. They will pay in blood!</String>
		<String _locID ='47587'>Close... so close.</String>
		<String _locID ='47588'>Soon the rebel Aztec leader will grovel at Cuauhtemoc's feet, begging for merciful death.</String>
		<String _locID ='47589'>We will grind the British into dust, like so much corn.</String>
		<String _locID ='47590'>Gold cannot save the Dutch from the wrath of Cuauhtemoc.</String>
		<String _locID ='47591'>The French will find that Cuauhtemoc is merciless.</String>
		<String _locID ='47592'>The blood of Iroquois warriors will soon redden the temple steps.</String>
		<String _locID ='47593'>Cuauhtemoc will feed the heaps of Ottoman corpses to his menagerie.</String>
		<String _locID ='47594'>Cuauhtemoc will crush the Portuguese!</String>
		<String _locID ='47595'>The Russian hordes could not hope to bear up under the might of the Aztecs.</String>
		<String _locID ='47596'>The Sioux and their famous 'horses' will soon be finished.</String>
		<String _locID ='47597'>The Spanish could never hope to defeat Emperor Cuauhtemoc and the Aztecs.</String>
		<String _locID ='47598'>These traitor Aztecs are stronger than Cuauhtemoc expected.</String>
		<String _locID ='47599'>Cuauhtemoc blames you for letting the British thrive.</String>
		<String _locID ='47600'>How did the Dutch become so powerful? Do they also make sacrifices to the gods?</String>
		<String _locID ='47601'>The French do well. Cuauhtemoc can not tolerate this.</String>
		<String _locID ='47602'>Who would expect such strength from the Germans? Not Cuauhtemoc.</String>
		<String _locID ='47603'>The Iroquois surprise Cuauhtemoc with their strength.</String>
		<String _locID ='47604'>The Ottomans are strong... it must be their coffee.</String>
		<String _locID ='47605'>The Portuguese are stronger than expected. Good, Cuauhtemoc needed a challenge.</String>
		<String _locID ='47606'>Cuauhtemoc has learned that the only thing worse than Russians are more Russians.</String>
		<String _locID ='47607'>Cuauhtemoc must admit, the Sioux seem strong in deed.</String>
		<String _locID ='47608'>Even when the Spanish are few, they are powerful.</String>
		<String _locID ='47609'>You advance quickly. Cuauhtemoc should not have lingered so long over his rituals.</String>
		<String _locID ='47610'>Cuauhtemoc must spill blood to catch up. Blood!</String>
		<String _locID ='47611'>Who are you to advance so quickly - a descendent of Quetzalcoatl?</String>
		<String _locID ='47612'>Our enemy seeks allies here. It will end badly. Trust Cuauhtemoc.</String>
		<String _locID ='47613'>Alliances are fragile. Cuauhtemoc is not concerned that our enemy trusts in them.</String>
		<String _locID ='47614'>Cuauhtemoc trusts no one but himself. Let our enemy forge his foolish alliances.</String>
		<String _locID ='47615'>Our enemy has created an alliance for us to break.</String>
		<String _locID ='47616'>There are no warriors in the first Age. Warriors bring death. Death wins wars!</String>
		<String _locID ='47617'>You have spent long enough in the first Age.</String>
		<String _locID ='47618'>Advance in Age or be crushed like an overripe melon.</String>
		<String _locID ='47619'>You are too slow to be worthy of life. Advance or die.</String>
		<String _locID ='47620'>Advance in Age soon - Cuauhtemoc can carry you no longer.</String>
		<String _locID ='47621'>Soon it will be too late. Advance or die.</String>
		<String _locID ='47622'>If you have no use for your villagers, send them to Cuauhtemoc. He has ideas for them.</String>
		<String _locID ='47623'>Why are you so far behind Cuauhtemoc?</String>
		<String _locID ='47624'>You are too fast for us all. Cuauhtemoc is yet mired in the first Age.</String>
		<String _locID ='47625'>Be careful. He who rushes forward exposes his back.</String>
		<String _locID ='47626'>Good. Soon you will have many warriors to bring death to our enemies. You are training warriors, yes?</String>
		<String _locID ='47627'>The omens in the sky whisper of your greatness.</String>
		<String _locID ='47628'>You are the first to advance in Age. Now death shall reign among our foes.</String>
		<String _locID ='47629'>Finally you have caught up with Cuauhtemoc.</String>
		<String _locID ='47630'>You had better not be so slow again. Cuauhtemoc cannot always protect you.</String>
		<String _locID ='47631'>You are slower than the sloth in Cuauhtemoc's menagerie.</String>
		<String _locID ='47632'>Finally. Does your heart beat as slowly as you advance in Age?</String>
		<String _locID ='47633'>Cuauhtemoc will make sacrifices in your name so you can advance in Age more quickly next time.</String>
		<String _locID ='47634'>Cuauhtemoc has saved us all. You are welcome.</String>
		<String _locID ='47635'>They are broken! Now Cuauhtemoc goes for the throat.</String>
		<String _locID ='47636'>No alliances! Cuauhtemoc does not allow them!</String>
		<String _locID ='47637'>Cuauhtemoc has broken the enemy Native alliance here.</String>
		<String _locID ='47638'>Now these Natives may consider an alliance with Cuauhtemoc. He would like that. Very much.</String>
		<String _locID ='47639'>Out! Out! Cuauhtemoc has chased the enemy from this village.</String>
		<String _locID ='47640'>Cuauhtemoc tastes the destruction...</String>
		<String _locID ='47641'>Cuauhtemoc reigns over this ruin in darkness and smoke.</String>
		<String _locID ='47642'>Smoke and fire! Our enemies flee Cuauhtemoc.</String>
		<String _locID ='47643'>Cuauhtemoc will take many captives from the enemy colony.</String>
		<String _locID ='47644'>Cuauhtemoc's warriors dance in the rubble of our enemy's town. Slay them, my warriors! Slay!</String>
		<String _locID ='47645'>They shall not trade here anymore. So says Cuauhtemoc, Emperor of the Aztecs.</String>
		<String _locID ='47646'>There can be no trade if Cuauhtemoc forbids it.</String>
		<String _locID ='47647'>Come! Build a Trading Post here. Cuauhtemoc commands it.</String>
		<String _locID ='47648'>Why did the enemy fools think that any would want the goods peddled here?</String>
		<String _locID ='47649'>If a building can be sacrificed, Cuauhtemoc has sacrificed this Trading Post.</String>
		<String _locID ='47650'>Bah... Cuauhtemoc could not destroy our enemy's alliance with this tribe. </String>
		<String _locID ='47651'>Cuauhtemoc must regroup to attack the Trading Post in the Native village again.</String>
		<String _locID ='47652'>Emperor Cuauhtemoc cannot be defeated... yet he was.</String>
		<String _locID ='47653'>Cuauhtemoc has discovered that our enemy's buildings are protected by dark magic.</String>
		<String _locID ='47654'>Unbelievable. This Trading Post somehow survived Cuauhtemoc's attacks.</String>
		<String _locID ='47655'>When will this Trading Post fall to the might of the Aztec Empire?</String>
		<String _locID ='47656'>What incompetence! Cuauhtemoc's war chief has fallen.</String>
		<String _locID ='47657'>Someone or something has slain Cuauhtemoc's war chief. The gods found him unworthy.</String>
		<String _locID ='47658'>The water is bitter. Our food is bitter. Nothing can save Cuauhtemoc.</String>
		<String _locID ='47659'>Send an army here or you will find only gloriously-fallen Aztec corpses.</String>
		<String _locID ='47660'>The city is in flame. All is darkness and destruction. Can even you save Cuauhtemoc?</String>
		<String _locID ='47661'>Quick! Send your armies to Cuauhtemoc's city!</String>
		<String _locID ='47662'>Cuauhtemoc's city shall soon fall. When it does, your city may follow.</String>
		<String _locID ='47663'>I am Cuauhtemoc. Cuauhtemoc is the Aztec Empire.</String>
		<String _locID ='47664'>I am Emperor Cuauhtemoc. The Aztecs stand ready to conquer.</String>
		<String _locID ='47665'>Cuauhtemoc does not want to hear your cries when the enemies attack with fury in their hearts.</String>
		<String _locID ='47666'>Perhaps easier enemies shall be more to your taste. They certainly are to Cuauhtemoc's...</String>
		<String _locID ='47667'>How have you been since last we met? Since you crushed Cuauhtemoc's people under your heel.</String>
		<String _locID ='47668'>Cuauhtemoc bows before no one save the gods... are you their messenger?</String>
		<String _locID ='47669'>Hmmm... Cuauhtemoc wonders if you will be better now than when last we met.</String>
		<String _locID ='47670'>Cuauhtemoc can not carry you this time. Stand on your own or die.</String>
		<String _locID ='47671'>We do like battling here, don't we?</String>
		<String _locID ='47672'>The blood spilled this time had better not be Cuauhtemoc's.</String>
		<String _locID ='47673'>Once more we bring battle and bloodshed to our enemies! Death!</String>
		<String _locID ='47674'>My war chief has returned, like Quetzalcoatl. But without the fangs. Or feathers. Or divinity.</String>
		<String _locID ='47675'>Their colony is undefended! Strike now, while their bellies are exposed!</String>
		<String _locID ='47676'>Cuauhtemoc sees no army in the enemy city. Perhaps they have all been fed to the gods?</String>
		<String _locID ='47677'>The enemy has not built any barracks... either they are foolish or they have built it elsewhere. Cuauhtemoc suspects they are foolish.</String>
		<String _locID ='47678'>There is no barracks here. Why anyone would not want Infantry mystifies Cuauhtemoc.</String>
		<String _locID ='47679'>The scouts of Cuauhtemoc have found no stable. Our enemy may have given up on the strange horse-beasts.</String>
		<String _locID ='47680'>Cuauhtemoc sees no stable. Good. Those 'horses' make Cuauhtemoc... nervous.</String>
		<String _locID ='47681'>Take this gold. Do not waste it.</String>
		<String _locID ='47682'>Do not waste this gold.</String>
		<String _locID ='47683'>Gold from the coffers of the Aztecs.</String>
		<String _locID ='47684'>Gold, jade, and furs. These will bring you Coin.</String>
		<String _locID ='47685'>This tribute is backwards. You should be sending Coin to Cuauhtemoc.</String>
		<String _locID ='47686'>Grain, fruit and cocoa for Cuauhtemoc's friend.</String>
		<String _locID ='47687'>Cuauhtemoc has sent you a treat - the flesh of captured warriors. Ha! Cuauhtemoc makes a joke!</String>
		<String _locID ='47688'>A gift of food. Could you spare a villager to assist in a teeny-tiny sacrifice that Cuauhtemoc needs to make? A small one will do.</String>
		<String _locID ='47689'>Cuauhtemoc is unaccustomed to sending tribute. Here - take your filthy food.</String>
		<String _locID ='47690'>Take these animal carcasses. They are bled dry.</String>
		<String _locID ='47691'>Here is some wood. Cuauhtemoc builds in stone.</String>
		<String _locID ='47692'>Here is some wood. Carve Cuauhtemoc a mask. What? You use it for buildings? For weapons? What a waste.</String>
		<String _locID ='47693'>What need does Cuauhtemoc have of mere Wood? Take it.</String>
		<String _locID ='47694'>After you get this wood, have your carpenters make a tzompantli so you may display your skulls.</String>
		<String _locID ='47695'>Wood for your fires and your buildings. But especially your fires!</String>
		<String _locID ='47696'>Cuauhtemoc's heart beats strongly - he marches to war!</String>
		<String _locID ='47697'>Cuauhtemoc will capture many for sacrifice after the coming battle.</String>
		<String _locID ='47698'>Cuauhtemoc can already hear the screaming... </String>
		<String _locID ='47699'>Aztec muscle will flatten this base as if it had never been.</String>
		<String _locID ='47700'>Watch the settlers flee... run settlers run! You cannot escape the knife of Cuauhtemoc!</String>
		<String _locID ='47701'>There will be nothing but smoldering grass and rubble when Cuauhtemoc is done with the enemy's town.</String>
		<String _locID ='47702'>Aztec thews will reduce the enemy's town to rubble. And its people to corpses - or captives!</String>
		<String _locID ='47703'>Cuauhtemoc no longer suffers the alliance of this minor tribe with our enemies.</String>
		<String _locID ='47704'>Burn! Burn! There can be no trade without Cuauhtemoc's consent. Burn!</String>
		<String _locID ='47705'>Cuauhtemoc does not trust your wisdom, but he shall fight alongside you.</String>
		<String _locID ='47706'>Cuauhtemoc thinks your ranks look a little thin. His warriors will come to fill them out.</String>
		<String _locID ='47707'>Cuauhtemoc does not want to miss the coming bloodshed. Wait for his army!</String>
		<String _locID ='47708'>The Aztec armies will group here. Get out of the way.</String>
		<String _locID ='47709'>The walls of Tenochtitlan are bursting... Cuauhtemoc is founding a new city.</String>
		<String _locID ='47710'>Begin the songs and music to bless the new city of the Aztecs!</String>
		<String _locID ='47711'>I shall make a great ritual! My new city can not bless itself!</String>
		<String _locID ='47712'>Though he has been burned in the past, Cuauhtemoc shall attempt an alliance with the Natives here.</String>
		<String _locID ='47713'>Cuauhtemoc will speak with these Natives. If they do not agree to ally with him he shall slay... er... he means that he will ask again, nicely.</String>
		<String _locID ='47714'>Cocoa, fine cloth, precious metals... sacrificial animals... all for sale at this new Trading Post.</String>
		<String _locID ='47715'>Cuauhtemoc thinks it is time the world beheld the splendors of the Aztecs. He shall construct a Trading Post.</String>
		<String _locID ='47716'>Cuauhtemoc's soldiers shall defend this building. Or die trying.</String>
		<String _locID ='47717'>Cuauhtemoc will defend this building no matter how many lives it costs.</String>
		<String _locID ='47718'>Cuauhtemoc will hold this area for 52 years!</String>
		<String _locID ='47719'>Cuauhtemoc's warriors shall fight here. They shall die here. Cuauhtemoc himself shall die here if he must.</String>
		<String _locID ='47720'>Cuauhtemoc fights for this alliance. These Natives have proven loyal. Their hearts are strong.</String>
		<String _locID ='47721'>Cuauhtemoc shall not let the enemy sabotage his alliance with these Natives.</String>
		<String _locID ='47722'>The enemy shall not set foot into this town until the last of Cuauhtemoc's warriors are dead.</String>
		<String _locID ='47723'>Cuauhtemoc shall defend this town until the sun no longer rises.</String>
		<String _locID ='47724'>Mighty Cuauhtemoc does not need the goods traded here, but he shall not deprive you of them.</String>
		<String _locID ='47725'>This Trading Post shall stand. So says Cuauhtemoc, Lord of the Aztecs.</String>
		<String _locID ='47726'>Coin? Take it. What do the gods care for gold? They want lives!</String>
		<String _locID ='47727'>My people, we will send gold to our ally. So says Cuauhtemoc, Emperor of the Aztecs.</String>
		<String _locID ='47728'>Warriors toiled long in the fields for this food. Do not waste what Cuauhtemoc sends you.</String>
		<String _locID ='47729'>The chinampas overflow with food. Cuauhtemoc shall send you his leftovers.</String>
		<String _locID ='47730'>Cuauhtemoc requires little Wood. You may have what he does not need.</String>
		<String _locID ='47731'>Cuauhtemoc's people will be cold tonight.</String>
		<String _locID ='47732'>Cuauhtemoc's warriors rush to battle. The thunder you hear is their feet!</String>
		<String _locID ='47733'>Cuauhtemoc sends all the warriors he can spare!</String>
		<String _locID ='47734'>So many sacrifices, so little time.</String>
		<String _locID ='47735'>If you had to choose between your own life and the sun never rising again, which would you choose? Cuauhtemoc is not evil. He allows others to be selfless.</String>
		<String _locID ='47736'>Come to the next renewal ceremony, Cuauhtemoc will  spare no expense to ... entertain you.</String>
		<String _locID ='47737'>Sometimes Cuauhtemoc imagines that he controls little men, no bigger than his thumb. He makes them scurry and fight and die. Cuauhtemoc needs to lay off the Ololiuhqui.</String>
		<String _locID ='47738'>Cuauhtemoc needs gold. Send Cuauhtemoc coin!</String>
		<String _locID ='47739'>Send Cuauhtemoc whatever coin you feel he is worthy of. He will not be at all angry if it is too little ... not angry at all...</String>
		<String _locID ='47740'>Food... Cuauhtemoc hungers!</String>
		<String _locID ='47741'>Food! Cuauhtemoc demands a feast of food!</String>
		<String _locID ='47742'>Cuauhtemoc needs wood to build a fire on the chest of a warrior sacrifice.</String>
		<String _locID ='47743'>Cuauhtemoc needs wood to burn sacrifices-- er... to build buildings and weapons.</String>
		<String _locID ='47744'>Cuauhtemoc is grateful for your help in slaying our hated enemy.</String>
		<String _locID ='47745'>Cuauhtemoc had the situation well in hand. He needed no help.</String>
		<String _locID ='47746'>Cuauhtemoc did not ask for your help.</String>
		<String _locID ='47747'>Cuauhtemoc shall not waste this gift of coin.</String>
		<String _locID ='47748'>This food shall nourish Cuauhtemoc's people. Cuauhtemoc thanks you.</String>
		<String _locID ='47749'>The Aztec people are grateful for your assistance.</String>
		<String _locID ='47750'>Finally you arrive. If you had not shown up when you did, Cuauhtemoc would have been finished.</String>
		<String _locID ='47751'>Cuauhtemoc did not need your warriors. But since they have marched so far it would be a shame for them to leave.</String>
		<String _locID ='47752'>Cuauhtemoc, Emperor of the mighty Aztecs, thanks you for your fitting tribute.</String>
		<String _locID ='47753'>Ahh.... Good. This wood will burn in the hearths of the Aztecs. The fire god will be pleased. </String>
		<String _locID ='47754'>No! It can't be! No traitor Aztec chieftain could defeat Emperor Cuauhtemoc!</String>
		<String _locID ='47755'>Bah! The British! Cuauhtemoc spits on them!</String>
		<String _locID ='47756'>These Dutch, they are not all about Banks and trade...</String>
		<String _locID ='47757'>Cuauhtemoc hopes the French are as merciful as they are strong.</String>
		<String _locID ='47758'>How could we stop the Germans? Their uhlans run amuck!</String>
		<String _locID ='47759'>Cuauhtemoc fears that the Iroquois have more surprises in store.</String>
		<String _locID ='47760'>Strong artillery. Strong infantry. Even strong coffee! The Ottomans are unstoppable.</String>
		<String _locID ='47761'>The Portuguese crush us... Cuauhtemoc did not seek this much challenge.</String>
		<String _locID ='47762'>We are doomed by relentless Russians. </String>
		<String _locID ='47763'>The Sioux and their cursed steeds! We do not have long.</String>
		<String _locID ='47764'>Who would have expected the Spanish to defeat the Aztecs so easily?</String>
		<String _locID ='47765'>No! Cuauhtemoc refuses to believe his pathetic Aztec rival is beating him! It is not so!</String>
		<String _locID ='47766'>Cuauhtemoc has made sacrifice after sacrifice. And still the weak British prevail.</String>
		<String _locID ='47767'>How do the Dutch defeat Cuauhtemoc?</String>
		<String _locID ='47768'>The French are winning. The only answer to this humiliation is blood! More blood!</String>
		<String _locID ='47769'>Cuauhtemoc must not allow the Germans a victory. Though it may be out of his hands.</String>
		<String _locID ='47770'>The Iroquois slaughter us. Cuauhtemoc is unaccustomed to being on the pointy end of the knife.</String>
		<String _locID ='47771'>If the Ottomans were more powerful they could end this now. Instead they make Cuauhtemoc linger.</String>
		<String _locID ='47772'>How! How can the Portuguese beat us? With numbers? With gunpowder? Hmm ... that is probably it.</String>
		<String _locID ='47773'>The Russians drown us, but how? Cuauhtemoc blames you.</String>
		<String _locID ='47774'>The Sioux are not worthy of beating Cuauhtemoc. Yet they do. Perhaps using these 'horses' is not so foolish after all.</String>
		<String _locID ='47775'>No! The Spanish are so few! How could they possibly defeat Cuauhtemoc?</String>
		<String _locID ='47776'>Cuauhtemoc can stomach no more blood. Cuauhtemoc is so funny. He loves blood. But we are losing.</String>
		<String _locID ='47777'>We are losing. How can a king be as weak as you?</String>
		<String _locID ='47778'>Blood flows down the temple steps! We are winning!</String>
		<String _locID ='47779'>Cuauhtemoc has concealed his power well. Now the victory seems like your doing. No thanks necessary.</String>
		<String _locID ='47780'>This victory is Cuauhtemoc's, but you may bask in his reflected glory.</String>
		<String _locID ='47781'>Come with Cuauhtemoc to the temple. It is time to end this war.</String>
		<String _locID ='47782'>Emperor Cuauhtemoc wishes to end it. The obsidian knife is ready. </String>
		<String _locID ='47783'>Cuauhtemoc can fight no longer. He will be unsuitable for sacrifice if the fighting continues.</String>
		<String _locID ='47784'>What will convince you to stop? Should Cuauhtemoc hand you the obsidian knife?</String>
		<String _locID ='47785'>Look - a glowing ear of corn in the sky - it sheds sparks like drops of blood... this is a sign. It is over.</String>
		<String _locID ='47786'>Cowards! They fear to face Cuauhtemoc's armies at the time of his choosing.</String>
		<String _locID ='47787'>The enemy allies with the Natives here. Cuauhtemoc cannot allow this.</String>
		<String _locID ='47788'>Cuauhtemoc refuses to let the enemy monopolize trade here.</String>
		<String _locID ='47789'>They build alliances with the Natives. They are out after Cuauhtemoc!</String>
		<String _locID ='47790'>Good. Cuauhtemoc's foes are denied that tribe's loyalty.</String>
		<String _locID ='47791'>Bah, why bother with Trading Posts?</String>
		<String _locID ='47792'>Your first treasure. Take it as Cuauhtemoc's gift.</String>
		<String _locID ='47793'>Cuauhtemoc thinks you are out to get all the treasures... yes... all the treasures.</String>
		<String _locID ='47794'>Cuauhtemoc could have used that coin.</String>
		<String _locID ='47795'>Cuauhtemoc could have used that food.</String>
		<String _locID ='47796'>Fine! Take all the treasures! Leave none for Cuauhtemoc!</String>
		<String _locID ='47797'>Thief! You steal from Cuauhtemoc!</String>
		<String _locID ='47798'>When you have no more use of that Native, send him to Cuauhtemoc.</String>
		<String _locID ='47799'>Villagers? Take them. Cuauhtemoc wants warriors. </String>
		<String _locID ='47800'>Cuauhtemoc could use that wood.</String>
		<String _locID ='47801'>The more Native tribes we ally with, the fewer our enemies have to turn against us.</String>
		<String _locID ='47802'>Cuauhtemoc hopes that you spending resources on your army too. Fruits and blankets make poor weapons.</String>
		<String _locID ='47803'>Walls? Do you fear Cuauhtemoc?</String>
		<String _locID ='47804'>Cuauhtemoc hopes that you have enough wood to train warriors after building that wall.</String>
		<String _locID ='47805'>Cuauhtemoc cannot leave the Natives here to ally with his enemies.</String>
		<String _locID ='47806'>The mighty Aztecs share their goods with the world.</String>
		<String _locID ='47807'>Cuauhtemoc finds treasure in the wilderness.</String>
		<String _locID ='47808'>Tribute for Cuauhtemoc!</String>
		<String _locID ='47809'>More tribute for Cuauhtemoc!</String>
		<String _locID ='47810'>This treasure in your town must be tribute for Cuauhtemoc.</String>
		<String _locID ='47811'>All the treasures of the wilderness are tribute to Cuauhtemoc and the Aztecs!</String>
		<String _locID ='47812'>Cuauhtemoc has rescued a Native, who will make a fine scout.</String>
		<String _locID ='47813'>Cuauhtemoc has rescued villagers...hist! Cuauhtemoc can hear their beating hearts.</String>
		<String _locID ='47814'>This wood will make fine maquahuitl.</String>
		<String _locID ='47815'>Cuauhtemoc cares not for alliances, but better Cuauhtemoc than his enemies.</String>
		<String _locID ='47816'>Cuauhtemoc, Emperor of the Aztecs, Master of Trade!</String>
		<String _locID ='47817'>Walls... the better to keep Cuauhtemoc's people safe.</String>
		<String _locID ='47818'>We will win if enough time passes - Cuauhtemoc shall begin offering hearts to the gods for our victory!</String>
		<String _locID ='47819'>No defeat is so great that it cannot be washed away by blood. </String>
		<String _locID ='47820'>Cuauhtemoc sees you have won battles since we met. He celebrates with a sacrifice!</String>
		<String _locID ='47821'>You grow more experienced with each battle. Cuauhtemoc offers thanks to the gods.</String>
		<String _locID ='47822'>One of these Trading Posts must fall!</String>
		<String _locID ='47823'>Cuauhtemoc will feed your souls to the hungry gods.</String>
		<String _locID ='47824'>Blood! More blood!</String>
		<String _locID ='47825'>Cuauhtemoc was wrong about you. You would make a fine sacrifice.</String>
		<String _locID ='47826'>Bah! Sacrifice at the temple is one thing, but on the battlefield...</String>
		<String _locID ='47827'>Cuauhtemoc cannot lose! This must be an evil dream sent by the gods. </String>
		<String _locID ='47828'>You are no challenge to mighty Cuauhtemoc.</String>
		<String _locID ='47829'>Cuauhtemoc can feel the blood of your people running down his arms already.</String>
		<String _locID ='47830'>You waste Cuauhtemoc's time!</String>
		<String _locID ='47831'>What made you think that battle was a good idea?</String>
		<String _locID ='47832'>Prepare yourself for death.</String>
		<String _locID ='47833'>Cuauhtemoc asks... do you prefer a slow death or a swift one?</String>
		<String _locID ='47834'>You may flee... Cuauhtemoc is not without mercy. Who is Cuauhtemoc kidding?</String>
		<String _locID ='47835'>Your warriors have turned the battle. Cuauhtemoc wonders what you shall demand for your help.</String>
		<String _locID ='47836'>Cuauhtemoc's enemies band together. They fear him!</String>
		<String _locID ='47837'>Rush headlong into death! Cuauhtemoc awaits.</String>
		<String _locID ='47838'>What? Already you advance in Age! This displeases Cuauhtemoc very much.</String>
		<String _locID ='47839'>Bah... Cuauhtemoc does not fear you, why should he fear your allies?</String>
		<String _locID ='47840'>Do not think you can turn these Natives against Cuauhtemoc!</String>
		<String _locID ='47841'>This town is destroyed, but Cuauhtemoc will find another lake and another cactus and another snake-eating eagle.</String>
		<String _locID ='47842'>Cuauhtemoc did not need that Trading Post.</String>
		<String _locID ='47843'>Are your people too frightened of Cuauhtemoc to advance in Age?</String>
		<String _locID ='47844'>You are still in the first Age? Perhaps Cuauhtemoc will ensure you never see the second one.</String>
		<String _locID ='47845'>Cuauhtemoc wonders why you cling to such primitive ways.</String>
		<String _locID ='47846'>Cuauhtemoc's warriors are stronger than yours. His farms are more productive. His carpenters are more skilled. What hope do you have?</String>
		<String _locID ='47847'>When you rush ahead, Cuauhtemoc has a good shot at your back.</String>
		<String _locID ='47848'>Young corn grows quickly. Cuauhtemoc will cut you down.</String>
		<String _locID ='47849'>Welcome to the wars. This is the Age where Cuauhtemoc will begin to destroy you.</String>
		<String _locID ='47850'>Aha! Cuauhtemoc told his ally you were still here. His ally did not believe him.</String>
		<String _locID ='47851'>Your town is far from everyone else... no one can hear your screams...</String>
		<String _locID ='47852'>Bah! After he crushes your town Cuauhtemoc has a long walk to destroy your allies.</String>
		<String _locID ='47853'>Ah... good. After Cuauhtemoc destroys your town he will not have far to march to finish your ally.</String>
		<String _locID ='47854'>Try again and fail - again! So says Cuauhtemoc.</String>
		<String _locID ='47855'>Cuauhtemoc cannot suffer these alliances to exist.</String>
		<String _locID ='47856'>Your colony is destroyed - Cuauhtemoc brings death to his enemies! And his friends.</String>
		<String _locID ='47857'>None may trade without Cuauhtemoc's say.</String>
		<String _locID ='47858'>I am Cuauhtemoc, Lord of all Aztecs. And you are not Quetzalcoatl.</String>
		<String _locID ='47859'>Ahhh...It is a fine day for Emperor Cuauhtemoc to nourish the gods by sacrificing your warriors.</String>
		<String _locID ='47860'>Kneel before Emperor Cuauhtemoc and he will let you choose the manner of your own death.</String>
		<String _locID ='47861'>I am Cuauhtemoc, Emperor of the Aztecs. Cuauhtemoc will enjoy placing your skull in the tzompantli.</String>
		<String _locID ='47862'>Last time we met, Cuauhtemoc was distracted. This time, he will cut you and your pathetic colony to ribbons.</String>
		<String _locID ='47863'>It is good to admit weakness. Perhaps you should just hand yourself over to Cuauhtemoc for sacrifice right now.</String>
		<String _locID ='47864'>You must enjoy spilling your blood in this land. So does Cuauhtemoc.</String>
		<String _locID ='47865'>Stacking the odds in your favor? Cuauhtemoc sees that your efforts are fruitless.</String>
		<String _locID ='47866'>What? Cuauhtemoc was not enough of a challenge? He does not need a new ally to defeat the likes of you!</String>
		<String _locID ='47867'>Cuauhtemoc's war chief returns. He lusts for vengeance.</String>
		<String _locID ='47868'>You will not gather many treasures with him.</String>
		<String _locID ='47869'>Cuauhtemoc has spotted your warriors. The gods thirst for their blood.</String>
		<String _locID ='47870'>No, no, the temple is over here. Attack near it so Cuauhtemoc will not have far to drag the bodies.</String>
		<String _locID ='47871'>Why do your warriors attack Cuauhtemoc? Has some war begun he did not know about?</String>
		<String _locID ='47872'>No one spills the blood of Cuauhtemoc's people except Cuauhtemoc!</String>
		<String _locID ='47873'>Cuauhtemoc sees you have come to negotiate your surrender.</String>
		<String _locID ='47874'>This army is too small to conquer me, but almost too large to capture for sacrifice. Almost. </String>
		<String _locID ='47875'>Your warriors scurry like insects in Cuauhtemoc's' city. Ow! Stinging insects!</String>
		<String _locID ='47876'>The blood of so few can only cause the sun to rise for a week or two. Send more. </String>
		<String _locID ='47877'>Cuauhtemoc has discovered your pathetic colony.</String>
		<String _locID ='47878'>Cuauhtemoc seeeeees yoooou.</String>
		<String _locID ='47879'>It is good of you to leave tribute for Cuauhtemoc. He will make your death as painless as he can.</String>
		<String _locID ='47880'>Cuauhtemoc cannot resist warning you of his attack so he may smell the fear in your sweat.</String>
		<String _locID ='47881'>That thunder? It is the blood rushing in your ears that you hear.</String>
		<String _locID ='47882'>The Aztec army comes. Surrender so that Cuauhtemoc can more easily take you to the waiting altar. </String>
		<String _locID ='47883'>Blood is power.</String>
		<String _locID ='47884'>A sign glows in the sky, an ear of corn shedding sparks like blood.</String>
		<String _locID ='47885'>There is always room for sacrifice.</String>
		<String _locID ='47886'>Cuauhtemoc concedes. The treasure of the Aztecs is at the bottom of the lake. </String>
		<String _locID ='47887'>Give Cuauhtemoc an honorable death so that his blood may nourish the gods and his flesh feed your menagerie.</String>
		<String _locID ='47888'>Come! End it!</String>
		<String _locID ='47889'>Before you cut down Cuauhtemoc's people, would you care to share a cup of chocolate?</String>
		<String _locID ='47890'>Burn the bridges! Pour the treasure into the lake! The Aztecs are finished.</String>
		<String _locID ='47891'>No! Cuauhtemoc will never surrender! Unless you let him...</String>
		<String _locID ='47892'>Cuauhtemoc did not shed enough blood to ensure victory. It is the end of all things.</String>
		<String _locID ='47893'>The Aztecs are defeated. Will the sun ever rise again?</String>
		<String _locID ='47894'>Cuauhtemoc underestimated your stubborn nature.</String>
		<String _locID ='47895'>Trade cannot save your pathetic colony.</String>
		<String _locID ='47896'>Scurry, scurry! Grab the treasures...</String>
		<String _locID ='47897'>Those treasures cannot save you from Cuauhtemoc's obsidian blade.</String>
		<String _locID ='47898'>You amass wealth. All the more for Cuauhtemoc when he conquers you.</String>
		<String _locID ='47899'>Yes, fatten yourselves up.</String>
		<String _locID ='47900'>Your collection of treasures may comfort you in the grave.</String>
		<String _locID ='47901'>Cuauhtemoc will enjoy making you pay for stealing that treasure.</String>
		<String _locID ='47902'>Be careful of treachery from those you protect.</String>
		<String _locID ='47903'>Run villagers! Run to your savior's colony!</String>
		<String _locID ='47904'>Gathering wood for your funeral pyre?</String>
		<String _locID ='47905'>Cuauhtemoc sees a wall. You are properly frightened.</String>
		<String _locID ='47906'>No wall can save you from Cuauhtemoc.</String>
		<String _locID ='47907'>The Aztecs are well known for their alliances with neighboring peoples.</String>
		<String _locID ='47908'>Cuauhtemoc claims all trade in this land.</String>
		<String _locID ='47909'>This land is ripe with treasures that belong to Emperor Cuauhtemoc.</String>
		<String _locID ='47910'>Mine!</String>
		<String _locID ='47911'>Glittering treasure!</String>
		<String _locID ='47912'>Cuauhtemoc hungers.</String>
		<String _locID ='47913'>Cuauhtemoc sees all. Steals all.</String>
		<String _locID ='47914'>Cuauhtemoc laughs at your sluggish treasure gathering.</String>
		<String _locID ='47915'>Cuauhtemoc loves the Natives of this land.</String>
		<String _locID ='47916'>These villagers are hearty. They will work hard.</String>
		<String _locID ='47917'>A cache of wood, the better to burn you with!</String>
		<String _locID ='47918'>In Cuauhtemoc's experience, such alliances can be deadly. Enjoy!</String>
		<String _locID ='47919'>A Trade Post. Now Cuauhtemoc knows where to find you.</String>
		<String _locID ='47920'>If you cannot defeat the mighty Aztecs on the battlefield, why do you think this will work?</String>
		<String _locID ='47921'>Good, my warriors like a challenge. It gets the blood up.</String>
		<String _locID ='47922'>Cuauhtemoc's victory is immanent. If you surrender now, you will have the honor to be the first at the altar. </String>
		<String _locID ='47923'>Cuauhtemoc opens the gates to his city so you may view its splendor as you die.</String>
		<String _locID ='47924'>Cuauhtemoc thinks that perhaps you have been seeking treasure at the bottom of a lake.</String>
		<String _locID ='47925'>You climb the steps to glory. Cuauhtemoc waits at the top.</String>
		<String _locID ='47926'>Do not imagine that Cuauhtemoc will cower just because you are more powerful than when he last faced you.</String>
		<String _locID ='47927'>Fear for us, O ally. Harm and evil come now near us!</String>
		<String _locID ='47928'>Better were it to go fasting than to bear this dreadful burden - we stand to lose in less than one minute.</String>
		<String _locID ='47929'>A monstrous story; we are but one minute from losing this war.</String>
		<String _locID ='47930'>Do not fear for me, O ally. Harm and evil shall come no more near us!</String>
		<String _locID ='47931'>By the shining water and the drifting grass lands, we shall win in less than one minute.</String>
		<String _locID ='47932'>From my brain the thought of vengeance, but from my heart the simple need for more siege.</String>
		<String _locID ='47933'>It would be a great achievement if you could bring more siege weapons to this battle.</String>
		<String _locID ='47934'>In these days of evil spirits, the fields of battle need more horsemen from you.</String>
		<String _locID ='47935'>We fight onward, in solemn manner, and need from you more horsed warriors.</String>
		<String _locID ='47936'>When I speak to the foe he trembles, the need in battle is for more foot warriors.</String>
		<String _locID ='47937'>Our war clubs are swinging, our foes are cracking, but to win the war we need more foot warriors from you.</String>
		<String _locID ='47938'>You are like a man from a dream awakened, only to face a terrible blow. Withdraw, my ally, withdraw.</String>
		<String _locID ='47939'>The shattered sky above us breaks! Do not join us in this doomed fight, my ally!</String>
		<String _locID ='47940'>A battle rages. The sky we tread beneath bends and throws itself in fury.</String>
		<String _locID ='47941'>We join and raise our fists against the heavens; a great battle rages here!</String>
		<String _locID ='47942'>The clouds are swept from heaven. By our hand the enemy has passed from the fields, as we expected.</String>
		<String _locID ='47943'>The tens and eights of our enemy have fallen in that battle, as I knew they would.</String>
		<String _locID ='47944'>We threw them on the ground before us, our foes in rows vanquished. </String>
		<String _locID ='47945'>A moody melancholy takes me, with this victory that once seemed unlikely.</String>
		<String _locID ='47946'>Curious eyes stare about us. How did we win that battle, which should have been a loss?</String>
		<String _locID ='47947'>In many games of skill and hazard, one would have to reach far to find a battle like this one. How did we win it?</String>
		<String _locID ='47948'>Mighty move our forces, our foe's heart shall be swept with ice.</String>
		<String _locID ='47949'>I enter this fray full of eagerness.</String>
		<String _locID ='47950'>This battle will be excellent, full of victory for us and defeat for them.</String>
		<String _locID ='47951'>We shall circle our foes with confidence. They shall lose this fight.</String>
		<String _locID ='47952'>Timely and potent your arrival. The tide of battle flows now in our favor.</String>
		<String _locID ='47953'>It is good you are back from your wanderings; you are needed to turn the flow of this battle.</String>
		<String _locID ='47954'>Enters through the door a burning firebrand; another foe has joined the fray.</String>
		<String _locID ='47955'>The enemy has seized the war club in this fray; we may fare poorly.</String>
		<String _locID ='47956'>Ay, we shall.</String>
		<String _locID ='47957'>This is where we agree, yes.</String>
		<String _locID ='47958'>On my nation, on my honor, yes.</String>
		<String _locID ='47959'>Ay, though panting under heavy burdens.</String>
		<String _locID ='47960'>Ay, the forges shall fire, the siege made.</String>
		<String _locID ='47961'>I shall build the siege weapons you need, ally.</String>
		<String _locID ='47962'>Ay, our horse riders shall tread, and the grasses bend.</String>
		<String _locID ='47963'>You shout for horse riders, and horse riders I shall give you!</String>
		<String _locID ='47964'>Beneath shaggy eyebrows, I gaze. Your horse riders are on their way.</String>
		<String _locID ='47965'>Ay, although to the land of ghosts and shadows they may walk, foot warriors we shall train.</String>
		<String _locID ='47966'>The foot warriors shall journey to your side.</String>
		<String _locID ='47967'>Yes. And loosely shall our foes be scattered, when my foot warriors arrive to help you.</String>
		<String _locID ='47968'>Our supplies and resources are little more than smoke wreaths. I cannot comply.</String>
		<String _locID ='47969'>My reserves are too low to meet your need, ally.</String>
		<String _locID ='47970'>I have not the food, wood, nor coin to help you.</String>
		<String _locID ='47971'>To your request, we cannot accede.</String>
		<String _locID ='47972'>The fallen leaves of last year... No.</String>
		<String _locID ='47973'>That shall not be possible.</String>
		<String _locID ='47974'>Nay. We cannot.</String>
		<String _locID ='47975'>Have your eyes been blinded by the dark and bright? I have no warriors to help you.</String>
		<String _locID ='47976'>You must find strength within. I lack an army to help you.</String>
		<String _locID ='47977'>Alas. I cannot. Better were it to go fasting than to bear such a heavy burden. </String>
		<String _locID ='47978'>Although the eyes of wolves glare at me, I cannot do that.</String>
		<String _locID ='47979'>My response must be lacking.</String>
		<String _locID ='47980'>My young soldiers are insufficient in number to meet your request.</String>
		<String _locID ='47981'>My forces are too depleted. No.</String>
		<String _locID ='47982'>I have too few warriors to help you now.</String>
		<String _locID ='47983'>Enemies have journeyed to one of our trading posts. It is laid to waste.</String>
		<String _locID ='47984'>We cannot win that way after all.</String>
		<String _locID ='47985'>The Aztecs have traveled a long and weary journey, but it looks now finally to be at a dark end.</String>
		<String _locID ='47986'>The Aztecs have almost been destroyed.</String>
		<String _locID ='47987'>Not so long and wide the world is... my wrath has reached the British empire!</String>
		<String _locID ='47988'>The British are almost gone, as ducks in the winter.</String>
		<String _locID ='47989'>If the powerful Dutch go on thus, we shall tear them to pieces.</String>
		<String _locID ='47990'>With fiery eyes and screaming, the Dutch fall before our war hatchets.</String>
		<String _locID ='47991'>For days the French have journeyed the pathways of the dead, and now they have reached their end.</String>
		<String _locID ='47992'>The French fought as well as they could, but are nearly lost.</String>
		<String _locID ='47993'>The Germans are almost gone to the land of ghosts and shadows.</String>
		<String _locID ='47994'>Their leadership in tatters, the Germans crumble before us.</String>
		<String _locID ='47995'> We see before us the false Iroquois, their warpath broken before them. They are all but defeated.</String>
		<String _locID ='47996'>Our false Iroquois foes are forced to the edge. They cannot fight much longer.</String>
		<String _locID ='47997'>The Ottoman foe passes now, heavy laden under our blows.</String>
		<String _locID ='47998'>The ravens tell me that nothing the Ottomans can do will save them now.</String>
		<String _locID ='47999'>The Portuguese tread the solitary path to defeat and ruin by our hand.</String>
		<String _locID ='48000'>Our Portuguese foe is falling. Soon his form will mingle with the crushed grass.</String>
		<String _locID ='48001'>Slowly vanish the Russian foes to the land of the hereafter.</String>
		<String _locID ='48002'>The Russians appear to have lost the war here. </String>
		<String _locID ='48003'>The earth shall be covered with silence; our foes are almost done with.</String>
		<String _locID ='48004'> The Sioux must return to their gloomy plains. We have nearly defeated them.</String>
		<String _locID ='48005'>To our Spanish foe lies now only a pathway to the lonely end.</String>
		<String _locID ='48006'>I see that the Spanish are doomed.</String>
		<String _locID ='48007'>How much power they bring to bear, the Aztec empire is thunder upon the soil.</String>
		<String _locID ='48008'>My eyes watch with awe. The Aztecs are a mighty foe.</String>
		<String _locID ='48009'>If outrageous Britain goes on thus, tearing everything to pieces, what becomes of us?</String>
		<String _locID ='48010'>It is a wonder that any nation has stood against our powerful British foe.</String>
		<String _locID ='48011'>Never stoops the soaring Dutch bird, mighty of wing and sword.</String>
		<String _locID ='48012'>The Dutch have a strength on the battlefield like a mountain bear.</String>
		<String _locID ='48013'>Disasters come not singly. The first descends from the French, but others will follow.</String>
		<String _locID ='48014'>A hawk with talons sharp and strong, the French descend with force most awesome.</String>
		<String _locID ='48015'>The powerful Germans have pressed us as if stooping over a ground bird's nest.</String>
		<String _locID ='48016'>We dare not taunt or provoke our German foe until we have grown as strong ourselves.</String>
		<String _locID ='48017'>Ever wakeful, ever watchful, the Iroquois warriors seem mightier than the trees.</String>
		<String _locID ='48018'>The Iroquois empire is mighty on the lands, moving like a strong river through the woods.</String>
		<String _locID ='48019'>There are corpses clad in garments, ghosts that come to haunt us. The Ottoman are a mighty foe.</String>
		<String _locID ='48020'>The Ottoman foe has great power in these lands. We dare not fight them too soon.</String>
		<String _locID ='48021'>We are thrown down before them. The Portuguese may tramp over our downed weapons with ease.</String>
		<String _locID ='48022'>The Portuguese are fierce sea hawks. They are not to be trifled with.</String>
		<String _locID ='48023'>The Russians laugh like water, their power in war rolls over the earth.</String>
		<String _locID ='48024'>Our foe from Russia has mighty hordes. Perhaps more than we can answer.</String>
		<String _locID ='48025'>Never once have the Sioux, by a movement of their troops or sign of might, appeared anything but strong.</String>
		<String _locID ='48026'>The Sioux might slay us, if we are not fully prepared for their strength.</String>
		<String _locID ='48027'>We strove to seize the finest land, but the Spanish press back and may win the day.</String>
		<String _locID ='48028'>The Spanish have great strength. Let us not be blinded to this truth.</String>
		<String _locID ='48029'>I endure in silence, as you journey up the ages ahead of me.</String>
		<String _locID ='48030'>You have climbed the great tree of time, advancing well before I could.</String>
		<String _locID ='48031'>Our enemy claims the rights of guest and stranger in these lands, taking a Native settlement.</String>
		<String _locID ='48032'>Our enemy has gone like fog off the water, and claimed a Native ally.</String>
		<String _locID ='48033'>You are late in your arrival to the Colonial Age, my ally.</String>
		<String _locID ='48034'>Are you waiting for the ducks to return for the summer? Advance to Colonial soon.</String>
		<String _locID ='48035'>Do not weep in the silent midnight, instead make haste and advance to the next age.</String>
		<String _locID ='48036'>Stop drifting on the stream of time and advance to the next age.</String>
		<String _locID ='48037'>You have pushed aside the deerskin curtain, walking into the Colonial Age before anyone else.</String>
		<String _locID ='48038'>You have landed first on the shore of the Colonial Age.</String>
		<String _locID ='48039'>Has perchance my ally grown old, waiting to advance to the Colonial Age?</String>
		<String _locID ='48040'>It is good you have joined us in the Colonial Age, o slow one.</String>
		<String _locID ='48041'>Henceforward and forever, I shall speak to the winds my thanks to you.</String>
		<String _locID ='48042'>I cry aloud and speak like sunlight: you have rescued my war chief.</String>
		<String _locID ='48043'>I have moved heavily upon their trading post in time.</String>
		<String _locID ='48044'>The enemy were a threat, but I have torn their plans to bits.</String>
		<String _locID ='48045'>The trading post in the Native village has been struck down. Forthwith and forever.</String>
		<String _locID ='48046'>My warriors have struck. An enemy Native village has fallen like an dead tree.</String>
		<String _locID ='48047'>See the masses of the enemy, lying still in their valley. </String>
		<String _locID ='48048'>Dust and broken arrows alone remain, in the enemy town I have just visited.</String>
		<String _locID ='48049'>An enemy trading post has been destroyed, souls sent upon their journey.</String>
		<String _locID ='48050'>Hear me ally. I have crushed a trading post of our hated foes.</String>
		<String _locID ='48051'>The trading post at the Native village still stands, although our outrage moved upon it.</String>
		<String _locID ='48052'>The enemy was too strong. I could not invade that Native village.</String>
		<String _locID ='48053'>We did fail in the lesser trial; the enemy town still stands.</String>
		<String _locID ='48054'>We ran to ambush the enemy town, but we were forced back.</String>
		<String _locID ='48055'>I report to you news unpopular; the enemy trading post stands yet.</String>
		<String _locID ='48056'>My warriors moved with heat and silence but were unable to strike down that enemy trading post.</String>
		<String _locID ='48057'>Night approaches, let a grave be kindled. My war chief is dead.</String>
		<String _locID ='48058'>I cannot capture treasures from the wilderness without my war chief.</String>
		<String _locID ='48059'>A guardian in the wilderness has killed my war chief.</String>
		<String _locID ='48060'>My war chief has fallen early, defeated by a creature of the wilderness.</String>
		<String _locID ='48061'>I faint in the harder struggle, feel a looming darkness over our hope.</String>
		<String _locID ='48062'>The cold breath of fate flies to us. I cannot see how we can win.</String>
		<String _locID ='48063'>My warriors need help in this place.</String>
		<String _locID ='48064'>I need help in the distance. Here.</String>
		<String _locID ='48065'>I see my nation scattered, forgetful of my counsels. I plead my ally's help.</String>
		<String _locID ='48066'>Enemies swarm like bees in my town; too many to fight without help.</String>
		<String _locID ='48067'>I am as a guest in your wigwam, my ally.</String>
		<String _locID ='48068'>Greetings. We shall rise in power together, like the new moon.</String>
		<String _locID ='48069'>Together we shall send our foes to haunt the fen-lands.</String>
		<String _locID ='48070'>Oh the blasting of the fever! The wasting of the famine! The challenge you have set is terrible but fair.</String>
		<String _locID ='48071'>The challenge will be greater now.</String>
		<String _locID ='48072'>The hungry stars in heaven watch over our contest, set lower in difficulty than our last battle.</String>
		<String _locID ='48073'>You have changed the difficulty. You desired to float easier in the waters of war.</String>
		<String _locID ='48074'>We are allies now, but in our last contest you were as the great bear of the mountains, and defeated me.</String>
		<String _locID ='48075'>When we last met, you sent me to defeat, dark and lonely. </String>
		<String _locID ='48076'>Your score in our last meeting was exceptional. But we are allies now, and shall triumph as one force upon the land.</String>
		<String _locID ='48077'>In the last war we were allied, you fielded a mighty army. It was luminous.</String>
		<String _locID ='48078'>We were enemies, and the unseen spirits call out my victory. We were enemies but now fight as one.</String>
		<String _locID ='48079'>Allied forces we were in our last battle. But my score was the mightier by far.</String>
		<String _locID ='48080'>This realm looks familiar. These north winds sweep over the same battle lands we fought in last.</String>
		<String _locID ='48081'>We were allied forces in our last battle, but it was as though we laid asleep and cumbrous, and lost the day.</String>
		<String _locID ='48082'>Last time we fought as a team, but the trail was long and unsatisfying.</String>
		<String _locID ='48083'>Honor be to my ally! We came in triumph in our last contest, and shall walk again the same now.</String>
		<String _locID ='48084'>It was good to battle by your side before. Let's walk the same path to glory again.</String>
		<String _locID ='48085'>I have paid the price twas due, so my war chief may again swing aloft his club.</String>
		<String _locID ='48086'>I will not let fear overcome me. I have paid the price to return our war chief to us.</String>
		<String _locID ='48087'>Our war chief has been returned to us.</String>
		<String _locID ='48088'>He was once lost, our war chief, but my warriors have just rescued him.</String>
		<String _locID ='48089'>I have rescued our great war chief.</String>
		<String _locID ='48090'>Shout loud your war-cry! I have seen the enemy's town center and no army is there.</String>
		<String _locID ='48091'>Alert your forces. I have seen the enemy's town and it lies undefended.</String>
		<String _locID ='48092'>Our enemy's town center has no barracks near it.</String>
		<String _locID ='48093'>There is no barracks in the shadow of our enemy's town center.</String>
		<String _locID ='48094'>The enemy Town Center is under my gaze. I see no stable standing near it.</String>
		<String _locID ='48095'>The enemy is without a stable in his main town.</String>
		<String _locID ='48096'>Coin runs into your coffers, a tribute from my own.</String>
		<String _locID ='48097'>Spend this coin wisely, my ally.</String>
		<String _locID ='48098'>Your town has been given a gift of coin.</String>
		<String _locID ='48099'>Food I grant you - feed your forces.</String>
		<String _locID ='48100'>Food from our maize fields, green and shining.</String>
		<String _locID ='48101'>Wood has been sent. Wood for your houses of war.</String>
		<String _locID ='48102'>Here is wood from our homeland forests.</String>
		<String _locID ='48103'>We move to smite the enemy; break his skull, as ice is broken.</String>
		<String _locID ='48104'>The enemy has drawn me to him. I prepare to attack his base.</String>
		<String _locID ='48105'>We send raiders sneaking through the forest. Their gatherers shall be dragged down by our claws. </String>
		<String _locID ='48106'>The enemy gathers, and now I raid him.</String>
		<String _locID ='48107'>We will move now as the great bear of the mountain, the terror of the nations, to attack the enemy's main town.</String>
		<String _locID ='48108'>The enemy's main town is ripe for assault, like sugar from the maple.</String>
		<String _locID ='48109'>The enemy's allied Native village shall tremble as a reed, for we stomp to it with heavy step.</String>
		<String _locID ='48110'>This Native village belongs to the enemy. It stands between us and victory.</String>
		<String _locID ='48111'>We are strongest; we shall attack a trading site.</String>
		<String _locID ='48112'>I send word to you, ally. I prepare to attack this trade site.</String>
		<String _locID ='48113'>Standing fearlessly with you, my warriors will join in your siege of this enemy site.</String>
		<String _locID ='48114'>I will join you in this attack.</String>
		<String _locID ='48115'>Cease not your attack. As a biting wind I shall fly to fight by your side.</String>
		<String _locID ='48116'>This is where my military base shall be planted, and grow as a terrible thistle grows.</String>
		<String _locID ='48117'>I shall spread my power over this clearing, and build the buildings of war.</String>
		<String _locID ='48118'>This is my claim. The area I shall make my base.</String>
		<String _locID ='48119'>My town center shall rise and hold to this ground, as a root to the earth.</String>
		<String _locID ='48120'>This is my next town center location.</String>
		<String _locID ='48121'>The trees will witness it; a new town center will arise here.</String>
		<String _locID ='48122'>We shall raise our war clubs over a Native village, and claim it as our own.</String>
		<String _locID ='48123'>We lie low in ambush, to soon gain the help of these Native warriors.</String>
		<String _locID ='48124'>Our armies shall be strengthened with these Natives, as claws on the cougar.</String>
		<String _locID ='48125'>The winds of heaven blow over us, and we have decided to claim a trade site.</String>
		<String _locID ='48126'>We come with caw and clamor, and will capture a trade site.</String>
		<String _locID ='48127'>The fog lays on the river, but none upon our heart. We shall defend this building.</String>
		<String _locID ='48128'>This building is important to me. It will be guarded well.</String>
		<String _locID ='48129'>Not even a ghost that goes at sunrise shall halt us in our goal. We shall defend this place.</String>
		<String _locID ='48130'>We shall stop them here, with all our craft and cunning.</String>
		<String _locID ='48131'>We will defend this Native settlement to the end.</String>
		<String _locID ='48132'>Our foe may croak fiercely his displeasure, but we shall defend this Native settlement to the end.</String>
		<String _locID ='48133'>The forests and rivers around us shall know what we do this day -- this town shall remain defended.</String>
		<String _locID ='48134'>Our enemies will not struggle past us. We will hold this town</String>
		<String _locID ='48135'>Hear us, ally. We sing and shout this news. We defend this trade site.</String>
		<String _locID ='48136'>This trade site belongs to us now, and no foe shall take it under this sky.</String>
		<String _locID ='48137'>As the cormorant and curlew, returning always to their nests, we shall continue to send you coin.</String>
		<String _locID ='48138'>The coin will continue coming to you from our coffers.</String>
		<String _locID ='48139'>Food will continue to arrive to you, my ally, as the river flowing silent but strong.</String>
		<String _locID ='48140'>I will keep sending wood, the grass of giants.</String>
		<String _locID ='48141'>Wild and wailing, my warriors shall come to fight alongside you here.</String>
		<String _locID ='48142'>We run through the forests to help defend this site.</String>
		<String _locID ='48143'>Hold the line, my ally. We will join you in the defense of that site soon.</String>
		<String _locID ='48144'>Must I shout down the smoke flue, to remind you of my presence?</String>
		<String _locID ='48145'>One day we will be done with fighting. But that day is not today.</String>
		<String _locID ='48146'>Coin, I request of you.</String>
		<String _locID ='48147'>I greatly need you to give me some coin.</String>
		<String _locID ='48148'>Food, I request of you.</String>
		<String _locID ='48149'>Maize or meat, it matters not. I ask only for any food you can give me.</String>
		<String _locID ='48150'>Wood, I request of you.</String>
		<String _locID ='48151'>It is odd, but we of the forest need to request wood of you.</String>
		<String _locID ='48152'>Our breath comes sharply to our nostrils; we thank you for joining in our forward fight.</String>
		<String _locID ='48153'>A mysterious darkness awaited us, if you had not entered that battle and saved our heads.</String>
		<String _locID ='48154'>We needed your help as the tree needs sunlight and rain.</String>
		<String _locID ='48155'>Bless you for the gift of coin.</String>
		<String _locID ='48156'>Thank you for the golden gift.</String>
		<String _locID ='48157'>Bless you for your gift of food.</String>
		<String _locID ='48158'>The food you sent was better than we dared hope.</String>
		<String _locID ='48159'>Blessings upon you for helping to draw a circle of protection around our base.</String>
		<String _locID ='48160'>We thought the great death serpent was sliding close, but you came and saved us.</String>
		<String _locID ='48161'>Your warriors saved our town.</String>
		<String _locID ='48162'>Food from your fields, coin from your coffers, timber from your forests - thank you for these things.</String>
		<String _locID ='48163'>You are a valued ally. Thank you for the resources.</String>
		<String _locID ='48164'>Your gift of timber is good. Thank you.</String>
		<String _locID ='48165'>Wood is what we needed. Timber is power.</String>
		<String _locID ='48166'>What will protect us from destruction? The Aztec enemy is so mighty!</String>
		<String _locID ='48167'>I fear the serpent of death approaches. Our Aztec foe is very great.</String>
		<String _locID ='48168'>What will protect us from destruction? The British enemy is so mighty!</String>
		<String _locID ='48169'>The British are like magicians, creating armies from the very soil. We are losing.</String>
		<String _locID ='48170'>What will protect us from destruction? The Dutch enemy is so mighty!</String>
		<String _locID ='48171'>The Dutch have poisonous exhalations. We grow weaker before them.</String>
		<String _locID ='48172'>What will protect us from destruction? The French enemy is so mighty!</String>
		<String _locID ='48173'>The French move like a blazing serpent. We are losing the fight.</String>
		<String _locID ='48174'>What will protect us from destruction? The German enemy is so mighty!</String>
		<String _locID ='48175'>Do the Germans have fiery breath? Our armies are wiped out before them.</String>
		<String _locID ='48176'>What will protect us from destruction? The false Iroquois are so mighty!</String>
		<String _locID ='48177'>We are losing to the false Iroquois nation!</String>
		<String _locID ='48178'>What will protect us from destruction? The Ottoman enemy is so mighty!</String>
		<String _locID ='48179'>The Ottoman are defeating us. Their armies are so powerful.</String>
		<String _locID ='48180'>What will protect us from destruction? The Portuguese enemy is so mighty!</String>
		<String _locID ='48181'>I feel we are losing. The Portuguese have a mighty stature in battle.</String>
		<String _locID ='48182'>What will protect us from destruction? The Russian enemy is so mighty!</String>
		<String _locID ='48183'>The Russians are too powerful. We appear to be losing this fight.</String>
		<String _locID ='48184'>What will protect us from destruction? The Sioux enemy is so mighty!</String>
		<String _locID ='48185'>The Sioux enemy steps on us as if we were ants on the ground. I fear we are losing.</String>
		<String _locID ='48186'>What will protect us from destruction? The Spanish enemy is so mighty!</String>
		<String _locID ='48187'>The Spanish empire has great strength. I fear we may be crushed before their might.</String>
		<String _locID ='48188'>Our death song may have begun. But there is hope; the Aztec foe is wounded and weak.</String>
		<String _locID ='48189'>Our death song may have begun. But there is hope; the British foe is wounded and weak.</String>
		<String _locID ='48190'>Our death song may have begun. But there is hope; the Dutch foe is wounded and weak.</String>
		<String _locID ='48191'>Our death song may have begun. But there is hope; the French foe is wounded and weak.</String>
		<String _locID ='48192'>Our death song may have begun. But there is hope; the German foe is wounded and weak.</String>
		<String _locID ='48193'>Our death song may have begun. But there is hope; the Iroquois rebels are wounded and weak.</String>
		<String _locID ='48194'>Our death song may have begun. But there is hope; the Ottoman foe is wounded and weak.</String>
		<String _locID ='48195'>Our death song may have begun. But there is hope; the Portuguese foe is wounded and weak.</String>
		<String _locID ='48196'>Our death song may have begun. But there is hope; the Russian foe is wounded and weak.</String>
		<String _locID ='48197'>Our death song may have begun. But there is hope; the Sioux foe is wounded and weak.</String>
		<String _locID ='48198'>Our death song may have begun. But there is hope; the Spanish foe is wounded and weak.</String>
		<String _locID ='48199'>Heed these words, my ally. You are yet strong, but my own blood is now flowing swiftly from me.</String>
		<String _locID ='48200'>Far and wide among the nations will my fall be told, and I may yet drag you down with me.</String>
		<String _locID ='48201'>The rush of death's wings can be heard over the treetops. I fear it is searching for us both, my ally.</String>
		<String _locID ='48202'>The enemy is treading us down like blades of grass. </String>
		<String _locID ='48203'>We stand terrible and strong against our foes at this time.</String>
		<String _locID ='48204'>Our foes cannot hope to compete with our strength.</String>
		<String _locID ='48205'>We have the advantage in this war, and you are the stronger bear between us.</String>
		<String _locID ='48206'>The enemy is envious, we are winning and you have grown strongest of all in this war.</String>
		<String _locID ='48207'>Our war clubs are ruling the battlefields, with my own club raised highest of all.</String>
		<String _locID ='48208'>We are audacious, overbearing, heartless. We are winning and my army is strongest of all. </String>
		<String _locID ='48209'>I fear we may be fighting a battle in which courage but not hope remains. </String>
		<String _locID ='48210'>We are being driven back. Our cause may be lost.</String>
		<String _locID ='48211'>The claws of the enemy sink into us; soon we will be nothing but scarecrows ragged in the wind.</String>
		<String _locID ='48212'>By the spirits of the water, our foes conspire to murder us all.</String>
		<String _locID ='48213'>The skill and wiles of our enemy have taken us, ground us and destroyed us. We cannot win.</String>
		<String _locID ='48214'>There is no hope for us now. We fight on as a blade of grass against an oak tree.</String>
		<String _locID ='48215'>Our foe has claimed the buildings he needs to win. We must rise and answer him at once.</String>
		<String _locID ='48216'>The enemy has enough buildings to claim victory. We must conspire to prevent this. </String>
		<String _locID ='48217'>I have grim news; our enemy has claimed the first Native trading post site.</String>
		<String _locID ='48218'>How quickly our foe has moved to claim a Native ally.</String>
		<String _locID ='48219'>Our enemy plots mischief; they have claimed the first trading route site.</String>
		<String _locID ='48220'>Very smooth and quick he has acted; our foe has claimed the first trading site.</String>
		<String _locID ='48221'>This is good; you have taken the lead in claiming Native sites. </String>
		<String _locID ='48222'>We cannot wait motionless in the sleeping shadows, as our foe continue to claim buildings.</String>
		<String _locID ='48223'>The marauders have grasped the lead in trading sites.</String>
		<String _locID ='48224'>There is drowsiness in the air, but we must not sleep. The enemy has taken the lead on trade sites.</String>
		<String _locID ='48225'>You plot wisely. You have claimed a Native site before any other in the land.</String>
		<String _locID ='48226'>Your vision is clear. If we have Native allies, no one shall stand before us.</String>
		<String _locID ='48227'>You lead the flock, swooping to your claim of the trade site before any other.</String>
		<String _locID ='48228'>Our empire is expanding with your claiming of that trading site.</String>
		<String _locID ='48229'>You are swift; you have gathered a treasure before anyone else.</String>
		<String _locID ='48230'>In the battle for treasures, you have dealt the first blow.</String>
		<String _locID ='48231'>Every small thing adds to the greater whole of our eventual victory.</String>
		<String _locID ='48232'>You are gulping down treasures as a frog gulps flies.</String>
		<String _locID ='48233'>The coin you have discovered in that treasure gleams as an omen of our success.</String>
		<String _locID ='48234'>More coin means more strength, my ally.</String>
		<String _locID ='48235'>The treasure opens, and food for you has been found within it.</String>
		<String _locID ='48236'>I witness that you have discovered a fine treasure of food. </String>
		<String _locID ='48237'>I croak fiercely my displeasure; you are gathering treasures too swiftly for me to keep up.</String>
		<String _locID ='48238'>Do I have a drowsiness in my bones? I cannot gather treasures as fast as you.</String>
		<String _locID ='48239'>Careful, my ally. Treasures near my base are precious to me.</String>
		<String _locID ='48240'>That treasure was in the very shadow of my war encampment.</String>
		<String _locID ='48241'>That treasure has given you new warriors. Long may they fight.</String>
		<String _locID ='48242'>You have found a treasure of warriors, armed and waiting.</String>
		<String _locID ='48243'>A treasure has granted you villagers.</String>
		<String _locID ='48244'>Put those villagers to work on your lands.</String>
		<String _locID ='48245'>Wood from the tall trees, brought low for our use.</String>
		<String _locID ='48246'>Timber from that treasure will help our cause.</String>
		<String _locID ='48247'>We have the advantage in Native allies now, thanks to your efforts.</String>
		<String _locID ='48248'>You have claimed more Native allies than our foes.</String>
		<String _locID ='48249'>You have given us the lead in trading route sites.</String>
		<String _locID ='48250'>Your actions are as swift as the falcon. You have another trade site.</String>
		<String _locID ='48251'>Like the beaver's dams of trunks and branches, you seek to hold back the flood of our foe.</String>
		<String _locID ='48252'>Walls will defend you well, but your warrior's hearts are the greatest defense of all.</String>
		<String _locID ='48253'>I have claimed the first Native site.</String>
		<String _locID ='48254'>We have allied with more Native peoples of the lands.</String>
		<String _locID ='48255'>None have claimed a trade site but I.</String>
		<String _locID ='48256'>Like a meadowlark upon a grasshopper, I clutch this lonely treasure.</String>
		<String _locID ='48257'>Hear me roar like a wintry tempest as I claim another treasure.</String>
		<String _locID ='48258'>I have discovered a treasure, with a treasure within it.</String>
		<String _locID ='48259'>I am gathering only that which belongs to me.</String>
		<String _locID ='48260'>An opening in the forest has revealed a treasure, and within it a savory morsel.</String>
		<String _locID ='48261'>I have passed through your base and tidied the land of a discarded treasure.</String>
		<String _locID ='48262'>You did not want the treasure near your war encampment, did you?</String>
		<String _locID ='48263'>As if vanishing into the forest, you are far behind me in gathering treasures.</String>
		<String _locID ='48264'>Perhaps a morning will dawn in which you have gathered as many treasures as I.</String>
		<String _locID ='48265'>I have discovered a fine treasure; foot warriors who shall join my army. </String>
		<String _locID ='48266'>Another tribal warrior for me.</String>
		<String _locID ='48267'>This treasure has yielded a villager.</String>
		<String _locID ='48268'>A treasure has given me another villager to help expand my power.</String>
		<String _locID ='48269'>Wood has been found, and I am glad.</String>
		<String _locID ='48270'>Better than grass is wood.</String>
		<String _locID ='48271'>We have another Native site.</String>
		<String _locID ='48272'>Like the rushing wind, I have taken a trade site.</String>
		<String _locID ='48273'>Heed my words of wisdom; we need to continue claiming trading sites.</String>
		<String _locID ='48274'>I am building walls to protect us.</String>
		<String _locID ='48275'>I am constructing walls, the enemy shall not blow over us.</String>
		<String _locID ='48276'>We deserve a headdress of bright plumage, for we have claimed enough trading posts. </String>
		<String _locID ='48277'>We must prepare for a response, now that we hold the buildings we need to win.</String>
		<String _locID ='48278'>A clamor rises in my heart; I see that your rating is much lower than last time we met.</String>
		<String _locID ='48279'>Why has your rating dropped so low? Have you been stooping among the lilies instead of fighting?</String>
		<String _locID ='48280'>Your rating is much higher.</String>
		<String _locID ='48281'>You are a wonder. How did you raise your rating so high?</String>
		<String _locID ='48282'>I struggle to regain my balance, as I look upon how much more experience you have.</String>
		<String _locID ='48283'>I will whisper to the leaves and blossoms, the wonder of your great increase in experience.</String>
		<String _locID ='48284'>We are nearly dead among the shouting people. We have only a minute left to live.</String>
		<String _locID ='48285'>Do you not hear the warning? We are within one minute of the end!</String>
		<String _locID ='48286'>I hear the voices of triumph coming nearer. In one minute we will win.</String>
		<String _locID ='48287'>Hear my words of wisdom; we will soon win this war!</String>
		<String _locID ='48288'>So long and rough the way of battle, when several tribes have entered the fray at once.</String>
		<String _locID ='48289'>This battle shall be toil and trouble.</String>
		<String _locID ='48290'>You have struck me down.</String>
		<String _locID ='48291'>How did that occur? We were strong, bold, yet you still defeated our army.</String>
		<String _locID ='48292'>The war spirit promised us a victory. You made the war spirit a liar.</String>
		<String _locID ='48293'>I rent your army into shreds, just as we knew it would be.</String>
		<String _locID ='48294'>We have shown you the death dance.</String>
		<String _locID ='48295'>My armies fly higher than the moon, and cast your warriors beneath the soil!</String>
		<String _locID ='48296'>You are like a small canoe, to be dashed against my rocky headlands.</String>
		<String _locID ='48297'>Look upon these battlefields, my enemy; look at the pathway of your ghosts!</String>
		<String _locID ='48298'>Full in sight my ally has arrived. The waves of war splash now in my favor.</String>
		<String _locID ='48299'>Running straight across the heavens, my ally enters the fray just in time!</String>
		<String _locID ='48300'>The battle is slipping from my grasp like dust and leaves that swirl away.</String>
		<String _locID ='48301'>Your ally bought warriors, with plumes and war clubs. This battle is going foul.</String>
		<String _locID ='48302'>I gaze into a cavern dark and dreary; the news that you have advanced so soon ahead of me.</String>
		<String _locID ='48303'>Dash to advance, dash for the moon. Either way, your empire will crumble before mine.</String>
		<String _locID ='48304'>I see you have claimed a Native site, but I care not.</String>
		<String _locID ='48305'>How did you fool those Natives into following you?</String>
		<String _locID ='48306'>One of my Native sites has been struck a blow, with dark thunder I have lost it.</String>
		<String _locID ='48307'>You strike boldly, but that structure was but a trifle to me.</String>
		<String _locID ='48308'>My town center has tumbled to rocky ruin.</String>
		<String _locID ='48309'>The smoke from the town center you have crushed blots the sun. </String>
		<String _locID ='48310'>Your mischief is unwanted; my trade site has fallen by your hand.</String>
		<String _locID ='48311'>With the destruction of that trade site, you have caused my anger to burn.</String>
		<String _locID ='48312'>I submit that your time of wild adventure is over; will you ever advance from the Discovery Age?</String>
		<String _locID ='48313'>Hurry and advance to the Colonial Age, and join the fray.</String>
		<String _locID ='48314'>Where are your tricks and gambles now? Or are you too upset to advance in age?</String>
		<String _locID ='48315'>Are you so confident that you think you can defeat me from the lowly age you rest in now?</String>
		<String _locID ='48316'>You are first to the Colonial Age, but the tempest of my wrath shall overtake you.</String>
		<String _locID ='48317'>What good is advancing an age, when your army's bones will soon be nourishing the grass?</String>
		<String _locID ='48318'>Welcome to the Industrial Age, oh chief of flying leaves and swirling dust.</String>
		<String _locID ='48319'>If your plan is to watch my empire advance beyond yours, it is working.</String>
		<String _locID ='48320'>A great windy waste separates your town center from your ally's. You will be lonely in death as well.</String>
		<String _locID ='48321'>Your location is far from your allies. It is good for quiet meditation, or your peaceful destruction under my war clubs.</String>
		<String _locID ='48322'>Your bases are huddled like robin chicks in a nest. We shall light your tree aflame.</String>
		<String _locID ='48323'>Your town is so close to your allies. Another mistake to learn from.</String>
		<String _locID ='48324'>One of your Native sites has been destroyed. You will not win the war that way.</String>
		<String _locID ='48325'>Your Native site has been destroyed, tossed in gusty tumult.</String>
		<String _locID ='48326'>The Natives you had joined with are done with you at last.</String>
		<String _locID ='48327'>I cast your people into confusion.</String>
		<String _locID ='48328'>You don't need that town center where you are going.</String>
		<String _locID ='48329'>Through your teeth you buzz and mutter, as I destroy your trading site.</String>
		<String _locID ='48330'>Did you sing a death song for your fallen trading site?</String>
		<String _locID ='48331'>I cast to you words of anger and resentment. There shall be no peace between us.</String>
		<String _locID ='48332'>All my warriors gather around me, and together we send you a greeting of doom.</String>
		<String _locID ='48333'>The challenge level in this contest has been increased. It will not affect the outcome.</String>
		<String _locID ='48334'>Last time we met we had a challenge, yet you wish to increase it even further?</String>
		<String _locID ='48335'>The difficulty level in our last battle left you trampled you like the grass.</String>
		<String _locID ='48336'>Your courage melts, as well it should before my armies.</String>
		<String _locID ='48337'>We have battled in these lands before. Regardless of the outcome then, this time my wrath shall overtake you.</String>
		<String _locID ='48338'>Although the odds may be more to your liking this time, the results will still leave you battered and bruised.</String>
		<String _locID ='48339'>We will pound you as maize is pounded.</String>
		<String _locID ='48340'>You beat my war chief almost to death, but I have rescued him.</String>
		<String _locID ='48341'>I see the movement of your patrol as if through streaming sunshine.</String>
		<String _locID ='48342'>I have glimpsed your army. My heart holds only pity for you.</String>
		<String _locID ='48343'>I see the army you have fielded, puffed with pride, but so soon to fall. </String>
		<String _locID ='48344'>Your children appear to be wandering lost in the wilderness. I will put them out of their misery for you.</String>
		<String _locID ='48345'>The troops you have sent near my town will be beaten if they come nearer.</String>
		<String _locID ='48346'>Your army near my town shall sing the song of fear, when they encounter my own.</String>
		<String _locID ='48347'>Your attack on my villagers is craven, o cowardly foe.</String>
		<String _locID ='48348'>My villagers have no interest in dying. Cease.</String>
		<String _locID ='48349'>I will crush the skulls of your warriors, and you shall bear them home on travois made from branches.</String>
		<String _locID ='48350'>Your large army has wandered aimlessly into my lands. Retrieve it.</String>
		<String _locID ='48351'>Your warriors are wandering far from their homes. Best to retrieve them before they are cut down as grass.</String>
		<String _locID ='48352'>Your army looks wild and wayward. I will help it find its way.</String>
		<String _locID ='48353'>Your army's shadow has darkened the gateways of my base.</String>
		<String _locID ='48354'>What is this army doing in my war encampment? </String>
		<String _locID ='48355'>Your small army is like flotsam in a soiled river</String>
		<String _locID ='48356'>Teach your soldiers to walk where they are wanted, far from my lands.</String>
		<String _locID ='48357'>Your town center is like a duck awaiting my arrow.</String>
		<String _locID ='48358'>So you are found. Next comes the song of destruction.</String>
		<String _locID ='48359'>A small mishap has befallen you; I have won in our struggle for this treasure.</String>
		<String _locID ='48360'>Both of us reached for that treasure, but your fingers returned to you with nothing.</String>
		<String _locID ='48361'>My army has arrived to crush you like pond reeds.</String>
		<String _locID ='48362'>My warriors are here, just in time to wring the life from you.</String>
		<String _locID ='48363'>It is too quiet. I yearn to hear shouting from the forest; a whir and beat of pinions, anything.</String>
		<String _locID ='48364'>This silence is like ice on a lake, waiting for a fishing hole.</String>
		<String _locID ='48365'>Have you lost all hope? Your silence should not surprise me.</String>
		<String _locID ='48366'>Too swift of foot and strong of tomahawk are your warriors. I admit defeat.</String>
		<String _locID ='48367'>This war is nearly done. I am ready to fight no more forever.</String>
		<String _locID ='48368'>You have made it impossible for us to win that way.</String>
		<String _locID ='48369'>Like a swift arrow, you have taken the lead on claiming sites.</String>
		<String _locID ='48370'>You may have taken the lead here, but the race is not yet decided.</String>
		<String _locID ='48371'>It matters not at all that you have gathered the first treasure in this land. I shall gather the true prize; victory.</String>
		<String _locID ='48372'>While you are rushing for treasures, my warriors are learning to fire two arrows to your one.</String>
		<String _locID ='48373'>Enjoy squirreling away your treasures. They will be well enjoyed by my invading warriors.</String>
		<String _locID ='48374'>You are dressed for travel and armed for hunting, and the best you can come up with is a few coins?</String>
		<String _locID ='48375'>The mound of food is the biggest triumph you are likely to enjoy today.</String>
		<String _locID ='48376'>Enjoy the food from that treasure. You may have found your last meal.</String>
		<String _locID ='48377'>What good will your treasures do you if your head is rolling on the grass?</String>
		<String _locID ='48378'>You dared to steal a treasure close to my base. We dare to place a living coal where your heart is.</String>
		<String _locID ='48379'>The treasures around my base are yours if you can get them. However, the land under your base is mine.</String>
		<String _locID ='48380'>You have discovered some warriors to help you. A grim day for them.</String>
		<String _locID ='48381'>I wonder: will that warrior flee from battle with the rest of your army?</String>
		<String _locID ='48382'>You have crossed the rushing rivers, climbed the ancient mountains, only to gain a villager?</String>
		<String _locID ='48383'>The sticks of wood you have gained from that treasure will surely bring glory and fame to your empire.</String>
		<String _locID ='48384'>I see the walls you are lifting up around your base. Like bits of ice, before my summer sun.</String>
		<String _locID ='48385'>A wall may stop the breeze, but it cannot stop the tempest that is my wrath.</String>
		<String _locID ='48386'>My dominion of the land and all of its inhabitants has begun.</String>
		<String _locID ='48387'>Under my wise leadership, I am the first to bring the people of the land together.</String>
		<String _locID ='48388'>I am like Ishkoodah, the comet. I have claimed a trade site before anyone else.</String>
		<String _locID ='48389'>The path of the trading route runs through my empire, now.</String>
		<String _locID ='48390'>I have gathered another treasure, and it has filled me with joy.</String>
		<String _locID ='48391'>The treasures of the wilderness are mine for the taking.</String>
		<String _locID ='48392'>Gaze upon my skills. Another treasure is mine.</String>
		<String _locID ='48393'>I have gained coin from a treasure. </String>
		<String _locID ='48394'>This food will help build the strength of my warriors. From the way yours fight, you must be feeding them bark.</String>
		<String _locID ='48395'>There was a treasure near your base, but it is there no longer.</String>
		<String _locID ='48396'>Treasures are flowing into my coffers like drifting snow in a blizzard. It must be summer in your tiny kingdom.</String>
		<String _locID ='48397'>One more warrior to bring cheerful harm to your empire. </String>
		<String _locID ='48398'>The villager I have discovered will take me one step closer to cleansing this land of you.</String>
		<String _locID ='48399'>We will send the wood we just discovered right over. As arrows.</String>
		<String _locID ='48400'>If you think you have cast fear into our hearts because you have claimed a Native site, you reason like a cattail.</String>
		<String _locID ='48401'>While you were stretching your hand to pluck that trade site, my warriors were training to sever the arm it is connected to.</String>
		<String _locID ='48402'>The clock has begun to count. We shall chop off its hands.</String>
		<String _locID ='48403'>We have begun the clock. You have nothing left but to despair.</String>
		<String _locID ='48404'>Your rating is lower than a groundhog's basement. </String>
		<String _locID ='48405'>How did you raise your rating to the clouds? No matter, I will bring it back to where it belongs.</String>
		<String _locID ='48406'>You have improved, but it is still as though you hope to walk to the moon.</String>
		<String _locID ='48407'>Your experience has increased. Surely your abilities have not kept match.</String>
		<String _locID ='48408'>Hands unseen begin to shake. In moments all shall be taken from us.</String>
		<String _locID ='48409'>It is as if we slew the great bear of the mountains.</String>
		<String _locID ='48410' gamecharacter ='Chayton' soundfilename ='XCHAY9595'>Good! The fewer buildings Custer has, the fewer soldiers we will face.</String>
		<String _locID ='48411' gamecharacter ='Chayton' soundfilename ='XCHAY9600'>Good work!</String>
		<String _locID ='48412' gamecharacter ='Chayton' soundfilename ='XCHAY9605'>Good work! Keep destroying these buildings.</String>
		<String _locID ='48413' gamecharacter ='Chayton' soundfilename ='XCHAY9610'>Only two more of Custer's buildings are left.</String>
		<String _locID ='48414' gamecharacter ='Chayton' soundfilename ='XCHAY9615'>With his buildings destroyed, Custer will not bring much to the battle.</String>
		<String _locID ='48415' gamecharacter ='Chayton' soundfilename ='XCHAY9620'>Custer has no hope.</String>
		<String _locID ='48416' gamecharacter ='Chayton' soundfilename ='XCHAY9288'>A black powder wagon has arrived. Run it into a weapons cache to clear a pass.</String>
		<String _locID ='48417' gamecharacter ='Nathaniel' soundfilename ='XNATH9318'>A covered wagon has arrived. Use it to set up a town center.</String>
		<String _locID ='48418'>3 Warrior Priests</String>
		<String _locID ='48419'>TEAM gets 2 free Warrior Priests.</String>
		<String _locID ='48420'>4 Medicine Men</String>
		<String _locID ='48421'>TEAM gets 2 free Warrior Priests.</String>
		<String _locID ='48422'>Reclaim all three Trading Posts.</String>
		<String _locID ='48423'>The resources from the Trading Posts would help you defeat Holme.</String>
		<String _locID ='48424'>Run a Black Powder Wagon into a Weapons Cache to open a pass.</String>
		<String _locID ='48425'>As you work your way toward Crazy Horse, you will likely find Black Powder Wagons in the enemy towns.</String>
		<String _locID ='48426'>Meet with Crazy Horse.</String>
		<String _locID ='48427'>Learn who your friends are.</String>
		<String _locID ='48428'>Supports 10 population</String>
		<String _locID ='48429'>Supports 10 population.</String>
		<String _locID ='48430'>House</String>
		<String _locID ='48431'>House Aztec</String>
		<String _locID ='48432' symbol ='cStringESOSocketFail'>Socket send/receive error.</String>
		<String _locID ='48433' symbol ='cStringESOCryptoFail'>Failed to encrypt/decrypt server message.</String>
		<String _locID ='48434' symbol ='cStringESOConfigFail'>Failed to retrieve version response from the server.  Please check your Internet connection and try again.</String>
		<String _locID ='48435'>Fort Progress: 0%</String>
		<String _locID ='48436'>Fort Progress: 10%</String>
		<String _locID ='48437'>Fort Progress: 20%</String>
		<String _locID ='48438'>Fort Progress: 30%</String>
		<String _locID ='48439'>Fort Progress: 40%</String>
		<String _locID ='48440'>Fort Progress: 50%</String>
		<String _locID ='48441'>Fort Progress: 60%</String>
		<String _locID ='48442'>Fort Progress: 70%</String>
		<String _locID ='48443'>Fort Progress: 80%</String>
		<String _locID ='48444'>Fort Progress: 90%</String>
		<String _locID ='48445'>Fort Progress: 100%</String>
		<String _locID ='48446' symbol ='cStringESOMsgFailure'>Failed to communicate with ESO.  Please check your Internet connection, restart the game and try again.</String>
		<String _locID ='48447'>Ladder Name</String>
		<String _locID ='48448'>Andes: The Inca can prove a powerful ally, but watch out for the warlike Huari.</String>
		<String _locID ='48449'>Villager</String>
		<String _locID ='48450'>Siege Workshop</String>
		<String _locID ='48451'>Villager</String>
		<String _locID ='48452'>Siege Workshop</String>
		<String _locID ='48453'>The Revolutionary</String>
		<String _locID ='48454'>The Sioux</String>
		<String _locID ='48455'>Heavy artillery</String>
		<String _locID ='48456'>Powerful heavy artillery.</String>
		<String _locID ='48457'>Redoubt Cannon</String>
		<String _locID ='48458'>SPC XP Redoubt Cannon</String>
		<String _locID ='48459'>Native American hand infantry</String>
		<String _locID ='48460'>Maya barbed spearmen. Good against cavalry or buildings.</String>
		<String _locID ='48461'>Maya Holcan Spearman</String>
		<String _locID ='48462'>NAT MERC Maya Holcan Spearman</String>
		<String _locID ='48463'>Native American hand infantry</String>
		<String _locID ='48464'>Zapotec warrior armed with a shield and a sword.</String>
		<String _locID ='48465'>Zapotec Lightning Warrior</String>
		<String _locID ='48466'>NAT MERC Zapotec Lightning Warrior</String>
		<String _locID ='48467'>Native American skirmisher</String>
		<String _locID ='48468'>Cherokee skirmisher that is accurate at long range.</String>
		<String _locID ='48469'>Cherokee Rifleman</String>
		<String _locID ='48470'>NAT MERC Cherokee Rifleman</String>
		<String _locID ='48471'>Native American siege unit</String>
		<String _locID ='48472'>Iroquois short-ranged siege unit.</String>
		<String _locID ='48473'>Iroquois Mantlet</String>
		<String _locID ='48474'>NAT MERC Iroquois Mantlet</String>
		<String _locID ='48475'>Native American skirmisher</String>
		<String _locID ='48476'>Cree rifleman with a good line of sight and long range.</String>
		<String _locID ='48477'>Cree Tracker</String>
		<String _locID ='48478'>NAT MERC Cree Tracker</String>
		<String _locID ='48479'>Native American archer</String>
		<String _locID ='48480'>Long-range, accurate native archer. Good against infantry.</String>
		<String _locID ='48481'>Tupi Blackwood Archer</String>
		<String _locID ='48482'>NAT MERC Tupi Archer</String>
		<String _locID ='48483'>Native American hand infantry</String>
		<String _locID ='48484'>Nootka warrior armed with a wooden club.</String>
		<String _locID ='48485'>Nootka Clubman</String>
		<String _locID ='48486'>NAT MERC Nootka Clubman</String>
		<String _locID ='48487'>Native American hand cavalry</String>
		<String _locID ='48488'>Cheyenne horseman armed with a spear.</String>
		<String _locID ='48489'>Cheyenne Rider</String>
		<String _locID ='48490'>NAT MERC Cheyenne Rider</String>
		<String _locID ='48491'>Native American ranged cavalry</String>
		<String _locID ='48492'>Comanche ranged cavalry. Good against cavalry.</String>
		<String _locID ='48493'>Comanche Horse Archer</String>
		<String _locID ='48494'>NAT MERC Comanche Horse Archer</String>
		<String _locID ='48495'>Elite Cheyenne Rider</String>
		<String _locID ='48496'>Elite Cherokee Rifleman</String>
		<String _locID ='48497'>Elite Horse Archer</String>
		<String _locID ='48498'>Elite Cree Tracker</String>
		<String _locID ='48499'>Elite Tracker</String>
		<String _locID ='48500'>Native American siege unit</String>
		<String _locID ='48501'>Huron short-ranged siege unit.</String>
		<String _locID ='48502'>Huron Mantlet</String>
		<String _locID ='48503'>NAT MERC Huron Mantlet</String>
		<String _locID ='48504'>Elite Huron Mantlet</String>
		<String _locID ='48505'>Elite Holcan</String>
		<String _locID ='48506'>Elite Clubman</String>
		<String _locID ='48507'>Elite Blackwood</String>
		<String _locID ='48508'>Elite Lightning Warrior</String>
		<String _locID ='48509'>Champion Rifleman</String>
		<String _locID ='48510'>Champion Cheyenne Rider</String>
		<String _locID ='48511'>Champion Horse Archer</String>
		<String _locID ='48512'>Champion Tracker</String>
		<String _locID ='48513'>Champion Huron Mantlet</String>
		<String _locID ='48514'>Champion Holcan Spearman</String>
		<String _locID ='48515'>Champion Clubman</String>
		<String _locID ='48516'>Champion Lightning Warrior</String>
		<String _locID ='48517'>Champion Blackwood</String>
		<String _locID ='48518'>Legendary Blackwood</String>
		<String _locID ='48519'>Legendary Cheyenne Rider</String>
		<String _locID ='48520'>Legendary Clubman</String>
		<String _locID ='48521'>Legendary Holcan</String>
		<String _locID ='48522'>Legendary Horse Archer</String>
		<String _locID ='48523'>Legendary Lightning Warrior</String>
		<String _locID ='48524'>Legendary Huron Mantlet</String>
		<String _locID ='48525'>Legendary Rifleman</String>
		<String _locID ='48526'>Legendary Tracker</String>
		<String _locID ='48527'>Siege Combat Shipment has arrived.</String>
		<String _locID ='48528'>Treasure ship</String>
		<String _locID ='48529'>Ship carrying massive amounts of Coin, but has no attack.</String>
		<String _locID ='48530'>Treasure Ship</String>
		<String _locID ='48531'>SPC XP Treasure Ship</String>
		<String _locID ='48532'>It is time for us to pull our own forces together. If we don't, the enemy will win.</String>
		<String _locID ='48533'>We must hold the line for a few moments longer. If we can, we win.</String>
		<String _locID ='48534'>I look forward to battling you again, when you are ready to fight... instead of building pathetic trade posts.</String>
		<String _locID ='48535'>You are about to win with your trade monopoly. I suppose you think this is a great achievement, but it is not.</String>
		<String _locID ='48536'>I suppose you should send your army to the next war you fight. We are about to win this one with our trade monopoly alone.</String>
		<String _locID ='48537'>We are about to win this war, and it is all the more glorious because we will win with a trade monopoly.</String>
		<String _locID ='48538'>We have suffered a strategic blow. Our trade monopoly is no more.</String>
		<String _locID ='48539'>I have sad news. We have lost our trade monopoly.</String>
		<String _locID ='48540'>Your trade monopoly has been easily stopped by my army. Do you have any other ideas?</String>
		<String _locID ='48541'>It appears that your trade monopoly has crumbled into dust. How sad.</String>
		<String _locID ='48542'>Our enemy seeks to win with a trade monopoly. Needless to say, this effort will end in failure.</String>
		<String _locID ='48543'>Warning, my ally. Our enemy has just started the trade monopoly timer.</String>
		<String _locID ='48544'>We have started the trade monopoly timer. We need only defend it, and win.</String>
		<String _locID ='48545'>I am glad to report that our trade monopoly timer has just begun. We will win soon enough.</String>
		<String _locID ='48546'>Your trade monopoly will crumble before my mighty soldiers.</String>
		<String _locID ='48547'>How do you expect your trade monopoly to stand before my armies?</String>
		<String _locID ='48548'>You will taste a new flavor of defeat soon. We have just started the monopoly timer.</String>
		<String _locID ='48549'>The trade monopoly timer has started, and it is not your monopoly, my enemy.</String>
		<String _locID ='48550'>It is almost the end for the Aztec war machine.</String>
		<String _locID ='48551'>The Iroquois are nearly dead.</String>
		<String _locID ='48552'>The Sioux were a worthy foe, but their time on this battlefield is just about over.</String>
		<String _locID ='48553'>I admit newfound respect for the mighty Aztec empire. They are kicking our hindquarters.</String>
		<String _locID ='48554'>We cannot stand before the Iroquois. They are too powerful for us to fight.</String>
		<String _locID ='48555'>The Sioux are truly a mighty empire.</String>
		<String _locID ='48556'>These Aztecs are too strong. We will fall beneath their onslaught.</String>
		<String _locID ='48557'>The Iroquois are a mighty opponent - too mighty for us to defeat, I'm afraid.</String>
		<String _locID ='48558'>How could the Sioux be so powerful? We are losing.</String>
		<String _locID ='48559'>The Aztecs are weak and can be defeated if we attack them together, but even then I'm afraid we will lose this war.</String>
		<String _locID ='48560'>Together we can destroy the Iroquois, but I'm afraid the war as a whole is not ours to win.</String>
		<String _locID ='48561'>Why don't we just team up against the Sioux? It is clear we will not be winning this war anyway.</String>
		<String _locID ='48562'>If we cannot attack their trading posts now, perhaps it is time we consider getting our house in order.</String>
		<String _locID ='48563'>We are sixty seconds from losing. Shall we surrender now and spare ourselves the ignominy, or shall we make one last push to overthrow the enemy's trade monopoly?</String>
		<String _locID ='48564'>We shall win a glorious victory, if only this timer would hurry up!</String>
		<String _locID ='48565'>We are sixty seconds from victory! Let us enjoy the final moments of this contest by watching our enemy writhe in the agonies of his failure.</String>
		<String _locID ='48566'>Just one minute before our triumph, my friend! It may be a bit premature, but let me congratulate on a game well fought.</String>
		<String _locID ='48567'>It seems there is nothing I can do to keep you from winning. But there is still a little time for me to take action.</String>
		<String _locID ='48568'>Put away that bunting, I haven't given up yet!</String>
		<String _locID ='48569'>That clock does not scare me; we still have some time.</String>
		<String _locID ='48570'>Tick tock. Hurry now, but not too much. Haste makes waste.</String>
		<String _locID ='48571'>Oh my, we are close to victory, aren't we? Hahaha.</String>
		<String _locID ='48572'>Rule, Britannia! Britannia dum de dum...</String>
		<String _locID ='48573'>How annoying. Now we have to start the countdown all over again.</String>
		<String _locID ='48574'>Well... it was fun while it lasted.</String>
		<String _locID ='48575'>Haha! Now you will have to start over again.</String>
		<String _locID ='48576'>Take that! And expect it again, just as good!</String>
		<String _locID ='48577'>There. Now, we can have a stand up fight. I will not tolerate any more of your tricks.</String>
		<String _locID ='48578'>The enemy has a trade monopoly! We have to act fast!</String>
		<String _locID ='48579'>Oh no. We'll need to get our act together, and quickly!</String>
		<String _locID ='48580'>Look sharp now, we have work to do. Let us be about it!</String>
		<String _locID ='48581'>How sweet - a trade monopoly!</String>
		<String _locID ='48582'>Now all we have to do is sit back and wait for victory to fall into our laps.</String>
		<String _locID ='48583'>Time brings victory to the patient. Would you join me for tea?</String>
		<String _locID ='48584'>The fight is not over yet. Your timer does not mean we are finished.</String>
		<String _locID ='48585'>Oh dear, now I suppose I shall have to send my armies to annihilate you. And we were having such fun.</String>
		<String _locID ='48586'>My lobsterbacks know just how to deal with your trading posts!</String>
		<String _locID ='48587'>Hear that? The clock is ticking now. Just a few short minutes and you lose!</String>
		<String _locID ='48588'>Oh dear, what is that I hear? Why it's... it's your defeat approaching. Tick tick tick.</String>
		<String _locID ='48589'>Look at the timer. Tick, tick, tick. The countdown to doom.</String>
		<String _locID ='48590'>The Aztecs do build lovely cities. Too bad they will soon lie in ruin.</String>
		<String _locID ='48591'>A gallant fight from the Iroquois. I am almost sad to see them defeated. Almost.</String>
		<String _locID ='48592'>The Sioux will soon be defeated. More's the pity.</String>
		<String _locID ='48593'>The Aztecs are arrayed in their finest regalia, a fearsome sight indeed.</String>
		<String _locID ='48594'>The Iroquois are strong and growing stronger.</String>
		<String _locID ='48595'>Though we may not understand their ways, we should not underestimate the Sioux.</String>
		<String _locID ='48596'>I had never thought to see any stand against our alliance. Alas! The Aztecs not only stand, they tower!</String>
		<String _locID ='48597'>The Iroquois cannot be stopped, I fear.</String>
		<String _locID ='48598'>I'm afraid the Sioux are going to be our undoing.</String>
		<String _locID ='48599'>The Aztecs are close to defeat! Let us make one last grand rally and take them with us!</String>
		<String _locID ='48600'>The Iroquois cling to a thin thread. Perhaps we can cut it before we are defeated.</String>
		<String _locID ='48601'>With our last breath let us take battle to the flagging Sioux!</String>
		<String _locID ='48602'>If we cannot attack their trading posts now, then it is indeed over.</String>
		<String _locID ='48603'>I told you that trust in me was well-placed. We are close to victory.</String>
		<String _locID ='48604'>We have persevered this time, my friend. Ottoman goods and diplomacy have won again!</String>
		<String _locID ='48605'>There is still time for me to snatch victory from the lion's mouth.</String>
		<String _locID ='48606'>No matter where you go, your destiny follows you. Yours has followed you to the brink of defeat.</String>
		<String _locID ='48607'>He bites his tongue who speaks in haste. Do not crow your victory from the hilltops yet.</String>
		<String _locID ='48608'>I have persevered, and soon I shall be rewarded.</String>
		<String _locID ='48609'>If skill could be gained by watching, then dogs would be butchers. And you would be a general.</String>
		<String _locID ='48610'>One already wet does not feel the rain. You, my friend, are soaked in failure!</String>
		<String _locID ='48611'>They have destroyed one of our trading posts and stolen away our well-deserved victory.</String>
		<String _locID ='48612'>We were so close to victory, my friend. Perhaps we should try again.</String>
		<String _locID ='48613'>Thorns and roses grow from the same root. The rose you have found will soon show you its thorns.</String>
		<String _locID ='48614'>That is quite enough of that!</String>
		<String _locID ='48615'>An open door invites enemies. Forgive me for walking through yours and crushing you.</String>
		<String _locID ='48616'>Your children's grandchildren will not look back on this defeat with shame. No, not at all.</String>
		<String _locID ='48617'>We should have known they would try to win this way.</String>
		<String _locID ='48618'>Victory does not come so easily as starting a timer. Who buys cheap buys dear.</String>
		<String _locID ='48619'>They have chosen to be the nail rather than the hammer. Poor choice.</String>
		<String _locID ='48620'>A red apple invites stones. Our prosperity will make us a target. We must prepare.</String>
		<String _locID ='48621'>We have chosen to be the anvil rather than the hammer. Our patience will outlast your strength.</String>
		<String _locID ='48622'>Patience is bitter, but it bears sweet fruit. Now the waiting begins.</String>
		<String _locID ='48623'>My armies will crush the victory you seek. But where will they strike?</String>
		<String _locID ='48624'>There are many places you must defend. But where will Suleiman attack?</String>
		<String _locID ='48625'>You cannot hold two watermelons under one arm. How do you expect to keep all those trading posts?</String>
		<String _locID ='48626'>My victory is inevitable. Surrender and I will treat you and your soldiers to a feast in my colony.</String>
		<String _locID ='48627'>The moment of my victory approaches. I can hear the bombards sounding.</String>
		<String _locID ='48628'>I am sure your children's children will be able to forgive your coming defeat.</String>
		<String _locID ='48629'>The Aztecs rival the Ottoman Empire in grandeur, though not for much longer.</String>
		<String _locID ='48630'>The Iroquois alliances are shattered and their time at an end.</String>
		<String _locID ='48631'>Fierce though they were, the Sioux are nearly finished.</String>
		<String _locID ='48632'>I can see smoke rising from the Aztec temples, but I do not believe the cities are burning. This makes me uneasy.</String>
		<String _locID ='48633'>The Iroquois are like lions - we had best keep a close eye on them.</String>
		<String _locID ='48634'>I hear hoofbeats in the distance - the Sioux are not idle. We must be wary.</String>
		<String _locID ='48635'>The Aztecs drain our strength like spilled blood.</String>
		<String _locID ='48636'>The Iroquois have proven stronger than our alliance. </String>
		<String _locID ='48637'>My ally, our mistakes catch up with us like the swift hoofbeats of Sioux warriors.</String>
		<String _locID ='48638'>We can discuss our many missteps later, with wine, over a proper meal, but now before we lose, let us attack the Aztecs one last time.</String>
		<String _locID ='48639'>We are in poor shape, but so are the Iroquois. Come, my ally, let us march on them one last time.</String>
		<String _locID ='48640'>The Sioux are weak, but we should be able to defeat them. There is no shame in small victories.</String>
		<String _locID ='48641'>Only one minute! Inconceivable! Attack, attack, attack, for we are at the critical moment! </String>
		<String _locID ='48642'>Ha! We have them now. One minute left before our enemy's total humiliation! </String>
		<String _locID ='48643'>Just one short minute and the game ends. Our foe is doomed and all because of my... er... I mean "our" power.</String>
		<String _locID ='48644'>I have not lost yet!</String>
		<String _locID ='48645'>Bah! I still have time to snatch victory from your unworthy hands!</String>
		<String _locID ='48646'>Coward! Come face me on battlefield!</String>
		<String _locID ='48647'>It is all over but the victory parade now. Ha!</String>
		<String _locID ='48648'>I tire of you. Now we will be finished.</String>
		<String _locID ='48649'>The end is near, cur. Grovel before me and I might show mercy. (laughter) Who am I kidding?</String>
		<String _locID ='48650'>Those knaves! Let us seek immediate retribution upon their bodies. They will pay for their insolence!</String>
		<String _locID ='48651'>Too bad. Now I will have to crush you the old-fashioned way.</String>
		<String _locID ='48652'>Ha! I knew you would not be able to pull it off! Now REAL fight begins.</String>
		<String _locID ='48653'>I have crushed your monopoly and now you are mine.</String>
		<String _locID ='48654'>Any last wishes before my army destroys your pathetic colony?</String>
		<String _locID ='48655'>Curse their eyes! The enemy has monopoly. They cannot win with strength, so they are trying with cunning.</String>
		<String _locID ='48656'>Quickly! We must destroy one of the enemy posts or all is lost!</String>
		<String _locID ='48657'>The cowards. They are not worthy of sniffing my boot.</String>
		<String _locID ='48658'>Building trading posts is not the most glorious way to win war, but is certainly effective.</String>
		<String _locID ='48659'>They have to come to us now to keep us from winning. Let us prepare an ambush.</String>
		<String _locID ='48660'>Good, I tire of these curs. Let us be done with them by any means possible.</String>
		<String _locID ='48661'>You would settle for winning that way? I am almost ashamed to be fighting you.</String>
		<String _locID ='48662'>Ha! You cannot believe your trading posts will survive the Russian army!</String>
		<String _locID ='48663'>So... you do not think you can beat me on battlefield. You are right, coward!</String>
		<String _locID ='48664'>Ha! The final nails in your coffin are being hammered right now.</String>
		<String _locID ='48665'>If - and is big if - you have trustworthy heirs, now would be the time to send them away.</String>
		<String _locID ='48666'>The shadow of mighty Russian empire has fallen on your pathetic colony. </String>
		<String _locID ='48667'>The Aztecs are ground to dust beneath my bootheel.</String>
		<String _locID ='48668'>The Iroquois are ended.</String>
		<String _locID ='48669'>Who can stand before us? Not the Sioux!</String>
		<String _locID ='48670'>The Aztecs are threat to our victory. We must attack!</String>
		<String _locID ='48671'>We should attack the Iroquois before they grow too strong.</String>
		<String _locID ='48672'>We have let the Sioux grow too strong. We must crush them before is too late.</String>
		<String _locID ='48673'>The outlook is grim. The Aztecs cause even bold Cossacks to tremble in saddle.</String>
		<String _locID ='48674'>How did you let this happen? The Iroquois cannot be left to grow so strong.</String>
		<String _locID ='48675'>How can my soldiers face the strange tactics of the Sioux? Tell me! Bah... I see you do not know either.</String>
		<String _locID ='48676'>I can see the end coming for us, but the Aztecs are weak - let us deal them one last blow.</String>
		<String _locID ='48677'>Though is clear we will not win, my scouts report that the Iroquois are vulnerable. One good attack might do them in.</String>
		<String _locID ='48678'>Quickly, we are losing, but the Sioux are compromised. We can take them down with us!</String>
		<String _locID ='48679'>Where are you? We must go faster.</String>
		<String _locID ='48680'>Do not stop. We are almost there.</String>
		<String _locID ='48681'>The time is short, but do not get too excited.</String>
		<String _locID ='48682'>You are close, but you are not there yet.</String>
		<String _locID ='48683'>Gloat now, dog - your time in the new world will not be long.</String>
		<String _locID ='48684'>Don't worry about the clock. It will be over soon enough.</String>
		<String _locID ='48685'>Look at the time. You do not have long to wait.</String>
		<String _locID ='48686'>Kneel before Isabella.</String>
		<String _locID ='48687'>What happened to you? Now we must start again.</String>
		<String _locID ='48688'>How dare you? </String>
		<String _locID ='48689'>How does it feel to be on the receiving end?</String>
		<String _locID ='48690'>That is what you get for challenging the Spanish.</String>
		<String _locID ='48691'>A bold attempt, but you see my power.</String>
		<String _locID ='48692'>The enemy has a trade monopoly. Wake up your men and put them to work.</String>
		<String _locID ='48693'>They have a trade monopoly. Take down a trading post or you'll taste my lash.</String>
		<String _locID ='48694'>The dogs have created a monopoly. We must take it down quickly.</String>
		<String _locID ='48695'>The timer has started. We must stay alert.</String>
		<String _locID ='48696'>We have a trade monopoly, pet. Can I trust you to watch my back?</String>
		<String _locID ='48697'>Be wary, pet. The timer has started and our enemies are everywhere.</String>
		<String _locID ='48698'>Ah, so the snake rears its ugly head.</String>
		<String _locID ='48699'>You think a trade monopoly will save you from the might of the Spanish?</String>
		<String _locID ='48700'>A trade monopoly? Do you think I will take this lying down?</String>
		<String _locID ='48701'>Now you see the cunning of the Spanish.</String>
		<String _locID ='48702'>Lie back, dog. It will all be over soon.</String>
		<String _locID ='48703'>How do you like that? It would seem your strategy has failed you.</String>
		<String _locID ='48704'>These Aztecs are strong, but not strong enough.</String>
		<String _locID ='48705'>It is time we drove these Iroquois back to their homelands.</String>
		<String _locID ='48706'>The Sioux are on the run. All that remains is to wipe out the survivors.</String>
		<String _locID ='48707'>These Aztecs fight with the strength of many.</String>
		<String _locID ='48708'>The Iroquois have more fight than I expected.</String>
		<String _locID ='48709'>Where do the Sioux get such strength?</String>
		<String _locID ='48710'>These Aztecs are too powerful. We are losing quickly.</String>
		<String _locID ='48711'>The Iroquois are too strong. I fear we may lose.</String>
		<String _locID ='48712'>Where are you pet? These Sioux are overpowering me.</String>
		<String _locID ='48713'>We must not lose to these weaklings. Pull yourself together.</String>
		<String _locID ='48714'>How can these Indians be winning? We need to do better. </String>
		<String _locID ='48715'>These Sioux are not as strong as they appear. We need to try harder, pet.</String>
		<String _locID ='48716'>Well my little upstart, I can't buy our way out of this one.</String>
		<String _locID ='48717'>Well, my little upstart, stick with me and do as I do. Successes like these will become old hat.</String>
		<String _locID ='48718'>You might defeat me this time but understand it won't be easy to do again.</String>
		<String _locID ='48719'>Do not be so certain of your victory that you grow lax in these last moments.</String>
		<String _locID ='48720'>Only one minute until the end. Can you feel the pressure?</String>
		<String _locID ='48721'>If you simply resign you can save yourself the disgrace of waiting out my victory.</String>
		<String _locID ='48722'>A minor setback; we will still be victorious in the end.</String>
		<String _locID ='48723'>Your actions have only delayed the inevitable.</String>
		<String _locID ='48724'>Did you think I would allow you to win in such a manner?</String>
		<String _locID ='48725'>Your countdown has stopped. What other tricks do you have up your sleeve?</String>
		<String _locID ='48726'>We've missed our chance at victory. Let us resign and fight again.</String>
		<String _locID ='48727'>We have some difficult fighting ahead of us, my little upstart. We must be quick about it.</String>
		<String _locID ='48728'>A trade monopoly at last! We will soon put an end to this war.</String>
		<String _locID ='48729'>The Dutch are known for both diplomacy and trade. This will be a fitting victory.</String>
		<String _locID ='48730'>Trying to take the easy way out, eh, my little upstart? I'll put an end to this nonsense.</String>
		<String _locID ='48731'>A victory by diplomacy and trade? I certainly didn't expect anything so civilized from you.</String>
		<String _locID ='48732'>Accept your defeat and just allow this timer to run out in peace.</String>
		<String _locID ='48733'>There. I have dictated the time of your defeat, unless you are made of sterner stuff than I have yet seen.</String>
		<String _locID ='48734'>What do you make of the Aztecs now that their great cities are reduced to smoking rubble?</String>
		<String _locID ='48735'>Our victory over the Iroquois is imminent.</String>
		<String _locID ='48736'>The Sioux fought fiercely, but our victory over them is close at hand.</String>
		<String _locID ='48737'>I am concerned about the Aztecs... they've grown strong while we were not looking.</String>
		<String _locID ='48738'>The Iroquois are all that I have heard and more. They are a dangerous enemy, not to be taken lightly.</String>
		<String _locID ='48739'>What I do not understand about the Sioux would fill volumes, but I know this - they are dangerous!</String>
		<String _locID ='48740'>Feathers and pelts, clubs and arrows - everywhere we turn we see... the Aztecs!</String>
		<String _locID ='48741'>It was a grave strategic mistake to let the Iroquois grow so strong. And now we are paying for it.</String>
		<String _locID ='48742'>The Sioux have met our every attack and come out stronger. It is over for us, my little upstart.</String>
		<String _locID ='48743'>The Aztecs are so weak - how is it that we are losing? Never mind; let us rally and deal them a deadly blow.</String>
		<String _locID ='48744'>With the Iroquois so weak we may be able to make one last attack before the war is lost.</String>
		<String _locID ='48745'>The Sioux are weak! I believe we have enough fight left in us to attack them once more.</String>
		<String _locID ='48746'>There is no time to waste! Throw everything you have at the enemy trading posts or we are done for! </String>
		<String _locID ='48747'>Just one... wait! Surely you don't want it to end this way? Demolish one of your trading posts, quickly! Let us end this with a bang, not a whimper.</String>
		<String _locID ='48748'>Victory is all but assured now. They have but one minute to stop us, and I do not think they can do it.</String>
		<String _locID ='48749'>This is quite irksome. I guess we will have to seek victory the old-fashioned way.</String>
		<String _locID ='48750'>You fools. You thought you could defeat me. I am now only seconds from winning.</String>
		<String _locID ='48751'>Well, I have stopped their victory countdown. No doubt they will resort to other means.</String>
		<String _locID ='48752'>Do not think this ends the threat to you.</String>
		<String _locID ='48753'>The problem: too many enemy trading posts. The solution: elimination. Problem solved.</String>
		<String _locID ='48754'>Keep calm. All we must do is knock down some of the enemy posts and all will be well.</String>
		<String _locID ='48755'>The trade monopoly timer has been started. Perhaps you can help protect what is rightfully ours.</String>
		<String _locID ='48756'>Do not relax your vigilance. The enemy will be desperate now.</String>
		<String _locID ='48757'>Clever of you to use map control and a trade monopoly to try for a victory. However, it will not work.</String>
		<String _locID ='48758'>Now the burden for action is on your shoulders. All I have to do is keep a firm grip on my trading posts and it's all over.</String>
		<String _locID ='48759'>The Aztec must not be feeling well to have fought so poorly.</String>
		<String _locID ='48760'>The Iroquois did not have the technology to oppose us.</String>
		<String _locID ='48761'>A little more pressure on the Sioux and they will surely concede this campaign.</String>
		<String _locID ='48762'>We have traveled too far to allow the Aztecs to become so powerful.</String>
		<String _locID ='48763'>The Iroquois look formidable; we should concentrate an attack on them.</String>
		<String _locID ='48764'>I am not sure what all their dancing is about, but it seems to make the Sioux strong.</String>
		<String _locID ='48765'>We should have found a way to ally with the Aztecs.</String>
		<String _locID ='48766'>This is first time I have seen the Iroquois so dangerous.</String>
		<String _locID ='48767'>How can we be losing to the Sioux?</String>
		<String _locID ='48768'>If we can take out the remaining Aztec army there will be one less foe to worry about.</String>
		<String _locID ='48769'>Before we are overrun, let us take out the puny Iroquois.</String>
		<String _locID ='48770'>The Sioux are weak; maybe we should have finished them off.</String>
		<String _locID ='48771'>We must make a move soon; our enemy is about to win.</String>
		<String _locID ='48772'>If we just hold on, there is little hope for our foe.</String>
		<String _locID ='48773'>It has been a pleasure battling you. I am saddened that you will win in this ignoble manner.</String>
		<String _locID ='48774'>I admit defeat, but I do not admit your winning in this manner was noble. A true commander would have flattened my empire.</String>
		<String _locID ='48775'>I predict another great victory for my empire, as a result of my achieving this monopoly.</String>
		<String _locID ='48776'>My brilliance has prevailed. Instead of crushing your town, I found another way to win.</String>
		<String _locID ='48777'>This is outrageous. How could my trade monopoly have been lost?!</String>
		<String _locID ='48778'>My trade monopoly has been lost.</String>
		<String _locID ='48779'>Your precious trade monopoly has been taken from you.</String>
		<String _locID ='48780'>Your trade monopoly has been defeated. You'll have to fight like a soldier now.</String>
		<String _locID ='48781'>Your attempt to claim this trade monopoly frightens me no more than the neighing of a horse.</String>
		<String _locID ='48782'>I perceive you hope to win with a trade monopoly. But of course, you will fail.</String>
		<String _locID ='48783'>It is a great and noble pleasure to discover that you have just claimed a trade monopoly!</String>
		<String _locID ='48784'>Excellent news, my ally. Our path to victory with a trade monopoly has begun.</String>
		<String _locID ='48785'>You will be forced to defend multiple locations, now that you have claimed a trade monopoly. But, he who defends everything defends nothing.</String>
		<String _locID ='48786'>Do you think this trade monopoly you have begun can lead you to victory? My army has other ideas.</String>
		<String _locID ='48787'>Truth is always the strongest argument. And the truth here is that I have just claimed a trade monopoly.</String>
		<String _locID ='48788'>The trade monopoly timer has begun. It will not be long until yet another victory belongs to us.</String>
		<String _locID ='48789'>Our Aztec foes must submit to a painful truth - they are almost defeated.</String>
		<String _locID ='48790'>Our Sioux enemy is nearly defeated.</String>
		<String _locID ='48791'>I see that our Iroquois foes are close to finished.</String>
		<String _locID ='48792'>Our Aztec enemies are much more powerful than our European sensibilities had guessed they would be.</String>
		<String _locID ='48793'>How is it that the Sioux are so powerful?</String>
		<String _locID ='48794'>We have found a mighty adversary in the Iroquois.</String>
		<String _locID ='48795'>Our mighty armies are being routed. It is the ferocity of the Aztecs that is taking us apart.</String>
		<String _locID ='48796'>We are humbled on two accounts. First, we are losing. Second, the Sioux are mightier than are we.</String>
		<String _locID ='48797'>How could these Iroquois be so powerful? Our team is losing badly.</String>
		<String _locID ='48798'>The grim truth is that our alliance is failing. Let us take the Aztecs down with us before we fall.</String>
		<String _locID ='48799'>We are losing this war, but we can still take the Sioux with us.</String>
		<String _locID ='48800'>Our team will be defeated soon, but we can destroy the Iroquois before we go.</String>
		<String _locID ='48801'>Town Travois</String>
		<String _locID ='48802'>Select the Power Rating range you want to match with.</String>
		<String _locID ='48803'>Power Rating:</String>
		<String _locID ='48804'>Within 1</String>
		<String _locID ='48805'>Within 4</String>
		<String _locID ='48806'>Within 7</String>
		<String _locID ='48807'>Within 10</String>
		<String _locID ='48808'>Within 15</String>
		<String _locID ='48809'>Select what Home City level tier you want to match with.</String>
		<String _locID ='48810'>Within same tier</String>
		<String _locID ='48811'>Within 1 tier</String>
		<String _locID ='48812'>Within 2 tiers</String>
		<String _locID ='48813'>Nathaniel's Fortune</String>
		<String _locID ='48814'>Elite Forest Prowler</String>
		<String _locID ='48815'>TEAM Scout Infantry Shipment sent. </String>
		<String _locID ='48816'>Morning Star shipment has arrived.</String>
		<String _locID ='48817'>Tumbling Keg</String>
		<String _locID ='48818'>IGC Tumbling Keg</String>
		<String _locID ='48819'>7 Settler Wagons +4 Uhlans</String>
		<String _locID ='48820'>6 Settler Wagons +4 Uhlans</String>
		<String _locID ='48821'>Starting Techs PI</String>
		<String _locID ='48822'>Town Travois</String>
		<String _locID ='48823'>Play an Age of Empires III Campaign</String>
		<String _locID ='48824'>Siege Workshop</String>
		<String _locID ='48825'>Sioux hero</String>
		<String _locID ='48826'>Half-Sioux son of Amelia Black.</String>
		<String _locID ='48827'>Chayton Black</String>
		<String _locID ='48828'>SPC Native Chayton Black</String>
		<String _locID ='48829' gamecharacter ='Nathaniel' soundfilename ='XNATH9216'>The British have two forts. We need to mount an attack.</String>
		<String _locID ='48830' gamecharacter ='Nathaniel' soundfilename ='XNATH9247'>Let's build some forts of our own.</String>
		<String _locID ='48831'>Starting Techs PI</String>
		<String _locID ='48832'>Native American Warriors from minor tribes have their attack and hitpoints greatly increased.</String>
		<String _locID ='48833'>Legendary Native Warriors</String>
		<String _locID ='48834'>Legendary Axe Rider</String>
		<String _locID ='48835'>Legendary Dog Soldier</String>
		<String _locID ='48836'>Legendary Blackwood</String>
		<String _locID ='48837'>Legendary Ambusher</String>
		<String _locID ='48838'>Legendary Blowgunner</String>
		<String _locID ='48839'>Legendary Bolas</String>
		<String _locID ='48840'>Legendary Clubman</String>
		<String _locID ='48841'>Legendary Chieftain</String>
		<String _locID ='48842'>Legendary Eagle</String>
		<String _locID ='48843'>Legendary Tracker</String>
		<String _locID ='48844'>Legendary Jaguar</String>
		<String _locID ='48845'>Legendary Mantlet</String>
		<String _locID ='48846'>Legendary Rifleman</String>
		<String _locID ='48847'>Legendary Sharktooth</String>
		<String _locID ='48848'>Legendary Tomahawk</String>
		<String _locID ='48849'>Legendary Holcan</String>
		<String _locID ='48850'>Legendary Horse Archer</String>
		<String _locID ='48851'>Legendary Huaminca</String>
		<String _locID ='48852'>Legendary Lightning Warrior</String>
		<String _locID ='48853'>Legendary Mantlet</String>
		<String _locID ='48854'>Legendary Apache Cavalry</String>
		<String _locID ='48855'>Legendary Klamath Rifleman</String>
		<String _locID ='48856'>Legendary Navajo Rifleman</String>
		<String _locID ='48857'>Legendary Cheyenne Rider</String>
		<String _locID ='48858'>Legendary Ironwood</String>
		<String _locID ='48859'>Legendary Blackwood</String>
		<String _locID ='48860'>Legendary Cheyenne Rider</String>
		<String _locID ='48861'>Legendary Clubman</String>
		<String _locID ='48862'>Legendary Holcan</String>
		<String _locID ='48863'>Legendary Horse Archer</String>
		<String _locID ='48864'>Legendary Lightning Warrior</String>
		<String _locID ='48865'>Legendary Huron Mantlet</String>
		<String _locID ='48866'>Legendary Rifleman</String>
		<String _locID ='48867'>Legendary Tracker</String>
		<String _locID ='48868'>Set up a blockade on enemy Home Cities, preventing them from getting any shipments!</String>
		<String _locID ='48869'>Blockade</String>
		<String _locID ='48870'>Advanced Farm Shipment has arrived.</String>
		<String _locID ='48871'>Saloon Li'l Bombard</String>
		<String _locID ='48872'>Hiawatha is a patient and careful leader who will build a balanced force before attacking. He will work hard to control trade routes and nearby Native villages.</String>
		<String _locID ='48873'>Gall will strike your town hard and fast. A raider with little patience for defense, he is a clever opponent eager to raid your towns and gatherers.</String>
		<String _locID ='48874'>Cuauhtemoc is a crafty opponent whose mood can change at a moment's notice. Expect the unexpected when facing this aggressive Aztec ruler.</String>
		<String _locID ='48875'>Coyote Runners, Macehualtins, and Puma Spearmen train faster.</String>
		<String _locID ='48876'>Smoking Mirror Shipment has arrived.</String>
		<String _locID ='48877'>High Priest of Ixtilton Shipment has arrived.</String>
		<String _locID ='48878'>Wind Feather</String>
		<String _locID ='48879'>Running Elk</String>
		<String _locID ='48880'>Huitzilihitl</String>
		<String _locID ='48881'>Smoke Signals Shipment has arrived.</String>
		<String _locID ='48882'>Center of Power Shipment has arrived.</String>
		<String _locID ='48883'>Counting Coup Shipment has arrived.</String>
		<String _locID ='48884'>Saloon Hotkeys</String>
		<String _locID ='48885'>Build Saloon</String>
		<String _locID ='48886'>Find Saloon</String>
		<String _locID ='48887'>Find Native Embassy</String>
		<String _locID ='48888'>Build Native Embassy</String>
		<String _locID ='48889'>Saloon Hotkeys</String>
		<String _locID ='48890'>Native Embassy Hotkeys</String>
		<String _locID ='48891'>Nobles' Hut Hotkeys</String>
		<String _locID ='48892'>War Hut Hotkeys</String>
		<String _locID ='48893'>Imperial upgrade for Horse Artillery.</String>
		<String _locID ='48894'>Imperial Horse Artillery</String>
		<String _locID ='48895'>Imperial Howitzer</String>
		<String _locID ='48896'>Imperial Horse Gun</String>
		<String _locID ='48897'>Horse Artillery attack and hitpoints increased.</String>
		<String _locID ='48898'>Heavy Horse Guns</String>
		<String _locID ='48899'>Field Gun</String>
		<String _locID ='48900'>Heavy Horse Gun</String>
		<String _locID ='48901'>Hole in the Wall Gang</String>
		<String _locID ='48902'>Railroad Town</String>
		<String _locID ='48903'>Show statistics for Age of Empires III</String>
		<String _locID ='48904'>Show statistics for Age of Empires III: The WarChiefs</String>
		<String _locID ='48905' symbol ='cStringNoStatData'>No game data available</String>
		<String _locID ='48906'>The Home City</String>
		<String _locID ='48907'>A brief movie that explains the function of the Home City.</String>
		<String _locID ='48908'>The Natives</String>
		<String _locID ='48909'>A brief movie that explains some of the unique features of the Native civilizations.</String>
		<String _locID ='48910'>The Home City is an important part of gameplay; a well-timed shipment can be the deciding factor in a battle.</String>
		<String _locID ='48911'>The WarChiefs features three playable Native civilizations - the Iroquois, the Sioux, and the Aztec.</String>
		<String _locID ='48912'>Move All Military: all military units move to a targeted location</String>
		<String _locID ='48913' symbol ='cStringUIStateMoveAllMilitary'>Left-click in the world or Mini Map to move all military units to the targeted location.</String>
		<String _locID ='48914'>All Game Types</String>
		<String _locID ='48915'>Game Type:</String>
		<String _locID ='48916' symbol ='cStringGameListRules'>Rules</String>
		<String _locID ='48917'>(KAREN'S STRING)</String>
		<String _locID ='48918'>Cancel all commands</String>
		<String _locID ='48919' symbol ='cStringMoveAllMilitaryPointMustBeOnLandOrWater'>The destination point must be set on either land or water.</String>
		<String _locID ='48920' symbol ='cStringMoveAllMilitaryPointMustBeVisible'>You cannot set the destination point in the unexplored map area.</String>
		<String _locID ='48921'>Find Teepee</String>
		<String _locID ='48922'>Build Teepee</String>
		<String _locID ='48923'>Native Farm Hotkeys</String>
		<String _locID ='48924'>Fire Pit Hotkeys</String>
		<String _locID ='48925' symbol ='cStringFirepitGatherWarning'>Only %1d units can dance at a %2s at a time.</String>
		<String _locID ='48926'>Coin source.</String>
		<String _locID ='48927'>Chests of 1600 Coin</String>
		<String _locID ='48928'>The Siege Hitpoints Shipment has arrived.</String>
		<String _locID ='48929'>Great House Shipment has arrived.</String>
		<String _locID ='48930' symbol ='cStringSupTrPlayerRankTT'>Supremacy Treaty Player Rank: %1s (Level %2s)</String>
		<String _locID ='48931' symbol ='cStringSupTrTotalXPTT'>Supremacy Treaty Total XP: %s</String>
		<String _locID ='48932' symbol ='cStringSupTrWinRatioTT'>Supremacy Treaty Win Percentage: %s</String>
		<String _locID ='48933'>Warrior priests can dance at the firepit for greater effect. Best units: Skull Knight, Jaguar Prowl Knight.</String>
		<String _locID ='48934'>Travois constructs buildings for free. Best units: Tomahawks, Light Cannon.</String>
		<String _locID ='48935'>Start with 200 population. Best units: Dog Soldier, Tashunke Prowler.</String>
		<String _locID ='48936'>Plaza</String>
		<String _locID ='48937'>Palace</String>
		<String _locID ='48938'>Temple</String>
		<String _locID ='48939'>Marketplace</String>
		<String _locID ='48940'>Waterfront</String>
		<String _locID ='48941'>Allow Conflicts</String>
		<String _locID ='48942' symbol ='cStringHotkeyConflicts'>%s shares the same hotkey.\n</String>
		<String _locID ='48943'>Bounty Aura</String>
		<String _locID ='48944'>Improved Bounty Aura</String>
		<String _locID ='48945' symbol ='cStringFirepitPriestGatherWarning'>Only %1d %2s can dance at a %3s at a time.</String>
		<String _locID ='48946'>Edit player and duration fields to activate the OK button.</String>
		<String _locID ='48947' symbol ='cStringPostGameXPBonus'>Bonus XP (%d%% of in-game XP)</String>
		<String _locID ='48948'>Blowdart</String>
		<String _locID ='48949'>Move all military units to a single location on the map.</String>
		<String _locID ='48950'>Native American blowgunner</String>
		<String _locID ='48951'>Short-ranged missile unit that fires poison darts. Good against infantry.</String>
		<String _locID ='48952'>Carib Blowgunner</String>
		<String _locID ='48953'>NAT Carib Blowgunner</String>
		<String _locID ='48954'>Hitpoint Aura</String>
		<String _locID ='48955'>Speed Aura</String>
		<String _locID ='48957'>Convert Guardian</String>
		<String _locID ='48958'>Damage Aura</String>
		<String _locID ='48959'>Spawn Cetan Bow</String>
		<String _locID ='48960' symbol ='cStringDanceNoBenefit'>None.  No villagers are currently dancing.</String>
		<String _locID ='48961'>Secure the Bozeman Trail.</String>
		<String _locID ='48962' symbol ='cStringTacticTransitioningOut'>You are transitioning out of this mode.</String>
		<String _locID ='48963'>Fertility Dance</String>
		<String _locID ='48964'>City Dance</String>
		<String _locID ='48965'>Morning Wars Dance</String>
		<String _locID ='48966'>Alarm Dance</String>
		<String _locID ='48967'>Founder Dance</String>
		<String _locID ='48968'>Earth Mother Dance</String>
		<String _locID ='48969'>Healing Dance</String>
		<String _locID ='48970'>Fire Dance</String>
		<String _locID ='48971'>Garland War Dance</String>
		<String _locID ='48972'>War Chief Dance</String>
		<String _locID ='48973'>War Dance Song</String>
		<String _locID ='48974'>Holy Dance</String>
		<String _locID ='48975'>Corral Hotkeys</String>
		<String _locID ='48976'>Find House or Longhouse</String>
		<String _locID ='48977'>Find Stables or Corral</String>
		<String _locID ='48978'>Build House or Longhouse</String>
		<String _locID ='48979'>Build Stables or Corral</String>
		<String _locID ='48980'>Find Fort or Fire Pit</String>
		<String _locID ='48981'>Build Fort or Fire Pit</String>
		<String _locID ='48982'>Native American blowgunner</String>
		<String _locID ='48983'>Short-ranged missile unit that fires poison darts. Good against infantry.</String>
		<String _locID ='48984'>Carib Blowgunner</String>
		<String _locID ='48985'>NAT Carib Blowgunner</String>
		<String _locID ='48986'>TEAM 3 Villagers shipment sent.</String>
		<String _locID ='48987'>TEAM Aztec player sent everyone 3 Villagers.</String>
		<String _locID ='48988'>TEAM Everyone gets Chests of 1000 Coin.</String>
		<String _locID ='48989'>TEAM Everyone gets Chests of 600 Coin.</String>
		<String _locID ='48990'>TEAM Aztecs send all players some adorable pet jaguars.</String>
		<String _locID ='48991'>TEAM Fishing Boats cost less wood.</String>
		<String _locID ='48992'>TEAM Everyone gets some Cree Warriors to bolster their forces.</String>
		<String _locID ='48993'>General hero</String>
		<String _locID ='48994'>Find Nobles' Hut</String>
		<String _locID ='48995'>Build Nobles' Hut</String>
		<String _locID ='48996'>Find War Hut</String>
		<String _locID ='48997'>Build War Hut</String>
		<String _locID ='48998'>TEAM Cheyenne warriors are sent to everyone's aid.</String>
		<String _locID ='48999'>TEAM Everyone gets a Covered Wagon!</String>
		<String _locID ='49000'>TEAM Tame coyotes show up for everyone.</String>
		<String _locID ='49001'>TEAM Birchbark Shipment has arrived.</String>
		<String _locID ='49002'>TEAM 3 Dog Soldiers has been shipped.</String>
		<String _locID ='49003'>TEAM 4 Dog Soldiers has been shipped.</String>
		<String _locID ='49004'>TEAM gets 4 free Surgeons.</String>
		<String _locID ='49005'>TEAM gets 4 free Surgeons.</String>
		<String _locID ='49006' symbol ='cStringRunningRemoteDesktopError'>The game cannot be run in a remote desktop session.</String>
		<String _locID ='49007' symbol ='cStringFailsParentalControls'>You do not have permission to run the game.  Check the Parental Control settings in the Windows Game Explorer.</String>
		<String _locID ='49008'>TEAM gets 2 Mortars.</String>
		<String _locID ='49009'>TEAM gets 1 Monitor.</String>
		<String _locID ='49010'>Buccaneer</String>
		<String _locID ='49011'>TEAM Early-period archer units and Pikemen train faster.</String>
		<String _locID ='49012'>TEAM Early-period foot archers and Pikemen train faster.</String>
		<String _locID ='49013' symbol ='cStringNoHCGatherPoint'>You must have a Home City Gather Point to purchase this.</String>
		<String _locID ='49014' symbol ='cStringStealthUnitDiscovered'>Your stealth unit has been discovered and is now visible to all enemy units.</String>
		<String _locID ='49015'>Spawn Fishing Boat</String>
		<String _locID ='49016'>Toggle Stealth</String>
		<String _locID ='49017'>TEAM increased building attack against ships.</String>
		<String _locID ='49018'>TEAM hunting and berry gathering improved</String>
		<String _locID ='49019'>Chiefs Gathered: 0/3</String>
		<String _locID ='49020'>Chiefs Gathered: 1/3</String>
		<String _locID ='49021'>Chiefs Gathered: 2/3</String>
		<String _locID ='49022'>Chiefs Gathered: 3/3</String>
		<String _locID ='49023'>Food source</String>
		<String _locID ='49024'>Large bovine. Harvest for Food.</String>
		<String _locID ='49025'>Fat Bison</String>
		<String _locID ='49026'>Fat Bison</String>
		<String _locID ='49027'>TEAM 3 Fat Bison Shipment has arrived.</String>
		<String _locID ='49028'>You get some War Canoes, plus all of your War Canoes get increased Hit Points.</String>
		<String _locID ='49029'>TEAM Churches, Mosques, Field Hospitals, and Firepits are cheaper.</String>
		<String _locID ='49030'>View the credits</String>
		<String _locID ='49031'>AoE III</String>
		<String _locID ='49032'>WarChiefs</String>
		<String _locID ='49033'>View the credits for Age of Empires III: The WarChiefs</String>
		<String _locID ='49034'>TEAM Cheyenne warriors are sent to everyone's aid.</String>
		<String _locID ='49035'>TEAM 2 Dog Soldiers has been shipped.</String>
		<String _locID ='49036'>TEAM 3 Dog Soldiers has been shipped.</String>
		<String _locID ='49037'>TEAM group of spies shipped. </String>
		<String _locID ='49038' symbol ='cStringPrivacyStatementFile'>privacy.rtf</String>
		<String _locID ='49039'>Stone Towers Shipment has arrived.</String>
		<String _locID ='49040'>TEAM 6 Bison Shipment has arrived.</String>
		<String _locID ='49041'>You get some War Hut Travois, plus War Huts get more hit points.</String>
		<String _locID ='49042'>Kinship Ties Shipment has arrived.</String>
		<String _locID ='49043'>TEAM improved Barracks, Blockhouse, War Hut, and Nobles' Hut hitpoints.</String>
		<String _locID ='49044'>TEAM Priests, Missionaries, Medicine Men, Warrior Priests, and Imams cheaper and train faster.</String>
		<String _locID ='49045'>TEAM improved Mill and Farm gathering rates.</String>
		<String _locID ='49046' symbol ='cStringVistaAUDIOCodecMissing'>The MP3 Decoder DMO cannot be found on this computer.  It is required for proper sound playback in Age of Empires III.  Please check with Microsoft support for more information.  If you choose to continue, an alternative audio codec may be used which may cause problems including choppy sound, missing sound, delayed sound and possible game crashes.</String>
		<String _locID ='49047'>Allow multiple commands to be set to the same hotkey.  This is useful if you want to set commands that are unique to different civs to the same hotkey.</String>
		<String _locID ='49048' symbol ='cStringRegisterTitleFailed'>The registration of The WarChiefs expansion pack with your ESO account failed.</String>
		<String _locID ='49049'>TEAM improved cavalry hitpoints and line of sight.</String>
		<String _locID ='49050'>ESRB Notice: Game Experience May Change During Online Play</String>
	</Language></StringTable>
